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Sophie Stellmach, June 16 th 2006 Developing Educational Games 1 Developing Educational Games Serious Games Seminar Otto-von-Guericke-University, Magdeburg Sophie Stellmach June 16 th , 2006

Developing Educational Games - Otto von Guericke ...stellmac/download/educationGames3.pdf · Developing Educational Games 18 Summary educational games are still games – similar

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Sophie Stellmach, June 16th 2006

Developing Educational Games 1

Developing Educational Games

Serious Games SeminarOtto-von-Guericke-University, Magdeburg

Sophie StellmachJune 16th, 2006

Sophie Stellmach, June 16th 2006

Developing Educational Games 2

Overview

1. Introduction

2. Working with educators

3. Design issues

4. Differences to retail games

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 3

“Learning always takes place in well-constructed games.“

James Paul Gee

Introduction

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 4

Introduction

Michael Zyda (2005) “From Visual Simulation to Virtual Reality to Games“. IEEE Computer Society

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 5

Introduction

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Bethke, E. (2003). Game Development and Production. Wordware Publishing, Inc.: Plano.

Sophie Stellmach, June 16th 2006

Developing Educational Games 6

Considerations

● different learning styles

● undeveloped area

● public distrust in educational games

● developers have to understand the medium

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 7

Acceptance

Significant for acceptance● assessment of learning● cost per student● potential uses

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 8

Working with educators

● educators– provide ideas for new techniques and applications

– contribute their expertise

● game developers can help teachers– to evolve and improve their teaching methods

– to bring benefits of automation and information technology into the classroom

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 9

Working with educators

● focus on– learning goals

– how to achieve them

– evaluation

● requires good communication between developers and educators!

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 10

Concerns of teachers

● "Games will keep us [teachers] too busy!"

● "Games are a threat to our jobs!"

● "Games are teaching immoral behavior!"

● "Games can teach the wrong lessons!"

● "Will they work on our school computers?"

● "What will other teachers and parents think?"

● "I don't know how to use it!"

● "It means more work for us!"

● ...

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 11

Reasons for concerns

● general distrust towards mass media

● unwillingness to experiment

● biased press

● misapprehensions

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 12

What do teachers demand?

● little work to adapt for classes

● „simple“ games

● maintain accuracy

● support homework

● assurance of security

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 13

● different criteria from C. Aldrich and C. Abt (in detail in my report)

● roughly summarized:– unrestricted options– clear consequences – repeatability– motivation– realism

Design issues

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 14

Motivation

Combining fun and learning

● game should promote– fun– higher-order thinking skills (i.e. team-work)

● serious games can – stimulate interest and excitement -> motivate!

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 15

● accurate simulation

– assumptions must be made

– careful determination of rules

– otherwise: wrong rules and dependencies could be taught

– sources for wrong assumptions: cultural taboos, blind spots and technical restrictions

Realism

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 16

Differences to retail games

● target market

– less modern equipment– variety of hardware

● accessibility for non-gamers

● testing and assessment of learning

● working with educators

● integration into education process

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 17

Differences to retail games

● avoiding simulation shortcuts– randomness

– time compression

– process simplification

– headache removal– perfect communication

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 18

Summary

● educational games are still games– similar development process

– essential factor: pedagogy

● collaboration with educators important

● various criteria for a good educational game

● differences to retail games

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

Sophie Stellmach, June 16th 2006

Developing Educational Games 19

Example for educational game

Nintendo: Brain Age

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

http : //www.mygamer.com/games_images/551938SquallSnake7.jpg

Sophie Stellmach, June 16th 2006

Developing Educational Games 20

Nintendo: Brain Age

1. Introduction

2. Working with educators

3. Design issues

4. Differences

5. Summary

6. Example

http : //nintendods.gaming-universe.de/screens/boxart_eur_brain-training.jpg

Sophie Stellmach, June 16th 2006

Developing Educational Games 21

References

Book

● Michael, D.&Chen, S.(2006). Serious Games: Games That Educate, Train and Inform. Thomson Course Technology: Boston.

● Bethke, E. (2003). Game Development and Production. Wordware Publishing, Inc.: Plano.

Links

● http://www.gamasutra.com/features/20060322/dillon_01.html

● http://en.wikipedia.org/wiki/Serious_game

● ... (look in the report)

Pictures

● http : //nintendods.gaming-universe.de/screens/boxart_eur_brain-training.jpg

● http : //www.mygamer.com/games_images/551938SquallSnake7.jpg

Sophie Stellmach, June 16th 2006

Developing Educational Games 22

That isn't all – but I don't have more time ;)

For further information just ask me or / and read my report :)

Thank you for your attention!

Sophie Stellmach, June 16th 2006

Developing Educational Games 23

Questions?

Do you have any questions?