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Character Sheet Player Name Aaron Schuck Thaurug Flesh-Render 6 Barbarian 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Goliath Medium 21 Male 7'2" 300 Good Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 5 Initiative 2 3 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 18 STR Strength 4 7 16 CON Constitution 3 6 14 DEX Dexterity 2 5 10 INT Intelligence 0 3 10 WIS Wisdom 0 3 14 CHA Charisma 2 5 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 61 30 15 13 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 9 Acrobatics DEX 5 5 -1 3 Arcana INT 3 0 n/a 13 Athletics STR 7 5 -1 2 5 Bluff CHA 5 0 n/a 5 Diplomacy CHA 5 0 n/a 3 Dungeoneering WIS 3 0 n/a 5 Endurance CON 6 0 -1 3 Heal WIS 3 0 n/a 3 History INT 3 0 n/a 3 Insight WIS 3 0 n/a 5 Intimidate CHA 5 0 n/a 5 Nature WIS 3 0 n/a 2 8 Perception WIS 3 5 n/a 3 Religion INT 3 0 n/a 4 Stealth DEX 5 0 -1 5 Streetwise CHA 5 0 n/a 4 Thievery DEX 5 0 -1 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 21 AC 13 5 2 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 20 FORT 13 4 2 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 17 REF 13 2 1 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 17 WILL 13 2 1 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Mountain's Tenacity - +1 racial bonus to Will Powerful Athlete - Roll twice and use either result when making Athletics check to jump or climb Stone's Endurance - Have the stone's endurance power Athletics Bonus Nature Bonus CLASS / PATH / DESTINY FEATURES Barbarian Agility - Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st) Feral Might - Choose a Feral Might option. Thaneborn Triumph - Whenever you bloody a foe, add your Cha modifier to the next attack roll against that foe. Rage Strike - Gain the rage strike power at 5th level Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only LANGUAGES KNOWN Common, Dwarven MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 13 Passive Insight 10 + 3 18 Passive Perception 10 + 8 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Dagger ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 10 3 4 3 ABILITY: Ranged Basic Attack - Dagger ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 8 3 2 3 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Dagger DAMAGE ABIL FEAT ENH MISC MISC 1d4+4 4 ABILITY: Ranged Basic Attack - Dagger DAMAGE ABIL FEAT ENH MISC MISC 1d4+2 2 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 8 vs AC 1d4+2 Dagger (Range) FEATS Weapon Proficiency (Fullblade) - Gain proficiency with the Fullblade. Focused Expertise (Fullblade) - Gain bonus to attack rolls with Fullblades. Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades. Durable - Increase number of healing surges by 2 Thaurug Flesh-Render Page 1 Aaron Schuck

D&D 4E Character Sheet - incorporeal.org Flesh-Render.pdf · Character Sheet Player Name Aaron Schuck Thaurug Flesh-Render 6 Barbarian 7,500 Character Name Level Class Paragon Path

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Character Sheet

Player Name Aaron Schuck

Thaurug Flesh-Render 6 Barbarian 7,500Character Name Level Class Paragon Path Epic Destiny Total XP

Goliath Medium 21 Male 7'2" 300 GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

5 Initiative 2 3

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

18 STRStrength

4 7

16 CONConstitution

3 6

14 DEXDexterity

2 5

10 INTIntelligence

0 3

10 WISWisdom

0 3

14 CHACharisma

2 5

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

61 30 15 13

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

9 Acrobatics DEX 5 5 -1

3 Arcana INT 3 0 n/a

13 Athletics STR 7 5 -1 2

5 Bluff CHA 5 0 n/a

5 Diplomacy CHA 5 0 n/a

3 Dungeoneering WIS 3 0 n/a

5 Endurance CON 6 0 -1

3 Heal WIS 3 0 n/a

3 History INT 3 0 n/a

3 Insight WIS 3 0 n/a

5 Intimidate CHA 5 0 n/a

5 Nature WIS 3 0 n/a 2

8 Perception WIS 3 5 n/a

3 Religion INT 3 0 n/a

4 Stealth DEX 5 0 -1

5 Streetwise CHA 5 0 n/a

4 Thievery DEX 5 0 -1

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

21 AC 13 5 2 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

20 FORT 13 4 2 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

17 REF 13 2 1 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

17 WILL 13 2 1 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Mountain's Tenacity - +1 racial bonus to Will

Powerful Athlete - Roll twice and use either result when

making Athletics check to jump or climb

Stone's Endurance - Have the stone's endurance power

Athletics Bonus

Nature Bonus

CLASS / PATH / DESTINY FEATURES

Barbarian Agility - Gain +1 AC and Reflex when not

wearing heavy armor. (+2 at 11th level, +3 at 21st)

Feral Might - Choose a Feral Might option.

Thaneborn Triumph - Whenever you bloody a foe,

add your Cha modifier to the next attack roll against that

foe.

