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Progress Report (work until Nov 2005) of Learning Modes Working Group
A. Duarte1, J. Paasimäki2 & P. Koulouris3
A) Background statement: Interest of the subject of this group to multigrade Education
In Multigrade classes, where students from different levels are involved,
psychological heterogeneity is expected to be greater than in normal classes. If the
issues of variation between pupils and of ways of dealing with this variation are
important in any class, they are critical in Multigrade classes. In Multigrade
education one of the most important dimensions of psychological heterogeneity is
Learning Modes, which refer to the variation observed in the learning process (e.g.
some pupils prefer to learn by hearing, others by seeing and others by touching).
The implication is that multigrade teachers should be aware of the different
learning modes present in their classes and should develop competences for
dealing with learning modes.
Specifically, the subject of Learning Modes can be of interest to Multigrade
education in at least three different ways:
1) By being aware and informed of different learning modes, multigrade
teachers can be better able to pinpoint and understand the variation in
learning that typically occur in multigrade classes.
1 University of Lisbon - Portugal 2 University of Jyväskylä – Finland 3 Ellinogermaniki Agogi - Greece
2) Considering that students improve by using preferred learning modes (e.g.
visual learning) or by using a variety of learning modes (e.g. visual and
auditory learning), multigrade teachers can benefit from knowing how to
vary their teaching practices, as a way of reaching more students.
3) Taking into account that in multigrade class (where individual variation is
higher and teachers must often attend separately to various sub-groups),
students must be particularly able to: independently self-regulate their
learning; to be intrinsically motivated to learn and achieve; to actively
comprehend contents in an organised way; and to learn in a collaborative
way, multigrade teachers can benefit from knowing how to promote such
learning modes.
B) Theoretical study of the subject of the working group
Abstract: Besides a definition of learning modes as the variation observed in the learning
process, a framework of different learning modes is proposed: surface vs. deep-organized
learning; instrumentally vs. intrinsically-achieving motivated learning; externally vs. self-
regulated learning; individualistic vs. collaborative.
Learning Modes might be defined as the variation observed in the learning process (e.g.
learning can be more an individualistic process or more a collaborative one). A student can
vary the Learning Mode according to the learning situation and his or her learning needs
(e.g. revising by rote learning, for a multiple-choice answer test, or revising by
comprehending, for writing for a project).
Therefore, there are a diversity of learning modes which can be more or less adapted to
different students and different learning situations.
When a specific learning mode is consistently used by a student, this can become his or
her Learning Style.
How many Learning Modes?
In order to answer this question learning modes can be conceptualised across three axes,
which reflect various aspects of the learning process: 1) Cognitive; 2) Motivational; 3)
Interpersonal.
Each axe involves different dimensions, reflecting diverse learning modes (e.g. Cognitive
axe involves a dimension of memorising versus comprehending).
Each dimension can be conceptualised as discrete opposed poles or as opposed but in a
continuum (i.e. as opposite processes or as complementing each other).
Each learning mode can appear in different ways; according to personal and
environmental factors (e.g. there are many ways of conducting a self-regulated learning
mode, as opposed to an external regulated learning mode)
Moreover, axes can cross, reflecting the interwoven of different learning modes (e.g.
students might self-regulate their learning in a collaborative way)
For each of the three axes, we propose a focus on particular dimensions, taken as
nuclear.
Considering the cognitive axe, learning can occur via a surface learning strategy (i.e.
mechanically memorizing) versus via a deep-organized learning strategy (i.e. learning
focused less in knowing by heart than in trying to understand the meaning of the contents,
to relate them with previous knowledge, to be open to new contents and to change
personal ideas, to memorise by comprehending, to critically analyse and have an opinion
on contents, to be creative as well as organized and sensible to teachers’ evaluation)
(Biggs, 1987).
Attending to the motivational axe, learning can be based in instrumental motivation (i.e.
learning to avoid failure) versus based in intrinsic-achiever motivation (i.e. learning for the
pleasure and personal full-filing implicated in learning as well as for success). With such a
motivation students normally go beyond what is demanded, perceive tasks as involving,
get a lot of satisfaction from learning, strive for good marks and show a lot of involvement
(Biggs, 1987).
Taking into account the interpersonal axe learning can be external regulated (i.e. learning
is conducted by others or factors besides the learner) versus Self-Regulated (i.e. the
process of managing one’s own learning) (Zimmerman, 1994). By self-regulating
learning learners move from being externally controlled by teachers or others to being
active in the control of their own learning processes. This means the attempt to self-control
cognitive, motivational, behavioural and environmental aspects involved in learning.
Learning can be also more individualistic (i.e. student learns alone, possibly along other
students) or more collaborative (i.e. students work together cooperatively in small groups
toward a common goal, taking care of each other’s learning as well as their own)
(Johnson, Johnson & Holubec, 1991). Trough collaborative learning students can
discuss and help, share, encourage, explain or teach each other.
