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take this pdf!

Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc.The print version utilizes updated material from the v. 3.5 revision.

The print version of The Redhurst Academy of Magicis for use with the

what’s the deal here?

t he print edition of The Redhurst Academy of Magic rst hit shelves in the fall of 2003 and was an in-

stant critical success. Players everywhere enjoyed thequality of both the book’s presentation and its contents.Here at Human Head Studios, we couldn’t be happierabout the response.

The one request we consistently heard from our fanswas to produce a copy of the book that didn’t have anyof the game material or the secrets revealed by a spy inthe book’s margins. While it wasn’t feasible to producea print version of the book designed that way, a PDFlike this is a different story. You’re reading the resultsof those requests right now.

This PDF serves two purposes.First, it’s a big “Thank you!” to the fans that picked

up the book when it rst came out. We appreciateyour support and want you to know we listen to yourresponses.

Second, it’s a full-length preview of the actual bookfor those of you out there who have yet to have thepleasure of reading the real thing. If you like, and we

buy this book!

believe you will, be sure to look for the book at betteradventure games stores everywhere. Alternatively, youcan purchase the book directly from our friends (andpublishers) at Green Ronin Publishing .

what’s missing? t his book has everything featured in the original

book with two exceptions: the d20 System materialand the secrets only the DM should have. Other thanthat, it’s complete.

If you want to see more about what the printed bookis like, visit www.humanheadgames.com and clickon the link for the Redhurst page. There you can nd afree, 17-page preview PDF of pages taken directly fromthe printed version. There’s also a slew of web enhanc-ments, computer desktops, and links to all the glowingreviews.

We hope you enjoy this systemless, secretless ver-sion of The Redhurst Academy of Magic. Look for theprint version of Redhurst, as well as our many otherne adventure game products, at your friendly localadventure games store now!

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the redhurst academy of magic

a handbook for new students

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credits Writing and Design: Matt Forbeck, Seth Johnson,

Timothy S. Gerritsen, David Gulisano, and Paul TutcherEditing: Matt Forbeck, Timothy S. Gerritsen,

Seth Johnson, and Steve CreechArt Direction: Matt Forbeck

Graphic Design: Matt Forbeck and Tim BowmanRAM Logo: Shane Gurno

Cover Design: Tim BowmanCover Illustration: Shaun Absher and Nichol Norman

Interior Illustrations: Kyle Anderson,Tim Bowman, Steven Daniele, Jeff DeWitt, Mike Dutton,

Larry Elmore, David Gulisano, Shane Gurno, Ted Halsted,Brett Hawkins, Jason Hill, Greg Marshall,

Matt Mitchell, Nichol Norman, Jim Pavelec,Randy Redetzke, Rebecca Rettenmund, Steven Sanders,

Shawn Sharp, James Sumwalt, and Eli QuinnCartography: Jeff Lahren

Creative Direction: Matt Forbeck and Timothy S. GerritsenForeword: Margaret Weis

Produced by Human Head Studios, Inc.www.humanhead.com

©2003 Human Head Studios, Inc. All Rights Reserved. Artwork by ShawnSharp © Shawn Sharp, used with permission. Artwork by Jason Hill © JasonHill, used with permission.

Redhurst, The Redhurst Academy of Magic,and the Human Head Studios logoare trademarks of Human Head Studios, Inc. The Fast Forward Entertainmentlogo is a trademark of Fast Forward Entertainment. Nyambe and Seven Citiesare trademarks of Atlas Games, used with permission. Dungeon World is atrademark of Fast Forward Entertainment, used with permission. Freeport is atrademark of Green Ronin Publishing, used with permission. Codex Arcanis isa trademark of Paradigm Concepts, used with permission. Sword & SorceryStudios, Scarred Lands, and Hollowfaust: City of Necromancersare trademarks ofWhite Wolf Publishing, used with permission. Sovereign Press is a trademarkof Sovereign Press, used with permission. Kingdoms of Kalamar is a registeredtrademark of Kenzer & Co., used with permission. All references in the follow-ing pages to the above trademarked properties are ©2003 the respective compa-nies. All Rights Reserved by the respective copyright holders.

Reproduction of content from this work by any means without expresswritten consent of Human Head Studios, except for short excerpts for thepurposes of reviews, is expressly prohibited.

table of contentsChapter One: Welcome to Redhurst ......................... 4Chapter Two: Campus Life ......................... ............. 12Chapter Three: The Faculty ......................... ............. 28Chapter Four: The Campus ......................... ............. 58Chapter Five: The Schools of Magic .....................104Appendices ........................ ......................... ............... 155

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if you are holding this book in your hands, it meansthat you are one of the chosen few to have been

selected for admittance into the prestigious RedhurstAcademy for Magic. That, in and of itself, is a greathonor, and I congratulate you. But I wonder if youtruly understand what else holding this book means?

It means you are one of the blessed (or some mightsay cursed) individuals who have magic in your blood.You have the ability to circumvent the laws of nature,to defy those laws, bend them and twist them to yourwill. You possess a great and terrible power, and youmust be worthy of it. Therefore, do not enter this acad-emy with a light heart and an empty head. Think seri-ously about the magic, about the power, about yourself.

All power comes at a price. This includes the art ofmagic. You will be called upon to make many sacri ces

for your art, including, perhaps, your very life. You willbe asked to make a commitment to the magic, to yourart. You will be asked to make magic the ruling passionof your life. Are you prepared to do this? Will you giveof yourself completely to the magic, though it cost youeverything? Consider this well before you enter thesesacred halls.

Are you capable of taking responsibility for themagic? Unleashing such enormous power without heedfor the possible consequences to those who are helplessto oppose you is the act of a coward and such use willnot be tolerated. We have learned over many genera-tions that magic takes, as well as gives. Use the magicwell, use it responsibly, and you will be rewarded. Usethe magic irresponsibly, without thought or care, and itwill destroy you.

Are you willing to keep the artsafe and keep it secret? Just as youwould not hand a child a butcherknife to play with, so you shouldnot give out the secrets of our artto those who may be as childrenwith regard to it. The life of a wiz-ard is, of necessity, a solitary life.You should avoid discussing whatwe teach here at the academy witheven those you love best. We dothis for your protection, as wellas for own, for there are those outthere who see what we do as athreat and who are doing every-thing in their power to bring us

down.Those of you who come to Redhurst come to us fromdifferent cities, different continents, different worlds,perhaps even different pasts, different futures. You areall welcome. We hope that each and every one of yousucceeds in your goals, whatever those may be. We willwork to help you succeed. But know this. We will ex-pect you to work diligently in return. We expect you torespect our rules and to obey them. Those who cannotor will not will be asked to leave.

We at the Redhurst Academy of Magic do not toler-ate failure.

For the sake of those whose lives depend upon us,we do not dare.

— Margaret WeisSummer Season, Realm of Earth

forewordFor this latest edition of our handbook for new students, we are fortunate to be able to lead off with a few words from

the legendary Margaret Weis. Many of you are no doubt already familiar with both her and her work, and you should beunsurprised to learn of the respect she’s earned from Redhurst’s students and staff. There are few in the Known Realms whoare as familiar with both wizards and magic as Lady Weis, and we are blessed to be able to count her as a friend of Redhurst.If you were to take her words from this page and post them at the head of your bed—to be the last thing you see at night andthe rst thing in the morning—you would be doing yourself and your studies a great service.

Lady Weis in the Emerald Sultanate,captured by the wizards of Wuttke Studio.

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chapter one:

welcome to redhurst a word from

the dean w elcome! As one of the newest faces at the Redhurst

Academy of Magic, you are sure to be full of allsorts of questions. Answering them is what this bookis about. Entering the halls of the premiere institute ofmagical education in the Know Realms can be intimi-dating, even for the most talented prospects. After all,some of the most powerful wizards ever known oncewalked these halls, and it can sometimes be hard to seehow any fresh-faced student might hope to measureup. Some of those legendary learners are still here—asteachers—but they were once all students here, just like

you.While we at Redhurst are serious about magic, we’renot all potions and research. Our students don’t justwalk in from their homes to study every day. They live,work, and play here from the moment they rst enterto the day they leave to pursue their fortunes in theKnown Realms. In short, they become members of ourextended family.

You are now a member of that family. If you’re likemost of us, that means we’ll be seeing a lot of you overthe next several decades—or even the next few centu-ries. Many of our students return every year to visit,catch up with old friends, and learn what’s happeningin their old stomping grounds. Some of them neverleave. Either way, we’re happy to have you along forthe ride.

Redhurst can overwhelm even the most jaded souls.You will learn much about the manipulation of magicin your time here, but rst you must learn about theRedhurst itself and your place in it—or at least theplace we hope to help you carve out for yourself.

The hallowed halls of the academy are as storiedas any of the wizards who have passed through them.Before you report for your rst class, you should readthis book through from cover to cover. The details youlearn herein are sure to make your life here at Redhursta great deal easier. We expect our students to be able tofollow rules and memorize a great number of details.After all, if you’re able to learn the rules of how tomanipulate arcane energies, the rules we lay down tomake life easier for everyone at Redhurst should pres-ent no problem.

So, in the unof cial motto of the Redhurst Academyof Magic, study carefully, work hard, and play harder.

Welcome home!

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congratulations!if you’re reading this, it’s because you have been ac-

cepted into the Redhurst Academy of Magic, the mostprestigious institution of higher arcane learning in theKnown Realms. Many of the most powerful wizardsof all time have studied within the wandering campussince its founding 500 years ago. If you are fortunateenough to graduate from our program, you may beprivileged enough to someday count yourself amongthem.

We receive literally thousands of applications

from prospective students every year. Only a relativehandful of the most talented are accepted, placing youamong an elite group of the nest wizards of the future.

The competition here is of the highest caliber, as iseverything about Redhurst. As we like to say aroundhere, “We accept only the best.” We expect nothing lessfrom all of our students, from rst-year novices to ourmost distinguished continuing students. This includesyou.

So pay attention. We have a lot of ground to coverbetween the covers of this book, and yes, you need toknow all of it. You may never face a written test basedupon any of it, but every day you are here at Redhurstyou will need to call upon it.

Not everyone has an infallible memory, of course. Assuch, you should study this book thoroughly, readingover key passages several times, perhaps making notesto yourself in the margins.