Rage Strike - Gain the rage strike power at 5th level

Rampage - Critical hit grants free melee basic attack; once

per round, barbarian attack power only

LANGUAGES KNOWN

Common, Dwarven

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

13 Passive Insight 10 + 3

18 Passive Perception 10 + 8

SPECIAL SENSES

ATTACK WORKSPACEABILITY: Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 10 3 4 3

ABILITY: Ranged Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 8 3 2 3

DAMAGE WORKSPACEABILITY: Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

1d4+4 4

ABILITY: Ranged Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

1d4+2 2

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

8 vs AC 1d4+2Dagger (Range)

FEATS

Weapon Proficiency (Fullblade) - Gain proficiency with

the Fullblade.

Focused Expertise (Fullblade) - Gain bonus to attack

rolls with Fullblades.

Weapon Expertise (Heavy Blade) - Gain bonus to attack

rolls with heavy blades.

Durable - Increase number of healing surges by 2

Thaurug Flesh-Render Page 1 Aaron Schuck

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Foe to Foe

Pressing Strike

ENCOUNTER POWERS

Stone's Endurance

Roar of Triumph

Vault the Fallen

Shatterbone Strike

Thunder Hawk Rage Attack

DAILY POWERS

Rage Strike

Rage Drake's Frenzy

Thunder Hawk Rage

UTILITY POWERS

Combat Sprint

Laugh it Off

OTHER EQUIPMENT

Adventurer's Kit

Backpack (empty)

Climber's Kit

Everburning Torch

Dagger

COINS AND OTHER WEALTHMoney on hand: 150 gp

Stored money:

Encumbrance: 53 / 180

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Vicious Fullblade +2 (E)

WEAPON

WEAPON

WEAPON

ARMORMagic Hide Armor +2 (E)

ARMSCouters of Second Chances (heroic tier) (E)

FEET

HANDS

HEAD

NECKTalon Amulet +1 (E)

RING

RING

WAIST

Potion of Healing (heroic tier) () (2)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Thaurug Flesh-Render Page 2 Aaron Schuck

CHARACTER NAME

Thaurug Flesh-RenderPLAYER NAME

Aaron SchuckRACE

GoliathCLASS

BarbarianLEVEL

6

HP

61

Spd

6

Init

+5

18 STR

16 CON

14 DEX

10 INT

10 WIS

14 CHA

AC

21

Fort

20

Ref

17

Will

17

13PassiveInsight 18

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 15 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Foe to Foe

KEYWORDSPrimal, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage. If you have reduced at least one non-minion enemy to 0 hit points during this encounter, this attack deals 1d8 extra damage. While raging, you instead deal 1d10 extra damage.Increase damage to 2[W] + Strength modifier (+4) at 21st level.

Vicious Fullblade +2: +13 attack, 1d12+6 damageADDITIONAL EFFECTS

+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.

CLASSBarbarian

LEVEL1

BOOKPHS1

AT-WILL POWER ®

Pressing Strike

KEYWORDSPrimal, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there.Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage.Level 21: 2[W] + Strength modifier (+4) damage.

Vicious Fullblade +2: +13 attack, 1d12+6 damageADDITIONAL EFFECTS

+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.

CLASSBarbarian

LEVEL1

BOOKPH2

AT-WILL POWER ®

Stone's Endurance

KEYWORDS USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Effect: You gain resist 5 to all damage until the end of your next turn.Level 11: Resist 10 to all damage.Level 21: Resist 15 to all damage.

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKPH2

ENCOUNTER POWER ®

Roar of Triumph

KEYWORDSFear, Primal

USED

Free

ACTION

Close burst 5

RANGE

ATTACK

Each enemy in burst

TARGET

5

vs

DEFENSE

Trigger: Your attack reduces an enemy to 0 hit pointsEffect: Each target takes a -2 penalty to all defenses until the end of your next turn.

ADDITIONAL EFFECTS

CLASSBarbarian

LEVEL BOOKPH2

ENCOUNTER POWER ®

Vault the Fallen

KEYWORDSPrimal, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One or two creatures

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + 1d6 + Strength modifier (+4) damage.Effect: If you target two creatures, you can shift 1 square after the first attack.Thaneborn Triumph: The number of squares you can shift equals your Charisma modifier (+2).

Vicious Fullblade +2: +13 attack, 1d12+1d6+6 damage

ADDITIONAL EFFECTS

+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.

CLASSBarbarian

LEVEL1

BOOKPH2

ENCOUNTER POWER ®

Shatterbone Strike

KEYWORDSPrimal, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage, and the target takes a -2 penalty to AC until the end of your next turn.Thaneborn Triumph: The penalty to AC

equals your Charisma modifier (+2).

Vicious Fullblade +2: +13 attack, 2d12+6 damage

ADDITIONAL EFFECTS

+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.

