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Educational Technology Handout

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Page 1: Educational Technology Handout

What are Interactive Media?

Lim

itati

on

s~

they

are

re

ad-o

nly

med

ium

thus

, it

can

not b

e a

ltere

d~

ava

ilab

ility

of

hard

war

e th

at i

s co

mp

ute

rs a

nd

co

mpa

tibili

ty~

susc

eptib

le to

scr

atc

hes

and

da

mag

e

~m

ay c

ause

low

ere

d s

elf e

ste

em to

th

ose

stu

den

ts h

avin

g a

ha

rd ti

me

mas

terin

g th

e s

kill

and

ego

tism

for

th

e te

ach

ing

pe

ers

~ca

n b

e tim

e-c

ons

um

ing

~te

nds

to b

e e

mb

arra

ssm

ent t

o

unpr

epa

red

stud

ents

~ca

n b

e bo

ring

if to

pic

is n

ot

inte

rest

ing

eno

ugh

~m

ay c

ause

stu

dent

an

xiet

y

~in

corp

ora

ting

too

ma

ny d

eta

ils o

f a

situ

atio

n m

ake

s it

co

mp

licat

ed

and

tim

e-co

nsu

min

g~

ove

rsim

plif

ied

on

es m

ay

fail

to

com

mun

icat

e it

s in

ten

ded

poi

nt

Str

en

gth

s~

can

pro

duc

e m

ore

lear

nin

g in

a s

hor

ter

perio

d of

tim

e~

hig

hly

mo

tivat

ing

~in

cre

ase

s sk

ill o

r co

nce

pt r

eten

tion

~in

cre

ase

s st

ude

nt p

artic

ipa

tion

~st

ude

nt-c

ent

ere

d a

nd

indi

vidu

aliz

ed

~u

sefu

l whe

n th

ere

is g

reat

va

rianc

e in

the

le

arn

ing

leve

ls o

f st

uden

ts~

can

be

use

d to

mas

ter

com

pone

nts

of a

ta

sk

~st

imul

ate

s st

uden

ts a

nd te

ach

ers

to d

o

som

e h

om

ew

ork

~te

ach

ers

are

abl

e to

dire

ct th

e st

uden

ts to

be

gin

thin

king

on

sp

ecia

l top

ics

and

spec

ific

dire

ctio

ns~

stim

ula

tes

self-

exp

ress

ion

~e

nco

urag

es o

uts

ide

stu

dy

and

pre

par

atio

n

~p

rovi

des

hig

her

leve

l co

mpr

ehen

sion

tha

t is

like

ly to

be

lon

g-la

stin

g~

dev

elo

ps

soci

al a

nd

dec

isio

n-m

aki

ng s

kills

gu

ide lin

es

~m

ake

su

re th

at t

he p

rog

ram

is

appr

opr

iate

an

d re

leva

nt t

o th

e to

pic

~ch

oose

we

ll-d

esig

ned

pro

gram

s~

ens

ure

co

mp

atib

ility

an

d a

vaila

bili

ty~

han

dle

dis

cs c

are

fully

and

sta

ck th

em

vert

ica

lly

~e

nsu

re th

at p

eer

teac

her

s ar

e te

ach

ing

mat

eria

l acc

ura

tely

an

d a

re c

om

pet

ent

te

ach

ers

~p

repa

re c

lear

, co

ncis

e, w

ell-s

tru

ctur

ed

and

to t

he p

oin

t que

stio

ns

in a

dva

nce

~g

ive

stu

dent

s tim

e to

thin

k a

nd r

esp

ond

~e

nco

urag

e pu

pils

to a

sk q

uest

ion

s

~si

mul

atio

ns

prov

ide

a fa

ithfu

l mod

el o

f el

em

ent

s th

at a

re m

ost

salie

nt t

o th

e im

me

diat

e o

bje

ctiv

e a

nd it

info

rms

the

st

ude

nts

of t

he

alte

ratio

ns

mad

e~

follo

w th

e A

SS

UR

E m

ode

l

Form

at

Inte

ract

ive

CD

Peer

Teach

ing

Cla

ssD

iscu

ssio

n

Sim

ula

tion

Lim

itati

on

s

~re

quire

s tim

e fo

r th

e cl

ass

to w

ork

on th

eir

proj

ect

~m

any

ma

teria

ls m

ay b

e in

volv

ed

caus

ing

the

proj

ect t

o b

e qu

ite

expe

nsi

ve

~st

ude

nts

mig

ht n

ot g

et th

e po

int

acro

ss th

at i

s de

sire

d~

som

e st

ude

nts

may

cra

ck u

p in

em

barr

ass

men

t~

time-

con

sum

ing

~m

ight

be

thre

aten

ing

to s

ome

stud

ents

~lim

ited

cont

rol o

f dire

ctio

n of

an

swer

s

~re

spo

