EDCI 513 Individual Paper: Practical Applications of Cognitive Theory of Multimedia Learning Principles in E-Learning

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A paper exploring recent research studies relating to the theoretical assumptions upon which the six fundamental principles of Cognitive Theory of Multimedia Learning (CTML) are based.

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  • Running head: APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING

    Practical Applications of Cognitive Theory of Multimedia Learning Principles in E-Learning

    Danielle L. Moffat

    Purdue University

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 2

    Abstract

    The Cognitive Theory of Multimedia Learning (CTML) has been described as, of the current

    cognitive processing theories, the most beneficial to instructional designers in terms of its practical

    applicability. This paper critically considers this position by exploring the extent to which the

    practical application of CTML design principles is useful in assisting instructional designers to

    build e-learning environments and materials that promote effective learning. CTML is first defined

    with reference to its theoretical assumptions that are based on cognitive sciences understanding

    of how learning takes place. The implications of the assumptions for effective learning are

    discussed. CTMLs six central principles are described and the way in which they can be

    practically applied to enhance and optimize learning in digital contexts is considered and explored

    with reference to relevant, illustrative case studies. On the basis of its research findings this paper

    makes practical instructional design recommendations focused on reducing cognitive load to

    maximize transfer and retention of instructional information presented in e-learning environments

    and resources. Finally recommendations are made for further study, the results of which are

    required to provide deeper insight into, as yet, underexplored applications of CTMLs

    personalization principle in digital environments.

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 3

    The Cognitive Theory of Multimedia Learning proposed by Mayer and Moreno (2003) sets

    out a theory, based on empirical evidence, of how the mind works to process pictorial and textual

    information. Given Mayer and Morenos main aim to, figure out how to use words and pictures

    to foster meaningful learning, (2003, p. 43) it is unsurprising that CTMLs principles have been

    adopted by many instructional designers as useful guidance in relation to the design of instruction

    intended to optimize learning through the strategic arrangement of visual and textual elements

    within learning environments and materials (De Weselink, Valcke, De Craene & Kirschner, 2005).

    This essay will attempt to provide an overview of CTML as well as to explore the extent to which

    its principles can be practically and usefully applied to the design of e-learning in order to achieve

    optimal learning and retention of the instructional information by learners.

    Literature Review

    Assumptions of CTML

    CTML is based on three assumptions which are rooted in the current understanding of the

    way in which the mind processes information and learns within the field of cognitive science

    (Mayer, 2003a; Mayer, 2009):

    Dual channel assumption. CTML provides that there are two distinct processing avenues

    dealing, respectively, with auditory/verbal information and visual/pictorial information. As can be

    seen in the CTML model at Fig. 1, below, it is assumed that the mind initially processes sounds

    and images separately within working, or short term, memory. Once it has produced distinct verbal

    and pictorial models of the information, it then merges them together whilst contextualizing the

    integrated data against the learners existing knowledge to form understanding via a mental

    procedure known as active processing.

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 4

    As De Weselink et al. point out, the dual channel assumption is not peculiar to CTML; it

    is a widely accepted notion that features in a number of other prominent cognitive processing

    theories including Paivios Dual Coding Theory and the Multiple Communication Model of

    Moore, Burton & Meyers (2005, p. 557).

    Figure 1: The Cognitive Theory of Multimedia Learning Model

    Active processing assumption. CTML assumes that the learner is actively engaged in the

    processes taking place in the working memory of selecting relevant sounds and images within

    shallow working memory, organizing and rationalizing relevant sounds and images into mental

    models within deep working memory and, finally, forming an understanding of the new

    information in the context of existing knowledge during the integration phase, in preparation for

    storage of the same in to the long-term memory (Mayer & Moreno, 2003).

    Limited capacity assumption. It is a central premise of CTML that the working memory

    is of limited capacity, meaning that only a certain amount of visual and verbal information can be

    processed by the learner at any one time. It has been established through experimentation that the

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 5

    working memory is, in fact, only capable of processing around seven new pieces of information at

    any one time (Miller, 1956; Baddeley, 1992). The results of Strayer & Johnstons (2001) study of

    the effect of using a hands-free mobile phone on motor car drivers reactions provides an excellent

    illustration of working memorys limitations; not only were, predictably, the reaction times of

    drivers using the hand-held devices substantially slower than those who were not, they also

    perceived only approximately half of the number of traffic signals simulated in the experiment.