CLASSBarbarian

LEVEL3

BOOKPH2

ENCOUNTER POWER ®

Thaurug Flesh-Render Page 3 Aaron Schuck

Thunder Hawk Rage Attack

KEYWORDSPrimal, Rage, Thunder, Weapon

USED

Free

ACTION

Melee 1

RANGE

13

ATTACK

One creature

TARGET

*

vs Fort

DEFENSE

Requirement: The Thunder Hawk Rage power must be active to use this power.Attack: Strength vs. FortitudeHit: You knock the secondary target prone.

Vicious Fullblade +2: +13 attack

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH2

ENCOUNTER POWER ®

Rage Strike

KEYWORDSPrimal, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Requirement: You must be raging and have at least one unused rage power.Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power.Hit: You deal damage based on the level of the rage power you expend:1st level 3[W] + Strength modifier (+4)

5th level 4[W] + Strength modifier (+4)9th level 5[W] + Strength modifier (+4)15th level 6[W] + Strength modifier (+4)19th level 7[W] + Strength modifier (+4)25th level 8[W] + Strength modifier (+4)29th level 9[W] + Strength modifier (+4)Miss: Half damage.Special: You can use this power twice per day.

Vicious Fullblade +2: +13 attack, As Above damage

ADDITIONAL EFFECTS

CLASSBarbarian

LEVEL BOOKPH2

DAILY POWER ®

Rage Drake's Frenzy

KEYWORDSPrimal, Rage, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.Hit: 3[W] + Strength modifier (+4) damage.Miss: Half damage.Effect: You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.

Vicious Fullblade +2: +13 attack, 3d12+6 damageADDITIONAL EFFECTS

+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.

CLASSBarbarian

LEVEL1

BOOKPH2

DAILY POWER ®

Thunder Hawk Rage

KEYWORDSPrimal, Rage, Thunder, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

13

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) thunder damage, and the target is dazed (save ends).Miss: Half damage.Effect: You enter the rage of the thunder hawk. Until the rage ends, you can use the Thunder Hawk Rage Attack power once per turn only on your own turn.

Vicious Fullblade +2: +13 attack, 2d12+6 damageADDITIONAL EFFECTS

+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.

CLASSBarbarian

LEVEL5

BOOKPH2

DAILY POWER ®

Combat Sprint

KEYWORDSPrimal

USED

Move

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You move your speed + 4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.

ADDITIONAL EFFECTS

CLASSBarbarian

LEVEL2

BOOKPH2

UTILITY POWER ®

Laugh it Off

KEYWORDSPrimal

USED

Imm Interrupt

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: You are hit by an enemy's attack.Effect: Reduce the triggering attack's damage by an amount equal to your Constitution modifier (+3). You gain a +2 power bonus to your next attack roll and damage roll against the triggering enemy made before the end of your next turn.

ADDITIONAL EFFECTS

CLASSBarbarian

LEVEL6

BOOKPHS1

UTILITY POWER ®

Vicious Fullblade +2

1d12

DAMAGE

3

PROFICIENT

Heavy Blade

GROUP RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

7

LEVEL

+2d12 damage

CRITICAL

PROPERTIES

High Crit

Melee Basic Attack: +13 attack, 1d12+6 damage

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTTwo-Hands

WEIGHT10

PRICE2600

BOOKAV

MAGIC WEAPON ®

Magic Hide Armor +2

3

AC BONUS

-1

CHECK

-

SPEED

1

QUANTITY

+2 AC

ENHANCEMENT

6

LEVEL

Armor

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTBody

WEIGHT25

PRICE1800

BOOKPH

MAGIC ITEM ®

Couters of Second Chances (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

5

LEVEL

Arms Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Free Action. Use this power when you miss with a melee attack. Reroll the attack, and use the second result, even if it's lower.

ITEM SLOTArms

WEIGHT0

PRICE1000

BOOKAV

MAGIC ITEM ®

Thaurug Flesh-Render Page 4 Aaron Schuck

Potion of Healing (heroic tier)

AC BONUS CHECK SPEED

2

QUANTITY

ENHANCEMENT

5

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

ITEM SLOT WEIGHT0

PRICE50

BOOKPH

MAGIC ITEM ®

Talon Amulet +1

AC BONUS CHECK SPEED

1

QUANTITY

+1 Fortitude, Reflex, and Will

ENHANCEMENT

3

LEVEL

Neck Slot Item

TYPE

PROPERTIES

Gain +1 item bonus to damage rolls when you have combat advantage.

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Minor Action. Up until the end of the encounter, any creature that hits you with a melee attack takes 1d6 damage.

ITEM SLOTNeck

WEIGHT0

PRICE680

BOOKRTOTP

MAGIC ITEM ®

Thaurug Flesh-Render Page 5 Aaron Schuck