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Masters Dissertation...riveting stuff I know.
Citation preview
Developing an Alternative Producer’s Workflow
by
Tom Duncan
07012676
A dissertation submitted in partial fulfillment of the requirements for the degree of
Master of Arts in Screen Project Development
School of Design and Media Arts
Napier University
18 February 2009
1
Acknowledgements
Many thanks to Gracia and Paul for the advice, my family for room, board and support and Gordonstoun School for printing and binding.
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ii
Abstract
The producer is a pivotal figure in the filmmaking process but is more often maligned by the
creative community than celebrated. Robert Altman’s ‘The Player’ typifies the fast-talking, cut-throat
reputation of one of the most important roles in the filmmaking business. Over the course of the next
two chapters I will examine the role of the producer as it pertains to striking a balance between
creativity and commercial viability for a screen project. Specifically, I will consider the behaviours and
processes which make up the Standard Producer’s Workflow.
The problem I have identified is that with the current model, the producer is sidelined during
the creative process and demonized by the industry at the ultimate expense of the screen project.
By considering the most current ‘hands-on’ literature such as the Guerilla Guides and a plethora of
producing and filmmaking handbooks, relevant case examples and gained knowledge through my year
of studies I will outline the Standard Producer’s Workflow, pinpoint it’s weaknesses and offer in it’s
place an Alternative Producer’s Workflow. This workflow will be investigated through the use of
specific case studies, the application of alternative approaches to producing and, to a lesser extent, my
own experiences in project development.
My conclusion will assert the need for increased interactivity in the production process and a
new understanding of the non-linear offscreen narrative. I will also conclude that the current
producing model is ill-equipped to cater to a contemporary audience. I will suggest that a reflexive and
holistic approach to interactive filmmaking controlled by the producer, in a command atmosphere, is
the ultimate framework for the future of filmmaking.
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iii
Table of Contents
Acknowledgements.........................................................................................................
Abstract.............................................................................................................................
List of Figures..................................................................................................................
List of Appendices..........................................................................................................
Introduction.....................................................................................................................
Chapter 1 - Standard Producer’s Workflow.................................................................
1.1 Project Generation............................................................................................
1.2 Pre-Production..................................................................................................
1.3 Production..........................................................................................................
1.4 Distribution........................................................................................................
Chapter 2 - Alternative Producer’s Workflow.............................................................
2.1 Conceptual Project Generation......................................................................
2.2 Reflexive and Holistic Screen Project Development and Production......
2.3 Marketing Identity.............................................................................................
Conclusion.......................................................................................................................
Bibliography......................................................................................................................
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List of Figures
Figure 1.0.......................................... 3
Figure 1.1................................ 5
Figure 1.2................................ 12
Figure 1.3................................ 20
Figure 1.4................................ 27
Figure 2.0......................................... 33
Figure 2.1................................ 35
Figure 2.2................................ 45
Figure 2.3................................ 53
5
v
List of Appendices
Mechanics Practical Project
I. Two Page Treatment................64
II. Draft Script..............................67
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vi
Introduction
A new age is dawning. To be more precise, a new age is dawning again; as with the advent of digital
filmmaking at the turn of the millennium, the arrivals of ‘Web 2.0’, ‘360 degree commissioning’ and
‘On Demand’ entertainment are reinventing the world of film and television today. While discussions
of how entertainment will be consumed in the future throw up terms like “ubiquitous wireless access’
and ‘limitless streaming media’ my own fascination lies firmly at the other end of the filmmaking
process - with where screen projects begin. More specifically, with ideas, their creation, development
and realization.
If new media1 can allow a user to access their chosen film or television programme whenever
and wherever they want, can it allow a producer to create a project with the same freedom? If the way
in which we consume films is changing vis-a-vis mobile, DRM-free2, multi-platform availability, will the
way in which we produce them follow suit? To respond to these questions it is crucial to understand
the dual narratives of all truly interactive screen projects. Firstly there is an onscreen narrative with
which we are familiar but there is also an offscreen narrative which charts both the producer’s control
of the production process and the user’s interaction with the project.
Onscreen, a story exists, characters interact and relationships evolve but offscreen, the way in
which we are presented with this information changes. Derived from Russian Formalist thought, this is
the central methodology I will use to explore the offscreen narrative as I consider both internal and
external factors influencing the role of the producer in the filmmaking process. Contemporary
audience response to film and television is changing. It is my opinion that the agents of this change
should not be the end-users in the filmmaking process but the creative team of a producer, writer and
director working together from the start of the project. The ultimate goal of this study is to determine
1
1 new media; referring to the emergence of digital, networked information technologies with particular relevance to internet communication.
2 DRM-free; referring to digital rights management free or unprotected digital content.
how we can maximize positive audience response to a screen project through the creative team’s, and
particularly the producer’s, manipulation of the offscreen narrative.
In considering interactivity in the filmmaking process I will not deal with the specificities of
technological advancements, only their part in allowing the reinvention of feedback processes and idea
germination. I will explore what will potentially constitute truly collaborative, innovative and interactive
entertainment production in the future. To best analyze their role in the offscreen narrative, I will
interpret the producer’s interaction in the filmmaking process through observation of set behaviours,
consistent processes and familiar relationships present in extant projects and theory. My aim is to
establish benchmarks and guidelines which will lead to the creation of a more pragmatic future
workflow.
Figgis argues that ‘digital filmmaking requires an engagement of the sort that is best suited to
an artistic viewpoint’ (2007:43). Thusly, this study will investigate the creative, as opposed to the
organizational, role of the producer at every stage of a screen project’s development and interpret the
positive and negative aspects of that role in the currently accepted workflow.
Over the first chapter, I will delineate a ‘Standard Producer’s Workflow’, considering the most
popular academic and hands-on literature available and set it against my own ‘Alternative Producer’s
Workflow’ in the second chapter. This workflow will be developed in conjunction with extant and
ancient screen projects which are already beginning to bring interactivity into the production process
across film, television and new media. To reinforce my findings, the second chapter will include
extended case studies for each phase of the process entitled “Project Generation in Vertigo’s
‘Faintheart”’, “The Malleable Macabre; David Lynch’s ‘Mulholland Drive’” and “Flaw in the Workflow:
‘Snakes on a Plane’”.
2
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1. The Standard Producer’s Workflow (SPW)
To consider the offscreen narrative of the Standard Producer’s Workflow(SPW), as depicted in Figure
1.0, we must first recognize the currently accepted and established logic of the filmmaking process.
Given a standard starting point, we can anticipate a progression from pre-production through
production into post-production. These phases not only correspond to organizational shoot-based
activities but the development journey of the creative team. As a pre-cursor to my analysis of these
phases, the first area of the producer’s workflow which I will consider is the aforementioned starting
point, as I discuss how the way in which producers currently generate a project influences the overall
development workflow.
4
1.1 Project Generation
In the Standard Producer’s Workflow, project generation can occur in several different ways depending
on both internal and external factors such as personnel involved, type of creative environment or
current market trends. However, the basic routes, or the essential elements which contribute, towards
development in the current workflow are either through concept, script or talent.
5
1.1.1 Concept
Firstly, concept driven projects are borne out of an idea, or combination of ideas, which the producer
wishes to realize on screen. This idea may be completely original or a new take on an existing genre,
style or format. It will have to represent some form of unique selling point for the producer to
develop into treatment, attach talent and ultimately gain finance. In this scenario the producer is a
trigger character in the offscreen narrative of the project. Houghton describes the creative producer as
“a judge of creativity, he administers everything...he has an idea and pursues it” (1991:viii). This
inspirational description alludes to recapturing the former glory of a role in the filmmaking process
which has since been greatly devalued. In concept driven project generation, the producer’s key traits
are motivational and inspirational in finding collaborators or personnel to push the project on to the
next step.
An example of a concept driven project would be Graham Robertson’s ‘Able Edwards’.
Developed to be the first all ‘green screen’, fully digital feature film, the project was originally pitched to
Robertson as ‘Citizen Kane in Space’. Over the next two years he began to draw together the script,
talent and crew. Using his connections as a member of the design team on television series ‘24’ and by
advertising in local press, Robertson managed to piece together an enthusiastic and committed team.
Their sole common goal was to produce a film which would remain true to its concept of full digital
integration(Robertson 2006:15-67).
The main advantage of concept driven project generation is unlimited possibility. There are no
barriers to imagination or creativity as the core concept of the project can be realized in any number of
ways or styles. While a script contains an authorial voice or an actor may carry particular associations
or character traits, a concept is pure. Due to this purity of starting point, and speaking in terms of
developing both an onscreen and offscreen narrative, conceptual work provides for the most freedom
and variation in the role of the producer. It is particularly common amongst short films where the
6
producer is often fulfilling a dual role and is the go-to lynchpin for problem solving as well as day-to-
day organization.
Although this set of character traits is most visible on low budget projects, the high degree of
producer involvement in concept driven project generation represents the most artistic approach to
producing a film in the current workflow. Consequently, it is also the hardest to fund. The balance of
artistic goals versus industrial or financial goals will become an ongoing focus of this study as I
consider parallels between narrative development and financial development.
7
1.1.2 Script
Secondly, script driven projects are perhaps the most common of all three project generation starting
points and are the staple of the American studio system. From the point of view of the producer,
these projects begin their life cycle several steps ahead of concept driven projects.
A script may lie unread in a filing cabinet or office drawer for years until it is finally deemed
relevant or appropriate. The producer only becomes the active trigger character in the offscreen
narrative when he or she selects the script for development. Considering this offscreen narrative, script
driven projects are generated by the writer. This is done by either submitting a speculative script to a
studio or producer, working to a brief or inventing their own original screenplay with a view to
developing it themselves. Traditionally, in higher budget projects, the writer is a purely creative force in
the development process. This effects the producer’s role, generally causing him or her to become less
creatively involved. It is from this traditional pattern that the role of the producer has been
marginalized towards an organizational, rather than creative position in the production team.
The advantages of a script driven project are the established voice and solid foundation which a
script represents. Easy to appraise and familiar, scripts allow studios and producers to grasp a project
in a standardized format. Indeed, as producers may deal with several scripts in a day with a view to
‘cherry-picking’ and developing the best of the bunch, the script is a key element in the benchmarking
process of the currently accepted Standard Producer’s Workflow.
However, Thurlow suggests that, particularly in short film production, ‘characters drive plot,
but the underlying theme, the message is what holds the narrative together’(2008:29). This recalls the
importance of the original concept which should be present during project generation and which
should remain the essential foundation underpinning any script.
8
Projects generated through a script represent an industrial process more in line with
manufacturing than creating. With the introduction of benchmarking, development from a script
precipitates further rules and standardization which become necessary in progressing the project
further. The industrial development of Hollywood was based on models by Henry Ford whose
scientific management techniques revolutionized modern production processes(Belton 1994:61-62).
While the modern filmmaking process does not move in a standard conveyor belt fashion, the
Hollywood production process does involve the coordination of hundreds if not thousands of
contributing workforce. Resultantly, it was streamlined for efficiency rather than creative integrity.
Often, legal processes including rights acquisition and the inevitable redrafts and noting in script based
project generation become a dampening effect on a project’s momentum.
Furthermore, as a screenplay provides only a template for the director and actors to expand
upon, generating the project from this stimulus ignores several key elements of the creative process
such as the input of the design team, cinematographer and production manager. In this situation we
can appreciate one of the key flaws of the SPW, in that the accepted logic excludes reflexive discussion
between creative parties. In order to align both its onscreen and offscreen narratives, a project should
be generated with a holistic creative life-span in mind and this tenet forms the basis of my ‘Alternative
Producer’s Workflow’ covered in the second chapter.
Powdermaker’s anthropological study discussed the essential contradiction of filmmaking in
Hollywood as being at once ‘an art and an industry’ (1950:39). In our current models of production, I
would suggest that development from concept is a more artistic approach while development from
script is more industrial.
9
1.1.3 Talent
Finally, talent driven projects are generated when individuals bring specific skills or expertise to the
table, whether in front of or behind the camera. These projects are usually most successful when the
role of the producer is to usher two or more talents into a collaboration. In discussing the influence of
talent, Ellis suggests that ‘stars provide a foreknowledge of the fiction;’ being ‘at once ordinary and
extra-ordinary’ and this allows them to contribute to the ‘creation of a narrative image’(1992:616). This
narrative image will become a key element in the distribution phase of the project to be discussed later.
Furthermore, star, or talent, driven projects are usually generated through word-of-mouth or
face-to-face networking. Considering a recent example from the American studio system, Columbia
Pictures release ‘Pineapple Express’ was generated when heavyweight comedy producer Judd Apatow
ushered his friend, actor/writer Seth Rogen, into a collaboration with writer Evan Goldberg on an
action/comedy project. As they began writing the script, they attracted indie director David Gordon
Green and long-term friend and actor James Franco. With this package deal in place, the project was
able to secure the studio go-ahead and be released worldwide in 2008. As recognized in this example,
talent driven projects are generated almost solely through the reputation or caché of the parties
involved. A disadvantage of talent driven projects is the unpredictability of its key elements. Often
projects generated on the fame of an actor or director can become devalued due to shifting popularity
and the fickle fluctuation of celebrity.
Ultimately, there is likely to be an amount of overlap between these types of project generation.
As I will go on to address, the producer’s workflow does not necessarily progress in a straight logical
line and setbacks can often force re-negotiation with the key players or inputs into the process. In
terms of which type of filmmaker should align with which type of project generation, I would suggest
that younger, inexperienced filmmakers will be more likely to work towards concept or script to find
their starting point while experienced industry professionals will use their networks and contacts to
develop projects which lean more towards talent. Once the initial creative springboard is in place, both
10
in terms of project content and crew, the producer can then push on to the pre-production phase of
the workflow.
11
1.2 Pre-Production
Once a project has been generated and is entering into a development process, the producer will use all
available information, primarily the script, to develop the initial financial documents to support the
project. At a minimum, these financial documents would include a finance plan, shooting and
recoupment schedules and a budget. This phase in the SPW is known as pre-production. It is the
planning and strategizing phase of the project. As an industrial process this phase will set the
commercial range of the project. As a creative process, budgeting around available talent, locations and
crew can heavily affect the onscreen narrative. Scenes may be cut or added dependent on budgetary
constraints or flexibilities. Resultantly, the finance of a film has a strong influence on the onscreen
narrative. Over the course of this section I will consider the existing processes in the pre-production
phase of the SPW and assert the strengths and weaknesses of the currently accepted role of the
producer therein.
The most common problems encountered by budgeting and scheduling in the SPW are specific
to the level of finance. For the purposes of this analysis I will consider three budgetary film bands
varying between zero to micro, low to medium and big to blockbuster.
12
1.2.1 Zero to Micro Budget Pre-Production
In micro budget features, films made for less than £100,0003, financial processes are generally found to
be about doing things as cheaply as possible. Most often they are all about cuts. Slicing out catering,
chopping down crew and condensing shooting days are all typical shortcuts in micro budget projects.
For these cuts to occur, crew members will often have to accept an increased workload. This may over-
burden and pressurize a crew, compromising the atmosphere of the working environment, the
professionalism of the project and ultimately the final onscreen product. The negativity surrounding
the financial constraints on a film will often be directed towards the producer. While it may be his or
her role to accept this negative feedback, it is an awkward position to find oneself in whilst attempting
to retain creative involvement in a project. By allowing the director to deflect criticism towards them,
the producer can become a scapegoat for any number of mistakes or mismanagement across the
project. This further distances the producer from the crew and creative team. Conversely, there are
those who would argue that it is the role of the producer to assume the role of the scapegoat.
However, this is another accepted tradition which can, and should, be avoided by employing alternative
methods and systems in the producer’s workflow.
Paradoxically, zero budget films tend to engender a different ethos altogether. Due to the
crew’s initial involvement being voluntary, it is accepted that they will give as much time and energy as
they choose. In this scenario, an excessive workload is almost easier to withstand as a meagre payment
can often seem insulting. Indeed the backlash of making minimal or incongruous payment across the
crew can create discontent which may breed resentment especially amongst a crew with a wide
experience gap. The lack of options available to the crew, either to walk out or work on, actually
empowers them significantly, forcing a director or producer to tread very lightly and maintain a positive
atmosphere on set.
13
3 approximate figure as budgetary bands are the subject of continual debate
Maintenance of a positive atmosphere on set is key in the role of the producer. “All the artists
involved in making a picture from the star to the kid who keeps the coffee hot, work better, indeed at
their best, in a command atmosphere...the producer’s creation”(Houghton 1991:197). It is in the pre-
production phase that the producer must begin this process if he or she wishes to reap the benefits in
the subsequent phases of production.
14
1.2.2 Low to Medium Budget Pre-Production
In low to medium budget films, expenses are usually top heavy. As bigger name actors, writers and
directors become involved the above-the-line talent will demand a much higher percentage of the
budget. It is likely that any film with a budget of over one million pounds, and using a SPW, will
feature a recognizable name either behind or in front of the camera. As a consequence, budgets in the
low to medium band will appear imbalanced and unfair to potential investors. The role of the
producer in this scenario is to be selective and diplomatic in what information he or she chooses to
communicate to investors. The producer is the key lynchpin between investment and talent. His or her
ability to finesse egos, nurture relationships and maintain a positive atmosphere is crucial.
In addition, low to medium budget projects are usually genre specific. It is far more likely to
see a social realist or family drama project emerge from this budget range than a futuristic adventurer
per se. These films are often passion projects or indie productions hoping to become ‘the next big
thing’. While not all films will be able to match the hyperbolic case of Jason Reitman’s “Juno” which
budgeted for $7m and reined in over $200m in international box office revenue, some such as Black
Camel’s ‘Outpost’ will score significant success in overseas, limited release and DVD markets. This
example of ‘expectations management’ is also important in the role of the producer in order to set
goals for the creative team, cast, crew and the investors.
15
1.2.3 Big Budget Pre-Production
In big budget and blockbuster fair, the vast quantities of money in play tend to invite only the most
experienced producers to the party. Film studios will happily expend multiple millions on a project as
long as they can guarantee a return. This guarantee is primarily made through the personnel involved.
Although the vast quantities of money involved may represent an equally massive risk, an experienced
cast and crew put in place by those studios operating in the top budgetary band represents huge
‘bankability’.
Furthermore, in the current climate it is unlikely that a top budget film will be released without
an accompanying line of merchandise or franchising. In recent years blockbuster films have become
conglomerated umbrella industries including everything from mundane lunch-box and poster lines to
flamboyant theme-park rides. In particular, producer George Lucas’ success could be attributed in part
to his ability to diversify and maximize revenue streams from the outset of his pre-production process.
His recent ‘Star Wars’ trilogy not only arrested millions from the box office but spun out long tail
revenue across a myriad of action figures, computer games and animated series. Although not the case
with Lucas, the creative role of the producer tends to be minimal in blockbuster budget projects unless
they have been heavily involved in project generation.
