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A paper exploring recent research studies relating to the theoretical assumptions upon which the six fundamental principles of Cognitive Theory of Multimedia Learning (CTML) are based.
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Running head: APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING
Practical Applications of Cognitive Theory of Multimedia Learning Principles in E-Learning
Danielle L. Moffat
Purdue University
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 2
Abstract
The Cognitive Theory of Multimedia Learning (CTML) has been described as, of the current
cognitive processing theories, the most beneficial to instructional designers in terms of its practical
applicability. This paper critically considers this position by exploring the extent to which the
practical application of CTML design principles is useful in assisting instructional designers to
build e-learning environments and materials that promote effective learning. CTML is first defined
with reference to its theoretical assumptions that are based on cognitive sciences understanding
of how learning takes place. The implications of the assumptions for effective learning are
discussed. CTMLs six central principles are described and the way in which they can be
practically applied to enhance and optimize learning in digital contexts is considered and explored
with reference to relevant, illustrative case studies. On the basis of its research findings this paper
makes practical instructional design recommendations focused on reducing cognitive load to
maximize transfer and retention of instructional information presented in e-learning environments
and resources. Finally recommendations are made for further study, the results of which are
required to provide deeper insight into, as yet, underexplored applications of CTMLs
personalization principle in digital environments.
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 3
The Cognitive Theory of Multimedia Learning proposed by Mayer and Moreno (2003) sets
out a theory, based on empirical evidence, of how the mind works to process pictorial and textual
information. Given Mayer and Morenos main aim to, figure out how to use words and pictures
to foster meaningful learning, (2003, p. 43) it is unsurprising that CTMLs principles have been
adopted by many instructional designers as useful guidance in relation to the design of instruction
intended to optimize learning through the strategic arrangement of visual and textual elements
within learning environments and materials (De Weselink, Valcke, De Craene & Kirschner, 2005).
This essay will attempt to provide an overview of CTML as well as to explore the extent to which
its principles can be practically and usefully applied to the design of e-learning in order to achieve
optimal learning and retention of the instructional information by learners.
Literature Review
Assumptions of CTML
CTML is based on three assumptions which are rooted in the current understanding of the
way in which the mind processes information and learns within the field of cognitive science
(Mayer, 2003a; Mayer, 2009):
Dual channel assumption. CTML provides that there are two distinct processing avenues
dealing, respectively, with auditory/verbal information and visual/pictorial information. As can be
seen in the CTML model at Fig. 1, below, it is assumed that the mind initially processes sounds
and images separately within working, or short term, memory. Once it has produced distinct verbal
and pictorial models of the information, it then merges them together whilst contextualizing the
integrated data against the learners existing knowledge to form understanding via a mental
procedure known as active processing.
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 4
As De Weselink et al. point out, the dual channel assumption is not peculiar to CTML; it
is a widely accepted notion that features in a number of other prominent cognitive processing
theories including Paivios Dual Coding Theory and the Multiple Communication Model of
Moore, Burton & Meyers (2005, p. 557).
Figure 1: The Cognitive Theory of Multimedia Learning Model
Active processing assumption. CTML assumes that the learner is actively engaged in the
processes taking place in the working memory of selecting relevant sounds and images within
shallow working memory, organizing and rationalizing relevant sounds and images into mental
models within deep working memory and, finally, forming an understanding of the new
information in the context of existing knowledge during the integration phase, in preparation for
storage of the same in to the long-term memory (Mayer & Moreno, 2003).
Limited capacity assumption. It is a central premise of CTML that the working memory
is of limited capacity, meaning that only a certain amount of visual and verbal information can be
processed by the learner at any one time. It has been established through experimentation that the
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 5
working memory is, in fact, only capable of processing around seven new pieces of information at
any one time (Miller, 1956; Baddeley, 1992). The results of Strayer & Johnstons (2001) study of
the effect of using a hands-free mobile phone on motor car drivers reactions provides an excellent
illustration of working memorys limitations; not only were, predictably, the reaction times of
drivers using the hand-held devices substantially slower than those who were not, they also
perceived only approximately half of the number of traffic signals simulated in the experiment.
