4
© Copyright Mantic Games, 2013. Permission granted to photocopy these reference sheets for personal use. MVPs Name Position Move Strength Speed Skill Armour Plays for Min. Cost (mc) Notes Buzzcut Guard 6 2+ 4+ 5+ 4+ Anyone 11 Grizzled, Can’t Feel a Thing Number 88 Jack 8 4+ 2+ 4+ 4+ Anyone 8 Mind Like Water, Jump John Doe Guard 4 3+ 4+ 5+ 4+ Anyone (except Orx and Goblins) 8 Gotcha! Reek Rolat Guard 5 3+ 3+ 6+ 4+ Veer-myn 9 Can’t Feel a Thing “Lucky” Logan Jack 6 4+ 3+ 3+ 4+ Genetically pure humans only 8 Really Lucky Slippery Joe Striker 5 5+ 3+ 4+ 5+ Orx and Goblins only 7 A Safe Pair of Hands, Jump, Roll Gorim Ironstone Striker 5 3+ 4+ 4+ 5+ Forge Fathers only 8 Grizzled, Steady The Enforcer Guard 7 3+ 3+ 4+ 4+ Anyone 10 Jump. Backflip Season One Name Position Move Strength Speed Skill Armour Plays for Min. Cost (mc) Notes Anne-Marie Helder Guard/ Striker 5 3+ 4+ 5+ 4+ Anyone 9 Grizzled, Prime Donna*, Does This Hurt? DBR7-“Firewall” Keeper 5 3+ 5+ 4+ 3+ Anyone 10 Lucky, Steady Ludwig Jack 6 4+ 3+ 4+ 4+ Z’zor only 10 Can’t Feel a Thing, Slide, Jump Mee-kel Judwan Striker 6 5+ 3+ 3+ 5+ Judwan only 12 Pacifist, Long Arms, Misdirect, 360 Vision, Can’t Feel a Thing Nightshade Striker 6 4+ 3+ 4+ 5+ Anyone (except Asterians) 8 Dirty Tricks Rico van Dien Striker 6 4+ 4+ 3+ 5+ All 12 Jump, Show Off Wildcard Jack 6 4+ 3+ 4+ 4+ Genetically pure humans or Asterians 9 Even the Odds, Slide Wyn Greth’zki Striker 5 5+ 4+ 3+ 5+ Robots only 11 Duck & Weave, Alert Yurik Yurikson Guard 4 3+ 5+ 4+ 4+ Anyone (except Orx and Goblins) 11 Steady, Can’t Feel a Thing, Quick Recovery, 360 Vision Season Two Name Position Move Strength Speed Skill Armour Plays for Min. Cost (mc) Notes Mellisandra Jack 5 4+ 3+ 4+ 4+ Anyone 10 Stretch, Slide, Taking a Dive The Praetorian Striker 6 4+ 4+ 3+ 5+ Anyone 11 A Safe Pair of Hands, Can’t Feel a Thing Riller Jack 5 4+ 3+ 4+ 4+ Anyone 10 It Wasn’t Me, Dirty Tricks, Show Off Season Three

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paginas de referencia rápida para las temporadas 1,2 y 3 del juego.En inglés y PDF

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  • Copyright Mantic Games, 2013. Permission granted to photocopy these reference sheets for personal use.

    MV

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    Buzzcut Guard 6 2+ 4+ 5+ 4+ Anyone 11Grizzled, Cant Feel a Thing

    Number 88 Jack 8 4+ 2+ 4+ 4+ Anyone 8 Mind Like Water, Jump

    John Doe Guard 4 3+ 4+ 5+ 4+Anyone (except

    Orx and Goblins)8 Gotcha!

    Reek Rolat Guard 5 3+ 3+ 6+ 4+ Veer-myn 9 Cant Feel a Thing

    Lucky Logan Jack 6 4+ 3+ 3+ 4+Genetically

    pure humans only8 Really Lucky

    Slippery Joe Striker 5 5+ 3+ 4+ 5+ Orx and Goblins only 7A Safe Pair of Hands, Jump, Roll

    Gorim Ironstone Striker 5 3+ 4+ 4+ 5+ Forge Fathers only 8 Grizzled, Steady

    The Enforcer Guard 7 3+ 3+ 4+ 4+ Anyone 10 Jump. Backflip

    Season One

    Nam

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    Anne-Marie HelderGuard/Striker

    5 3+ 4+ 5+ 4+ Anyone 9Grizzled, Prime Donna*, Does This Hurt?