16
1.2.4 Scheduling
Elsewhere, the schedule is the most crucial document in coordinating crew and locations. Derived
from the script and developed in conjunction with the budget, the master schedule dictates the role of
the producer across the remainder of the project. In the SPW, it is an area where flexibility causes
serious problems. As a rule, every member of the crew will need to be on the same page, so an
accurate and well kept schedule is extremely important. A common fault with many low to zero budget
productions is not keeping to schedule. The innate inflexibility of the scheduling process does not
account for any unforeseen obstacles or barriers to production. The larger the budget, the more severe
the setbacks are if found to be losing ground from the schedule. In low budget filmmaking, the dawn
of digital technology has served to eliminate several costs, as cheaper software and template legal forms
are widely available. However, higher budget projects still gravitate towards huge accounting and
auditing processes and are yet to really reap the benefits of digital technologies.
An area where scheduling is paramount is television. For returning series, finding a rhythm in
recording and editing allows for multi-tasking over the course of a series. Susie Brown, producer of
‘Location, Location, Location’ was a strong advocate of timetabling her entire series production run.
With an existing team and strategy in place she could orchestrate the simultaneous researching, filming
and editing of multiple programs in a block. This required experienced crew and the assistance of
post-production supervision but inevitably produced her required series in an efficient and financially
sound manner.
In the SPW, the master schedule is completed as a projection by only one or two people. This
lack of information leads to inaccuracy whereas if the process involved all heads of department and
was updated regularly by each, the process would be theoretically smoother. In many cases,
experienced producers will attempt to hide money in a budget to deal with contingencies or overages
(Lazarus 1992:81-102). This process, which is deceitful by definition, represents a barrier to entry for
younger, inexperienced filmmakers who need to be fully transparent with their budgeting process in
17
order to learn the most from each process. A coordinated approach to pre-production is designed to
anticipate scenarios in which a compromise will be met. Most successful projects, across all platforms,
are singular of vision. Compromising to accommodate errors, mistakes and inconsistencies damages
the creative integrity of many projects.
18
1.2.5 Toward Interactivity
In the SPW, the pre-production phase of the project represents the least audience interactivity of all.
While limited information may be disclosed over the internet or within tight studio circles there is a
complete lack of transparency. If the producer’s goal is to maximize audience response to his project
then he must recognize that interactivity is a requirement. This will allow him or her to better cultivate
their ‘command atmosphere’ throughout production and eventually create the best output possible.
Interactivity in pre-production can challenge the idea that compromise is necessary between financial
and artistic goals in filmmaking. In the following chapter I will go on to explain how increased
interactive discussion and feedback can begin to solve the transparency obstacles of the current pre-
production traditions and positively develop the entire offscreen narrative as a whole.
19
1.3 Production
The production phase of the project often divides the producer into one of two categories; the
organizational producer or the creative producer. The organizational producer, often known as a ‘line
producer’, only has responsibilities to the financial goals of a project. Their primary function is to
complete production on time and on budget. Oscar-winning producer, Nik Powell, refers to the role of
the producer as the “boss” of the film (Jones and Jolliffe 2006:38). Considering the producer in this
way does two things, it provides a figure of authority other than the director on set, creating both
positive and negative dynamics. As my workflow experiment is geared towards the role of the
producer in influencing the entire offscreen narrative and not purely production, I will concentrate my
investigations into the behaviours of the creative producer rather than the line producer.
20
1.3.1 Creative Control
In a Standard Producer’s Workflow the creative producer will entrust the control of the production
process to the director and his team for the duration of the shoot. The creative producer becomes a
detached entity only approached to resolve the occasional financial or contractual disputes. Lazarus
suggests that “producers whose talents lie with story development or finance should avail themselves of
a line producer or production manager to get to the bottom of a production problem” (1992:82).
Indeed, in the current model for feature film, this is the most common method of production
management and it is a process which removes the creative producer from the process entirely.
On the other hand, the ultimate paradigm for retention of creative control in producing would
be the television series. While the British model for television is predominantly writer-biased, his or her
name usually being the primary credit on an episode, the American system employs a specific type of
producer known as the ‘showrunner’. This creative producer retains full organizational and creative
control over a project operating in Houghton’s aforementioned ‘command atmosphere’. While a
director may come in to elicit top performances from actors or a post production supervisor may
control the edit, the ‘showrunner’ will have the final say on all strategic creative decisions, reporting
only to the network or commissioning body. The ‘showrunner’ is the only remaining example of a
truly creative producer in the Standard Producer’s Workflow and with the prohibitive writer-biased
system in the UK, it is a role which is unlikely to proliferate on this side of the Atlantic.
21
1.3.2 Creative Focus
In terms of production in feature filmmaking, the first area I will consider is the influence of finance
on narrative in a low-budget production. Using the example of Oscar Van Heek’s ‘Blinded’, a feature
film financed by Scottish Screen, filming was actually completed on location while serious narrative
negotiations were still ongoing. During filming, certain key members of the team were removed and a
new direction was developed with the script. Eventually, the film was cut using a non-linear narrative
and previously unwritten dream sequence created during the post-production process. The film went
on to garner significant critical acclaim. This example demonstrates that the modern filmmaking
process is non-linear. Narratives can be manipulated at several points in the production process and
different production teams, whether editing or writing, can be revisited through the process. This
represents a huge shift away from the ‘straight corridor’ production processes championed in twentieth
century Hollywood and suggests a re-focusing of the creative team on how to conduct their offscreen
narrative to reach a contemporary audience.
In a recent masterclass at Screen Academy Scotland, Oscar-nominated editor, David Gamble,
discussed his opinion that “a film is made three times”. Firstly, when it is written, then when it is shot
and once again when it is edited. Considering the SPW, the three key creative forces, writer, director
and editor are distanced from one another. This apparent lack of communication is simply a lack of
coordination amongst the creative team. Editing requires such precision and insight that it should be
considered as early as possible and the distance between the key players in the creative team will cause
the focus of the project to bleed or distort. Potentially, putting an editing team in place on set may be
one feature the current model can incorporate. While editing is currently seen as an extracted process
it is perhaps the most important process in pursuing tonal continuity. One of the goals of the second
chapter will be to discuss the incorporation of the editing and indeed the writing team into the shoot.
22
1.3.3 Linearity in the Production Process
One of the strengths of the current workflow is the systematic progression of the processes. While
linearity in production may be accused of compromising creativity, it does provide a hard template for
all the crew involved. The advantage of this system for new and inexperienced filmmakers is the
stringent benchmarks which are in place. Working through from pre-production processes, even the
most inexperienced producer and director can work to a shot list and script. However, this depends on
a high amount of pre-production discipline which is often lacking in low budget productions. The
theme of discipline is key in understanding the production phase of the workflow because as crews
become more knowledgeable and aware of the larger processes at work, they become more capable of
understanding the process as more than steps in a straight line. They can begin to appreciate the
artistic concept of the project and the way in which they can best serve that concept.
In the current system there is also a contingency system in place to account for reworking audio
and re-shooting. This requires a re-activation of dormant team members which may be problematic,
costly and cause further scheduling conflicts and increased delays. With more sets of eyes on the
production process, for example from the editing team, there is a lesser likelihood of having to go back
and film again.
Furthermore, reporting processes during production are very important. The use of a call-
sheet and daily reports to investors or producers are the documents which keep production ticking
over. This is the existing communication loop on set. Its primary drawbacks are again couched in
linearity. At present, information is passed infrequently and inefficiently between the creative team and
the cast and crew on the ground. While a call-sheet is highly informative and sets everyone up for the
day, it is only produced once with very occasional amendments, thus it is inflexible and can cause
serious problems. It only works to its potential when there are strong and open channels of
communication in place.
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1.3.4 Onscreen and Offscreen Narrative Development in Television Production
If onscreen narratives are becoming increasingly complex and multi-stranded then surely it is in the
interest of the offscreen narrative to adapt and develop in kind. Creative teams in television are
coming around to the idea of non-linearity. Indeed, one of the most successful currently airing US
sitcoms is premised on a non-linear narrative asking the audience to determine “How I Met Your
Mother”. By melding typical New York locations, a bar, an apartment building and an office with an
approach to storytelling traditionally unseen in this genre, the creative team behind ‘HIMYM’ are
developing their onscreen narrative in tow with their offscreen narrative. The show not only airs a 22
minute weekly episode but has a great deal of interaction and cross-pollination with its web content.
Frequent references to one of the main character’s blogs corrals the viewer into narrative immersion,
eliciting a type of audience participation previously unseen amongst the situation comedy format.
As television leans towards ‘360 degree commissioning’, every new project must align itself
with new media. Existing workflows are rigidly structured and are not designed to cope with this
demand. The current trend in adapting to this demand is to place a ‘New Media Team’ into existing
crews, whose responsibility is to extract additional information and footage for online consumption.
One of the most successful examples of this process is NBC’s US version of UK hit “The Office”.
Their award-winning online content involves a plethora of supporting cast from the show and
interweaves itself with the episode being aired that week.
In a recent masterclass at the Media Guardian Television Festival in Edinburgh, I discussed the
role of new media in UK television with Linda Paalaane, New Media Development Executive for
Kudos production. As creative producer on ‘Spooks: Code 9’, Linda’s primary goal was audience
participation. Her social networking and online content for the show invited users to respond to
forum threads and news postings by putting themselves in character. All responses were vetted by
administrators to ensure compliance but eventually produced a completely user-generated narrative
which interwove with the series. Linda liaised with the production crew on the main show while
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negotiating the online content with her writers in Canada and then handing off to an Australian-based
software and web-development company. Her development workflow was in operation 24 hours a day
across three continents and represents the huge impact of technology on creative production.
