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WHO SHOULD ATTEND? Any academic staff interested in introducing alternative and FUN teaching and assessment methods into their modules. WHAT IS PUZZLING YOU? Wondering how to incorporate didactically-sound FUN into your facilitation, teaching and assessment? Wondering how technology can be used to make learning FUN and ENGAGING? COURSE CODE T21GBL FUN THIS COURSE To create content that will move students away from rote learning and engage them in their own learning journey. Prepare / Pre-course activities: 30 minutes maximum ENGAGE PHASE: 4 hours Consolidate / After-course activities: Optional assignment THE COURSE WILL BE PRESENTED clickUp: Game-Based Learning module (T21GBL) OF THE COURSE To capacitate lecturers to use educational games and gamification principles to enhance student engagement and support student learning. WHERE TO REGISTER PeopleSoft (The steps are available here) SHOULD ATTEND? COURSE FACILITATORS Dr Irene Lubbe [email protected] PROBLEMS THIS COURSE OFFERS A SOLUTION TO How to create EDUTAINING activities for your students? Changing boring worksheets into games. g a m e g a m e g a m e g a m e based based based based learning learning learning learning Closing date is one week Closing date is one week prior to the course date prior to the course date Closing date is one week prior to the course date DURATION OF THE COURSE

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WHO SHOULD ATTEND?Any academic staff interested in introducing alternative and FUN teaching and assessment methods into their modules.

WHAT IS PUZZLING YOU?Wondering how to incorporatedidactically-sound FUN into your facilitation, teaching and assessment? Wondering how technology can be used to make learning FUN and ENGAGING?

COURSE CODE

T21GBLFUN

THIS COURSETo create content that

will move students away from rote learning and engage them in their

own learning journey.

Prepare / Pre-course activities: 30 minutes maximum

ENGAGE PHASE: 4 hoursConsolidate / After-course activities:

Optional assignment

THE COURSE WILL BE PRESENTEDclickUp: Game-Based Learning module (T21GBL)

OF THE COURSETo capacitate lecturers to use educational games and gamification principles to enhance student engagement and support student learning.

WHERE TO REGISTERPeopleSoft (The steps are available here) SHOULD ATTEND?

COURSE FACILITATORSDr Irene Lubbe

[email protected]

PROBLEMS THIS COURSE OFFERS A SOLUTION TO

How to create EDUTAININGactivities for your students?Changing boring worksheets

into games.

g a m eg a m eg a m eg a m ebasedbasedbasedbased

learninglearninglearninglearning

Closing date is one week Closing date is one week prior to the course dateprior to the course date

Closing date is one week prior to the course date

DURATION OF THE COURSE