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Covers issues 82 through 133 (April 2006) on; use the drop-down menus to filter the index) Issue Page Adventure Name Level Category Setting Type City Coastal Desert Dungeon Forest Hills Plains Planar Swamp Urban Village Wilderness Other Author Notes 82 Dark Times in Sherwood 3 Low (1-5) Earth Adventure 82 Evil Unearthed 1 Low (1-5) Greyhawk Adventure 82 Eye for an Eye 3 Low (1-5) Generic Adventure 82 Playing With Fire 2 Low (1-5) Greyhawk Adventure 83 Alterations 1 Low (1-5) Greyhawk: 2000 Adventure 83 Deep Freeze 2 Low (1-5) Greyhawk Adventure 83 Depths of Rage 3 Low (1-5) Generic Adventure 83 Iriandel 4 Low (1-5) Generic Adventure 83 London Calling 2 Low (1-5) Dark-Matter Adventure 84 Armistice 7 Mid (6-12) Greyhawk Adventure 84 Demonclaw 5 Low (1-5) Greyhawk Adventure 84 Dungeon of the Fire Opal 3 Low (1-5) Generic Adventure 84 Dying of the Light, The 10 Mid (6-12) Generic Adventure 84 Harrowing, The 15 High (13-20) Forgotten Realms Adventure 85 Ever-Changing Fortunes 2 Low (1-5) Generic Adventure 85 Flesh to Stone 7 Mid (6-12) Generic Side Trek 85 Lord of the Scarlet Tide 9 Mid (6-12) Greyhawk Adventure 85 Natural Selection 5 Low (1-5) Greyhawk Adventure 86 Anvil of Time 5 Low (1-5) Dragonlance Adventure 86 Mysterious Ways 7 Mid (6-12) Earth Adventure 86 Rana Mor 6 Mid (6-12) Generic Adventure 86 Stormdancers 3 Low (1-5) Generic Adventure 87 Cradle of Madness, The 6 Mid (6-12) Greyhawk Adventure 87 Glacier Season 15 High (13-20) Generic Adventure 87 Gorgoldand's Gauntlet 1 Low (1-5) Generic Adventure On bonus CD 87 Raiders of Galath's Roost, The 1 Low (1-5) Forgotten Realms Adventure Followed by "Woe to Mistledale" (#100) 87 Shalm's Dark Song, The 5 Low (1-5) Generic Side Trek 87 Tinderbox 1 Low (1-5) Generic Adventure On bonus CD 87 Valley of the Snails 1 Low (1-5) Generic Adventure 88 Door From Everywhere, The 6 Mid (6-12) Forgotten Realms Adventure 88 Make it Big 9 Mid (6-12) Generic Side Trek 88 Seventh Arm, The 7 Mid (6-12) Generic Adventure 88 Thirds of Purloined Vellum 1 Low (1-5) Forgotten Realms Adventure 89 Headless 12 Mid (6-12) Greyhawk Adventure 89 Honor and Eta 1 Low (1-5) riental Adventure Adventure 89 Rage 7 Mid (6-12) Greyhawk Adventure 89 Rivers of Blood 4 Low (1-5) Earth Adventure 89 Wedding Bells 4 Low (1-5) Generic Adventure 90 Elfwhisper, The 8 Mid (6-12) Generic Adventure 90 Prey for Tyrinth 5 Low (1-5) Generic Adventure 90 Tears for Twilight Hollow 7 Mid (6-12) Forgotten Realms Adventure 90 Totentanz 4 Low (1-5) Generic Adventure 91 Bogged Down 1 Low (1-5) Generic Adventure 91 Challenge of Champions IV Special Special Generic Adventure 91 Kambranex's Machinations 9 Mid (6-12) Greyhawk Adventure 91 Legend of Garthulga, The 1 Low (1-5) Greyhawk Adventure 91 Rock and the Hard Place, The 16 High (13-20) Generic Side Trek 91 Sloth 6 Mid (6-12) Greyhawk Side Trek 92 Interlopers of Ruun-Khazai 13 High (13-20) Generic Adventure 92 Razing of Redshore, The 20 High (13-20) Generic Adventure 92 Return of the Blessed Damozei 11 Mid (6-12) Generic Side Trek 92 Swarm, The 1 Low (1-5) Generic Adventure 93 Statue Gallery, The 9 Mid (6-12) Generic Side Trek 93 Storm Lord's Keep, The 21 Epic (21+) Greyhawk Adventure 93 Swamp Stomp 4 Low (1-5) Generic Adventure 93 Vanity 5 Low (1-5) Greyhawk Adventure 94 Bloodlines 7 Mid (6-12) Generic Adventure 94 Excavation, The 3 Low (1-5) Generic Side Trek 94 Last Hunt, The 4 Low (1-5) Generic Adventure 94 Spiral of Manzessine 11 Mid (6-12) Forgotten Realms Adventure 94 Worms in the Exchequery 15 High (13-20) Generic Adventure 95 Jackal's Redemption, The 9 Mid (6-12) Generic Adventure 95 Lust 4 Low (1-5) Greyhawk Side Trek ex for D&D 3rd Edition (3.0 & 3.5)

Dungeon Mgazine Index

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An index of Dungeon magazine from the D&D 3.0/3.5 era

