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EFTW RUBRIC: PLAY FOR IMPACT In the Play for Impact project, participants will use game design principles to design a game that adds social value to an issue that matters to them. By referencing this rubric, Engineering Teams and Product Leaders can ensure projects follow the criteria upon which they will be judged. PROJECT EXPECTATIONS Projects meeting all expectations are eligible for an EFTW Certificate of Completion. ¨ Instructions on how to play the game are included ¨ Game functions in response to user input ¨ Submission includes a link to the game ¨ Submission includes an EFTW Play for Impact Design Statement CATEGORY 1: SOCIAL PURPOSE + NEED* To what extent is the game designed to have a social purpose in response to a real-world user need? CATEGORY 2: USER EXPERIENCE* How effective is the gaming experience in accomplishing the Engineering Team’s stated goals? CATEGORY 3: CONTENT* How effective are the narrative, visual, and audio elements in accomplishing the Engineering Team’s goals? CATEGORY 1 RATING: [0 = no evidence – 4 = wow] CATEGORY 2 RATING: [0 = no evidence – 4 = wow] CATEGORY 3 RATING: [0 = no evidence – 4 = wow] 0 ¨ 1 ¨ 2 ¨ 3 ¨ 4 ¨ 0 ¨ 1 ¨ 2 ¨ 3 ¨ 4 ¨ 0 ¨ 1 ¨ 2 ¨ 3 ¨ 4 ¨ § Game’s social purpose + need is described in the EFTW Play for Impact Design Statement § Game concept has a clear impact on the player to benefit the social purpose + need § Engineering Team’s understanding of the social purpose + need is well-informed and effectively conveyed § Gameplay effectively conveys the social purpose + need as described in design statement § Gameplay is intuitive and the difficulty level is appropriate § Scripts work as intended § Game can be played to completion without technical bugs § Visual and audio elements effectively convey the social purpose + need as described in design statement § Visual and audio elements are well designed § If applicable, narrative elements convey social purpose + need and are well designed * All three categories are weighted equally (33.3%) towards the final score. In the event of a tie in the selection of a highest score, the tie will be resolved in favor of the Entry with the higher score on the “Social Purpose and Need” Criterion. If there is still a tie, the tie will be resolved in favor of the Entry with the higher score on the “User Experience” Criterion. If there is still a tie, the tie will be resolved in favor of the Entry with the higher score on the “Content” Criterion.

EFTW RUBRIC: PLAY FOR IMPACT · 2019. 1. 25. · EFTW RUBRIC: PLAY FOR IMPACT In the Play for Impact project, participants will use game design principles to design a game that adds

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Page 1: EFTW RUBRIC: PLAY FOR IMPACT · 2019. 1. 25. · EFTW RUBRIC: PLAY FOR IMPACT In the Play for Impact project, participants will use game design principles to design a game that adds

EFTW RUBRIC:

PLAY FOR IMPACT In the Play for Impact project, participants will use game design principles to design a game that adds social value to an issue that matters to them. By referencing this rubric, Engineering Teams and Product Leaders can ensure projects

follow the criteria upon which they will be judged.

PROJECT EXPECTATIONS Projects meeting all expectations are eligible for an EFTW Certificate of Completion.

¨ Instructions on how to play the game are included

¨ Game functions in response to user input

¨ Submission includes a link to the game

¨ Submission includes an EFTW Play for Impact Design Statement

CATEGORY 1 : SOCIAL PURPOSE + NEED*

To what extent is the game designed to have a social purpose in response

to a real-world user need?

CATEGORY 2 : USER EXPERIENCE*

How effective is the gaming experience in accomplishing the

Engineering Team’s stated goals?

CATEGORY 3 : CONTENT*

How effective are the narrative, visual, and audio elements in

accomplishing the Engineering Team’s goals?

CATEGORY 1 RATING: [0 = no evidence – 4 = wow]

CATEGORY 2 RATING: [0 = no evidence – 4 = wow]

CATEGORY 3 RATING: [0 = no evidence – 4 = wow]

0

¨ 1

¨

2

¨

3

¨

4

¨

0

¨

1

¨

2

¨

3

¨

4

¨

0

¨

1

¨

2

¨

3

¨

4

¨

§ Game’s social purpose + need is described in the EFTW Play for Impact Design Statement

§ Game concept has a clear impact on the player to benefit the social purpose + need

§ Engineering Team’s understanding of the social purpose + need is well-informed and effectively conveyed

§ Gameplay effectively conveys the social purpose + need as described in design statement

§ Gameplay is intuitive and the difficulty level is appropriate

§ Scripts work as intended

§ Game can be played to completion without technical bugs

§ Visual and audio elements effectively convey the social purpose + need as described in design statement

§ Visual and audio elements are well designed

§ If applicable, narrative elements convey social purpose + need and are well designed

* All three categories are weighted equally (33.3%) towards the final score. In the event of a tie in the selection of a highest score, the tie will be resolved in favor of the Entry with the higher score on the “Social Purpose and Need” Criterion. If there is still a tie, the tie will be resolved in favor of the Entry with the higher score on the “User Experience” Criterion. If there is still a tie, the tie will be resolved in favor of the Entry with the higher score on the “Content” Criterion.