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paginas de referencia rápida para las temporadas 1,2 y 3 del juego.En inglés y PDF
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Copyright Mantic Games, 2013. Permission granted to photocopy these reference sheets for personal use.
MV
Ps
Nam
e
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Pla
ys fo
r
Min
. Cos
t (m
c)
Not
es
Buzzcut Guard 6 2+ 4+ 5+ 4+ Anyone 11Grizzled, Cant Feel a Thing
Number 88 Jack 8 4+ 2+ 4+ 4+ Anyone 8 Mind Like Water, Jump
John Doe Guard 4 3+ 4+ 5+ 4+Anyone (except
Orx and Goblins)8 Gotcha!
Reek Rolat Guard 5 3+ 3+ 6+ 4+ Veer-myn 9 Cant Feel a Thing
Lucky Logan Jack 6 4+ 3+ 3+ 4+Genetically
pure humans only8 Really Lucky
Slippery Joe Striker 5 5+ 3+ 4+ 5+ Orx and Goblins only 7A Safe Pair of Hands, Jump, Roll
Gorim Ironstone Striker 5 3+ 4+ 4+ 5+ Forge Fathers only 8 Grizzled, Steady
The Enforcer Guard 7 3+ 3+ 4+ 4+ Anyone 10 Jump. Backflip
Season One
Nam
e
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Pla
ys fo
r
Min
. Cos
t (m
c)
Not
es
Anne-Marie HelderGuard/Striker
5 3+ 4+ 5+ 4+ Anyone 9Grizzled, Prime Donna*, Does This Hurt?
DBR7-Firewall Keeper 5 3+ 5+ 4+ 3+ Anyone 10 Lucky, Steady
Ludwig Jack 6 4+ 3+ 4+ 4+ Zzor only 10 Cant Feel a Thing, Slide, Jump
Mee-kel Judwan Striker 6 5+ 3+ 3+ 5+ Judwan only 12Pacifist, Long Arms, Misdirect, 360 Vision, Cant Feel a Thing
Nightshade Striker 6 4+ 3+ 4+ 5+Anyone
(except Asterians)8 Dirty Tricks
Rico van Dien Striker 6 4+ 4+ 3+ 5+ All 12 Jump, Show Off
Wildcard Jack 6 4+ 3+ 4+ 4+Genetically pure
humans or Asterians9 Even the Odds, Slide
Wyn Grethzki Striker 5 5+ 4+ 3+ 5+ Robots only 11 Duck & Weave, Alert
Yurik Yurikson Guard 4 3+ 5+ 4+ 4+Anyone (except
Orx and Goblins)11
Steady, Cant Feel a Thing, Quick Recovery, 360 Vision
Season Two
Nam
e
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Pla
ys fo
r
Min
. Cos
t (m
c)
Not
es
Mellisandra Jack 5 4+ 3+ 4+ 4+ Anyone 10 Stretch, Slide, Taking a Dive
The Praetorian Striker 6 4+ 4+ 3+ 5+ Anyone 11A Safe Pair of Hands, Cant Feel a Thing
Riller Jack 5 4+ 3+ 4+ 4+ Anyone 10It Wasnt Me, Dirty Tricks, Show Off
Season Three
Tea
ms
Team
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Star
ting
Te
am
Bas
ic C
ost
(mc)
Not
es
Star
ting
A
sset
s
Trontek 29ers Humans
Guard 5 4+ 4+ 4+ 4+ x2 101x Dice
2x CardsJack 5 4+ 4+ 4+ 4+ x3 8
Striker 5 4+ 4+ 4+ 5+ x3 10
Greenmoon Smackers Orx/Goblins
Guard 5 3+ 4+ 5+ 4+ x3 13 1x Dice 1x CardJack 5 5+ 3+ 4+ 4+ x5 9
Skittersneak Stealers Veer-myn
Guard 6 4+ 3+ 5+ 4+ x2 12 0x Dice 1x CardStriker 6 4+ 3+ 5+ 5+ X6 11
Midgard Delvers Forge Fathers
Guard 4 3+ 5+ 4+ 4+ x3 13 Steady1x Dice 1x Card
Jack 4 3+ 5+ 4+ 4+ x3 9
Striker 4 3+ 5+ 4+ 5+ x2 9
Team
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Star
ting
Te
am
Bas
ic C
ost
(mc)
Not
es
Star
ting
A
sset
s
Chromium Chargers Robots
Guard 5 3+ 5+ 4+ 4+ x0 - Quick Change Artist1x Dice 1x Card
Jack 6 4+ 4+ 4+ 4+ x6 14 Quick Change Artist