You may feel that because you were good enoughto get into Redhurst in the rst place you should havelittle trouble getting through the lessons we teach here.You should toss such foolhardy notions from yourhead. Your education here is sure to challenge even themost gifted of you—and chances are good that you arenot fortunate enough to fall into that class.

Take this opportunity to resolve to yourself this: Youwill study as you never have before. With luck—andsome of that raw talent you apparently have—youshould do Redhurst proud.

a history of success

a bout 500 years ago, a pair of elf wizards namedAegis (EE-gis) and Nammor decided to retire from

their legendary careers as adventurers. At only the ten-der ages of 100 years each, though, they were hardlyready to fade away. Since they no longer wished to do,they opted to teach.

Aegis and Nammor soon after founded the RedhurstAcademy of Magic. Part school and part fortress,Redhurst has since stood as an unassailable symbol ofthe best in arcane education. Kings and emperors havesent their children here to be educated here, and theyhave rarely been disappointed—by the school, at least.

The unique nature of the school’s campus has longmade Redhurst an object of desire in the eyes of manyof the mighty. Despite this, Redhurst has steadfastlymanaged to maintain strict political neutrality in theface of regular assailants from both without and within.

The success of this long-standing policy likelylies with the fact that it was only ve years ago thatRedhurst lost the leadership of Aegis and Nammor.While we still feel their absence dearly, their in uencehas been imprinted upon the campus and shall be felthere for as long as these stone walls stand.

More importantly, the founders’ progeny live on.

While his siblings have left campus for other challengesin the lands beyond, Headmaster Andarlin—Aegisand Nammor’s heir and eldest son—carries on in theirstead. Additionally, some of the heroes who helpedfound this academy so long ago still remain.

Today, the walls of Redhurst stand tall and proud,unbreached for centuries. You would have to go backto before the Time of Troubles to nd a moment duringwhich the school’s safety seemed more secure. In the

rst century of the school’s existence, it seemed that thefaculty spent half its time ghting off attacks from onedemon or despot after another, each hoping to snatchthis jewel of a place for themselves. Since that long-agoera, however, most potential aggressors have appar-ently learned that none can steal the keys to Redhurst’scrimson gates.

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the redhurst academy of magic campus1) Mordant School of

Necromancy2) Thaumant School of

Transmutation3) Far Dorm4) The Deadwalk5) Jecture’s Tower6) Hothouses7) Jecture School of Divi-

nation

8) Staff Housing9) Barracks10) Rightwatch11) Walled Garden12) The Vault13) The Redhurst Library

of the Arcane14) Kitchen/laundry15) Cistern16) Fields17) Graveyard18) Tomb of the Founders19) Lake Lethe20) Faculty Housing21) Dining Hall22) Stores23) Ignes School of Illu-

sion24) Labs25) Wolkhart School of

Evocation26) Left Dorm27) The Warrens

1

23

4

56

78

910

1112

1314 15

16

17

1819

20 21 22

232425

26 2728 29 30

3132

33 3435

36

3738

3940

41

4243

44 45

49

46

47

48 50

51 5253

54

55

1 inch = 400 feet

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the travelingcampus

o ne of the most astounding features of the Redhurstcampus is the fact that it never stays in one location

for long. Instead, it travels on an irregular schedulefrom one city to another, disappearing from one placein the middle of the night and reappearing in another.

In arcane terms, the campus—which includes thewalls around the school and everything they enclose—actually teleports from one locale to another by meansof a special enchantment built into the school’s founda-tion.

Teleporting a school the size of a castle is not some-thing that can be done blindly. In each case, the localeto be reached must be clear of interference and ready toaccept the school. Otherwise, the teleportation attemptcannot work.

To make this easier, the Redhurst administration haspurchased land rights equal in size to the academy’sfootprint in several different locations, includingsome within or next to the largest cities in the KnownRealms. Some of these locations are in open elds oratop mountains just outside of the nearby populationcenters. Others are smack in the heart of the oldestparts of the cities in question, surrounded by a second-ary curtain wall designed to keep out the curious.

Ideally, the academy’s campus blends in well withits surroundings, but that’s just not always possible.The place was built as a castle overlooking the watersof the western coast, and its architecture re ects itsorigins. When it appears next to the palace of a sultanof one of the Desert Lands, it is certain to look like anarmored knight among the bedouin.

To correct this situation, the campus features power-ful illusion spells embedded into its walls. In effect,it can look like anything it wants to at just about anytime. Once someone enters the campus, he pierces theillusion and sees it as it really is, but the outsiders seeonly what we want them to.

redhurst students

t he students of Redhurst hail from everywhere peo-ple aspire to better themselves. Nowhere else can

you nd a more diverse yet uni ed group of people.Parents and patrons from around the Known Realmssend their children to Redhurst to master the ways ofmagic, but while here our students learn so much more.

applying for entrance Because Redhurst is the most exclusive institution ofarcane education in the Known Realms, getting in is noteasy. Being the son of a powerful king or the daughterof a legendary witch is not enough. These advantagescan help a prospect hone what talent he or she has, butthey cannot augment an applicant’s raw ability.

To be admitted to Redhurst, a student must pass arigorous set of tests. Those that pass the test are admit-ted to the school for the following term. Normally, onlyone or two people are admitted each year from eachlocale the school visits. On rare occasion, three studentsmight arrive from the same region in the same year.The standing record goes to the city of Freeport, whichhad ve students admitted at once nearly 20 years ago.

the student body Redhurst students hail from all around the Known

Realms. The largest number of them are human, butthere are many elves, dwarves, gnomes, hal ings, andso on here as well. Few members of the so-called “evil”races are ever admitted to the school, although this isnot unheard of. One of Redhurst’s best-known formerstudents—Karta Zz’urkm—is a drow princess, forinstance.

No matter their backgrounds, all Redhurst stu-dents are treated equally. Discrimination on the basisof anything other than past actions is not tolerated.Furthermore, every student is given a blank slate uponentering the school. Any deeds committed before entryare entirely ignored, whether for good or ill.

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registrationo nly the students with the best prospects have a

chance of being admitted to Redhurst. This meansthat many promising aspirants are disappointed at thebeginning of each registration period.

The Academy takes two instructional breaks eachyear, over the winter and summer equinoxes. Newstudents are admitted when classes resume after eachbreak. Most students enter the school in the summer,but exceptions are made each year for students ableto ll any vacancies that may open up during the rst

semester.The Redhurst program of arcane education requiresa commitment of ve years. We prefer to take onstudents in their formative years, before their comingof age, but we are prepared to make exceptions forapplicants that warrant them. Many students stay onbeyond their rst ve years to continue their studies,while even more come back from time to time to brushup on their skills.

Aspirants fortunate enough to be admitted to theschool must show up to register for classes the morn-ing after the next equinox. Classes begin in earnest thefollowing week, with any time in between dedicatedto orientation, of which this handbook is a proud andvital part.

First-year students are presented with a rigid sched-ule of classes designed to discover their individualstrengths both in terms of talents and preferences. Thiscovers a great deal of ground, giving each student achance to experiment with magic of all types, includ-ing the construction of various kinds of magic items,potions, scrolls, and so on. In each successive year, thestudents are permitted more latitude in their choices ofclasses, with most students preferring to concentrate inone particular school of magic.

During registration, each student is also assignedliving quarters, usually a bed in a shared room. Moststudents spend their entire education in the same room,so it’s in your best interests to get along with yourroommates. Students who are unable to make peacewith their fellows are normally permitted to leave theschool, but rooms are rarely reassigned.

continuingeducation

w hile Redhurst is best known for its basic programsin arcane education, it is rst and foremost an

institution dedicated to furthering the developmentof knowledge of the arcane arts. Well over half of ourstudents return to Redhurst at some point after gradu-ation to further their studies. Some simply wish to takeadvantage of our unparalleled libraries and laborato-ries. Others only visit to browse our legendary stockof various spell components and potion ingredientsgathered regularly from exclusive sources around theKnown Realms.

A sizable percentage of those students who returndecide to stay here for extended periods of time. Forthose who wish to create the next great spell or buildthe most innovative magic items, there are no betterfacilities available, including access to our staff of someof the top wizards of our time.

feesa ttending Redhurst is not free, of course, but no

one who is accepted into the school is ever shutout due to lack of ability to pay. For those studentsnot blessed with wealthy parents or patrons, we haveseveral different repayment choices available. Many ofour students take out loans from the school, promisingto pay us back at a future date. Others agree to serveas apprentices to older wizards while they’re here, thevalue of their labor helping defray their expenses.

Under our new administration, we have had a greatdeal of success with an all-new program. In essence,the student is able to attend the school absolutely free.In exchange, the student agrees to pay the school 10%of his or her future earnings, similar to a church tithe.This plan is not for everyone, for sure, and applicantsfor it are evaluated on a case-by-case basis, but it cancertainly take the burden of paying for Redhurst off theshoulders of those who nd themselves e ligible for it,allowing them to concentrate on their studies instead.

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joining the faculty o f course, not everyone comes to Redhurst to learn.

Some come to teach. For those of you who harborsuch aspirations, there are precious few positions avail-able in the Redhurst faculty, and we only accept theabsolutely nest of candidates. Many wizards have leftstanding orders with us to contact them in the case ofanother professor’s departure or death.

Faculty members at Redhurst—both teachers andstaff—are paid a generous salary and provided withfree room and board while on campus. In addition, all

employees have free use of Redhurst’s renowned li-brary and various laboratories. These bene ts alone arevaluable enough for most applicants to offer to workfree of charge.

If you feel you have what it takes to be a part of theRedhurst faculty, we encourage you to apply with theheadmaster either by letter or in person. Keep in mindthat there are rarely openings, but if we have your let-ter on le there’s a much better chance of us calling onyou when we need to ll a position.

researchfacilities

r edhurst’s library is arguably the best facility of itskind in the Known Realms. We have records of

every spell ever discovered on le somewhere in ourstacks of spellbooks, and we have the most extensivecollection of magical scrolls in the Known Realms too.

Some of the most amazing and useful magic itemswere rst invented at Redhurst, and our long-standingtradition of basic research continues to this day. It wasour co-founder Aegis who invented the teleportationcircle and led the efforts to develop our entire campusinto the largest teleportation device ever seriouslycontemplated.

The research facilities are normally only open to ourstudents and faculty. However, outside applicants havebeen known to be granted limited access. For details,please contact the headmaster’s of ce.