Figure 1 depicts the three axes, with their referred learning modes.
Figure 1: Learning modes in three dimensions (axes) of the learning process
Each of these learning modes is reflected in specific forms when learning in particular
tasks.
Regarding the potential of ICT for education, we will consider how the learning modes of
the cognitive axe are reflected in ICT-based learning.
Basically, ICT-based learning can happen as learning from ICT (i.e. students are
instructed by ICT) versus learning with ICT (i.e. students construct knowledge with the
help of ICT by representing their knowledge in different, meaningful ways and by engaging
in critical thinking about the content) (Jonassen, 2000).
Figure 2 illustrates reflection of cognitive axe learning modes in ICT-based learning.
AXES
COGNITIVE
RELATIONAL
DEPENDENT
DEEPORGANIZED
SURFACE
INSTRUMENTAL
INTRINSIC & ACHIEVING
COLLABORATIVE
INDIVIDUALISTIC
SELF-REGULATED
Figure 2: Cognitive axe learning modes in ICT-based learning
A teacher can develop, encourage or/and constrain the use of specific learning modes,
according to educational goals and the nature of different learning situations.
What are the practical implications of the existence of different learning modes?
We think it is possible to view this issue according to, at least, two perspectives.
The first perspective is that students improve by using preferred learning modes (e.g.
visual learning) or they benefit from using a variety of learning modes (e.g. visual and
auditory learning). In either case, the practical implication would be that a variation of
teaching practices might be a good way of reaching more students.
The second perspective is that in any class, but especially in a Multigrade class, where
individual variation is higher and teachers must often attend separately to various sub-
groups, students must be particularly able to: independently self-regulate their learning; to
be intrinsically motivated to learn and achieve; to actively comprehend contents in an
organised way; to learn in a collaborative way. Furthermore, a mode of active learning with
ICT can be especially helpful in this context. There are a variety of “ways” (practices) a
COGNITIVEAXE
DEEPORGANIZED
SURFACE
ICT BASED LEARNING
LEARNING WITH ICT
LEARNING FROM ICT
teacher can use to promote such learning modes. These “ways” might depend on previous
training, personal experience, knowledge, competency, culture references, etc.
Figure 3 presents the two stated perspectives regarding practical implications of the
existence of different learning modes.
Figure 3: Two perspectives on practical implications of different learning modes.
Reflection on one’s own practice and other people’s practices can act as a factor of
development.
References
Biggs, J.B. (1987). Student approaches to learning and studying. Melbourne: ACER.
Johnson, D. W., Johnson, R. T. and Holubec E. J. (1991). Cooperation in the Classroom. Edina, MN: Interaction Book Company.
Jonassen, D.H. (1996). Computers in the classroom: Mindtools for critical thinking. Columbus, OH: Merrill/Prentice-Hall.
Schunk, D.H. and Zimmerman J. (1994). Self-regulation of learning and performance – issues and educational applications. Hillsdale-New Jersey: Lawrence Elrbaum.
STUDENTS IMPROVE
BY USING PREFERED LEARNING MODES
OR A VARIATY OF MODES
VARIATION OF PRACTICES
STUDENTS IMPROVE WITH CERTAIN
LEARNING MODES
PROMOTION OF PARTICULAR LEARNING MODES:COLLABORATIVE
SELF-REGULATED INTRINSIC & ACHIEVING
DEEP & ORGANIZED
Zimmerman, B. (1994). Dimensions of academic self-regulation: a conceptual framework for education. In D.H. Schunk & B.J. Zimmerman (Eds.) Self-regulation of learning and performance – issues and educational applications (pp 3-21). Hillsdale-New Jersey: Lawrence Elrbaum.
C) Practical classroom activities
C.1. Best practices based on teacher’s experience (see D) for methodology of gathering this data)
Practices of variation of teaching according to pupils’ variety of learning modes:
personalized-teaching; attending alternatively to small groups, while other groups work
autonomously.
Practices for developing a collaborative learning mode: setting of collective reading and
writing situations; group problems; group projects; and collective games.
Practices for encouraging self-regulated learning mode: having several open thematic
spaces/areas in the classroom; setting of problems; distribution of tasks and delegation of
responsibilities; support of autonomous learning or of task definition; defining tasks;
prompting of planning and of joint work evaluation.
Practices for promoting an intrinsic and achieving motivated learning mode: allowing free-
choice of activities; setting of open problems; using familiar examples and tasks; using
easy tasks for pupils with difficulties and using challenging tasks for more competent
pupils; encouraging knowledge appliance; demonstrating enthusiasm and optimism;
reading dramatically; setting situations of reciprocal teaching; inviting parents and guests
to the classroom; encouraging task involvement and self-evaluation; using positive
reinforcement; setting home works that demand assistance.