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Dungeon Adventure IndexDungeon MagazineAdventure Index for D&D 3rd Edition (3.0 & 3.5)Covers issues 82 through 133 (April 2006)(Mouse over the name to see the description; use the drop-down menus to filter the index)IssuePageAdventure NameLevelCategorySettingTypeCityCoastalDesertDungeonForestHillsPlainsPlanarSwampUrbanVillageWildernessOtherAuthorNotes82Dark Times in Sherwood3Low (1-5)EarthAdventure82Evil Unearthed1Low (1-5)GreyhawkAdventure82Eye for an Eye3Low (1-5)GenericAdventure82Playing With Fire2Low (1-5)GreyhawkAdventure83Alterations1Low (1-5)Greyhawk: 2000Adventure83Deep Freeze2Low (1-5)GreyhawkAdventure83Depths of Rage3Low (1-5)GenericAdventure83Iriandel4Low (1-5)GenericAdventure83London Calling2Low (1-5)Dark-MatterAdventure84Armistice7Mid (6-12)GreyhawkAdventure84Demonclaw5Low (1-5)GreyhawkAdventure84Dungeon of the Fire Opal3Low (1-5)GenericAdventure84Dying of the Light, The10Mid (6-12)GenericAdventure84Harrowing, The15High (13-20)Forgotten RealmsAdventure85Ever-Changing Fortunes2Low (1-5)GenericAdventure85Flesh to Stone7Mid (6-12)GenericSide Trek85Lord of the Scarlet Tide9Mid (6-12)GreyhawkAdventure85Natural Selection5Low (1-5)GreyhawkAdventure86Anvil of Time5Low (1-5)DragonlanceAdventure86Mysterious Ways7Mid (6-12)EarthAdventure86Rana Mor6Mid (6-12)GenericAdventure86Stormdancers3Low (1-5)GenericAdventure87Cradle of Madness, The6Mid (6-12)GreyhawkAdventure87Glacier Season15High (13-20)GenericAdventure87Gorgoldand's Gauntlet1Low (1-5)GenericAdventureOn bonus CD87Raiders of Galath's Roost, The1Low (1-5)Forgotten RealmsAdventureFollowed by "Woe to Mistledale" (#100)87Shalm's Dark Song, The5Low (1-5)GenericSide Trek87Tinderbox1Low (1-5)GenericAdventureOn bonus CD87Valley of the Snails1Low (1-5)GenericAdventure88Door From Everywhere, The6Mid (6-12)Forgotten RealmsAdventure88Make it Big9Mid (6-12)GenericSide Trek88Seventh Arm, The7Mid (6-12)GenericAdventure88Thirds of Purloined Vellum1Low (1-5)Forgotten RealmsAdventure89Headless12Mid (6-12)GreyhawkAdventure89Honor and Eta1Low (1-5)Oriental AdventuresAdventure89Rage7Mid (6-12)GreyhawkAdventure89Rivers of Blood4Low (1-5)EarthAdventure89Wedding Bells4Low (1-5)GenericAdventure90Elfwhisper, The8Mid (6-12)GenericAdventure90Prey for Tyrinth5Low (1-5)GenericAdventure90Tears for Twilight Hollow7Mid (6-12)Forgotten RealmsAdventure90Totentanz4Low (1-5)GenericAdventure91Bogged Down1Low (1-5)GenericAdventure91Challenge of Champions IVSpecialSpecialGenericAdventure91Kambranex's Machinations9Mid (6-12)GreyhawkAdventure91Legend of Garthulga, The1Low (1-5)GreyhawkAdventure91Rock and the Hard Place, The16High (13-20)GenericSide Trek91Sloth6Mid (6-12)GreyhawkSide Trek92Interlopers of Ruun-Khazai13High (13-20)GenericAdventure92Razing of Redshore, The20High (13-20)GenericAdventure92Return of the Blessed Damozei11Mid (6-12)GenericSide Trek92Swarm, The1Low (1-5)GenericAdventure93Statue Gallery, The9Mid (6-12)GenericSide Trek93Storm Lord's Keep, The21Epic (21+)GreyhawkAdventure93Swamp Stomp4Low (1-5)GenericAdventure93Vanity5Low (1-5)GreyhawkAdventure94Bloodlines7Mid (6-12)GenericAdventure94Excavation, The3Low (1-5)GenericSide Trek94Last Hunt, The4Low (1-5)GenericAdventure94Spiral of Manzessine11Mid (6-12)Forgotten RealmsAdventure94Worms in the Exchequery15High (13-20)GenericAdventure95Jackal's Redemption, The9Mid (6-12)GenericAdventure95Lust4Low (1-5)GreyhawkSide Trek95Porphyry House Horror10Mid (6-12)GenericAdventure95Witch of Serpent's Bridge, The3Low (1-5)GenericAdventure9612Cold StorageGenericCritical ThreatDungeon StaffIce cave9614Hollow Threats1Low (1-5)GenericSide TrekXRichard L. J. PettOrcs in Dragon Turtle shell9620Provincial Prior Cause1Low (1-5)GenericAdventureXXJohnny L. WilsonBugbear Cleric9631Pandemonium in the Veins5Low (1-5)GenericAdventureXFrank BrunnerGladiatorial Combat9665Beyond the Light of Reason13High (13-20)GreyhawkAdventureXXCaine ChandlerImprisoned Lich96InsertGladiator ArenaMapArnie Swekel96PH-44PX Poker Night1Low (1-5)Call of CthulhuAdventureXDennis Detwiller & A. Scott GlancyIn Polyhedron9712Blind Man's Bluff6Mid (6-12)GenericSide TrekXRob ManningEttin-Wight9720XolloxCritical ThreatRobert HarrisBeholder Rog69723Heart of the Iron God13High (13-20)GreyhawkAdventureXXCampbell PentneyGiant Robot heading for city9743Life's Bazaar1Low (1-5)Shackled CityAdventureXXChristopher PerkinsPart 1, Shackled City Adventure Path9795Demonblade16High (13-20)GenericAdventureXHank WoonDemon-infested village9814Gluttony4Low (1-5)GreyhawkSide TrekXJ. Bradley SchellRasts & Zombie Pigs9820Wings, Spikes, and Teeth8Mid (6-12)GenericSide TrekXBrian MarsdenManticore w/pride of Lions9825Flood Season4Low (1-5)Shackled CityAdventureXXJames JacobsPart 2, Shackled City Adventure Path98PH-22Into the Bright DesertGreyhawkSettingCreighton BroadhurstGreyhawk Desert Setting9916Colossal CryptCritical ThreatScott Peterson400 feet deep massive crypt9920Quadripartite14High (13-20)GreyhawkAdventureXXPeter AperloMinion of Chaos unleashed on the world9942PhyxCritical ThreatSeth SpencerChoker Rog6/Ftr3/Asn59948Githzerai MonasteryMap of Mystery9950Temple of BoccobMap of Mystery9954Fish Story5Low (1-5)GenericAdventureAdam JortnerIn bonus subscriber section10014Derthan KaderasAgents and AlliesMonte CookDwarf Ftr7/Sor210016Master ThestCritical ThreatRichard BakerAdvanced Dire Weretoad Human Rog610024Old Embers Never Die12Mid (6-12)GenericAdventureXXAndy CollinsKobolds w/levels, Fire Giants, Return of a dead Red Dragon10046Lone ToothAgents and AlliesPeter AdkisonDire Lion Mnk12 (reincarnated)10048Woe to Mistledale8Mid (6-12)Forgotten RealmsAdventureXSkip WilliamsSequel to "Raider's of Galath's Roost, The" (#87)10070HungashCritical ThreatJonathan TweetHobgoblin Wiz9 (flying fireballs!)10072Beast of Burden6Mid (6-12)GenericAdventureXXMichael KortesGnoll howdahs on the back of giant monster10096The Lich-Queen's Beloved18High (13-20)GenericAdventureXChristopher PerkinsIncursion adventure; Githyanki invasion100InsertIncursion: Tu'narathMap100PH-5Knights of the Lich-QueenSupplementJames WyattSupplement to Incursion; Githyankis!10116Prison of the Firebringer13High (13-20)Forgotten RealmsAdventureXXRichard BakerEvil acolytes in a ruins10159The Chasm Bridge7Mid (6-12)Forgotten RealmsAdventureDesmond R. VaradyIn bonus subscriber section10212Red Dragon's LairMap of MysteryChristopher WestMagma!10216Cry Wolf2Low (1-5)GenericAdventureXXNicolas LogueCapture a wild Wolf10228Zenith Trajectory6Mid (6-12)Shackled CityAdventureXXDavid NoonanPart 3, Shackled City Adventure Path10318Glacial Inferno7Mid (6-12)GreyhawkAdventureXKent ErtmanFire Elementals and Flame Wizards10340Forest of Blood5Low (1-5)Forgotten RealmsAdventureXXWil UpchurchEvil Druid harrassing a village10351Sinkhole4Low (1-5)GenericAdventurePhillip LarwoodIn bonus subscriber section10362The Town of DeepwatchMap of MysteryChristopher WestTwo-page Town on small lake10371Denizens of the Bright DesertGreyhawkSettingCreighton BroadhurstGreyhawk Desert Setting10416Dragon Hunters7Mid (6-12)GenericAdventureXXPeter ZollersDragon attacks fort (actually Dinosaur)10444The Demonskar Legacy8Mid (6-12)Shackled CityAdventureXXTito LeatiPart 4, Shackled City Adventure Path104106Paladins of GreyhawkGreyhawkSettingGary HolianHoly Warriors of the Flanaess10510Racing the Snake6Mid (6-12)GreyhawkAdventureXXJohn SimcoeOverland trek; PC as bait for bad guy10544The Stink4Low (1-5)GenericAdventureMonte LinLocathahs10570WardukeCritical ThreatDungeon StaffHuman Ftr1810618Tammeraut's Fate6Mid (6-12)GreyhawkAdventureXXGreg A. VaughanDrowned Ones (undead)10652DantalionCritical ThreatDungeon StaffHuman Clr5 (Kelanen)/Ftr1010654Pirate Sea Cave StrongholdMap of Mystery10656The Black Egg11Mid (6-12)GenericAdventureXSteven MontanoMeteor brings artifact to world10680VolkagCritical ThreatJames WilberOrc Clr12 of Nerull10690Beasts of the Scarlet BrotherhoodGreyhawkSettingPaul Looby & Stuart KerriganMonsters10712Mellorn Hospitality7Mid (6-12)GenericAdventureXXRussell BrownBodyguard duty; Rescue10734Cryomancer's Ice TowerMap of MysteryChristopher West10736EvardCritical ThreatDungeon StaffHuman Con1610738Test of the Smoking Eye10Mid (6-12)Shackled CityAdventureXDavid NoonanPart 5, Shackled City Adventure Path10772Chasm CrossingMap of MysteryHalf-page map10784Dead Man's Quest1Low (1-5)GenericAdventureXXGraeme DavisPirate cultists10816The Iron Satyr11Mid (6-12)GenericAdventureXScott StearnsPortal to evil in a small village10847Stone Giant CavernsMap of MysteryChristopher West10848Challenge of Champions VSpecialSpecialGenericAdventureXJohnathan M. RichardsTest the skills of a team of adventurers10912Secrets of the Soul Pillars12Mid (6-12)Shackled CityAdventureXJesse DeckerPart 6, Shackled City Adventure Path10954Dungeon's Delve Part OneMap of MysteryDwarven Stronghold/Goblinoid Den10956The Devil Box2Low (1-5)GenericAdventureXRichard PettFriendly Kobolds, a freak show, and tiny devils10992Hardby: City of the ScornedGreyhawkSettingPaul LoobyLiving Greyhawk Coastal City11014The Buzz in the Bridge3Low (1-5)GenericAdventureXJohn SimcoeGiant Bees attack village11056Last Stand at Outpost Three4Low (1-5)Dark SunAdventureDavid NoonanTrading Outpost under siege by marauding elves11060The Dark Sun DM's GuideDark SunSettingDavid NoonanSupplement for Dark Sun campaign110InsertMiniatures: Dragon's HoardMap11112Strike on the Rabid Dawn15High (13-20)GreyhawkAdventureXFrank BrunnerAssault on a ship Devils/Sahuagin/Pirates11134Dungeon's Delve Part TwoMap of MysteryLower Caverns / Dwarven Mines11136Lords of Oblivion13High (13-20)Shackled CityAdventureXXChristopher PerkinsPart 7, Shackled City Adventure Path11168Lord of BladesCritical ThreatKeith Baker, Bill Slavicsek, and Christopher PerkinsWarforged Fighter 2/Artificer 5/Warforged Juggernaut 511212Maure Castle12Mid (6-12)GreyhawkAdventureXRobert J. Kuntz & Gary GygaxFollowed by "Chambers of Antiquities" (#124)11316Queen with Burning Eyes1Low (1-5)EberronAdventureXJames WyattGoblins/Kobolds/Grimlocks/Cultists/oh my11334Practical Magic9Mid (6-12)Forgotten RealmsAdventureXJason NelsonAquatic/Coastal setting11356Foundation of Flame15High (13-20)Shackled CityAdventureXChris ThomassonPart 8, Shackled City Adventure Path11392The Knights of the Holy ShieldingGreyhawkSettingRick LaRue113InsertEberron: KhorvaireEberronMap11418Mad God's Key1Low (1-5)GreyhawkAdventureXXJason BulmahnGangs and Undead11450Torrents of Dread6Mid (6-12)GreyhawkAdventureXXGreg A. VaughanIsle of Dread11470Thirteen Cages16High (13-20)Shackled CityAdventureXChris ThomassonPart 9, Shackled City Adventure Path114102Lassiviren the DarkCritical ThreatRobert J. SchwalbHuman Rog4/Ftr4/Asn711516Raiders of Black Ice3Low (1-5)GenericAdventureXXWolfgang BaurFollowed by "Clockwork Fortress, The" (#126)11536Steel Shadows7Mid (6-12)EberronAdventureXXKeith BakerWarforged11556Strike on Shatterhorn18High (13-20)Shackled CityAdventureXChristopher PerkinsPart 10, Shackled City Adventure Path11588Fences and DealersNPC'sFrank Brunner11594Sylvan AmbushesEncountersFrank Brunner11618Palace of the Twisted King5Low (1-5)GenericAdventureXXPhillip Larwood11626Death of Lashimire12Mid (6-12)GenericAdventureXXTim HitchcockFollowed by "Seekers of the Silver Forge" (#125)11640Asylum19High (13-20)Shackled CityAdventureXXChristopher PerkinsPart 11, Shackled City Adventure Path11686InformantsNPC'sRussell Brown11690Four Fiendish FountainsEncountersFrank Brunner11718Fallen Angel4Low (1-5)EberronAdventureXXKeith BakerMemelith11733Istivin, City of ShadowsGreyhawkSettingXGreg A. Vaughan & Erik Mona11744Touch of the Abyss11Mid (6-12)GreyhawkAdventureXXGreg A. VaughanPart 1, Istivin: City of Shadows Campaign Arc11760The Winding Way14High (13-20)GenericAdventureXNicholas LogueBhuts/Undead in Monastery11788Five-Second NPC'sNPC'sMike Mearls11790Graveyard EncountersEncountersDawn Ibach11816Box of Flumph1Low (1-5)GenericAdventureXTim HitchcockBandits and a Flumph Sorcerer!11834Shadows of the Abyss11Mid (6-12)GreyhawkAdventureXXGreg A. VaughanPart 2, Istivin: City of Shadows Campaign Arc11858Throne of Iuz14High (13-20)GreyhawkAdventureXXJohn SimcoeOrcs!11886Alert the Watch!NPC'sF. Wesley SchneiderCity Guards11888Instant City ShoppingNPC'sMike MearlsShop Owners & their shops11890Art and Other Fancy LootEncountersWolfgang BaurRandom tables for art objects11892Pilgrims on the RoadNPC'sMike MearlsReligious pilgrims11894Larsa EssinelCritical ThreatF. Wesley SchneiderHalf-Elf Ranger/8, Dragonstalker/6118InsertGreyhawk Map #1 of 4GreyhawkMap11918Unfamiliar Ground3Low (1-5)GenericAdventureXChristopher WestGoblins & Dragon Skeleton11930Wrath of the Abyss12Mid (6-12)GreyhawkAdventureXPart 3, Istivin: City of Shadows Campaign Arc11958Tomb of Aknar Ratalla14High (13-20)GenericAdventureXOgres, Annis Hag, lots of undead11988Spells for SaleNPC'sRussell BrownSpellcasters for hire11990Enemies at the GateEncountersMark NemethCity Gate encounters11994On the Wild SideEncountersRodney ThompsonCreating Frontier Outposts119InsertGreyhawk Map #2 of 4GreyhawkMap12018The Obsidian Eye4Low (1-5)GenericAdventureXXNicolas Logue & Brendan VictorsonJackalweres in the Desert12040Forsaken Arch7Mid (6-12)GenericAdventureXTimothy J. HaenerKenkus12064Lost Temple of Demogorgon14High (13-20)GreyhawkAdventureXSean K. ReynoldsAwakened Apes, Troglodytes, Death Knight12092Bounty HuntersNPC'sF. Wesley SchneiderBounty Hunters12094The Adventure BeginsEncountersRussell BrownCity places where adventurers can find jobs120InsertGreyhawk Map #3 of 4GreyhawkMap12116Fiend's Embrace4Low (1-5)GreyhawkAdventureXXStephen S. GreerScrag12140The Styes9Mid (6-12)GenericAdventureXRichard PettAquatic Beasts and Undead down at the docks12166Secrets of the Arch Wood13High (13-20)Forgotten RealmsAdventureXSkip WilliamsHalf-Green Dragon w/Keleidsa12196Employers and PatronsNPC'sAlec AustinPeople who hire adventurers12198Unsung HeroesNPC'sRussell BrownTradesmen (not a list of NPC's)121100One Hundred Useless ItemsEncountersRichard PettPlain, ordinary items (d100)121102Well Met on the RoadEncountersRussell BrownNon-combat encounters on the road121InsertGreyhawk Map #4 of 4GreyhawkMap12220Final Resting Place3Low (1-5)GenericAdventureXMichael KortesTroglodytes12242Fiendish Footprints6Mid (6-12)GenericAdventureXXTito LeatiVampire12256Root of Evil18High (13-20)GenericAdventureXMike MearlsDemonic Tree12272The Ring of StormsEberronSettingKeith BakerThe Land of Xen'drik; Hidden jungle12296Atypical EnemiesNPC'sChris SimsEnemy motivations122100Essential WorksEncountersHal MacleanBooks122102Hazards of the TrailEncountersRichard