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travel w hen Redhurst’s founders imbued the campus with

the amazing ability to teleport as a whole, theywere thinking, “If we can’t get all the students to the

school, then we’ll just have to bringthe school to them.”What they didn’tbank on was that thefact that the campuscould travel from

place to place madeit a wonderful wayfor people in the localcommunities to trans-port themselves andtheir goods from onelocation to another,if they could hitch aride.

The school followsa semi-regular sched-ule, stopping at eachof roughly a dozencities about twice amonth, with a fewside trips thrown infor research and edu-cational purposes.The school normallystays in each spot for24 to 48 hours, arriv-ing in each place atmidnight local timeand staying untilmidnight of the fol-lowing day.

Students travel forfree, of course, butthose who aren’t on

campus when it leaves an area may nd themselvestrapped there for a fortnight or more. Those who missexams in this way can be failed.

Magic weapons fashioned at Redhurst, captured by Master Illusionist Shawn Sharp.

tourism w hile Redhurst may be both school and home to

those who work and study here, it’s also an amaz-ing curiosity to those living in the communities throughwhich the campuspasses. Once a day,usually at aboutnoon, a member ofthe staff gives a selectgroup of lucky localsa tour through the

campus, starting atthe Bull Tower. Thesecurity surroundingthese groups is high.Although we havenever had a seriousproblem with any ofour visitors, we oweit to our students toremain ever vigilantabout those we allowto visit our school.Safety is our rstconcern.

Many of the mostpowerful leaders ofthe greatest landshave strode throughRedhurst’s augusthalls. We make apoint of insisting thatat least half of eachtour group be com-posed of those not ofnoble birth though.We nd that some ofour best students hailfrom the less fortu-nate ranks of soci-ety, and spending time in close quarters with ignoblefellows has been known to have an educational effectupon some of the leaders too.

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Nonstudents are welcome to travel with the schoolas well. We have a well-appointed inn —the Dragon’sFlagon—available for overnight stays. Travelers canstay at local establishments instead, as long as they areback on campus in time for each teleportation. Refundsare not granted to those left behind of their own accord.

Fees for travel are not inexpensive, but there are fewsafer ways to get from one location to another. Eachtime a traveler enters campus, it costs 500 gold pieces. Ifthe traveler stays with us until reaching a nal destina-tion, there is no additional charge. Travelers that leaveand come back, however, are charged again. Nights atthe Dragon’s Flagon range from 50 to 500 gold pieces

per night, depending on the luxury of the chosen ac-commodations.

diplomacy w hile the Redhurst Academy of Magic doesn’t

belong to one particular country, our staff realizesthat it’s in both the interests of the school and its stu-dents for peace to reign throughout the lands. Redhursthas been involved in several diplomatic missions in thepast and is sure to be again.

In most cases, our staff does little to negotiate peacebetween warring peoples. Instead, we prefer to simplyprovide a safe haven in which leaders of such con ictedterritories can speak to each other without fear of harm.As a venue for peace, the meeting halls of Redhurst areprovided free of charge. We see this as an investmentin the lands of the Known Realms as well as a means ofprotecting our future students.

At such times, our regular travel schedule is sus-pended. A trip is made to a negotiated pick-up point ineach involved locale, and the campus is then brought toa neutral site to ensure impartiality throughout the pro-cess. This site is no less than 500 miles from the nearestborder of the troubled lands.

In all cases, we maintain regular communicationwith the capitals of each people. If an attack breaks out,either party has the opportunity to suspend the talksuntil further notice. At the moment, we have no lessthan a half-score of suspended talks going on, each ofwhich we hope may resume soon.

community outreach

i t is not enough to simply take the best pupils from thecommunities of the Known Realms. At Redhurst, we

take care to give back to these lands as well. Studentsworking to pay off their tuition costs are often placedin the locales from which they sprang. In this way, thestudents are able to contribute to their homelands in away that they may never have dreamed of before.

Redhurst has no system of embassies in the landsit visits. Nor does it have any branch campuses, as thefaculty wishes to concentrate on its duties on our onlycampus instead. However, we have strong relation-ships with a number of different wizards’ collegesthroughout the Known Realms. Teachers at some ofthese places have been known to spend a semesteror more with us as guest lecturers or working in ourlaboratories on vital research projects. Some of our beststudents started out as these other schools too and latertransferred to Redhurst to complete their education.

In all cases, we do our best to work with the localpeoples and their cultures in each and every land wevisit. This is one reason for the intricate web of illusionsaround the campus that alter its appearance to t in nomatter where it may be. We wish to be a valued part ofeach of the communities, and we work hard to make

that happens.

awardsr edhurst and its students have won just about every

award available in the eld. Notably, the Interna-tional Guild of Wizards has awarded us their highlyprized Spell of the Year award a record-setting 24 yearsin a row as of this writing. Many of our magic itemdesigns garner blue ribbons at the various expositionsof such items held around the globe each year too.

The best award, of course, is the loyalty our studentsshows us every year by contributing their hard-wonfunds to the school to ensure that we can continue to bethe best institute of wizardry ever.

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chapter two:

campus life your life as

a student r edhurst has a great deal to offer each of its stu-

dents, no matter who they might be or from wherethey might hail. While our students are primarily hereto experience the best in wizardly education available,they also learn to live, work, and play alongside eachother and to develop themselves as people of greatintelligence and power. By the time you graduatefrom Redhurst, we expect you to have learned a greatdeal, not just about the arcane arts but also yourself.A Redhurst education is not only about exploration ofthe power of magic but a journey of self-exploration as

well.At Redhurst, we believe that a student’s perfor-mance outside the classroom is just as important asinside it. We are here to create not just great wizards,but great people. You are our greatest and most impor-tant partner in that endeavor. We cannot succeed inour common goals without not only your help but youractive cooperation.

To that end, there are a number of rules that you areexpected to know, understand, and follow at all times.These apply no matter if you are on the campus or off.As long as you are a Redhurst student, you are a repre-sentative of our school, and you should deport yourselfwith care at all times. We can tolerate a great manythings at Redhurst, but the basic four rules shouldremain inviolate.

the school rulesThe main rules of the school are simple and clear.

You should follow them both in their spirit and to theletter.

1) Do No Harm. Redhurst students are expected torespect the sanctity of life. Any harm done intention-ally to another member of the Redhurst communityis grounds for immediate expulsion. In tentionalproperty damage is also dealt with accordingly.

2) Do Not Cheat. Redhurst students are here to learn.When they cheat, they cheat themselves out of aproper education, and they cheat their friends outof a fair competition. This is grounds for immediateexpulsion.

3) Respect the Staff. All members of the faculty areto be treated with the utmost respect at all times.Students should use the appropriate honori c whenspeaking to any of the staff. (”Lord” or “lady” arethe default terms, although many of the staff preferand allow the use of other titles.) Students must al-ways listen to and obey the instructions of a memberof the faculty, as long as doing so would not causethe student to break the other rules.

4) Respect the Students. Your fellow students havecome to Redhurst for the same reason as you: tolearn. You are to give them every opportunity pos-sible to realize this ambition.

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There are many lesser rules atRedhurst as well. These cover

simple details that are easy to understandthings like “no running in the halls” or“stay quiet in class.” Many of these are rootedin both common sense and common courtesy.If, for some reason, you need these explainedto you, you will nd that Dean Khûdzak—ourDean of Students and also our head disciplinar-ian—is only too happy to expound upon thesedetails at length, while the student scrubs theschool’s front gate or cleans out the stalls in themenagerie.

The members of our faculty are just as bound bythese rules as any of the students. They each strive toinstruct our students in the means of following theserules by way of providing a shining example.

When students err, they are given a fair chance toexplain themselves and their actions before the head-master. Lord Andarlin is a merciful elf, but he bearsthe safety of his charges and the security of Redhurstalways foremost in mind. Those who commit the worstinfractions can expect to incur the direst consequences.Similarly, those who can own up to honestly mademistakes usually nd their punishments cumbersomebut survivable.

It’s exceedingly rare for astudent to be expelled fromRedhurst, but it does happen. Those whoare asked to leave are forbidden to ever

return to the school, even as a visitor. MostRedhurst students and alumni avoid contactwith these pariahs as a matter of general prin-ciple. Expelled students lose all of the bene ts

of having ever attended Redhurst too, includ-ing the ability to ask Redhurst for help in diretimes. Such people have betrayed the trust the

school once placed in them, and they are never tobe trusted again. Only twice in the history of the schoolhas an expelled student been reinstated, and both wereunder extraordinary circumstances. Don’t gamble onour mercy.

Most students, of course, need never fear the pos-sibility of such punishment. Many of our students aredeadly serious about their studies and follow everyrule to the letter. This provides our students with thesecurity they need to be able to dedicate themselves tothe study of the arcane. Without these sorts of distrac-tions that sometimes plague other schools, our studentsmanage to complete their training in far less time thanthat seen in other institutions or even in the more tradi-tional forms of private instruction.

The sancti ed skull of our rst mascot, captured by Ignes Dean Emeritus James Sumwalt.

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getting aroundSince the Redhurst campus travels around so much,

directions like north, south, east, and west do not meana great deal here. What is north one day may be souththe next, and east the day after that.

Instead, we refer to directions with regards to theMain Gate, through which most people enter our cam-pus. Places are either farther from or nearer to the MainGate, and they are either to the left or right as you lookinto the campus from the main gate.

This might take some getting used to at rst. If ithelps, ignore the sky for a while and think of the direc-

tions like this. Up is north, down is south, left is west,and east is right. These directions are actually correctwhen the campus is situated with the Main Gate look-ing south, so it’s not too much of a stretch to think ofthings that way.

living arrangementsAll Redhurst students are required to live on

campus for the duration of their studies. There can beno exceptions. Other schools may permit students toreside in their childhood homes and come to campus tostudy every morning. Due to the fact that the Redhurstcampus normally nds itself in a new locale everymorning, this sort of arrangement simply isn’t practi-cal.

When a student is admitted to the school, he or sheis immediately assigned to one of the ve different dor-mitories on campus. These are the Far Dorm, the NearDorm, the Left Dorm, the Right Dorm, and the War-rens. Each of the dorms has its own style and avor,and you can read more about each of them in ChapterFour.

