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Image-based modeling Digital Visual Effects Yung-Yu Chuang with slides by Richard Szeliski, Steve Seitz and Alexei Efros

Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

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Page 1: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Image-based modeling

Digital Visual EffectsYung-Yu Chuang

with slides by Richard Szeliski, Steve Seitz and Alexei Efros

Page 2: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Outline

• Models from multiple (sparse) images– Structure from motion– Facade

• Models from single images– Tour into pictures– Single view metrology– Other approaches

Page 3: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Models from multiple images(Façade, Debevec et. al. 1996)

Page 4: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Facade

• Use a sparse set of images• Calibrated camera (intrinsic only)• Designed specifically for modeling architecture• Use a set of blocks to approximate architecture

• Three components:– geometry reconstruction– texture mapping – model refinement

Page 5: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Idea

Page 6: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Idea

Page 7: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Geometric modeling

A block is a geometric primitive with a small set of parameters

Hierarchical modeling for a scene

Rotation and translation could be constrained

Page 8: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Reasons for block modeling

• Architectural scenes are well modeled by geometric primitives.

• Blocks provide a high level abstraction, easier to manage and add constraints.

• No need to infer surfaces from discrete features; blocks essentially provide prior models for architectures.

• Hierarchical block modeling effectively reduces the number of parameters for robustness and efficiency.

Page 9: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Reconstruction

minimize

Page 10: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Reconstruction

Page 11: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Reconstruction

nonlinear w.r.t. camera and model

Page 12: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results3 of 12 photographs

Page 13: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

Page 14: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi
Page 15: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Texture mapping

Page 16: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Texture mapping in real world

Demo movieMichael Naimark,San Francisco Museum of Modern Art, 1984

Page 17: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Texture mapping

Page 18: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Texture mapping

Page 19: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

View-dependent texture mapping

Page 20: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

View-dependent texture mapping

model VDTM

VDTMsingle

texturemap

Page 21: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

View-dependent texture mapping

Page 22: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Model-based stereo

• Use stereo to refine the geometry

knowncamera

viewpoints

Page 23: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Stereo

scene point

optical center

image plane

Page 24: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Stereo

• Basic Principle: Triangulation– Gives reconstruction as intersection of two rays– Requires

• calibration• point correspondence

Page 25: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Stereo correspondence

• Determine Pixel Correspondence– Pairs of points that correspond to same scene point

• Epipolar Constraint– Reduces correspondence problem to 1D search along

conjugate epipolar lines

epipolar plane epipolar lineepipolar line

Page 26: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Finding correspondences

• apply feature matching criterion (e.g., correlation or Lucas-Kanade) at all pixels simultaneously

• search only over epipolar lines (much fewer candidate positions)

Page 27: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Image registration (revisited)

• How do we determine correspondences?

– block matching or SSD (sum squared differences)

d is the disparity (horizontal motion)

• How big should the neighborhood be?

Page 28: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Neighborhood size

• Smaller neighborhood: more details• Larger neighborhood: fewer isolated mistakes

w = 3 w = 20

Page 29: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Depth from disparity

f

x x’

baseline

z

C C’

X

f

input image (1 of 2)[Szeliski & Kang ‘95]

depth map 3D rendering

Page 30: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

– Camera calibration errors– Poor image resolution– Occlusions– Violations of brightness constancy (specular reflections)– Large motions– Low-contrast image regions

Stereo reconstruction pipeline• Steps

– Calibrate cameras– Rectify images– Compute disparity– Estimate depth

• What will cause errors?

Page 31: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Model-based stereokey image

offset image

warped offset image

Page 32: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

Page 33: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Comparisons

single texture, flat VDTM, flat

VDTM, model-based stereo

Page 34: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Final results

Kite photography

Page 35: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Final results

Page 36: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi
Page 37: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

Page 38: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

Page 39: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Commercial packages

• Autodesk REALVIZ ImageModeler

Page 40: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

The Matrix

Cinefex #79, October 1999.

Page 41: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

The Matrix

• Academy Awards for Scientific and Technical achievement for 2000To George Borshukov, Kim Libreri and Dan Piponi for the development of a system for image-based rendering allowing choreographed camera movements through computer graphic reconstructed sets.

This was used in The Matrix and Mission Impossible II; See The Matrix Disc #2 for more details

Page 42: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Models from single images

Page 43: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Vanishing points

• Vanishing point– projection of a point at infinity

image plane

cameracenter

ground plane

vanishing point

Page 44: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Vanishing points (2D)

image plane

cameracenter

line on ground plane

vanishing point

Page 45: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Vanishing points

• Properties– Any two parallel lines have the same vanishing point

v– The ray from C through v is parallel to the lines– An image may have more than one vanishing point

image plane

cameracenterC

line on ground plane

vanishing point V

line on ground plane

Page 46: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Vanishing lines

• Multiple Vanishing Points– Any set of parallel lines on the plane define a vanishing

point– The union of all of these vanishing points is the horizon line

• also called vanishing line– Note that different planes define different vanishing lines

v1 v2

Page 47: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Computing vanishing points

• Properties– P is a point at infinity, v is its projection– They depend only on line direction– Parallel lines P0 + tD, P1 + tD intersect at P

V

DPP t 0

0/1///

1Z

Y

X

ZZ

YY

XX

ZZ

YY

XX

t DDD

t

tDtPDtPDtP

tDPtDPtDP

PP

ΠPv

P0

D

Page 48: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Tour into pictures

• Create a 3D “theatre stage” of five billboards

• Specify foreground objects through bounding polygons

• Use camera transformations to navigate through the scene

Page 49: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Tour into pictures

Page 50: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

The idea

• Many scenes (especially paintings), can be represented as an axis-aligned box volume (i.e. a stage)

• Key assumptions:– All walls of volume are orthogonal– Camera view plane is parallel to back of volume– Camera up is normal to volume bottom– Volume bottom is y=0

• Can use the vanishing point to fit the box to the particular Scene!

