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Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer Chapter 9 Given vertex: Translate then Scale: If Then And Translate Then Scale
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Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Chapter 9: Combining Transformation Operators
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
This Chapter: we will learn How and Costs of combine operators Inverse Operators Pivoted Scale/Rotate Programming Support
UWBGL
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Given vertex: Translate then Scale: If
Then
And
Translate Then Scale
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Example:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Compact Representation
Computation Efficiency Cost to concatenate Worthwhile if uses operator many times
Concatenate:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
!Warning! Order of operation Recall …
So, if
Then, in general
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Example: Order of operation For: If and
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Reminder … Transforms Va
Translation (T) followed by Scale (S)
Vertex is to the left of the operators!!
In our case (row vectors): the following is undefined!!
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Inverse Transform: Undo
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
For example:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
To undo (inverse):
If:
Then
Or:
Inverse of:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Inverse of:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Inverse of concatenated operator Apply the inverse in reverse order!
In general: Inverse is not unique E.g., R(θ), inverse can be
R(-θ) or R(-θ+360), or R(- θ+270) …
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Combining Translation and Scaling
Translate before scale to align vertex with origin “anchor” the vertex
E.g., scale rectangleby S(3,0.5) witha fixed anchor (Vc)
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Pivoted Scaling: Scaling with respect to
Pivot position:
E.g., scale rectanglewith respect topt=(1,5)
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Rotation with Arbitrary Pivot Pivot position:
E.g., rotate rectanglewith respect totop-right corner (pr)pt=(3,8)
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.1: Simple Concatenation
Label B + C: Ma = S T Label D: loads Ma to MW All vertex goes through
V MW MV MP Rectangle transform by:
V Ma
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.2: Order or concatenation
GUI Check box controls m_bTranslateFirst
Label B: Ma=ST or Ma=TS
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Matrix Stack: Push-down stack of matrices
Graphics API support for concatenation of transform operators (matrices)
Operations supported Push Pop Concatenation
Translate/scale/rotate Load/Store
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.3: Working with Matrix Stack
Label C: Top of Stack <- ST Label D: Top of Stack <- TS Label E: MW<- Top of Stack
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.4: Pivoted Scale/Rotate Implements:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.4: … details …
Label C computes:
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.5: Transform Primitives
Label C1/C2: push/pop Label D: set up transform for
Drawing rectangle 1 Label F: set up transform for
Drawing rectangle 2
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Lib9: Drawing with MatrixStack
DrawHelper: Defines the Stack behavior
D3D_DrawHelper Defines D3D Matrix Stack
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Lib9: D3D_DrawHelper
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Lib9: XformInfo class Set/Get:
Scale/Translate/Rotate Pivot
SetupModelStack(): Calls DrawHelper’s
AccumulateModelTransform()
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.6: Using XformInfo Identical to 9.5 … using XformInfo
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Tut 9.7: XformInfoControl CXformInfoControls class (MFC
Dialog) Replace onto main
TutorialDlg With a placeholder
Chapter 9
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer
Using CXformInfoControl CModel must support
Label B: GetSelectedXform() SetSelectedXform()
CXformInfoControl Access model’s selected xform From theApp->GetModel().Get/Set selectedXform()