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DC Heroes RPG in Dragon Magazine

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Page 1: DC Heroes RPG in Dragon Magazine
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DRAGON 13

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D R A G O N 6 5

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There�s only one aspect of Mayfair�s DC�HEROES game that disturbs me: the ideaof unlimited growth. Using the game�srules, you can start with 250 Hero Pointswhen you create a character, then buildhim up indefinitely. Granted, a comic-bookuniverse is not supposed to function likethe real universe, but it�s stretching thingsa little too far when the rules let a 98-pound super-heroic weakling growthrough his adventures to eventually rivalSuperman� at 41,000 + Hero Points!Unlimited growth works fine for a gamelike the D&D® game, in which powergrows linearly, but the DC HEROES gamemeasures power logarithmically; each one-step increase in power level doubles theamount of power existing before. Thedrawback to unlimited growth is that youwind up watching every Hero Point withan eye to increasing your character�spowers still further, which can make youreluctant to use Hero Points when they�reneeded � which can lead to the death ofyour character through miscalculation.

The game rules say that if you want tobegin with a more powerful character,have everyone in the group multiply thebase 250 Hero Points by 2 or 3 (or someother integer), and start with that. But thismethod ignores the possibilities arisingfrom different characters starting at dif-ferent levels. Sometimes it�s more fun tobe the weakest character because youhave more reason to learn how to useyour powers effectively in order to keepup with the powerhouses. The D&D gameachieves this by its use of dice to deter-mine a character�s starting attributes.

For players who would rather take therisk in starting with a randomly selectednumber of Hero Points, or who don�t wantunlimited growth in their DC HEROESgame campaign, the following Origin Tableis presented. A player rolls percentile dice,generating a random number from 1-100.The table row that contains the percentile-dice result (1d100) also contains an option-al origin background result for use byplayers who have a hard time thinking uporigins for their characters, as well asgiving the �Additional Hero Points� result.All characters still begin with a base HeroPoint amount of 250 Hero Points, but theadditional Hero Points resulting from the1d100 roll on the Origin Table are addedto the 250 points.

Normally, a player makes only one rollon the table to try to get more HeroPoints. But the origin-background resultthat reads �Multi-origin� means that theplayer rolls 1d10 to determine the numberof additional rolls he receives on the table.If another multi-origin result comes up,more rolls are allowed, racking up stillmore Hero Points for the character (this ishow heroes like Superman come about).

Example: A player rolls a 22, whichrenders a result of �Multi-origin.� He gets a3 on the die roll and receives three rolls

on the table. The first roll is an 87 for1,100 points. The second roll is an 18 foranother multi-origin. The player then rolls1d10 for 2, resulting in two more rollsplus the roll he still has remaining fromthe original multi-origin roll; in otherwords, a total of three more rolls (unlesshe gets another multi-origin result). Theplayer now rolls 27, for 50 points; a 45 for5,000 points, and a 92 for 2,000 points. Headds all these points to his base of 250Hero Points for 8,400 Hero Points to use increating his character.

The �Unexplained origin (minor)� resulthas the player roll 1d10 and multiply theresult by 10 to yield the number of HeroPoints won. The �Unexplained origin(major)� result has the player roll 2d10 and

become the mightiest hero in the universe)and a scientific origin (due to Krypton�sadvanced civilization). Cyborg� has apersonal-injury origin and a scientific ori-gin. Dr. Fate� has an archaeological origin;and Zatanna� has a mystic-heritage origin.Batman� is a crime victim, while PlasticMan� has an industrial-accident and aserendipitous-origin.

Because new characters start out withmore Hero Points for their creation thanthose afforded by the regular rules, and inorder to limit their growth to more realisticlevels, certain limitations apply whenheroes are created using the Origin Table.First, all attributes, powers, and skills thatare bought at a level higher than zero maynot be raised to more than 6 APs beyond

DC� HEROES Game Origin Table

1d100 Origin background01-07 No extraordinary origin

08-11 Unexplained origin (minor)12-15 Unexplained origin (major)16-23 Multi-origin (roll 1d10 times)24-27 Crime victim (minor)28-31 Crime victim (major)32-35 Mutation (minor)36-39 Mutation (major)40-43 "Chosen One� (minor)44-47 �Chosen One� (major)48-51 Archaeological origin (minor)52-55 Archaeological origin (major)56-59 Personal injury (minor)60-63 Personal injury (major)64-67 Serendipitous origin (minor)68-71 Serendipitous origin (major)72-75 Industrial accident (minor)76-79 Industrial accident (major)80-83 Scientific origin (minor)84-87 Scientific origin (major)88-91 Mystic heritage (minor)92-95 Mystic heritage (major)96-98 Other-world origin (minor)99-00 Other-world origin (major)

AdditionalHero Points

1d10 x 102d10 x 100

�50

1,000250800400

5,00070

1,90085

1,300300

1,50075

1,200150

1,100200

2,000500

10,000

total the results, then multiply the sum by100 to get the number of Hero Points won.

As noted above, you can use the originbackground listed to come up with a per-sonal history of your character, althoughyou are not bound by the result from thetable. If you want an alien as a hero, youdon�t have to have a result of �Other-worldorigin� from your 1d100 roll. Origin back-grounds are intended to prompt creativitywhen needed.

By way of example, here are severalorigins. Superman� has an other-worldorigin (his home planet is Krypton�), a�chosen one� origin (it�s been pointed outin the comics that it was his destiny to

the level at which they start. Second,powers and skills may be purchased atlevel zero as latent powers or skills to beincreased later. These powers or skills maynot be raised above 6 APs. No latentpowers or skills may be bought later.