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1.3.5 Once More Toward Interactivity
We can see from these projects that the interactive element of broadcast television is inevitably going
to become much more important. Hanson suggests that “the arrival of appliances that allow us to alter
our traditional viewing experiences...heralds a long overdue adjustment in our relationship with
film”(2003:116). This is clearly the case in broadcast television as consumers use PCs, mobile phones,
and set-top boxes to access this burgeoning media resource. In the second chapter I will go on to look
at how incorporating new media into development processes will improve interactivity at both the
consumer and producer ends of projects whether in television or film.
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1.4 Distribution
In developing a project’s distribution plan, a producer is essentially determining who will be watching.
Distribution is the phase of the process with the most audience interaction and as a result will be most
effected by changes in audience behaviour. In this section I will assert the current model for
distribution and determine the strengths and weaknesses in the Standard Producer’s Workflow as the
industry looks toward an interactive future.
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1.4.1 The Distribution Climate
The current cinematic distribution construct in the UK is dominated by big business, predominantly
American, cinema chains. In 2006/2007 the top 10 distribution firms had a 96% share in the market.
Is it surprising then that American chains prefer to use this advantage to exhibit predominantly
American content? British broadcast television is little better, being controlled by an oligopoly of
established channels. The existing processes at the BBC, ITV and Channel 4 are guaranteed to
perpetuate a cycle of period dramas, one-off serials and middling returning series. Online and digital
outlets are, at present, a fairly open market.
In the SPW, the producer’s active role in distribution is not necessarily the marketing of the
film, which is usually outsourced, but the recoupment of finance and its fair redistribution. The
financial and entrepreneurial traits of the producer take precedence over the creative, as the producer
works as an agent to ensure all parties are satisfied as best possible. Indeed, the producer may even
employ a collection agency to perform this role for him which further emphasizes the current trend
towards ‘washing your hands’ of a project once production is complete. In other projects, a
distribution team may be assembled to attempt to push the product towards a bigger market.
In terms of the characteristics of a producer operating within a distribution team, Nik Powell
suggests that picking up the industry at the ‘coalface’ is a great place to start (Jones & Jolliffe 2006:39).
This will equip the producer with a clearer understanding of audience behaviour. Blockbuster video,
for example, provides the ideal situation to conduct primary market research with a database which
shows buying trends, particularly busy periods and demographic specific information. In this
situation, the scientific processes of marketing can be applied throughout the distribution process. In
identifying strengths, weaknesses, opportunities and threats, the producer is developing their product in
the same way as any other business. One strongly influential characteristic about a film or television
series, however, is that it is incomplete without being shown to an audience. With the appearance of
new digital technologies finding that audience has become increasingly complex.
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In the SPW, digital or interactive distribution models are still somewhat of an unknown. While
marketing whizz-kids and new media gurus advocate cross-platform, multi-tiered synergy, experienced
producers such as Erickson et al discuss the threshold issue of whether a specific project is appropriate
for digital exploitation(2002:307). They raise the question of exclusivity in distribution; “because the
digital programming market is so huge and no leaders have yet emerged it is risky to grant
exclusivity”(2002:308). Indeed, seven years on from their work, still no dominant force has emerged in
the market as On Demand media providers jostle with Apple’s iTunes amidst a market constantly
weighed down by the ongoing piracy debate.
In the second chapter I will consider how combining and targeting selected elements of this
market with audience specific material and content will allow distribution teams to interact with them in
a mutually beneficial way.
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1.4.2 Exhibition
At present, there are limited outlets for film exhibition. The key boom areas in the current climate are
home video, gaming and DVD markets, with DVD already accounting for 42% of UK film revenue.
In the current workflow, producers are beginning to question whether to exhibit a film in a public
forum at all. The traditional processes of screening films for critics or entering competition are
becoming less and less common while the gap between cinematic exhibition and DVD release dates is
consistently narrowing. Whether this is undertaken as an anti-piracy measure or as a saturation
technique in a rapidly fluctuating market is open to debate. The burgeoning challenge for the creative
producer is designing an exhibition scheme which will position the project to garner both industrial and
artistic success.
Indeed, film festivals and awards ceremonies are an excellent example of the industry/art
paradigm. It is mutually beneficial for the creative and financial goals of a production to be recognized
for outstanding achievement. From an artistic point of view, public praise will open the project to a
wider audience and from a financial point of view ‘laurel leaves’ guarantee increased revenues. What is
surprising, however, is the high amount of homogeneity across the lists of nominations and award
recipients. Acquiring an accolade such as an Oscar or, to a lesser extent a Bafta or Golden Globe, has
become an exclusive perk for Hollywood studios and is seen by producers purely as a boost to income.
The mass-media market and cut-throat competitive atmosphere surrounding these awards ceremonies
have become counter-productive to artistic integrity. A perfect example of this industrialization of the
awards process is the plastering of click-through “for your consideration” banners across the top film
and media websites. These films are no longer advertised on the merit of their content or to amuse the
viewer, but purely so that the viewer will consider them worthy of an award.
On the other hand, there is an increasing number of film festivals which are geared towards
celebrating alternative or particularly impressive local or international content. The smaller
independent festivals have always been about publicity and providing a showcase of previously
30
unearthed talent. In a low budget Standard Producer’s Workflow exposure through festivals is
extremely important. It represents the sole creative forum in which to exhibit your work. While
Sundance, Toronto and Edinburgh have a strong reputation for fulfilling this remit, they are becoming
increasingly popular destinations for bigger budget, star-filled productions. The emergence of smaller,
newer festivals such as the Middle East Film Festival in Abu Dhabi or the Inverness Film Festival are
encouraging younger talents to make their mark on the industry.
In the second chapter I will consider new avenues for exhibition which will work in synergy
with the festival format to improve the distribution potential of screen projects.
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1.4.3 Packaging
While low-budget productions may ignore the costs of distribution or treat it as an afterthought, in big
budget studio system productions, distribution is taken extremely seriously. The marketing plan for the
film will typically package the stars, creative team and identity of the project across a variety of
platforms. At the top end of the budgetary scale in the Standard Producer’s Workflow, the central
catalyst to spurring on a marketing campaign is the press junket. Usually involving a myriad of
reporters from all publications and a comfortable hotel suite, the process may take a few days while the
stars of a film relay information to media outlets. Of course, this superficial and monotonous system
is controlled by the studio as each and every word uttered from the actors’ mouths is vetted by a crack
marketing team. Manufacturing support for a film through propaganda and hype has been the
mainstay of blockbuster marketing for some years. A negative review of a project can determine it’s
entire distribution life cycle so the key watchword for developing an alternative workflow will be
‘customization’, in targeting a specific demographic with a clear and appropriate message. In chapter
two, I will go on to examine how marketing should be about finding the right audience rather than just
any audience.
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2 The Alternative Producer’s Workflow
In presenting a dialectic approach to film form, Eisenstein suggests that ‘at the limit of organic form is
nature and at the limit of rational form is industry, what stands between them is Art’(Jay Leyda
1949:46). With this dynamic concept in mind, it is my aim to provide the synthesis of nature and
industry, involving both positive conflict and reflexive thought that truly represents the most artistically
and financially sound producing workflow.
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2.1 Conceptual Project Generation.
The first phase of my proposed Alternative Producer’s Workflow (APW) combines project generation
with pre-production. As noted in Figure 2.0, this phase is used to establish a concept which will
become the central creative resource for the project. This structure provides for each strand of future
development and production to be linked back into the concept. As part of an APW, this is a method
of maintaining creative consistency and targeting a specific aim within a screen project.
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2.1.1 Order
Bernstein would argue that ‘cost-concious producers would explore all various avenues for expression
in pre-production allowing the director to take more risks in production because order can be restored
so easily’(1994:249). Having analyzed the development of a contemporary audience and the negative
effects of standardized processes in the previous chapter, it is my contention that the accepted ‘order’
of the current workflow is counter-intuitive to the creative process. In discussing linearity and the
human brain pattern, the offscreen narrative can be interpreted from the Bordwellian point of view
that traditionally the ‘straight corridor’ of Hollywood narrative has been designed to maximize control
over an audience and is now out of date. This ‘straight corridor’ is shifting amongst contemporary
audiences who are becoming more participative and demanding. Derridian thought states that
audiences no longer interpret through sequences of events but through multiple narrative strands
(Heise 1997). It will be the goal of this workflow to establish the narrative strands within the
production process and re-create a natural, organic basis on which to produce screen projects.
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2.1.1 The Double-Edged Sword
The advantages of initiating a workflow in this way centre around unity within the creative team. By
asserting a single fluid concept for a project it requires the involvement of every member of the team
from the producer and writer, through each head of department to the director. Every step in the
process is about servicing the concept and resultantly everyone must pull in the same direction. While
a writer may fight against script changes, a producer wants to limit shooting on location or a director
needs more takes, the single conceptual goal is designed to limit any unhealthy conflict. While
disagreement and conflict are essential to a development process, conceptual project generation aims to
eliminate the assumed stigma which accompanies each member of the creative team’s role.
The disadvantages of this process are the perception of homogenizing the roles of the creative
team from the outset. Indeed if a producer’s key skills are financial, why should he have an
involvement in the script? Ideally, the attitude amongst the team is designed to appreciate everyone’s
input and should accommodate a balanced opinion considering both artistic and industrial goals.
Another disadvantage of conceptual project generation is the unfamiliar demands it places on the
creative team. The enhanced coordination which is demanded by the process requires those involved
to up their negotiation and arbitration skills. The process demands patience, objectivity and tolerance -
which are sensibly in theory but often difficult to manifest under pressure.