nses

dep

end

on

crea

tivity

~ch

ild m

ay

be to

o sh

y~

desi

rabl

e re

spon

ses

may

not

be

ga

ine

d

Str

en

gth

s

~st

ude

nts

are

mot

ivat

ed

by th

e id

ea

that

so

meo

ne

wan

ts th

em to

do

wha

t the

y w

ant t

o d

o~

deci

sio

n-m

akin

g sk

ills

and

crea

tivity

are

de

velo

ped

~P

robl

em

s ca

n be

pre

sent

ed in

a s

hort

si

tuat

ion

.~

draw

s o

ut a

ctin

g ab

ility

~de

velo

ps e

mpa

thy

~m

otiv

ate

s st

uden

ts to

par

ticip

ate

for

ther

e a

re n

o w

rong

ans

wer

s~

flexi

ble

at s

ome

to s

ome

ext

ent

~ch

alle

ngin

g

~de

velo

ps c

once

pt f

orm

atio

n an

d co

nfid

enc

e~

prov

ides

diff

. dis

cuss

ion

vie

w p

oint

s~

incr

ease

d fie

ldw

ork

Gu

ide L

ines

~de

sig

n or

writ

ing

mus

t be

clos

ely

rela

ted

to th

e le

sson

that

is b

ein

g ta

ugh

t.~

best

for

teac

hing

va

lues

and

dev

elop

ing

de

cisi

on-m

akin

g sk

ills

~en

cour

age

all t

o ta

ke p

art i

n th

e ac

tivity

~gi

ve th

e st

uden

ts th

e fe

el o

f the

situ

atio

n em

otio

nal

ly a

nd m

enta

lly~

grou

p st

uden

ts e

venl

y~

have

a d

iscu

ssio

n a

fter

the

activ

ity

~se

t a ti

me

lim

it~

have

them

jot e

ach

res

pons

e~

prep

are

wel

l-pla

nne

d qu

est

ions

~di

rect

the

path

of a

ctiv

ities

~se

t cle

ar

guid

elin

es

on to

pic

and

type

of

info

rmat

ion

that

you

exp

ect

~us

e ta

pe r

ecor

ders

~he

lp th

e st

uden

t for

m q

uest

ion

s

Form

at

Gu

ided

or

creati

ve

desi

gn

Role

Pla

yin

g

Bra

in

Sto

rmin

g

Inte

rvie

w

Page 2: Educational Technology Handout

Media

Form

ats Th

ing

s t

o c

on

sid

er

media formats that allow or require some kind of physical activity from the user, which in some ways alter the sequence of presentation.

Active participation of the user is visible and in modern formats the user may have the full right to manipulate the medium to learn new ideas.

Require the user or viewer to make choices t construct the amount, sequence and shape of content.

Why use interactive media?

Learner-appropriate content. Different paths can be taken through interactive media, potentially accommodating individual learner needs and preferences. It can also provide remedial assistance.

Instructional design. Interactive media are subject to greater scrutiny than traditional lessons thus resulting to performance improvements.

Increased overt activity.Organizational flexibility. When used to support

traditional instruction, it provides more support in a more compact package. On the other hand, they allow flexible scheduling and locations when used for independent study.

Motivating and provides low-threat environment.Can be designed to provide immediate and relevant

feedback to learners.Record keeping. Computers can automate the

process of record keeping within an instructional program.

Cost. Generally speaking, interactive media formats are inexpensive to reproduce and distribute.

interactive media Downsides

Design expense. The higher the pro- duct integrity, the higher the design cost.

Hardware expense. Computers, video- disc players are expensive.

Compatibility and portability. Instruction requiring specific equipment configurations cannot be generalized easily

Educators cannot fully rely on technology to conduct the instruction. Most often, technologies are used to support traditional teaching methods.