Most rst-year students must share a room with one,two, or even three other students of about the sameage. As you get older, you may have the opportunityto apply for a single room, but these cost more moneyas well. Meanwhile, take the time to get to know yourroommates and learn how to get along with them.You’re going to be seeing them every day for at leasta year, so you might as well make the best out of thesituation.

class schedulesFor your rst year, your class schedule is pretty

much set. You end up taking a number of requiredcourses designed to introduce you to the variousschools of magic. By the end of the rst year, you andyour teachers should have a decent idea of what areasyou have any aptitude in. At that point, you get to startchoosing an elective course or two. By the time you’reready to graduate, just about all your courses will beelectives, but you have a while to work your way up tothat point.

First-year courses tend to be more oriented toward

the morning hours as well. As you work your waythrough your education, your classes will likely be laterin the day. The notable exceptions are those classesthat either require or demand darkness. Many classeson necromancy are held at night, for instance, as it’sfar easier to deal with the undead on their own termswhen it comes to classroom experiences.

counselorsWhen you are admitted to Redhurst, you are as-

signed a staff member as a counselor. This can beanyone from an assistant dean all the way up to Head-master Andarlin himself. It’s your counselor’s job tohelp guide you through your education at Redhurst,advising you on which classes might best suit your

temperament, what you need to do in order to gradu-ate on time, and so on.You should have the same counselor for your entire

time at Redhurst, unless he retires or something hor-ribly happens to him. This helps guarantee that you’llalways have someone to talk with who knows who youare, what you’ve done, and what your hopes, dreams,and ambitions might be.

You should meet with your counselor at least oncea month during the school year. Your counselor willcontact you with your scheduled meeting times. Theseare informal chat sessions to allow the counselor achance to catch up with where you are on a monthlybasis. Treat them as chats with someone who somedaymay be one of your oldest and dearest friends, becausethat’s what they really are.

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graduation requirementsTo graduate from Redhurst, you need to spend

a minimum of ve years studying the arcanearts. You have a large amount of leewaywithin those guidelines however.Some students spend far more timehere than that though. The currentrecord for the most number ofyears spent in study withouta degree goes to FilgrenThisbee of the nomadicwood elves of the Mon-

strous Forest. He’s beenwith us over 27 years,although we suspect itsmostly because he likes thekitchen’s cooking so much.

Most of our studentssettle upon one specialtyor another by the time theycomplete their second year,although some wait until justa bit later to do so. Almostall of them make up theirminds before four yearshave passed. Until youdeclare your intendedspeciality, you are prop-erly known as a “novi-tiate.”

When you choose aschool of magic in whichto concentrate, you takeon the title of “appren-tice” in that school. Forinstance, if you choose trans-mutation as your specialty,you would then be an “ap-prentice transmuter.” If youchange specialtiesbefore graduating,your title changestoo, to re ect your newstatus.

Our latest class celebrates graduation. Captured by Transmuter Ted Halsted.

Once you graduate, you can drop the “apprentice”label. Upon graduation, for instance, the student abovewould become known as a “transmuter.”

You don’t have to concentrate in any one eld ofcourse. While many powerful wizards nd that pickingand following one school of magic works well for them,allowing them the chance to more deeply explore thatparticular art, some others prefer to keep their optionsopen.

If you reach the end of your fourth year andhave yet to choose a specialty, you are auto-

matically considered a “general apprentice.”Many times, the “general” part of the title

is dropped, so you would beknown as simply an “appren-tice.”You can declare yourself ageneral apprentice at anypoint after the conclusion ofyour second year, of course.If you know that’s the path

you desire, there’s no need towait to tell the Known Realms.

At the end of each year, youmust pass your exams ineach of your classes. If youfail, you must attend classesover the summer to helphone your knowledge and

skills.Those students that manage

to pass their fth-year examsare ready to graduate. Theycan apply for graduation for

the next ceremony date, andall quali ed students areautomatically admitted to

the ceremony.Graduation is a bittersweet

day for many of our students.While it marks the larg-

est accomplishment oftheir young lives, it alsomeans it’s time to leave

Redhurst behind—at least for a while.

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tuitionAn education like the kind you’re going to get at

Redhurst does not come cheap. Our graduates often goon to become powerful men and women in their localcommunities and beyond. Many of them manage tomake a great deal of money doing what they love do-ing: working magic.

However, many of our students are the oppositeof wealthy when they arrive on our doorstep. Talent,it seems, doesn’t pay attention to the weight of one’spurse.

Because we hate to see such wonderful raw potential

to manipulate arcane forces go untapped, we have setup or helped to develop several programs designedto lend nancial assistance to all those who need it.Many of our scholarships were originally funded bythe wealthiest of our alumni, wizards who have mademore money than they can spend on themselves andwho want to do something to give back to the schoolthat nurtured them in their tender years. With theirgenerous assistance, we strive to ensure that anyonewho is ever admitted to Redhurst—a process that doesnot consider nancial wherewithal at all—is not turnedaway due to money problems.

We also have a few different student loan programs.The most common program asks the student to makeregular monthly payments until his debt is entirelycovered. We have a new program, though, that’s gain-ing in popularity. In essence, Redhurst pays for youreducation out of its own pocket, and in return youagree to give Redhurst a percentage (usually 10%) ofyour professional income for the rest of your life.

This might seem like a bit of a gamble for the acad-emy, since it’s always possible that we’ll only collecta few bits of tin from our wagers on less ambitioussouls. However, when a student makes it big, we sharea bit of those pro ts with her. We have a lot of faith inthe abilities of our students, and given a choice we’realways happy to bet on them not to fail but to succeed.

Redhurst has also set up a general monetary fundthat’s designed to allow us to run the school entirely offthe interest earned—eventually. We need to have a fewmore spectacularly successful graduates rst—at leastin terms of gold—so get to work.

extra-curricular activities

w hile our main focus at Redhurst is obviously on ar-cane academics, we do believe in helping to create

well-rounded students with a variety of interests andskills. To that end, we have developed a number of dif-ferent programs designed to pull your nose out of yourtextbooks—at least for a little bit.

sportsWhen most people think of wizards, the last imagethat comes to mind is that of the burly athlete. Whileit’s true that the Redhurst student body has more thanits share of frail-bodied geniuses, there are a numberof other kinds of wizards here too, and many of themenjoy the chance to compete against each other on theDueling Grounds, a specially enchanted portion of thecampus on which it is impossible to sustain a seriousinjury.

Dueling: The most popular kind of competitionamong Redhurst students is the duel. This sort ofcon ict gives the students a chance to show off a littlebit about what they know, and they can also prove howtough they are at the same time.

Most duels are fought under a strict set of rules

and the watchful eye of a trained referee. On manyweekends, we host round-robin or single-eliminationtournaments in which students can compete againsteach other and whoever dares to accept the challengeof stepping onto the eld.

Sometimes students take to the Dueling Grounds oftheir own accord, often to simply practice their movesbefore they nd themselves locked into the strictnessof a tournament. The results of these matches do notcount towards a student’s dueling rank, but they canstill make for excellent practice nonetheless.

In a duel, combatants are permitted to cast any spellsthey like in an effort to render their opponent uncon-scious. Due to the nature of the Dueling Grounds, noone can be truly hurt during such battles, allowing theyoung wizards to pull out all the stops.

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Races: We have a number of different kinds of racesheld throughout the year. There’s the Aviators’ Rallyheld late each spring, in which the participants usewhatever means they have to y rings around eachof the school’s towers in sequence. Then there’s theGhost Walk, in which students attempt to race blindlythrough the length of the external walls of the PublicSquare. Those who fall out into the sunlight are dis-quali ed.

The most popular race of all is the Wall Walk Race,in which students and staff race around the entire WallWalk on foot. The use of magic is not permitted in thisrace, and anyone can take part, even those not gifted in

the arcane arts.Spell ag: The game that our students seem the most

interested in these days is a rough-and-tumble teamsport called spell ag. The game is essentially a rare edversion of “capture the ag,” except the players usetheir magic to help them grab the other team’s ag andget it back to their goal.

Spell ag players are required to wear helmets andpads during play. While the pitch on the Redhurst Du-eling Grounds is magically enhanced to prevent injury,the same isn’t true at most other venues at which ourteam plays.

There aren’t many spell ag teams up and runningyet, but the sport is quickly increasing in popularityaround the Known Realms. At Redhurst, we have had aproper team since Coach Andarlin developed the gamehere 10 years ago. For the rst few years, we merelyheld exhibition matches—among our own players, ofcourse—in many of the cities we visited, and our guestsat each locale were utterly thrilled with the game. Itwas only a matter of time before challengers arose tocompete against us.

Some of the newer teams play a “touch” version ofspell ag in which you can freeze a foe for 10 secondswith a touch of your hand. Here at Redhurst, we playby the original rules. These state clearly that a player isonly down and must give up the ag once he is tack-led to the ground. This is by far a rougher and morevisceral version of the game, but the nature of the Duel-ing Grounds make is possible for our students to playit at their most aggressive without fear of sustaining aserious injury.

The rules of spell ag are fairly complex when putdown on paper, but they essentiallystate that you should do yourbest to not hurt anyone, nomatter how tough yourarmor seems. Also, justlike with a duel,no magicitems areallowed.

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excursionsOne of the great bene ts of living on a campus that

wanders about the Known Realms is that you cansometimes leave it behind and explore the surroundingregions, which change on a regular basis. Every timethe campus makes a scheduled stop in a new locale,we have a student excursion planned for the followingevening.

The nature of this excursion changes depending onthe qualities of the new locale. When arriving at theLonely Island, for instance, we might organize a tripto the beach, complete with lessons on how to surf the

waves on a magically enhanced board. When we ndourselves at Redtop, we often feature a rock-climb-ing trip, or perhaps even a visit to the dwarf city ofStonehold. These days, whenever we nd ourselves inthe Emerald Sultanate, Prince Hentru takes great painsto lead guided tours of his homeland, often arrangingfor camel rides through the great sand dunes sur-rounding Al Jafara, capped off by a private feast at theEmerald Palace. We’ve witnessed light-storms over thearctic plains, exploding volcanoes in the Frenzied Seas,and other amazing sights too varied to list here.

If you’re interested in taking part in any of theseexcursions, please consult the message board in theschool of ces for regular updates. We try to plan outour excursions at least a month ahead of time, but wesometimes make last-minute adjustments to accommo-date spectacular opportunities that may arise.

