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Design Thinking How to make product/service people love
Research and Design Service Center, KMUTT (redek)Email: [email protected]: 02.211.7942 / 085.127.0175
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Apitan LeeDeputy Director Research and design service center, KMUTT.
Leading multidisciplinary team that provides wide variety of services from research, strategy, planning, to design. In-depth understanding of Thai industries, and proven successful projects in various sectors of the business.
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Why NPDD fails
Inadequate Market Analysis
Product Problems and Defects
Lack of Effective Marketing Effort
High Costs than Anticipated
Competitive Strength and Reaction
Poor Timing of Introduction
Technical or Production Problems
All Other Causes
24%
16%
14%
10%
9%
8%
6%
13%
Source: Cooper & Klienschmidt, 2001
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How do you solve the problem?
Will users accept the solution?
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What problem will you solve and
why?
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Common Thinking
Problem /Opportunity
Solution
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Design Thinking
Problem /Opportunities
AlternativeSolutionsEmpathy
ContextualUnderstand
Prototype& Test
Iteration
Insight
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Project Nature
WHY WHAT HOW
Internal used only. ©2016-2019 All rights reserved.Project Nature
New territory
New territory
New territory
New territory
New territory
New territory
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multi-talented individualsin a team to
voyage through emerging constrains while explore and test
the possibilities
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TechnicalBusinessCreative
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Standford d.school Design Thinking Process
Empathize
Define
Ideate
Prototype
Test
Implement
• Personas• Relationship Map• Challenges-
Pain Points• Business Model• Tech Constrains
• Observation• Interview• Immersion• Desk Research
• Brainstorm• Crazy 8• 10x10• Lotus Blossom• Morphological
Analysis• Customer Journey
• Role play• Interview• Product Trial• Usability Test
• Mockups• Storyboards• Wireframe• Poster/Brochure
Problem Space Solution Space
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Design Thinking
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Failure is Necessity
“fail early, fail often,”
IDEO + fail cheaply
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Key Principle
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TechnologyFeasible
BusinessViable
UserDesirable
BusinessModelGeneration
HumanCenteredDesign
CreativeProblemSolving
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TechnologyFeasible
BusinessViable
UserDesirable
BusinessModelGeneration
HumanCenteredDesign
CreativeProblemSolving
Internal used only. ©2016-2019 All rights reserved.Key Principles
Feasible
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Choices of Technique
and Constrains
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Viable
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Make money and Sustain
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Desirable
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EngageEmotion
and
Cognition
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Pre-service
During-service Post-service
What trigger customer to consider my product and what way can I communicate with
them?
What are decision at end-of-product-life or non-use period
and why? What function / features really means to customer and why?
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Ideate
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Brainstorm
Ideation Tools
Anatomy1. Topic2. Moderator3. Note Taker
Rule1. Defer judgment2. Encourage wild ideas3. Build on the ideas of others4. Stay focused on the topic5. One conversation at a time6. Be visual7. Go for quantity
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Prototype &Test
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Service Prototype
Make it tangible, Make it visual, Make it interaction
http://designforservice.wordpress.com/eilidh-dickson-interview/
Travel global | Read local is a library project for hotels and their guests. In order to prototype the experience, the brochures, the order forms and the mini catalogues were produced and distributed to guests when they check in to a hotel, including questionnaires for collecting their feedbacks about the service. The designers observed for a day the guests while receiving the brochure when check in, pointing out their reactions and how receptionists were able to support the service delivery.
Idea Development Tools
http://designforservice.wordpress.com/eilidh-dickson-interview/
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VDO Presentation
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Q & A
Slide Number 1Slide Number 2Why NPDD failsSlide Number 4Slide Number 5Slide Number 6Slide Number 7Project NatureSlide Number 9Slide Number 10Slide Number 11Slide Number 12Slide Number 13Slide Number 14Slide Number 15Slide Number 16Slide Number 17Slide Number 18Slide Number 19Slide Number 20Slide Number 21Slide Number 22Slide Number 23Slide Number 24Slide Number 25Slide Number 26Slide Number 27Slide Number 28Slide Number 29Slide Number 30Slide Number 31