The limited capacity assumption also features as an important tenet of Cognitive Load
Theory (CLT). The fathers of CLT Sweller, Van Merrinboer and Pass similarly shine a light
on the limited capacity of working memory within their theory, describing it as, one of the
defining aspects of human cognitive architecture (1998, p. 262). They highlight the importance
of recognizing this characteristic of the human mind in designing effective instruction, arguing
that any instructional design or procedure failing to take account of the limitations of working
memory will be ineffectual as a result (Sweller, Van Merrinboer & Pass, 1998).
Practical Relevance of CTML for E-Learning: Design Principles for Multimedia Learning
Mayer (1997; 2009) has identified six CTML design principles, aimed at reducing
cognitive load and increasing retention in multimedia learning, which are equally applicable to
both printed and interactive instructional materials. For the purposes of this paper, however, the
following paragraphs shall discuss the practical application of the principles in relation to the
design of e-learning environments and resources only.
The Multimedia Principle: adding graphics to text improves learning. It has been
commonly accepted for some time that learners retain a greater amount of information from
illustrated text as compared to text alone (Levie & Lentz, 1982).
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 6
Clark & Meyer (2011), considering a number of experiments exploring this effect in
relation to multimedia learning materials, postulate that the blending of text and image works to
greatly increase the learners engagement in the active processing procedure which, in turn, has
the effect of optimizing learning and maximizing retention of the instructional information. They
suggest that the presentation of text alone is likely to have the effect of engaging only the learners
shallow working memory. Consequently, they opine, the learner will fail to go on to form mental
models of the visual and aural information within deep working memory or to peg the new
knowledge to their existing understanding, thus vastly reducing, if not entirely negating, the
prospect of the information being integrated into long-term memory (Clark & Mayer, 2011).
It should be noted that not all graphics are equally effective in promoting learning in
combination with text. Sung & Mayer (2012) identified three types of graphics used in the design
of multimedia learning materials: instructive (directly relevant), seductive (highly interesting but
not relevant) and decorative (neutral and not relevant). Whilst research conducted by Sung &
Meyer (2012) showed that, in general, adding an image to text had the effect of equally increasing
the learners appreciation of the learning materials regardless of image type, the only appreciable
difference in the quality of learning occurred where educationally relevant (instructive) images
were used. This writer suggests that it is therefore important that the instructional designer takes
care to select graphics that supplement text with images in a way that is congruent with the learning
goals in order to achieve optimal transfer and retention of the instructional information.
The Contiguity Principle: placing text near graphics improves learning. Clark &
Mayer (2011) recommend placing text and image in close temporal and spatial proximity (namely,
simultaneously rather than successively and near to each other on the screen). They make this
recommendation on the basis of their theory that the act of making connections between words
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 7
and images within working memory causes the learner to create more meaningful and memorable
connections in the active processing phase of learning, which in turn leads to more successful
retention of the information in the long-term memory (Clark & Meyer, 2011).
Furthermore, Schmidt-Weigand (2009) explains that the consequence of forcing the learner
to split their visual attention between two disparately placed elements has effect of placing
extraneous load on the working memory, thus clogging the learners cognitive processing system
and preventing effective learning. He suggests that this type of cognitive overloading can be
avoided entirely by presenting the text in oral rather than written form, and thus essentially
balancing the visual and aural information being processed in the working memory (Schmidt-
Weigand, 2009).
This writer suggests that, in e-learning contexts, it is critical that the instructional designer
pay careful attention to the manner in which text and words are integrated to ensure the learners
working memory is not overloaded, particularly when utilizing formats such as the scrolling
screen, where poor design can easily lead to a breach of the contiguity principle. Similarly,
separating exercise directions and exercises, tests and feedback or images and captions should be
avoided (Clark & Mayer, 2011).
