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Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

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Computers have changed inside and outside the classroom

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Page 1: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Digital Technologies in the ClassroomChapter 4

By:Raquel S. Cummings

Page 2: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

This Chapter Addresses:• Technology operations and concepts

• Planning and designing learning environments

• Teaching / learning and the curriculum

Page 3: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Computers have changed inside and outside the classroom

Page 4: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

When you think of digital technology…

Page 5: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Input Devices helpful to Teachers and Students

• Graphics Tablets• Microphones• Palm Pilots (Pen Input Device)• Digital Tablets• Touch Screens• Video-to-Digital Input• Electronic Whiteboards (would be neat to

have)

Page 6: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Output Devices Helpful to Teachers and Students

• Data Projection Units– LCD Screens– Data Projectors– Scan Converters

** You probably aren’t as familiar with some of these because most districts do not have the funds to buy them, or they allot the funds for other things **

Page 7: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Emerging Digital Technologies for the Classroom

• Wireless Devices (Cellphones, beepers)• Handheld Computers (PDA, Palms)• E-Books• Voice Activated devices• Portable Storage (Flash, Thumb Drives)

Page 8: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Computer System Enhancements• Laptops• Storage and memory – Teachers could

store more but school budgets determine storage size.

Page 9: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Virtual Environments

• Hardware and Software together to create a digital environment which one can interact.

Page 10: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

A Good Example of a VR Simulation

Disney's Hot Shot Business

Page 11: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

From Hardware to Software• Software supports instructional and

administrative tasks

Page 12: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

What If…….?• You had $20,000 in grant money to add

technology to your classrooms. What items would you add?..........

Page 13: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

What I Would Add• I would add new students (the good kind)

…. • E-books• Hand-held computers• Updated Software

Page 14: Digital Technologies in the Classroom Chapter 4 By: Raquel S. Cummings

Questions from Chapter 41. What is a digital camera?

• It is a traditional camera that does not use light sensitive films. All memory is stored on a memory card or disks

2. What is a PDA or Personal Digital Assistant? • Portable computing device that can recognize

handwritten notes, and translate them into a word processed document.

3. What is Virtual Reality?• Combination of hardware and software that together

can create a digital environment with which to interact.