Space in our outings is theoretically limited. Wecan only watch over so many students at once, afterall. However, if we nd that there is overwhelmingdemand for one excursion or another, we can oftenmanage to nd another chaperone from among ourstaff to help out, thereby expanding the number ofspaces available.

We encourage our students to attend at least one ex-cursion each year, although you should preferably takeadvantage of many more. Once you leave Redhurst,the opportunity to visit so many different lands and tolearn so much about their different cultures may notpresent itself again. We suggest you take advantage ofthis unique opportunity as many times as you possiblycan.

gamesIt’s not always possible to leave campus, and even

with our dedication to education, our students do havesome free time to while away. The favorite way formany of our students to spend their off hours—besidesworking around campus to earn some extra money ordefray tuition expenses—is to play games.

Students gather in open spaces all around campusto play chess, various kinds of card games, and numer-ous types of games of chance. Once each month, wehave a games day at which our students can show theirmastery of their favorite diversions by competing with

or alongside each other in tournaments too.Of course, the game our students love best is theGrand Adventure Game. In this, the students dressup in the garb of adventurers about to venture intothe dark, dank dungeons once controlled by an evilwizard-king, but now overrun by the monsters he onceexperimented upon.

One group of students—the Grand Adventurers’Club—sets up an amazing and detailed scenario eachsemester, developing precise maps of the dungeonsand replicating them in various parts of the campus.(One favorite area is the Warrens, which nicely giveone the sense of wandering through an undergroundmaze.) These students use illusions and other spells tofashion the monsters and the backdrops involved in theadventure.

The GAC then arranges for other groups of studentsto pretend to be parties of adventurers hunting for for-tune and glory in the set-up scenario. For safety, thesepretend-heroes use padded weapons in the battles they

ght against the monsters—which are sometimes illu-sions and other times polymorphed students or simplystudents in rough disguises.

The GAC runs as many different parties through thegame as wish to play, but each student is only allowedto go through once, and no one is permitted to speak oftheir experiences with those who have yet to play—oruntil everyone who wishes to play has had a chance.

Players are scored by the amount of treasure theymanage to pull out of these elaborately faked dun-geons. At the end of a week of adventuring, the teamwith the most treasure is declared that term’s winner!

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dramaOnce each term, the Redhurst Dramatics Club puts

on a production of a play for the rest of the school andany visitors that care to attend. These are elaborateproductions that call upon the skills and spells of manyof the different schools of magic. Our Dean of the IgnesSchool of Illusion, Stentelindabree, directs and pro-duces the performances, along with a team of studentvolunteers and any of her colleagues that she can draftinto service. Even without the legendary theatricaleffects provided by the Ignes School illusionists, thescripts and the performances would still be on par with

anything you might see in the nest traditional venuesin the Known Realms.The style of the play varies each term, from drama to

comedy to tragedy or something else entirely. The stu-dents themselves compose the play from whole cloth,under Stentelindabree’s masterful guidance.

If you’d like to help produce one of our shows orcare to try out for a part, just stop by Stentelindabree’sof ce and let her know. Auditions are normally heldthe second week after the term begins, and openingnight is only eight weeks later, so the preparations andrehearsals often feel like rolling down a mountainsidein a barrel. Still, the results are rewarding. People comefrom far and wide to see the plays, sometimes plan-ning whole journeys around them. Furthermore, manyformer members of our Dramatics Club have gone onto establish themselves among the foremost entertain-ers of their respective homelands.

The plays themselves are usually held in our Audi-torium, although we have been known to hold perfor-mances out on the Training Grounds, particular forsecond-term plays, which are often staged on warm,spring nights. The rulers of several of the most power-ful nations in the Known Realms often arrange to stopby for at least one of the e ight performances of eachshow, no matter where our campus may happen to beat the time.

We also have an alumni night for each set of perfor-mances. This is a favorite event for our staff as well asour former students, as it’s a chance to catch up witheach other and enjoy a kind of entertainment that’srarely available anywhere else in the Known Realms.

Our dramatic production of Death of a Dragon . Captured by Conjurer Brett Hawkins.

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internships andapprenticeships

w hile we believe that every wizard needs a solidgrounding in academic basics before venturing

out into the Known Realms, we recognize that there isno real substitute for a true experience. To that end, wehave established several internship and apprenticeshipprograms to give our students a chance to try out dif-ferent careers before they complete their education.

This is a winning proposition for all involved. Thosewho take on a Redhurst intern get essentially free laborfor the period of the internship, and they have the as-surance that the intern is getting the kind of educationRedhurst gives each of its students. The student learnsthings that he would never discover in any classroom.And that same student brings back new experiences tothe school to share with both his teachers and his fel-low students.

Internships and apprenticeships are not permit-ted to interfere with basic studies, of course. As such,almost all of them take place during the summer break.Instead of returning home during that time, the stu-dent works the internship, returning to Redhurst at thestart of the next fall. Some internships allow for a shortbreak between their ending and the start of classes, justfor those who still wish to visit their homelands for a

short while. Be sure to declare your preferences whenyou sign up for your internship.Your internship coordinator is your school counsel-

or. If you’re interested in an internship or apprentice-ship, please let him know as early as possible. There area limited number of spaces available, and they do llup fast. Often by the winter holidays we have alreadyplaced students in every available slot. Sometimesother spots open up later in the year, but these are theexceptions, not the rule.

Your counselor works closely with Miraleebelle, ourschool secretary, to make all the arrangements neces-sary for any internship. Rest assured that your well-being and the quality of your education are our toppriorities. We refuse to compromise these standards,even over your summer break.

Our students study at the feet of kings, captured by Transmuter Ted Halsted.

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adventuringThe most dangerous of any of our internships

involves sending our students out to work with an ad-venturing party. At the same time, it’s also the varietymost popular with our students, many of which hopeto be able to say they helped save a kingdom or slaya lot of monster over their summer break. This is thekind of thing that attracted many of our students to thearcane arts in the rst place, after all, so it’s dif cult todeny these impulses, however risky they may be.

As such, we do what we can to minimize the risks.First and foremost, we carefully vet each and every ad-

venturing party that applies for the program with ourschool. There is a long and rigorous application processeach party must go through to ensure that they won’tbe putting our students into unnecessary danger. Thisis a rare nd, of course, and the bulk of the applicantsare turned down.

Once we nd a good, solid party of adventurers, westick with them like glue. Some of our best partner par-ties have had over 50 of our students intern with themover the years. Parties in which a student is seriouslyinjured are removed from the list of acceptable part-ners and must apply again. Those who have a studentperish in their care are stricken from our records andcannot ever work with us again.

We always place our students in parties lled withexperienced adventures. Those that have a Redhurstgraduate as a member gain top priority. This is not ameans for a hard-luck party to tap into a free sourceof magic. It’s a chance for a party of seasoned profes-sionals to show the younger generation what being anadventurer is all about, to help train those they may beworking alongside in the future.

Interns often get a share of any treasure obtained inthe course of their summer adventures, making this po-tentially one of the most lucrative internships around.Often this is a reduced share, say half that of what thefull members of the party receive, but it’s far more thanmost other interns take back to school with them. Assuch, these positions are rst given to those studentsexperiencing dif culty making their tuition paymentsfor one reason or another. In such cases, the studentkeeps only what’s left after settling his debts.

diplomacy The diplomatic corps of many nations require wiz-

ards of all sorts to aid them in a variety of ways. Thiscan involve translations, detection of poisons, surveil-lance, identi cation of various pieces of equipment,and so on.

If you apply for such a post, you will be placed witha trusted partner government for the duration of thesummer break. That government normally assigns youa supervisor for the duration of your internship. This isessentially your boss, and your job is to help him out inwhatever way necessary.

Note that interns are never to be asked to do any-thing illegal, unethical, or immoral in the course of theiractivities. If such a situation should occur, we recom-mend that you report your problem back to Redhurstimmediately—or, if that’s not possible, to your super-visor’s immediate superior. Such breaches are not to betolerated.

Diplomatic internships are wide and varied. Somestudents have helped broker treaties to end wars orprevent them from ever starting. Others have spenttheir summers cataloging plant species on remotefrontiers. Be sure to work with your coordinator to nda job that ts your temperament.

researchThere are a number of arcane research institutionsin the Known Realms, and they are always looking for

extra help. As an intern in one of these places, you’ll behelping to re ne the understanding of arcane forces.This can range from cataloging the contents of a trea-sure trove recovered from an ancient tomb all the wayto testing out new and unproven spells in the labora-tory and the eld.

This is a eld that requires patience and diligencefor success. Those students who are best able to applythemselves to such problems will nd a summer ofresearch time well spent, but the long hours of concen-tration—and sometimes isolation—aren’t for everyone.Your coordinator should be able to point you in thedirection of a position that ts you well, and with luckyou’ll have a summer you’ll never forget.

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advanced traininga s you wander about our campus, you may notice

that not everyone here is e ither a teacher, a part ofour staff, or a student roughly your age. That’s becausewe also offer graduate-level training and individual-ized instruction to wizards who have either alreadygraduated from an academy (like Redhurst) or have anequivalent amount of real-world experience.

Many of these students are only here part-time or forshort periods of time. Some only attend classes here orregular seminars with our teachers when the Redhurst

campus happens to be in their neighborhood. Otherscome to stay with us for a while for crash courses incertain subjects.

It’s said that a wizard never stops learning aboutmagic, and it’s true. Even Headmaster Andarlin himselfdevotes a portion of his time to the continuing study ofthe arcane arts, just as all successful wizards do.

Those who wish to undertake advanced trainingat Redhurst must apply for the privilege, just as ourundergraduates do. The easiest way to be accepted isto have a degree from Redhurst or another academy ofa recognized level of quality. (Contact our of ces for acurrent list of such institutions if you’re not sure if youralma mater quali es.) Otherwise, you must display anappropriate level of power and general preparednessand be able to supply recommendations from reputablesources.

Some of our continuing education students defraysome or all of their tuition costs by teaching or tutor-ing other students at Redhurst as well. If you think youmight be interested in such a position, be sure to informour school secretary so that your name can be put forthfor consideration. Keep in mind, however, that our hir-ing process is even more rigorous than that for admis-sions. After all, it’s one thing to take courses here. It’ssomething else entirely to teach them.

For a current list of available advanced courses andupcoming seminars or training sessions, please con-tact our of ces. We keep an updated schedule postedon the board outside the of ce at all times. It changesregularly, so be sure to check back often or contact us ifyou’re looking for something speci c.

