Dungeon Escape

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    Dungeon EscapeTM

    Copyright Fuller Flippers LLC. All rights reserved.

    This document is provided for the private use of our customer.

    Resale or unauthorized distribution of this document is prohibited.

    Dungeon Escape was the inspiration for the highly successful QUEST CARDS game series;additional resources can be found at www.QuestCards.us

    Dungeon Escape is a clever adventure game involving luck, memorization, and strategy.

    Number of players: 1 to 8Ages: 8 and upAverage time: 30 minutesGoal: Escape the dungeon alive while collecting the most treasure.

    Equipment Required

    1 deck of playing cards2 dice (six-sided)score pad or a die for each player to keep track of health points

    Set-up

    A deck of cards represents obstacles and rewards found in the dungeon:

    REPRESENTATION CARD TYPEevil monsters 2-5healing potion 6deadly traps 7-10

    Fighter character Jack/Queen of HeartsWizard character Jack/Queen of DiamondsRogue character Jack/Queen of SpadesCleric character Jack/Queen of Clubstreasure non-character Jack/Queendouble treasure Kingrandom treasure Jokerdead end Ace

    A. Decide which player goes firstEach player rolls the dice to see who takes the first turn and who chooses the first character. Theplayer who rolls highest will take the first turn. Player turns proceed clockwise.

    B. Pick charactersThe player who takes the first turn, chooses their character first. Then the other players choosetheir character in clockwise order. Each type of character has a special ability when a 1 is rolledon any die:Fighter instantly defeat the monsterWizard reroll with a +2 bonus*Rogue instantly defeat the trapCleric increase health by one point (to a maximum of six)

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    Players use their character cards as markers on the gameboard. Each character starts with six healthpoints. When a player loses all of their health points, then they are immediately out of the game.

    *When the Wizardrerolls, the player simply rolls again, and adds +2 to the result. The playermust take the consequences of the reroll even if the reroll has a 1 on a die. The Wizardmay notreroll twice in a row.

    C. Set up the gameboardShuffle and place the remaining deck of cards (minus each players character) face-down in a 5x7square with a card missing in the middle space as shown in Figure 1. Place the additional cardsface-down in the discard pile.

    CCCCCCCCCCCCCCCCC CCC discardCCCCCCC pileCCCCCCCFigure 1. Illustration of gameboard set-up where C is a card occupying a game space.

    Each player places their character card in the empty, center space to start the game.

    Player turn

    Each player (in turn) will move his character card to an adjacent game space. Players may not movediagonally. If a face-down card is in the space, then that space is occupied. Otherwise, the space isempty. (Instead of moving, a player may elect to skip their turn, use a potion, or leave the dungeonwhen at a corner space.)

    A. Moving to an empty spaceThe player places their character card in the adjacent empty space and ends their turn. Multipleplayers are allowed to be on the same empty space.

    B. Attempting to move to an occupied spaceTurn the card face-up to reveal to all players what obstacle or reward occupies that space.

    1. Revealing a dead-end(Ace)If a player encounters a dead-end, then they simply place it face-down and end their turn. Aplayer cannot move to a space occupied by a dead-end.

    2. Revealing treasure (Jack/Queen/King/Joker)If a player finds treasure, then they collect this card by removing it from the gameboard.Congratulations! This space is now empty. The player moves their character card to thisspace and ends their turn.

    3. Revealing a healing potion (6)If a player finds a healing potion, then they collect this card by removing it from thegameboard. This space is now empty. The player moves their character card to this spaceand ends their turn.

    4. Revealing an evil monster (2-5)A monsters health is equal to its card number, and a monster is defeated when this healthreaches zero. After revealing a monster, immediately roll one die, if the result is greater than

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    the monsters card number, then reduce the monsters health by one point. If the result isnot greater than the monsters card number, then the player loses one health point.

    5. Revealing a deadly trap (7-10)The player must immediately roll two dice, if the result is greater than the traps number,then the trap is defeated. If the result is not greater than the traps number, then the player

    loses one health point.

    C. Defeating a trap or monsterIf a player defeats the trap or monster, then remove it from the gameboard. Congratulations! Thisspace is now empty; and the player moves their character card to this space.

    D. Retreating or advancingIf a player has not yet defeated the trap or monster, then they may choose to retreat or advance.When a player chooses to retreat, they simply return the card to a face-down position and end theirturn with their character card remaining in their original space on the game board. Otherwise, aplayer may elect to advance by rolling again and facing the consequences. A player may continueadvancing (rolling again) until they either defeat the trap or monster; lose all of their health; orchoose to retreat.

    E. Using a healing potionIf a player has collected a potion, they may choose to use it during their turn instead of moving. Touse a potion, the player rolls a die and adds the result to their health. A players health can never begreater than six total points and extra health is wasted. The player discards the used potion andends their turn.

    F. Leaving the dungeonA player who has successfully moved their character card to the corner of the gameboard may leavethe dungeon on their turn. A player that leaves the dungeon retains all treasure accumulated and hasescaped alive. Remove their character card from the gameboard. The other players continueplaying while the player who has left the dungeon simply skips their turn.

    Winning the Game

    The game ends when all players have either left the dungeon or died by losing all of their healthpoints. The winner is the player who successfully left the dungeon with the most treasure. Todetermine who has the most treasure use the following point system.Jack/Queen 1 treasure pointKing 2 treasure pointsJoker 1-6 treasure points*

    *For each Joker, roll two dice and take the lower number rolled as the treasure points it is worth.Only determine a Jokers value at the end of the game.

    Alternate Rules

    A. Different sized gameboardsThere are other options for gameboard layouts than 5x7, and the largest possible gameboard is 7x7.In addition, different starts and exits for the gameboard can create fun variations.

    B. Dangerous retreats

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    As an alternate rule, a player cannot retreat freely, but must roll. If the result is less than the cardnumber of the creature or monster, then the retreat is successful, but the player loses a health point.

    C. Legendary itemsIf a character finds a 6 card that matches their suit, then it is not a healing potion. Rather, it is alegendary item. When a player possesses a legendary item, then their characters ability activates

    on a roll of 1 or 2 on any die.

    D. Other charactersHere is a sample of other character types that could be fun. Try making up your own.

    Dwarf A roll of 1 against a monster does one point of damage. A roll of 1 against atrap prevents the Dwarf from losing a health point.

    Elf A roll of 1 against a monster does one point of damage. A roll of 1 against atrap allows a reroll with a +1 bonus

    Crusader The player instantly destroys a creature or hazard that matches the characters suitwhen its revealed.

    Scout The player may look at one adjacent card before choosing where to move, withoutrevealing the card to other players. The player may look at two cards if possessing alegendary item.

    If you like Dungeon Escape, then be looking for Quest Cards, by Fuller Flippers, LLC. (comingSummer 2004.) Quest Cards will feature expandable adventures with exciting themes andchallenging objectives; over 70 dynamic characters; character level advancement; and a horde ofmagical items. Quest Cards: the adventure never ends.