Druid A

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    Fury Druid guideThis Guide is going to cover a Fury based melee druid

    Section 1: Character OverlayThis character utilizes the skills: Werewolf, Lycanthropy, Fury, and Oak Sage.

    -It is a melee attack based character.

    -This Character is effective against: All Sorceresses, Necromancers, Wind Druids, Zealers, WW barbs, Trappers, WW sins, ect.-This Characters Weaknesses are: Hammerdins, Smiters.-From Personal Experience this Build is extremely tough and is also a very rarebuild to see in and PvP form.

    Section 2: GearThis section is going to cover the gear needed to truly be universally effectiveagainst all classes in pure PvP form.

    Helm: Jalals mane (socketed with a Shael Rune)

    Armor: Fortitude Archon Plate (Much more effective than enigma)

    Belt: Verdungos' Hearty Cord (obvious choice)

    Gloves: Dracul's Grasp (the Open Wounds and Life Tap is huge in this build)

    Weapon: Botd Berzerker Axe (Although there are many more weapon choices outsideof Botd, This choice maximizes the builds Increased attack Speed and Pure Physical Damage)

    Sheild: Storm Sheild (best possible PvP chioce...suggested socket: eld rune)

    Ring 1: Angelic Halo (wait for it...)

    Ring 2: Ravenfrost (the added dex and cannot be frozen is a must)

    Amulet: Angelic Wings (Coupled with angelic halo, the added Attack Rating and Lifeis the best option available)

    Switch- Weapon: Cta Flail (or any low lvl requirement) Sheild: Spirit Monarch (or lidless)

    Charms: 2x Shape Shifting grand charms with 12 faster hit recovery

    1x 5 resist all - 5% faster Hit Recovery small charm9x 5 resist all - 10-20 life small charm21x 3/20/20 small charms

    With this set-up at lvls 85-90 you will have the following Stats:*7000 - 9600 Hit Points*7000 - 7500 Max Damage*75 base resists and 40-65 stacked resists (stacked resists are all resist overthe 75 resist Break Point....these stacked resists basically reduces the amountof elemental damage done: For Example - If you have 40 stacked resists, that is-40% damage that element does to you....more effective than absorb....and coupled WITH absorb becomes very hard to kill)*86% Faster Hit Recovery (this gives the build the fasted hit recovery of all ch

    aracters in the game)*50% Damage Reduction (so very important for any melee character....only 50% cause anymore is mute because of a 50% cap)

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    Section 3: SkillsThis Section will explain the skills needed and how to use them in battle.These Skills can be Reached at level 85 and beyond.

    Shape Shifting Skill Tree

    Werewolf - 20 Points (maxed)Lycanthropy - 20 points (maxed)Fury - 20 points (maxed)Rabies - 1 point (pre-req)Feral Rage - 1 point (pre-req)

    Summoning Skill TreeOak Sage - 20 points (maxed)

    Elemental Skill TreeCyclone Armor - Rest of your points go hereTwister - 1 point (pre-req)

    Tornado - 1 point (pre-req)Artic Blast - 1 point (pre-req)Hurricane - 1 point (pre-req)

    Section 4: Stat Point PlacementAlthough these specific numbers reflect this build at lvl 90...only the amount of vitality differs after lvl 75.Also...the final totals are based on you having a Druid Torch and Anni with 20 to attributes...adjust the totals to the stats on your Torch and Anni respectively.

    -Strenght: Base - 15 Added Strength - 54 Total Strength: 69

    -Dexterity: Base - 20 Added Dexterity - 34 (or 150 for max block) Total: 54 (or170 for max block)-Vitality: the rest of your stat points go here-Energy - None (if you ever read any guide before this looks familiar)

    Section 5: PvP StrategiesThis section will cover the effective strategies when dueling.

    *Casters (Sorceresses, Necromances, Wind Druids, Trappers, Bowzons)-The best approach against casters is to circle there ranged attacks in a spiralmotion allowing you to advoid massive damage and get closer in the process. Only a few sucessful hits is needed to kill most casters.-The addition of absorb is useful but also considered BM (bad mannered in PvP form)

    *WW barbs (sword/sheild and Dualies)-Although your defense is naturally much lower than theirs....your Attack Ratting and Hit Points Tower over any WW barb.-ONLY WALK...in all melee situations: When you run your defense automatically drops to zero...increasing your chance to be hit greatly)-Don't chase a WW: What I mean by this is, when a Barbarian is WWing away from you don't chase it and try to hit it....this will greatly increase your chance ofbeing hit. Let them WW over you and attack. Hold Shift to stop yourself from chasing.

    *Zealers and Other Melee based druids-A druids hit points, FHR, and damage is enough to trump any zealer one on one.

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