Practices for stimulating a deep and organized learning mode: opportunities for tactile-
kinestesic learning; of situations of learning by discovery; of open tasks; of tasks of
reciprocal teaching and of writing.
Practices for developing an active ICT-based learning mode: prompting pupils for
computer-based search, organization, transformation and presentation of information as
well as setting of small-group work and communication situations via the computer.
C. 2. Activities based on theory
An activity for promoting a collaborative self-regulated learning mode of a deep and
organized learning mode: the “Strategies Game”4.
The game aims to develop self-regulation of approaches to learning. It can be
played individually or in a group. Playing in a group allows also the development of
self-regulated collaborative learning5.
4 Duarte, A. M. & Fernandes, S. (in press). Self-regulated collaborative learning in the multigrade classroom: Introduction and testing of a game for developing self-regulation of approaches to learning. Proceedings of “EDEN 2005 Annual Conference - Lifelong E-Learning Bringing e-learning close to lifelong learning and working life: a new period of uptake”. Helsinki: Helsinki University of Technology.
5 Normally, self-regulated learning is taken as an individual process. We think that it can also be managed in the context of collaborative learning. Collaborative learning stands for refers to a mode of learning in which students work together cooperatively in small groups toward a common goal, taking care of each other’s learning as well as their own. Trough collaborative learning students can discuss and help, share, encourage, explain or teach each other (Johnson and Johnson, 1999).
Each time the game is played, it involves dealing with a different learning task,
which is a pretext for the development of such competencies.
The game has a board of 85 places distributed in 14 parts. Each part has a
different colour and finishes in a “Card Place”.
Figure 2: The game board
The game starts in the “Starting Place”, where the players have to read a green
“Starting Card”. There is a different green card for each time the game is played
and each proposes a new learning task (e.g. “Read the text ‘From the atom to the
stars’ and answer the questions about its content, in the bottom of the page”). The
goal is to confront the task in phases moving a pawn in the board, by throwing a
dice, until arriving to the last place. Each time the pawn reaches or crosses a “Card
Place” players must read an orange card which is indicated there. Orange cards
question players along the journey, until the end of the game. These questions
represent the main components of self-regulated learning process through its three
main phases: before, during and after the task.
1st self-regulatory phase - Before the task (Card 1 to 7)
These cards introduce players to the habit of preparing or planning before actually
trying to do something. This phase, which takes place before the task, can restrain
students to act impulsively and in an unreflective way toward the learning task.
Card 1 questions “What is the task?” and demands students to acknowledge and
define the task, thus clarifying its nature (e.g. “The task is to read the text ‘From the
atom to the stars’ and to answer the questions in its end”).
Card 2 questions “Which is the task interest?” demanding a motivational analysis
of the advantages of involvement in the task (e.g. “Knowing what is the atom and
discovering something new about the stars”).
Card 3 questions “What is demanded?” and asks for a clarification of the external
demands about the task (e,g, “To read and answer correctly to the questions”).
Card 4 questions “What is the goal?”, requiring a definition of personal objectives
by using the task (e.g. “Comprehending the nature of atoms and stars”).
Card 5 questions “Which strategies and resources to use?” directing players for a
selection of the means they find adequate to confront the task (e.g. “Identification of
main ideas in the text”). This card also refers players for a helping resource (i.e. the
“Strategies File”) which introduces them to a pool of learning strategies (i.e. deep
and achieving strategies) for different tasks. Card 5 also asks “What will be done
by each element?”, stimulating a distribution of roles within the working group.
Card 6 asks “How to use the strategies and resources?” demanding the sketch of a
first plan (“Plan A”) on how to use the selected strategies and resources thus on
how to concretely deal with the task (e.g. “Underlining the text”). This card also
asks “What will be done by each element?” and “How to share information during
the task?”, stimulating a distribution of roles and communication within the working
group.
Card 7 asks “How to change the environment to achieve the goal?”, leading
players to use their immediate context as a learning resource (e.g. “Arrange a
round table to read the text in a group”).
2nd self-regulatory phase - During the task (Card 8 to 9)
These cards encourage players to monitor their implementation of the plan and to
check for needed changes in it.
Card 8 asks “Apply Plan A and, during the task, answer: Is there advancement
toward the goal and the plan is a good plan? If YES: How not to give up? If NOT:
Verify again which is the task (see Starting Card) and answer: Which other
strategies and resources to use? (help: see the “Strategies File”); How to use the
new strategies and resources? (Plan B)”. Therefore, this card directs players to an
implementation and assessment of the first plan in terms of goals attainment. The
card stimulates persistency management, in case of a positive assessment (e.g.
