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draft of exp 3
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problemspaceprecedent exp1
spatial programming
diagram
structure exp2
volume
evolutioncraft exp3
Gesamtkunstwerk
enclosure
Experiment threeUsing the free, exploratory nature of 3D Studio Max, we will investigate the manifestation of skin, to clad these bodies
Skin = Juhani Pallasma’s haptic understanding of skinEnclosure = container, resolution, gesamtkunstwerk
Craft – expression-Gesamtkunstwerkenclosure
User - Tourist
Travel to SydneyTotal Visitors 25.5 millionTotal nights 71.3 million-domestic nights 26.8%-international nights 73.2%Total expenditure $11.5 billion(November, 2009, http://corporate.tourism.nsw.gov.au/Sydney_Tourism_Statistics_p924.aspx)
“Computer imaging tends to flatten our magnificent, multi-sensory, simultaneous and synchronic capacities of imagination by turning the design process into a passive visual manipulation, a retinal journey. The computer creates a distance between the maker and the object.”
“The ocular bias has never been more apparent in the art of architecture than in the past 30 years…architecture has adopted the psychological strategy of advertising and instant persuasion; buildings have turned into image products detached from existential depth and sincerity.”Juhani Pallasma Eyes of the Skin
“In the context of architecture, the notion of craft has connotations of a regressive utopia, and is often regarded as an opposing force against latest technologies.”
Elif Kendir, Promoting Craft in the Practice of Architecture, 2009
Craft; make by hand with great skill
How can the notion of craft be reinstalled in Digital Architecture?
Giovanni Battista PiranesiPalace interior: two flying Fames crowning a figureBefore 1750
Giovanni Piranesi was born and trained in Venice as an engineer and architect. Concentrating his efforts in archaeology and architecture ideals, he was famous for his poetic views of Rome and also his fantastic imaginative interiors.
Giovanni Battista PiranesiThe Gothic Arch, published 1749/1750W.G. Russell Allen, Ailsa Mellon Bruce, Lessing J. Rosenwald, and Pepita Milmore Funds1976.35.12
Piranesi's romanticized views and imaginary interiors had a profound effect onarchitectural imagination providing stimulus for conceptual architectural spaces throughouthistory.
The Prisons (Carceri d'invenzione or 'Imaginary Prisons'), is a series of 16 prints, anarchitectural visualisation that shows enormous subterranean vaults, stairs and mightymachines. In the 21st century these works have influenced Romanticism and Surrealism.
In popular culture Piranesi has influenced the imaginationof digital designers, his sketches were the inspiration ofthe PlayStation 2 game ICO set entirely within a vastcastle.
The developers used digital camera angles to recreate the perspectives in Piranesi’s work to create a high level of immersion.
Subsequently, ICO is listed on several overall top game lists, and is often considered a form of art, even as a video game.
Our experiment aims to provide an idea of the future but based on the abstraction of precedent building and the introduction of craft.
Precedent – Meaning – spatial programming diagram
Structure – System – volume evolution
Craft – Gesamtkunstwerkenclosure
Vitruvius’ principles provide an anchor for our digital experimentation;
Precedent
The frame structure is influenced by the composition of the masses, yet independent. The grid truss system becomes more abstract and triangulated as it reaches higher.
The slender quality of the members creates a more
dynamic articulation, suggesting a more haunting fragility, as the
structure moves and reaches higher there is a perception of
struggle and contortion.
Negative spacethe solidification of the individual structure competes with the box structure; the dynamic focal point is the space in between.
Static dynamic The abstraction of the grid form adds to the dynamic quality of the structure. Like limbs of a spider the linear members are strong yet simultaneously fragile and calculative.
The perimeter of the shape is articulated but there is a sense of void. The irregular openings deconstruct the grid, allowing the masses to escape.
The form carries a real sense of height and a spire peak. The masses become the foundation work and the linear members extend from the structure. The coupled structures are interrelated, possessing individual characteristics of which each other require.
Like the dorsal fin of a predator there is a sense of movement and flow as the mass slices between the rippling truss structure.
The dynamic but regulated grid becomes unsystematic and unbalanced
suggestive of force and brutality; like the open flesh of an animal being eaten
by a hunter it becomes the focal point.
the perception of an original shape is apparent however, there is no sense of symmetry, the masses are escaping the grip of the linear members distinguishable yet engulfed. The dent has a directional pull and interaction with the masses.
Create a sense of entry
The engulfing linear members part in a way to suggest an opening as the
mass is revealed. The mass has an endearing quality like a harmless creature seeking refuge from an
aggressive force.
The oversized structure supports the hanging boxes suspending them in the air.
Multiplicity suggests the building should be a collection of uniquely sized, asymmetrical colourful
forms that create an exclusive dialogue amongst themselves.
Framing the sky –The lightweight deformed latticecantilevers across the landscape as if defying gravity, while the supports are rigid mass blocks cast into the ground, strengthening the contrast between structure and skin, reality (order) and the surreal (chaos). The grand framing of the skybetween theblocks suggests a formal public plaza.
The building is avante-garde architecture; like haute couture it is not able to be imitated or reproduced, rather it floats across the landscape as an exclusive, crafted sky object. Its sharp, jagged elements highlight horizontalityand suggest connections; circulation ramps or stairs might be concealed in their interiors, the highest alluding to a spire that might be an accessible vantage point for the tourist.
The skin is stretching away from its constraints, igniting a tension between the surface and the body and a focus on the space in-
between the two; this is the ‘dangerous’ unclaimed space.
The form is so heavily abstracted through colour, light and shape as if to be imaginary; anartist’s impression. The building warps reality and transcends our expectation of what is a tower. Instead of a singular form, it is fragmented horizontally.
This shot emphasises entry
and opening, through the piercing of the skin. The skin is wrenched inward and under, creating a
Mysterious and anticipated ingress, that contrasts with the otherwise stagnant surface.
This shot emphasises entry
and opening, through the piercing of the skin. The skin is wrenched inward and under, creating a
Mysterious and anticipated ingress, that contrasts with the otherwise stagnant surface.
The predator encloses its prey; a sense of confinement occurs from the forceful weaving of the skin. The experience beneath the skin evokes the supremacy of the building as one’s eyes are drawn upward to the
dynamically crossed members.
The predator encloses its prey; a sense of confinement occurs from the forceful weaving of the skin. The experience beneath the skin evokes the supremacy of the building as one’s eyes are drawn upward to the
dynamically crossed members.
This model represents balance or equilibrium,
achieved through the circular,continuous symmetry. It is the contrast
of external and internal. The external continuous form shields the internal
open space, and suggests an ethereal quality, a focal point.
The regular grid surface launches into the space, challenging the orthogonal
while articulating a fragmentation of the
larger space
Object and shadow
are interchangeable
and what is real and what is imagination
are undefined inthis image.
Similarly, object and shadow are interchangeable. The perception of two dimensional and three dimensional are unclear
Our experiments together form a digital design instrument anchored in a theoretical and metaphorical context
conclusion
precedent
craft
structure
prey
predator