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What are Interactive Media?
Lim
itati
on
s~
they
are
re
ad-o
nly
med
ium
thus
, it
can
not b
e a
ltere
d~
ava
ilab
ility
of
hard
war
e th
at i
s co
mp
ute
rs a
nd
co
mpa
tibili
ty~
susc
eptib
le to
scr
atc
hes
and
da
mag
e
~m
ay c
ause
low
ere
d s
elf e
ste
em to
th
ose
stu
den
ts h
avin
g a
ha
rd ti
me
mas
terin
g th
e s
kill
and
ego
tism
for
th
e te
ach
ing
pe
ers
~ca
n b
e tim
e-c
ons
um
ing
~te
nds
to b
e e
mb
arra
ssm
ent t
o
unpr
epa
red
stud
ents
~ca
n b
e bo
ring
if to
pic
is n
ot
inte
rest
ing
eno
ugh
~m
ay c
ause
stu
dent
an
xiet
y
~in
corp
ora
ting
too
ma
ny d
eta
ils o
f a
situ
atio
n m
ake
s it
co
mp
licat
ed
and
tim
e-co
nsu
min
g~
ove
rsim
plif
ied
on
es m
ay
fail
to
com
mun
icat
e it
s in
ten
ded
poi
nt
Str
en
gth
s~
can
pro
duc
e m
ore
lear
nin
g in
a s
hor
ter
perio
d of
tim
e~
hig
hly
mo
tivat
ing
~in
cre
ase
s sk
ill o
r co
nce
pt r
eten
tion
~in
cre
ase
s st
ude
nt p
artic
ipa
tion
~st
ude
nt-c
ent
ere
d a
nd
indi
vidu
aliz
ed
~u
sefu
l whe
n th
ere
is g
reat
va
rianc
e in
the
le
arn
ing
leve
ls o
f st
uden
ts~
can
be
use
d to
mas
ter
com
pone
nts
of a
ta
sk
~st
imul
ate
s st
uden
ts a
nd te
ach
ers
to d
o
som
e h
om
ew
ork
~te
ach
ers
are
abl
e to
dire
ct th
e st
uden
ts to
be
gin
thin
king
on
sp
ecia
l top
ics
and
spec
ific
dire
ctio
ns~
stim
ula
tes
self-
exp
ress
ion
~e
nco
urag
es o
uts
ide
stu
dy
and
pre
par
atio
n
~p
rovi
des
hig
her
leve
l co
mpr
ehen
sion
tha
t is
like
ly to
be
lon
g-la
stin
g~
dev
elo
ps
soci
al a
nd
dec
isio
n-m
aki
ng s
kills
gu
ide lin
es
~m
ake
su
re th
at t
he p
rog
ram
is
appr
opr
iate
an
d re
leva
nt t
o th
e to
pic
~ch
oose
we
ll-d
esig
ned
pro
gram
s~
ens
ure
co
mp
atib
ility
an
d a
vaila
bili
ty~
han
dle
dis
cs c
are
fully
and
sta
ck th
em
vert
ica
lly
~e
nsu
re th
at p
eer
teac
her
s ar
e te
ach
ing
mat
eria
l acc
ura
tely
an
d a
re c
om
pet
ent
te
ach
ers
~p
repa
re c
lear
, co
ncis
e, w
ell-s
tru
ctur
ed
and
to t
he p
oin
t que
stio
ns
in a
dva
nce
~g
ive
stu
dent
s tim
e to
thin
k a
nd r
esp
ond
~e
nco
urag
e pu
pils
to a
sk q
uest
ion
s
~si
mul
atio
ns
prov
ide
a fa
ithfu
l mod
el o
f el
em
ent
s th
at a
re m
ost
salie
nt t
o th
e im
me
diat
e o
bje
ctiv
e a
nd it
info
rms
the
st
ude
nts
of t
he
alte
ratio
ns
mad
e~
follo
w th
e A
SS
UR
E m
ode
l
Form
at
Inte
ract
ive
CD
Peer
Teach
ing
Cla
ssD
iscu
ssio
n
Sim
ula
tion
Lim
itati
on
s
~re
quire
s tim
e fo
r th
e cl
ass
to w
ork
on th
eir
proj
ect
~m
any
ma
teria
ls m
ay b
e in
volv
ed
caus
ing
the
proj
ect t
o b
e qu
ite
expe
nsi
ve
~st
ude
nts
mig
ht n
ot g
et th
e po
int
acro
ss th
at i
s de
sire
d~
som
e st
ude
nts
may
cra
ck u
p in
em
barr
ass
men
t~
time-
con
sum
ing
~m
ight
be
thre
aten
ing
to s
ome
stud
ents
~lim
ited
cont
rol o
f dire
ctio
n of
an
swer
s
~re
spo
nses
dep
end
on
crea
tivity
~ch
ild m
ay
be to
o sh
y~
desi
rabl
e re
spon
ses
may
not
be
ga
ine
d
Str
en
gth
s
~st
ude
nts
are
mot
ivat
ed
by th
e id
ea
that
so
meo
ne
wan
ts th
em to
do