In using the Origin Table, GMs may wishto adopt a method from the AD&D®game�s character-creation system. You mayallow each player three attempts to gener-ate a character�s Origin Hero Points fromthe table, allowing him to use the highestresulting point total. This method makes itless likely that a player will feel cheated bythe dice.

™ indicates a trademark of DC Comics Inc. All character names, renditions, associated slogans, and indicia are trademarks of DC Comics Inc.©1988 DC Comics Inc. All Rights Reserved.

D R A G O N 7 1

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New AP tables forMayfair�s DC� HEROES game

The Gamemaster�s Manual of Mayfair�sDC� HEROES game gives several bench-mark tables on page 4 relating AttributePoints (APs) to different types of measure-ment: time, weight, distance, volume, andinformation. But, as friends and I realizedduring a late-night gaming session, there isno table relating APs to area, the measure-ment that fits between distance and vol-ume. How large an area can be affected bya superpower? Then I realized there wasno table dealing with explosive force,either. How do you know how powerful asupervillain�s bomb is? This article resolvesthese problems by presenting benchmarkAP tables for area and explosive force.

Acres of APsPlayers of DC HEROES games should

note that the items in Table 1 are given for

90 JULY 1988

ease of conceptualization. A field hockeyfield is much easier to visualize than a halfacre. But these items do not necessarilyrepresent the upper range of each APlevel. For instance, a soccer field is onlyslightly larger than a football gridiron, nottwice as big � but the football gridironlies just under the upper range of areacovered by 14 APs of area, while a soccerfield is just above that (thus 15 APs).

To calculate the actual number corres-ponding to the upper range of area, startwith a numerical measurement from thetable; for example, 250 square miles (Chi-cago) equates to 31 APs. Divide by 2 eachtime you go down 1 AP, and multiply by 2each time you increase by 1 AP. Note thatthere is a slight change in this procedureinvolving calculations that double 64 (I use125 for the result, not 128) or halve 125 (I

use 64, not 62.5). This is done to make thenumbers easier to handle.

Let�s calculate the size of Washington,DC. (29 APs) from the 250 square-milesize of Chicago (31 APs). From 31 APs(Chicago) to 30 APs, you divide 250 by 2,yielding 125 square miles. From 30 APs to29 APs (Washington), you divide 125 by 2,yielding 62.5, but changing it to 64 squaremiles. Therefore, Washington, D.C. isabout 64 square miles in size (it�s actually67). The square-mile areas of other real-world cities, states, islands, and nationscan be found by consulting an almanacand converting the result to APs usingTable 1 and the above calculation method.

Note: There�s a mistake in the Volumetable of the Gamemaster�s Manual (page 4).The first three entries that refer to�square feet� should read �cubic feet.� Thesame table on the Gamemaster�s Screen isprinted correctly.

Measuring megatonsThe APs given on the explosive force

APs table, Table 2, are the number of APsexperienced (as both Acting Value andEffect Value) by a character standing atthe center of a blast � that is, at 0 APsfrom (within 10 feet of) an explodingobject. For each AP of distance beyond 0APs, a physical explosion drops by 2.5 APsin its force. This only applies to physical,

Table 1DC� HEROES Area APs

APs Area0 ½ square yard1 Coffee table2 2 square yards3 4 square yards4 Ping-Pong table5 16 square yards6 Bowling alley7 Boxing ring8 125 square yards

9 Singles tennis court10 Baseball diamond11 Olympic-size pool12 Ice hockey rink13 Field hockey field14 Football gridiron (1 acre)15 Soccer field16 4 acres23 1 square mile29 Washington, DC.31 Chicago (250 square miles)32 Los Angeles34 Rhode Island40 United Kingdom (125,000

square miles)42 Texas43 Alaska (l,000,000 square miles)45 United States of America47 Soviet Union48 Asia49 Atlantic Ocean50 Pacific Ocean51 Surface of the Earth

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bomb-type explosions, not to ray-beamweapons. (This drop in force, like the gun-use system in the game, means that explo-sions are less likely to kill heroes thanwould be the case in the real world.) If acharacter is one mile (10 APs) away from a100-megaton nuclear explosion (46 APs),he would experience an AV/EV blast effectof 46 - (2.5 x 10) = 21 APs, whichmakes one hope that the character inquestion is at least equal to Superman®.

An important note about explosions isthat an explosion not caused by a raybeam is always considered �killing� combatif the force at its center is at least 4 APs.Such blasts continue to be �killing� combateven after distance has dropped theirforce levels below 4 APs. Explosions withless than 4 APs of force at their centersare not automatically �killing� combat; ifthe person initiating the explosion doesnot declare �killing� combat, a charactermight be injured, but death cannot occur.Incidentally, after I designed Table 2, Ichecked the Gamemaster�s Manual andfound that the 3 AP stun bomb used byNightwing� and 8 AP plastic explosiveused by Batman� fit exactly within thistable�s design!