The Modality Principle: using audio to explain graphics improves learning. Clark &
Meyer (2011) postulate that splitting a learners visual attention has the effect of increasing
cognitive load. They therefore suggest that instructive text is presented aurally rather than in
textual form, simultaneously with the presentation of the graphic it relates to, in order to avoid this
occurrence (Clark & Meyer, 2011). The practical benefit of applying this principle has been well
established by confirmatory research including studies conducted at the University of Southern
Carolina Beauforts laboratories where participants experienced increased retention of explanatory
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 8
information that was delivered aurally alongside dynamic visual images in contrast to textual
presentation of the same (Mayer & Moreno, 1998, Experiments 1 & 2).
This writer suggests that the working memorys capacity should be preserved as far as
possible. Tasks requiring large cognitive expenditure in shallow working memory processing
should be avoided the instructional designer should aim for the bulk of the learners cognitive
processing to occur in the deep working memory and integration phases of learning, where
effective learning takes place. Furthermore, balanced division of information between the two
processing channels will work to avoid cognitive overloading, ensuring maximum retention (Clark
& Mayer, 2011).
The Redundancy Principle: audio or text alongside graphics, but not both. Clark &
Meyer (2011) are of the opinion that learning is inhibited when the learner is presented with the
same information in multiple forms simultaneously. Empirical evidence shows that when learners
are concentrating on printed text their attention is diverted away from on-screen graphics, resulting
in cognitive overloading of the visual processing channel. Consequently, deep visual processing
is corrupted and ineffective mental models are produced meaning that successful retention of the
information is compromised (Clark & Mayer, 2011).
The redundancy effect has been confirmed by a number of studies undertaken by Kalyuga,
Chandler and Sweller (1999; 2000) in which learners were presented with computer-based
instructional material designed which was designed to either enhance or reduce split-attention
effects. The results of the respective studies all led to the same conclusion that instructional
materials designed in such a way as to reduce split-attention, and thus cognitive load, through the
strategic presentation of visual and aural elements resulted in more effective learning and retention
of the target instructional information.
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 9
The above notwithstanding, Clark & Meyer (2011) suggest that there are limited special
circumstances when the combination of text and audio in e-learning design may not only be
acceptable, but even helpful. They postulate that cognitive overload is unlikely to occur where text
and audio are used together and there is no visual element in the presentation; where the
presentation is slow enough to enable time for the learner to fully process all elements; in situations
such as EFL learning where learners will spend greater cognitive energy processing aural rather
than textual information; or where only a very few words are used; for example, labelling parts of
an image (Clark & Meyer, 2011).
This writer therefore suggests that instructional designer takes care to avoid the use of
redundant text in instructional situations where the learners visual working memory is likely to
be heavily utilized such as, for example, within graphically rich e-learning environments.
The Coherence Principle: elements extraneous to learning outcomes can hinder
learning. Clark & Mayers single most important recommendation to instructional designers
developing e-learning is to avoid embellishing instructional materials and environments with
distracting and unnecessary elements, such as background music or dramatic plot lines, simply for
the sake of spicing [them] up (Clark & Mayer, 2011, p. 151).
Harp & Mayer (1998) hypothesized that genuine learning can be interfered with in a variety
of ways by the inclusion of gratuitous elements in the design of e-learning. They suggested that
the learners attention can easily be distracted away from educationally relevant instructional
elements to extraneous ones. They opine that a persons attention tends towards the path of least
resistance and gratuitous elements tend to be empty, requiring comparatively minimal cognitive
effort to process. Similarly, extraneous materials may have the effect of disrupting cognitive
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 10
processing as the learner comes across them throughout the instruction thus preventing proper
functioning of working memory and the active processing procedure (Harp & Mayer, 1998).
The learners attention can be seduced by attractive and/or interesting but irrelevant
material, effectively creating false associations at the integration phase of the learning process.