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2.1.2 The Hero Returns
‘Producers have surrendered a great deal of the creative leadership in filmmaking and have expanded,
to a degree, their control over the financial and entrepreneurial aspects of movie-making’(Lazarus
1992:123).
In developing the APW we are repositioning the producer at the centre of the offscreen
narrative. He has become a supporting character of the development process in recent years and this
new model aims to rebuke that marginalization. The key traits of the producer in this early phase,
however, remain similar to the previous model. Their role is to motivate and inspire their key
collaborators and investigate the best ways in which to serve their creative goal. While the producer
maintains the responsibility of producing the financial documents for the project, they are supported
by the creative team. This gives them the maximum information in preparing budgets and schedules
and will inevitably provide for a clearer and more accurate financial strategy.
In motivating and inspiring his team, the producer must cultivate a ‘command atmosphere’.
The APW is shaped from the outset to accommodate the ‘motor character’ of the creative producer.
The stewardship of a dynamic and creative individual is required to manage communication in project
generation, connectivity in production and customization in distribution.
In assembling a creative team, The Guerilla Film Makers Movie Blueprint refers to a
‘magnificient seven of artist, leader, deal-maker, flirt, organizer, opportunist and pragmatist’(Jones
2005:18). While these individual tags all represent specific skill-sets, the role of the producer is to adapt
and morph between these personae. The variety of problem-solving, lateral thinking and
interdisciplinary tasks which will present themselves throughout a constantly evolving workflow will
demand peak performance from the ‘hero’ of the APW.
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2.1.3 Technology - Communication
The primary technological advance which can aid this process is social networking, communication and
conferencing software. Technology such as instant messaging, video-conferencing and shoutcasting
not only allows the creative team to exchange opinions at the touch of a button, but it instantly allows
the audience to access the project at an early stage in the offscreen narrative. One of the dominant
ideas in developing this alternative workflow was the introduction of technology to enable audience
interaction. By harnessing the interest and involvement which contemporary audiences are beginning
to show at a pre-release stage, the producer can interact with the audience and continually discern and
rediscover how they feel about the direction of the project from the outset.
Of course, it would be almost impossible to initiate full transparency with the audience from
the inception of a project. The fear of revealing plot information, character development or even
becoming vulnerable to potential theft of concept or idea would represent a massive risk to investors.
The APW does not necessitate complete disclosure from the creative team but it encourages more of
it. Ideally, any producer choosing to use this method of production would be able to increase
transparency through successive projects, establishing a long-term culture of interactivity.
Furthermore, this model would be particularly appropriate in broadcast television, especially in
the American market, where competition is fierce and the fanbase play such a huge role in the longevity
of a project. In the examples of CBS’ ‘Jericho’ or the WB’s ‘Roswell’, both projects were cancelled by
the network but returned to screens after pressure from the fanbase. In a similar way, television
projects such as ‘Family Guy’ and ‘Futurama’ have re-negotiated deals involving new series and feature
length projects from the success of their DVD sales. DVD has become the new champion of many
cult followings and is now a primary player in early discussion surrounding funding.
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2.1.4 Funding
Another key element to audience involvement at pre-production phase, is the potential for investment.
In Figure 2.0, the funding point for the project is designed to enter the project at the conceptual stage.
This commitment of finance requires a shift in the viewpoint of the investor. While film and television
projects have become an increasingly industrial commodity, the goal of the APW is to secure funding
based on the artistic merit of the project. Securing funding, especially in low-budget projects, is one of
the toughest obstacles to getting a project off the ground and this artistic mindset would more closely
align film to painting or sculpture. In this way, film is used as a way of harnessing new media to
capture cultural development. There are also several technological advancements which could facilitate
low-budget filmmaking in the APW including click-through advertising or donation options on web
portals.
However, even in the most creative of environments finding funding can be seen as a “lottery,
(...) and a good grasp on realism is the best antidote for disappointment”(Thurlow 2007:64). In
developing a strong relationship with the audience in the pre-production phase, the producer has more
ammunition when seeking financial support. The impact of a busy website or active forum carries as
much weight in terms of ‘buzzworthiness’ as coverage in newspapers or sales of a novel.
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2.1.4 Practical Investigation - ‘Mechanics’
In considering an alternative approach to filmmaking I undertook an accompanying practical
investigation designed to highlight some of the stumbling blocks for first time producers. To better
introduce the project, “Mechanics” is the working title for a developing screen project whose goal is to
be progressed through the APW incorporating elements of feedback, audience response and constant
re-evaluation.
One of the first stumbling blocks for a budding filmmaker in the ‘Standard Producer’s
Workflow’ is project generation. As outlined in the previous chapter, young filmmakers working
without a budget or network of contacts will quickly come up against barriers to entry into filmmaking.
Therefore, I suggested, and pursued in my accompanying practical work, a method of project
generation based on the characteristics of a “concept-driven” project.
As a concept, the project was generated during a “brainstorming” session using a phrase from
the notes of F. Scott Fitzgerald; “A car drives along rooftops”. With this starting point in place, my co-
producer and I began imagining the reasons why the car was on the roof and conjured the idea of a
budding inner-city mechanic. This nugget of story was expanded into a template involving the
inhabitants of the building below and a concept began to develop. We chose the central story of the
narrative to be about expectation and the strained paternal relationship between the young mechanic
and his father. Our concept was now clear, an exploration of repairing a father/son relationship
through the metaphor of repairing a vehicle.
Following Figure 2, this concept would be the central creative source for the project, with each
strand of development and production being linked back into the concept. As part of an Alternative
Producer’s Workflow, this is a method of maintaining creative consistency and targeting a specific aim
within a screen project. The aim for this project was to develop a feature length product using an
41
alternative development process. The next step in the SPW would be scripting, but with the APW we
move firmly towards pre-production before considering the script.
Working to a shoestring budget, the pre-production processes of budgeting and planning were
firmly rooted in borrowing, asking for favours and involving friends and family to help as best they
could. This is a common occurrence in no to low budget filmmaking, but with the alternative
approach to the project, everyone involved recognized their role to constantly feedback on
development once the project had begun.
The alternative generation of the project was wholly successful as attested by the accompanying
2 page treatment in Appendix I. However, the production phase of the project presented much more
radical changes to the producing workflow and would go on to cause serious problems for the project
as detailed in chapter section 2.2.5.
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2.1.5 Case Study: Project Generation in Vertigo’s “Faintheart”.
In 2004, the social networking business was confined to a few Ivy league schools and some software
programmers. In 2008, facebook.com is valued at over 15 billion US dollars.
It was with this in mind that Vertigo commissioned an alternative production workflow for the
first fully user-generated film. Operated through web service MySpace.com, the project would involve
users from the very inception of the project. The format was a simple nomination and voting system
in which users could suggest any idea, concept or story online and then a vote would take place to
select the final narrative destination of the story. Similarly, the key creative team members including the
writer, director and cast were selected through an online voting process.
The main question on everyone’s lips at the Edinburgh Film Festival, where the film was
premiered in August 2008, was “is this just a gimmick”? The answer is unequivocally ‘no’. The genesis
of the film was an excellent gauge as to the preparedness of the industry to develop a truly interactive
film. ‘Faintheart’ merely represents the tip of the iceberg with the potential of audience interactivity in
the production process. Contemporary audiences are no longer just bums on seats in a cinema. They
are investing time and money in discovering more and more about each and every film, television
broadcast or online series and they are doing so at a very early stage in the offscreen narrative.
Rarely has more hype surrounded a director as Quentin Tarantino whose upcoming film,
‘Inglorious Basterds’ is currently filming in the south of France and has been listed in development on
iMDb for over 4 years. An example of a director whose ability to capture a pop culture zeitgeist has
propelled him to super stardom. His use of non-linear narrative was one of the essential drivers in
pushing an audience towards their modern awareness of their involvement in a narrative. In reference
to the work of Fincher and Tarantino, Isaacs suggest that ‘narrative self-awareness is merely one
element of a broader ironic relationship that exists between then mainstream cinematic text and the
contemporary audience(Isaacs 2008:194).
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In terms of Faintheart’s online generation process, there is the potential to abuse this system. It
may require significant organisation and dedication but collective vote-rigging and deliberate
defamation of parties involved is very difficult to police and administration on any web portal would
have to be very rigorous. Indeed there are no existing rules or regulatory bodies in place who would be
able to monitor this activity, which is why director Vito Rocco managed to secure his position on the
film by creating a huge online campaign of multiple votes and profile creations.
The scale on which Faintheart was developed is global. The website is accessible to anyone
with internet access and the film industry are slowly coming around to the fact that social networking is
not a fad - with official add-on sites appearing for new release films such as Facebook groups and
mySpace pages. I would suggest that Faintheart’s exciting and dynamic use of technology in project
generation could signal a development of similar alternative approaches in the production and
distribution phases of future Vertigo projects.
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2.2 Reflexive and Holistic Screen Project Development and Production
With the project now funded, or in the absence of funding, planned and prepared, the input of
talent and development of content can begin. Lazarus suggests that “in production the producer has
no specific task to perform” (1992:64). This is because he or she must be at once willing and able to
understand every task which is ongoing. At this point in the process the producer must commit to
their creative role and recognize that a production manager or line producer may be necessary to
facilitate that commitment. Clévé points out that “the production manager’s work creates the necessary
structure within which artists can create their visions”(2006:2) and the Alternative Producer’s Workflow
supports this suggestion by empowering the creative, rather than the organizational, facilities of the
producer. In the first instance, this process begins with encouraging the producer to rediscover their
creativity.