Four of our graduate students, captured by Evoker David Gulisano.

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redhurst traditions

w ith a school that’s just reaching its 500th anniver-sary of opening its doors, you can be sure that we

have developed a number of traditions over the years.Here’s a partial list of our more popular ones.

• Throw a coin in the pool in the Public Square as youenter the school for the rst time each school year forluck.

• Have your rst (legal) drink at the Dragon’s Flagonthe day you turn sixteen.

• If you walk on the Redhurst crest embedded in theparquet oor of the Grand Hall, you will fail your

rst exam of the year.• When you graduate, pull a rabbit out of your hat.• After you suffer through your rst punishment at

Redhurst, spend the night camping out in the woodsbehind the stables.

• Crawl across the threshold of your dorm room onyour hands and knees the rst time you enter it.

• Spit on the ground whenever you think someonemight be invisible nearby.

• Once you declare a school of specialization, you canwear that school’s crest on your robes. Until then,you can only wear the Redhurst crest.

• Go for a midnight swim on the rst day back fromwinter break.

• Kiss someone under the archway of Nammor’s frontdoor.

• Shaking a zombie’s hand in your rst necromancyclass.

• Firing are spells from the tops of all the buildingsand towers on Founders’ Day (the week beforeschool ends for the summer).

• Singing our school song before every sporting match.• Raising a glass to our founders and saying “Cheers!”

before every meal.

our schedule a s with any large institution, we run on a fairly

tight schedule. While there are exceptions to everyrule, our annual schedule looks pretty much the sameeach year. With as many different places as we visitand as many different cultures with which we inter-act, a common calendar is impossible to establish. AtRedhurst, we employ the New Calendar of the elves ofDrassilyrg—the homeland of our founders—but thatmay not mean much to you now.

Here is a rough schedule that relies on the changing

of the seasons, which are often much the same every-where—at least in the same hemisphere. In this case,the schedule assumes you’re in the northern hemi-sphere, so simply reverse the listed events if you’re not

Time EventAutumnal equinox School beginsWinter solstice Winter breakVernal equinox Spring breakSummer solstice School ends

The winter and spring breaks are each two weekslong, centered around the time of the solstice or equi-nox. That’s one week off before, and one week after.We often try to complete a quick visit to our mostpopular stopping spots in this time. Those dropped off

rst are picked up rst. If you want to go home andare lucky, this means you should have about a week tospend back home.

We have two semesters, and the break between themcomes directly between the winter solstice and vernalequinox. At that time, we have a four-day weekendand then come back and return to our studies. Midtermexams are given out before each of the breaks. Finalsare administered just before the semester break andthen before school breaks for the summer.

Many people ask about the campus’s travel sched-ule. This changes around all the time and is dif cult ifnot impossible to predict with complete accuracy. Weusually have a good idea of our likely schedule abouta month out, and this is posted in the main of ces, justoutside of the school secretary’s of ce.

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chapter three:

the faculty the people make

the school if you didn’t know any better, you might think that

the best part of Redhurst is the campus. After all, itdoes comprise one of the most amazing places in theKnown Realms, able to move through space effortless-ly, bringing the light of reason and the gift of the arcanearts to all communities fortunate enough to receive itstouch.

But you’d be wrong.Redhurst is far more than a series of buildings. The

classrooms, the dorms, the laboratories, they’re all justplaces. Without the people who live, work, study, and

even play in them, they’re nothing, mere shells of stoneand wood waiting for the members of our communityto breathe life into them.

the greatest studentsIt’s clear that Redhurst has some of the greatest

students that any school has ever seen. Even before ourstudents register for their rst class, they are rigorouslyscreened and tested to ensure that they are the bright-est stars in the sky and have the best raw talent withthe arcane arts around. With such high standards forentry into the school, it would be almost impossible toexpect anything less than the best from the young menand women who grace our campus with their presenceeach and every year.

Over the course of the years that you spend atRedhurst, you’ll form a number of deep bonds, notonly with your fellow students but with the teachersprivileged to instruct you during your time here. Thesebonds are certain to stand the test of time, as we see ev-ery year during our regular class reunions. A close-knitgroup of elven friends who studied together here havereunited at Redhurst every ten years since. In just a fewyears, they will celebrate their 350th-year reunion.

Many of you will make the best friends of your lifeduring your time here. Others may even meet their trueloves and marry them, building on the lessons learnedat Redhurst to help you create a family of your own.

There are some legacy students here who have hada member of their family attend Redhurst for over 20generations. This is a proud tradition for these people,and we are just as proud to have them as a part of ourextended family, which now numbers in the thousands.

As a Redhurst graduate, you’ll nd that othersrecognize the strength of our community too. TheRedhurst crest on your wizard’s robes can open doorsfor you in many of the Known Realms. Those who rec-ognize it know it for the mark of quality it is and willtreat you accordingly. And if you happen to run intoa fellow graduate, there are likely to be few limits forwhat you might do for each other—after you catch upwith each other about news of your alma mater.

So when you arrive, stick out your hand and makesome friends. Talk to the people around you. Learnwho they are and don’t be shy about telling about your-self. This is where you’ll be for the next few years.

Welcome home.

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getting toknow you

s ince you’re new here, we don’t know all that muchabout you—yet. There are many things we can learn

from scanning your application and asking the peoplewho handled your entrance interviews and placementexams, but those don’t do much to show us about yourreal personality, about who you are.

When you rst arrive at the school, you’ll have anumber of mixers to attend. These are designed so thatyou can get to know the staff and your fellow s tu-dents and so we can learn more about you. We realizethat many of you are away from home for your rsttime, but do your best to not be shy. We’re all lookingforward to meeting you, so there’s no reason to holdyourself back.

making introductionsWhen you meet someone, it’s customary to give

your name—and your surname or earned name as wellif you have one. You should also mention where you’refrom in a way that would mean something to someonewho’s never heard of your hometown. For example,you might be Dektor Lightbearer from the town ofCratersville in the northern part of the Empire of the

Immortal Golem.Once you’ve said that kind of a mouthful, it’s com-mon to tell your new friend how people usually referto you. The student above, for instance, might callhimself “Dektor.” Or he might run under the nickname“Blaze.” Try to be clear, as this is how people aroundhere are probably going to refer to you for the rest ofyour life.

You don’t need permission to introduce yourself toyour fellow students, and unless a staff member is inthe middle of something else they’re usually happy tomeet you. When you rst meet a member of the facultyor the administration, be sure to introduce yourselffully. It’s important that we know who you are, andwe’re looking forward to learning more about you assoon as you arrive.

our staff in the rst few days after you enroll at Redhurst, you

are sure to meet dozens of different people, rangingfrom your fellow students to Headmaster Andarlinhimself. While it’s impossible for us to give you de-tailed information about each and every member ofyour class—we haven’t yet met many of them our-selves—we can tell you all about our staff.

This chapter gives details about each and everypermanent member of our faculty and administration.There are other people who work for Redhurst too,

but we don’t want to overwhelm you. If you manageto keep track of who all the people in this chapter are,you’ll be far enough ahead to relax for a moment ortwo.

You don’t need to memorize the information in thischapter. There will not be a quiz on it at any point.However, when you can’t remember the name of thatdean you met at your rst mixer, or if you want toknow what one of your future teachers looks like soyou can introduce yourself to her, turn back here andconsult these pages.

ask questionsWhile the staff pro les in this chapter give you a

good brie ng on who the most prominent members ofthe Redhurst leadership are, at only a page in lengtheach they can hardly be comprehensive. Our staffmembers are invariably experienced far beyond theiryears, masters of their individual elds, and fascinatingpeople in their own right. You owe it to yourself to getto know them better than these brief overviews couldpossibly manage.

Engage your teachers in conversation. Talk to ourstaff. Ask them questions. Find out who they are. Theanswers you receive just may surprise you.

Most of our staff members started out their ownstudies of the arcane arts right where you are now.When they came to Redhurst, they were excited too,and maybe just a little scared. They’ve been in yourshoes and remember what it’s like. Let them show youwhere you might go from there.

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spect of his parents and the traditions they started here,he has kept many of their things around him as well.

Although he never held a teaching position here be-fore, Andarlin was unanimously elected to take his par-ents’ position. The board of regents refused to considerany other applicants, believing rmly that Andarlin’sparents would only rest comfortably knowing that theirson was in charge of the school they’d spent most oftheir lives building.

Andarlin has proven himself to be a wise leader, asure disciplinarian, and a commanding presence aboutRedhurst. He often spends his days patrolling thecampus, taking a hands-on approach to keeping the

academy running smoothly. He knows every student’sface and greets them each by name, taking a personalinterest in the development of each of them, not only aswizards but as individuals with the potential to leavegreat marks upon their homelands and the rest of theKnown Realms.

headmaster a ndarlin: Although our current headmaster has

only been with us for ve years, he has a longhistory with Redhurst, dating back even before hisbirth. Andarlin’s parents—the archmages Aegis andNammor—were two of the founders of our academy.Aegis served as headmaster for nearly 500 years beforehis untimely death, and it was then that his only childwas tapped to take over the reigns of the school. Thetransition has gone over with nary a bump, as Andarlinnot only graduated from Redhurst but also spent hisentire childhood here.

With the exception of several decades spent adven-turing on and off, Redhurst has always been Andarlin’shome. “I can’t imagine the Known Realms withoutRedhurst,” he likes to say, “and as long as I can help it,we will always be here.”

Andarlin inherited his parent’s quarters on ourcampus, which—like many things around here—he hastransformed into his own. The building is lled withmementoes from his adventuring days. However, in re-

Andarlin, captured by Abjurer Eli Quinn.

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dean of studentsk hûdzak: The original founders of Redhurst—Aegis

and Nammor—always endeavored to nd the bestcoworkers around. They realized that they’d literallybe living with their fellow faculty members, and itwas important to them that Redhurst was not only awonderful learning facility but also a great home. Thepeople who hired on as teachers at Redhurst were notmere employees. They were friends.

The closest friend the founders had in the past twocenturies was clearly Khûdzak, master wizard hail-ing from the Stone Marches buried deep beneath the

Distant Desert. When Khûdzak joined the faculty over300 years ago, he was already a legend among thoseknowledgeable in all things arcane. Over the years,he cemented that reputation, eventually becoming theDean of Students at Redhurst, a position he’s held fornearly 200 years. To many, he’s the rock upon whichthe school is built.