PettChallenges on a trail12320Salvage Operation2Low (1-5)GenericAdventureXMike MearlsMissing ship returns with evil druid on board12332Crypt of Crimson Stars6Mid (6-12)EberronAdventureXXAndy Collins & James WyattPart 1, Shards of Eberron Campaign Arc12344The Amarantha Agenda13High (13-20)GenericAdventureXPhillip LarwoodEvil plants12356Quicksilver Hourglass30Epic (21+)GenericAdventureXXAnson Caralya12396Sages and ScholarsNPC'sAlec Austin12398100 Market StallsEncountersRichard Pett123102Law of the LandNPC'sRussell BrownLawmen for rural areas12414The Whispering Cairn1Low (1-5)Age of WormsAdventureXErik MonaPart 1, Age of Worms Adventure Path12448Diamond LakeBackdropSetting for Age of Worms12466Temple of the Scorpion God7Mid (6-12)EberronAdventureXJames Wyatt & Andy CollinsPart 2, Shards of Eberron Campaign Arc12476Chambers of Antiquities16High (13-20)GreyhawkAdventureXRobert J. KuntzSequel to "Maure Castle" (#112)124InsertDiamond Lake MapAge of WormsMapSetting for Age of Worms12516The Three Faces of Evil3Low (1-5)Age of WormsAdventureXMike MearlsPart 2, Age of Worms Adventure Path12548Pit of the Fire Lord8Mid (6-12)EberronAdventureXJames Wyatt & Andy CollinsPart 3, Shards of Eberron Campaign Arc12560Seekers of the Silver Forge15High (13-20)GenericAdventureXXTim HitchcockSequel to "Death of Lashimire, The" (#116)12598Seneschals and MajordomosNPC'sF. Wesley SchneiderSubordinates125100Beaker of Endless PotionsTablesMatthew GoodallPotion appearance/taste/etc125102GuidesEncountersRussell BrownGuides12616Encounter at Blackwall Keep5Low (1-5)Age of WormsAdventureXXSean K. ReynoldsPart 3, Age of Worms Adventure Path12652The Clockwork Fortress8Mid (6-12)GenericAdventureXWolfgang BaurSequel to "Raiders of Black Ice" (#115)12662Blood of Malar13High (13-20)Forgotten RealmsAdventureXXEric L. BoydPart 1, Vampires of Waterdeep Campaign Arc12678The Menagerie6Mid (6-12)GenericSide TrekXB. Matthew Conklin IIIMonsters loose in a magic shop12690Merchant MadnessNPC'sAshavan DoyonMerchants12692Swamp DangersEncountersJason BulmahnSwamp Encounters12694Girddrez: Savage DuelistCritical ThreatF. Wesley SchneiderHalf-Orc Barbarian/7 Duelist/3126InsertBlackwall Keep MapAge of WormsMapSetting for Age of Worms12716The Hive5Low (1-5)GenericAdventureXPhillip LarwoodFormians12734The Hall of Harsh Reflections7Mid (6-12)Age of WormsAdventureXXJason BulmahnPart 4, Age of Worms Adventure Path12762Dungeon of the Crypt13High (13-20)Forgotten RealmsAdventureXEric L. BoydPart 2, Vampires of Waterdeep Campaign Arc127100Staffs of PowerTablesMark A. HartTypes of Staffs127102GlimmerpaneCritical ThreatHal MacleanEvil Magical Mirror127106Smuggler's TunnelsMap of MysteryRobert Lazzaretti12818Shut-In2Low (1-5)GenericAdventureXF. Wesley Schneider & James L. SutterProtect Spinsters from murderer12830The Champion's Belt9Mid (6-12)Age of WormsAdventureXXTito LeatiPart 5, Age of Worms Adventure Path12864The Free CityAge of WormsBackdropRichard PettMidnight's Muddle Neighborhood in Free City12870The Fireplace Level14High (13-20)Forgotten RealmsAdventureXXEric L. BoydPart 3, Vampires of Waterdeep Campaign Arc128100Wet Your WhistleNPC'sAshavan DoyonTavern Owners, etc.128102Express TravelEncountersRussell BrownTravel Descriptions128106Sewer StrongholdMap of MysteryChris West12922Murder in Oakbridge5Low (1-5)EberronAdventureXUri KurlianchikCatch a murderer12938A Gathering of Winds11Mid (6-12)Age of WormsAdventureXWolfgang BaurPart 6, Age of Worms Adventure Path12970The Twisted Run17High (13-20)Forgotten RealmsAdventureXXWil UpchurchLycanthropes12998Familiar Creatures with New FacesEncountersChristopher WisselCommon encounters with unusual descriptions129100Black SheepTablesNicholas LoguePC Backgrounds129102Malek: Evil EntombedCritical ThreatMike McArtor, F. Wesley Schneider, & James L. SutterGhost Wizard (from Wrath of the Dragon God movie)13016Within the Circle1Low (1-5)Forgotten RealmsAdventureXXSam BrownStop Goblins harrassing nearby hamlet13032The Palace of Plenty10Mid (6-12)Oriental AdventuresAdventureXXTito LeatiRuined city; Searching for Palace of Plenty13058The Spire of Long Shadows13High (13-20)Age of WormsAdventureXXJesse DeckerPart 7, Age of Worms Adventure Path13096Behind BarsEncountersMichael KortesList of Prisoners13098Have Your Heard?EncountersTrevor JanesList of Rumors130100Sword of LegendEncountersAshavan DoyonMagic Swords with histories130102Inns and Lodging HousesEncountersAlec AustinInns, Taverns, etc.130106Jungle Trading PortMap of MysteryChris West13116The Beasts of Aulbesmil3Low (1-5)GenericAdventureXXSkip WilliamsInvestigate tragedy in small town13130The Hateful Legacy12Mid (6-12)GreyhawkAdventureXGreg A. Vaughan13148The Prince of Redhand15High (13-20)Age of WormsAdventureXRichard PettPart 8, Age of Worms Adventure Path13180AlhasterAge of WormsBackdropRichard PettLarge Town13198SpecialistsNPC'sMatthew GoodallTracker, Trapfinder, and Diplomat131100Chutes and LaddersEncountersTim HitchcockUnusual Dungeon connecting passages131102Dimension DoorsEncountersNicholas LogueList of Random Planes/Destinations131106Vault of the DeathlordMap of MysteryChris West131InsertAlhaster MapAge of WormsMap13220Wingclipper's Revenge4Low (1-5)GenericAdventureXXChristopher Wissel13238Caverns of The Ooze Lord8Mid (6-12)GenericAdventureXXCampbell Pentney13258The Library of Last Resort16High (13-20)Age of WormsAdventureXNicolas LoguePart 9, Age of Worms Adventure Path13296Down at the DocksEncountersRussell BrownDocks District Encounters13298To the GamesEncountersRichard PettContests/Games at Fairs/Tournaments132100Mythic LocalesEncountersJeffrey GerretseAncient Ruins132102Ella MornelCritical ThreatChristopher WisselRogue/6, Fighter/4, Thrall of Jubilex/4132106Haunted Roadside Coaching InnMap of MysteryChris West13316Chimes at Midnight5Low (1-5)EberronAdventureXNicholas Logue13336Ill Made Graves7Mid (6-12)GenericAdventureXXKevin Carter13352Kings of the Rift18High (13-20)Age of WormsAdventureXGreg A. VaughanPart 10, Age of Worms Adventure Path13396Cards, Dice & SkullsEncountersFrank BrunnerTavern Games13398The Mobius ScrollsTablesMatthew GoodallAppearance of Scrolls133100One Hundred MealsTablesRussell BrownList of (Unusual) Meals133102The Marhall: Inevitable JusticeCritical ThreatChristopher WisselKolyarut Inevitable Fighter/4133106Underdark CavernsMap of MysteryChris West13420Home Under the Range3Low (1-5)GenericAdventureXMichael KortesEscort Giant Beetles through the Underdark13436And Madness Followed9Mid (6-12)GenericAdventureXMatthew Hope13454Into the Wormcrawl Fissure19High (13-20)Age of WormsAdventureXXJames JacobsPart 11, Age of Worms Adventure Path13496Courtesans and ConfidantsEncountersF. Wesley Schneider1349850 Unexpected EventsTablesRichard Pett1341007 Treasure ChestsEncountersMark A. Hart134102Unwanted FollowersEncountersRussell Brown13518Funeral Procession1Low (1-5)GenericAdventureXMark A. Hart13534Chains of Blackmaw10Mid (6-12)GenericAdventureXNicolas Logue13552Dawn of a New Age20High (13-20)Age of WormsAdventureXXTito LeatiPart 12, Age of Worms Adventure Path13592100 BookshelvesTablesF. Wesley SchneiderRandom contents of Bookshelves13598The House of Broken MindsMap of MysteryChris West135InsertThe Wormgod's Tower (Top View)MapRobert LazzarettiArea B10 in Dawn of a New Age13618Tensions Rising4Low (1-5)EberronAdventureXXRyan Smalley13636The Coming Storm10Mid (6-12)GreyhawkAdventureXGreg A. Vaughan13666Gates of Oblivion18High (13-20)GenericAdventureXXAlec Austin13690Company of Thieves: The Order of the Lavender RoseEncountersAshavan DoyonThieves Guild NPCs13692Magic MushroomsEncountersHal MacleanFungi Monsters13694Countess Vita Al-AdoraCritical ThreatAshavan DoyonFemale Human Necromancer 513714Siege of the Spider Eaters1Low (1-5)GenericAdventureXXTim and Eileen Connors13736Tealpeck's Flood6Mid (6-12)GenericAdventureXPeter Vinogradov13760Man Forever16High (13-20)Forgotten RealmsAdventureXJason Nelson-Brown13790Grisly EndsEncountersHal Maclean20 descriptions of dead bodies13792Foraging FindsEncountersRussell BrownDescriptions of Wilderness Survival Checks13794The Dusklight CaravanCritical ThreatSam BrownDerro Caravan from the Underdark13798CinderforgeMap of MysteryChristopher WestMine/Forge in Volcano13816Urban Decay2Low (1-5)GenericAdventureXAmber E. Scott13826The Weavers10Mid (6-12)GenericAdventureXRichard Pett13856The Mud Sorcerer's Tomb14High (13-20)GenericAdventureXMike Shel13886Challenge of Champions VIallAdventureXJonathan Richards138104Savage Tide PreviewSketches out the next Adventure Path138120Strictly LegitEncountersHal MacleanList of Monster NPCs138122100 Things Found in an InnEncountersJason BulmahnList of (Unusual) Things Found in an Inn138124Obstacle TrapsEncountersTim HitchcockList of Traps138130Ancient CatacombsMap of Mystery138126Downer TarantulaCritical ThreatKyle HunterMale Drow Rogue/3, Fighter/5, Duelist/213914There Is No Honor1Low (1-5)Savage TideAdventureXXJames Jacobs13948SasserineSavage TideBackdropJames Jacobs13956Requiem of the Shadow Serpent9Mid (6-12)AdventureXAnson Caralya13970Maure Castle: The Greater Halls17High (13-20)AdventureXRobert J. Kuntz13992Healing for HireEncountersJames Lafond SutterCleric NPCs13994Merchant Madness IIEncountersAshavan DoyonMerchants13998Darkmaiden's DanceMap of MysteryChristopher WestMerchant Caravel (Ship)14012The Bullywug Gambit3Low (1-5)Savage TideAdventureXXNicolas Logue14050The Fall of Graymalkin Academy9Mid (6-12)GenericAdventureXMark A. Hart14068Heart of Hellfire Mountain20High (13-20)GenericAdventureXDave Olson14092Ordeals of MettleEncountersTim HitchcockTrials14094100 Wizardly Knick-KnacksEncountersLawrence KaptureContents of a Wizard's Lab14098Hall of the Elestial EyeMap of MysteryChristopher WestAn Arcane Secret Society14116The Sea Wyvern's Wake5Low (1-5)Savage TideAdventureXRichard Pett14150Swords of Dragonslake12Mid (6-12)GenericAdventureXNicolas Logue14174Vlindarian's Vault18High (13-20)GenericAdventureXJohnathan M. Richards141InsertThe Sea WyvernSavage TideMapThe ship used in The Sea Wyvern's Wake14192Slum DwellersEncountersPhillip Larwood4 NPC's from the slums14194Living ShipwreckEncountersRichard PettCR18 Sea creature14198The Drakebourn SanctumMap of MysteryChristopher West14214Masque of Dreams1Low (1-5)GenericAdventureXXB. Matthew Conklin III14232Here There Be Monsters7Mid (6-12)Savage TideAdventureXXJason Bulmahn14262Bright Mountain King16High (13-20)GenericAdventureXCaine Chandler14288Crime ScenesEncountersFrank Brunner2 Crime Scenes w/evidence and solutions14290100 Even Less Useful ItemsEncountersRichard PettUseless treasure14292Holy SitesEncountersHal Maclean6 Holy Sites14294Verdigris WyrmEncountersGreg A. VaughanCR10 Huge Construct14298Woodland ShrineMap of MysteryChristopher West14318Riding the Rail5Low (1-5)EberronAdventureXChristopher Wissel14328Tides of Dread9Mid (6-12)Savage TideAdventureXXStephen S. Greer & Gary Holian14372Mask of Diamond Tears13High (13-20)GenericAdventureXNicolas Logue14360FarshoreBackdropStephen S. Greer & Gary Holian14392Open SesameEncountersMichael KortesSecret Doors14394Slithering TrackerEncountersJames JacobsOoze monster (CR4)14398Ancient FortressMap of MysteryChristopher West14416The Muster of Morach Tor4Low (1-5)Forgotten RealmsAdventureXRussell Brown14428The Lightless Depths11Mid (6-12)Savage TideAdventureXF. Wesley Schneider and James Lafond Sutter14468Diplomacy18High (13-20)GenericAdventureXChristopher Wissel14492Unusual BurialsEncountersPhillip LarwoodUnusual Tombs, Crypts, etc.14494Bargle, the InfamousCritical ThreatMike McArtorCE Male Human Wizard/1514498Forgotten TombsMap of MysteryChristopher West14514The Distraction3Low (1-5)GenericAdventureXTim Hitchcock14528Vile Addiction8Mid (6-12)GenericAdventureXXTom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon14546Exag: City of ClayBackdropStefan Happ, Stephen S. Greer, B. Matthew Conklin III, Tom Ganz, and Ashavan Doyon14554City of Broken Idols13High (13-20)Savage TideAdventureXXTito Leati14592I Stole What?EncountersGreg Cugini30 unique items for pickpockets to find14594Twenty-two NightmaresEncountersTim HitchcockDreams14598Deep GrottoMap of MysteryChristopher West14614Escape from Meenlock Prison1Low (1-5)GenericAdventureXTim and Eileen Connors14626Spawn of Sehan9Mid (6-12)GenericAdventureXTom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon14642Serpents of Scuttlecove15High (13-20)Savage TideAdventureXRichard Pett14676Scuttlecove: City of ChaosBackdropJames Jacobs14692Bandit GangsEncountersRussell BrownThree Bandit NPCs14694Volcano!EncountersF. Wesley SchneiderVolcano-related challenges14698Drow OutpostMap of MysteryChristopher West14716The Aundairian Job5Low (1-5)EberronAdventureXCraig Shackleton14730Dread Pagoda of the Inscrutable Ones10Mid (6-12)GenericAdventureXTom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon14748Into the Maw17High (13-20)Savage TideAdventureXXRobert J. Schwalb14792100 Shops and TavernsEncountersRussell BrownShop/Tavern names w/one-line description14794DemodragonCritical ThreatMike McArtorCE Colossal Dragon14798KharadadMap of MysteryChristopher WestDwarven Cliff City14814The Automatic Hound4Low (1-5)GenericAdventureXXJames Lafond Sutter14826In the Shadows of Spinecastle9Mid (6-12)GreyhawkAdventureXXStephen S. Greer and Gary Holian14852Wells of Darkness18High (13-20)Savage TideAdventureXEric Boyd14892Listening PostsEncountersStefan HappListening Posts14894WebbirdEncountersB. Matt Conklin IIITiny Aberration (CR )14898TraevantahlMap of MysteryChristopher WestElven Forest Sanctuary14914War of the Wielded5Low (1-5)GenericAdventureXMichael Kortes14928Twisted Night8Mid (6-12)Forgotten RealmsAdventureXStefan Happ14940Enemies of my Enemy19High (13-20)Savage TideAdventureXWolfgang Baur14992Cons and SwindlesEncountersRussell Brown14994Black WillowEncountersKevin BaaseHuge plant (shapechanger), CR 1015016Kill Bargle3Low (1-5)GenericAdventureXJason Bulmahn15034Quoth the Raven8Mid (6-12)EberronAdventureXNicolas Logue15060Prince of Demons20High (13-20)Savage TideAdventureXGreg Vaughan150100Complete Dungeon IndexIndexChristopher Perkins & James JacobsSorted by Game, Level; Includes Title, Author, and Issue Number150118Bar Fight!EncountersJames Lafond Sutter150120The GodtrapEncountersF. Wesley Schneider150122Fiend-SageCritical ThreatSean K. ReynoldsUnique Molydeus Demon (CR 20)150124DergholothEncountersTodd StewartLarge Outsider (Evil, Extraplanar, Yugoloth), CR 7150128Dungeon Delve Part ThreeMap of MysteryChristopher West150InsertLands of MysteryMapChristopher WestShows locations of all(?) the Maps of Mystery

