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Development of Interactive Entertainment
November 19, 1999November 19, 1999
Scott StevensScott StevensHuman Computer Interaction InstituteHuman Computer Interaction Institute
Carnegie Mellon UniversityCarnegie Mellon University
November 19, 1999November 19, 1999
Scott StevensScott StevensHuman Computer Interaction InstituteHuman Computer Interaction Institute
Carnegie Mellon UniversityCarnegie Mellon University
Linear vs Interactive
Voyeurs vs ParticipantsVoyeurs vs ParticipantsVoyeurs vs ParticipantsVoyeurs vs Participants
Does Interaction Scale Up?
How do people interact with peopleHow do people interact with people•One-to-OneOne-to-One
– Highly interactive, individuals directly effect Highly interactive, individuals directly effect outcomesoutcomes
•Small GroupsSmall Groups
– Moderately interactive, individuals contribute to Moderately interactive, individuals contribute to outcomes outcomes
•Large AudienceLarge Audience
– non-interactive, individual contribution negligiblenon-interactive, individual contribution negligible
How do people interact with peopleHow do people interact with people•One-to-OneOne-to-One
– Highly interactive, individuals directly effect Highly interactive, individuals directly effect outcomesoutcomes
•Small GroupsSmall Groups
– Moderately interactive, individuals contribute to Moderately interactive, individuals contribute to outcomes outcomes
•Large AudienceLarge Audience
– non-interactive, individual contribution negligiblenon-interactive, individual contribution negligible
To Be Interactive
How do people,today, interact How do people,today, interact with with electronic entertainment.electronic entertainment.
Interactive Movies:
To Date, The Marriage of HollywoodTo Date, The Marriage of Hollywood
and and
Silicon ValleySilicon Valley
has led to:has led to:
Interrupted MoviesInterrupted Movies
To Date, The Marriage of HollywoodTo Date, The Marriage of Hollywood
and and
Silicon ValleySilicon Valley
has led to:has led to:
Interrupted MoviesInterrupted Movies
Interactive Media
From the TelharmoniumFrom the Telharmonium
ToTo
The dot com’sThe dot com’s
From the TelharmoniumFrom the Telharmonium
ToTo
The dot com’sThe dot com’s
Truly Interactive Movies TIM, will Truly Interactive Movies TIM, will be: StarTrek’s Holodeckbe: StarTrek’s Holodeck
Truly Interactive Movies TIM, will Truly Interactive Movies TIM, will be: StarTrek’s Holodeckbe: StarTrek’s Holodeck
Truly Interactive Entertainment
Must be Realistic, Believable, Must be Realistic, Believable, Enjoyable, Engaging Enjoyable, Engaging PlusPlus::• Interactions must be meaningfulInteractions must be meaningful
• Interactions must effect the experience Interactions must effect the experience
• Fantasies (stories) must be intrinsicFantasies (stories) must be intrinsic
• Interfaces (worlds) must be intrinsicInterfaces (worlds) must be intrinsic
Must be Realistic, Believable, Must be Realistic, Believable, Enjoyable, Engaging Enjoyable, Engaging PlusPlus::• Interactions must be meaningfulInteractions must be meaningful
• Interactions must effect the experience Interactions must effect the experience
• Fantasies (stories) must be intrinsicFantasies (stories) must be intrinsic
• Interfaces (worlds) must be intrinsicInterfaces (worlds) must be intrinsic
Meaningful Interaction
Characters and situations must Characters and situations must react to the userreact to the userCharacters and situations must Characters and situations must react to the userreact to the user
Intrinsic Interface
Objects must be manipulated Objects must be manipulated directlydirectly
For characters this means the user For characters this means the user must be able to carry on must be able to carry on conversations with themconversations with them
Objects must be manipulated Objects must be manipulated directlydirectly
For characters this means the user For characters this means the user must be able to carry on must be able to carry on conversations with themconversations with them
CMU Research
Advanced Learning Technologies Advanced Learning Technologies ProjectProject• Character SimulationCharacter Simulation
• Cinematic UnderstandingCinematic Understanding
• Virtual RealityVirtual Reality
• Digital VideoDigital Video
Advanced Learning Technologies Advanced Learning Technologies ProjectProject• Character SimulationCharacter Simulation
• Cinematic UnderstandingCinematic Understanding
• Virtual RealityVirtual Reality
• Digital VideoDigital Video