Striker 5 5+ 3+ 4+ 5+ x0 - Quick Change Artist
Locust City Chiefs Zzor
Guard 5 3+ 4+ 5+ 4+ x1 17Cant Feel a Thing, Steady 1x Dice
1x CardJack 5 4+ 4+ 4+ 4+ x5 9 Cant Feel a Thing, Slide
Striker 6 4+ 4+ 5+ 5+ x2 11 Cant Feel a Thing
Pelgar Mystics Judwan
Striker 6 5+ 4+ 4+ 5+ x6 15Pacifist, Long Arms, Misdirect
0x Dice 1x Card
Void Sirens Humans
Guard 5 4+ 4+ 4+ 4+ x1 104x Dice
0x CardsJack 5 4+ 4+ 4+ 4+ x4 9 Running Interference
Striker 5 4+ 4+ 4+ 5+ x3 10
Team
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Star
ting
Te
am
Bas
ic C
ost
(mc)
Not
es
Star
ting
A
sset
s
Shan-Meeg Starhawks Asterians
Guard 6 5+ 3+ 4+ 4+ x1 10 Dirty Tricks 0x Dice 0x Cards
Def. Coach
Jack 6 5+ 3+ 4+ 4+ x3 10 Fragile, Taking a Dive
Striker 6 5+ 3+ 4+ 5+ x4 13 Fragile
Kalimarin Ancients Nameless
Guard (Sticky)
4 4+ 4+ 5+ 4+ x2 9 Gotcha!
0x Dice 0x Cards
Guard (Hard)
5 3+ 5+ 4+ 4+ x2 15Cant Feel a Thing, Steady
Striker 6 4+ 4+ 4+ 5+ x4 13 A Safe Pair of Hands
Ukomo Avalanchers Teratons
Guard 5 3+ 5+ 4+ 4+ x4 15 Teleport 0x Dice 0x CardJack 5 3+ 5+ 4+ 4+ x4 10 Teleport
Koeputki Kolossals Zees
Jack 5 5+ 3+ 5+ 4+ x10 9
It Wasnt Me, Runaround 0x Dice
1x CardMonkey Business
Season One
Season Two
Season Three
MV
Ps
Gia
nt
sA
bil
itie
s
Nam
e
Posi
tion
Mov
e
Stre
ngth
Spee
d
Skill
Arm
our
Pla
ys fo
r
Min
. Cos
t (m
c)
Not
es
Big Mech GIANT-Jack 5 3+ 4+ 4+ 4+ Anyone 19Show Off, Threatening, Cant Feel a Thing
Alpha Simian GIANT-Jack 5 3+ 4+ 4+ 4+ Anyone 20Show Off, Threatening, Slide, Stretch
Nameless Spawn GIANT-Guard 5 4+ 3+ 5+ 4+ Anyone 21 Threatening, Gotcha!
Barricade GIANT-Guard 6 4+ 3+ 5+ 4+ Anyone 18Threatening, Stretch, Comin Through!
Dozer GIANT-Guard 4 3+ 5+ 4+ 4+ Anyone 19 Threatening, Teleport
360 Vision (Any)Everywhere counts as the players front arc. Player has 6 Threat Hexes.
Mind Like Water (Any)Always responds to a Slam with a Slamback rolling the same number of dice with the same target success scores as the Slamming player.
Alert (Any)May immediately choose to turn to face any player moving into an adjacent hex.
Misdirect (Striker of Jack)Can perform the Feint action. See page 15 of Season 2 Rulebook.
A Safe Pair of Hands (Striker or Jack)+1 dice to catch inaccurate passes.
Pacifist (Any)Cannot Slam, Slamback, Sucker Punch, Stomp or Throw the ball at another player.
Backflip (Any)Automatic double when standing up.
Prima Donna (Guard)Roll 1 dice at the start of the match. On a 1 the player becomes a Striker for the game. See page 28 of Season 2 Rulebook.
Cant Feel a Thing (Any)1 automatic success for Armour checks.
Quick Change Artist (Any Robot Player)Start the game as a Jack. Can perform a Transform action. See pages 14 and 29 of Season 2 Rulebook.
Comin Through! (Any)+1 dice on attempts to Brush Aside.
Quick Recovery (Any)Treat 1-3 damage on the player as 1 only. 4 or more damage is still dead as normal.
Dirty Tricks (Any)Once per game, call Foul! On any opposing player on the pitch and make a normal Ref check against that player.