The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will an unlikely alliance end this newest threat to the land?People are vanishing from the village of Brookhollow. Can you solve the mystery in time to save your friends?A stolen jewel leads to the heart of the swamp, where one man's thirst for vengeance threatens to destroy an entire town.Follow a half-forgotten legend to treasures untold and a fiery doom.When a science experiment goes awry, who will be left to clean up the mess?It's been buried under the ice for millennia, waiting to be found.Entering the goblins' lair is easy. Getting out alive is the tricky part.The secret to ending a unicorn's curse lies in the tomb of a barbarian king.An investigation into a series of grisly murders takes a supernatural turn for the worse.The war in the mountains might be over, but there's still one more enemy to fight.A wizard's hideous transformation spells trouble for the kingdom of Nyrond.Was it destiny or something worse that destroyed the Order of the Opal Fist?Sharpen your stakes and shine your mirrors: the hunt begins at dawn.One sacrifice could spell the end of Lolth's supremacy in the Demonweb and the beginning of a whole new order.A brave kobold needs your help to free his dwarven friends. That's right -- a brave kobold.Meet a pair of giants with some unusual -- and unhappy -- garden statuary.A foul plague in the Realm Below threatens to destroy all life in the world above.Ridding a forest of monsters is tricky business, especially when the druids like the monsters where they are!Trapped inside an ancient dungeon, your only hope lies somewhere in the past.A treacherous knight and his otherworldly conspirators threaten to unleash a dreadful terror upon the land.Survive the perils of a fallen temple to capture the jungle's greatest prize: the elusive Rain Tiger.Battle the elements to save the Evergreen Forest from destruction.Madness grips the Danwick family and threatens to awaken a sleeping god.A half-dragon exile seeks revenge against his draconic father, and you're drawn into the feud!Not all dragons are evil. Some even possess a sense of humor.The secret to the raiders' sinister plot lies amid the ruins of a forlorn keep.A roadiside sanctuary tuns into a roadside diner.The flames of vengeance threaten to consume a frontier town.What strange fate befalls creatures that trespass in the valley of the Slithering Snails?Behold the lost secrets of the Netherese empire, and explore them at your own peril.When you hang with hill giants, a little creativity can go a long way.A demonic medallion is the key to a tyrant's hidden trove -- and your horrible doom.In Athkatla, nothing is more dangerous than a merchant with a bee in his britches.Hundreds of souls are at stake as heads continue to roll.Even those of unclean spirit deserve the chance to perform an execution in peace.What happens when a barbarian loses his nasty temper and bad manners?Can you defend a besieged village from invaders in 10th-century Russia?You are cordially invited to a wedding in Dockalong. Apparently, so are a few of the local monsters.Elves and forests don't always get along.She lives in the depths. She lives in the darkness. She lives to kill.A paladin's demise brings pain and despair to the village of Twilight Hollow.Even death cannot keep the citizens of Luzern from dancing in the street.Terrible secrets buried in the bogs around Beaden's Hollow are rising to the surface.It doesn't matter how skilled you are -- it's how you function as a team!Nothing good ever came from the Belching Vortex of Leuk-O!A monster from elven folklore proves bad for business.Sometimes it's hard to tell the good guys from the bad.A slovenly conjurer makes a mess of things and learns that irony is without mercy.An ancient githyanki stronghold is ripe for the picking -- or is it.