    DBR7-Firewall Keeper 5 3+ 5+ 4+ 3+ Anyone 10 Lucky, Steady

    Ludwig Jack 6 4+ 3+ 4+ 4+ Zzor only 10 Cant Feel a Thing, Slide, Jump

    Mee-kel Judwan Striker 6 5+ 3+ 3+ 5+ Judwan only 12Pacifist, Long Arms, Misdirect, 360 Vision, Cant Feel a Thing

    Nightshade Striker 6 4+ 3+ 4+ 5+Anyone

    (except Asterians)8 Dirty Tricks

    Rico van Dien Striker 6 4+ 4+ 3+ 5+ All 12 Jump, Show Off

    Wildcard Jack 6 4+ 3+ 4+ 4+Genetically pure

    humans or Asterians9 Even the Odds, Slide

    Wyn Grethzki Striker 5 5+ 4+ 3+ 5+ Robots only 11 Duck & Weave, Alert

    Yurik Yurikson Guard 4 3+ 5+ 4+ 4+Anyone (except

    Orx and Goblins)11

    Steady, Cant Feel a Thing, Quick Recovery, 360 Vision

    Season Two

    Nam

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    Mellisandra Jack 5 4+ 3+ 4+ 4+ Anyone 10 Stretch, Slide, Taking a Dive

    The Praetorian Striker 6 4+ 4+ 3+ 5+ Anyone 11A Safe Pair of Hands, Cant Feel a Thing

    Riller Jack 5 4+ 3+ 4+ 4+ Anyone 10It Wasnt Me, Dirty Tricks, Show Off

    Season Three

  • Tea

    ms

    Team

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    Trontek 29ers Humans

    Guard 5 4+ 4+ 4+ 4+ x2 101x Dice

    2x CardsJack 5 4+ 4+ 4+ 4+ x3 8

    Striker 5 4+ 4+ 4+ 5+ x3 10

    Greenmoon Smackers Orx/Goblins

    Guard 5 3+ 4+ 5+ 4+ x3 13 1x Dice 1x CardJack 5 5+ 3+ 4+ 4+ x5 9

    Skittersneak Stealers Veer-myn

    Guard 6 4+ 3+ 5+ 4+ x2 12 0x Dice 1x CardStriker 6 4+ 3+ 5+ 5+ X6 11

    Midgard Delvers Forge Fathers

    Guard 4 3+ 5+ 4+ 4+ x3 13 Steady1x Dice 1x Card

    Jack 4 3+ 5+ 4+ 4+ x3 9

    Striker 4 3+ 5+ 4+ 5+ x2 9

    Team

    Posi

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    (mc)

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    Star

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    Chromium Chargers Robots

    Guard 5 3+ 5+ 4+ 4+ x0 - Quick Change Artist1x Dice 1x Card

    Jack 6 4+ 4+ 4+ 4+ x6 14 Quick Change Artist

    Striker 5 5+ 3+ 4+ 5+ x0 - Quick Change Artist

    Locust City Chiefs Zzor

    Guard 5 3+ 4+ 5+ 4+ x1 17Cant Feel a Thing, Steady 1x Dice

    1x CardJack 5 4+ 4+ 4+ 4+ x5 9 Cant Feel a Thing, Slide

    Striker 6 4+ 4+ 5+ 5+ x2 11 Cant Feel a Thing

    Pelgar Mystics Judwan

    Striker 6 5+ 4+ 4+ 5+ x6 15Pacifist, Long Arms, Misdirect

    0x Dice 1x Card

    Void Sirens Humans

    Guard 5 4+ 4+ 4+ 4+ x1 104x Dice

    0x CardsJack 5 4+ 4+ 4+ 4+ x4 9 Running Interference

    Striker 5 4+ 4+ 4+ 5+ x3 10

    Team

    Posi

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    Star

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    Shan-Meeg Starhawks Asterians

    Guard 6 5+ 3+ 4+ 4+ x1 10 Dirty Tricks 0x Dice 0x Cards

    Def. Coach

    Jack 6 5+ 3+ 4+ 4+ x3 10 Fragile, Taking a Dive

    Striker 6 5+ 3+ 4+ 5+ x4 13 Fragile

    Kalimarin Ancients Nameless

    Guard (Sticky)

    4 4+ 4+ 5+ 4+ x2 9 Gotcha!