wha
t the
y w
ant t
o d
o~
deci
sio
n-m
akin
g sk
ills
and
crea
tivity
are
de
velo
ped
~P
robl
em
s ca
n be
pre
sent
ed in
a s
hort
si
tuat
ion
.~
draw
s o
ut a
ctin
g ab
ility
~de
velo
ps e
mpa
thy
~m
otiv
ate
s st
uden
ts to
par
ticip
ate
for
ther
e a
re n
o w
rong
ans
wer
s~
flexi
ble
at s
ome
to s
ome
ext
ent
~ch
alle
ngin
g
~de
velo
ps c
once
pt f
orm
atio
n an
d co
nfid
enc
e~
prov
ides
diff
. dis
cuss
ion
vie
w p
oint
s~
incr
ease
d fie
ldw
ork
Gu
ide L
ines
~de
sig
n or
writ
ing
mus
t be
clos
ely
rela
ted
to th
e le
sson
that
is b
ein
g ta
ugh
t.~
best
for
teac
hing
va
lues
and
dev
elop
ing
de
cisi
on-m
akin
g sk
ills
~en
cour
age
all t
o ta
ke p
art i
n th
e ac
tivity
~gi
ve th
e st
uden
ts th
e fe
el o
f the
situ
atio
n em
otio
nal
ly a
nd m
enta
lly~
grou
p st
uden
ts e
venl
y~
have
a d
iscu
ssio
n a
fter
the
activ
ity
~se
t a ti
me
lim
it~
have
them
jot e
ach
res
pons
e~
prep
are
wel
l-pla
nne
d qu
est
ions
~di
rect
the
path
of a
ctiv
ities
~se
t cle
ar
guid
elin
es
on to
pic
and
type
of
info
rmat
ion
that
you
exp
ect
~us
e ta
pe r
ecor
ders
~he
lp th
e st
uden
t for
m q
uest
ion
s
Form
at
Gu
ided
or
creati
ve
desi
gn
Role
Pla
yin
g
Bra
in
Sto
rmin
g
Inte
rvie
w
Media
Form
ats Th
ing
s t
o c
on
sid
er
media formats that allow or require some kind of physical activity from the user, which in some ways alter the sequence of presentation.
Active participation of the user is visible and in modern formats the user may have the full right to manipulate the medium to learn new ideas.
Require the user or viewer to make choices t construct the amount, sequence and shape of content.
Why use interactive media?
Learner-appropriate content. Different paths can be taken through interactive media, potentially accommodating individual learner needs and preferences. It can also provide remedial assistance.
Instructional design. Interactive media are subject to greater scrutiny than traditional lessons thus resulting to performance improvements.
Increased overt activity.Organizational flexibility. When used to support
traditional instruction, it provides more support in a more compact package. On the other hand, they allow flexible scheduling and locations when used for independent study.
Motivating and provides low-threat environment.Can be designed to provide immediate and relevant
feedback to learners.Record keeping. Computers can automate the
process of record keeping within an instructional program.
Cost. Generally speaking, interactive media formats are inexpensive to reproduce and distribute.
interactive media Downsides
Design expense. The higher the pro- duct integrity, the higher the design cost.
Hardware expense. Computers, video- disc players are expensive.
Compatibility and portability. Instruction requiring specific equipment configurations cannot be generalized easily
Educators cannot fully rely on technology to conduct the instruction. Most often, technologies are used to support traditional teaching methods.