Nonphysical (ray-beam) blasts in theform of a directed beam from weaponrysuch as Lex Luther�s� Warsuit can be atany level of power and are not �killing�combat unless so declared. These types of

Table 2DC� HEROES Explosive Force APs

APs Force1 1 gram of TNT4 1 oz. TNT89

1 lb. TNT 1 kg TNT

10 Hand grenade12 10 lb. TNT15 100 lb. TNT19 1 ton TNT23 10 tons TNT26 100 tons TNT29 1 kiloton nuclear weapon33 10 kiloton nuclear weapon36 100 kiloton nuclear weapon39 l-megaton nuclear weapon43 10-megaton nuclear weapon46 100-megaton nuclear weapon57 1 gram matter-antimatter62 1 oz. matter-antimatter66 1 lb. matter-antimatter67 1 kg matter-antimatter83 Energy emitted by the Sun in 1

second96 Energy emitted by a nova

110 Energy emitted by a supernova141 Energy emitted by the Sun

during its lifetime as a main-sequence yellow star (10 billion

years)

® and ™ indicate trademarks of DC Comics Inc. Allcharacter names, renditions, associated slogans, andindicia are trademarks of DC Comics.©1988 DC Comics inc. All Rights Reserved.

weapons will always subject a target to thefull APs of the attack because the targetwill be hit (which is like being at the cen-ter of an explosion). Only the target willsuffer the effect of the force of a beamblast, although if the beam misses itsintended victim it may hit an innocentbystander, building, etc. Beam blasts havea range equal to the range of the weaponor superpower being used.

But explosive force delivered by physicalmeans (missiles, bomb shells, etc.) is adifferent matter. A physical explosion of28 APs or less will usually be nonnuclearor chemical in nature. A physical explo-sion above 33 APs will usually be nuclearin nature, and even a 33 AP nonnuclearexplosion will be extremely rare, as itwould require 20,000 tons of TNT Naturaldisasters like asteroid strikes and volcanicblasts could create multimegaton explo-sions, but are (hopefully) incredibly rare.Military arsenals are unlikely to stock thatamount of chemical explosives in onelocation, so most chemical explosionsshould be kept to considerably less than28 APs in power. In the case of matter-antimatter nuclear explosions, the matterand antimatter must be equal in quantity(e.g., a 1 gram matter-antimatter blast willhave ½ gram of matter and ½ gram ofantimatter involved).

Furthermore, nearly all chemical-typephysical explosions involve fiery blasts, socharacters having a vulnerability to fire (asdoes the Martian Manhunter�) will suffermore than other characters. It is impor-tant to differentiate between an explosionand an explosive force, however. A watermain might crack open with a force of 10APs, but that�s an explosion due to waterpressure, not combustion; thus, it is not afiery attack.

There are some ambiguities in Table 2herein � for example, between 15 and 19APs. These arise because of the use in theDC HEROES game rules of upper limits intables. If you take 100 lb. of TNT at 15APs, doubling it each time you go up 1 AP,you only have 1,600 lb. at 19 APs, which is400 lb. shy of the 2,000 lb. of TNT thatmake up one ton. But the values in thetable were calculated in terms of joules, ameasurement of energy. One hundredpounds of TNT would release about 20joules of energy, and the upper limit at 15APs is 25.6 joules. The upper limit at 14APs is only 12.8 joules; too small for 100lb. of TNT, so 15 APs was used. Otherambiguities come about for the samereason, but the table is accurate for theforces listed, which should be suitable formost situations. Other force levels used bythe Gamemaster will not differ by morethan 1 AP from their actual value.

Nuclear notesAny mention of nuclear blasts brings up

the question of fallout and other lingeringradiation. (Ray-beam attacks leave nolingering radiation.) I personally recom-mend that players assume physical nucle-

ar blasts are �clean,� with no lingeringradiation. Besides, characters will notnormally hang around after a thermo-nuclear explosion and can wash off anyradioactive dust (assuming your Gamemas-ter hasn�t turned the whole planet into aflaming ball). The APs of power in thetable are for all radiation, heat, light, andblast effects at the time of the explosion,so a character who survives at the time ofthe blast and leaves the area will not die ofradiation. This treats death by a nuclearblast as instantaneous, rather than tryingto figure out if a character dies only afterseveral days of radiation illness. Whethera character who dies from the effects ofthe actual blast lived long enough to puthis estate in order is left to the Gamemas-ter to decide.

But for those of you who must havethem, here�s what to do for post-blastradiation effects. Decide if the nuclearexplosion was an air-burst or ground-burstexplosion. An air-burst�s post-blast radia-tion effects are easy to work with: Therearen�t any. Matter-antimatter explosionsdon�t leave lingering radiation, either; theleftover material is inert.

For a ground-burst explosion in whichthe nuclear fireball ate into the groundand formed a crater, characters within thearea covered by the explosion and subject-ed to the direct effects of the blast sufferan attack by the radiation once a week.The radiation level begins at the blast�s APlevel minus 30 for the week in which theblast occurred. This is the value of linger-ing radiation that exists within 10 APs (1mile) of the center of the blast area. Foreach AP of distance beyond that, the radia-tion level decreases by 2 APs of AV/EVvalue. The lingering radiation value at thecenter drops at the rate of -1 AP for eachweek after the blast until it reaches 0 APs(normal background radiation).

Lingering radiation, no matter howweak, is �killing� combat like the blast thatcreated it. A character in a radiation zone(anywhere that the radiation level is above0) must undergo an attack by the radiationAV/EV against character STR and BODY atthe end of each week. Furthermore, anydamage from radiation effects does notheal while the character remains in theradiation zone; a character continues torisk damage once a week until he leavesthe zone, the zone radiation drops to 0, orthe character dies.

