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Agenda Make the world fantastic Fill the characters' lives with adventure Play to find out what happens Questions What did the gods leave behind when they departed the mortal world? What boon were you promised for the feat of slaying a titan? When the shadows encircle your camp beyond the firelight, why do you not despair? Why do the valley folk tattoo their bodies with shimmering ink? Were you forbidden from entering the valley, or welcomed? Why does the Crawling Labyrinth not devour the people who live atop it? Impressions Startled birds flee a hill that moves A youth tattooed with his first glowing rune A white lizard skittering over an obelisk The lost spear of a mighty angel A serene garden atop a fortress A ray of light from a blade points to a secret door Scythe blades swing in unison over a bridge A village, the houses trampled and flattened Shadowy whisperers lead a vision-seeker astray Wings block the sun. We must lure it close A mossy tomb at the center of a shaded lake The labyrinth that breathes and must feed ...and the city built atop it Riders with bows chase a shaggy giant An ancient corpse a mile long Brilliant sunlight on a verdant basin Doors locked tight against tendrils of shadow Glowing eyes high above, passing judgment Rope and grapnel, pitons and cleats An altar, lonely and softly lit Valley of the Titans A Dungeon Starter by Sabe Jones for Sage LaTorra and Adam Koebel's Dungeon World www.dungeon-world.com Goals Establish details, describe Use what they give you Ask questions Leave blanks Look for interesting facts Help the players understand the moves Give each character a chance to shine Introduce NPCs Dungeon Moves Change the environment Point to a looming threat Introduce a new faction or t ype of creature Use a threat from an existing faction or type of creature Make them backtrack Present riches at a price Present a challenge to one of the characters Custom Moves When you hold fast to a titan as it tries to shake you off  , roll +Con. On a miss, you fall. On a 10+, choose 2. On a 7-9, choose 1. You are not dashed against anything Your gear stays put You glimpse a weak point When you eat the flesh of the white lizard , your bones and sinews feel stronger. Take +1 ongoing to Con in your next encounter with a titan. When you're on watch and the shadows approach, roll +Wis if you have a fire going; miss automatically if you don't. On a 10+ you hold your ground and sleep soundly when your watch ends. On a 7-9 you stay put, but you suffer terrible nightmares later; take -1 forward, and the GM will describe what you see. On a miss, you are tempted into the shadows' midst, where the y will exact a price that makes you more like them. When you approach a titan's lair, roll +Int. On a 10+ you find the entrance and spot the titan before it spots you. On 7-9 you find the way into the lair, but the titan is aware of your presence. When you make a move from horseback, you may take -1 to the roll to gain the option of applying consequences to the horse instead of yourself—Defend's attack redirection, enemy damage from Hack and Slash, etc. When you slay a titan, take -1 ongoing from exhaustion and the clinging influence of its departing spirit until you have a chance to Recover. This penalty does not apply to Carouse; take +1 forward for that!

Dungeon Starter - Valley of the Titans

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Agenda

• Make the world fantastic

• Fill the characters' lives with adventure

• Play to find out what happens

Questions

•What did the gods leave behind when they departedthe mortal world?

• What boon were you promised for the feat ofslaying a titan?

• When the shadows encircle your camp beyond thefirelight, why do you not despair?

• Why do the valley folk tattoo their bodies withshimmering ink?

• Were you forbidden from entering the valley, orwelcomed?

• Why does the Crawling abyrinth not devour thepeople who live atop it?

Impressions

• !tartled birds flee a hill that moves

• " youth tattooed with his first glowing rune

• " white li#ard skittering over an obelisk

• $he lost spear of a mighty angel

• " serene garden atop a fortress

• " ray of light from a blade points to a secret door

• !cythe blades swing in unison over a bridge

• " village, the houses trampled and flattened

• !hadowy whisperers lead a vision%seeker astray

• Wings block the sun& We must lure it close• " mossy tomb at the center of a shaded lake

• $he labyrinth that breathes and must feed

• &&&and the city built atop it

• iders with bows chase a shaggy giant

• "n ancient corpse a mile long

• (rilliant sunlight on a verdant basin

• )oors locked tight against tendrils of shadow

• *lowing eyes high above, passing +udgment

• ope and grapnel, pitons and cleats

• "n altar, lonely and softly lit

Valley of the Titans" )ungeon !tarter by !abe ones

for !age a$orra and "dam -oebel's

Dungeon Worldwww&dungeon%world&com

Goals• .stablish details, describe

• /se what they give you

• "sk 0uestions

• eave blanks

• ook for interesting facts

• 1elp the players understand the moves

• *ive each character a chance to shine

• 2ntroduce 3PCs

Dungeon Moves

Change the environment• Point to a looming threat

• 2ntroduce a new faction or type of creature

• /se a threat from an e4isting faction or type ofcreature

• Make them backtrack

• Present riches at a price

• Present a challenge to one of the characters

Custom Moves

When you hold fast to a titan as it tries to shakeyou off  , roll 5Con& 6n a miss, you fall& 6n a 785,choose 9& 6n a :%;, choose 7&

