Upload
isaac-peter-doerksen
View
154
Download
3
Embed Size (px)
Citation preview
CHARACTER RECORD SHEETS
®
character name
player
alignment deity size age gender height weight campaign
class and level race
r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (arcana) int□ Knowledge (local) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str*□ Tumble dex* □ Use Magic Device cha□ Use Rope r dex □ ______________________ ____□ ______________________ ____
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
SNEAKATTACK
CONDITIONAL AC MODIFIERS
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
RACIAL TRAITS LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
NOTES
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
SPELLS
c c 1st c c
c c 2nd c c
c c 3rd c c
c c 4th c c
SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY BONUS SPELLS
ARCANE SPELL FAILURE %CONDITIONAL MODIFIERS
SPELL SAVE DCMOD
ALLOWED SCHOOLS
ABJURATION, DIVINATION, ENCHANTMENT, ILLUSION, TRANSMUTATION
SPELLS KNOWN
Level 1st 2nd 3rd 4th
1st — — — —2nd — — — —3rd — — — —4th 21 — — —5th 2 — — —6th 3 — — —7th 3 — — —8th 4 21 — —9th 4 3 — —10th 4 3 — —11th 4 4 21 —12th 4 4 3 —13th 4 4 3 —14th 4 4 4 21
15th 4 4 4 316th 4 4 4 317th 5 4 4 418th 5 5 4 419th 5 5 5 420th 5 5 5 5
1 Provided that the spellthief has sufficient Charisma to have a bonus spell of this level.
SPELLS KNOWN1ST: ____________________________________
________________________________________
________________________________________
________________________________________
________________________________________
2ND: ___________________________________
________________________________________
________________________________________
________________________________________
________________________________________
3RD: ____________________________________
________________________________________
________________________________________
________________________________________
________________________________________
4TH: ____________________________________
________________________________________
________________________________________
________________________________________
________________________________________
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
19Steal Spell-Like Ability (Su)
Siphon spell-like ability instead of inflicting 1d6 sneak attackNOTES
CLASS FEATURE PAGE REF.
20Steal Spell Resistance (Su)
Siphon spell resistance ability instead of inflicting 3d6 sneakNOTES
CLASS FEATURE PAGE REF.
19Absorb Spell (Su)
Absorb spell energy of targetted spell successfully saved againstNOTES
CLASS FEATURE PAGE REF.
20Arcane Sight (Sp)
Use arcane sight as a swift action times/day equal to Cha mod.NOTES
CLASS FEATURE PAGE REF.
20Discover Spells (Ex)
Learn names of other spells prepared by targetNOTES
CLASS FEATURE PAGE REF.
CLASS FEATURES
15Weapon and Armor Proficiency
All simple weapons, light armor; not with shieldsNOTES
CLASS FEATURE PAGE REF.
16Detect Magic (Sp)
Use detect magic times/day equal to Cha modifierNOTES
CLASS FEATURE PAGE REF.
17Spellgrace (Su)
Competence bonus to saving throws against spellsNOTES
CLASS FEATURE PAGE REF.
15Sneak Attack (Ex)
Extra damage when target denied Dex bonus or flankedNOTES
CLASS FEATURE PAGE REF.
16Steal Spell (Su)
Siphon spell energy instead of inflicting 1d6 sneak attack damageNOTES
CLASS FEATURE PAGE REF.
16Trapfinding (Ex)
Use Search to locate traps DC 20+; disable magic traps as rogueNOTES
CLASS FEATURE PAGE REF.
17Steal Spell Effect (Su)
Siphon spell effect instead of inflicting 1d6 sneak attack damageNOTES
CLASS FEATURE PAGE REF.
18Steal Energy Resistance (Su)
Siphon energy resistance instead of inflicting 1d6 sneak attackNOTES
CLASS FEATURE PAGE REF.
19Spells
Gain abilty to cast arcane spellsNOTES
CLASS FEATURE PAGE REF.
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES