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Pao-Chung Ho
VP & General DirectorNetworks & Multimedia InstituteInstitute for Information Industry
Digital Convergence The way quad-play goes
WOCC, 2008/04/24
2
Table of Contents
Quad-play in U-Life : Vision for Digital ConvergenceTrends/Characteristics for Digital ConvergenceChallenges & Potential ICT ApproachesConclusions
3
Quad-play in U-Life: Vision for Digital Convergence
4
AnyAnyContentContent
Internet @ BreakfastInternet @ Breakfast
Telematics Telematics on the Roadon the Road Internet @ OfficeInternet @ Office
Internet @ MeetingsInternet @ Meetings
Internet in the AirInternet in the Air
Internet @ LeisureInternet @ Leisure
Internet @ HotelInternet @ Hotel
InternetInternetvia Taxivia Taxi
Ubiquitous Computing
ononAnywhereAnywhere
AnyDevice
AnyDevice
overover
AnyNetwork
AnyNetwork
atat
AnyTimeAnyTime
in
U-TaiwanU-JapanU-Korea
5
U-Life Global Outlook : Wireless Cities North America
U.S: Philadelphia, SFOCanada: Frederiction
Kingston
EuropeUK: KingscelereBasingstoke
PortsmouthGerman: BergenHamburgBochumFrance: LaurisNantesSweden: GotlandSkellefteFinland: MntslPorvoo
AsiaTaiwan: Taipei, Taichung, KaohsiungIndia: PuneMalaysia:Pasir GudangSubang Java
South PacificAustralia: AdelaideNew Zealand: Auckland,
Wellington
Over 130Wireless Cities
Wi-Fi, WiMAX, LTE, 4G
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Broadband Wireless Attaining Ubiquity
Source: Korea 4G R&D and Standardization, LGE, 2006
High (250 Km/h~)
Medium (Vehicular)
1G
2G
LTE. 4G Requirements
Low(Nomadic)
Peak Data Rate14.4 Kbps 144 Kbps 384 Kbps ~ 50 Mbps ~100 Mbps ~
CDMAGSM
AMPS
W-CDMA/HSDPACDMA2000/Ev-DV/DO
1995 2000 2005 2010
WiBro
802.16e
WLAN802.11a/b
802.16 a/d
Mobility 4GStandard
3G++3G
Wireless Transmission100 Mbps (high mobility)1GHz(Fixed, Nomadic)High Spec. efficiency ( 5~10 bps/Hz ~)
Ubiquitous communication Heterogeneous IW
Cost-effectiveHigh capacityLarger coverage
WLAN802.11n
1
2
3
GbWLAN
802.16mWiMAX 2
W-CDMA/OFDMCDMA2000/OFDM
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Global Evolution Trends (Path 1) 3G Evolution (Path 2) 4G standard body (Path 3) Broadband wireless (Path 4) 802.11p, 802.11n
802.11p4
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DevicesDevices
Market Transition: Consumer Driven
Content / ApplicationsContent / Applications
NetworksAt Home, At Work, On the Move
NetworksAt Home, At Work, On the Move
Source: Cisco, 2007
Network/Content/Device Boundaries Blurring
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Triple-play has become mainstream, and
E-Learning
VideoDataVoiceTriple Play Service
IP BasedService
Voice
Video
Datanetwork
VoiceData
Video
Wi-FiVoIP Phone
Video Phone
PC
Internet Access
Cordless Caller ID phone
Home Shopping
Home Banking Telemedicine
OnlineGaming
EPG Multi-View i-TV
VODPVR
SourceMIC, Nov. 2006
9
Quad-Play Services & Devices Integrates Ubiquitous Network Society
Quad-play = Triple-play + MobilityQuad-play = Triple-play + Mobility
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Trends/Characteristics for Digital Convergence
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What we see on CES 2008 : Convergence!
SourceMIC2008, 01
Audio/Video
Push Mail
Internet
DTV
Camera
Game
GPS/LBS
SkypeMulti-function handsetMulti-function handset
Multimedia Platform
Wired Connection
Wireless Connection
On the Move
Game eCommerce / Community IPTV Service
PlayStation Network
PS3
Wii ChannelsWii
Xbox Live
Xbox 360
Indoor/Home
In Car
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Characteristics of ConvergenceNetworksDevicesContentsServices
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Networks :Integrated network achieves convergent services
Source: MICApril 2007
TTomorrowomorrowHorizontal Network (multiHorizontal Network (multi--services)services)
TodayTodayVertical Networks (single service)Vertical Networks (single service)
Mob
ile
Ter
rest
rial
/Rad
io/S
atel
lite
Fixe
d N
etw
ork
WiM
AX
/WL
AN
Convergence Services
IP Based-ServicesEnvironment
Service 1Service 1 Service 2Service 2 Service 3Service 3 Service 4Service 4
Wireless(WiMAX, WiFi)
Data 1Data 1 Data 3Data 3Data 2Data 2 Data 4Data 4
DataVideo
Voice
Broadcasting(Terrestrial, Radio, Satellite)
Mobile(GPRS, HSDPA, 3G, 4G)
Fixed Network(Cable, DSL, FTTX )
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Devices :Change on end-user experience by convergence
single service, single billing, single-mode terminal
multiple function, personal service,multi-mode terminal of unified billing
Source:1. Mobile Terminals for Convergence, ZTE Corporation, 2007/102. Insight Entertainment Technologies Consumer Survey, Jupiter Research, 2007,06
Preference For a Single Device Creates Demand For Converged Devices
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Contents :Quality & Interaction pushes content aggregation
High-Definition (Quality)
Premiere Channel Package
Pay-Per-View
VOD, Push VOD
Quad-Play
Data VoiceVideo
Bundle ServiceSingle Provider
Single Bill
Video-on-Demand (Interaction)
Internet
Phone
TV/STB
PC/NB
Handset/PDA
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Services :Convergence of Devices & Web2.0 Mash up..
