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Digital Technologies: The 3 Ways of Thinking

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Page 1: Digital Technologies: The 3 Ways of Thinking
Page 2: Digital Technologies: The 3 Ways of Thinking

Agenda

Introducing the Digital Technologies Curriculum

The three Ways Of Thinking

Computational Thinking

Design Thinking

Systems Thinking

Summary and questions

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Page 3: Digital Technologies: The 3 Ways of Thinking

What is Digital Technologies?

● Not just ICT.

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Page 4: Digital Technologies: The 3 Ways of Thinking

What is Digital Technologies?

● A learning area for F-10.

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Page 5: Digital Technologies: The 3 Ways of Thinking

Digital Technologies vs ICT

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bit.ly/VCAAposter

Posters from the

Victorian Curriculum and

Assessment Authority (VCAA)digitaltechnologieshub.edu.au/teachers/australian-curriculum

Posters and videos at

Digital Technologies Hub

Access from the VCAA website.

Page 6: Digital Technologies: The 3 Ways of Thinking

Digital Technologies vs ICT

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aca.edu.au/resources/dt-vs-ict-cards

Card activity from

Australian Computing Academy

Page 7: Digital Technologies: The 3 Ways of Thinking

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victoriancurriculum.vcaa.vic.edu.au

/technologies/digital-technologiesaustraliancurriculum.edu.au

/f-10-curriculum/technologies

/digital-technologies

Page 8: Digital Technologies: The 3 Ways of Thinking

Let's dip our toes in...

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bit.ly/VCAAcurr

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Page 9: Digital Technologies: The 3 Ways of Thinking

POLL and DISCUSSION

Which Way of Thinking do you know the most about?

or Which is most used at your school?

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Page 10: Digital Technologies: The 3 Ways of Thinking

Computational Thinking

The steps for making an algorithmic solution to a

problem.

"Coming up with a solution that a computer could carry

out."

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C

Page 11: Digital Technologies: The 3 Ways of Thinking

Computational Thinking 1

● Decomposition

○ Breaking down a complex problem or system into smaller, more manageable parts

○ Related Vocabulary: deconstruct, reimagine, divide,

reorganise

■ Analogy of completing a puzzle

■ We create a list of smaller jobs to do as we are

working on a puzzle. We work in different sections,

then connecting the smaller areas.11

C

Page 12: Digital Technologies: The 3 Ways of Thinking

Computational Thinking 2

● Pattern Recognition

○ When you look for recurring themes, similarities which

lead to predictions or short cuts

○ Related Vocabulary: group, identify, name, sort

■ Look for pieces of the style that will fit that puzzle

piece

■ Look for similar colours

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C

Page 13: Digital Technologies: The 3 Ways of Thinking

Computational Thinking 3

● Abstraction

○ Focusing on the important information only, ignoring irrelevant detail

○ Related Vocabulary: Represent, refocus, generalise

decomplexify

■ Completing the puzzle at the beginning we start on

the border. We only look for flat edge pieces.

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C

Page 14: Digital Technologies: The 3 Ways of Thinking

Computational Thinking 4

● Algorithm Design

○ Developing a step-by-step solution to the problem, or the rules to follow to solve the problem

○ Related Vocabulary: sequence, code, flowchart

■ What is the process you take to complete a puzzle?

What actions/ steps are repeated?

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C

Page 15: Digital Technologies: The 3 Ways of Thinking

Primary Years exampleC

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Page 16: Digital Technologies: The 3 Ways of Thinking

Secondary Years exampleN

Number guessing game

● Make notes - break down the problem

● Do a flowchart or pseudocode - plan out the

algorithm, look for patterns and do abstraction

● Code - use a General Purpose Language

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Page 17: Digital Technologies: The 3 Ways of Thinking

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● User thinks of a number between 1 and 100.

● Computer takes a guess.

● User types 'lower' or 'higher'.

● Computer keeps guessing until it gets the right number.

What does the computer need to keep in memory?

Page 18: Digital Technologies: The 3 Ways of Thinking

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Display “Think of a number...”● User thinks of a number

between 1 and 100.

● Computer takes a guess.

● User types 'lower' or 'higher'.

● Computer keeps guessing until it gets the right number.

What does the computer need to keep in memory?

Page 19: Digital Technologies: The 3 Ways of Thinking

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Display “Think of a number...”bottom ← 0top ← 100

● User thinks of a number between 1 and 100.

● Computer takes a guess.

● User types 'lower' or 'higher'.

● Computer keeps guessing until it gets the right number.

What does the computer need to keep in memory?

Page 20: Digital Technologies: The 3 Ways of Thinking

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Display “Think of a number...”bottom ← 0top ← 100REPEAT forever

guess ← average of bottom and topDisplay “Is it “, guess, “?”