This adventure supports the new Stronghold Builder's Guide.Can the city of Redshore be saved from utter destruction?

This adventure is your gateway to Epic-level play.A restless spirit pleads for a troubled soul to mend his ways.It's never too late to savor the sweet taste of revenge.

This adventure supports the new novel The Savage Caves, by T.H. Lane.A room full of statues is almost always a sign of trouble -- this one is no different.The Storm Lord's daughter has been slain, and no force in the world can keep him from his vengeance -- except the PCs.

This adventure is for use with the new Epic Level Handbook.Something has the peaceful Broken Axe Clan of lizardfolk riled up.An ancient temple's guardian hides the secret of one man's great hubris.The long-forgotten monastery to the lord of winds hides a secret of immense evil.The fall of a blackguard's tower left a little something behind for the unwary to discover.Lord Algen rides again, but can he survive his final quest without aid?Few can imagine a prison more terrifying than one run by illithids. Welcome to Manzessine.A mysterious order of thieves have stolen the Infanta's jewels, but all those who have faced them have perished.Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the town's guardian is missing.Heredity can lead you to dangerous and dark deeds, especially if you're a half-fiend.Only the depraved survive the streets of Scuttlecove for long, but now a dark force has surfaced in the town's most popular attraction, making even this city crave calmer days.

"Porphyry House Horror" is an adventure featuring mature content in support of the new Book of Vile Darkness. It is presented in a special sealed section.Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate, but is the witch of serpent bridge to blame?A dragon turtle is headed the PCs' direction, having terrorized towns up and down the coast. Is the small fishing hamlet of Fogly next on its menu?Cultists of Gruumsh have subverted one of the Soldiers of the Sun, and the PCs must track the traitor down.Life as a gladiator is deadly enough inside the arena. So it's just unfair when something starts killing the prize fighters outside their matches. It's up to the PCs to go undercover as gladiators themselves and solve the mysterious deaths.