Different Media FormatsPanel Discussion
discussion of a topic by a group of people called to make up a panel which is done before a class or audience
panel discusses values of the alternatives and attempts to come to a consensus
Research Report assigning a topic for the class for study outside of
the class, prepare written reports and present verbal reports to the class
Case Study examination of a life situation that has been told or
readGuided Design
solving open-ended problems and reflecting on solutions made by others
Creative Design allowing the student to "do their" own design in art
or writing to illustrate a part of the lesson that is to be covered
design possibilities include pictures, collages, doodles, banners, signs, sculpture etc.
Role Playing spontaneous dramatization by two or more
persons of a situation relating to a problem with little or no preparation
students act out a role as he or she feels it would be played in real life
Brainstorming students respond to questions with short answers
as fast as they can with no thought of evaluationInterview
gathering of information by asking several individuals.
students form their own questions and information gathered is shared with the class from which they will formulate conclusions
Classroom Discussion teacher and students exchange questions and
answers though normally, the teacher gives the questions and the students give the answers
Peer teaching students who have mastered a certain skill are
assigned to coach others who need assistanceInteractive CDs
computer programs in CDs that include interactive demonstrations, video and audio clips, evaluation instruments, discussions and pointers to related or future work
Simulation abstract representation of real-life situations that
require the learner or team to solve a complex problem
situations close to reality are created and students must perform manipulations, make responses and take actions to correct deficiencies or to maintain proper status
Lim
itati
on
s
~pr
ogra
m h
as to
be
str
uctu
red
to
avoi
d co
nfus
ion
~if
mod
era
tor
is p
oor,
the
pane
l w
ill e
nd u
p ju
st h
avin
g a
co
nver
satio
n~
emph
asis
mig
ht b
e g
iven
to th
e irr
elev
ant a
spec
ts o
f the
topi
c
~do
esn
’t w
ork
if st
uden
ts a
re n
ot
mot
ivat
ed~
avai
labi
lity
of m
ater
ial i
s cr
uci
al~
topi
c a
nd th
rust
may
not
be
clea
r
~tim
e co
nsu
min
g~
ther
e m
ay n
ot b
e a
s m
uch
cont
rol i
n th
is s
ituat
ion
~st
ude
nts
mig
ht m
iss
the
poi
nt o
f th
e st
udy
Str
en
gth
s
~di
fferin
g vi
ew p
oint
s ca
n be
qui
ckly
an
d e
ffici
ently
pre
sen
ted
whe
n le
ctur
e is
not
de
sira
ble
~id
eas
can
be e
xch
ange
d a
mon
g th
e pa
nelis
t and
cla
ss to
giv
e a
good
ov
ervi
ew o
f the
sub
ject
~at
ten
tion
and
rete
ntio
n is
go
od
~in
crea
sed
rete
ntio
n fo
r th
e on
e re
port
ing
as w
ell a
s th
e li
sten
er.
The
id
ea o
f se
vera
l peo
ple
givi
ng
info
rmat
ion
help
s to
avo
id b
ored
om~
enco
urag
es in
dep
ende
nt s
tudy
~hi
gh in
tere
st a
ctiv
itypr
ovid
es
deta
iled
info
rmat
ion
abou
t a
real
-life
situ
atio
n~
deve
lops
ana
lyzi
ng
skill
s
Gu
ide L
ines
~te
ach
er s
houl
d b
e kn
owle
dgea
ble
of th
e to
pic
to p
reve
nt s
tray
ing
from
the
subj
ect
~pr
ovid
e a
sum
mar
y of
info
rmat
ion
and
posi
tion
s at
the
end
of d
iscu
ssio
n~
prov
ide
the
pan
elis
ts w
ith a
list
of s
peci
fic
topi
cs s
o th
ey w
ould
kno
w w
hat i
s ex
pect
ed
of th
em
~m
otiv
ate
stu
dent
s be
fore
giv
ing
assi
gnm
ent
s~
sugg
est t
hing
s to
look
for
~cl
arify
top
ic, t
hrus
t and
pur
pose
of t
he
stud
y
~se
t gu
idel
ines
for
choo
sing
the
topi
c~
divi
de th
e cl
ass
into
buz
z gr
oups
to
invo
lve
all
stud
ents
~co
me
toge
ther
for
gat
herin
g o
f ide
as
Form
at
Pan
el
Dis
cuss
ion
Rese
arc
h
Rep
ort
Case
Stu
dy
EducationalGames
activity in which the participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal
employs fantasy, action, uncertainty and similar features to make the activity interesting for players
Benefits activity is very motivating oftentimes due to the
competition entailed to attain goalsthe pleasant and relaxed atmosphere fostered
by games are especially productive for those (such as low achievers) who avoid other types of structured learning activities
successful for getting and holding students’ attention because everyone tends to react positively to the invitation of a game
great at teaching hard-to-teach facts it can teach empathy and build social skills games are a good way to bring up complex
issues they are multimedia in nature and are great in
teaching students with special needs players are active on continuous basis and
during the process, important learning experiences such as reading, listening, thinking and deciding are used and enhanced
Limitations effectiveness depends on the receptivity of the learners demands special group arrangements
materials can be expensive and time-consuming
some games are deficient in providing sufficient examples across a range of variables and debriefing is necessary for full instructional effect
discovery learning through games is time-consuming
competition can either make or break the student. In cultures where achievement is rarely valued, it might not provide the needed motivation.