END REPEAT

● User thinks of a number between 1 and 100.

● Computer takes a guess.

● User types 'lower' or 'higher'.

● Computer keeps guessing until it gets the right number.

What does the computer need to keep in memory?

Page 21: Digital Technologies: The 3 Ways of Thinking

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Display “Think of a number...”bottom ← 0top ← 100REPEAT forever

guess ← average of bottom and topDisplay “Is it “, guess, “?”response ← user inputIf response = 'lower'

top← guessELSE

bottom ← guessEND IF

END REPEAT

● User thinks of a number between 1 and 100.

● Computer takes a guess.

● User types 'lower' or 'higher'.

● Computer keeps guessing until it gets the right number.

What does the computer need to keep in memory?

Page 22: Digital Technologies: The 3 Ways of Thinking

The final program might look like:

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repl.it/@NathanAlison/NumberGuessingGame

Page 23: Digital Technologies: The 3 Ways of Thinking

It's also about data!

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pudding.cool/2017/08/screen-direction

Page 24: Digital Technologies: The 3 Ways of Thinking

More resourcesN

● Bebras Computational Thinking challenges

● Coding

○ Tangible: eg. Beebot, Osmo

○ Visual: eg. Scratch, code.org, Grok Learning

○ General Purpose: eg. Python, JavaScript

○ Electronics and robotics: eg. micro:bit, Lego, Vex

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bit.ly/3wayslinks

Page 25: Digital Technologies: The 3 Ways of Thinking

WORD CLOUD

What is your key takeaway for Computational Thinking?

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Page 26: Digital Technologies: The 3 Ways of Thinking

Design Thinking

Employing a creative process to

understand a problem or opportunity,

then imagine and design a solution.

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Page 27: Digital Technologies: The 3 Ways of Thinking

Stanford d.school Design Thinking Process

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CC-BY-NC-SA 4.0 Hasso Plattner Institute of Design at Stanford University

Page 28: Digital Technologies: The 3 Ways of Thinking

Stanford d.school Design Thinking Process

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CC-BY-NC-SA 4.0 Hasso Plattner Institute of Design at Stanford University

EMPAT

HIZE

Develop an

understanding

of the

challenge

Who is my target

audience?

Page 29: Digital Technologies: The 3 Ways of Thinking

Stanford d.school Design Thinking Process

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C

CC-BY-NC-SA 4.0 Hasso Plattner Institute of Design at Stanford University

EMPAT

HIZE

DEFINE

Develop an

understanding

of the

challenge

Clearly

articulate the

problem you

want to solve

Who is my target

audience?

What problem am

I solving?

Page 30: Digital Technologies: The 3 Ways of Thinking

Stanford d.school Design Thinking Process

31

C

CC-BY-NC-SA 4.0 Hasso Plattner Institute of Design at Stanford University

EMPAT

HIZE

DEFINE

IDEATE

Develop an

understanding

of the

challenge

Clearly

articulate the

problem you

want to solve

Who is my target

audience?

What problem am

I solving?

Brainstorm

potential

solutions;

select and

develop your

solution.

How many solutions

can I come up with?

Page 31: Digital Technologies: The 3 Ways of Thinking

Stanford d.school Design Thinking Process

32

C

CC-BY-NC-SA 4.0 Hasso Plattner Institute of Design at Stanford University

EMPAT

HIZE

DEFINE

IDEATE

PROTO

TYPEDevelop an

understanding

of the

challenge

Clearly

articulate the

problem you

want to solve

Who is my target

audience?

What problem am

I solving?

Brainstorm

potential

solutions;

select and

develop your

solution.

How many solutions

can I come up with?

Design a

prototype (or

series of

prototypes)

to test all or

part of your

solution

What materials can I

Use to create a

prototype?

Page 32: Digital Technologies: The 3 Ways of Thinking

Stanford d.school Design Thinking Process

33

C

CC-BY-NC-SA 4.0 Hasso Plattner Institute of Design at Stanford University

EMPAT

HIZE

DEFINE

IDEATE

PROTO

TYPE

TEST

Develop an

understanding

of the

challenge

Clearly

articulate the

problem you

want to solve

Brainstorm

potential

solutions;

select and

develop your

solution.

Engage in a

continuous

short-cycle

innovation

process to

continually

improive your

design

Design a

prototype (or

series of

prototypes)

to test all or

part of your

solution

Who is my target

audience?

What problem am

I solving?

How many solutions

can I come up with?

What materials can I

Use to create a

prototype?

What improvements

can be made?

Page 33: Digital Technologies: The 3 Ways of Thinking

Primary Years ExampleC

● Design an app to keep you healthy.