• <ou are not dashed against anything

• <our gear stays put

• <ou glimpse a weak point

When you eat the flesh of the white liard , yourbones and sinews feel stronger& $ake 57 ongoingto Con in your ne4t encounter with a titan&

When you're on wat!h and the shadowsapproa!h, roll 5Wis if you have a fire going=miss automatically if you don't& 6n a 785 youhold your ground and sleep soundly when yourwatch ends& 6n a :%; you stay put, but you suffer

terrible nightmares later= take %7 forward, and the*M will describe what you see& 6n a miss, youare tempted into the shadows' midst, where theywill e4act a price that makes you more like them&

When you approa!h a titan"s lair, roll 52nt& 6n a785 you find the entrance and spot the titan beforeit spots you& 6n :%; you find the way into the lair,but the titan is aware of your presence&

When you make a move from horse#a!k, you

may take %7 to the roll to gain the option ofapplying conse0uences to the horse instead ofyourself>)efend's attack redirection, enemy

damage from 1ack and !lash, etc&

When you slay a titan, take %7 ongoing frome4haustion and the clinging influence of its

departing spirit until you have a chance toecover& $his penalty does not apply to Carouse=take 57 forward for that

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Things

Angeli! $word Close, 57 damage, 9 Weight$his blade emits forth a beam of light when the

wielder seeks a titan& 2f the user follows its

guidance, they may never miss onapproach atitan's lair @treat rolls of A% as if they were :%;B,and any hit on hold fast to a titan always gets theglimpse a weak pointD option as a bonus&

Ambrosia Fruit 75 coinsWhen you eat one of these delicious red fruit, heal

yourself of 10 damage or remove one debility,your choice. If you're already at maximum H

and free of debilities !hen you eat, hold 5. "#endthese hold 1 for 1 to #revent #oints of damage to

yourself.

Forbidden Fruit

$hese fruit loo% li%e &mbrosia ruit, but gro! inthe most sacred of the (alley's #laces, and carrythe gods' #unishment. When you eat one, ta%e 1d)damage and *1 for!ard to #hysical moves.

Titan's Blood 100+ coins& treasure beyond com#are. What occult usesmight such a substance be #ut to

Shadow Salts - ses, "lo!, /0 coinsWhen carefully s#rin%led around an areaeach

se re#resents a ty#ical cam#site's #erimeter these tiny crystals hold shado!s at bay li%e a fire.

If someone is lured a!ay and scuffs the circle, the pop and whoosh of its destruction may a!a%en

their comrades in time to save them.

Hunter's Spear each, $hro!n, 2ear, /5 coins,1 Weight

& hunter's s#ear must be custom*engraved !ith #atterns matching the !ielder's tattoos. If thiscondition is met, the !ielder ta%es +1 for!ard atthe beginning of combat.

Services

& tattooing by a s%illed artist 15 coins

& 3uic%, #ossibly dirty s%in*s%etch 5 coins& guide to the edge of a titan's land /5 coins

Monsters

Bauru, Lesser Titan Solitary, Large, Intelligent "tone shard 4d10+- damage 16 H, - &rmor Close, Reach, Near, Far, Forceful 

& muscular*loo%ing humanoid creature covered in

stone #lates, auru !as a scout on the titans' sideduring the !ar !ith the gods. 2o!, !ithout

leadershi#, he strides through the mountains in aceaseless circle. "maller and faster than his

mighty brethren, he has done more to discourageadventurers from entering the (alley than any

 #etty taboo or su#erstition. Instinct 8 to #atrol

• 9limb and lea# among the heights

• rea% and hurl stones

• :ash a!ay to alert a greater titan

Creature of Shadow  Horde, Magical 9ho%ing fog 4d6 damage, ignores armor 7 HClose

$hese haunts loo% li%e some evil ste#mother's

idea of an entertaining shado! #lay. $hey !anderthe (alley at night, their strange !his#ers luring

travelers a!ay from safety to be lost in the dar%.$hey are more numerous !here the cor#ses oftitans lie. Instinct 8 to ma%e more li%e itself 

• ;ntice a !atcher into the gloom

• 9ause nightmares and hallucinations

sdreth, !reater Titan Solitary, Huge, Flying, Intelligent 

$ail 4d10+5 damage, 1 iercing /< H, < &rmor  Reach, Forceful 

& stone ser#ent !hose tail s!ee#s the very cloudsfrom the s%y, ;sdreth is among the most feared ofthe titans. $o defeat it, one !ould need to figureout ho! to reach it, much less #ierce its s%in.

 Instinct 8 to defend the (alley from gods andmortals

• "!oo# and ra%e the ground

• "ilhouette itself against the sun

• $ear trees and buildings from their roots

Images 4in order8 rancisco =oya 4#ublic domain, &ndre!9urtis 499*>*"&, =reg 9hristo#her 4by #ermission