    The limited capacity assumption also features as an important tenet of Cognitive Load

    Theory (CLT). The fathers of CLT Sweller, Van Merrinboer and Pass similarly shine a light

    on the limited capacity of working memory within their theory, describing it as, one of the

    defining aspects of human cognitive architecture (1998, p. 262). They highlight the importance

    of recognizing this characteristic of the human mind in designing effective instruction, arguing

    that any instructional design or procedure failing to take account of the limitations of working

    memory will be ineffectual as a result (Sweller, Van Merrinboer & Pass, 1998).

    Practical Relevance of CTML for E-Learning: Design Principles for Multimedia Learning

    Mayer (1997; 2009) has identified six CTML design principles, aimed at reducing

    cognitive load and increasing retention in multimedia learning, which are equally applicable to

    both printed and interactive instructional materials. For the purposes of this paper, however, the

    following paragraphs shall discuss the practical application of the principles in relation to the

    design of e-learning environments and resources only.

    The Multimedia Principle: adding graphics to text improves learning. It has been

    commonly accepted for some time that learners retain a greater amount of information from

    illustrated text as compared to text alone (Levie & Lentz, 1982).

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 6

    Clark & Meyer (2011), considering a number of experiments exploring this effect in

    relation to multimedia learning materials, postulate that the blending of text and image works to

    greatly increase the learners engagement in the active processing procedure which, in turn, has

    the effect of optimizing learning and maximizing retention of the instructional information. They

    suggest that the presentation of text alone is likely to have the effect of engaging only the learners

    shallow working memory. Consequently, they opine, the learner will fail to go on to form mental

    models of the visual and aural information within deep working memory or to peg the new

    knowledge to their existing understanding, thus vastly reducing, if not entirely negating, the

    prospect of the information being integrated into long-term memory (Clark & Mayer, 2011).

    It should be noted that not all graphics are equally effective in promoting learning in

    combination with text. Sung & Mayer (2012) identified three types of graphics used in the design

    of multimedia learning materials: instructive (directly relevant), seductive (highly interesting but

    not relevant) and decorative (neutral and not relevant). Whilst research conducted by Sung &

    Meyer (2012) showed that, in general, adding an image to text had the effect of equally increasing

    the learners appreciation of the learning materials regardless of image type, the only appreciable

    difference in the quality of learning occurred where educationally relevant (instructive) images

    were used. This writer suggests that it is therefore important that the instructional designer takes

    care to select graphics that supplement text with images in a way that is congruent with the learning

    goals in order to achieve optimal transfer and retention of the instructional information.

    The Contiguity Principle: placing text near graphics improves learning. Clark &

    Mayer (2011) recommend placing text and image in close temporal and spatial proximity (namely,

    simultaneously rather than successively and near to each other on the screen). They make this

    recommendation on the basis of their theory that the act of making connections between words

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 7

    and images within working memory causes the learner to create more meaningful and memorable

    connections in the active processing phase of learning, which in turn leads to more successful

    retention of the information in the long-term memory (Clark & Meyer, 2011).

    Furthermore, Schmidt-Weigand (2009) explains that the consequence of forcing the learner

    to split their visual attention between two disparately placed elements has effect of placing

    extraneous load on the working memory, thus clogging the learners cognitive processing system

    and preventing effective learning. He suggests that this type of cognitive overloading can be

    avoided entirely by presenting the text in oral rather than written form, and thus essentially

    balancing the visual and aural information being processed in the working memory (Schmidt-

    Weigand, 2009).

    This writer suggests that, in e-learning contexts, it is critical that the instructional designer

    pay careful attention to the manner in which text and words are integrated to ensure the learners

    working memory is not overloaded, particularly when utilizing formats such as the scrolling

    screen, where poor design can easily lead to a breach of the contiguity principle. Similarly,

    separating exercise directions and exercises, tests and feedback or images and captions should be

    avoided (Clark & Mayer, 2011).

