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Sophie Stellmach, June 16th 2006
Developing Educational Games 1
Developing Educational Games
Serious Games SeminarOtto-von-Guericke-University, Magdeburg
Sophie StellmachJune 16th, 2006
Sophie Stellmach, June 16th 2006
Developing Educational Games 2
Overview
1. Introduction
2. Working with educators
3. Design issues
4. Differences to retail games
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 3
“Learning always takes place in well-constructed games.“
James Paul Gee
Introduction
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 4
Introduction
Michael Zyda (2005) “From Visual Simulation to Virtual Reality to Games“. IEEE Computer Society
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 5
Introduction
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Bethke, E. (2003). Game Development and Production. Wordware Publishing, Inc.: Plano.
Sophie Stellmach, June 16th 2006
Developing Educational Games 6
Considerations
● different learning styles
● undeveloped area
● public distrust in educational games
● developers have to understand the medium
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 7
Acceptance
Significant for acceptance● assessment of learning● cost per student● potential uses
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 8
Working with educators
● educators– provide ideas for new techniques and applications
– contribute their expertise
● game developers can help teachers– to evolve and improve their teaching methods
– to bring benefits of automation and information technology into the classroom
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 9
Working with educators
● focus on– learning goals
– how to achieve them
– evaluation
● requires good communication between developers and educators!
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 10
Concerns of teachers
● "Games will keep us [teachers] too busy!"
● "Games are a threat to our jobs!"
● "Games are teaching immoral behavior!"
● "Games can teach the wrong lessons!"
● "Will they work on our school computers?"
● "What will other teachers and parents think?"
● "I don't know how to use it!"
● "It means more work for us!"
● ...
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 11
Reasons for concerns
● general distrust towards mass media
● unwillingness to experiment
● biased press
● misapprehensions
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 12
What do teachers demand?
● little work to adapt for classes
● „simple“ games
● maintain accuracy
● support homework
● assurance of security
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 13
● different criteria from C. Aldrich and C. Abt (in detail in my report)
● roughly summarized:– unrestricted options– clear consequences – repeatability– motivation– realism
Design issues
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 14
Motivation
Combining fun and learning
● game should promote– fun– higher-order thinking skills (i.e. team-work)
● serious games can – stimulate interest and excitement -> motivate!
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 15
● accurate simulation
– assumptions must be made
– careful determination of rules
– otherwise: wrong rules and dependencies could be taught
– sources for wrong assumptions: cultural taboos, blind spots and technical restrictions
Realism
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 16
Differences to retail games
● target market
– less modern equipment– variety of hardware
● accessibility for non-gamers
● testing and assessment of learning
● working with educators
● integration into education process
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 17
Differences to retail games
● avoiding simulation shortcuts– randomness
– time compression
– process simplification
– headache removal– perfect communication
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 18
Summary
● educational games are still games– similar development process
– essential factor: pedagogy
● collaboration with educators important
● various criteria for a good educational game
● differences to retail games
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
Sophie Stellmach, June 16th 2006
Developing Educational Games 19
Example for educational game
Nintendo: Brain Age
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
http : //www.mygamer.com/games_images/551938SquallSnake7.jpg
Sophie Stellmach, June 16th 2006
Developing Educational Games 20
Nintendo: Brain Age
1. Introduction
2. Working with educators
3. Design issues
4. Differences
5. Summary
6. Example
http : //nintendods.gaming-universe.de/screens/boxart_eur_brain-training.jpg
Sophie Stellmach, June 16th 2006
Developing Educational Games 21
References
Book
● Michael, D.&Chen, S.(2006). Serious Games: Games That Educate, Train and Inform. Thomson Course Technology: Boston.
● Bethke, E. (2003). Game Development and Production. Wordware Publishing, Inc.: Plano.
Links
● http://www.gamasutra.com/features/20060322/dillon_01.html
● http://en.wikipedia.org/wiki/Serious_game
● ... (look in the report)
Pictures
● http : //nintendods.gaming-universe.de/screens/boxart_eur_brain-training.jpg
● http : //www.mygamer.com/games_images/551938SquallSnake7.jpg
Sophie Stellmach, June 16th 2006
Developing Educational Games 22
That isn't all – but I don't have more time ;)
For further information just ask me or / and read my report :)
Thank you for your attention!