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100% BUILDABLE100% RECYCLABLE
KIMBERLEY WARDFinal Campaign
Graduate Fashion Week:1st place - Ethical Award1st runner up - Fashion Innovation Award
Through the launch of a new ethically aware and eco friendly water product, this campaign has been designed to embody, promote and communicate ethical behavioural and recycling practices directly to local schools and communities. The campaign aspires to serve as a lasting example of end use innovation providing consumers with an educational tool in terms of actively demonstrating the concept of recycling. Working in alignment with LEGO education participating schools are provided with a syllabus for hands on learning, designed not only to enrich the in house curriculum programme but to allow teachers to effectively collaborate across subjects through cross curricular links with STEM. The target market range will be reached using the most appropriate forms of communication and promotion in order to actively promote the associated educational, environmental and health benefits of the product.By merging both physical and digital aspects of promotion consumers are encouraged to engage with each other, inspiring creativity and encouraging interaction with the educational play material both in school and at home. The aim is therefore to excite consumers through engaging forms of promotion and innovative product design in order for them to be able to effectively develop into socially responsible members of society through a very unique and singular learning experience.
i N T R O D U C T I O N
100% BUILDABLE100% RECYCLABLE
U.S.P
Edu
cational play material! Environmentally friendly!
Fun!
CLICK LOCK BUILD
r E S E A R C H a N D
d E V E L O P M E N T S
PromotionalDevelopments
Secondary Research
Primary Research
Concept Developments
Raid expansion of under 35’s
with young children
18%SALES
INC
2012
- 2018 Prediction
Most frequent users of bottled w
ater
6 in 10
Most c
ommonly drunk in the home
£2.0 BILLION
Echoing the discretionary status of the produc
t
Usage increases As income levels rise
Upmarke
t skew in usage
85%
AB’S 74%
DE’s
4 in 10
Wan
t mor
e visually striking packaging designs
WEATHERkey market
driver
No.
1 re
ason
peo
ple dr
ink bottled water
HYDRATION Largely due to health
& h
ydra
tion
bene
fits
+20% Volume sales
2008 - To date
7 of the top 8 brands!
DO
UBLE DIGIT volume growth
Bottled
wat
er r
emai
ned
resil
ient e
ven throughout the recession
NECESSITY
Change in consumer perceptio
ns o
f the
pro
duct
Families
Particularly valuable to the segment
Scope for more
STAND OUT packaging!
Little VISUAL differentiation between products
Environmentally friendly
Top claim for bottled water
UNFLAVOURED water dominates
the category
2/3’s
s E C O N D A R Y r E A S E A R C H
f I N D I N G a g A P i N t H E m A R K E T
h I G H L I G H T S
MINTEL
Parents with children of primary school age: ABC1’s & C2’s
Boys and girls of primary school aged 4 - 11
Taste, visual, observational tests & Focus groups
Questionnaires & Focus groups
Primary school teacher - Year 2 (Aged 6-7)
p R I M A R Y r E A S E A R C H
h I G H L I G H T S
s E C O N D A R Y r E A S E A R C H
Too many exciting alternatives
“WATER is BORING”
Children don’t actually mind the
TASTE of water!
Competition fuels children’s
engagement & interest
Incentives towards winning!
“PLAY ETHIC” and engagement
opportunities
Looking for more ways to HEIGHTEN
CHILDREN S ENGAGE-MENT with the
category
Water is a HEALTHIER ALTERNATIVE
to soft drinks
42%Do not know what the DAILY RECOMMENDED
INTAKE is for their child’s age
range
We need JUSTIFICATION
BOTTLED
Over tap?
To make the category more exciting
“I only drink it if I am
REALLY THIRSTY”
BLOCKED OUTPACKAGING
helps to disguise the product
It looks more EXCITING!