Some individuals might also find competition uncomfortable and unfair
can turn the class into chaos if not carefully planned and executed
Basic Types1. Competition games2. Collaborative or cooperative games – the more
favored type because it fosters creative, collaborative decision making and avoids provoking competition between players
EducationalGames
activity in which the participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal
employs fantasy, action, uncertainty and similar features to make the activity interesting for players
Benefits activity is very motivating oftentimes due to the
competition entailed to attain goalsthe pleasant and relaxed atmosphere fostered
by games are especially productive for those (such as low achievers) who avoid other types of structured learning activities
successful for getting and holding students’ attention because everyone tends to react positively to the invitation of a game
great at teaching hard-to-teach facts it can teach empathy and build social skills games are a good way to bring up complex
issues they are multimedia in nature and are great in
teaching students with special needs players are active on continuous basis and
during the process, important learning experiences such as reading, listening, thinking and deciding are used and enhanced
Limitations effectiveness depends on the receptivity of the learners demands special group arrangements
materials can be expensive and time-consuming
some games are deficient in providing sufficient examples across a range of variables and debriefing is necessary for full instructional effect
discovery learning through games is time-consuming
competition can either make or break the student. In cultures where achievement is rarely valued, it might not provide the needed motivation. Some individuals might also find competition uncomfortable and unfair
can turn the class into chaos if not carefully planned and executed
Basic Types1. Competition games2. Collaborative or cooperative games – the more favored type because it fosters creative, collaborative decision making and avoids provoking competition between players
EducationalGames
activity in which the participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal
employs fantasy, action, uncertainty and similar features to make the activity interesting for players
Benefits activity is very motivating oftentimes due to the
competition entailed to attain goalsthe pleasant and relaxed atmosphere fostered
by games are especially productive for those (such as low achievers) who avoid other types of structured learning activities
successful for getting and holding students’ attention because everyone tends to react positively to the invitation of a game
great at teaching hard-to-teach facts it can teach empathy and build social skills games are a good way to bring up complex
issues they are multimedia in nature and are great in
teaching students with special needs players are active on continuous basis and
during the process, important learning experiences such as reading, listening, thinking and deciding are used and enhanced
Limitations effectiveness depends on the receptivity of the learners
demands special group arrangements materials can be expensive and time-
consuming some games are deficient in providing
sufficient examples across a range of variables and debriefing is necessary for full instructional effect
discovery learning through games is time-consuming
competition can either make or break the student. In cultures where achievement is rarely valued, it might not provide the needed motivation. Some individuals might also find competition uncomfortable and unfair
can turn the class into chaos if not carefully planned and executed
Basic Types1. Competition games2. Collaborative or cooperative games – the more favored type because it fosters creative, collaborative decision making and avoids provoking competition between players
What makes a good game? If the game entails competition, teams
and individuals should be properly matched.The game activity must provide actual
practice of the intended academic skillAvoid games that requires players to
spend a large portion of their time waiting for their turn, throwing dice, moving markers around the board and similar trivial actions
Hard work and goal-attainment should be rewarded
ASSURE MoDel
Analyze the needs and interest of your students ~the activity should match the level of comprehension of
the students to be efficientSpecify objectives ~objectives should be in accordance with the topicSelect appropriate materials ~does the game provide relevant practice of meaningful
skills and practice should take place within a valid representation of reality
Utilize materials Preview ~familiarize yourself with the materials ~go through a dry run ~acquaint yourself with the rules & phases of the game ~take note of when instructional points are made ~set up a time schedule for material use Prepare the environment ~check materials and make sure that they are sufficient
