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DESIGNING AND TESTING A STRATEGY GAME Bart Valks st. nr. 1503650 July 3rd, 2013

Designing AND TESTING A STRATEGY GAME

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July 3rd, 2013. Designing AND TESTING A STRATEGY GAME. Bart Valks st. nr. 1503650. Schedule. Presentation 30 minutes Questions 15 minutes Deliberation 15 minutes Ceremony 30 minutes +. Contents. Why ? How ? Who ? What ? Results/Conclusions. “peeling the onion ”. - PowerPoint PPT Presentation

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Page 1: Designing AND TESTING A STRATEGY GAME

DESIGNING AND TESTING A STRATEGY GAME

Bart Valksst. nr. 1503650

July 3rd, 2013

Page 2: Designing AND TESTING A STRATEGY GAME

Schedule

Presentation 30 minutes Questions 15

minutes Deliberation 15 minutes Ceremony 30

minutes +

Page 3: Designing AND TESTING A STRATEGY GAME

Contents

1. Why?

2. How?

3. Who?

4. What?

5. Results/Conclusions

“peeling the onion”

Page 4: Designing AND TESTING A STRATEGY GAME

WhyWhy do we build what nobody wants?

Page 5: Designing AND TESTING A STRATEGY GAME

WhyEfficiency!

Average NL: 16% office vacancy, 8% retail vacancy

Page 6: Designing AND TESTING A STRATEGY GAME

Why TU Delft: decrease of public funding in

next yearsMaintenance budget , need to invest in the

campus

Increasing pressure on FMVG! Call for a ‘state of the art’ real estate

management solution

Page 7: Designing AND TESTING A STRATEGY GAME

How

determinecurrentmatch

determinefuturematch

SUPP

LY S

IDE

MAT

CH

CURRENTdemand

CURRENTsupply

FUTUREsupply

FUTUREdemand

step by step plan

DEM

AND

SIDE

task

1 -

asse

ssin

g th

e cu

rrent

ca

mpu

s

task 2 - exploring changing demand

task

3 -

gene

ratin

g fu

ture

mod

els

task 4 - defining projects to transform

exploringchangingdemand

weigh andselect

alternative(s)

DAS Frame by de Jonge et al. (2009)

Matching supply and demand

Page 8: Designing AND TESTING A STRATEGY GAME

How

Testing

DesigningInterview 1

Workshop 1

Interview 2

Workshop 2

Page 9: Designing AND TESTING A STRATEGY GAME

How

Hypothesis: gaming can help users to comprehend this complexity

Main Research Question:How can the use of gaming in real estate decision-making

models help users to better understand the increasing complexity in

real estate management?

PROBLEM: Complexity in decision-making is increasing!

...but how?

Page 10: Designing AND TESTING A STRATEGY GAME

Who

focus on institution focus on real estate

stra

tegi

cop

erat

ion

al

financial

physicalfunctional

controllers

technical managersusers

strategic

policy makers

CREM

technical

functional

College van Bestuur

Directeuren

Onderwijs

FMVG

O&S

StudentDocent

CREM Model by Den Heijer & De Vries (2005)

Incorporating relevant people and information

Page 11: Designing AND TESTING A STRATEGY GAME

What

Preference-based Design by Binnekamp (2010)

Making explicit what you want

Page 12: Designing AND TESTING A STRATEGY GAME

What

Current supply does not meet requirements

The new bachelor curriculum will lead to a change in demand

There are too few types of lecture halls to support this change in demand

The current supply is being used ineffectively

Page 13: Designing AND TESTING A STRATEGY GAME

Results

Are we solving the problem?

Page 14: Designing AND TESTING A STRATEGY GAME

Results

Page 15: Designing AND TESTING A STRATEGY GAME

Results1. Experiences with the model“This model is ideal to have the discussion about what we need”

O&S

2. Attractiveness of the method“The methodology is the most important aspect”

Director of Education

3. Perception of effectiveness of the method“The process is faster, more to the point and more transparent”

Student Council

Page 16: Designing AND TESTING A STRATEGY GAME

Conclusion

Iterating helps stakeholders to understand what they really want

It helps them to understand how this affects the overall result

Because the results are not final, they can experiment in a safe way

Main Research Question:How can the use of gaming in real estate decision-making

models help users to better understand the increasing complexity in

real estate management?

Page 17: Designing AND TESTING A STRATEGY GAME

Questions? Thank you for your time and attention!