"Pandemonium in the Veins" can be used with "Campaign Components: Gladiators" in Dragon Magazine #303 for extensive gladiatorial mayhem, or played alone.The town of Rutherton has lived in peace for years, thanks to the protective flame of the light of reason. When the flame is extinguished, the PCs must race against time to re-light it or the town will be destroyed.An introductory Delta Green/d20 Call of Cthulhu scenario.A pair of leprous mountain dwarves plead for the rescue of their companions from a deadly ettin-wight.A 185-foot iron giant has appeared out of the ocean to terrorize the coast. Its metal skin hides many secrets, and only the PCs can find a way to halt its path of destruction.The Dungeon Magazine Adventure Path begins! Enter the city of Cauldron, a metropolis recently besieged by a rash of disappearances. The population of the city is nervous, but the disappearances became personal when four orphans were taken from their beds three nights ago. The Lord Mayor is stumped, and the city needs new heroes to uncover the mystery of the lost Cauldronites.The legendary demonblade has resurfaced and claimed the prince of Manderaun. Only the intrepid PCs can rid the land of the former inhabitant of the demonblade, as well as its foul minions.Blood-sucking evil-doers have been terrorizing remote farms. The locals claim a vampire infestation, but are the fanged, unholy undead really responsible?Lions from the mountains have suddenly come to the lowlands and begun attacking travelers. What fell influence has come over the normally reclusive beasts?The second installment in the Dungeon Magazine Adventure Path has arrived! As winter appoaches, the rains begin to fall on Cauldron. In the past, this season has been a cause for alarm, but the last few years, it has become a reason for celebration. Suddenly, a prominent Cauldronite is brutally slain, and the rains start to fall. Some dark power is linked to these recent events, and the acclaimed new heroes of Cauldron are beseeched once more to find a solution.A minion of chaos has come to the Prime Material Plane from the void of the Far Realms to terrorize and conquer in the name of its masters. The PCs must act quickly to assemble a legendary artifact powerful enough to weaken the minion so it can be defeated.Locathah have invaded, or so it seems. But why, after all these peaceful years, have the fish creatures abandoned their home? The PCs must journey to the flooded village of Waterford and delve into the past to discover the cause of the current commotion and uncover the secret history of the region.The red dragon Flame, from Dungeon issues #1 and #17, returns to the Western Mountains -- twice!

This adventure also featues an exclusive preview of the D&D Draconomicon, releasing this fall.The sequel to issue #87's "Raiders of Galath's Roost" returns the PCs to the Dales region, where they must uncover a plot to destabilize the region.A massive behemoth from another plane stalks the land, destroying everything in its path with the aid of an army of knolls.The Incursion has begun! Dungeon's contribution to this three magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. There, the characters must brave the githyanki lich-queen's deadliest tricks and traps to stop her quest for godhood.The Incursion has begun! Dungeon's contribution to this three magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. There, the characters must brave the githyanki lich-queen's deadliest tricks and traps to stop her quest for godhood.From the author of issue #86's "Rana Mor," this massive Forgotten Realms adventure takes the characters on a quest in the Silver Marches. A powerful evil force, long ago imprisoned by a cabal of wizards, seeks its vengeance against the Realms.An important chasm crossing in the Underdark has been claimed as the territory of a power-hungry wizard. He has taken to charging exorbitant tolls to any who would cross the bridge. Either way they choose -- pay or slay -- the PCs must pay the price.

This D&D adventure is a Revised 3rd Edition conversion of a module that originally appeared in Dragon #131. It has never before appeared in the pages of Dungeon.A rare breed of wolf has apparently been staging daring attacks on citizens of Rendrick. A group of hunters seek to claim bounty on the beast, but as the PCs quickly learn, the wolf isn't all it appears. Something sinister lurks in the woods near the town, and the PCs must act quickly to save innocent lives.The third installment of the Dungeon Adventure Path is here! The PCs' actions in the city have gained the attention of local aristocrats. One of these wealthy merchants seeks the return of his son so he can be free of a powerful curse that's destroying his body. The heroes must undertake a perilous journey through the Underdark in pursuit of the prodigal son, but when they find him, returning him to Cauldron might be the last of the PCs' worries.The evil wizard Huhueteotl's flame mages threaten the Duchy of Urnst! Track the curs to their fiery lair, take a dip in liquid hot magma, and prepare yourselves for a chilling surprise.While relaxing at the Berlingford Spring Faire, the heroes stop a pack of wild dogs from savaging innocent revelers. But these are just the latest in a long line of unnatural animal attacks. Investigation leads to a wide-ranging plot hatched in the depths of the treacherous Forest of Blood.After a long day's travel, the PCs take refuge in a safe little village inn for an honest night's sleep. Fate intervenes when the inn falls into a deep self-sealing sinkhole, and the heroes must help surviving patrons out of a complex cave system without accidentally stumbling into the Plane of Shadow.Fort Akor has come under attack by a dragon, but when the PCs seek out the beast in the surrounding jungle they discover the dragon may be the least of the fort's troubles.The Shackled City Adventure Path continues! After a riot erupts in the streets of Cauldron, the PCs must track down a missing paladin before the mob tears the city apart.A merchant's daughter faces an assassination threat. Will you lead her would-be killer on a chase through the treacherous Yatil Mountains while she makes good her escape?The city of Suncliff has so much trash they've devoted an entire quarter to it, naming the reeking ruins "the Stink" and piling garbage as high as the eye can see. But sanitation workers have been vanishing from the Stink at night, and only your heroes hold the key to solving the smelly mystery.Ten years ago, zombies arose from the foamy sea to take vengeance against the inhabitants of Firewatch Island. Now, they have risen again, just in time to welcome the visiting player characters! Will your heroes manage to escape the island with their lives (to say nothing of their delicious brains)?The screams became overpowered by the sound of the terrible falling star -- a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming decay. Now, frightened talk of a dark presence descended from above has taken root, though none can put name to the faceless fear that might reside within this terrible orb.Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades.The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens.A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike.Once again, the Adventurers Guild has sent out the call for those who dub themselves great adventurers to compete in a contest designed to challenge low- and high-level heroes alike. Can you make it through to victory without suffering the humiliation of defeat?The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the city's destruction!The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the city's destruction!Friendly kobolds, a bizarre freakshow, and Tiny devils conspire to bring havoc to the lives of your player characters. Can you rescue the Reptile Boy from bondage before a diabolical plot brings trouble to the citizens of a friendly village?The isolated halfing village of Lindley has a problem. The main supply route into town, a large covered bridge spanning a mountain chasm, has been infested by a hive of giant bees. The sheriff has already perished in an attempt to remove the vermin, so when the PCs arrive in town, mayor Dunleary Appletop pleads for their help.

Features a miniatures-scale map.The PCs find themselves besieged by marauding elves in a wilderness trading outpost. Can they organize a defense of Outpost Three against the elves and their sinister allies and figure out why the elves attack night after night?A terrible thunderstorm batters a seaside port, yet thunder and lightning are nothing compared to what is about to be unleashed by the diabolic crew of the Rabid Dawn.The Shackled City Adventure Path enters the home stretch as the forces of evil take direct action against the heroes of Cauldron. Dangerous secrets are revealed, important NPCs bite the dust, and your heroes will never know who to trust again!Prepare your most powerful spells and don your hardiest armor. Maure Castle awaits!Take your first exciting foray into D&D's newest campaign setting with a deadly exploit in Sharn, City of Towers. Descend into the ruined undercity to face the legacy of the daelkyr, aberrations from the evil plane of Xoriat, and come face to face with the Queen with Burning Eyes!An investigation into a wizard's disappearance leads to tangles with an unusual mermaid soothsayer and her obedient servitors, a tattoo-covered magical ghoul, and the deadliest necromancer the city of Marsember has ever known.All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayor, who will lead what's left of the city?A hunt for a missing key leads the heroes from the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills.A supernaturally powerful storm, mudslides, and agitated dinosaurs are the least of the worries in the tropical village of Mora. The village's spiritual leader, the Zombie Master, has gone missing, and now undead rise from sodden graves and the village matriarch lies dead, murdered by her own son. What dire menace awaits in the flooded catacombs below?

Set on the infamous Isle of Dread.At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs?Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people?A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn?The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn.A blistering sandstorm finally breaks, revealing a moribund ruin long shrouded by the desert sands. Its crumbling walls might provide respite from the terrible winds, but the keep's ancient meenlock master has a special bed for visitors -- his grisly operating table!The infamous psion Lashimire is dead, leaving an undefended fortress ripe for looting. But the PCs soon discover that they aren't the only ones after Lashmire's treasure when they begin to encounter githyanki bands in search of a missing silver sword.In the final chapter of the Shackled City Adventure Path, the heroes adbandon the Material Plane to seek out a demon prince imprisoned in a bizarre asylum on the Priosn Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad Adimarchus himself.On Olarune the 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn's floating towers fell from the sky, crushing much of the Godsgate district. Now, a band of bestial savages searches Godsgate for the remnants of a broken statue, pulling the PCs into a plot that could destroy Sharn itself.A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city's soul that now sputters to terrible life.A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city's soul that now sputters to terrible life.The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple's wretched secret?It had to happen. Of all the creatures in the history of Dungeons & Dragons, the lowly flumph has perhaps the worst reputation. Can Tim Hitchcock and the Dungeon staff revive this lovable loser in a way that won't fill Prison Mail with hate mail?On the trail of Ilkharis, frost giant cleric of Kostchtchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon.

Part Two of the Istivin: City of Shadows Campaign Arc.At the heart of the Vesve Forest lies the warped, twisted region of deadly bogs, acidic gases, and treacherous terrain known as the Defiled Glades. And out of the Defiled Glades hops King Bog, a titanic awakened toad with a taste for player characters.Hezzrack the imp escaped a prison of stone only by entering a prison of words. His only chance now is for a helpful group of adventurers to rescue him from certain servitude as a goblin adept's familiar.Why have the drow returned to torment the beleagured city of Istivin? Can the shadowy menace that lurks in the city be destroyed?