Really Lucky (Any)Re-roll one dice once per Action for any normal test.
Does This Hurt? (Guard or Jack)Treat Stomp as a Slam (still counts as Stomp though).
Roll (Striker or Jack)Treats a winning Dodge as a double win against Stomps.
Duck & Weave (Any)+1 dice for any Dodge
Runaround (Any)A token buys a Run action for two players with this ability. They must take their actions immediately one after the other.
Even the Odds (Jack)As per Running Interference but can only be used if the players team is losing. Can also be used once per Rush.
Running Interference (Guard or Jack)Once per match see page 42 of Core Rulebook.
Fragile (Any)The player counts as rolling 1 less success on each Armour check. Work out the check as normal and then reduce the final total of successes by 1, to a minimum of zero.
Show Off (Striker or Jack)1 less dice for Strike attempts but will always count as Showboating if the Strike is a success.
Gotcha! (Any)-1 penalties for Threat Hexes count as -2. Evading players that fail do not move and their action ends. The maximum penalty for is -3 if at least one of the players causing the penalty has this ability.
Slide (Jack)May Dash as part of any action allowing the player to move at least 1 hex.
Grizzled (Any)-1 dice for opponents Slams.
Steady (Guard or Jack)Cannot be knocked down by a Slam. Is still pushed back and may still have to take Armour checks.
It Wasnt Me (Any)Affects the way Fouls work. See page 28 of Season 3 Rulebook.
Stretch (Any)+1 dice on attempts to Dash.
Jump (Striker or Jack)2 hex move and requires Speed Test (123). Can be part of a Run or Sprint. See page 63 of Core Rulebook.
Taking a Dive (Striker or Jack)See page 29 of Season 3 Rulebook.
Keeper (Guard)3+ Armour and DB Glove. Can pick up and Throw at -1. Can Punt which will end the Rush. See page 64 of Core Rulebook.
Teleport (Any Teraton Player)See page 31 of Season 3 Rulebook.
Long Arms (Any Judwan Player)Longer throwing range (4, 8, 12) but cannot score bonus points. See page 27 of Season 2 Rulebook).
Threatening (Any)The players Threat Hexes always modify a test (up to the maximum for that test) if the modifier is listed at all.
Lucky (Any)Re-roll one dice once per Rush for any normal test.
Gia
nt
sA
bil
itie
s
Ba
sic
Act
ions
Act
ion
SJ
GTe
st T
ype
Mod
ifie
rsO
utco
me
/ N
otes
Run
--
Mov
e a
num
ber
of h
exes
up
to M
ove,
turn
ing
free
ly. A
fter
a R
un, y
ou m
ay c
hoos
e to
Das
h an
d m
ay h
ave
to E
vade
.
Spr
int
--
Mov
e st
raig
ht fo
rwar
ds a
num
ber
of h
exes
up
to tw
ice
your
Mov
e pa
ying
1 h
ex m
ovem
ent t
o ch
ange
faci
ng. A
fter
a S
prin
t, y
ou m
ay c
hoos
e to
Das
h an
d m
ay h
ave
to E
vade
.
- -
Das
h3
dice
Spe
ed te
st (
123)
+1
if S
trik
er-1
per
thre
at h
ex b
eing
left
(m
ax -
2)D
ash
fails
d
ashi
ng p
laye
r fa
lls o
ver
in h
ex h
e w
as m
ovin
g to
Das
h su
ccee
ds
ga
in 1
ext
ra h
ex w
orth
of m
ovem
ent
- -
Eva
de3
dice
Spe
ed te
st (
123)
+1
if S
trik
er-1
per
thre
at h
ex b
eing
left
(m
ax -
2)E
vade
fails
e
vadi
ng p
laye
r fa
lls o
ver
in h
ex h
e w
as m
ovin
g to
Eva
de s
ucce
eds
mov
e in
to th
e ne
w h
ex fr
eely
- -
Pic
k U
p T
he B
all
3 di
ce S
kill
test
(1)
+1
if S
trik
er-1
if K
eepe
r-1
per
thre
at h
ex th
e pl
ayer
is in
(m
ax -
2)-1
if p
icki
ng u
p af
ter
a Sp
rint
Pic
k up
fails
s
catt
er b
all
Pic
k up
suc
ceed
s
play
er p
icks
up
the
ball
and
acti
on e
nds
Pic
k up
dou
bles
p
laye
r pi
cks
up b
all.