    The Modality Principle: using audio to explain graphics improves learning. Clark &

    Meyer (2011) postulate that splitting a learners visual attention has the effect of increasing

    cognitive load. They therefore suggest that instructive text is presented aurally rather than in

    textual form, simultaneously with the presentation of the graphic it relates to, in order to avoid this

    occurrence (Clark & Meyer, 2011). The practical benefit of applying this principle has been well

    established by confirmatory research including studies conducted at the University of Southern

    Carolina Beauforts laboratories where participants experienced increased retention of explanatory

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 8

    information that was delivered aurally alongside dynamic visual images in contrast to textual

    presentation of the same (Mayer & Moreno, 1998, Experiments 1 & 2).

    This writer suggests that the working memorys capacity should be preserved as far as

    possible. Tasks requiring large cognitive expenditure in shallow working memory processing

    should be avoided the instructional designer should aim for the bulk of the learners cognitive

    processing to occur in the deep working memory and integration phases of learning, where

    effective learning takes place. Furthermore, balanced division of information between the two

    processing channels will work to avoid cognitive overloading, ensuring maximum retention (Clark

    & Mayer, 2011).

    The Redundancy Principle: audio or text alongside graphics, but not both. Clark &

    Meyer (2011) are of the opinion that learning is inhibited when the learner is presented with the

    same information in multiple forms simultaneously. Empirical evidence shows that when learners

    are concentrating on printed text their attention is diverted away from on-screen graphics, resulting

    in cognitive overloading of the visual processing channel. Consequently, deep visual processing

    is corrupted and ineffective mental models are produced meaning that successful retention of the

    information is compromised (Clark & Mayer, 2011).

    The redundancy effect has been confirmed by a number of studies undertaken by Kalyuga,

    Chandler and Sweller (1999; 2000) in which learners were presented with computer-based

    instructional material designed which was designed to either enhance or reduce split-attention

    effects. The results of the respective studies all led to the same conclusion that instructional

    materials designed in such a way as to reduce split-attention, and thus cognitive load, through the

    strategic presentation of visual and aural elements resulted in more effective learning and retention

    of the target instructional information.

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 9

    The above notwithstanding, Clark & Meyer (2011) suggest that there are limited special

    circumstances when the combination of text and audio in e-learning design may not only be

    acceptable, but even helpful. They postulate that cognitive overload is unlikely to occur where text

    and audio are used together and there is no visual element in the presentation; where the

    presentation is slow enough to enable time for the learner to fully process all elements; in situations

    such as EFL learning where learners will spend greater cognitive energy processing aural rather

    than textual information; or where only a very few words are used; for example, labelling parts of

    an image (Clark & Meyer, 2011).

    This writer therefore suggests that instructional designer takes care to avoid the use of

    redundant text in instructional situations where the learners visual working memory is likely to

    be heavily utilized such as, for example, within graphically rich e-learning environments.

    The Coherence Principle: elements extraneous to learning outcomes can hinder

    learning. Clark & Mayers single most important recommendation to instructional designers

    developing e-learning is to avoid embellishing instructional materials and environments with

    distracting and unnecessary elements, such as background music or dramatic plot lines, simply for

    the sake of spicing [them] up (Clark & Mayer, 2011, p. 151).

    Harp & Mayer (1998) hypothesized that genuine learning can be interfered with in a variety

    of ways by the inclusion of gratuitous elements in the design of e-learning. They suggested that

    the learners attention can easily be distracted away from educationally relevant instructional

    elements to extraneous ones. They opine that a persons attention tends towards the path of least

    resistance and gratuitous elements tend to be empty, requiring comparatively minimal cognitive

    effort to process. Similarly, extraneous materials may have the effect of disrupting cognitive

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 10

    processing as the learner comes across them throughout the instruction thus preventing proper

    functioning of working memory and the active processing procedure (Harp & Mayer, 1998).

    The learners attention can be seduced by attractive and/or interesting but irrelevant

    material, effectively creating false associations at the integration phase of the learning process.