Khûdzak is charge of not only the education of ourstudents but their physical welfare. Because of this, therole of disciplinarian falls to him. It’s a rare rst-yearstudent that fails to tremble to her core when Khûdzakenters a room. By the time a student is ready to gradu-ate, however, chances are good that she has struck upa friendship with the stoic dwarf that will last for theremainder of her years. He may be hard,but he’s fair, and he earns every bit ofrespect the students give him.

Recently, Khûdzak has takento spending the summerbreak back in his home-

land. While rumors persistthat he is scouting outa retirement tunnel forhimself, the dwarf insiststhat the only way hewill ever leave Redhurstpermanently is by wayof a funeral bier.

We’re con dent thatday is a long way off.With lucky, Khûdzakwill watch over thestudents of Redhurst forgenerations to come.

Khûdzak, captured by Illusionist Tim Bowman.

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secretary miraleebelle: The rst staff member ever hired at

Redhurst was the school secretary. Aegis andNammor understood that a strong school requires astrong infrastructure. A good secretary is the core ofthat infrastructure, and the best are worth their weightin platinum pieces.

The beautiful and talented Miraleebelle started outas a student at Redhurst over 100 years ago, assistingin the administration of ces to help offset the cost ofher tuition. Soon enough, she realized her talents laymore to the organizational than the arcane. Although

a talented wizard in her own right, she scaled back herstudies to part-time to take on more and more dutieswith the school. When it came time for Kantella, our

previous secretary, to retire, Miraleebelle was the clearchoice to take her place.

Miraleebelle hails from the elf lands known as theGreat Forests of the West. She grew up near the rootsof the Big Oak itself. She saw magic as a means of get-ting closer to the sunlight upon the broad, green leavesthat eternally shelter that land. Instead, it removed herfrom that world entirely, and she has never gone back.Redhurst is truly her home now.

If you lose your spellbook, if you want to schedule atrip home, if you have a special dietary need—in short,if you have any unusual needs at all—Miraleebelle isthe person you need to see. In addition to her normal

duties, she acts as the mother-in-residence for all of ourstudents. Several generations of students have turnedto “Momma Mira” when they were homesick or worse,and that tradition continues strongly to this day.

Miraleebelle, captured by Enchanter Shane Gurno.

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chief of security c hristopha: A veteran wizard and warrior, Lady

Christopha joins Redhurst this year as the newchief of security. A former member of HeadmasterAndarlin’s old adventuring group and a Knight of theSeven Stars, Lady Christopha brings vital experience tothe post.

Lady Christopha began her career as a private in theRoyal Legion of King Elrial. She was promoted quicklyto the palace guard. Not soon after, she and some ofher fellow of cers uncovered a plot to assassinate KingElrial. Using a cunning plan worked out with the king’s

arcane advisor, the wizard Aidan Trect, they managedto stop the assassination. During the battle that fol-lowed, Lady Christopha picked up a dropped wandand used it—untrained—to kill the one of the assassinson the spot.

Christopha, captured by Evoker David Gulisano.

Master Trect realized that Lady Christophahad considerable aptitude for magic, and hepetitioned the king to name Lady Christophaone of his arcane apprentices. She excelled inboth evocation and abjuration under MasterTrect’s tutelage, and she put her hard-earnedskills to great use defending her king inher new role as a Knight of the SevenStars, the king’s personal guard.It was soon apparent, how-ever, that Lady Christophawould need more educa-tion than Master Trect

could provide, so shepetitioned for permis-sion to apply at Redhurst.It was granted, and she wasaccepted.

True to her past, LadyChristopha worked as a guardat Redhurst while she attendedclasses. With the help of our head-master and a few other friends, LadyChristopha exposed a spell-compo-nent smuggling ring within the school, earning her apromotion within the ranks of the guards.

Lady Christopha graduated at the top of her class,with a specialization in abjuration. Afterward, she andher friends formed an adventuring party which shetook part in until she returned to King Elrial’s service.When Headmaster Andarlin asked her to considerreturning to Redhurst, this time as chief of security, sheobtained leave of her liege and leapt into the job.

Lady Christopha would like to remind everyone thatshe teaches self-defense on the dueling grounds everyother morning at 10:00 AM . She also leads the advancedseminar “Casting with a Sword” each semester. Addi-tionally, Lady Christopha has posted a new school se-curity policy outside her of ce. Everyone should spendsome time reading it. As part of this, she has instituteda zero-tolerance policy on unauthorized casting in theschool. Ignorance of this new policy is no excuse.

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head stewardp rendist: Handling the day-to-day affairs of keeping

an establishment like Redhurst running smoothly isa huge job. Besides the standard challenges of keepingthe campus set for food and drink and in good repair,there are the added supply needs of not just a schoolbut a school full of wizards. Making sure that everystudent has the proper components for his spells and

potions on hand whenever necessaryis just one of several monumentaltasks that must be completed with

apparent grace and ease. The best

steward manages such featswithout anyone noticing thatsomething could possibly havegone wrong.

The problems Redhursthas had in the recent past with

such logistics are now longgone. Upon his installment asheadmaster, Andarlin’s rst

act was to audit the school’saccounts. Soon thereaf-ter, he hired on PrendistCashwright, the latest star in

a proud line of stewards.

Prendist grew up in the Commonwealth, a free andhappy land in the northwest of the central continent.Bored with her family’s long-standing tradition ofservice to others, she struck out on his own to forge aname for herself as an adventurer. During her travels,she met and befriended Andarlin. The two saved eachother’s lives several times over during those years,forming the basis for a kind of trust that simply cannotbe purchased with gold.

Under Prendist’s guidance, Redhurst has been ableto keep tuition bills frozen while improving services,all by cutting costs across the board. The hal ing runsa tight ship, and she has quickly impressed the Board

of Regents with the ease and authority with which shenegotiates deals on the academy’s behalf.

If you have any special needs or requests duringyour stay at Redhurst, you should approach Prendistdirectly. Although she is a busy person, she is alwayshappy to help out a student in need. She sees each suchchallenge as an entertaining puzzle to be solved asquickly and ef ciently as possible. There are few suchdemands at which she has ever failed.

Prendist, captured by Apprentice Conjurer Jason Hill.

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arcane maintenance marsden: A place as fantastic as the Redhurst cam-

pus requires a great deal of upkeep. Transformingthe campus into the Known Realms’ rst building capa-ble of traveling by teleportation was a monumental featby itself, by itself worthy of entering the name of theacademy’s founders into the annals of arcane history.The illusions around the campus that keep it hiddenfrom view astound all but the most jaded mages too.And there are other magical features scattered all aboutthe area.

Putting all of that together took years to accom-

plish—centuries even. It’s no surprise, then, that thingsoccasionally go wrong, just as with any other complexsystem. Fortunately, we have a long-standing traditionof hiring the best and brightest wizards to help keepour campus’s arcane powers in tip-top shape.

The latest in our line of chiefs of arcane maintenanc-es is Marsden Nightfeathers. Marsden trained underthe Great Shaman of the People of the Land, the largesttribe of nomads wandering around the wilderness ofthe southern continent. His wandering ways led himto learn about and seek out the most famous nomadicstructure of all: the Redhurst campus.

Mardsen hired on under the auspices of the previ-ous chief of arcane maintenance, Liddet Hortonnen.She taught the young wizard everything she knew, andshe relied on him to keep everything running smoothlywhenever she took off on one of her spontaneoussabbaticals. When she announced her retirement, herselection of Marsden as her hand-picked replacementshocked no one.

Despite the fact he is no teacher, many studentsclaim to have learned more from Marsden than anydean. Every year, several of our students take on jobsworking in the arcane maintenance department,and those that do often pick up more in their

on-the-job training than they do in theircourse work.Marsden is known for his amiable

nature, despite the importance of hiswork. Little rattles him after all he’sseen. This serves him well whenhaving to track down the culpritsbehind the latest school prank,and when he nds them, moststudents are wise enough tovolunteer to help clean up anymess they might have made.

Marsden, captured by Transmuter Ted Halsted.

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head chef l eganté: Feeding the hundreds of people who call

Redhurst home is no easy task, especially consid-ering how widely varied and cultured the palates ofour faculty and students can be. It’s seemingly impos-sible to make everyone happy at once, yet that’s whatLeganté Deepkettle strives to accomplish at every meal.

Leganté was hired to reinvigorate the Redhurstkitchens after an exhaustive search for thereplacement for Menadin, the half-elf chefwho ran the kitchens for over 100 years. In thescant, few years she’s been with us, she has

transformed our dining hall into the kindof place any student would be proud tobring her parents. Her efforts satisfy

even the most demanding tastebuds, and we haven’t had asingle incidence of food poison-ing since she took on the job.

Leganté hails from theGoodburrows district of the

Commonwealth, a region re-nowned throughout the Known

Realms for its cuisine. Before hiring on atRedhurst, though, she traveled the globefor years, studying all varieties and stylesof cooking and creating a kind of fusion cui-sine of her own. She most recently ran thekitchens of the King of Paladane, whereshe offered him a different dish for everyday of the year.

The happy hal ing would likely have remainedin that post forever had the position at Redhurst notopened up. For her, it was a chance to combine hertwo greatest loves: food and travel. From the reviewsthe students give her, she has certainly made the mostof the opportunity, and we are grateful to have her onstaff.

Leganté runs her kitchens with a rm hand. Thosestudents who hope to work in the kitchens during theschool year must be prepared to meet the demands ofa supervisor every bit as meticulous about her work astheir professors.

Although her reputation as a chef extends through-

out the Known Realms, Leganté is nearly as wellknown for her arcane research. She has been instru-mental in training smart servants for use in the kitchens.Her success there has led Marsden to experiment withtheir use in arcane maintenance as well. Christopha hasyet to endorse their use in security, but many feel thatit’s only a matter of time.

Leganté lives on campus with her husband Damnil,a cheery hal ing who often spends mealtimes greetingdiners at the door and explaining the current choicesto them. The two have three grown children living inthe Goodburrows. They visit frequently, sometimesescorting important hal ings from the Commonwealthto sample their mother’s cooking and delight in theRedhurst experience.

Leganté, captured by Transmuter Ted Halsted.

