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(C) Shuichi Fukuda, 2009 1
Emotional Engineering- -
Stanford University
(Fuzzy Front)
2009 12 19
(C) Shuichi Fukuda, 2009 2
Emotion
E=OutMotion=Movere (Move)Move out
Motivation=Movere
(C) Shuichi Fukuda, 2009 3
mission
TrustInternet
Emotional ReliabilityTrust Design
(C) Shuichi Fukuda, 2009 4
Emotional Design
Visceral DesignBehavioral DesignReflective Design
Donald Norman ,
Basic Books
(C) Shuichi Fukuda, 2009 5(C) Shuichi Fukuda, 2009 5
Maslow
Level 5
Level 4
Level 3
Level 2
Level 1
Performance
(
(
(C) Shuichi Fukuda, 2009 6(C) Shuichi Fukuda, 2009 6
Homo Faber
elan vitalWilliam James
PragmatismHomo Ludens
Johan HuizingaHomo Loquens Homo Narrans
StoriesHomo Mobens
(C) Shuichi Fukuda, 2009 7
Dettmar Cramer (Body, Brain, Balance
(C) Shuichi Fukuda, 2009 8
System
Body, Brain, Balance
Environment
EnvironmentEnvironment
Hardware
Software
-
Humanware
-
Machine or System
Environment
EnvironmentEnvironment EnvironmentEnvironment
Hardware
Software
-
Humanware
Machine or System
System
(
Dynamic
Interaction
(C) Shuichi Fukuda, 2009 9
(Rationality) Bounded Rationality)
Herbert A. Simon
Economic Agents)
GPS (General Problem Solver)AI ?
(C) Shuichi Fukuda, 2009 10
John Maynard Keynes
--
(C) Shuichi Fukuda, 2009 11
Donald Norman
Trust ConfidenceVertrauen =
Trust, ConfidenceAffordance
(C) Shuichi Fukuda, 2009 12
Design
Design
( (active
(C) Shuichi Fukuda, 2009 13
(Rationality) Rational
Reason
Language) Logic
(
(C) Shuichi Fukuda, 2009 14
Closed World Open World (1/5)
20 Closed World
(C) Shuichi Fukuda, 2009 15
Closed World Open World (2/5)
Open World
(C) Shuichi Fukuda, 2009 16
Closed World Open World (3/5)
Closed World
Open World
AbductionCharles Sanders Peirce
(C) Shuichi Fukuda, 2009 17
Closed World Open World (4/5)
Open World
Donald Schon 1980
The Reflective Practice
(C) Shuichi Fukuda, 2009 18
Closed World Open World (5/5)
Open World
Closed World
Open World Closed World
(C) Shuichi Fukuda, 2009 19
Pragmatism (1/2)
Open World Tomorrow is another day
Action Soccer
dynamic
(C) Shuichi Fukuda, 2009 20
Pragmatism (2/2)
de Madriaga
(C) Shuichi Fukuda, 2009 21
20Closed World
Master-Slave
(C) Shuichi Fukuda, 2009 22
21Open World
(
(C) Shuichi Fukuda, 2009 23
One Way
Win-Lose
Cyclic
Win-Win
(C) Shuichi Fukuda, 2009 24
Restore
Maintenancein Use
Production
Design Function
Time
Shipping
Degradation
Restore
Maintenancein Use
Production
Design Function
Time
Shipping
Degradation
(C) Shuichi Fukuda, 2009 25
Open World
Service
Customizingfunction
UseShipping
Function
Time
Customizingfunction
UseShipping
Function
Time
(C) Shuichi Fukuda, 2009 26
Time
Manuf.
UseDesign
Time
Manuf.