Different Media FormatsPanel Discussion

discussion of a topic by a group of people called to make up a panel which is done before a class or audience

panel discusses values of the alternatives and attempts to come to a consensus

Research Report assigning a topic for the class for study outside of

the class, prepare written reports and present verbal reports to the class

Case Study examination of a life situation that has been told or

readGuided Design

solving open-ended problems and reflecting on solutions made by others

Creative Design allowing the student to "do their" own design in art

or writing to illustrate a part of the lesson that is to be covered

design possibilities include pictures, collages, doodles, banners, signs, sculpture etc.

Role Playing spontaneous dramatization by two or more

persons of a situation relating to a problem with little or no preparation

students act out a role as he or she feels it would be played in real life

Brainstorming students respond to questions with short answers

as fast as they can with no thought of evaluationInterview

gathering of information by asking several individuals.

students form their own questions and information gathered is shared with the class from which they will formulate conclusions

Classroom Discussion teacher and students exchange questions and

answers though normally, the teacher gives the questions and the students give the answers

Peer teaching students who have mastered a certain skill are

assigned to coach others who need assistanceInteractive CDs

computer programs in CDs that include interactive demonstrations, video and audio clips, evaluation instruments, discussions and pointers to related or future work

Simulation abstract representation of real-life situations that

require the learner or team to solve a complex problem

situations close to reality are created and students must perform manipulations, make responses and take actions to correct deficiencies or to maintain proper status

Lim

itati

on

s

~pr

ogra

m h

as to

be

str

uctu

red

to

avoi

d co

nfus

ion

~if

mod

era

tor

is p

oor,

the

pane

l w

ill e

nd u

p ju

st h

avin

g a

co

nver

satio

n~

emph

asis

mig

ht b

e g

iven

to th

e irr

elev

ant a

spec

ts o

f the

topi

c

~do

esn

’t w

ork

if st

uden

ts a

re n

ot

mot

ivat

ed~

avai

labi

lity

of m

ater

ial i

s cr

uci

al~

topi

c a

nd th

rust

may

not

be

clea

r

~tim

e co

nsu

min

g~

ther

e m

ay n

ot b

e a

s m

uch

cont

rol i

n th

is s

ituat

ion

~st

ude

nts

mig

ht m

iss

the

poi

nt o

f th

e st

udy

Str

en

gth

s

~di

fferin

g vi

ew p

oint

s ca

n be

qui

ckly

an

d e

ffici

ently

pre

sen

ted

whe

n le

ctur

e is

not

de

sira

ble

~id

eas

can

be e

xch

ange

d a

mon

g th

e pa

nelis

t and

cla

ss to

giv

e a

good

ov

ervi

ew o

f the

sub

ject

~at

ten

tion

and

rete

ntio

n is

go

od

~in

crea

sed

rete

ntio

n fo

r th

e on

e re

port

ing

as w

ell a

s th

e li

sten

er.

The

id

ea o

f se

vera

l peo

ple

givi

ng

info

rmat

ion

help

s to

avo

id b

ored

om~

enco

urag

es in

dep

ende

nt s

tudy

~hi

gh in

tere

st a

ctiv

itypr

ovid

es

deta

iled

info

rmat

ion

abou

t a

real

-life

situ

atio

n~

deve

lops

ana

lyzi

ng

skill

s

Gu

ide L

ines

~te

ach

er s

houl

d b

e kn

owle

dgea

ble

of th

e to

pic

to p

reve

nt s

tray

ing

from

the

subj

ect

~pr

ovid

e a

sum

mar

y of

info

rmat

ion

and

posi

tion

s at

the

end

of d

iscu

ssio

n~

prov

ide

the

pan

elis

ts w

ith a

list

of s

peci

fic

topi

cs s

o th

ey w

ould

kno

w w

hat i

s ex

pect

ed

of th

em

~m

otiv

ate

stu

dent

s be

fore

giv

ing

assi

gnm

ent

s~

sugg

est t

hing

s to

look

for

~cl

arify

top

ic, t

hrus

t and

pur

pose

of t

he

stud

y

~se

t gu

idel

ines

for

choo

sing

the

topi

c~

divi

de th

e cl

ass

into

buz

z gr

oups

to

invo

lve

all

stud

ents

~co

me

toge

ther

for

gat

herin

g o

f ide

as

Page 3: Educational Technology Handout

Form

at

Pan

el

Dis

cuss

ion

Rese

arc

h

Rep

ort

Case

Stu

dy

EducationalGames

activity in which the participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal

employs fantasy, action, uncertainty and similar features to make the activity interesting for players