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2.2.1 Rediscovering Creativity
Potentially the most defining characteristics within the Alternative Producer’s Workflow, as seen in
Figure 2.2, are the short lead time between phases of production coupled with the cycle of feedback
between the stages. This was designed as a counter-measure against the sidelining of the producer
during the scripting, shooting and editing processes. Theoretically, acting as a go-between for the
departments on a creative level anchors the producer to the project. The aim of the short lead time is
not only to keep the narrative as fresh as possible but to create an interdependency between the writing,
shooting and editing departments. The near improvisational nature of the workflow will require the
team to access and demonstrate their individual skill-sets to ensure fluid progression of the project.
This relates inextricably back to one of the central tenets of the workflow; reflexivity. The producer or
producing team should be involved in an ongoing discussion to pinpoint the unexpected and incidental
factors influencing production. The goal of the reflexivity in this workflow is to alert the producer to
potential emergent problems in a more timely fashion.
In terms of operational integrity, the result of aligning the writing, directing and editing
processes so closely shortens the amount of preparation and dedicated time for each discipline. To
prevent bottlenecking and inconsistencies in the schedule, a typically longer production period is
required. The advantage of this is a relaxed, convivial, creative atmosphere. On the other hand,
project time would have to be borrowed from the traditionally cheaper periods in the workflow such as
scripting, editing or distribution when there are far fewer employees on the clock.
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2.2.2 Managing Relationships
In considering these employees and their relationships, Schreibman suggests that the creative producer
should be able to finesse ego especially in an ‘industry which works on a horizontal basis’(2001:17).
Vertical interaction, between for example, a producer and camera hand, completed with genuine
enthusiasm is mutually beneficial to both parties and the workflow as a whole. Schreibman’s discussion
of the producer’s ability to develop relationships relates back to Broughton’s advocacy of the
‘command atmosphere’. Myatt articulates that “couched in discipline, structure and praise (the
producer) should always stand with an open mind and an open ear, predisposed to say ‘Yes’ but
everyone should know that when they say ‘No’ it is the final word”(Schreibman 2001:110). This
understanding is only developed through consistent displays of leadership, arbitration and creativity.
Again this reinforces the importance of the APW placing the producer at the conceptual centre of the
offscreen narrative where he is best position to perform the heroic tasks required of him.
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2.2.3 Technology - Connectivity
The key technological input at the production stage of this workflow is connectivity. With the creative
team at it’s busiest and the crew at it’s largest, flowing communication in all directions is very
important. Digital technology not only allows for lightweight, film-free shoots but also, through the
use of wireless and bluetooth technology, connects team members across various platforms. With the
APW bringing the editing and writing teams on set, one of the most important elements from their
point of view is being kept informed. Technology will now allow separate audio and video streams to
not only be recorded but beamed wirelessly between laptops or PDAs so that all departments can
remain in touch and up to date with what is happening on set. This allows for greater attention to
continuity and detail as well as a universal understanding of the progress of the project. Feasibly, with
the post-production team on set, the second unit crew can wirelessly transmit footage to a focal hub
where it can be edited and the director and cinematographer can comment and feedback whilst still
shooting their own content.
Elsewhere, the increased connectivity and communication between the crew in this workflow
draws a parallel with the consumer shift towards integrated home entertainment systems. While
consumers look to integrate their home computers with their television and audio systems, production
teams are witnessing the combination of departments and the compacting of task-specific crews.
Consider the metaphor of a home consumer using multiple remote controls to access the same media -
they would clearly prefer a single universal control. In the same way, the producer will wish to discard
unnecessary and costly reporting procedures, scheduling conflicts and asymmetries of information in
exchange for a high-tech new media hub which collates, assesses and relays information faster, more
accurately and to more people.
We can see that the primary goal of production in this workflow is to constantly treat the
project as a single complete entity, rather than a disparate array of hand-offs, change-overs and
substitutions. Holistic understanding is crucial to the creative process, as all parties involved in the
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offscreen narrative must both comprehend the need for artistic and commercial value. By consistently
referring to the original concept, redefining the way in which it is being approached and relating it to
the project as a whole, the behaviours and processes of the crew can point towards the same essential
goal.
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2.2.4 Practical Investigation - Mechanics Part 2
With “Mechanics” the immediate issue in testing this experimental workflow was the workload placed
upon myself as producer, writer and director. Although I was being assisted in various stages of the
project by co-producers Britt Crowley and Martyn Burrow, the burden of objectivity was extremely
difficult to manage. Indeed, as the workflow attempts to define the role of the creative producer more
clearly, it has potential negative effects on dual role producers who are also either writing or directing,
as not only their objectivity is challenged but their boundaries and limits become much more rigid. In
this case, there was a trade-off between the artistic and operational integrity of the project.
While I became personally responsible for more and more areas of the project, each one began
to suffer individually and inevitably caused a huge barrier to principal photography when delays in the
process prevented an actor from being involved. Now faced with the responsibility of re-casting or re-
writing the script, I was still overburdened with operational issues including location management,
transport costs and an ever-extending schedule.
Ultimately, the project was put on hold because the improvisational nature of the workflow
required a more experienced and larger creative team at the helm with an equally experienced crew
ready to back me, as the producer, up when needed. The project remains in a state of development
stasis and it’s development journey can be followed to the point of a draft script in Appendix II. It
stands as a testament to the necessity of structure, delegation and expectations management in zero
budget projects operating on a very short timescale.
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2.2.5 Case Study: The Malleable Macabre: David Lynch’s ‘Mulholland Drive’
Middle America has rarely produced a son as wildly off-kilter as David Lynch. A maverick artist turned
director/producer with a penchant for the surreal, Lynch has carved the slate underpinning the murky
subculture of Hollywood. It was in 1998, when presented with the opportunity to develop a drama
pilot for television network ABC, that Lynch took steps towards a new way of thinking in terms of the
offscreen narrative of a production.
Firstly, Lynch had already experienced success on television with national phenomenon, ‘Twin
Peaks’ and his reasons for returning to the silver screen were quoted as “a really strong desire to tell a
continuing story in which you go deeper and deeper into a world and you get lost in that world”.
Clearly his motivation was to explore a narrative with a freedom and longevity not possible through
film.
Lynch approached ‘Mulholland Drive’ with a conceptual basis in place. He was not looking to
tell a set story, but to find that story through a process. He continually referred to ‘working to an idea’
and one particular co-producer on the project referred to his work as ‘unconsciously coherent.’
Unsurprisingly this type of coherence was much to the chagrin of funding body, ABC, who were
purely interested in the bottom line - finding as wide an audience as possible.
My particular interest in this project was Lynch’s ability to service the narrative as a producer
rather than becoming a slave to format or deadline. His ability to motivate those around him may have
evolved from his track record of groundbreaking cinematic auteurism across all budget sizes. It may
also have been generated through his holistic approach to the development process.
Orr suggests that Lynch is “very contemporary precisely by returning to the past...but the
mocker of genre is also it’s prisoner (1993:12). ‘Profoundly conservative in his mythic enslavement’,
Lynch typifies the American obsession with nostalgia and his devotion to this ethos inevitably effects
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his offscreen narrative. In my initial discussions on the funding of projects, I discussed how film
should be interpreted more like sculpture or painting. Indeed Lynch exemplifies this view as he spends
as much time producing artwork and designing furniture as he does behind the camera. However, his
primary skill in his production workflow was communicating that view to his crew. The experimental
nature of his work engendered a pioneering spirit in filmmaking which the APW hopes to re-ignite.
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Chapter 2.3 Marketing Identity
In modern film and media consumption we are witnessing a synergy of user and brand identity.
The days of fan minorities, such as ‘Trekkies’, facing ridicule and mockery have been succeeded by
‘geek chic’ and the legitimization of extreme fanaticism. Where once there were DVD collections and
posters on a bedroom wall to show support for your favourite films or series, there are now mySpace
profiles and Facebook groups where everyone’s cinematic tastes are displayed for the world to see.
With this dynamic and open climate, the ability to negotiate the vastness of global availability will come
down to one of the essential tenets of marketing theory, customization. Whether this is through a
specific unique selling point, original idea or new presentation method, the calibre of the marketing
material regarding a project must represent the identity of the project entirely.
Richard Burdette, Head of 4 Creative, recently discussed the difficulties Channel 4 found
themselves in regarding a marketing campaign which advertised 3 celebrity chefs in the same line-up.
Indeed, the advert was for 3 separate programmes running together in a season of programming but
viewers felt duped, expecting a show in which all 3 chefs were involved. This slight oversight added to
an already ongoing muddying of Channel 4’s reputation amidst accusations of not fulfilling their remit
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as a public broadcaster. It shows the severity of consequence in poorly developing and executing a
marketing plan.
Freeman was one of the first to suggest that films should be marketed like any other product.
He states that ‘We don’t have the advantage of an established brand as in packaged goods. We have to
conceptualize the product and present it in a number of different ways to the consumer.’ (Lazarus
1992:166). This forms the basis for the distribution phase of the Alternative Producer’s Workflow.
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2.3.1 Working to Concept
The approach of the Alternative Producer’s Workflow is to tie the original concept off with an
appropriate, balanced and faithful marketing identity. The artistic concept is the core driver in the
project’s commercial pursuits. In the standard model, marketing and advertising can be a fractious,
outsourced activity. Outside of the producer’s sphere of influence, outsourced distribution allows a
project to be twisted into fitting into somebody else’s agenda. In the example of digital channel Virgin
1, their recent acquisition of ‘Terminator: The Sarah Connor Chronicles’ was relayed to the Creative
Services team for development into an on-air promo. The remit from channel control was to explore
the mother/son dynamic in the promo and go after a female demographic with the show. The creative
services team were adamant that the show was about robots sent back from the future to destroy
mankind and advocated a more epic, action-oriented direction. This lack of understanding at the
distribution end of the process inevitably effects the reception of the show. Key decisions in the
marketing of the project were not being taken by the producers of the show but by channel
administrators who were pushing through a dozen similar promos in a day.
