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Summit Success Evaluation of the strengths and weaknesses of competitors Link between human behavior and culture Multilateral strategy that describes broad samplingsof research practices surrounding customer preferences Measure products ability to satisfy end user while meeting project requirments Solve problems of form and communication Base Camp 2 (Competitor Analysis) Base Camp 3 (Ethnographic Research) Base Camp 5 (User Testing) Base Camp 6 (Visual Exploration) Emic- Perspective of community Etic- Perspective outside community Base Camp 4 (Marketing Research) Sociology focusing on human behavior as it applies to a market based economy Accessibility, functionality, budget, ease of use, technical requirments Visual exploration forces creatives to move past initial concepts resulting in unique innovative ideas History Finances Products Markets Facilities Personnel Brand Positioning Marketing Strategy Observational Research Interviews Photo Ethnographic Study New Product Launches Brand Equity Consumer Decision Making Effect of Advertising Staying Under Budget Higher ROI (Return of Investment) Increased Customer Service Variations of color Imagery Typography Structure Evaluation -Judge the product (effectiveness) -Judge the process (efficiency) Synthesis -Organize from multiple sources -Present the information Use of Information -Engage (read, hear, view, touch) -Extract relevant info Location + Access -Locat Sources -Find information within sources Information Seeking Strategies -Determine all possible sources -Select best sources Task Definition -Define info problem -Identify info needed Defining the Problem -Define the problem -Envision desired end state -Defining approach -Inciting support and action Innovating -Seeking incite to inform prototyping of solution -Prototyping potential solutions -Delineating tough choices -Enabling team to work as team Generating Value -Choosing best solution then activating it -Make sure people know about solution -Selling the solution -Learning and reacting to success and failures First Steps -Begin with design brief -Ask the right questions to produce good brief -Investigate why design work is needed. -Define the problem Research -Carry out reserach before and during design process -Focus research on user -Observe customer behavior Planning -Account for internal resources, people, and info Communication -Make client designer communication a two way street -Predetermine review stages so project goes in positive direction -Make sure everyone is kosher with design process Implementation -Keep designers on scene during implementation -Establish assessment procedures so design can be improved Base Camp “Brief” Summit Success Evaluation of the strengths and weaknesses of competitors Link between human behavior and culture Multilateral strategy that describes broad samplings of research practices surrounding customer preferences Measure products ability to satisfy end user while meeting project requirments Solve problems of form and communication Base Camp 2 (Competitor Analysis) Base Camp 3 (Ethnographic Research) Base Camp 5 (User Testing) Base Camp 6 (Visual Exploration) Emic- Perspective of community Etic- Perspective outside community Accessibility, functionality, budget, ease of use, technical requirments Visual exploration forces creatives to move past initial concepts resulting in unique innovative ideas History Finances Products Markets Facilities Personnel Brand Positioning Marketing Strategy Observational Research Interviews Photo Ethnographic Study New Product Launches Brand Equity Consumer Decision Making Effect of Advertising Staying Under Budget Higher ROI (Return of Investment) Increased Customer Service Variations of color Imagery Typography Structure Mount Research “The Big6” Information Lieracy “AIGA” Designing Framework “Design Council” Design Process research adventures Literature review Surveys, questionnaires Photo ethnography Visual anthropology Observational Research Demographics Focus Groups Psychographics Surveys, questionnaires Web analytics Iterative Design Personas Visualizations Color Theory Predictions Investigation of all documents publications articles and books regarding specific area of study. Surveys and questionnaires used to find out information about competitors Viewing + recording human behavior and culture without any interaction Visual media aid in interpretation of cultural behavior Record daily experiences with still of video Use of concrete metrics to track user behavior online Questions administered to sample of individuals that respresent larger population Measure subjective beliefs opinions and interests Organized discussions used to gain insight of views about a given topic. Collection of statistical data that describes group of people or market segment Cycle of prototyping, testing, and refining Identify user motivations, expectations, and goals Effects colors have on human behavior Techniques help designers examine form, concepts, or usability research Strategies research Tactics Research is like exploring. If you feel as though you need to explore a certain area, or go back to a previous explored area, then do so! You may go through many explorative cycles before you feel as though you have enough information. Quantitative: The mountain is 6,000 ft Qualitative: The mountain is steep Summative Research: Was the hypothesis correct, or how was it wrong Formative Research: What is the problem that needs to be solved? Primary Research: Collect data about Mount Research Secondary Research: Look at another Mountain’s info that could lead to better understanding of Mount Research research Terms

Design Research Infographic

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An infographic that would guide you through the steps of properly going about design research.