We LOVE to PLAY
Semi structured interview
Children are
TOO BUSY to stop and
think to have a drink of
WATER
to then feed back health and hydration benefits
to their children
Healthy eating policies
No soft drinks through the day,
ONLY WATER
The children have to bring a bottle of water to school everyday -
SCHOOL POLICY
PARENTS Also need to be
EDUCATED
Children are most receptive to
HANDS ON LEARNING
f I N D I N G a s O L U T I O N t O t H E p R O B L E M
p R I M A R Y r E A S E A R C H
We need JUSTIFICATION
d E V E L O P M E N T S
Application of “PLAY ETHIC”
trend!
Cons
umer
bas
ed tr
end id
enti�ed by Mintel
Application of “ACCESS ANYWHERE”
trend!Cons
umer
bas
ed tr
end id
enti�ed by Mintel
LEARNING & PLAY opportunities help children to reach their full
potential
Focus on building
RELATIONSHIP STRATEGIES
Humans are social by nature -
ENGAGE with them!
Syllabus for hands on learning, assessment tools
and training
SUCCESS =
PET
is C
OST
EFF
ECTIV
E and ENVIRONMENTALLY FRIEND
LY
MATERIALS
Lightweight bottles require
Fewer materials to produce & less fuel for transport
SCIEN
CE
TECHN
OLOG
Y
ENGIN
EERING
MATHS
The application of STEM allows teachers to successfully collaborate and teach across subjects
1. EDUCATI
ONAL
PLAY M
ATERIA
L2.
A SO
CIALLY
RESPONS
IBLE PRO
DUCT
3. DRIVE
HEALTH
& HYDRATIO
N BENE
FITS
15g
100% Recyclable
Enco
urag
e sc
hools
families and communities to work together
UNITE!
Better recycling practices and social relationships NO PACKAGING REQUIRED!
Ap
prox*
Use
prom
otio
nal p
latfo
rms to
educate parents as well as young children
Local primary schools
Work in alignment with
Influencing more people to drink more water, more
regularly
READILY AVAILABLE & EASILY ACCESSIBLE
A two week supply will keep your child
hydrated
and provide them with enough bottles to
BUILD a....
c O N C E P T
A portability trend, easily refillable, easy to carry and convenient for the consumer to use, store and access.
A trend which focusses on incorporating play
and engagement opportunities into its
products.
Source:LEGO
Source: VOLVIC (annual report) Source: BPF
Source: STEM centre
Insp
iratio
n fr
om b
uil
ding &
construction diagrams
d E V E L O P M E N T S
c O N C E P T d E S I G N, c O L O U R & i N S P I R A T I O N
Excitement
Positivity
Trustworthy
Growth
Colour psychology
+
Insp
iratio
n fr
om b
uil
ding &
construction diagrams
+
The LE
GO st
ore
+
Elem
ent o
f bran
d recognition
+
+
Clever
pack
bott
le top
sRob
insons
squas
hed
+Represent
ation
of the
conce
pt
Developed from the way in which children are able to physically build, learn and play with the product
+
+
Inspiration: Development of icons to actively communicate and demonstrate the building concept in 3 simple steps, to be used throughout all forms of promotion.
Inspiration: Provide play and engagement opportunities where ever possible throughout all forms of promotion, LEGO indicates that humans are social by nature
and want to engage with brands, and each other, at any opportunity.
To be used throughout promotion
Inspiration: Provide visuals to display the final outcome / show what you can do with the product, demonstrate how simple the concept is to encourage
consumers to want to explore the brand and find out more about the product
Augm
ented
reality
Inspiration: In-store product scanners. Opportunities to merge both digital and physical aspects of promotion, to be applied to the educational
tablet application and app extension allowing children to bring their 2D creations to a 3d reality and explore world through the eyes of the Volvic Connect camera.
+
Developed to be the “face
” of V
olvi
c C
onne
ct
traditional colours of LEGO bricks
Main sources of design inspiration which have been applied to all forms of promotion in order to maintain a consistent and fluent brand image.