This suggestion is supported most recently by a study which demonstrated that participants
provided with learning materials incorporating seductive illustrations and text passages were out-
performed on transfer by those participants receiving learning materials without such elements
(Gnter, 2014).
This writer is of the opinion that, practically speaking, the coherence principle asks that
instructional designers follow the simple rule that less is more in order to develop the most
effective instruction. This does not mean that learning materials and environments cannot be
visually appealing, but visual and aural elements should be educationally relevant and congruent
with the learning goals in order to ensure smooth and uninterrupted cognitive processing.
The Personalization Principle: humanizing e-learning environments can increase
learning. Clark & Mayer (2011) recommend the use of a friendly conversational style in the
presentation of instructional materials, pointing to studies undertaken by Beck, McKeown,
Sandora, Kucan, & Worthy (1996) which revealed that learners engage more deeply with learning
when they feel that they are taking part in a conversation within the instruction because they are
working harder to understand what the author is saying. A conversational tone can be simply
achieved by using first person words such as I and you rather than the third person (Mayer,
2011).
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 11
Whilst Clark & Meyer (2011) admit that research in relation to the application of the
personalization principle in e-learning is at this time scant, a series of eleven studies undertaken
by Mayer (2009) and his colleagues concluded that learners provided with instructional materials
conveying learning content in an informal tone performed better on transfer than participants
provided with those utilizing a formal tone.
Studies undertaken by Reeves and Nass (1996) revealed that certain human/computer
interactions, where the computer acted as a virtual agent capable of basic conversation, elicited
a social response from the human participants. Clark & Mayer (2011) draw attention to the fact
that related research on discourse processing has revealed that deeper cognitive processing, and
thus more effective learning, takes place when learners engaging in e-learning situations feel that
they are involved in active social discourse rather than simply passively receiving information that
is being passed down to them.
Accordingly, Clark & Meyer (2011) recommend, where possible, the utilization of
pedagogical agents, or on-screen tutors, to guide the learner through the e-learning environment
and instructional materials. These characters can be represented either visually, for example as a
virtual avatar or video segments of a real person, or aurally as either a computer-generated or
recorded real human voice (Clark & Meyer, 2011). It should be noted that while the use of
pedagogical agents in e-learning is a relatively new area for research, preliminary studies appear
to reveal that people learn more effectively from agents with human, rather than computer-
generated, voices (Mayer, Sobko & Mautone, 2003).
Whilst on-screen pedagogical agents do not necessarily have to look realistic, or even
human, there is some evidence to show that learners engage most effectively with those that display
realistic human-like behavior, and thus are perceived by the learner as a conversational partner
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 12
(Louwerse, Graesser, McNamara & Lu, 2009). When using pedagogical agents, the instructional
designer should be careful to avoid breaching the coherence principle by using the agent
extraneously, for example, simply for entertaining the learner (Clark & Meyer, 2011).
Conclusion
This writer supports the view that CTML has enormous practical relevance to practitioners
of instructional design (Reimann, 2003; De Weselink et al., 2005). The large amount of empirical
evidence generated by Mayer and his colleagues through research and experimentation tends to
support the position that designing instruction on the basis of CTMLs principles will result in
increased learning and retention of instructional information. The six principles, commonly aimed
at reducing cognitive load to ensure fluid and effective translation of information into mental data
appropriate for successful long-term memory storage, provide demonstrably successful, practical
guidance on how to optimize learning via instructional designs informed by an understanding of
human cognitive processing.
Given the relatively recent rise in the popularity and widespread use of e-learning, this
writer suggests that further research relating specifically to the practical application of CTMLs
principles in electronic environments will be very useful to instructional design practitioners. In
particular, a deeper understanding of the psychological factors relating to human-machine
interaction and the way in which they affect learning in varying e-learning scenarios will provide
further valuable insight into how the personalization principle might most effectively be utilized
in digital environments to enhance learning quality and maximize instructional information
retention.
APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 13
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