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BERKELEY INSTITUTE OF DESIGN Designing Computer Mediated Communications David Nguyen UC Berkeley CS160 Berkeley, CA October 29 th , 2007

Designing Computer Mediated Communications

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Designing Computer Mediated Communications. David Nguyen UC Berkeley. CS160 Berkeley, CA October 29 th , 2007. My Lab. My Lab Mates. My Research. My Teachings. My Extra Time. My University. My Expectations. Everyone will focus on the presentation want to answer questions - PowerPoint PPT Presentation

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Page 1: Designing Computer Mediated Communications

BERKELEY INSTITUTE OF DESIGNDesigning Computer Mediated

Communications

David NguyenUC Berkeley

CS160Berkeley, CAOctober 29th, 2007

Page 2: Designing Computer Mediated Communications

My Lab

Page 4: Designing Computer Mediated Communications

My Research

Page 5: Designing Computer Mediated Communications

My Teachings

Page 6: Designing Computer Mediated Communications

My Extra Time

Page 8: Designing Computer Mediated Communications

My Expectations•Everyone will

–focus on the presentation–want to answer questions–have questions to ask–want to participate in the exercises I have planned.–laugh at my jokes

Page 9: Designing Computer Mediated Communications

• Introduction•CMC and Trust•User Generated Content and the

Tragedy of the Commons•Social Networking and Presentation of

Self•Where do we go from here?

Page 10: Designing Computer Mediated Communications

CMC Systems

Page 11: Designing Computer Mediated Communications

Computer Mediated Communications

Psychology Social cognition, interpersonal perception, attraction

Sociology Group dynamics, social structure, reputation, trust

Communication Mediation, signaling, media richness

HCI Interfaces for social interaction

Page 12: Designing Computer Mediated Communications

Social Theory vs. User-Centered Design

NEEDS

DESIGN

IMPLEMENTEVALUATE

Page 13: Designing Computer Mediated Communications

•Introduction•CMC and Trust•User Generated Content and Collective

Action•Social Networking and Presentation of

Self•Where do we go from here?

Page 14: Designing Computer Mediated Communications

Common CMC Systems

If you had to negotiate a $1 million deal, how would you do it?

Page 15: Designing Computer Mediated Communications

Trust“Trust reduces the need for

costly control structures, thus enabling exchanges that could otherwise not

take place, and makes social systems more adaptable.”

(Uslaner 2002, quoted in Riegelsberger et al. 2007)

Page 16: Designing Computer Mediated Communications

What is Trust?

Risk

Potential for Betrayal

Optimism

http://plato.stanford.edu/entries/trust/

Page 17: Designing Computer Mediated Communications

How do you measure trust?Prisoner’s Dilemma

• You and your partner each have a chocolate.• Both you and your partner must

independently decide whether or not you want to keep your chocolate or share your chocolate.

2 – No Trust3 – Half Trust4 – Full Trust

Page 18: Designing Computer Mediated Communications

•Risk – by sharing my candy, I risk losing it all

•Optimism – I am not sure my partner will share with me.

Prisoner’s Dilemma and Conditions of Trust

Potential for Betrayal by betraying me, my partner stands to gain by getting a lot of candy

Page 19: Designing Computer Mediated Communications

Trust Formation(Bos et al., 2002)

• Trust development was delayed in audio/video

• Defections were more likely with video/audio than FTF communication.

• Little difference between video and audio

Page 20: Designing Computer Mediated Communications

Common CMC Systems

If face-to-face is so good, why even have the others?

Page 21: Designing Computer Mediated Communications

Trust Measurement vs. User-Centered Design

NEEDS

DESIGN

IMPLEMENTEVALUATE

Page 22: Designing Computer Mediated Communications

•Introduction•CMC and Trust•User Generated Content and

Collective Action•Social Networking and Presentation of

Self•Where do we go from here?

Page 23: Designing Computer Mediated Communications

WikiPedia

Page 24: Designing Computer Mediated Communications

YouTube

Page 25: Designing Computer Mediated Communications

BitTorrent

Page 26: Designing Computer Mediated Communications

Where does all that “stuff” come from?