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2.3.2 The Role of The Producer
For the producer, distribution should be as creative a process as project generation. Publicity and
marketing are essential to the project’s image, but distribution and exhibition are the key to it’s physical
consumption. The producer’s role in navigating this vast expanse of digital distribution and marketing
options is to be adaptive, persistent and determined in pursuing their chosen audience.
Through the Alternative Producer’s Workflow I suggest a new approach to marketing a film
through the development of one of the existing elements of the current model, the Electronic Press
Kit or EPK. While the majority of films or television series plaster stars and staged photographs
across some hyperbolic literature, the EPK for the APW would offer an immersive, expansive look at
both onscreen and offscreen narratives. The journey of the creative team in dealing with their concept
would accompany any plot information or star publicity. Thusly, the producer would be able to mould
and direct the EPK towards the target audience.
In so doing, this ability to pinpoint the desired market becomes the primary function of the
producer in the distribution phase. While traditional processes would suggest outsourcing or handing
off the project at this point, the APW empowers the producer to give one last mammoth effort in
delivering an idea to an audience. Having been involved in a creative, reflexive and holistic
development journey the producer becomes the envelope inside which the message of the film is
enclosed. The producer has a responsibility, within the ‘command atmosphere’ of the production
process, to be the exponent of the film and help it reach it’s potential.
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2.3.3 Technology - Customization
The key technological input at this stage is customization. The development of social networking
facilities such as Facebook and mySpace have opened up a new area in the world of marketing.
Advertising campaigns are now highly personalized using the information provided by the user. This
means automated, targeted, continual access to a very specific market. Consumer demands in the
current mass-media saturated market require a bespoke entertainment product. The focus of the
Alternative Producer’s Workflow in this process is to optimize the distribution of a film by reaching the
desired target market, across maximum range for minimum financial outlay.
As consumers become targeted by specific products in their social networking zone, they begin
to identify themselves with these products. Indeed, user film and music playlists represent the ideal
gauge of who is listening to what and when. In addition, this information is being supplied to all their
friends through automated ‘status relays’. Social networking has become a portal for entertainment to
become a core element of audience identity. There’s no greater success in publicity or marketing than
when a campaign develops an inertial momentum within the audience, perpetuating itself into wider
and deeper demographic areas.
In terms of exhibition outlets I can’t imagine it will be long before a ‘Facebook Film Festival’ is
held exclusively online with streaming content, cast and crew commentary and forum or chat-based
audience interaction. The increasing online presences of distribution outlets such as cinemas and
theatres will also influence exhibition with targetted marketing schemes designed to engender client
loyalty to specific exhibition methods or venues. While Glasgow Film Theatre already offer discounted
or even free screenings for families, seniors and students, cinematic chains are offering online purchase
and alert systems for returning customers. The only way to ensure loyalty amidst clientele is provision
for need satisfaction across all aspects of their consumption process as the audience.
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2.3.5 Practical Investigation: ‘Mechanics’ - A Final Word.
In the case of “Mechanics”, the overall tone target of the piece is somewhere between ‘Billy Elliot’,
‘Million Dollar Hotel’ and ‘Son of Rambow’. Although the project is yet to reach distribution phase,
the creative team have already begun to discuss targeted distribution. We considered using the film as a
lead-in to a retrospective of the aforementioned films in a small venue. In terms of retail we
considered publishing and delivering batches of DVDs to small independent venues and outlets.
However, the tiny to non-existent budget, limited the extent to which we could consider this method of
distribution in the APW and again highlighted the difficulties of manifesting the APW in a low budget
environment.
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2.3.4 Case Study: A Flaw in the Workflow; Snakes on a Plane
Few projects carry the stigma of brazen action flick ‘Snakes on a Plane’. The title is the pitch, the
narrative and the experience encapsulated in four words. In certain climates it will be a crass, cookie-
cutter trudge through every action movie stereotype available, in others a delightful Tarantino-esque
homage to the ridiculous commercialization of cinematic storytelling.
Through one specific feedback process, the movie was elevated from B-movie, straight-to-DVD
status to kitsch internet phenomenon and it all started with the words “Get these motherfuckin’ snakes
off this motherfuckin’ plane!”
In development, the project was an R-rated action romp. Elements of suspense, chaos and
the irrepressible hero dominated the script. After the project was posted on IMDb and thoroughly
ridiculed as potentially the “worst movie ever”, the producers were left in a quandry, “how do we get
out of this alive?” None of them knew. So they asked.
Hordes of online users began submitting ideas through a variety of web portals, the most
popular of which revolved around whether or not Samuel L. Jackson would at one point utter those
fateful words. As far as the producers knew, he hadn’t, so again, they asked.
Indeed the producers crewed several re-shoots and inserts, hired a popular rock band to create a
soundtrack and found themselves with a retro-interactive blockbuster on the tip of the youth culture
zeitgeist. The key issue arising with this project is the producer’s willingness to engage their audience.
From day one, the creative team were aware of the tongue-in-cheek nature of the storyline and the
producers committed fully to that concept. There is no pretense or facade with “Snakes on a Plane”.
Barriers to communication were summarily overcome and through an active pre-release online user
dialogue, the producers directed the movie toward the ideal demographic.
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Conclusion
Aside from the arguments of re-invigorating a stagnant offscreen narrative and shifting workflows in
order to accommodate shifting narratives, the conclusions reached in this work are that the producer is
indispensable as a creative resource. A producer who can operate a command atmosphere and
empower his creative team and crew will become the catalyst in uniting a series of disparate elements
into one cohesive whole. The role of the director in production will no longer be an over-arcing,
omni-presence but a specific and targeted role in working with directors, designers, actors and story to
realise the ultimate performance. The producer must understand their limitations of involvement in
this process just as the director must understand the producer’s responsibility to the entire life-cycle of
the screen project and not just the production phase.
Over the preceding chapters I have asserted the inflexibility of the standard workflow in which
the producer currently operates. While the alternative approach theoretically benefits creativity and
artistic expression, the individual and collective demands are probably only able to be met by highly
experienced crews, as clearly demonstrated through my practical investigation. Developing an
alternative workflow is a task in which we are consistently redefining the producer; who is at-once a
leader, negotiator and utility crew member offering advice, opinion or simply listening to the demands
of the crew. This lack of clarity of purpose and fuzzy vocational role will only become clearer as more
producers commit to non-linear, holistic production processes which are ultimately the most creative
and efficient way to reach a contemporary audience.
However, the one irrefutable change which the alternative approach heralds is the increased
importance of technology. While the entire workflow itself may represent an extremely steep
operational learning curve, the uses of technology which it advocates will inevitably be applied in
smaller doses to the standard approach.
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Over time, offscreen narratives will catch up with the diversifying onscreen narratives
recognized by contemporary audiences and through further study of the oevres of creative producers
such as Lynch, Houghton and Schreibman an Alternative Producer’s Workflow could become a reality.
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Bibliography
John Belton, ‘Manufacturing Dreams’, in American Cinema / American Culture, (McGraw-Hill, 1994), pp.61-82.
Steven Bernstein, ‘Pre-production”, in Film Production, (Focal Press, 1994), pp.249-257.
Bastian Cleve, ‘The Production Manager’, in Film Production Management, (Focal Press, 2006), pp.1-7.
Joan Dupont, ‘A Smooth Exterior But Wild At Heart’, The International Herald Tribune, May 2001, http://www.iht.com/articles/2001/05/19/lynch_ed3_.php
Sergei Eisenstein, ‘A Dialectic Approach to Film’, in Film Form, edited and translated by Jay Leyda, (Harcourt Brace and Company, 1949) pp. 45-63.
John Ellis, ‘Stars as a Cinematic Phenomenon’, in Visible Fictions, collated in Film Theory and Criticism, (Oxford University Press, 1992), pp. 614-621.
Gunnar Erickson, Harris Tulchin and Mark O’Halloran, ‘Key Issues in Digital Distribution’ in The Independent Producer’s Survival Guide, (Schirmer Trade Books, 2002) pp.307-312.
Mike Figgis, Digital Filmmaking, (Faber and Faber, 2007)
Tad Friend, “Creative Differences” in The New Yorker, September 1999, pp.56 http://www.lynchnet.com/mdrive/newyorker.html
Matt Hanson, ‘The Eternal Gaze: The Future of Audiovisual Consumption’, in The End of Celluloid, (RotoVision, 2003), pp115-121.
Buck Houghton, ‘Jumping in’ and ‘Then...after the ball is over”, in What A Producer Does, (Silman James Press, 1991, pp. viii, 196-197.
Bruce Isaacs, ‘The Cinematic Real: Image, Text, Culture’, in Toward a New Film Aesthetic, (Continuum, 2008), pp.157-197.
Chris Jones, ‘Blueprint Overview’, in The Guerilla Film Maker’s Movie Blueprint, (Continuum, 2005), pp13-28.
Chris Jones and Genevieve Jolliffe, ‘Anatomy of a Movie Section 2 - Concept’, in The Guerilla Filmmakers Handbook, (Continuum, 2006), pp38-41.
