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EDUC 784.1
Educational Software
Standards
Rubric
K-12 Educational Software Applications
An educational software is used to support teaching and learning of subject related content.
Interactive multimedia applications enrich the learning process by providing individualized instruction and explorations
Computer Assisted Instruction
Software designed to help teach facts, information and or skills associated with subject-related materials
Other names: CBI-Computer-based instruction CAL-Computer-aided learning
Drill & Practice Software
Software that first supplies factual information and then through repetitive exercises allows students to continue work on the specific materials to remember the information/skills
Effective for learning basic skills and remediation
Another name: Skills-reinforcement software
Educational Games Majority of educational games available as CD-Roms
or DVD-Roms and on the Web Usually has a set of rules and students can compete
against other students or the game itself. Carmen Sandiego- students chase Carmen Sandiego
around the world while learning geography, cultures, astronomy, music and history.
Tutorials
Teaching program designed to help individuals learn how to use a product or concept.
Many software products contain built-in tutorials to teach you how to use the software.
Educational Computer Simulations
Computerized model of real life that represents a physical or simulated process.
Offer learners the opportunity to manipulate variable that affect the outcomes of the experience
Simulations
SimCity, Sim Theme Park & Sim Coaster let students design, interact and provide more accurate explanations and examples of real life.
SimCity is very popular in education.
Applications for Students with Disabilities
Educational software offers unique advantage to students with physical impairments and learning disabilities
Visually impaired students benefit from the audio capabilities of multimedia applications as well as the use of graphics and large font sizes.
Hearing impaired students benefit from graphics, animation and videos.
Many software companies also offer closed captioning or sign language.
Educational Software
Creativity Software Allows students to start with a blank
canvas or templates and use their imaginations and ingenuity using the tools provided
Examples: Microsoft Office, Hyperstudio, Inspiration, Kidspiration, Photoshop, Kid Pix, Storybook Weaver, Adobe Photo Elements
Critical Thinking Software
Applications that stimulate students to use critical thinking skills in a variety of ways.
Students are often presented with a problem and a variety of ways to solve the problem.
Examples: Carmen Sandiego Series, Super Solvers Mission T.H.I.N.K., GeoSafari Series, Zoombini
Early Learning Software
Designed to provide students in grades K-3 with a development head start in reading, language arts, math, science and other curriculum areas.
Examples: Kidspiration, Millie’s Math House, Living Books Library, Sammy’s Science House, Jump Start Series, Reader Rabbit’s Reading
ESL/Foreign Language
Provide K-12 students with assistance in learning English and other languages.
Enable students to practice their skills in a non-threatening environment
Examples: English Express Deluxe, The Heartsoft BestSellers ESl Version
Language Arts Software
Available for all grades and supports student learning throughout the reading and writing process.
Examples: Reading Blaster, mPOwer, Cornerstone Reading, Orchard Reading
Math & Science Software
Math applications help students master basic and complex mathematics for all level.
Science applications assist students in learning a wide variety of science concepts. Multimedia science applications can assist
in mastering difficult or abstract concepts by providing a visual representation
Math & Science Software
Math: Math Advantage Series, Geometer Sketchpad, Math Blaster, Math Workshop Deluxe, Mighty Math, Tessallation Exploration, Mastering Algebra, Cornerstone Math
Science: Thinkin’ Science, The Ultimate Human Body, GeoSafari, Science Court
Social Studies Software
Encourages higher-order thinking skills, provide reinforcement of facts and allow students to define their own path.
History of the World, Oregon Trail, Timeliner, American History Series
Software Evaluation
Evaluate for appropriateness Review the accuracy of the content for its validity-most
important area Consider its relevance to the curriculum standards and goals Consider the technical support and documentation the software
offers Look at the ability or academic level How well does it present itself and how well it works-user-
friendliness Obtain student feedback
Technology Standards
http://www.iste.org/ http://www.iste.org/Content/
NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
Rubrics
http://intranet.cps.k12.il.us/Assessments/Ideas_and_Rubrics/ideas_and_rubrics.html
http://school.discovery.com/schrockguide/assess.html#rubrics
http://www.rubrician.com/ www.Rubistar.com
Software Evaluation Homework
Evaluate a software using the rubric Software recommendation list NETS standards/content Standards