Electronic Arts Annual Shareholder Meeting Presentation July 2011

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    Annual ShareholderMeeting

    July 28, 2011

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    Some statements set forth in this document, including the estimates relating to EAs fiscal year 2012 guidance information and fiscal year 2012

    title slate contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", estimate

    or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates

    and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual

    events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which

    could cause the Companys results to differ materially from its expectations include the following: sales of the Companys titles; the Companys

    ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Companys sales and marketing

    programs; timely development and release of Electronic Arts products; the Companys ability to realize the anticipated benefits of acquisitions,

    including the PopCap acquisition; the consumer demand for, and the availability of an adequate supply of console hardware units; the

    Companys ability to predict consumer preferences among competing platforms; the Companys ability to service and support digital product

    offerings; general economic conditions; and other factors described in the Companys Annual Report on Form 10-K for the fiscal year ended

    March 31, 2011.

    These forward-looking statements are valid as of July 28, 2011 only.

    Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial

    results set forth in this document are estimates based on information currently available to Electronic Arts. While Electronic Arts believes theseestimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q

    for the fiscal quarter ended June 30, 2011 and in future filings. Electronic Arts assumes no obligation and does not intend to update these

    estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2011.

    In addition, this presentation includes various third party estimates regarding the total available segment and other measures, which do not

    necessarily reflect the view of Electronic Arts. Further, Electronic Arts does not guarantee the accuracy or reliability of any such information or

    forecast.

    Safe Harbor StatementPlease review our risk factors on Form 10-K filed with the SEC

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    CEO Comments

    Q&A

    Agenda

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    27.8 25.6 24.6 23.2 22.0

    12.3 15.9 20.2 24.829.2

    CY08 CY09 CY10 CY11E CY12E

    Total

    Digital

    Packaged Goods

    Interactive Entertainment

    CAGR

    20%

    25%

    CAGR

    24%

    -6%

    6%

    17%

    14%

    31%

    Source: EA estimates.

    ($ B, Calendar Year basis, Worldwide)

    40.1 41.5 44.848.0 51.2

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    Fewer, Better, Bigger Franchises

    Digital Leadership

    Drive Efficiencies

    EA Strategy through Fiscal 2011

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    55

    66

    83

    FY09 FY10 FY11

    Average Net Non-GAAP

    Packaged Goods Revenue

    Per Title

    * Metacritic scores are as of June 12, 2011 and average PC, Xbox 360, and PS3 only.

    Strong PortfolioIncreasing Quality, Increasing Revenue

    Rising Scores *

    Madden NFL 08 80 Madden NFL 11 84

    NHL 08 79 NHL 11 88

    FIFA 08 80 FIFA 11 87

    Mass Effect 90 Mass Effect 2 95Dragon Age 88 Dragon Age 2 81

    Battlefield: Bad

    Company 84

    Battlefield: Bad

    Company 2 88

    Need For Speed

    Undercover 63

    Need For Speed Hot

    Pursuit 88

    Medal of HonorAirborne 75 Medal of Honor 74

    Dead Space 88 Dead Space 2 89

    ($ M)

    Games industrys richest product portfolio

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    Battlefield Franchise

    $84

    Battlefield Franchise FY10-FY11

    Total Non-GAAP Revenue

    Packaged SoftwareDigital

    BFBC2 Full

    Game

    Downloads

    BFBC2 Extra

    content

    BF 1943

    BF Heroes

    Other

    Digital Non-GAAP Revenue

    ($ M)

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    #1 PCRetail

    #1 Mobile &Apple &Reader

    Top 3PDLC1 HDConsole

    #1 Casual #2 Social

    Top 3 PCDownloadStore

    EA's Leading Market PositionWestern World

    Leading WesternMMO & Browser

    * *

    * Acquisition of PopCap announced July 12, 2011. Expected to close in August, 2011.

    *

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    FY09 FY10 FY11

    Non-GAAP Financial Highlights

    Please see our Earnings Release, dated July 26, 2011, for important information regarding our use of non-GAAP measures,including a reconciliation to our GAAP financial measures.

    $4.09B

    EPS($0.30)

    $0.44

    $0.70

    $3.82B

    $4.16B

    FY09 FY10 FY11

    $3.3B$3.6B $3.6B

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    Non-GAAP Digital Revenue

    FY09 FY10 FY11 FY12E *

    $1,125M

    $833M$570M

    $429M

    * FY12 estimates reflect midpoint of revised combined guidance for EA and PopCap as of July 26, 2011

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    Stock PerformanceCalendar Year to Date

    145%

    106%

    90%

    100%

    110%

    120%

    130%

    140%

    150%

    ERTS NASDAQ

    EA outperforms NASDAQ by ~40%

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    Building Key IPs into Year-round Businesses

    Wholly-owned Franchise IP launches: Battlefield 3, NFS The Run,Mass Effect 3

    Increasing share of high-growth, high-margin digital segments

    Establish EA as a Platform

    SWTOR on PC and The Sims Social on Facebook

    Owned distribution through Origin; growth on Android

    Investing in Our Creative and Engineering Talent

    PopCap team, The Sims team, Battlefield team, FIFA team

    Strategy Fiscal 2012 and Beyond

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    Battlefield 3

    Madden

    FIFA

    Need For Speed The Run

    The Sims

    Sims Social

    PopCap integration / expansion

    Origin

    Star Wars

    Major Initiatives for FY12

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    A Connected, Direct-to-Consumer Gaming Platform

    Industry-Leading

    Content

    Available

    directly to

    consumers

    Anytime,

    Anywhere

    Commerce Community Social

    AchievementsMessaging News

    Challenges

    *Acquisition of PopCap announced July 12, 2011. Expected to close in August, 2011.

    *

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    Strengthens EAs position in casual gaming

    Accelerates EA toward a $1 billion digital business

    Casual gaming is the industrys fastest growing segment

    PopCap boasts five solid casual franchises Transaction expected to be at least $0.10 non-GAAP EPS accretive in FY13

    PopCap: A Powerful StrategicCombination

    PopCap accelerates EAs winning digital strategySource: EA estimates.

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    ($0.30)

    $0.44

    $0.70

    FY09 FY10 FY11 FY12E

    Non-GAAP EPS*

    424 570833

    1,125

    FY09 FY10 FY11 FY12E

    EA Non-GAAP Revenue*Distribution

    Standard-Definition Packaged Goods

    High-Definition Packaged GoodsDigital

    $2.2B

    $3.1B$2.7B

    $3.5B

    Continuing Positive Momentuminto Fiscal 2012

    $0.70 - $0.90

    * FY12 estimates reflect midpoint of revised combined guidance for EA and PopCap as of July 26, 2011. Deal expected to close August 2011. Assumes 80% of PopCaps FY 12 revenue is digital.

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    Questions