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Digital Media Trends to Watch
Changes in Content Consumption Joe Bates
Director of ResearchConsumer Electronics Association
4th Annual Digital Media Conference June 22, 2007
Agenda
• About CEA• Trend #1: Disruptive Distribution• Trend #2: Greater Consumer Control / Choice• Trend #3: Greater Realism• Trend #4: Greater Connectivity• Trend #5: Greater Portability• Presentation URL / Contact Info
• NOTE: All 2006 figures are estimates, all 2007 and beyond are projected
• More than 2,100 members
• Top 20 Trade Association
• Represents entire range of consumer technologies
• More than $140 billion in annual U.S. sales by members
• CEA Market Research• 300 consumer research studies
• Sales data and forecasting program
• Research Library
• Economic Insights
About CEA
Disruptive Distribution
Physical Media
Music?
Digital Media
Video?
Physical Media
Music?
Digital Media
Video?
Purchasing
Usage
The Shifting Media Continuum
OVERALL
Late Mass
Early Mass
Early Adopters
Late Adopters
80%
84%
85%
81%
70%
20%
16%
15%
19%
30%DigitalDownload
PhysicalDVD Copy
Base: All Online US Households
Video Download vs. Physical DVD
27%
29%
34%
36%
49%
52%
28%
33%
27%
37%
37%
68%
CDsDVDs
Fewer restrictions with physical media
Afraid something may happen to the digital file
Physical copy easier to share with friends/family
Want to immediately play without any hassle
Like in-person shopping experience
Like to display collection of DVDs or CDs
Reasons for Preferring Physical Media
Greater Consumer Choices & Control
Millions of Unit Shipments
0.81.9
7.0
13.3
16.918.1
16.9
0.2 0.3 0.2 0.51.6
2.7
4.8
6.47.4
8.0 8.2
0.03
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
DVD Recorders
DVR
Digital Recording Options
• FREE Streaming Network Shows
• Amazon Video• iTunes Video• Vongo• CinemaNow• MovieLink• Xbox Live• Google/You Tube• Bebo
Emerging Home Services
4%
1%
16%
17%
20%
29%
29%
44%
46%
47%
54%
88%
91%
None
Other
Access PC Documents
Video Conferencing
Access the Internet
Listen to PC Audio
View Digital Photos
Play Video Games
View PC Video
Watch Content on DVR
Watch TV Programs
Watch DVDs/VHS
Desired Activities Using Home TV
• Satellite Radio
• Satellite Video (vehicle)
• HD Radio
• Mobile TV (over the air)
Co
urte
sy X
M S
ate
llite
Ra
dio
Emerging On The Go Services
Greater Realism
Millions of Unit TV Shipments
0
5
10
15
20
25
30
35
1999 2000 2001 2002 2003 2004 2005 2006 2007
High Definition
Standard Definition
The Shift to HDTV
Revenues in Billions
$0.0
$5.0
$10.0
$15.0
$20.0
1999 2000 2001 2002 2003 2004 2005 2006 2007
Gaming Hardware Gaming Software
Combined HW/SW
Revenues of $13 Billion
in 2006
PS2, XBOX, Game Cube
Launch
Xbox 360, PS3, Wii Launch
The Era of HD Gaming
Next Generation DVD Forecast*Millions of Units
0.31.0
4.2
11.6
2006 2007 2008 2009
*Includes only component based HD-DVD and Blu-Ray players
Packaged HD Movies
Greater Connectivity
• Wide area connections (WiMax, WiFi/Hotspots, Cell, Broadband, SlingMedia)
• Local area connections (Ethernet, WiFi, HDMI)
• Personal networks (RF, Bluetooth, OE integration)
• Connecting services (VOIP, vlogs, blogs, social networks)
Growth of Networks
Household Penetration of Connections
2%
10%
25%
40%
51%
1%5%
15%
25%30%
1997 2000 2003 2006 2007
Broadband
Home Network
The Need for Speed
9%
20%
19%
25%
28%
44%
65%
1%
1%
3%
4%
6%
28%
83%PresentFuture
Desktop PC
Laptop PC
Television
DVR
Media Server
Appliances
Security System
Products Connected to Internet
Greater Portability
14%
38%
46%58%
74%80%
Millions of Unit Shipmentsw/ Percent Video Playback
0.5 0.7 1.7 3.07.1
24.8
33.0
38.3 39.0
33.829.8
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
14%38%
46%
58%74%
80%
Portable MP3 Growth
Consumer PC Market Composition(Millions of Units Shipped)
0
5
10
15
20
25
30
2002 2003 2004 2005 2006 2007
Desktop PC
Laptops/Notebooks
Portable Computing
32%
35%
36%
37%
38%
40%
40%
41%
44%
48%
52%
58%
Books on tape/CD
Text messages
Instant messenger
Satellite radio
Television programming
Music in digital file formats
Games
Broadcast radio (AM or FM)
Digital photos
Movies from DVDs
Music from CDs
Internet websites
Base: Online adults who own a portable entertainment device
(+15)
(+8)
(+5)
(-18)
(+20)
(+1)
(+11)
(+1)
(+35)
(+13)
Future Portable Entertainment Uses
Thank You!