Page 27: Designing Computer Mediated Communications
Page 28: Designing Computer Mediated Communications

Public Good

Page 29: Designing Computer Mediated Communications

Tragedy of the Commons

“If all individuals do A, every individual as a member of the community would derive a certain advantage. But now if all individuals less one continue to do A, the community loss is very slight, whereas the one individual refraining makes a personal gain far greater than the loss that he incurs as a member of the community.” --Pareto 1935, vol. 3, sect. 1496, pp. 946-7 What happens if EVERYONE thinks this way?

Page 30: Designing Computer Mediated Communications

User Generated Content

“In most online communities, 90% of the users are lurkers who never

contribute, 9% of the users contribute a little, and 1% of users account for

almost all the action.” – Jacob Nielsen, 2006

Page 31: Designing Computer Mediated Communications

Designing User Generated Content Systems•As is, expect about 1% of users to

contribute most of your content. Don’t count on more!

•Though it’s only 1% of your users who are contributing content, you’d better make sure that the contribution system is damn good!

•If that won’t work for you, you need to build in incentive systems (payment, recognition, entertainment)

Page 32: Designing Computer Mediated Communications

Amazon.com

Page 33: Designing Computer Mediated Communications

Entertainment: Peekaboom

Page 34: Designing Computer Mediated Communications

Peekaboom

In the FIRST 30 days, 14,153 people played this gameThese people generated 1,122,998 pieces of data.Each person tagged an average of 160 images.Top 10 scorers averaged 53 hours of game play for one month.

Page 35: Designing Computer Mediated Communications

Collective Action vs. User-Centered Design

NEEDS

DESIGN

IMPLEMENTEVALUATE

Page 36: Designing Computer Mediated Communications

•Introduction•CMC and Trust•User Generated Content and Collective

Action•Social Networking and

Presentation of Self•Where do we go from here?

Page 37: Designing Computer Mediated Communications

“All the world’s a stage, and all the men and women merely players.”

Page 38: Designing Computer Mediated Communications

Erving Goffman

Page 39: Designing Computer Mediated Communications

Presentation of Self

I am hip

He’s so

lame

He’s so hip

I’m wearing jeans

Page 40: Designing Computer Mediated Communications

Facebook• Sept 5, 2006 – Facebook introduces a

new feature called “News Feeds”• Sept 5, 2006 – “Students Against

Facebook News Feeds” forms with over 700,000 members (the largest at the time).

• Sept 5, 2006 – Mark Zuckerberg told everyone to calm down.

Page 41: Designing Computer Mediated Communications

“Your friends can still see [your activity]; it hasn't changed.”

“This is information people used to dig for on a daily basis, nicely reorganized and summarized so people can learn about the people they care about.”

Page 42: Designing Computer Mediated Communications

Facebook•Sept 5, 2006 – Facebook introduces a

new feature called “News Feeds”•Sept 5, 2006 – “Students Against

Facebook News Feeds” forms with over 700,000 members (the largest at the time).

•Sept 5, 2006 – Mark Zuckerberg told everyone to calm down.

•Sept 8, 2006 – Mark Zuckerberg sends out message apologizing and introduces privacy control

•Present – Everyone seems pretty happy

Page 43: Designing Computer Mediated Communications

Facebook

Page 44: Designing Computer Mediated Communications

Facebook

Page 45: Designing Computer Mediated Communications

Presentation of Self vs.User Centered-Design

How could Mark Zuckerberg have

avoided all of this?

NEEDS

DESIGN

IMPLEMENTEVALUATE

Page 46: Designing Computer Mediated Communications

•Introduction•CMC and Trust•User Generated Content and Collective

Action•Social Networking and Presentation of

Self•Where do we go from here?

Page 47: Designing Computer Mediated Communications

Augmented Reality

Page 48: Designing Computer Mediated Communications

Virtual Worlds

Page 49: Designing Computer Mediated Communications

•There’s still a lot of technology out there. How are they going to affect the way we communicate?

•There’s a lot of ways people communicate out there. How can we design technology to support that?

Page 50: Designing Computer Mediated Communications

Questions?