● Incorporated into a Health Unit.

● Year 5 and 6 Curriculum Focus.

● Students had already investigated

different ways to stay healthy.

● Students chose one of the ways then

designed to help their needs.

● Examples: mental health app, sprinting

app, buddy app etc.

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Page 34: Digital Technologies: The 3 Ways of Thinking

Problem Solving Methodology

● Analyse

● Design

● Develop

● Evaluate

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Page 35: Digital Technologies: The 3 Ways of Thinking

Problem Solving Methodology

● Analyse○ What is the problem or need? For whom? In what environment?

○ What are the goals and scope of the solution?

● Design

● Develop

● Evaluate

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Page 36: Digital Technologies: The 3 Ways of Thinking

Problem Solving Methodology

● Analyse○ What is the problem or need? For whom? In what environment?

○ What are the goals and scope of the solution?

● Design○ What is the solution? How will it work? How will it be used?

○ How will I know that the solution solved the problem or need?

● Develop

● Evaluate

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Page 37: Digital Technologies: The 3 Ways of Thinking

Problem Solving Methodology

● Analyse○ What is the problem or need? For whom? In what environment?

○ What are the goals and scope of the solution?

● Design○ What is the solution? How will it work? How will it be used?

○ How will I know that the solution solved the problem or need?

● Develop○ Making, coding, testing.

● Evaluate

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Page 38: Digital Technologies: The 3 Ways of Thinking

Problem Solving Methodology

● Analyse○ What is the problem or need? For whom? In what environment?

○ What are the goals and scope of the solution?

● Design○ What is the solution? How will it work? How will it be used?

○ How will I know that the solution solved the problem or need?

● Develop○ Making, coding, testing.

● Evaluate○ How well did the solution solve the problem or need?

○ What are the impacts?

Planning /

project

management

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Page 39: Digital Technologies: The 3 Ways of Thinking

Another dip into the curriculum...

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bit.ly/VCAAcurr

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Page 40: Digital Technologies: The 3 Ways of Thinking

Secondary Years exampleN

● Physical tech project with the BBC micro:bit.

Physical Tech from Go to WHOA! (Alison and Dedic, 2019)

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sites.google.com/dltv.vic.edu.au/physicaltech

Page 41: Digital Technologies: The 3 Ways of Thinking

OPEN QUESTION

● Come up with a How Might We? Question.

POINTS OF VIEW:

Jim is tired of tidying away Lego that his daughter

Patti constantly leaves on the floor.

Patti is frustrated that her dad keeps dumping all her

Lego bricks in one big box.

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Page 42: Digital Technologies: The 3 Ways of Thinking

43

CC

-BY

-NC

-SA

4.0

Ha

sso

Pla

ttn

er

Inst

itu

te o

f D

esi

gn

at

Sta

nfo

rd U

niv

ers

ity

Page 43: Digital Technologies: The 3 Ways of Thinking

More resourcesN

● Other design methodologies to consider:

○ British Design Council's "Double Diamond"

○ IDEO's Human Centred Design approach

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bit.ly/3wayslinks

Page 44: Digital Technologies: The 3 Ways of Thinking

List the functions of your

smartphone (ie. the things it

can do).

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Page 45: Digital Technologies: The 3 Ways of Thinking

Now list the hardware and

software components in the

smartphone.

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Page 46: Digital Technologies: The 3 Ways of Thinking

Systems Thinking

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"Big picture" thinking: connections and dependencies.

image CC-BY-SA Luca Fornasari (Wikimedia Commons)

Page 47: Digital Technologies: The 3 Ways of Thinking

NExamples of Systems Thinking problems

● Bringing in a new online system at a school:

○ How to get student accounts to integrate?

○ Will it work on the hardware?

○ What about security?

● Ecology and biology - food webs, the human body

○ What happens if an organism is removed from the system?

○ What happens if a foreign organism is added?

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Page 48: Digital Technologies: The 3 Ways of Thinking

● Climate change science

○ The atmosphere is part of a very complex system!

○ Positive / negative feedback loops

● COVID-19

○ Job losses can make for more job losses

○ Economy and epidemiology aren't so separate...

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NExamples of Systems Thinking problems

Page 49: Digital Technologies: The 3 Ways of Thinking

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"You think, because you understand 'one',

that you must therefore understand 'two'

because one and one make two.

But you forget that you must also understand 'and'."

- Sufi teaching

Page 50: Digital Technologies: The 3 Ways of Thinking

More resourcesN

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bit.ly/3wayslinks

from Systems Thinking Design Pack, CC-BY-NC-SA Institute of Play

Page 51: Digital Technologies: The 3 Ways of Thinking

Thank you!

Questions?

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