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Development of Interactive Entertainment November 19, 1999 November 19, 1999 Scott Stevens Scott Stevens Human Computer Interaction Institute Human Computer Interaction Institute Carnegie Mellon University Carnegie Mellon University

Development of Interactive Entertainment November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University November 19, 1999

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Development of Interactive Entertainment

November 19, 1999November 19, 1999

Scott StevensScott StevensHuman Computer Interaction InstituteHuman Computer Interaction Institute

Carnegie Mellon UniversityCarnegie Mellon University

November 19, 1999November 19, 1999

Scott StevensScott StevensHuman Computer Interaction InstituteHuman Computer Interaction Institute

Carnegie Mellon UniversityCarnegie Mellon University

Linear vs Interactive

Voyeurs vs ParticipantsVoyeurs vs ParticipantsVoyeurs vs ParticipantsVoyeurs vs Participants

Does Interaction Scale Up?

How do people interact with peopleHow do people interact with people•One-to-OneOne-to-One

– Highly interactive, individuals directly effect Highly interactive, individuals directly effect outcomesoutcomes

•Small GroupsSmall Groups

– Moderately interactive, individuals contribute to Moderately interactive, individuals contribute to outcomes outcomes

•Large AudienceLarge Audience

– non-interactive, individual contribution negligiblenon-interactive, individual contribution negligible

How do people interact with peopleHow do people interact with people•One-to-OneOne-to-One

– Highly interactive, individuals directly effect Highly interactive, individuals directly effect outcomesoutcomes

•Small GroupsSmall Groups

– Moderately interactive, individuals contribute to Moderately interactive, individuals contribute to outcomes outcomes

•Large AudienceLarge Audience

– non-interactive, individual contribution negligiblenon-interactive, individual contribution negligible

To Be Interactive

How do people,today, interact How do people,today, interact with with electronic entertainment.electronic entertainment.

Interactive Movies:

To Date, The Marriage of HollywoodTo Date, The Marriage of Hollywood

and and

Silicon ValleySilicon Valley

has led to:has led to:

Interrupted MoviesInterrupted Movies

To Date, The Marriage of HollywoodTo Date, The Marriage of Hollywood

and and

Silicon ValleySilicon Valley

has led to:has led to:

Interrupted MoviesInterrupted Movies

Interactive Media

From the TelharmoniumFrom the Telharmonium

ToTo

The dot com’sThe dot com’s

From the TelharmoniumFrom the Telharmonium

ToTo

The dot com’sThe dot com’s

Truly Interactive Movies TIM, will Truly Interactive Movies TIM, will be: StarTrek’s Holodeckbe: StarTrek’s Holodeck

Truly Interactive Movies TIM, will Truly Interactive Movies TIM, will be: StarTrek’s Holodeckbe: StarTrek’s Holodeck

Truly Interactive Entertainment

Must be Realistic, Believable, Must be Realistic, Believable, Enjoyable, Engaging Enjoyable, Engaging PlusPlus::• Interactions must be meaningfulInteractions must be meaningful

• Interactions must effect the experience Interactions must effect the experience

• Fantasies (stories) must be intrinsicFantasies (stories) must be intrinsic

• Interfaces (worlds) must be intrinsicInterfaces (worlds) must be intrinsic

Must be Realistic, Believable, Must be Realistic, Believable, Enjoyable, Engaging Enjoyable, Engaging PlusPlus::• Interactions must be meaningfulInteractions must be meaningful

• Interactions must effect the experience Interactions must effect the experience

• Fantasies (stories) must be intrinsicFantasies (stories) must be intrinsic

• Interfaces (worlds) must be intrinsicInterfaces (worlds) must be intrinsic

Meaningful Interaction

Characters and situations must Characters and situations must react to the userreact to the userCharacters and situations must Characters and situations must react to the userreact to the user

Intrinsic Interface

Objects must be manipulated Objects must be manipulated directlydirectly

For characters this means the user For characters this means the user must be able to carry on must be able to carry on conversations with themconversations with them

Objects must be manipulated Objects must be manipulated directlydirectly

For characters this means the user For characters this means the user must be able to carry on must be able to carry on conversations with themconversations with them

CMU Research

Advanced Learning Technologies Advanced Learning Technologies ProjectProject• Character SimulationCharacter Simulation

• Cinematic UnderstandingCinematic Understanding

• Virtual RealityVirtual Reality

• Digital VideoDigital Video

Advanced Learning Technologies Advanced Learning Technologies ProjectProject• Character SimulationCharacter Simulation

• Cinematic UnderstandingCinematic Understanding

• Virtual RealityVirtual Reality

• Digital VideoDigital Video

Synthetic Interviews

It’s just canned responsesIt’s just canned responsesIt’s just canned responsesIt’s just canned responses