Imm
edia
te fr
ee R
un o
r T
hrow
act
ion
Sla
m3
dice
Str
engt
h te
st (
X)
+1
if G
uard
+1
didn
t st
art a
djac
ent t
o ta
rget
-1 p
er th
reat
hex
the
play
er is
in (
max
-2)
Jack
s m
ay m
ove
1 he
x as
par
t of a
Sla
m a
nd G
uard
s m
ay R
un. T
arge
t mus
t cho
ose
to S
lam
back
(i
f the
Sla
m c
omes
from
the
fron
t) o
r D
odge
.
Dra
w
bot
h pl
ayer
s tu
rn to
face
eac
h ot
her
Sla
m w
ins
pu
sh o
ppon
ent b
ack
(may
follo
w u
p), b
oth
play
ers
turn
to fa
ce
Sla
m d
oubl
es
pus
h op
pone
nt b
ack
(may
follo
w u
p), t
urn
to fa
ce, k
nock
dow
n, A
rmou
r ch
eck
Ste
al3
dice
Spe
ed te
st (
X)
+1
if S
trik
er-1
per
thre
at h
ex th
e pl
ayer
is in
(m
ax -
2)Ja
cks
may
mov
e 1
hex
as p
art o
f a S
teal
and
Str
iker
s m
ay R
un. T
arge
t mus
t cho
ose
to S
lam
back
(i
f the
Ste
al c
omes
from
the
fron
t) o
r D
odge
.
Dra
w
bot
h pl
ayer
s tu
rn to
face
eac
h ot
her
Ste
al w
ins
ba
ll sc
atte
rs fr
om th
e lo
sing
pla
yer
Ste
al d
oubl
es
win
ning
pla
yer
take
s th
e ba
ll
- -
Sla
mba
ck3
dice
Str
engt
h te
st (
X)
+1
if G
uard
-1 p
er th
reat
hex
the
play
er is
in (
max
-2)
Res
ults
as
Slam
abo
ve
- -
Dod
ge3
dice
Spe
ed te
st (
X)
+1
if S
trik
er-1
per
thre
at h
ex th
e pl
ayer
is in
(m
ax -
2)D
odge
win
s
turn
to fa
ce a
ny d
irec
tion
. Opp
osin
g pl
ayer
turn
s to
face
you
Dod
ge d
oubl
es
may
free
ly m
ove
1 he
x in
any
dir
ecti
on w
ith
any
faci
ng
Thr
ow (
Pass
or
Str
ike)
(X)
dice
Ski
ll te
st (
1)+
1 if
Str
iker
-1 if
targ
et is
a S
trik
e H
ex-1
if m
oved
or
turn
ed a
s pa
rt o
f thi
s ac
tion
-1 p
er th
reat
hex
the
play
er is
in (
max
-2)
Jack
s m
ay m
ove
1 he
x as
par
t of a
Thr
ow a
nd S
trik
ers
may
Run
. The
Tar
get m
ust b
e in
the
fron
t ar
c. R
ange
1-3
=3 d
ice;
4-6
=2 d
ice;
7-9
=1 d
ice.
No
succ
esse
s
inac
cura
te p
ass
or s
catt
er fr
om S
trik
e H
ex
1 su
cces
s
Acc
urat
e T
hrow
or
Stri
ke!
2+ s
ucce
sses
A
ccur
ate
Thr
ow o
r St
rike
! wit
h Sh
owbo
atin
g
- -
Cat
ch(X
) di
ce S
kill
test
(1)
+1
if S
trik
er-1
per
thre
at h
ex th
e pl
ayer
is in
(m
ax -
2)C
atch
ing
play
er m
ust h
ave
thro
win
g pl
ayer
in th
eir
fron
t arc
. Dic
e po
ol is
num
ber
of s
ucce
sses
for
the
Thr
ow.
No
succ
esse
s
scat
ter
from
cat
chin
g pl
ayer
1 su
cces
s
play
er ta
kes
the
ball
2+ s
ucce
sses
p
laye
r ta
kes
the
ball.
Im
med
iate
free
Run
or
Thr
ow a
ctio
n
Sta
nd U
p3
dice
Spe
ed te
st (
1)+
1 if
Str
iker
-1 p
er th
reat
hex
the
play
er is
in (
max
-2)
Sta
nd u
p fa
ils
rem
ain
on fl
oor
1 su
cces
s
stan
d up
wit
h an
y fa
cing
2+ s
ucce
sses
s
tand
up
wit
h an
y fa
cing
. Im
med
iate
free
act
ion
(any
thin
g ex
cept
Spr
int)