Paul N. Lazarus III, ‘Pre-Production’, ‘Collaboration with the Director’ and ‘Marketing’, in The Film Producer, (St Martin’s Press, 1992), pp81-102, pp123-134, pp153-164.
John Orr, ‘Film and the Paradox of the Modern’, in Cinema and Modernity, (Polity Press, 1993), pp. 12-13.
Hortense Powdermaker, ‘Mass Production of Dreams’, in Hollywood, The Dream Factory, (Little, Brown and Company, 1950) pps39-53. Also available online: http://astro.temple.edu/~ruby/wava/powder/intro.html
Graham Robertson, ‘Able Edwards:The Story Of...’, in Desktop Cinema, (Thomson, 2006), pp.15-67.
Myrl A. Schreibman, ‘Understanding Producing’ and ‘The Production Period’, in Creative Producing from A to Z, (Lone Eagle Publishing, 2001), pp.13-26,110-155
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Clifford Thurlow, ‘The Script’, in Making Short Films, (Oxford, New York, 2008), pp29-40.
Paul A. Woods in Weirdsville USA, (Plexus, 1997)
UK Film Council Statistical Yearbook 2006/2007. www.ukfilmcouncil.org.uk
Resource Websites
www.IMDb.com
www.snakesonablog.com
Films
Juno, dir. by Jason Reitman (20th Century Fox, 2007).
Outpost, dir. by Steve Barker (Sony Pictures Entertainment SPE, 2008).
Pineapple Express, dir. by David Gordon Green (Columbia Pictures, 2008).
The Player, dir. by Robert Altman (Fine Line Features, 1992).
Referenced Masterclasses/Interviews/Coursework
Susie Brown, at Screen Academy Scotland, March 2008.
Richard Burdette, at Edinburgh Television Festival, ‘The Network’ Masterclass, August 2008.
David Gamble, at Screen Academy Scotland, February 2008.
Linda Paalaane, at Edinburgh Television Festival, ‘The Network Masterclass’, August 2008.
Oscar Van Heek, at Screen Academy Scotland, February 2008.
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Appendix I - Mechanics - Two/Three Page Treatment
Title: Mechanics.
Format: 20-25 minute short on 1080 HDCam.
Tagline: A Film in Parts.
Genre: Social Realist Comedy/Drama “Crash meets Amelie in rural Scotland.”
Hook: A car plummets from the roof of a council house and the film recycles through a multi-perspective narrative as, layer by layer, the truth about who was in the car is revealed.
Genesis: “Mechanics” is designed as part of an “alternative producer’s workflow” where it will form part of an ongoing investigation into audience response and will influence further development of the script into feature length form.
Short Synopsis: Cal Sutherland’s father runs a garage where life revolves around cars, women and football, none of which are of particular interest to Cal, much to the chagrin of his brutish father. In an attempt to win over his Dad, Cal resolves to rebuild their broken-down car. Our story opens outside their council house as the aforementioned car careers off the roof of the house and crashes into the ground. The film then recounts 8 different points of view surrounding the build-up to the crash which show the intertwining lives of a rural Scottish small town.
Long Synopsis: Eight stories in one non-linear narrative.
Cal Sutherland, (13)Cal rushes back from school to his dad’s garage, to find him arguing with some of his staff. His dad, Davey, storms out of the garage, taking Cal with him. Their car breaks down. Leaving it behind in a frustrated depression, they walk home. When they return the following morning, the car has been vandalised. Cal’s father calls one of his staff, Josh, to tow it off the road and they scrap it at a landfill site near the house. Cal returns with his best friend Fhinn later in the day. Cal decides to salvage what he can from the car and begins the process of rebuilding it. He finds a “construction site”, on the roof of their house, then contacts Josh for some schematics and plans. Over the coming weeks he and Fhinn rebuild the car as best they can.
Davey Sutherland, (37)Davey Sutherland gets up early and looks over a muddle of company invoices, delivery notes and statements. Before he leaves he makes a call to try and negotiate a new lease on his garage. He hangs up and is instantly called back, expecting to hear the bank when it’s a cold caller asking after his wife, who has passed away. Infuriated by the rude and insensitive phone call he heads off to work. As mid-afternoon approaches one of his best workers asks for an advance, which he has to decline. Things get heated and he walks out, taking his son with him. When their car breaks down, he knows that he can’t afford to fix it and he leaves it for junk. That evening, he heads to the pub and reconciles with Rob. He recognises the voice of the cold caller, who he punches. He is then chucked out of the bar and passes his car on the way home. In a misguided rage he vandalises it for the insurance. Over the coming weeks he notices his son being very secretive. He discovers
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that he is rebuilding the car. Impressed by his endeavour he secretly re-arranges and fixes a few key mistakes the boy has made.
Josh Finnegan, (19)Josh Finnegan sits opposite his sister Anna in their local bank. She works there and has arranged for a loan to get him to university. He arrives to work at the garage, in a positive and ambitious mood. When the rest of the staff storm out he is left in charge of the garage. A dodgy punter arrives to try and sell him some parts, which he refuses, and the guy threatens him. Later, he heads out to night class and has his eye on Lisa, a girl in the classroom next door. When he begins to talk to her he realises she is his co-worker Rob’s sister. Over the coming weeks he pops in and out of the deli where Lisa works and strikes up a relationship - against Rob’s warnings. One evening he meets her out on the beach when the guy who threatened him at the garage starts giving him grief. He tells Lisa to go home as the guy and his mates chase him down. As he turns to face them they beat him solidly until Rob shows up and helps him out. Bruised and crestfallen he returns home, and starts to drink. He notices the car on the roof...and gets inside.
Rob Burnett, (29)Rob Burnett watches from a distance outside the bank as Josh leaves. His face is sweating and we get the impression that he’s about to rob the place. He heads inside and is met by Josh’s sister who is surprised to see him. He tells her he has a meeting and then presents his case for a small business loan. She lays out for him why it wouldn’t work. He is pissed off. He heads in to work for his shift. When Davey questions him about doing separate call-out work on the side, he tries to tell him he needs the money and it all gets out of control. Davey storms off with Cal, Josh is left in charge and Rob heads off to do a job. Over the coming weeks Rob deteriorates into depression and desperation. He gears up to rob the bar. He heads down to the beach bar and is about to go through with it when he sees the altercation going off in the distance. He rushes over to find Lisa and tells her to go home. He chases down the pack and helps Josh fight off the aggressors. He tells Josh to head home and delivers the gang to the police. Who tell him one of the group was wanted down south for identity fraud, and the reward was £5,000. He heads over to Josh’s to see that he’s OK and spots the getaway gang member, Gavin, heading inside. He chases Gavin up he stairs and passes Josh, who is coming down from the roof, on the way.
Lisa Burnett, (19)Lisa Burnett is working at the deli. She sells sweets to Fhinn and gives the morning papers to Davey. She spends a lot of her time online and is completing a distance learning course in journalism. She asks her brother, Rob, to help her financially to get to uni but he can’t as money is just too tight. She meets Josh at night class and over the coming weeks they strike up a friendship. She neglects her studies, spending more and more time with him. After they are set upon by the group of dodgy punters she rushes back to Josh’s flat and kisses him, as a car plummets past their window outside. Her ensuing account of the story is published in the local paper and gains her access to University.
Anna Finnegan, (27)Anna Finnegan drives her boyfriend, Gavin, to work. They discuss their relationship - which is extremely strained, primarily due to Gavin being an asshole. He is dropped off at a call centre and she heads to work at the bank. She calls Davey to discuss his lease and then meets with Josh to arrange his loans. She meets Gavin again for lunch, at the deli,
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where he chats up Lisa. After telling Gavin that he needs to get out of the crap flat he’s staying in and lose the company he’s keeping, she dumps him. Over the coming weeks she has her eye on Davey. She heads round to his house on the night of the car crash to find him fixing a car on a roof.
Gavin O’Dey, (25)Gavin O’Dey is not a nice guy. He wakes up at his messy flat and is given a lift to a call centre where he loves nothing more than picking targets on his call-list and giving them attitude. He calls Davey and gets on his bad side, issuing a tirade of abuse. He then lunches with Anna, where he spots an attractive waitress. He embarrasses both Anna and the waitress and gets dumped. He tells his friends about it and they mock him. They hear about her brother, the mechanic and resolve to bring him some parts they’ve nicked. He refuses the parts and the vendetta is set in motion. Gavin heads to the bar to pick up women or find his next target. He stalks the Anna over the coming weeks and eventually sets his “crew” on her brother Josh. He escapes the fracas and heads back to the house. to see Anna and Davey on the roof. Rob storms upstairs after him and, trapped on the roof, he is forced to hide in the car. It rolls off the roof.
Fhinn McClure, (11)Fhinn buys some sweets from Lisa at the deli and heads to school. He arrives back from school with his friend Cal and they go to the garage. He watches as the arguments get more heated and Cal takes another picture. As they all leave he sneaks past Josh to borrow Cal’s camera. He walks around town taking pictures of everyone.
Talent: Tom Duncan will write, produce and direct with co-production from Martyn Burrow and Britt Crowley. Script supervision and additional writing by Fergus Cook and Stuart Duncan. The film will be shot by Tom Duncan and Martyn Burrow with Robert Hall and Stuart Duncan running sound. Location management by Anne Duncan and sets/construction/transport by Bill Duncan.
Timescale: “Mechanics” enters pre-production at the end of the first week in July. A 4-5 day shoot is planned (dependant on the final draft of the script) for the first week in August. Post production to be a further 3 weeks, with the project concluded by September 13th 2008.
Status: At present the script exists in outline form with the first act complete. With the writers looking to complete a draft for budgeting and scheduling by 07.07.08.
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