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Disaster Dynamics
Five Year Plan
03-Dec-2003
Scientific Goals
Disaster Dynamics• transform descriptive case studies of natural hazard
events into interactive learning tools for undergraduate and professional education
• integrate concepts of complexity, resilience, emergence, and adaptation in dynamic, computer-aided role-playing disaster simulations and games
• contribute to the design of hazard-resistant and resilient communities
Unique Attributes
• Disaster Dynamics targets FEMA higher education programs
• Focused on strategies for mitigation of hazard impacts
• Design approaches incorporate concepts from systems thinking and non-linear systems dynamics
NCAR Collaborators• Education and Outreach (E&O)
– Evaluate potential for K-12 adaptation of DD products• Cooperative program for Operational Meteorology, Education, and
Training (COMET)– Evaluate potential for use in professional distance education
• Unidata– Explore interfacing weather data with gaming tools
• Digital Library for Earth Systems Education (DLESE)– Knowledge resource
• NCAR Weather & Climate Assessment Initiative– Collaboration on extreme event theory and associated uncertainties
• NCAR Wildfire Initiative– Collaboration on content development for wildfire products
• USWRP– Connecting basic research to disaster management
University Collaborations
• University of Colorado, Boulder & Denver– College of Architecture and Planning - Alternative
Growth Futures project
– Center for Life-Long Learning & Design
– Natural Hazards Center
– Environmental Sociology Program
• University of Texas, Austin– Center for Space Research
• FEMA Higher-ed colleges and universities
DD Collaboration Figure
DD Deliverables
• Near-term– WFCA
– Flow
– (Freeway / Fishbanks)
– DLUG
• Future– DD Toolkit
– Integrated content system
– Interface for instructors
The DD Toolkit
• Java library for development and customization of interactive network simulation games– Runs on Mac, Linux, PC
• Features– Zero configuration network - just double click– Instructor interface (future)– Reusable components (map, chat, voting)– Agent-based simulation framework– End-user customization without coding (with XML
property files)
DD Architecture
Agent-basedSimulation
Client/ServerNetworking
GameObjects
Game TurnStructure
VisualizationToolkit
Game UserInterface