4
CHARACTER RECORD SHEETS ® character name player alignment deity size age gender height weight campaign class and level race r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.) Appraise r int Balance r dex* Bluff r cha Climb r str* Concentration r con Craft r ( ______________ ) int Craft r ( ______________ ) int Craft r ( ______________ ) int Decipher Script int Diplomacy r cha Disable Device int Disguise r cha Escape Artist r dex* Forgery r int Gather Information r cha Handle Animal cha Heal r wis Hide r dex* Intimidate r cha Jump r str* Knowledge (arcana) int Knowledge (local) int Knowledge ( __________ ) int Knowledge ( __________ ) int Knowledge ( __________ ) int Listen r wis Move Silently r dex* Open Lock dex Perform ( _____________) cha Perform ( _____________) cha Perform ( _____________) cha Profession (___________ ) wis Profession (___________ ) wis Ride r dex Search r int Sense Motive r wis Sleight of Hand dex* Spellcraft int Spot r wis Survival r wis Swim r str* Tumble dex* Use Magic Device cha Use Rope r dex ______________________ ____ ______________________ ____ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ c= ______+______+______ SKILLS / MAX RANKS (CLASS/CROSS-CLASS) SKILL MODIFIER SKILL NAME KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER CLASS SKILLS? AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES STR STRENGTH DEX DEXTERITY INT INTELLIGENCE WIS WISDOM CON CONSTITUTION CHA CHARISMA ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER FORTITUDE (CONSTITUTION) REFLEX (DEXTERITY) WILL (WISDOM) = + + + + = + + + + = + + + + BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS BASE ATTACK BONUS SPELL RESISTANCE GRAPPLE MODIFIER = + + + TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER SPEED FLAT-FOOTED ARMOR CLASS TOUCH ARMOR CLASS INITIATIVE MODIFIER = + DEX MISC. TOTAL MODIFIER MODIFIER HP HIT POINTS TOTAL NONLETHAL DAMAGE WOUNDS/CURRENT HP SNEAK ATTACK CONDITIONAL AC MODIFIERS AC ARMOR CLASS = 10 + + + + + + + ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC. TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

D&D - Spell Thief Sheet

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Page 1: D&D - Spell Thief Sheet

CHARACTER RECORD SHEETS

®

character name

player

alignment deity size age gender height weight campaign

class and level race

r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (arcana) int□ Knowledge (local) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str*□ Tumble dex* □ Use Magic Device cha□ Use Rope r dex □ ______________________ ____□ ______________________ ____

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

SNEAKATTACK

CONDITIONAL AC MODIFIERS

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

Page 2: D&D - Spell Thief Sheet

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

RACIAL TRAITS LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

Page 3: D&D - Spell Thief Sheet

NOTES

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

SPELLS

c c 1st c c

c c 2nd c c

c c 3rd c c

c c 4th c c

SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY BONUS SPELLS

ARCANE SPELL FAILURE %CONDITIONAL MODIFIERS

SPELL SAVE DCMOD

ALLOWED SCHOOLS

ABJURATION, DIVINATION, ENCHANTMENT, ILLUSION, TRANSMUTATION

SPELLS KNOWN

Level 1st 2nd 3rd 4th

1st — — — —2nd — — — —3rd — — — —4th 21 — — —5th 2 — — —6th 3 — — —7th 3 — — —8th 4 21 — —9th 4 3 — —10th 4 3 — —11th 4 4 21 —12th 4 4 3 —13th 4 4 3 —14th 4 4 4 21

15th 4 4 4 316th 4 4 4 317th 5 4 4 418th 5 5 4 419th 5 5 5 420th 5 5 5 5

1 Provided that the spellthief has sufficient Charisma to have a bonus spell of this level.

SPELLS KNOWN1ST: ____________________________________

________________________________________

________________________________________

________________________________________

________________________________________

2ND: ___________________________________

________________________________________

________________________________________

________________________________________

________________________________________

3RD: ____________________________________

________________________________________

________________________________________

________________________________________

________________________________________

4TH: ____________________________________

________________________________________

________________________________________

________________________________________

________________________________________

Page 4: D&D - Spell Thief Sheet

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

19Steal Spell-Like Ability (Su)

Siphon spell-like ability instead of inflicting 1d6 sneak attackNOTES

CLASS FEATURE PAGE REF.

20Steal Spell Resistance (Su)

Siphon spell resistance ability instead of inflicting 3d6 sneakNOTES

CLASS FEATURE PAGE REF.

19Absorb Spell (Su)

Absorb spell energy of targetted spell successfully saved againstNOTES

CLASS FEATURE PAGE REF.

20Arcane Sight (Sp)

Use arcane sight as a swift action times/day equal to Cha mod.NOTES

CLASS FEATURE PAGE REF.

20Discover Spells (Ex)

Learn names of other spells prepared by targetNOTES

CLASS FEATURE PAGE REF.

CLASS FEATURES

15Weapon and Armor Proficiency

All simple weapons, light armor; not with shieldsNOTES

CLASS FEATURE PAGE REF.

16Detect Magic (Sp)

Use detect magic times/day equal to Cha modifierNOTES

CLASS FEATURE PAGE REF.

17Spellgrace (Su)

Competence bonus to saving throws against spellsNOTES

CLASS FEATURE PAGE REF.

15Sneak Attack (Ex)

Extra damage when target denied Dex bonus or flankedNOTES

CLASS FEATURE PAGE REF.

16Steal Spell (Su)

Siphon spell energy instead of inflicting 1d6 sneak attack damageNOTES

CLASS FEATURE PAGE REF.

16Trapfinding (Ex)

Use Search to locate traps DC 20+; disable magic traps as rogueNOTES

CLASS FEATURE PAGE REF.

17Steal Spell Effect (Su)

Siphon spell effect instead of inflicting 1d6 sneak attack damageNOTES

CLASS FEATURE PAGE REF.

18Steal Energy Resistance (Su)

Siphon energy resistance instead of inflicting 1d6 sneak attackNOTES

CLASS FEATURE PAGE REF.

19Spells

Gain abilty to cast arcane spellsNOTES

CLASS FEATURE PAGE REF.

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES