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Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Big Bandit *
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Big Bandit *
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Boar *
2 1
Cannot use Commons next turn.
Reward: 1 Food
2
Easy Foe
Big Bandit *
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit leader *
2 2
Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
1+
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Alpha wolf *
1 2
-1 Hope. When killed you may move 1 Wolf into an
adjacent space.
Reward: See above
2
Easy Foe
Wild Child *
1 1
-1 Food OR -3 Food to gain 1 young Worker (keep
card). Don’t feed in Hun-ger phase this turn.
Reward: None
0
Easy Foe
Stag *
2 2
Put 1 young Worker in the Infirmary.
Reward: 2 Food
2
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Big Bandit *
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Boar *
2 1
Cannot use Commons next turn.
Reward: 1 Food
2
Easy Foe
Alpha wolf *
1 2
-1 Hope. When killed you may move 1 Wolf into an
adjacent space.
Reward: See above
2
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Stag *
2 2
Put 1 young Worker in the Infirmary.
Reward: 2 Food
2
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Big Bandit *
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Bandit *
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Big Bandit *
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Easy Foe
Bear *
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Easy Foe
Wolf *
1 1
-1 Hope
Reward: None
1
Easy Foe
Bandit leader *
2 2
Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
1+
Easy Foe
Wild Child *
1 1
-1 Food OR -3 Food to gain 1 young Worker (keep
card). Don’t feed in Hun-ger phase this turn.
Reward: None
0
Easy Foe