28
Modulation: CHORUS AND FLANGE

Effects Processing

  • Upload
    alice

  • View
    31

  • Download
    1

Embed Size (px)

DESCRIPTION

Modulation: CHORUS AND FLANGE. Effects Processing. Chorus http://www.harmony-central.com/Effects/Articles. Just as a chorus is a group of singers, the chorus effect can make a single instrument sound like there are actually several instruments being played. - PowerPoint PPT Presentation

Citation preview

Page 1: Effects Processing

Modulation: CHORUS AND FLANGE

Page 2: Effects Processing

Just as a chorus is a group of singers, the chorus effect can make a single instrument sound like there are actually several instruments being played.

It adds some thickness to the sound, and is often described as 'lush' or 'rich'.

Page 3: Effects Processing

Two people playing an instrument together are almost never exactly the same

A chorus effect emulates this effect

It makes the sound of multiple musicians out of one

Page 4: Effects Processing

There are two effects happening: DELAY LINES and DETUNING

This creates what is called a VARIABLE LENGTH DELAY LINE

The 'variable length' part just means that the delay time changes over time

Page 5: Effects Processing

On analog devices, changing the SPEED always changes the PITCH

A longer delay line will be LOWER in pitch

A shorter delay line will be HIGHER in pitch: The ‘munchkin’ effect

Think of copies of this tape being played simultaneously

Page 6: Effects Processing

So now, by mixing this delayed and pitch modulated copy of the input together with the original, we have the chorus effect.

Page 7: Effects Processing

A CHORUS is like a FLANGER (we’ll discuss this shortly)

A CHORUS has delay lines somewhere between 20 ms. and 30 ms.

This longer delay doesn't produce the characteristic sweeping sound of the flanger.

Page 8: Effects Processing

Chorus Parameters

The delay parameter simply controls the amount of delay used.

More specifically, it actually controls the minimum delay time that is used.

As the delay becomes very small, the chorus will act as a flanger.

Typical delay times range between 20 and 30 ms.

Page 9: Effects Processing

Sweep Depth/Width (or RATE) The sweep depth controls how much the

total delay time changes over time.

It is usually expressed in milliseconds, and the sum of the sweep depth and delay parameters is the maximum delay used in processing the signal.

Page 10: Effects Processing

The delay used in the chorus is the sum of the delay and sweep depth parameters, where the latter changes over time.

Page 11: Effects Processing

The sweep depth also increases the pitch modulation introduced by the time-varying delay line.

This happens because you have to read even faster and slower to cover the total change in time.

Large sweep depths will create a 'warble.‘

Page 12: Effects Processing

Types of Modulation MovementTypes of Modulation Movement

Page 13: Effects Processing

The sine is a very smooth function, and is always changing so the pitch is constantly changing as well.

Page 14: Effects Processing

The triangle on the other hand only produces two pitches because the slope only takes on two different values, and the change between the pitches is sudden.

Page 15: Effects Processing

The log waveform is smooth over it's cycle, but there is a jump at the end of each cycle.

Since the slope at the beginning and end of the waveform are different, there is an abrupt change in the pitch as well.

Advanced processors give these options

Page 16: Effects Processing

A sustained note processed with a chorus using three different LFO waveforms - a sinewave, triangle, and a logarithm curve.

Page 17: Effects Processing

Typically a multi-voice chorus uses different Phases for each voice

This means that at any point in time, each voice is at a different point along the waveform, so they have different delay times.

If all the voices were in phase, it would have the same effect as a single voice chorus with an increased level.

Page 18: Effects Processing

Flanging has a very characteristic sound that many people refer to as a "whooshing" sound, or a sound similar to the sound of a jet plane flying overhead.

Flanging is generally considered a particular type of phasing

As will be shown, flanging creates a set of equally spaced notches in the audio spectrum.

Page 19: Effects Processing

Most modern day flangers let you shape the sound by allowing you to control how much of the delayed signal is added to the original, which is usually referred to as a 'depth' control (or 'mix')

Page 20: Effects Processing

When we listen to a flanged signal, we don't hear an echo because the delay is so short

A flanger has a delay from 1-10 ms

This is SHORTER than a chorus

This frequency response is sometimes called a comb filter, as its notches resemble the teeth on a comb.

Page 21: Effects Processing

Depth (Mix) This is the depth parameter referred to

above. The larger the depth, the more pronounced the notches in the flanger.

In multieffects units, the depth may only be controllable in the mixer section, and not available within the flanging processor. Some people use the term 'mix' interchangeably with 'depth'.

Page 22: Effects Processing

Delay

The delay parameter specifies the minimum delay used on the copy of the input signal - as the delay changes, this will be the smallest delay.

In other cases, you may not be able to control delay parameter.

Page 23: Effects Processing

Sweep Depth (Width):

The sweep depth determines how wide the sweep is in terms of delay time

This sweep depth is the maximum additional delay that is added to the signal in addition to the delay in the delay parameter. It determines how low the first notch in the frequency response will reach.

Page 24: Effects Processing

The relationship between the sweep depth and delay parameters.

Page 25: Effects Processing
Page 26: Effects Processing

Feedback/Regeneration:

Some units will give you an option for taking a portion of the flanger's output and routing it to the input.

In some cases, you can also specify whether to add or subtract the feedback signal.

A large amount of feedback can create a very 'metallic' and 'intense' sound

Page 27: Effects Processing
Page 28: Effects Processing

Speed/Rate:

How many times per second the notches sweep up and down.

The speed also affects the amount of pitch modulation.

By increasing the speed, the flanger will have to sweep through the depth in less time.