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Technical
• Easiest to teach• Easiest to compensate for (Winning Ugly)• At a minimum, a player needs functional
strokes of a complete game• Ideally, a player develops at least one weapon
or strength and reduces weaknesses• Simple can be successful
Strategic
• Know Thy Self– Is your player a complete player?
• Know Thy Opponent– Is the opponent a complete player?
• Use that knowledge to WIN– SWOT– Tactics
Tactical
• Have a playbook• Practice the proper plays• Mix it up• Timing• Situation• Sure thing or take a chance
Mental
• Mental Toughness– Handling Pressure - Short-Term Memory– Handling Adversity - Handling Fear– Handling Conditions - Self-Confidence
• Get it by TRAINING IT– Develop these situations into practices– Rehearse the proper response
• Be part of the solution, not the problem
Physical
• Endurance– Anaerobic; 2:3 ratio
• Strength– Injury prevention, power
• Speed– Proper distances
• Balance– Dynamic Balance
• Agility– Functional Footwork
Implementation
• Limited contact with players brings necessity to combine training
• Player & Coach evaluations help guide training• Everything has a guided purpose• Set players to improve weaknesses first before
adding to their game• Only as good as 2nd serve applies to your
players entire game
Recommendations
• Start development as young as possible• Do evaluations as early as possible to create a
development plan• Enlist help: Strength & Conditioning coach,
Sports Psychologist, Local Pro or experienced coach, professional organizations