Find out in the exciting conclusion to the Istivin: City of Shadows Campaign Arc!For hundreds of years, Aknar Ratalla's tomb has remained undisturbed, the Black Blade safely hidden within its vaults. Can a band of adventurers use the tomb's guardians and traps to keep it that way?Shifting desert sands reveal an ancient obsidian obelisk from a forgotten age. Undead arise from the dunes, jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has designs of its own.The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims?His name has inspired fear in legions of heroes, and his savage, feral cult has lurked in the dismal reaches of the world for countless ages. He is Demogorgon, and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage.Ages ago, the demon prince Graz'zt fashioned a cloak, the Fiend's Embrace, from the skin of a pit fiend and offered it as a gift to his lover, the witch queen Iggwilv. Today, rumors claim it is hidden in a keep in the Cold Marshes. Will agents of a jealous demigod get to the cloak before the PCs?Once, the Styes was the ocean gateway to a major city, her magnificent buildings crowning a man-made island held aloft on piers and boardwalks. Now, it has grown old and diseased, a perfect haven for sadists, cultists, and hungry things that flop and writhe.A few years ago, the swords of Archendale went ahead with plans to log a section of the Arch Wood near their borders. Yet only a year later, the logging stopped abruptly. Archendale's rulers did not reveal a reason, but the reason is about to make itself known.Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be resurrected or at least returned to their families for a proper burial. But will the PCs draw the line at hauling an adventurer's corpse out of the Underdark?A tiny map etched onto a small knag of wood puts the PCs on the trail of the Fiendish Foot, and item of vast necromantic potential. Will your heroes beat a band of hobgoblins to the Foot? And what of the object's vampiric protectors?A sickness festers in the heart of a great city -- the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive.Years ago, a merchant's fortunes collapsed when a ship filled with his wares vanished on high seas. Four days ago, the ship was spotted again, listing terribly and adrift at sea. Will your PCs help the merchant recover the sinking derelict? Are they prepared for what lurks within?Rumors of an Eberron dragonshard of enormous size and power have reached the city of Sharn. Unfortunately, the shard is concealed within a Talenta Plains tomb located below a camp of cruel halfling nomads and their dinosaur pets.What happenes when a sinister conjurer catches a dryad and manages to bind her fey spirit to a carnivorous tree from the Abyss? The caretakers of Hanali's Cradle found out the hard way. Can the PCs reclaim this sacred elven site from its corrupted mistress?Hidden beneath time itself, the Quicksilver Hourglass holds a terrible prisoner. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded his prison, intent to unleash death upon the multiverse.A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom.An insane villain plots ruin deep beneath the city of Sharn. In order to save the city, the PCs must find the one thing that can stop him, an enormous Siberys dragonshard hidden somewhere in the jungles of the lost continent of Xendrik.Deep under the ruins of Maure Castle lie the Chambers of Antiquities, vaults designed by ancient wizards to store magic items even they didnt quite understand.

A continuation of last years hit Maure Castle.Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hidden below a local mine. There the PCs battle the mahcinations of the Ebon Triad, a cult dedicated to the three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started?A madman hidden deep below Sharn plans to tear open a portal to the Sea of Fire. Can a band of heroes reach him in time to save the city from conflagration? "Pit of the Fire Lord" is part three of the three-part Shards of Eberron Campaign Arc.Strange catches have long plagued fishermen's nets -- but none so strange as rotting fish that twitch and gasp for days after they are taken from the water, or a gilled githyanki's severed head found in a shark's belly. Do these briny omens lend credence to rumors of a sunken githyanki city caught in a necromantic civil war?The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a treacherous swamp. But what of the green worms and unkillable zombies plaguing the region, and what fell secret is locked in the keep's forlorn basement?A mechanical man discovers his ancestral fortress has fallen to a lunatic derro, but something worse than mad derro haunts the Clockwork Fortress' gears.Seductive vampires, hungry werewolves, sinister drug dealers, trouble in the sewers, and an undead beholder? Just another day in Waterdeep! The first adventure in the Vampires of Waterdeep Campaign Arc, "Blood of Malar" is a Forgotten Realms adventure for 13th-level characters.What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie," winner of the Origins/Dungeon Side Trek Design Competition, a D&D adventure for 6th-level characters.The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a treacherous swamp. But what of the green worms and unkillable zombies plaguing the region, and what fell secret is locked in the keep's forlorn basement?The once-dwarven wizard Hehranna knows that her previous race, for all its pride and skill, is hampered and distracted by lesser concernsfamily, friendship, emotion. Once they join the Hive, they wont begrudge a few moments of pain in exchange for the industrious awakening she has to offer them. A D&D adventure for 5th-level characters.The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the citys hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. An Age of Worms Adventure Path adventure for 7th-level characters.The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. It will take more than skill with a blade to cut through the web of deceit and treachery that surrounds the Vampire Master of Waterdeep. Do you have what it takes to survive the Dungeon of the Crypt? A FORGOTTEN REALMS adventure for 13th-level characters.An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. A D&D adventure for 2nd-level characters.The hidden masters of the Ebon Triad have something special planned for the culmination of the Champions Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. To stop them, the PCs must explore the dark complex of the arenas master, and destroy his pet monster before its too late. An Age of Worms Adventure Path Adventure for 9th level characters.The High Hunt draws to a close deep beneath the noble villas of the North Ward, but bearding Waterdeeps vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeeps merchant houses. The third adventure in the Vampires of Waterdeep Campaign Arc, The Fireplace Level, is A FORGOTTEN REALMS adventure for 14th-level characters.The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A EBERRON adventure for 5th-level characters.The PCs return to Diamond Lake to consult with the sage Allustan, only to find the place in shambles after a visit from the black dragon Ilthane. Allustan himself is missing, and tracking him leads to an active gate within the Whispering Cairn. Can the PCs survive the fully-active true tomb of Icosiol, General of the Wind Dukes of Aaqa, and claim a fragment of the Rod of Seven Parts? An Age of Worms Adventure Path scenario for 11th-level characters.Faeruns Northlands have always been a dangerous frontier. The frozen woods and treacherous mountains are home to orcs, trolls, lycanthropes, and worse. When the Lady Alustriel brought the northern nations together, the Beastlord Malar could no longer watch as his wilderness was slowly civilized. The god chose his most worthy follower, anth-Malar, suffused him with divine essence, and tasked him with bringing devastation and chaos to all who defiled the wilderness. A FORGOTTEN REALMS adventure for 17th-level characters.The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle dont pay a ransom, Belig has promised them much worse will come with the next poison tide. A FORGOTTEN REALMS adventure for 1st-level characters.The fair Yayosei were the children of an ancient tribe and benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.Centuries ago, a despotic priest-king sacrificed his nation to fuel his ascension to divinity. He left legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the advent of the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden within may hold the keys for his defeat. An Age of Worms Adventure Path scenario for 13th-level characters.Aulbesmils silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters.At the end of the Hateful Wars, Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. A Greyhawk adventure for 12th-level characters.Prince Zeech cordially invites you to party with bandits, slavers, pirates, and a mysterious woman who may hold the key to preventing an apocalypse. An Age of Worms Adventure Path scenario for 15th-level charactersDanger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and its up to the PCs to put a stop to it. A D&D adventure for 4th-level PCs.Somethings not right with the hamlet of Verdinica. The locals are quiet and withdrawn, and seem strangely nervous about answering questions to outsiders. Why do they wear such thick clothing, even though the summer is so hot and muggy? And what sort of prisoner could make the strange, sloshing noises that are heard some nights coming from the gaol? A D&D adventure for 8th-level characters.Tilagos Island does not appear on most maps of the Nyr Dyv, yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1,500 years ago. The PCs must brave the mysterious island and locate this repository, itself a last resort against the Wormgods Return. An Age of Worms Adventure Path scenario for 16th-level characters.The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they cant live without him. A EBERRON adventure for 5th-level characters.The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragons spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead kings corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.Dragothas phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragothas dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.The dwarves have a problema tiefling-related problem. The tieflings raid under the shield of magical darkness, but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light, they might just survive. Unfortunately, theyll need to escort the herd of giant beetles through the Underdark first A D&D adventure for 3rd-level characters.Something vile has transformed a sleepy rural villagethe locals have become monsters, and the only survivors are insane. Can the PCs unravel the mystery before a troupe of insane bards plunge the heart of an unsuspecting city into the Far Realm? A D&D adventure for 9th-level characters.Dragothas phylactery has been destroyed or captured, yet the undead dragon still exists. If the PCs are to avert the age of worms, they must invade the heartland of Kyuss power, the Wormcrawl Fissure, and destroy one of the worlds most powerful dracoliches before the Wormgod awakens. An Age of Worms Adventure Path scenario for 19th-level characters.For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the brutal murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimsons will not rest quietly, and the local cult of Grazzt has plans for the coming monstrosity. A D&D adventure for 1st-level characters.Framed by the Covenant of the Knife and thrown in the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassins guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karls name, the Shadowmaster of the Covenant himself. A D&D adventure for 10th-level characters.Alhaster is in flames, choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a God, this New Age will be dark indeed. An Age of Worms Adventure Path scenario for 20th-level characters.An airship carrying vital secrets has gone down in the Starpeaks. Now the PCs must race a sinister necromancer through a labyrinth of treacherous canyons to retrieve the information before it falls into the wrong hands. But the dolgrims that currently live there have other ideas. An Eberron adventure for 4th-level characters.The denizens of a cursed temple that manifests only during the height of powerful storms are raiding the surrounding lands. What mysterious treasures and hideous dangers wait within the Temple of Celestial Winds? A D&D adventure for 10th-level characters.When an adventuring party fails to stop a shadowy ritual, itll take powerful heroes to step in to pick up the pieces and prevent the Gates of Oblivion from consuming the Material Plane. A D&D adventure for 18th-level characters.The village of Haven-Fara has a problemits been overrun with spiders that have been forced out of their nearby lair. Now the horrible arachnids have encased the village in webs. Yet could this spider problem be merely a symptom of something worse to come? A D&D adventure for 1st-level characters.Decades ago, the powerful wizard Tealpeck made a blood pact with the pit fiend Ibex. Now someone must find a way to undo this folly before Tealpecks lone descendant inherits a terrible fate. A D&D adventure for 6th-level characters.Lord Chauve-Souris gave up the adventuring life for that of a noble, yet something still haunts him from those early glory days. Rumors that hes actually a vampire have set the region on edge, and civil unrest now threatens a revolt that could devastate southern Impiltur. A Forgotten Realms adventure for 16th-level characters.In the back alleys and sewers, a wererat plots the overthrow of the humans he despises. A D&D adventure for 2nd-level characters.An opportunistic kenku threatens the Styes with a swarm of dangerous spiders, but his plans go horribly awry when the keepers of his stolen spiders come to collect. A D&D adventure for 10th-level characters.Brave the notorious traps and harrowing monsters of the Mud Sorcerers Tomb! Fully updated, this classic Dungeon D&D adventure is for 14th-level characters.The annual adventurers guild competition returns to the pages of Dungeon. A D&D adventure for all characer levels.Dungeons new 12-part Savage Tide Adventure Path begins here, as a new band of heroes confront exotic monsters, undead pirates, and a sinister guild of thieves on the cusp of unleashing a murderous coup. A Savage Tide Adventure Path scenario for 1st-level characters.Discover the streets and canals of the city of Sasserine in this backdrop article. Includes a four-panel poster map of the city of Sasserine.Explore a warren of snake-haunted caverns where magic itself has lost its way and the faithful of Shar lurk in every corner. A Forgotten Realms adventure for 9th-level characters.What deadly menaces and fantastic treasures await within the Greater Halls of Maure Castle? A D&D adventure for 17th-level characters."And the river shall bring forth frogs abundantly, which shall go up and come into thine house, and into thy bedchamber, and upon thy bed, and into the house of thy servants, and upon thy people, and into thine ovens, and into thy kneadingtroughs. And the frogs shall come up both on thee, and upon thy people, and upon all thy servants."Exodus 8:3-4A Savage Tide Adventure Path scenario for 3rd-level characters.Prestigious Graymalkin Academy, where the rich and fortunate go to learn the ways of magic, has fallen to the enemy! Can your PCs defeat its monstrous invaders? A D&D adventure for 9th-level characters.Its one thing when fire giants cause problems for civilization, but its another when the fire giants themselves have a problem that only adventurers can solve! A D&D adventure for 20th-level characters.Its time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread. A Savage Tide Adventure Path scenario for 5th-level characters.Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters.A missing dragon leads the PCs to a treasure vault hidden deep in the Elemental Plane of Fire, a vault operated by an insane beholder and its fanatical cultists. A D&D adventure for 18th-level characters.A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the abducted guests before they become the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.Shipwrecked on the Isle of Dread! Faced with a dangerous journey, the PCs must escort a ragged band of castaways through monster-infested wildlands in order to reach the safety promised by the colony of Farshore on the isles southern tip. A Savage Tide Adventure Path scenario for 7th-level characters.A nefarious druid plans to ruin a dwarven nations economy, but first he needs a legendary weapon in an ancient dwarven tomb. When the PCs infiltrate the tomb to recover the artifact, are they playing into their enemys hands? A D&D adventure for 16th-level characters.Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xendrik. An Eberron adventure for 5th-level characters.The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for 9th-level characters.When the PCs are called upon to investigate the theft of a strange artifact called the mask of diamond tears, they face a deadly adversary indeedthemselves! A D&D adventure for 13th-level characters.Deep in the Evermoors a plan to conquer the town of Nesm is forming, and the only person who can warn the town is about to be sacrificed to a slimy god. Can the PCs rescue the missing officer in time to save Nesm? A Forgotten Realms adventure for 4th-level characters.Ages ago, before the first savage tide struck the Isle of Dread, the ancient Olmans waged war against the aboleth city of Golismorga. When the PCs journey deep under the isle to find the source of the shadow pearls, they discover horrors almost beyond imagining in a haunted underground city perched on sanitys razored edge. A Savage Tide Adventure Path scenario for 11th-level characters.Matched against some of the most powerful, cunning, and ruthless races from across the planes in a battle of wits, its the PCs task to ensure that the wealth of ages does not fall into the wrong hands. But beware, for cunning wordplay is not the only way to win a debate. A D&D adventure for 18th-level characters.A bad of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters.A horrific drug has seized the population of the strange city of Exag, yet confronting its source only reveals the true extent of a dire new threat. Part one of the Seeds of Sehan campaign arc, this is a D&D adventure for 8th-level characters.Explore the ancient streets of Exag, a secluded city whose secrets and mysteries are among the oldest in history.The central mesa of the Isle of Dread is taboo to the locals, a place shrouded in mystery and cloaked in rumor. The time has come to confront the evil that dwells atop the islands savage crown. A Savage Tide Adventure Path scenario for 13th-level characters.What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison thats recently come under new management. A D&D adventure for 1st-level characters.Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. Those transformed by its power invariably seek the crypt, but what fell power draws them there? Part two of the Seeds of Sehan campaign arc, this is a D&D adventure for 9th-level characters.The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters.Home to murderous pirates, decadent druglords, merciless slavers, cannibalistic monks, and worse, the vile streets of Scuttlecove wait to claim their newest victims.A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? An Eberron adventure for 5th-level characters.Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc, this is a D&D adventure for 10th-level characters.In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. A Savage Tide Adventure Path scenario for 17th-level characters.Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburgs dark past and defeat a monster that cannot be killed? A D&D adventure for 4th-level characters.The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation. A Greyhawk adventure for 9th-level characters.The Prince of Demons hides a secret, one that could well be the key to stopping the savage tide. Yet the only one who knows this secret is imprisoned on one of the most notorious realms in the Abyss. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters.Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can your PCs put an end to this deathless war? A D&D adventure for 5th-level characters.The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles? A Forgotten Realms adventure for 8th-level characters.The time has come to draw your plans against the Prince of Demons! Travel to Hades, Arborea, and the depths of the Abyss to recruit allies from the eladrin court and the Abyssal realms of Shendilavri and Thanatos, and garner the support of Iggwilv, the Witch Queen herself! Yet will this unlikely alliance of demons and eladrin be enough to stop the savage tide? A Savage Tide Adventure Path scenario for 19th-level characters.The renegade magic-user Bargle is wanted, dead or alive. Rumor holds that he dwells in the bowels of a nearby abandoned keep, performing all sorts of foul sorcery. Only the truly brave, or perilously foolish, would dare to challenge Bargle in his own domain. A D&D adventure for 3rd-level characters.Terror grips the city of Sharn. A serial killer stalks the streets and catalogues his slaughter in the annals of the citys newspaper, to the delight and horror of its readers. To catch this elusive criminal, the PCs must match wits with an old adversary. Even beaten, scarred, and imprisoned, Viktor Saint-Demain is determined to have the final word. This sequel to issue #133s Chimes at Midnight is an Eberron adventure for 8th-level characters.The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. A Savage Tide Adventure Path scenario for 20th-level characters.