    This suggestion is supported most recently by a study which demonstrated that participants

    provided with learning materials incorporating seductive illustrations and text passages were out-

    performed on transfer by those participants receiving learning materials without such elements

    (Gnter, 2014).

    This writer is of the opinion that, practically speaking, the coherence principle asks that

    instructional designers follow the simple rule that less is more in order to develop the most

    effective instruction. This does not mean that learning materials and environments cannot be

    visually appealing, but visual and aural elements should be educationally relevant and congruent

    with the learning goals in order to ensure smooth and uninterrupted cognitive processing.

    The Personalization Principle: humanizing e-learning environments can increase

    learning. Clark & Mayer (2011) recommend the use of a friendly conversational style in the

    presentation of instructional materials, pointing to studies undertaken by Beck, McKeown,

    Sandora, Kucan, & Worthy (1996) which revealed that learners engage more deeply with learning

    when they feel that they are taking part in a conversation within the instruction because they are

    working harder to understand what the author is saying. A conversational tone can be simply

    achieved by using first person words such as I and you rather than the third person (Mayer,

    2011).

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 11

    Whilst Clark & Meyer (2011) admit that research in relation to the application of the

    personalization principle in e-learning is at this time scant, a series of eleven studies undertaken

    by Mayer (2009) and his colleagues concluded that learners provided with instructional materials

    conveying learning content in an informal tone performed better on transfer than participants

    provided with those utilizing a formal tone.

    Studies undertaken by Reeves and Nass (1996) revealed that certain human/computer

    interactions, where the computer acted as a virtual agent capable of basic conversation, elicited

    a social response from the human participants. Clark & Mayer (2011) draw attention to the fact

    that related research on discourse processing has revealed that deeper cognitive processing, and

    thus more effective learning, takes place when learners engaging in e-learning situations feel that

    they are involved in active social discourse rather than simply passively receiving information that

    is being passed down to them.

    Accordingly, Clark & Meyer (2011) recommend, where possible, the utilization of

    pedagogical agents, or on-screen tutors, to guide the learner through the e-learning environment

    and instructional materials. These characters can be represented either visually, for example as a

    virtual avatar or video segments of a real person, or aurally as either a computer-generated or

    recorded real human voice (Clark & Meyer, 2011). It should be noted that while the use of

    pedagogical agents in e-learning is a relatively new area for research, preliminary studies appear

    to reveal that people learn more effectively from agents with human, rather than computer-

    generated, voices (Mayer, Sobko & Mautone, 2003).

    Whilst on-screen pedagogical agents do not necessarily have to look realistic, or even

    human, there is some evidence to show that learners engage most effectively with those that display

    realistic human-like behavior, and thus are perceived by the learner as a conversational partner

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 12

    (Louwerse, Graesser, McNamara & Lu, 2009). When using pedagogical agents, the instructional

    designer should be careful to avoid breaching the coherence principle by using the agent

    extraneously, for example, simply for entertaining the learner (Clark & Meyer, 2011).

    Conclusion

    This writer supports the view that CTML has enormous practical relevance to practitioners

    of instructional design (Reimann, 2003; De Weselink et al., 2005). The large amount of empirical

    evidence generated by Mayer and his colleagues through research and experimentation tends to

    support the position that designing instruction on the basis of CTMLs principles will result in

    increased learning and retention of instructional information. The six principles, commonly aimed

    at reducing cognitive load to ensure fluid and effective translation of information into mental data

    appropriate for successful long-term memory storage, provide demonstrably successful, practical

    guidance on how to optimize learning via instructional designs informed by an understanding of

    human cognitive processing.

    Given the relatively recent rise in the popularity and widespread use of e-learning, this

    writer suggests that further research relating specifically to the practical application of CTMLs

    principles in electronic environments will be very useful to instructional design practitioners. In

    particular, a deeper understanding of the psychological factors relating to human-machine

    interaction and the way in which they affect learning in varying e-learning scenarios will provide

    further valuable insight into how the personalization principle might most effectively be utilized

    in digital environments to enhance learning quality and maximize instructional information

    retention.

  • APPLICATIONS OF CTML PRINCIPLES IN E-LEARNING 13

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