For example: Jonah Hex� enters an areatwo weeks after an atomic bomb of 20kilotons (34 APs) was detonated there. Thelingering radiation in the first week was34 - 30 = 4 APs. Now, in the secondweek, it has dropped by 1 AP to 3 APs.Hex gets no closer to the blast center than11 APs (1 AP beyond the 10 AP primaryradiation zone), so he suffers an AV/EVattack of 3 - (2 x 1) = 1 AP by the lin-gering radiation, not enough to kill asuperhero like Hex. At distances greaterthan 11 APs from the center of the blastarea, no radiation exists.

D R A G O N 91

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©1988 by Jack A. Barker

All the heroes and villains you may ever needSince the publication of the DC�

HEROES game in April 1985, MayfairGames has produced game statistics for anamazing number of the heroes, villains,and supporting characters who inhabit thevast DC Universe. This index lists all ofthose individuals who have had theirstatistics printed. The index is divided intothree sections: heroes, villains, and theirsupporting casts. Some characters haveappeared several times, and all such

10 NOVEMBER 1988

occurrences are listed here. Some of themodules and sourcebooks mentionedherein have not yet been published, but allshould be out by the end of 1988. Bewarned, however � some changes may bemade in upcoming books between nowand publication. A product list and theabbreviation for each product follow.

A Titan Nevermore! (Master Set). . . . . .ATNAll That Glitters . . . . . . . . . . . . . . . . . . .ATGBatman Sourcebook. . . . . . . . . . . . . . . .BMSBelle Reve Sourcebook. . . . . . . . . . . . . .BRSBlitzkrieg. . . . . . . . . . . . . . . . . . . . . . . . .BZGBlood Feud! . . . . . . . . . . . . . . . . . . . . . . . .BFCharacter cards (Master Set) . . . . . . . . . CCCity of Fear . . . . . . . . . . . . . . . . . . . . . . . .CFCountdown to Armageddon . . . . . . . . . .CADon�t Ask! . . . . . . . . . . . . . . . . . . . . . . . . .DADoomsday Program, The . . . . . . . . . . . . .DP

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Dream Machine, The . . . . . . . . . . . . . . .DMElement of Danger, An . . . . . . . . . . . . . .EDEscort to Hell . . . . . . . . . . . . . . . . . . . . . .EHEternity, Inc . . . . . . . . . . . . . . . . . . . . . . . . .EIFire and Ice. . . . . . . . . . . . . . . . . . . . . . . . .FIFour Horsemen of Apokolips . . . . . . . .FHAGamemasters Manual (Master Set) . . . . .GMGreen Lantern Corps Sourcebook . . . .GLCHardware Handbook . . . . . . . . . . . . . . . .HHH.I.V.E. . . . . . . . . . . . . . . . . . . . . . . . . . . .HIVEKing of Crime . . . . . . . . . . . . . . . . . . . . . .KCKing For All Time . . . . . . . . . . . . . . . . . .KATKnight to Planet 3 . . . . . . . . . . . . . . . . . .KP3

Legion of Super-Heroes Sourcebook,Volume One . . . . . . . . . . . . . . . . . . . .LSH1

Legion of Super-Heroes Sourcebook,Volume Two . . . . . . . . . . . . . . . . . . . .LSH2

Lights, Camera, Kobra! . . . . . . . . . . . . .LCKLines of Death . . . . . . . . . . . . . . . . . . . . .LDMad Rook�s Gambit . . . . . . . . . . . . . . . .MRGMoonshot . . . . . . . . . . . . . . . . . . . . . . . . .MSNight in Gotham . . . . . . . . . . . . . . . . . . . .NGPawns of Time . . . . . . . . . . . . . . . . . . . . .PTProject Prometheus . . . . . . . . . . . . . . . . .PPRigged Results . . . . . . . . . . . . . . . . . . . . . .RRSiege . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SG

Strangers in Paradise . . . . . . . . . . . . . . . . .SIPSuperman Sourcebook . . . . . . . . . . . . . . . .SSWatchmen: Who Watches the

Watchmen? . . . . . . . . . . . . . . . . . . . . . .W1Watchmen: Taking Out the Trash . . . . . . W2 Wheel of Destruction . . . . . . . . . . . . . . . WDWhen a Stranger Calls . . . . . . . . . . . . .WSC

All characters, names, renditions, associ-ated slogans and indicia listed in this indexare trademarks of DC Comics Inc., usedunder license by Mayfair Games Inc. Allrights reserved.