Overview of the IndexOverview of the Dungeon Magazine Adventure IndexThis index covers every D&D 3rd Edition adventure (3.0 & 3.5) published in Dungeon Magazine,from issue #82 onwards. It is updated whenever a new issue of Dungeon comes out, and youcan always download the latest version of the index from http://thentao.com/dungeonUsing the IndexThe short description for each adventure that appears in Dungeon's table of contents isattached as a Note in the cell containing the adventure's name.The index lists the level category into which each adventure falls: Low (1-5), Mid (6-12),High (13-20) or Epic (21+). As a rule of thumb, an adventure within a given level can bescaled to work for one or two levels higher or lower.Some adventures are closely tied to their setting, while others can be easily adapted to othersettings. This index doesn't draw that distinction, so remember that many adventures can beused in other settings (particularly Greyhawk adventures).Filtering the DataThe data in this index can be filtered by using the drop-down menus at the top of eachcolumn. For example, you can look for 1st level adventures by clicking on the arrow next to"Level," and selecting "1" from the list.The index supports multiple levels of filtering. Continuing the above example, if you thenwanted to find only 1st level adventures for the Forgotten Realms setting, after filtering the"Level" column you would filter the "Setting" column for "Forgotten Realms."About the IndexMy name is Martin Ralya (haiiro), and I created this index for use in my home campaigns, aswell as for publication on the web through my website, 3d6.org. I'm by no means the firstperson to index Dungeon adventures; I chose to build this index because I couldn't find oneonline that did exactly what I needed it to do.And my name is Jim Seymour. I took Martin's index (which stopped at issue 126) andupdated it with the newer issues. I also added the Page Number, Sub-Type, and Authorcolumns.FeedbackFor comments about this version of the index, please use the following URL:http://thentao.com/dungeonFor information/comments about the original version of the index, start here:http://3d6.org/AcknowledgmentsThe idea of using AutoFilter to create drop-down menus for each column of data came fromthe index of Dungeon adventures found on the World of Mythosa website, www.mythosa.net.Legal Info3d6.org is copyright 2003-2005 by Martin Ralya. All rights reserved.Dungeons & Dragons and all related terms are the property of Wizards of the Coast. DungeonMagazine and all related terms are the property of Paizo Publishing. The use of these terms inthis index is not intended as a challenge to these copyrights, or to the rights of their holders.3d6.org is a non-profit site, and this index is presented free of charge as a utility for fans ofDungeons & Dragons and the adventures in Dungeon Magazine.

can always download the latest version of the index from http://thentao.com/dungeonhttp://thentao.com/dungeonhttp://3d6.org/