“We will make a break of 5mns and then comeback”) and redefinition of the task
and plan, in case of a negative assessment (e.g. “Since underlining is not working
we will try to write the text key words”). The card extends monitoring and a
possible redefinition of strategies to the group work by asking “How is the team
functioning?” and “How to meliorate team functioning?”
Card 9 asks “Continue to apply Plan A or change to Plan B and then comeback to
the Game Board”, thus encouraging implementation of the chosed plan.
3rd self-regulatory phase - After the task (Card 10 to 14)
These cards prompt players for a final evaluation of learning products and learning
processes, also directing them for new learning attempts in case of negative
results.
Card 10 asks “The goal was attained? If YES (and the teacher confirms): Fill “Self-
regulation Page”; If NOT: Verify again which is the task (see Starting Card) and
answer: Which other strategies and resources to use? (help: see the “Strategies
File”); How to use the new strategies and resources?” Therefore, this card orients
to an assessment of the learning product in terms of goals attainment. The card
stimulates a new redefinition of the task and plan, in case of a negative
assessment (e.g. “Since writing of key words was not effective we will try to
resume the text”).
Card 11 asks “Which is the evaluation of the strategies & resources?”, directing to
an assessment of the learning process (e.g. “Resuming in round table was the
most time consuming but also the most effective strategy”). This card also asks
“Which is the evaluation of the team work?” extending assessment to the process
of group work.
Card 12 asks “If the task was accomplished: How to use, in the future, the applied
strategies & resources? If the task was not accomplished: What different Plan can
be used to achieve the goal? (apply it and jump to Card 10 Place)”. Thus, this card
invites for planning the transfer and generalization of successful learning
procedures and orients to a cycle of new attempts and assessments, until goal
attainment. The card also asks “How to use, in the future, the team work?” inviting
to a generalization of collaborative learning.
Card 13 asks “In which activity experiment, in the future, the ‘Self-regulation Page’6
(bring it later for a presentation)”, orienting players for the transfer of self-regulated
learning competencies. The card also asks “In which activity experiment, in the
future, the team work?” stressing the possibility of transferring collaborative
learning competencies.
Finally, in the end of the game and after the accomplishment of the learning task,
card 14 asks “Pick up an item from the “Surprises List”, allowing players to positive
self-reinforce from a list of valued objects and/or activities.
The game is to be monitored by the educator, allowing him or her to scaffold, not to
evaluate, the players and to stimulate a final discussion on the playing experience
D) Group work methodology (and products of work)
In the reported period the work methodology of learning modes working group involved:
6 This is a page with the phases and the self-regulatory questions.
1) Development of a theoretical framework for the work, based on literature
review: concept of learning modes & of its relation to teaching in multigrade
schools (paper delivered to the NEMED group and to be uploaded in
NEMED site).
2) Development & testing, with two multigrade groups, of an educational
resource that teachers can use to develop a self-regulated, deep &
organized learning mode in multigrade classrooms: “The strategy game”
(presented on June 2005 as “Self-regulated collaborative learning in the
multigrade classroom: Introduction and testing of a game for developing
self-regulation of approaches to learning” in “EDEN 2005 Annual
Conference - Lifelong E-Learning Bringing e-learning close to lifelong
learning and working life: a new period of uptake”, Helsinki:
Helsinki University of Technology; Educational resource to be uploaded in
NEMED site).
3) Development of a template/interview script for gathering data on multigrade
teachers’ practices according to different learning modes (template
delivered to the NEMED group).
4) Testing of the template/interview script, with a group of elementary multigrade
teachers from Portugal and Finland and analysis of answers (Presented on Oct.
2005 as ”Dealing with learning modes in the multigrade classroom: test
and preliminary results of an inquiry to teachers” in “1st NEMED
Conference - Broadband and satellite communications in schools:
challenges and opportunities for the educational community in rural areas”,
Athens: University of the Aegean).
5) Revision of the template/interview script on the basis of the test.
6) Appliance of the revised version of the template/interview script to a larger
group of multigrade teachers from Portugal, Finland and Greece (results to
be uploaded in NEMED site as best practices for dealing with learning
modes in the multigrade classroom).
7) Gather of illustrative images of these best practices for dealing with
learning modes in the multigrade classroom (photos and videos to be
uploaded in NEMED site).
8) Gather of already developed materials & educational resources regarding
learning modes in the multigrade classroom (articles and links to upload in
the NEMED site.
9) Beginning of planning of a training module on learning modes for NEMED
teachers
Activities to be undertaken after the reported period (after Nov. 2005 and during 2006):
Plan the analysis of interview answers
Analyse of interview answers
Based on the answers, inventor good practices for dealing with learning modes in multigrade classes
Finish the plan of the training module on learning modes for NEMED teachers
Edit best practices based on teachers experience and on theory in the training module
Apply training module
Evaluate training
Report the work