Heroes Air Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCAmbush Bug . . . . . . . . . . . . . . . . . . . . . . . . . . .DA, SSAquaiad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GMAquaman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CC, GMArion, Lord of Atlantis . . . . . . . . . . . . . . . . . . . .MRGAtom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GMBatgirl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSBatman . . . . . . . . . . . . . . . . . BMS, CC, GM, WD, WSCBeast Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Black Canary . . . . . . . . . . . . . . . .GLC, GM, LD, WSCBlack Lightning . . . . . . . . . . . . . . . . . . . . . .BMS, LCKBlackhawk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BZGBlack Orchid . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSBlaze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSBlok . . . . . . . . . . . . . . . . . . . . . . . . . KAT, LSH1, LSH2Blue Beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSCBooster Gold . . . . . . . . . . . . . . . . . . . . . . . .ATG, WSCBouncing Boy . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Brainiac 5 . . . . . . . . . . . .KAT, LSHl, LSHZ, MRG, PTBrainwave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EIBronze Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSBroot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCCaptain Atom . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSCCaptain Metropolis . . . . . . . . . . . . . . . . . . . . .W1, W2Celebrand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Celsius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSChameleon Boy . . . . . . . . . . . . . . . .KP3, LSH1, LSH2Changeling . . . . . . . . . . . . . . . . . . . . . . . .CC, GM, MSChemical King. . . . . . . . . . . . . . . . . .LSH1, LSH2, PTChief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MSChlorophyll Kid . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Color Kid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Colossal Boy . . . . . . . . . . . . . . . . . .LSH1, LSH2, MRGComedian . . . . . . . . . . . . . . . . . . . . . . . . . . . .W1, W2Comet Queen . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Controllers . . . . . . . . . . . . . . . . . . . . . . . . .GLC, LSH1Cosmic Boy . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2Crystal Kid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Cyborg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CC, GMDartalg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Dawnstar . . . . . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2Demonia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCDoctor Fate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSCDoctor Manhattan . . . . . . . . . . . . . . . . . . . . .Wl, W2Dollar Bill.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .W2Dream Girl. . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2Duo Damsel . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Duplicate Boy . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PTElement Lad. . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PTElongated Man . . . . . . . . . . . . . . . . . . . . . . . . .CC, GMElasti-Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSElu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCElvo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Evolvo Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Felicity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCFerro Lad . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PTFire Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Firehawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EDFirestorm the Nuclear Man . . . . . . . . . . .CC, ED, GMFlag, Colonel Rick . . . . . . . . . . . . . . . . . . . . . . . . .BRSFlamebird. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SS Flash II (Barry Allen) . . . . . . . . . . . . . . .CC, GLC, GMFlash III (WaIly West) . . . . . . . . . . . . . . . . .CF, GM, RRFury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EIGas Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PTGeo-Force . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCKGoldstar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATGGreen Arrow . . . . . . . . . . . . . . . . . .CC, GLC, GM, LDGreen Lantern (Arisia) . . . . . . . . . . . . . . . . . . . . .GLC

Green Lantern (Ch�p) . . . . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Arkkis Chummuck) . . . . . . . . . .GLCGreen Lantern (Driq) . . . . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Eddore) . . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Guy Gardner) . . . . . . . . . .WSC, GLCGreen Lantern (Hal Jordan) . . . . . . . . .CC, GLC, GMGreen Lantern (K�ryssma) . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Kilowog) . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Medphyll) . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Mogo) . . . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Olapet) . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Salaak) . . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Flodo Span) . . . . . . . . . . . . . . . .GLCGreen Lantern (Stel) . . . . . . . . . . . . . . . . . . . . . . .GLCGreen Lantern (John Stewart) . . . . . . .CC, GLC, GMGreen Lantern (Abin Sur) . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Tomar-Re) . . . . . . . . . . . . . . . . . .GLCGreen Lantern (Katma Tui) . . . . . . . . . . . . . . . . .GLCGreen Lantern (Charlie Vickers) . . . . . . . . . . . . .GLCGreen Lantern (Xax) . . . . . . . . . . . . . . . . . . . . . . .GLCGreen Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCGuardians of the Universe . . . . . . . . . . . . . . . . . .GLCHalo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCKHarpis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCHawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .RRHawkman . . . . . . . . . . . . . . . . . . . . .CC, ED, GM, WDHawkwoman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EDHex, Jonah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EHHooded Justice. . . . . . . . . . . . . . . . . . . . . . . . . . . .W2Immorto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Infectious Lass . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Invisible Kid I (Lyle Norg). . . . . . . . .LSH1, LSH2, PTInvisible Kid II (Jacques Foccart) . . .LSH1, LSH2, PTJade.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EIJericho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GMJonni DC the Continuity Cop . . . . . . . . . . . . . . . .DAKalista . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCKarate Kid . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PTKarma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MSKatana . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCKKid Psycho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Kole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BFKrypto the Superdog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSLamprey . . . . . . . . . . . . . . . . . . . . LSH1Life Lass . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PTLightning Lad. . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Lightning Lass . . . . . . . . . . . . . . . . . .LSH1, LSH2, PTLodestone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSLooker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LCKMagnetic Kid (Pol Krinn) . . . . . . . .LSH1, LSH2, MRGMan-Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSMartian Manhunter . . . . . . . . . . . . . . .CC, GM, WSCMatter-Eater Lad . . . . . . . . . . . . . . .KP3, LSH1, LSH2Mento . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MSMetamorpho . . . . . . . . . . . . . . . . . . . . . . . .BMS, LCKMister Miracle . . . . . . . . . . . . . . . . . . . . . . . . .WSCMon-El . . . . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2Mothman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .W2Myg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Negative Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSNegative Woman. . . . . . . . . . . . . . . . . . . . . . . . . . . MSNemesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSNight Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Nighthound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSNightshade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRSNightwind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Nightwing (Grayson) . . . . . .ATN, BMS, CC, GM, WDNightwing (Van-Zee) . . . . . . . . . . . . . . . . . . . . . . . . .SSNimbus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC

Nite Owl (Dan Dreiberg) . . . . . . . . . . . . . . . .W1, W2Nite Owl (Hollis Mason) . . . . . . . . . . . . . . . . . . . . .W2Northwind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EINukIon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EI Obsidian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EIOrnitho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Ozymandias . . . . . . . . . . . . . . . . . . . . . . . . . .W1, W2People�s Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSPhantom Gil . . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2Phantom Stranger . . . . . . . . . . . . . . . . . . . .DA, WSCPolar Boy . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PTPorcupine Pete . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Power Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Power Girl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSPrimus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCPrivateer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS Psyche . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Quantum Queen . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Quislet . . . . . . . . . . . . . . . . . . . . . . . KP3, LSH1, LSH2Raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CC, GMRed Tornado . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SGRobin . . . . . . . . . . . . . . . . . . . . . . .BMS, CC, GM, WDRobotman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSRocket Red #13 . . . . . . . . . . . . . . . . . . . . . . . . . . . WSC Rorschach . . . . . . . . . . . . . . . . . . . . . . . . . . . .W1, W2Ryandr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCSaturn Girl . . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Sergeant Rock . . . . . . . . . . . . . . . . . . . . . . . . . . . .BZGSensor Girl . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2Shadow Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Shadow Lass . . . . . . . . . . . . . . . . . KAT, LSH1, LSH2Silhouette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .W2Silk Spectre (Sally Jupiter). . . . . . . . . . . . . . . . . . .W2Silk Spectre (Laurel Jane Juspeczyk) . . . . . .W1, W2Silver Scarab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EISpeedy . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, GLC, RRStar Boy . . . . . . . . . . . . . . . . . . . . . .KAT, LSH1, LSH2Star-Spangled Kid . . . . . . . . . . . . . . . . . . . . . . . . . . .EIStarfire . . . . . . . . . . . . . . . . . . . . . . . . . . ATN, CC, GMStone Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Sun Boy . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2, MRGSuperbaby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSSuperboy . . . . . . . . . . . . . . . . . . . . . . . LSH1, LSH2, SSSupergirl . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PT, SSSuperman (Earth-2) . . . . . . . . . . . . . . . . . . . . . . . . . SSSuperman . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM, SSSuperwoman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSTellus . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, MRG, PTTempest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSTigorr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCTimber Wolf . . . . . . . . . . . . . . . . . . . .LSH1, LSH2, PTTornado Twins . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Tyroc . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Ultra Boy . . . . . . . . . . . . . . . . . . . . .KP3, LSH1, LSH2Vartox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSVixen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSWhite Witch . . . . . . . . . . . . . . . . . . LSH1, LSH2, MRGWildfire . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Windfall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LCKWonder Girl . . . . . . . . . . . . . . . . . . . . . .ATN, CC, GMWonder Woman (pie-crisis) . . . . . . . . . . . . . . CC, GMWonder Woman (post-Crisis) . . . . . . . . . . . . . . . . .SIPZatanna . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GM

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VillainsAbsorbancy Boy . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Amalgamax . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Amazo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSAnimal-Vegetable-Mineral Man. . . . . . . . . . . . . . .MSApollo (30th Century) . . . . . . . . . . . . . . . . . . . . .LSH1Arsenal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSAtomic Skull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSAz-Rel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSBaron Tyrano . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCBizarro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSBlack Bison. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GMBlack Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCBlack Mace . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRGBlack Manta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GMBlack Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .NGBlackbriar Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . .SSBlackout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PT

12 NOVEMBER 1988

Blackout Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Blackrock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSBlockbuster . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, NGBounty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Brain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BF, MSBrainiac . . . . . . . . . . . . . . . . . . . . CC, DP, GM, KAT, SSBrimstone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSBrother Blood . . . . . . . . . . . . . . . . . . . . . . . . . CC, GMBug-Eyed Bandit . . . . . . . . . . . . . . . . . . . . . . . . . . .DPCalendar Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NGCalorie Queen . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Captain Boomerang . . . . . . . . . . . . . . . . . . . . . . .BRSCaptain Cold . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, KCCat-Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMSCatwoman . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS, GMChameleon Chief . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Chameleon Kid . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1