~recount materials before participants come ~do last minute check up on audio visuals Prepare the audience ~inform students of the learning objectives ~relate game to previous study ~announce time schedule ~explain procedure and have a trial if necessary ~resist the urge to lecture about content or give hints ~get into the activity as quickly as possible Present Simulation or game ~keep the mood and tempo upbeat ~stay close in touch with the action ~interfere only when called for ~watch for teams or individuals who have fallen behind ~watch out for personality clashes, it may call for switching
of partners ~keep track of elapsed time ~do not interrupt activity unless important announcements
need to be made ~record participant reactions during debriefing periodRequire learner participation ~perform debriefing immediately after every game to
clarify instructional pointsEvaluate and revise
/jcp
What makes a good game? If the game entails competition, teams
and individuals should be properly matched.The game activity must provide actual
practice of the intended academic skillAvoid games that requires players to
spend a large portion of their time waiting for their turn, throwing dice, moving markers around the board and similar trivial actions
Hard work and goal-attainment should be rewarded
ASSURE MoDel
Analyze the needs and interest of your students ~the activity should match the level of comprehension of
the students to be efficientSpecify objectives ~objectives should be in accordance with the topicSelect appropriate materials ~does the game provide relevant practice of meaningful
skills and practice should take place within a valid representation of reality
Utilize materials Preview ~familiarize yourself with the materials ~go through a dry run ~acquaint yourself with the rules & phases of the game ~take note of when instructional points are made ~set up a time schedule for material use Prepare the environment
~check materials and make sure that they are sufficient ~recount materials before participants come ~do last minute check up on audio visuals Prepare the audience ~inform students of the learning objectives ~relate game to previous study ~announce time schedule ~explain procedure and have a trial if necessary ~resist the urge to lecture about content or give hints ~get into the activity as quickly as possible Present Simulation or game ~keep the mood and tempo upbeat ~stay close in touch with the action ~interfere only when called for ~watch for teams or individuals who have fallen behind ~watch out for personality clashes, it may call for switching
of partners ~keep track of elapsed time ~do not interrupt activity unless important announcements
need to be made ~record participant reactions during debriefing periodRequire learner participation ~perform debriefing immediately after every game to
clarify instructional pointsEvaluate and revise
/jcp
What makes a good game? If the game entails competition, teams
and individuals should be properly matched.The game activity must provide actual
practice of the intended academic skillAvoid games that requires players to
spend a large portion of their time waiting for their turn, throwing dice, moving markers around the board and similar trivial actions
Hard work and goal-attainment should be rewarded
ASSURE MoDel
Analyze the needs and interest of your students ~the activity should match the level of comprehension of
the students to be efficientSpecify objectives ~objectives should be in accordance with the topicSelect appropriate materials ~does the game provide relevant practice of meaningful
skills and practice should take place within a valid representation of reality
Utilize materials Preview ~familiarize yourself with the materials ~go through a dry run ~acquaint yourself with the rules & phases of the game ~take note of when instructional points are made ~set up a time schedule for material use
Prepare the environment ~check materials and make sure that they are sufficient ~recount materials before participants come ~do last minute check up on audio visuals Prepare the audience ~inform students of the learning objectives ~relate game to previous study ~announce time schedule ~explain procedure and have a trial if necessary ~resist the urge to lecture about content or give hints ~get into the activity as quickly as possible Present Simulation or game ~keep the mood and tempo upbeat ~stay close in touch with the action ~interfere only when called for ~watch for teams or individuals who have fallen behind ~watch out for personality clashes, it may call for switching
of partners ~keep track of elapsed time ~do not interrupt activity unless important announcements
need to be made ~record participant reactions during debriefing periodRequire learner participation ~perform debriefing immediately after every game to
clarify instructional pointsEvaluate and revise
/jcp