    0x Dice 0x Cards

    Guard (Hard)

    5 3+ 5+ 4+ 4+ x2 15Cant Feel a Thing, Steady

    Striker 6 4+ 4+ 4+ 5+ x4 13 A Safe Pair of Hands

    Ukomo Avalanchers Teratons

    Guard 5 3+ 5+ 4+ 4+ x4 15 Teleport 0x Dice 0x CardJack 5 3+ 5+ 4+ 4+ x4 10 Teleport

    Koeputki Kolossals Zees

    Jack 5 5+ 3+ 5+ 4+ x10 9

    It Wasnt Me, Runaround 0x Dice

    1x CardMonkey Business

    Season One

    Season Two

    Season Three

    MV

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    Big Mech GIANT-Jack 5 3+ 4+ 4+ 4+ Anyone 19Show Off, Threatening, Cant Feel a Thing

    Alpha Simian GIANT-Jack 5 3+ 4+ 4+ 4+ Anyone 20Show Off, Threatening, Slide, Stretch

    Nameless Spawn GIANT-Guard 5 4+ 3+ 5+ 4+ Anyone 21 Threatening, Gotcha!

    Barricade GIANT-Guard 6 4+ 3+ 5+ 4+ Anyone 18Threatening, Stretch, Comin Through!

    Dozer GIANT-Guard 4 3+ 5+ 4+ 4+ Anyone 19 Threatening, Teleport

    360 Vision (Any)Everywhere counts as the players front arc. Player has 6 Threat Hexes.

    Mind Like Water (Any)Always responds to a Slam with a Slamback rolling the same number of dice with the same target success scores as the Slamming player.

    Alert (Any)May immediately choose to turn to face any player moving into an adjacent hex.

    Misdirect (Striker of Jack)Can perform the Feint action. See page 15 of Season 2 Rulebook.

    A Safe Pair of Hands (Striker or Jack)+1 dice to catch inaccurate passes.

    Pacifist (Any)Cannot Slam, Slamback, Sucker Punch, Stomp or Throw the ball at another player.

    Backflip (Any)Automatic double when standing up.

    Prima Donna (Guard)Roll 1 dice at the start of the match. On a 1 the player becomes a Striker for the game. See page 28 of Season 2 Rulebook.

    Cant Feel a Thing (Any)1 automatic success for Armour checks.

    Quick Change Artist (Any Robot Player)Start the game as a Jack. Can perform a Transform action. See pages 14 and 29 of Season 2 Rulebook.

    Comin Through! (Any)+1 dice on attempts to Brush Aside.

    Quick Recovery (Any)Treat 1-3 damage on the player as 1 only. 4 or more damage is still dead as normal.

    Dirty Tricks (Any)Once per game, call Foul! On any opposing player on the pitch and make a normal Ref check against that player.

    Really Lucky (Any)Re-roll one dice once per Action for any normal test.

    Does This Hurt? (Guard or Jack)Treat Stomp as a Slam (still counts as Stomp though).

    Roll (Striker or Jack)Treats a winning Dodge as a double win against Stomps.

    Duck & Weave (Any)+1 dice for any Dodge

    Runaround (Any)A token buys a Run action for two players with this ability. They must take their actions immediately one after the other.

    Even the Odds (Jack)As per Running Interference but can only be used if the players team is losing. Can also be used once per Rush.

    Running Interference (Guard or Jack)Once per match see page 42 of Core Rulebook.

    Fragile (Any)The player counts as rolling 1 less success on each Armour check. Work out the check as normal and then reduce the final total of successes by 1, to a minimum of zero.

    Show Off (Striker or Jack)1 less dice for Strike attempts but will always count as Showboating if the Strike is a success.

    Gotcha! (Any)-1 penalties for Threat Hexes count as -2. Evading players that fail do not move and their action ends. The maximum penalty for is -3 if at least one of the players causing the penalty has this ability.

    Slide (Jack)May Dash as part of any action allowing the player to move at least 1 hex.

    Grizzled (Any)-1 dice for opponents Slams.

    Steady (Guard or Jack)Cannot be knocked down by a Slam. Is still pushed back and may still have to take Armour checks.

    It Wasnt Me (Any)Affects the way Fouls work. See page 28 of Season 3 Rulebook.

    Stretch (Any)+1 dice on attempts to Dash.

    Jump (Striker or Jack)2 hex move and requires Speed Test (123). Can be part of a Run or Sprint. See page 63 of Core Rulebook.

    Taking a Dive (Striker or Jack)See page 29 of Season 3 Rulebook.

    Keeper (Guard)3+ Armour and DB Glove. Can pick up and Throw at -1. Can Punt which will end the Rush. See page 64 of Core Rulebook.

    Teleport (Any Teraton Player)See page 31 of Season 3 Rulebook.

    Long Arms (Any Judwan Player)Longer throwing range (4, 8, 12) but cannot score bonus points. See page 27 of Season 2 Rulebook).

    Threatening (Any)The players Threat Hexes always modify a test (up to the maximum for that test) if the modifier is listed at all.

    Lucky (Any)Re-roll one dice once per Rush for any normal test.

  • Gia

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