Benefits activity is very motivating oftentimes due to the

competition entailed to attain goalsthe pleasant and relaxed atmosphere fostered

by games are especially productive for those (such as low achievers) who avoid other types of structured learning activities

successful for getting and holding students’ attention because everyone tends to react positively to the invitation of a game

great at teaching hard-to-teach facts it can teach empathy and build social skills games are a good way to bring up complex

issues they are multimedia in nature and are great in

teaching students with special needs players are active on continuous basis and

during the process, important learning experiences such as reading, listening, thinking and deciding are used and enhanced

Limitations effectiveness depends on the receptivity of the learners demands special group arrangements

materials can be expensive and time-consuming

some games are deficient in providing sufficient examples across a range of variables and debriefing is necessary for full instructional effect

discovery learning through games is time-consuming

competition can either make or break the student. In cultures where achievement is rarely valued, it might not provide the needed motivation.

Some individuals might also find competition uncomfortable and unfair

can turn the class into chaos if not carefully planned and executed

Basic Types1. Competition games2. Collaborative or cooperative games – the more

favored type because it fosters creative, collaborative decision making and avoids provoking competition between players

EducationalGames

activity in which the participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal

employs fantasy, action, uncertainty and similar features to make the activity interesting for players

Benefits activity is very motivating oftentimes due to the

competition entailed to attain goalsthe pleasant and relaxed atmosphere fostered

by games are especially productive for those (such as low achievers) who avoid other types of structured learning activities

successful for getting and holding students’ attention because everyone tends to react positively to the invitation of a game

great at teaching hard-to-teach facts it can teach empathy and build social skills games are a good way to bring up complex

issues they are multimedia in nature and are great in

teaching students with special needs players are active on continuous basis and

during the process, important learning experiences such as reading, listening, thinking and deciding are used and enhanced

Limitations effectiveness depends on the receptivity of the learners demands special group arrangements

materials can be expensive and time-consuming

some games are deficient in providing sufficient examples across a range of variables and debriefing is necessary for full instructional effect

discovery learning through games is time-consuming

competition can either make or break the student. In cultures where achievement is rarely valued, it might not provide the needed motivation. Some individuals might also find competition uncomfortable and unfair

can turn the class into chaos if not carefully planned and executed

Basic Types1. Competition games2. Collaborative or cooperative games – the more favored type because it fosters creative, collaborative decision making and avoids provoking competition between players

EducationalGames

activity in which the participants follow prescribed rules that differ from those of reality as they strive to attain a challenging goal

employs fantasy, action, uncertainty and similar features to make the activity interesting for players

Benefits activity is very motivating oftentimes due to the

competition entailed to attain goalsthe pleasant and relaxed atmosphere fostered

by games are especially productive for those (such as low achievers) who avoid other types of structured learning activities

successful for getting and holding students’ attention because everyone tends to react positively to the invitation of a game

great at teaching hard-to-teach facts it can teach empathy and build social skills games are a good way to bring up complex

issues they are multimedia in nature and are great in

teaching students with special needs players are active on continuous basis and

during the process, important learning experiences such as reading, listening, thinking and deciding are used and enhanced

Limitations effectiveness depends on the receptivity of the learners

Page 4: Educational Technology Handout

demands special group arrangements materials can be expensive and time-

consuming some games are deficient in providing

sufficient examples across a range of variables and debriefing is necessary for full instructional effect

discovery learning through games is time-consuming

competition can either make or break the student. In cultures where achievement is rarely valued, it might not provide the needed motivation. Some individuals might also find competition uncomfortable and unfair

can turn the class into chaos if not carefully planned and executed

Basic Types1. Competition games2. Collaborative or cooperative games – the more favored type because it fosters creative, collaborative decision making and avoids provoking competition between players

What makes a good game? If the game entails competition, teams

and individuals should be properly matched.The game activity must provide actual

practice of the intended academic skillAvoid games that requires players to

spend a large portion of their time waiting for their turn, throwing dice, moving markers around the board and similar trivial actions