Charma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Cheetah (pre-Crisis) . . . . . . . . . . . . . . . . . . . . .GM, KCCheetah (post-Crisis) . . . . . . . . . . . . . . . . . . . . . . . .SIPCheshire . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATN, GMChief Zoltaurus . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Chill, Joe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSCChronos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS, KCClayface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMSColdsnap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RRColonel Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSCommand Kid. . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Computo . . . . . . . . . . . . . . . . . . . . . KP3, LSH1, LSH2Copperhead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KCCosmic King. . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Crazy Quilt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMSDagon the Avenger. . . . . . . . . . . . . . . . . . . . . . . LSH1Dark Man. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Darkseid (20th Century) . . . . . . . . . . . . CC, FHA, GMDarkseid (30th Century) . . . . . . . . . . . . . .KAT, LSH1Deadshot . . . . . . . . . . . . . . . . . . . . . . . . . . . BMS, BRSDecay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SIPDeimos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIPDeregon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1DeSaad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DM, FHADoctor Alchemy . . . . . . . . . . . . . . . . . . . . . . . . . . . EDDoctor Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCDoctor Phosphorus . . . . . . . . . . . . . . . . . . . . . . . . NGDoctor Polaris. . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCDoctor Psycho . . . . . . . . . . . . . . . . . . . . . . . . . . . . GMDoctor Regulus . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Doctor Tzin-tzin . . . . . . . . . . . . . . . . . . . . . . . . . . . NGDoctor U'bx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCDynamo Boy . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Eclipso . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCEmerald Empress. . . . . . . . . . . . . . . . . . . . . . . . LSH1Enemy Ace . . . . . . . . . . . . . . . . . . . . . . . . . . MRG, PTEnchantress. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRSEris, goddess of Discord . . . . . . . . . . . . . . . . . . . . SIPEsper Lass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Evil Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCEvillo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Faora Hu-Ul. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSFemale Furies . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRSFemme Fatale. . . . . . . . . . . . . . . . . . . . . . . . . . . .WSCGalactic Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSGaltry, Nicholas . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSGarguax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MSGeneral Immortus . . . . . . . . . . . . . . . . . . . . . . . . . MSGeneral Zahl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MSGeneral Dru-Zod . . . . . . . . . . . . . . . . . . . . . . . . . . . SSGhast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSCGizmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FIGlorious Godfrey . . . . . . . . . . . . . . . . . . . . . . . . . . BRSGolden Glider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KCGoldface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLC, KCGolgoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Goodman, Dr. Sebastian . . . . . . . . . . . . . . . . . . . . MSGorilla Grodd . . . . . . . . . . . . . . . . . . . . . . . . . . EI, GMGrimbor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Hardhat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCHeatstroke. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RRHector Hammond. . . . . . . . . . . . . . . . . . . . . . . . . GLCHell, William . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRSH.I.V.E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . HIVEHoldur . . . . . . . . . . . . . . . . . . . . . . . . . LSH1, MRGHoungan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BFHunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Immune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Infinite Man . . . . . . . . . . . . . . . . . . . . . . . . . LSH1, PTJackhammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCJavelin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRS, GLCJax-Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSJer-Em . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSJihad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRSJinx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FIJoker . . . . . . . . . . . . . . . . . . . . . . . .BMS, CC, DM, GMJungle King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Kalki . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MSKarb-brak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSKhunds . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1,KP3Killer Croc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMSKiller Frost. . . . . . . . . . . . . . . . . . . . . . . . . . . BRS, GMKiller Moth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KCKobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LCKKrona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCKru-El . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSLazon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Lightning Lord . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Lord Satanis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSLuther, Alexei (Earth-2). . . . . . . . . . . . . . . . . . . . . .SS

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Luther, Lex . . . . . . . . . . . . . . . . . . . . .CC, DA, GM, SSMad Hatter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSMadame Rouge. . . . . . . . . . . . . . . . . . . . . . . . . . . MSMagnetic Kid. . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Magno Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Magpie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Major Disaster. . . . . . . . . . . . . . . . . . . . . . .GLC, WSCMammoth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .FIManhunters . . . . . . . . . . . . . . . . . . . . . . . . .BRS, GLCMano. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Mantis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GMMantis Morlo. . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PTMaster Jailer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSMatter Master. . . . . . . . . . . . . . . . . . . . . . . . . .ED, KCMetallo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSMicro Lad. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Mindboggler . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSMind Dancer. . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATGMirror Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . .KCMist Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Mister 104. . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, MSMister Element . . . . . . . . . . . . . . . . . . . . . . . . . . . .EDMister Freeze . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSMister Morden . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSMister Mxyzptlk . . . . . . . . . . . . . . . . . . . . . . . .GM, SSMole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NGMolecule Master . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Moloch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W1, W2Mongul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSMonsieur Mallah. . . . . . . . . . . . . . . . . . . . . . . .BF, MSMordru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Multiplex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSMtystelor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Nadira. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSNam-Ek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSNemesis Kid . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PTNeutrax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1New Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RRNight-Slayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSOl-Vir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Omega . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..LSH1Omen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..LSH1Ontiir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Organus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Parasite . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, SG, SSPares, Benn . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Penguin . . . . . . . . . . . . . . . . . . . . .BMS, BRS, CC, GM

Persuader . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, PTPhantom Lad. . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Pharoxx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Phobia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BFPied Piper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .KCPike, Fenton. . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Plasmus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BFPlastique. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSPoison Ivy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSPrankster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSPredator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCProphet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Psi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRSPsions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATNPsycho Pirate . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSCPulsar Stargrave . . . . . . . . . . . . . . . . . . . .LSH1, MRGPuzzler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSQuanto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Quicksand . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRGRas Al Ghul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSRadiation Roy . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Rath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSCReactron . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSReaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WSCResource Raiders . . . . . . . . . . . . . . . . . . .LSH1, MRGRiddler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, GMRogarth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Ron-Karr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Rosie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GLCSadahuru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Saturn Queen . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Savage, Vandal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSScarecrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMSScoopshovel . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCSden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRGShadow Demons. . . . . . . . . . . . . . . . . . . . . . . . . .GLCShadow Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . .KCShagrek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Shakedown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .RRShark . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC, GM, KCShimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .FIShockwave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATGShrapnel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MSSilver Deer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EDSilver Slasher. . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Sinestro . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GLC, GMSister Dread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BF

Size Kid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Slipknot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRS, EDSonar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCSpider-Girl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Spook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NGStar Sapphire. . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCStarburst Bandits . . . . . . . . . . . . . . . . . . . . . . . .LSH1Starfinger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Steamroller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCStrange, Professor Hugo . . . . . . . . . . . . . . . . . . .BMSStratos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .EDSugyn . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, MRGSun Emperor . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Sun-Eater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Syrene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSTarik the Mute. . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Tattooed Man . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCTerminator . . . . . . . . . . . . . . . . . . . . . . .ATN, CC, GMTerra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM, PTTerra-Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSTharok . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Thespis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .NGThinker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSThunderers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCTime Trapper . . . . . . . . . . . . . . . . . . . . . . .LSH1, KATTitania . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Titano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSToyman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSTrigon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .CC, GMTupeng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NGTwo-Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSTyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, KP3Ultra-Humanite. . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSUniverso . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1, KATVa-Kox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSValidus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Vibrex. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Von Tepp, Colonel. . . . . . . . . . . . . . . . . . . . . . . . .BZGWarp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BFWeaponers of Qward . . . . . . . . . . . . . . . . . . . . . .GLCWeasel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BRSWild Huntsman. . . . . . . . . . . . . . . . . . . . .LSH1, MRGWizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SSWolfingham, J. Wilbur . . . . . . . . . . . . . . . . . . . . . SSWotan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .WSCZamarons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCZymyr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1

