DigiZine George Massenburg Studio

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    FEATURES | COLUMNS | WORKSHOP | DEPARTMENTS

    George Massenburg

    ACCELERATED STUDIO

    George Massenburg Builds a Blackbird RoomBy Mr. Bonzai

    Multiple Grammy and TEC Award winner George Massenburg is aninternationally renowned producer, recording engineer, and designer ofaudio equipment. He is a man in love with music, the art of soundreproduction, and the recording process. In a career spanning more than30 years, he has worked with such artists as Linda Ronstadt, BonnieRaitt, Billy Joel, Kenny Loggins, Journey, Phil Collins, Toto, EmmylouHarris, Dolly Parton, James Taylor, Little Feat, Herbie Hancock, WeatherReport, Carly Simon, Earth, Wind and Fire, Jon Randall, and the DixieChicks. An ardent educator, he is also on the teaching staff at BostonsBerklee School of Music and Montreals McGill University. In addition, hehas taken leadership roles in both the Producer and Engineers Wing ofThe Recording Academy and META (Music Engineering and TechnicalAlliance).

    Massenburg recently put the finishing touches on the new Studio C inNashvilles Blackbird Studio complex. Studio C is a stunning room that

    features a Digidesign ICON system in a remarkably versatile recordingenvironment. You very quickly forget about the room, and before you

    know it, you are simply immersed in music, says Massenburg. You have a more intimate handshake with the recorded musicalperformance. The room disappears quickly, rather than adding something of its own it is very transparent, which is right up my alley.

    The Blackbird Studio recording center was created by John and Martina McBride in August 2002 by rebuilding the legendary CreativeRecording Studios, originally designed and built by George Augspurger in 1977. Since opening, Blackbird has hosted sessions with thelikes of John Hiatt, Sheryl Crow, Jewel, and the Red Hot Chili Peppers. The site now houses four studios, including Massenburgs StudioC.

    To create this unique recording, mixing, and listening space,Massenburg built on his past studio construction experience,which began way back in 1980 with LAs The Complex. Thatswhere we first used the wall and ceiling treatment you see heretoday, says Massenburg. Based on Dr. Manfred Schroedersapplication ofmath to acoustic concepts, and with help fromDr. Peter DAntonio of RPG, Massenburg integrated sounddiffusion technology into architectural acoustics. As a result,incident sound is almost completely controlled by diffusion. Italso happens to look like something out of The Matrix.

    Construction of the new room utilized 1,532 sheets of one-inchthick medium-density fiberboard (MDF). Ninety tons of

    MDF were cut and milled to a final cut weight of 40 tons.Beginning with a room footprint of 36' x 25' x 27', the one-inchsquare MDF pegs come out of the walls and ceiling in lengthsthat vary from 6 to 40 inches and no two of the hundreds ofthousands of tines are the same length. The room uses 2Ddiffusion, whereby two-dimensional diffusers offer depthvariation in two perpendicular directions, forming a lattice ofdivided cells or steps of varying depth. Studio C utilized thelargest prime number sequence that has ever been actualizedin a room, notes Massenburg. Our prime number is 138,167.

    The basic idea is that you walk in and very quickly you arelistening to a musical balance. You are able to tell a story witha mix. The lows and the highs are easier to perceive becausethey have roughly the same ambience, the same reverberationtime. We dont have any fiberglass on the walls it absorbslargely at high frequencies and is less likely to absorb at lowfrequencies. Any absorption in this room is caused by severalprocesses, including the air turbulence around all these edges,and the scattering of reflective sound from all these surfaces.Dr. DAntonio has referred to our principle in action asambechoic.

    The room is conducive to accurate work because we have taken away the boundary effect by eliminating the walls. The boundaryeffect is usually a speaker set away from the wall, which causes comb filtering because the sound hits the wall and bounces back at adifferent time than the direct signal from the speaker. Certain frequencies are canceled and certain frequencies are enforced, which is

    not a good idea in a critical listening environment.

    The Modern WorkflowA central focus in this room is the 32-fader ICON D-Control and the presence of Pro Tools in a modern workflow context, says

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    The Massenburg DesignWorks Parametric EQ

    George Massenburg has been responsible for engineering some of themost respected recordings of the modern era, as well as creating thatmainstay of the recording process, the parametric equalizer. He hasmanufactured unique designs for compressors, consoles, moving faderautomation systems, microphone preamps, and noise reductionsystems. And hes applied this formidable know-how to his EQ plug-in.

    Nobody took 48-bit seriously until we did our parametric EQ plug-in,Massenburg modestly states. When we were invited by Digidesign tolook at the emerging HD system and comment on it and build anequalizer for Pro Tools, we decided it was a real opportunity to do it inextended resolution, to do it in 48-bit. This is because we knew thatinternal to the equalizer, a lot of the nodes needed extendedresolution.