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Page 1: Design Research Infographic

Summit Success

Evaluation of thestrengths and weaknesses

of competitors

Link between human behavior and culture

Multilateral strategy thatdescribes broad samplingsof

research practices surroundingcustomer preferences

Measure products abilityto satisfy end user while

meeting project requirments

Solve problems of form and communication

Base Camp 2(Competitor Analysis)

Base Camp 3(Ethnographic Research)

Base Camp 5(User Testing)

Base Camp 6(Visual Exploration)

Emic- Perspective of communityEtic- Perspective outside community

Base Camp 4(Marketing Research)Sociology focusing on human behavior as it applies to a market based economy

Accessibility, functionality, budget,ease of use, technical requirments

Visual exploration forces creatives to move pastinitial concepts resulting in unique innovative ideas

History

Finances

Products

Markets

Facilities

Personnel

Brand Positioning

Marketing Strategy

Observational Research

Interviews

Photo Ethnographic Study

New Product Launches

Brand Equity

Consumer Decision Making

E�ect of Advertising

Staying Under Budget

Higher ROI (Return of Investment)

Increased Customer Service

Variations of color

Imagery Typography

Structure

Evaluation-Judge the product (e�ectiveness)-Judge the process (e�ciency)

Synthesis-Organize from multiple sources-Present the information

Use of Information-Engage (read, hear, view, touch)-Extract relevant info

Location + Access-Locat Sources-Find information within sources

Information Seeking Strategies-Determine all possible sources-Select best sources

Task De�nition-De�ne info problem-Identify info needed

De�ning the Problem-De�ne the problem-Envision desired end state-De�ning approach-Inciting support and action

Innovating-Seeking incite to inform prototyping of solution-Prototyping potential solutions-Delineating tough choices-Enabling team to work as team

Generating Value-Choosing best solution then activating it-Make sure people know about solution-Selling the solution-Learning and reacting to success and failures

First Steps-Begin with design brief-Ask the right questions to produce good brief-Investigate why design work is needed.-De�ne the problem

Research-Carry out reserach before and during design process-Focus research on user-Observe customer behavior

Planning-Account for internal resources, people, and info

Communication-Make client designer communication a two way street-Predetermine review stages so project goes in positive direction-Make sure everyone is kosher with design process

Implementation-Keep designers on scene during implementation-Establish assessment procedures so design can be improved

Base Camp “Brief”

Summit Success

Evaluation of thestrengths and weaknesses

of competitors

Link between human behavior and culture

Multilateral strategy thatdescribes broad samplings of

research practices surroundingcustomer preferences

Measure products abilityto satisfy end user while

meeting project requirments

Solve problems of form and communication

Base Camp 2(Competitor Analysis)

Base Camp 3(Ethnographic Research)

Base Camp 5(User Testing)

Base Camp 6(Visual Exploration)

Emic- Perspective of communityEtic- Perspective outside community

Accessibility, functionality, budget,ease of use, technical requirments

Visual exploration forces creatives to move pastinitial concepts resulting in unique innovative ideas

History

Finances

Products

Markets

Facilities

Personnel

Brand Positioning

Marketing Strategy

Observational Research

Interviews

Photo Ethnographic Study

New Product Launches

Brand Equity

Consumer Decision Making

E�ect of Advertising

Staying Under Budget

Higher ROI (Return of Investment)

Increased Customer Service

Variations of colorImagery

Typography

Structure

Mount Research

“The Big6”Information Lieracy

“AIGA”Designing Framework

“Design Council”Design Process

research adventures

Literature review

Surveys, questionnairesPhoto ethnography

Visual anthropologyObservational Research

Demographics

Focus Groups

Psychographics

Surveys, questionnaires

Web analytics

Iterative Design

Personas

Visualizations

Color Theory Predictions

Investigation ofall documentspublicationsarticles andbooks regardingspeci�c area ofstudy.

Surveys andquestionnairesused to �nd outinformationabout competitors Viewing +

recordinghuman behavior andculture withoutany interaction

Visual media aid in interpretationof culturalbehavior

Record dailyexperiences withstill of video

Use of concretemetrics to trackuser behavioronline

Questionsadministeredto sample ofindividuals thatrespresent larger population

Measuresubjective beliefsopinions andinterests

Organizeddiscussionsused to gain insight of viewsabout a given topic.

Collection ofstatistical datathat describesgroup of peopleor market segment

Cycle of prototyping,testing, and re�ning

Identify usermotivations,expectations,and goals

E�ects colorshave on humanbehavior

Techniques helpdesigners examineform, concepts,or usability

research Strategies

research Tactics

Research is like exploring. If you feel asthough you need to explore a certainarea, or go back to a previous exploredarea, then do so! You may go throughmany explorative cycles before you feelas though you have enough information.

Quantitative: The mountain is 6,000 ftQualitative: The mountain is steep

Summative Research: Was the hypothesis correct, or how was it wrong

Formative Research: What is the problem that needs to be solved?

Primary Research: Collect data about Mount Research Secondary Research: Look at another Mountain’s info that could lead to better understanding of Mount Research

research Terms