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Challenges & Potential ICT Approaches
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Challenges to Ubiquity/Convergence5Ws need to achieve
Who is the user? Which device is in-use?Where are the data and device?What do you need?HoW to interact?
Healthcaree-Learning
Entertainment
Community
Ubiquitous Services
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ICT Issues on Ubiquity/ConvergenceCross Services, Networks, and Devices for
contents/media continuity
Networks
Devices
Services contents/mediaconsumer
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Issue 1: Cross Services
Rich Internet Application Techniques:Ajax, Flash/Flex, Enabling website to attain RIA (Rich Internet
Application)
Web Service APIs: XML-RPCRESTRSSAtomMashup Providing software development tools to
facilitate connection to data and information, enabling mash-upinto Web 2.0 websites
Content Creation and Distribution Tools: BlogWikiPodcast/Vodcast, Providing simple and easy-to-use tools to
encourage user-participation
AJAX Flex
XML-RPC Mashup
RSS Atom
REST
Blog Podcast & Vodcast Wiki
Service Composition
Transports
Messaging
Description
Quality ofExperience
HTTP/HTTPS SMTP RMI / IIOP
XSD WSDL
SOAPXML WS-AddressingWS-Renewable References
WS-Metadata ExchangeWS-Policy
WS-Service Group
WS-Resource Properties
JMS
WS-Security
WS-Reliable Messaging WS-Transaction
WS-Resource Lifetime
WS-Base Faults
WS-Notification BPEL4WS
Source: IDEAS/III, IIBM
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Issue 2: Cross NetworksSeamless internetworking
RequirementsOne provider over multiple
networks Partnerships among different
networksUsers subscribe to each network
separately but use one common ID on the network
Key ChallengesScalability Standard handover interfacesCross-layer solutions. QoS guarantees during handover Security
WiMAX Service
3G Service
WiFi Service
BS
AP
Node-B RNCSGSN/GGSN
HLR/VLR
Network ServiceManagement
HeterogeneousAccess Gateway
Packet Data Gateway
SeamlessInternetworking
Heterogeneous Internetworking
Technologies
Reconfigurable Mobile Access Technologies
ServiceTechnologies
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Issue 3: Cross DevicesDiscovery & establishment of ubiquitous
environmentMedia Adaptation (UAProfile)
Experience enhancement over ubiquitous environmentUser Interface for user-friendly & multi-
function switchHeterogeneous Network
Continuity/handover (focus on Home/Community/Telematics)
PDA device
Mobile TV handset
TVHome stereoMusic Handset
Form FactorsIncreasing physical diversityMore screen sizesInnovative physical designs (swivels, flips, sliders)Combination devices, music, media, camera
OtherInnovative UI, eg tilt, 3D, accelerationRadio and TV receptionLocation sensingWi-Fi, WiMAX
Handset SoftwareBetter Web browsers, PIMOperator customizationBetter graphics & games supportMulti-format media playersDRMVoice recognition/synthesis
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Potential MarketsNext Generation Networks
High-speed broaband wireless: WiMAX & LTE IMS enabled Service Oriented Devices - smartphones
FMC/FMS (Fixed-Mobile Convergence/Substitute)Mobile TV, mobile payment,
TelematicsPND, OBU-DSRC, LBS
Security Intrusion detection/protection, Vulnerability Scan
Mobile Web 2.0Service mesh-up and aggregationE.g. Yahoo connected, Google,
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Conclusions
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ConclusionsQuad-play (Data, Voice, Video, Mobility) blurs the
boundaries across network/device/contents/service
Digital Convergence brings multi-industry, cross-domain integration, in which causes brand-new & innovative opportunities, business models and markets
Keys: Customer-driven differentiation Customization, personalization (long-tails) User interface & interaction for value-added services
26
Thanks for your attention !!!
Table of ContentsQuad-play in U-Life: Vision for Digital ConvergenceUbiquitous Computing U-Life Global Outlook : Wireless Cities Broadband Wireless Attaining UbiquityMarket Transition: Consumer DrivenTriple-play has become mainstream, andQuad-Play Services & Devices Integrates Ubiquitous Network SocietyTrends/Characteristics for Digital ConvergenceWhat we see on CES 2008 : Convergence!Characteristics of ConvergenceNetworks :Integrated network achieves convergent servicesDevices :Change on end-user experience by convergenceContents :Quality & Interaction pushes content aggregationServices : Convergence of Devices & Web2.0 Mash up..Challenges & Potential ICT ApproachesChallenges to Ubiquity/ConvergenceICT Issues on Ubiquity/ConvergenceIssue 1: Cross ServicesIssue 2: Cross NetworksIssue 3: Cross DevicesPotential MarketsConclusionsConclusionsThanks for your attention !!!