    Even though some folks would say that 16 bits are enough foranybody in any situation, we know that is not true. Now we know thatyou need extended resolution on the front end and in processing toreally comfortably fit a competent audio presentation. Well, thats justyour main signal. You put it into an equalizer, and all kinds of pointsinside have vastly different ranges. You can have a point in theequalizer thats way down in level, and you need wide resolution tomake that work right. We built a 48-bit EQ and deployed it in HD, and itreally made Pro Tools reach impressive new levels in professionalsound. And with our new IsoPeak feature, you can more quickly targeta specific frequency artifact to surgically operate on it in one simple

    step, rather than searching and sweeping, adjusting a level, andsharpening a peak.

    All in all, we are continually looking for ways in which to work fasterand more efficiently so that you end up with a great recording that youcan be proud of.

    . , , , ,work, and then move on. Our goal is to keep the room busy by optimizing the available resources for the immediate requirements of aproject.

    ICONs biggest strength, to me, is the ability for a mix to start with a standard Pro Tools template and continue through the naturalprogression of building a multi-track song, Massenburg explains. Lets take a hypothetical project that might begin in this room. First,you do a track. Maybe its a live track and you use this room as a control room.

    Then you take the live track and edit it offline. We have a fiber-based server with access from all the studios. You have taken your trackinto a small edit or offline room, a small production room where you have a smaller Pro Tools system and maybe a small worksurface.You plug into the server and you work on your track and edit it, spending hours or days getting the editing together.

    Next you want to add an instrument, so you wheel in an analog rack that has the same gear that you used when you cut the track. Youhave a little booth and you drop in a vocal for a fix. Somewhere along the way you go back to Studio C, the big room, to see how youredoing, how your space works out. You are r ight on the network, so you bring it right up. You dont need three hours to prep a session. Ittakes five minutes.

    Does Massenburg use analog tape anymore? No, but in the box is now thought of as excluding analog inserts, which I use wheneverneeded. One of the benefits of having so much great analog gear here at Blackbird, he continues, is that we can deploy a rack thatgoes with the session, rather than a fixed bay of gear at the back of the room, 90 percent of which you never use. You have a

    designated rack of gear that plugs into a known slot in your Pro Tools system and your work proceeds. And you are listening to it inseconds instead of spending hours trying to get used to the sound, and sending out for lunch, and playing pinball, and trying to findsome comfort in the room and wasting a lot of time. This is a very fast room to get comfortable in. That is the key.

    If you decide you need to do more work, you can move intoanother studio. Maybe its a $200-a-day space instead of a$1,500- or $2,500-a-day space. You move between studios,optimizing your space and your gear for the job at hand. Thistype of workflow with Pro Tools optimizes the various levelsof resources at your disposal.

    Would this way of modern incremental record making beimpossible in the analog days of yore? Yes, I think it wouldbe impossible in the old days, or certainly very impractical,says Massenburg. First, there is the problem of getting usedto a new space, where you put up a mix and it doesnt soundas good as when you cut it. The reason that people stayedwith one studio was largely because familiar technology wasthere: same console, same EQ, same inputs, maybe a recallboard. They got used to a space and achieved a certaincomfort level.

    A lot of that has to do with the anomalies in a room andmonitoring. You want to reduce those anomaliesand that is

    exactly what happens in this room. As a result, it soundsbetter when you take it out to another room you walk awaywith something that is more consistent. Also, you quickly getused to what you have after walking in to a new room. Itsfunny, when Chuck Ainlay brought some of his recordingsover, he was worried that my stuff would sound great and hisstuff would suck. But everybodys work sounds good. Goodstuff sounds good. Of course, crappy stuff still soundscrappy, but accurately so.

    Working In the BoxMassenburg offers some thoughts on mixing: People aredismayed because certain mixes sound awful on DAWs.Most of the problem starts with the home enthusiast usingtoo many plug-ins to try to make something sound better. It isthe belief that a plug-in has to improve things because it has

    changed them. Thats not a very useful concept in the mixingof music.

    In my opinion, music has gotten worse and worse over thelast fifteen years, with the collapse of the artistic agenda atalmost all major labels. But another reason is that manyengineers cannot quickly hear a mix, cannot construct a mixin their mind and then figure out how to put it together,whether they are working with tape or DAW.

    Mixing in the box has taken the biggest hit because of the perception that if you are working in the box, then by its very nature, you aretechnically limited. The idea is that digital mixing is flawed. In the box has been thought to mean actual digital mixing. You will seepeople use Pro Tools as a tape recorder, then break it out and bring it into an analog console. The defense is that in-the-box mixing is initself flawed. I dont think thats true. I think the reason for this misconception is the lack of talent making informed, intelligent, artisticdecisions when mixing, rather than the idea of the mix being truncated. Unfortunately, historically, digital mixing was flawed before wehad high-resolution 48-bit mixing. But now, digital mixing can be very high resolution.

    Massenburgs progressive workflow, and his legacy of acoustics and studio design, advances with the completion of his newest andmost revolutionary design to date, Blackbirds Studio C in Nashville. In short, the name George Massenburg is synonymous with thestate of the art in audio recording.

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