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Design guideline for mobile applications
for mental-health conditions in seniors
Peyman Azad K. (OT, PhD Candidate)
Noelannah Neubauer (BHK, MSc, CSEP-CPT), Lili Liu (OT, PhD)
• Not a normal part of aging
o Cognitive impairments (14.9%)1
o Anxiety and Mood Disorders (5-10% in
community and 30-40% in institutions)2
• Can easily go undetected
• 90% do not get the help they need2
Depression in Older Adults
• Self- assessment and monitoring
• Machine assisted therapy
Role for Mobile Apps
Explosive increase in the
number of mental health apps!
• Older adults’ needs not accommodated
• No design guidelines
• No standard scale to rate quality of apps for seniors
What is the problem?
• Perform an environmental scan of self assessment
apps for depression
• Evaluate their quality
• Identify senior friendly design features
Objective
• Search term: Depression
• Inclusion criteria:
o Available in English
o Designed for self-identifying symptoms of Depression
• Exclusion criteria:
o Designed for health care professionals and/or Education
Review of Android and iOS App Market
• Developed by Stoyanov et al. (2015)
• 23 Items, 5 point Likert
• 4 objective Sub scales (Engagement, Functionality,
Aesthetics, Information quality) and one subjective
subscale (recommending, willing to buy the app, frequency
of use, star rating)
Mobile Application rating Scale (MARS)3
Focus Groups
• Inclusion:
o At least 60 years
o Familiar with tablets or smartphones
o Spoke English
• Exclusion:
o Severe hearing or vision impairment
o Severe cognitive or mental disorder
Procedure
• 15 minutes to try each mobile application
o Devices used: iPhone 5s, iPhone 6, and Samsung Galaxy 8.9 LTE Tablet
• Discussion (recorded)
• Transcripts evaluated qualitatively using directed coding method
Inclusion/Exclusion Criteria
Results: App Market Review (Canada only)
Key word: Depression
246 apps identified 100 apps identified
26 apps matched the
inclusion criteria 18 apps matched the
inclusion criteria
6 apps selected for the focus group
Apps evaluated
using MARS
Average MARS objective mean score for
all apps reviewed
2.4
2.5
2.6
2.7
2.8
2.9
3
3.1
3.2
3.3
Reviewer 1 Reviewer 2
iOS (n=18)
Android (n=26)
ICC=0.42
P>0.05
0 0.5
1 1.5
2 2.5
3 3.5
4 4.5
MARS Objective Scores for iOS Depression Screening Apps
Reviewer 1
Reviewer 2
0 0.5
1 1.5
2 2.5
3 3.5
4 4.5
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MARS Objective Scores for Android Depression Screening Apps
Reviewer 1
Reviewer 2
Apps’ Name
Mood tools
CESD
Depression
Test
Booster
Buddy Start
Zung
Depression
Scale
Sad Scale
Operating system
iOS Android Android iOS Android iOS
MARS Objective
Score
Rev1 4.1 3.9 3.8 3.03 2.3 2.5
Rev2 3.5 3.4 4.4 3.45 2.6 1.9
MARS Subjective
Score
Rev1 4.7 3.7 4 1 1 1
Rev2 2.5 1.75 3.7 3 1 1
Total Score Rev1 4.4 3.8 3.9 2 1.6 1.7
Rev2 3 2.6 4.1 3.2 1.8 1.4
Most favorite app: Mood Tools
Usefulness Ease of Use Engaging Design
1. Relevant info
2. Useful links
3. Various topics
1. Easy directions
2. Easy to pick an
answer
3. Questions were
easy to
understand
1. Newsletter
2. Link to info
3. Connecting
with a clinician
4. Test result
history
1. Large print
2. Colour coding
3. Good layout
1. Security: Password protection, Device vs. cloud storage
2. Credibility: Approval by an official organization
3. Engagement:
• Show results in a graph for trend analysis
• Prompt to check on the user
• Using reward systems to encourage adherence
• Use gaming principles in a simple but sophisticated manner
Other themes
4. Colours: A combination of orange, blue, light green,
and yellow.
5. Screen size matters
6. Affordability can be an issue (preferring a tablet but
may settle for a smart phone)
7. Passive mental health monitoring systems: seniors
are willing to accept them
1. Seniors are willing to use smart technology for mental
health
2. Most important design factors are: visibility of icons,
ease of use, and sophistication of the app
3. Credibility and security, price value, and relevance of
information are also of great importance
Conclusion
1. Further focus groups with other stake holders (care
givers, seniors with mental health issues, clinicians)
2. Development of a design frame work
3. Development of a scale to help users or clinicians
identify apps that are acceptable to older adults
4. Apply this knowledge to clinical apps
Future work
This projects was funded through
AGE-WELL NCE (Work Package 6.1)
Presenters express gratitude to Faculty of Rehabilitation
Medicine, Faculty of Graduate Studies and Research, and
Graduate Students Association at University of Alberta that
provided travel funding for this conference.
Acknowledgements
1. Alzheimer Society of Canada (2015), Retrieved from URL:
http://www.alzheimer.ca/en/About-dementia/What-is-dementia/Dementia-numbers
2. Mood Disorders society of Canada (2016), retrieved from URL:
http://www.mooddisorderscanada.ca/documents/Consumer%20and%20Family%20Supp
ort/Depression%20in%20Elderly%20edited%20Dec16%202010.pdf
3. Stoyanov, S. R., Hides, L., Kavanagh, D. J., Zelenko, O., Tjondronegoro, D., & Mani, M.
(2015). Mobile app rating scale: a new tool for assessing the quality of health mobile
apps. JMIR Mhealth Uhealth, 3(1).
References
Questions?
MARS Item #5: Is the app content (visual information, language,
design) appropriate for your target audience?
(1) Completely in appropriate
(2) Mostly inappropriate
(3) Acceptable but not targeted. Maybe inappropriate/Unclear/confusing
(4) Well-targeted, with negligible issues
(5) Perfectly targeted no issues found
Stepped Care for Depression
Step 1: Triage and Watchful Waiting (self assessment/ monitoring)
Step 2: Minimal Intervention (computer based Therapy, mental
Health apps)
Step 4: Most restrictive and Intensive care
Step 3: Intensive care and Specialized Training
An example
of simple vs.
confusing
flow