UseDesign Experience
(C) Shuichi Fukuda, 2009 27
Shewhart Cycle
Plan
Do
Act Plan
Do
Act
Deming Cycle
Shewhart
Pragmatism
PDCA
(Plan-Do-Check-Act)
PDSA
(Pan-Do-Study-Act)
Shewhart Cycle Abduction
(C) Shuichi Fukuda, 2009 28
Feedback Loop
= PDSA (Abduction)
Plan
Do
Study
ActPlan
Do
Study
ActPlan
Do
Study
ActPlan
Do
Study
Act
(C) Shuichi Fukuda, 2009 29
Logistic CurveGompertz CurveSigmoid Curve
Open World
(C) Shuichi Fukuda, 2009 30
(1/3)Expectation Management
de MadriagaSpain journalist
(C) Shuichi Fukuda, 2009 31
(2/3)
Donald NormanEmotional Design
(C) Shuichi Fukuda, 2009 32
(3/3)
(feedback)
Vertrauen)( Vertrauen)
Trust Emotional Reliability
(C) Shuichi Fukuda, 2009 33
Open World
(C) Shuichi Fukuda, 2009 34
QFD: Quality Function Deployment
Quality FunctionQuality = (Function Action
QFD
( ,
roast, broil, grill, bake, toast,
(C) Shuichi Fukuda, 2009 35
Open World
http://www.yuragi.osakau.ac.jp/introduction/yuragi.html
dx/dt = du(x)/dt x activity u(x)
global miniimumSimulated Annealing
risk = utility= Prob(x) Options
21,6, pp.44-62
(C) Shuichi Fukuda, 2009 36
dx/dt = du(x)/dt x activity u(x)
Vol.78, No.8, 2009
risk = utility= Prob(x) Options
Vol.21, No.6, pp.44-62, 2009Serendipity, fluffy system
(C) Shuichi Fukuda, 2009 37
(C) Shuichi Fukuda, 2009 38
(C) Shuichi Fukuda, 2009 39
(1) 2005(2) 2006(3) = ? 2009(4) 2009(5) HCD -
2006(6)
2008
(8)
(C) Shuichi Fukuda, 2009 40
(C) Shuichi Fukuda, 2009 41
Design
plan, scheme, project purpose, intention, aim a plan or sketch to work from; pattern
the art of making designs, the arrangement of parts, form, color, etc, especially so as to produce an artistic unit a finished artistic work
(C) Shuichi Fukuda, 2009 42
--
(C) Shuichi Fukuda, 2009 43
( /2) -- Wikipedia
19
(C) Shuichi Fukuda, 2009 44
(2/2) -- Wikipedia
(C) Shuichi Fukuda, 2009 45
(C) Shuichi Fukuda, 2009 46
-- Wikipedia
: emotion moodweather climate
(C) Shuichi Fukuda, 2009 47
Emotion -- WikipediaAn emotion is a mental and physiological state associated with a wide variety of feelings,thoughts, and behavior. Emotions are subjective experiences, often associated with mood,temperament, personality, and disposition. The English word 'emotion' is derived from the French wordémouvoir. This is based on the Latin emovere, where e- (variant of ex-) means 'out' and moveremeans 'move'.[1] The related term "motivation" is also derived from movere.
No definitive taxonomy of emotions exists, though numerous taxonomies have beenproposed. Some categorizations include:
'Cognitive' versus 'non-cognitive' emotions Instinctual emotions (from the amygdala), versus cognitive emotions (from the prefrontal cortex). Basic versus complex: where base emotions lead to more complex ones. Categorization based on duration: Some emotions occur over a period of seconds (e.g. surprise) where others can last years (e.g. love).
A related distinction is between the emotion and the results of the emotion, principallybehaviors and emotional expressions. People often behave in certain ways as a directresult of their emotional state, such as crying, fighting or fleeing. Yet again, if one canhave the emotion without the corresponding behavior then we may consider the behaviornot to be essential to the emotion. The James-Lange theory posits that emotionalexperience is largely due to the experience of bodily changes. The functionalistapproach to emotions (e.g. Nico Frijda) holds that emotions have evolved for a particularfunction, such as to keep the subject safe.
(C) Shuichi Fukuda, 2009 48
Emotion -- Webster
1. strong, generalized feeling2. any specific feeling, as love, hate, fear,
anger, etc.
(C) Shuichi Fukuda, 2009 49
Affordance (1/2) -- Wikipediaaffordance
Jafford
demand characterinvitation character valence
(C) Shuichi Fukuda, 2009 50
Affordance (2/2) -- Wikipedia
1988