Hard work and goal-attainment should be rewarded

ASSURE MoDel

Analyze the needs and interest of your students ~the activity should match the level of comprehension of

the students to be efficientSpecify objectives ~objectives should be in accordance with the topicSelect appropriate materials ~does the game provide relevant practice of meaningful

skills and practice should take place within a valid representation of reality

Utilize materials Preview ~familiarize yourself with the materials ~go through a dry run ~acquaint yourself with the rules & phases of the game ~take note of when instructional points are made ~set up a time schedule for material use Prepare the environment ~check materials and make sure that they are sufficient

~recount materials before participants come ~do last minute check up on audio visuals Prepare the audience ~inform students of the learning objectives ~relate game to previous study ~announce time schedule ~explain procedure and have a trial if necessary ~resist the urge to lecture about content or give hints ~get into the activity as quickly as possible Present Simulation or game ~keep the mood and tempo upbeat ~stay close in touch with the action ~interfere only when called for ~watch for teams or individuals who have fallen behind ~watch out for personality clashes, it may call for switching

of partners ~keep track of elapsed time ~do not interrupt activity unless important announcements

need to be made ~record participant reactions during debriefing periodRequire learner participation ~perform debriefing immediately after every game to

clarify instructional pointsEvaluate and revise

/jcp

What makes a good game? If the game entails competition, teams

and individuals should be properly matched.The game activity must provide actual

practice of the intended academic skillAvoid games that requires players to

spend a large portion of their time waiting for their turn, throwing dice, moving markers around the board and similar trivial actions

Hard work and goal-attainment should be rewarded

ASSURE MoDel

Analyze the needs and interest of your students ~the activity should match the level of comprehension of

the students to be efficientSpecify objectives ~objectives should be in accordance with the topicSelect appropriate materials ~does the game provide relevant practice of meaningful

skills and practice should take place within a valid representation of reality

Utilize materials Preview ~familiarize yourself with the materials ~go through a dry run ~acquaint yourself with the rules & phases of the game ~take note of when instructional points are made ~set up a time schedule for material use Prepare the environment

~check materials and make sure that they are sufficient ~recount materials before participants come ~do last minute check up on audio visuals Prepare the audience ~inform students of the learning objectives ~relate game to previous study ~announce time schedule ~explain procedure and have a trial if necessary ~resist the urge to lecture about content or give hints ~get into the activity as quickly as possible Present Simulation or game ~keep the mood and tempo upbeat ~stay close in touch with the action ~interfere only when called for ~watch for teams or individuals who have fallen behind ~watch out for personality clashes, it may call for switching

of partners ~keep track of elapsed time ~do not interrupt activity unless important announcements

need to be made ~record participant reactions during debriefing periodRequire learner participation ~perform debriefing immediately after every game to

clarify instructional pointsEvaluate and revise

/jcp

What makes a good game? If the game entails competition, teams

and individuals should be properly matched.The game activity must provide actual

practice of the intended academic skillAvoid games that requires players to

spend a large portion of their time waiting for their turn, throwing dice, moving markers around the board and similar trivial actions

Hard work and goal-attainment should be rewarded

ASSURE MoDel

Analyze the needs and interest of your students ~the activity should match the level of comprehension of

the students to be efficientSpecify objectives ~objectives should be in accordance with the topicSelect appropriate materials ~does the game provide relevant practice of meaningful

skills and practice should take place within a valid representation of reality

Utilize materials Preview ~familiarize yourself with the materials ~go through a dry run ~acquaint yourself with the rules & phases of the game ~take note of when instructional points are made ~set up a time schedule for material use

Page 5: Educational Technology Handout

Prepare the environment ~check materials and make sure that they are sufficient ~recount materials before participants come ~do last minute check up on audio visuals Prepare the audience ~inform students of the learning objectives ~relate game to previous study ~announce time schedule ~explain procedure and have a trial if necessary ~resist the urge to lecture about content or give hints ~get into the activity as quickly as possible Present Simulation or game ~keep the mood and tempo upbeat ~stay close in touch with the action ~interfere only when called for ~watch for teams or individuals who have fallen behind ~watch out for personality clashes, it may call for switching

of partners ~keep track of elapsed time ~do not interrupt activity unless important announcements

need to be made ~record participant reactions during debriefing periodRequire learner participation ~perform debriefing immediately after every game to

clarify instructional pointsEvaluate and revise

/jcp