Implementation of the
Further creative design direction: LEGO Education sample pack.
c A M P A I G N o B J E C T I V E S
S m a r tObjectives
Collaborative brands, Volvic and LEGO, aim to launch a new ethically aware and eco friendly water product with intent towards significantly heightening young children's engagement with the water category. The campaign strives to educate consumers through a very singular, hands on learning experience in relation to effectively communicating the concept and benefits of recycling through cross curricular activities linked through STEM. The objective of the campaign is not only to assist in reducing the associated production and manufacturing processes of the product but also to encourage local cultures and communities to work together towards supporting more ethical behavioural practices in the area. Children are therefore encouraged to engage, interact and learn with the product and promotional material in order to encourage learning activities, both in school and at home.
s P E C F I C
SCIEN
CE
TECHN
OLOG
Y
ENGIN
EERING
MATHS
s M a r tObjectives
m E A S U R A B L E
Increased engagement with the category will largely be measured by volume sales across a 6 month time period in addition to the number of schools and communities that are actively participating in the project. Media coverage and environmental statistics will also be a key performance indicator in terms of monitoring the level of improvement in ethical behavioural practices amongst local areas. Consumers response and engagement with the various promotional platforms will also allow the brand to measure how effectively it has met its objectives, this will be in terms of the number of app downloads, visits to the website, creation uploads and the number of bottles that have been donated to schools as part of the campaign.
Sales volume, environmental stats, website hits and
participation numbers!
Number of bottles donated vs number of bottles sold!
s m A r tObjectives
Healthy budgets and un-restrictive allowances
Market leaders!
Danone accounts for almost half of the entire
water categories promotional spend!
a C H I E V A B L E
Initially the campaign will launch nationally over a 6 month time period allowing the brand to effectively monitor its progress in order to establish potential for expansion and future developments. Backed not only by a global player of the children’s toy industry but by the undisputed leader of the bottled water market, accounting for almost half of the entire categories promotional spend (Mintel, 2014), collaboration across brands will therefore allow objectives to be met through un-restrictive budget allowances and the ability to effectively promote the product to mass markets as well as more direct target customer base.
Objectives
s m a R t
r E A L I S T I C
Adequate resources will be used in terms of producing and developing promotional methods of communication towards ensuring that all of the objectives are successfully met. Innovative means of above of both above and below the line promotion will therefore be produced in house and by third party agencies in order to successfully meet the requirements of the objectives in the time scale that has been prescribed. In store promotion along with the company website, posters and animations will all be created in house, all other forms of promotion will therefore be outsourced and calculated to sit comfortably within the budget plan.
Promotional developments 3 months running up to launch* see campaign plan.
A combination of in-house and third party agencies!
Objectives
s m a r T
t I M E D
Volvic Connect will launch its full product range the week commencing 22nd of February 2016. This will allow for the annual health trend to kick in along with providing enough time to execute the 3 month donation period in which members of local communities are able to donate their empty bottles to schools allowing them to compete in the Community Connect competition the first weekend in June. Launching and educating consumers in relation to the product prior to the 6 week holidays helps to ensure that the objectives are not only met throughout the 6 month time period but also continue to be met in alignment with ongoing promotion in the hope that consumers will continue to learn, play and build with the product outside of school and throughout the six week holidays. Objectives intend to be met by the end of the 6 month time frame however as certain aspects of promotion are ongoing, beyond the 6 month campaign plan, objective related statistics are expected to continually improve over the course of a year.
6 Month time frame!
Product Launch!22ND FEBRUARY
2016
t H E 5 i T S
For consumers to discover the brand, actively raising awareness of the product and the campaign promoting the educational, ethical and health associated benefits to the target market range through the appropriate means of communication and relevant promotional tools.
To demonstrate the action of the bottle building concept in addition educating consumers in terms of the ethical benefits of the product and cross-curricular links through STEM.
For consumers to physically interact with the brand, experiment, engage and play with the product
Share it: To encourage schools, communities and families to work together, unite and share their ideas in order to work towards achieving greater outcomes.
To connect with consumers on an ethical level and to allow them to connect with each other strengthening the bond between them and their community
SEE IT!
DO IT!
GET IT!
SHARE IT!
FEEL IT!
c U S T O M E Rp R O F I L E
t A R G E T
c O
N S
U M
E R
f A M
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p R O
F I L
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