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An infographic that would guide you through the steps of properly going about design research.
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Summit Success
Evaluation of thestrengths and weaknesses
of competitors
Link between human behavior and culture
Multilateral strategy thatdescribes broad samplingsof
research practices surroundingcustomer preferences
Measure products abilityto satisfy end user while
meeting project requirments
Solve problems of form and communication
Base Camp 2(Competitor Analysis)
Base Camp 3(Ethnographic Research)
Base Camp 5(User Testing)
Base Camp 6(Visual Exploration)
Emic- Perspective of communityEtic- Perspective outside community
Base Camp 4(Marketing Research)Sociology focusing on human behavior as it applies to a market based economy
Accessibility, functionality, budget,ease of use, technical requirments
Visual exploration forces creatives to move pastinitial concepts resulting in unique innovative ideas
History
Finances
Products
Markets
Facilities
Personnel
Brand Positioning
Marketing Strategy
Observational Research
Interviews
Photo Ethnographic Study
New Product Launches
Brand Equity
Consumer Decision Making
E�ect of Advertising
Staying Under Budget
Higher ROI (Return of Investment)
Increased Customer Service
Variations of color
Imagery Typography
Structure
Evaluation-Judge the product (e�ectiveness)-Judge the process (e�ciency)
Synthesis-Organize from multiple sources-Present the information
Use of Information-Engage (read, hear, view, touch)-Extract relevant info
Location + Access-Locat Sources-Find information within sources
Information Seeking Strategies-Determine all possible sources-Select best sources
Task De�nition-De�ne info problem-Identify info needed
De�ning the Problem-De�ne the problem-Envision desired end state-De�ning approach-Inciting support and action
Innovating-Seeking incite to inform prototyping of solution-Prototyping potential solutions-Delineating tough choices-Enabling team to work as team
Generating Value-Choosing best solution then activating it-Make sure people know about solution-Selling the solution-Learning and reacting to success and failures
First Steps-Begin with design brief-Ask the right questions to produce good brief-Investigate why design work is needed.-De�ne the problem
Research-Carry out reserach before and during design process-Focus research on user-Observe customer behavior
Planning-Account for internal resources, people, and info
Communication-Make client designer communication a two way street-Predetermine review stages so project goes in positive direction-Make sure everyone is kosher with design process
Implementation-Keep designers on scene during implementation-Establish assessment procedures so design can be improved
Base Camp “Brief”
Summit Success
Evaluation of thestrengths and weaknesses
of competitors
Link between human behavior and culture
Multilateral strategy thatdescribes broad samplings of
research practices surroundingcustomer preferences
Measure products abilityto satisfy end user while
meeting project requirments
Solve problems of form and communication
Base Camp 2(Competitor Analysis)
Base Camp 3(Ethnographic Research)
Base Camp 5(User Testing)
Base Camp 6(Visual Exploration)
Emic- Perspective of communityEtic- Perspective outside community
Accessibility, functionality, budget,ease of use, technical requirments
Visual exploration forces creatives to move pastinitial concepts resulting in unique innovative ideas
History
Finances
Products
Markets
Facilities
Personnel
Brand Positioning
Marketing Strategy
Observational Research
Interviews
Photo Ethnographic Study
New Product Launches
Brand Equity
Consumer Decision Making
E�ect of Advertising
Staying Under Budget
Higher ROI (Return of Investment)
Increased Customer Service
Variations of colorImagery
Typography
Structure
Mount Research
“The Big6”Information Lieracy
“AIGA”Designing Framework
“Design Council”Design Process
research adventures
Literature review
Surveys, questionnairesPhoto ethnography
Visual anthropologyObservational Research
Demographics
Focus Groups
Psychographics
Surveys, questionnaires
Web analytics
Iterative Design
Personas
Visualizations
Color Theory Predictions
Investigation ofall documentspublicationsarticles andbooks regardingspeci�c area ofstudy.
Surveys andquestionnairesused to �nd outinformationabout competitors Viewing +
recordinghuman behavior andculture withoutany interaction
Visual media aid in interpretationof culturalbehavior
Record dailyexperiences withstill of video
Use of concretemetrics to trackuser behavioronline
Questionsadministeredto sample ofindividuals thatrespresent larger population
Measuresubjective beliefsopinions andinterests
Organizeddiscussionsused to gain insight of viewsabout a given topic.
Collection ofstatistical datathat describesgroup of peopleor market segment
Cycle of prototyping,testing, and re�ning
Identify usermotivations,expectations,and goals
E�ects colorshave on humanbehavior
Techniques helpdesigners examineform, concepts,or usability
research Strategies
research Tactics
Research is like exploring. If you feel asthough you need to explore a certainarea, or go back to a previous exploredarea, then do so! You may go throughmany explorative cycles before you feelas though you have enough information.
Quantitative: The mountain is 6,000 ftQualitative: The mountain is steep
Summative Research: Was the hypothesis correct, or how was it wrong
Formative Research: What is the problem that needs to be solved?
Primary Research: Collect data about Mount Research Secondary Research: Look at another Mountain’s info that could lead to better understanding of Mount Research
research Terms