Supporting CastAmazons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP Kent, Martha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSAppa Ali Apsa . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Klybern, Dr. Jenet . . . . . . . . . . . . . . . . . . . . . . . . . .BFBlanc-Dumont, Capt. Andre . . . . . . . . . . . . . . . .BZG Lane, Lois . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GM, SSBrande, R.J. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Bullock, Harvey. . . . . . . . . . . . . . . . . . .BMS, GM, NGCandy, Etta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIP Limbo, Kari . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC

Lang, Lana . . . . . . . . . . . . . . . . . . . . . . . . . . . . GM, SSLemaris, Lori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SS

Chan, Lt. Weng (�Chop-Chop�) . . . . . . . . . . . . . .BZG Lombard, Steve . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSCheeks the Toy Wonder. . . . . . . . . . . . . . . . . . . . .DA Long, Terry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GMClay, Dorine . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Nocturna . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .BMSCusimano, Gigi. . . . . . . . . . . . . . . . . . . .LSH1 , LSH2 Olsen, James (Earth-2). . . . . . . . . . . . . . . . . . . . . . .SSDasor, Chairman. . . . . . . . . . . . . . . . . . . . . . . . . .GLC Olsen, Jimmy. . . . . . . . . . . . . . . . . . . . .GM, LSH1, SSDavis, Dirk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ATG Pennyworth, Alfred. . . . . . . . . . . . . . . . . . .BMS, GMDavis, Capt. Richard. . . . . . . . . . . . . . . . . . . . . .GLC Potter, Prof. Phineus . . . . . . . . . . . . . . . . . . . . . . . .SSDoremus, Eve . . . . . . . . . . . . . . . . . . . . . . . . . .GLC Proty II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Drozdowski, Capt. Stanislaus . . . . . . . . . . . . .BZG Relnic, Ambassador . . . . . . . . . . . . . . . . . . . . . .LSH1Dvrom, Lt. . . . . . . . . . . . . . . . . . .LSH1, LSH2Easy Company . . . . . . . . . . . . . . . . . . . . . . . . . . .BZGEdge, Morgan . . . . . . . . . . . . . . . . . . . . . . . . . .SS, CAErin, Shvaugn . . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2Ferris, Carol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCFox, Lucius .BMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Friedriksen, Capt. Olaf. . . . . . . . . . . . . . . . . . . . .BZGGordon, Commissioner James .BMS, GM, NG. . . . .Greek Gods

Jordan, Jim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIPGvm�ll, Dr. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Hagga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Hendricksen, Capt. Ritter . . . . . . . . . . . . . . . . . .BZGHippolyte. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIPItty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCJace, Dr. Helga. . . . . . . . . . . . . . . . . . . . . . . . . . . .LCKJordan, Jack . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC

Ross, Jon.Remarque, Julia . . . . . . . . . . . . . . . . . . . . . .BMS, GM

Williams, Sue. . . . . . . . . . . . . . . . . . . . . . . . . . . .GLC

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSRoss, Pete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SSSenius, Circadia. . . . . . . . . . . . . . . . . . . . . . . . . .LSH1Sensei . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Sirianni, Capt. Carlos �Chuck�. . . . . . . . . . . . . . .BZGSkeets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATGSolar Council. . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCSoo, Jack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATGStefancci, Antonio. . . . . . . . . . . . . . . . . . . . . . . . LSH1Talia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BMSTrevor, Steve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SIPVail, Vicki. . . . . . . . . . . . . . . . . . . . . . . . . . . .BMS, GMVane, Iona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCVidar, Rond . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LSH1White, Perry. . . . . . . . . . . . . . . . . . . . . . . . . . .GM, SS

Jordan, Titus Thomas . . . . . . . . . . . . . . . . . . . . .GLCKalmaku, Thomas (�Pieface�) . . . . . . . . . . . . . . .GLCKane, Francis (Magneta). . . . . . . . . . . . . . . . . . . .ATNKaoatelis, Prof. Julia . . . . . . . . . . . . . . . . . . . . . . .SIPKent, Lois Lane (Earth-2). . . . . . . . . . . . . . . . . . . . .SSKent, Jonathan. . . . . . . . . . . . . . . . . . . . . . . . . . . .SS

Yera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LSH1Young, Tawny . . . . . . . . . . . . . . . . . . . . . . . . . . . .GLCZendak, Chief. . . . . . . . . . . . . . . . . . . . . .LSH1, LSH2

LOOKING FOR AGAME CONVENTION?

If your gaming group is too smallor if you�ve just moved into theneighborhood, finding friendswho are also gamers can be aproblem. However, your localhobbies and games shop mayhave a bulletin board wheregamers can advertise their groupsand meeting times. The hobbystore may also know of local gameconventions where you can meetdozens of other gamers with thesame interests. The ConventionCalendar in this issue may also beof help. Don�t sit at home andwish you knew more gamers. Goout and find them today.

DRAGON 13