Page 51: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Fitting the box volume

• User controls the inner box and the vanishing point placement (6 DOF)

Page 52: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Foreground Objects• Use separate

billboard for each

• For this to work, three separate images used:– Original image.– Mask to isolate

desired foreground images.

– Background with objects removed

Page 53: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Foreground Objects

• Add vertical rectangles for each foreground object

• Can compute 3D coordinates P0, P1 since they are on known plane.

• P2, P3 can be computed as before (similar triangles)

Page 54: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Example

Page 55: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Example

Page 56: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

glTip• http://www.cs.ust.hk/~cpegnel/glTIP/

Page 57: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

3D Truth in Old Masters

Page 58: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Criminisi et al. ICCV 1999

1. Find world coordinates (X,Y,Z) for a few points2. Connect the points with planes to model geometry

– Texture map the planes

Page 59: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

1 2 3 4

1

2

3

4

Measurements on planes

Approach: unwarp then measureWhat kind of warp is this?

Page 60: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Image rectification

To unwarp (rectify) an image• solve for homography H given p and p’• solve equations of the form: wp’ = Hp

– linear in unknowns: w and coefficients of H– H is defined up to an arbitrary scale factor– how many points are necessary to solve for H?

pp’

Page 61: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Solving for homographies

Page 62: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Solving for homographies

A h 0

• Defines a least squares problem:

2n × 9 9 2n

– Since h is only defined up to scale, solve for unit vector ĥ

– Works with 4 or more points

Page 63: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Finding world coordinates (X,Y,Z)

1. Define the ground plane (Z=0)2. Compute points (X,Y,0) on that plane3. Compute the heights Z of all other points

Page 64: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Measuring height

1

2

3

4

55.4

2.83.3

Camera height

Page 65: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

q1

Computing vanishing points

• Intersect p1q1 with p2q2

v

p1

p2

q2

• Least squares version– Better to use more than two lines and compute the “closest”

point of intersection– See notes by Bob Collins for one good way of doing this:

• http://www-2.cs.cmu.edu/~ph/869/www/notes/vanishing.txt

Page 66: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Criminisi et al., ICCV 99• Load in an image• Click on lines parallel to X axis

– repeat for Y, Z axes• Compute vanishing points

Page 67: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Vanishingpoint

Vanishingline

Vanishingpoint

Vertical vanishingpoint

(at infinity)

Criminisi et al., ICCV 99

Page 68: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Criminisi et al., ICCV 99• Load in an image• Click on lines parallel to X axis

– repeat for Y, Z axes• Compute vanishing points• Specify 3D and 2D positions of 4 points on reference

plane• Compute homography H• Specify a reference height • Compute 3D positions of several points• Create a 3D model from these points• Extract texture maps• Output a VRML model

Page 69: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

Page 70: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Zhang et. al. CVPR 2001

Page 71: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Zhang et. al. CVPR 2001

Page 72: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Oh et. al. SIGGRAPH 2001

Page 73: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Oh et. al. SIGGRAPH 2001

video

Page 74: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Automatic popup

Input

Ground

Vertical

Sky

Geometric Labels Cut’n’Fold 3D Model

Image

Learned Models

Page 75: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Geometric cuesColor

Location

Texture

Perspective

Page 76: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Automatic popup

Page 77: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

Automatic Photo Pop-upInput Images

Page 78: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Results

This approach works roughly for 35% of images.

Page 79: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

Failures

Labeling Errors

Page 80: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

FailuresForeground Objects

Page 81: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

3-sweep

Page 82: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

The Avengers• video

Page 83: Digital Visual Effects Yung-Yu Chuangcyy/courses/vfx/21...The Matrix • Academy Awards for Scientific and Technical achievement for 2000 To George Borshukov, Kim Libreri and Dan Piponi

References• P. Debevec, C. Taylor and J. Malik. Modeling and Rendering

Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach, SIGGRAPH 1996.

• Y. Horry, K. Anjyo and K. Arai. Tour Into the Picture: Using a Spidery Mesh Interface to Make Animation from a Single Image, SIGGRAPH 1997.

• A. Criminisi, I. Reid and A. Zisserman. Single View Metrology, ICCV 1999.

• L. Zhang, G. Dugas-Phocion, J.-S. Samson and S. Seitz. Single View Modeling of Free-Form Scenes, CVPR 2001.

• B. Oh, M. Chen, J. Dorsey and F. Durand. Image-Based Modeling and Photo Editing, SIGGRAPH 2001.

• D. Hoiem, A. Efros and M. Hebert. Automatic Photo Pop-up, SIGGRAPH 2005.