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healer mother Chicendra: While the incidence of injury

and illness at Redhurst is far below that found atother institutes of learning, we do have medical needsfrom time to time, both chronic and acute. Parents andstudents can rest assured that all of our charges are inthe nest of hands when it comes to their health.

Mother Chicendra has been in charge of theRedhurst in rmary since the school’s second century,and she’s literally seen it all—everything from runnynoses on up. Her early training as an adventuring clericand a battle eld medic have served her well, as little

can faze her when it comes to medical needs. She wasinstrumental in crushing the crimson pox outbreak ofthirty years ago, in which group of Redhurst studentsinadvertently spread the disease through a dozen dif-ferent cities on three separate continents. She is capableof handling everything from feeding a fever to bringingthe recently deceased back to life.

As a priestess of the Mother Goddess, MotherChicendra—”Momma C,” as the younger students liketo call her—is a capable manipulator of divine powers.However, her training at Redhurst has allowed her tostudy arcane energies as well. She deftly switches backand forth between the two kinds of spells, using which-ever is called for at the time.

Mother Chicendra holds ser-vices to the Mother Goddess inthe in rmary every weekend. Shehappily instructs students in theworship of her chosen deity, andshe has even taken a few underher wing to teach them the waysof divine service.

Mother Chicendra actuallyhas two grown children, each ofwhich serves the Mother God-dess in their own capacity. Onepreaches her word in the Endless

Heather, while the other wan-ders up and down the EmeraldBeaches, working as a mission-ary to the sea elves who thrivealong those shores. Her husbandremains with his own church intheir familial home in the cloudcity of Cirrain. The mobile natureof both of their homes means theydon’t see each other as often asthey’d like, but Father Lenderasis a common xture at holidaycelebrations and attends manygraduations at his wife’s side.

Mother Chicendra is wellknown not only for her skills as ahealer but her warm and friendlybedside manner. It’s said that hersmile alone is sunshine enough tobanish any cold. We are certainly blessed to have her asa part of our family.

Mother Chicendra, captured by Master Illusionist Shawn Sharp.

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librarianl exandri: Learning about magic doesn’t always

involve mixing together potions or memorizingincantations. Sometimes it requires old-fashioned, solidresearch. The manipulation of arcane energies is farfrom a science, and there is much about it that has beenlearned and lost.

It would take several lifetimes to absorb the fullbody of knowledge accumulated in Redhurst, butfortunately our students don’t have to. That reserve ofresearch is carefully cataloged and indexed in the fa-mous Redhurst Library of the Arcane, currently under

the deft guidance of our own Lexandri, the most giftedand dedicated librarian of this age.Lexandri took over

the reins of the RLA tenyears ago after the sud-den and tragic passingof our previous librarian,the legendary elf KardikLlipsis, the founderof the RLA. DecodingKardik’s personal indexof the library’s contentswas no small task, butLexandri delved into itwith relish, and by manyaccounts his understand-ing of the RLA’s contentssurpasses even that ofKardik himself.

Lexandri was formerlythe curator of the Libraryof the Folk, the reposi-tory of all dwarf knowl-edge in which everyentry is carved in glow-ing text upon the twist-ing and turning wallsof the library maze. Thechance to reorganize theRLA was far too enticingfor him to ignore, and heleapt at the opportunity.

Lexandri has long theorized that every spell knownis merely an aspect, a splinter if you will, of a large,uni ed gem of arcane understanding. Only by knowingall of the pieces, he claims, can you hope to know thewhole. Even before being hired at Redhurst, Lexandrispend untold hours—months, even—poring over thetomes there to nd clues that support his ideas. Whilehe has yet to prove his Uni ed Theory of the Arcane,his research has proven promising enough to attract theattention of every one of Redhurst’s deans. For this rea-son alone, the board of regents unanimously approvedhis hiring, despite the fact that he never attended asingle Redhurst class.

While it might be impossible for a single person toever encompass the whole of the nature of arcane mag-ic in his own mind, Lexandri is determined to try. Heis eager to share his theories with students as well, andthose who wish to lend him a hand are never turnedaway. Unlike many of his gruffer kinsmen, Lexandribelieves that cooperation is only way to unlock the truenature of the meaning of the universe, and he’s happyto take aid from all corners to advance that goal.

Lexandri, captured by Enchanter Shane Gurno.

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pastor f ather Crattus: While Redhurst is dedicated to the

study of the arcane, that hardly means that weignore the effects of the divine in our lives. Most of thestaff at our school naturally worship the God of Magic,but they and our students are free to follow the reli-gious of their choice without fear of interference. Theonly exceptions involve religions that pose a clear andpresent danger to others at the school, as members ofsuch faiths tend to become far too troublesome to dealwith on a daily basis.

The Redhurst campus features a handsomely ap-

pointed chapel dedicated to the God of Magic. We havehad many different pastors serving in this chapel overthe centuries. They are placed there by the hierarchy ofpriests of the God of Magic rather than being hired inby the board of regents. The board, of course, has strictapproval of all proposed pastors, but to date there hasnever been a disagreement over a proposed cleric tolead the chapel and our ock.

Appointment to the Redhurst chapel is a point ofhonor among priests of the God of Magic. For that rea-son, each pastor serves a term of of ce of only 20 years.Many of our former pastors have gone on to positionsof greatness elsewhere, so much so that Redhurst isoften considered a stepping stone to bigger and betterthings.

Our current pastor is Father Crattus, as dedicated acleric as ever there was. He graduated from Redhurst amere twelve years ago, and he has returned to our foldwith much acclaim. While many of our other pastorshave had more experience than Father Crattus, fewhave shown the enthusiasm for the post and the sheerenjoyment of leading his brethren’s religious develop-ment as he.

Father Crattus hails from the Stunted Lands, wherehe survived the Darknight Wars as a young man. Hisexperiences there caused him to embark on a road ofspiritualization that eventually led to him entering theseminary of the God of Magic. After graduating there,he completed his graduate-level studies at Redhurstbefore striking out into the wilds as a missionary for hischosen god. We’re pleased to be able to welcome himback against.

Father Crattus, captured by Enchanter Nichol Norman.

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master gardener g oldendilly: Many of our students nd respite from

the stress of their studies by wandering the campusgrounds. From the neatly groomed paths and burblingfountains of the gardens to the grassy clearings andshaded copses tucked between the buildings and thewalls, all fall under the purview of our gnome mastergardener Goldendilly.

Goldendilly learned the basics of her trade in theOaken Heights, tending to the plants of her herbalistgrandmother. When the young Goldendilly con ded afear that her love of plants could never lead anywhere

exciting, her grandmother arranged for an apprentice-ship with longtime Redhurst master gardener SylvoiBeledine. At the side of the “Green Elf,” Goldendillylearned how to nurture not just simple shrubs but alsothe exotic ora in the campus’s walls. When Beledineplanned for retirement, she asked a thrilled Goldendillyto take her position.

Already many notable accomplishments havemarked Goldendilly’s tenure as master gardener. She

has taken special care to expand the Redhurst collectionof nocturnal plant life, including the rare and delicate oridus noctis—the photophobic “midnight opal” thatblooms only during the new moon. She also successful-ly petitioned the academy to allow a fairy clan to takeup residence on campus to aid in hand-pollinating thegardens’ most fragile specimens of plant life. Despite aschedule that requires her to attend to the gardens dayand night, Goldendilly has nearly completed a courseof study in the Bisechen School.

Goldendilly also oversees the elds that provideRedhurst with the plethora of foodstuffs and botanicalspell components it requires on a daily basis. Students

interested in assisting the master gardener in workingthese crops as an extra course of study should visitGoldendilly’s of ce outside the kitchen. Students as-signed to the elds as punishment duty should reportto the same of ce following their last class.

Goldendilly, captured by Master Illusionist Shawn Sharp.

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stablemaster f aragrim: Academy rules require students to leave

at home any animals—familiars or otherwise—theycannot house comfortably in their own quarters. Butmounts belonging to Redhurst faculty are housed inour small but well-equipped stables and tended by ourpopular stablemaster Faragrim Southgrove.

Faragrim joined the Academy staff three years ago.Previously he spent more than a decade riding thehigh forest of Callandra with Quarvel’s Rangers, wherehe learned woodcraft from the legendary ThomasQuarvel. Since childhood, Faragrim possessed an

unusually strong ability to calm and approach nearlyevery sort of animal. So once Faragrim learned all hecould about woodland creatures from Quarvel, he wassent to a druid who taught the young ranger methodsof healing particular to the animals and beasts.

Faragrim’s skills quickly earned him the respect ofnot just local rangers and druids, but also the people ofthe forest. Callandra’s King Volgov IV even inductedthe young ranger into the Order of Volgov for curinga family of girallon whose attacks on local villages faroutside their normal territory had been instigated bythe consumption of mind-altering, poisonous berries.

But when a plague spread among the forest’s ocksof cockatrice that turned their own powers of petri-

cation against them, Faragrim realized he hadmuch to learn about the nature of magicalcreatures and applied to study at Redhurst.Accepted into the Thaumant School,Redhurst’s board was happy to waive tu-ition in return for his services in the stables.

Faragrim spends his time outside ofclasses with the animals he love. Stu-dents of a similar inclination are alwayswelcome to assist him in preening thewings of a pegasus or currying the coat

of Sahib Hentru’s camel.Though some graduate students

are allowed stalls in the stables asopenings are available, Faragrimhas asked that all faculty andstudents be reminded that thestables are closed betweenterms.

Faragrim also hosts special seminarsat the stables. The topic and scheduleof these seminars are posted on thestable door, and places are available on a rst-come, rst-served basis. Popular seminars from pastterms have included the following:

First Aid for Familiars: How you can help yourfamiliar in an emergency—and how it can help you!

Saddles for Winged Creatures: A guide for new-comers to this dif cult task. If class size and schedulepermits, introductory ights may also be available.

Befriending the Spider Eater: Though their ridersmay be of evil intent, many creatures are of a muchmore placid nature and will welcome your overtures offriendship if properly approached. The spider eater is aprime example.

Listening to the Animals: How to know what acreature wants—without using magic!

Swimming with the Deepwhales: A special off-campus seminar offered in conjunction with the SeaDuchies of Perion.

Dung Sculpting: Long popular among semi-sentientbeasts and barbarian hordes, now you can learn themost odorous art of them all. Gloves are provided.

Faragrim, captured by Master Illusionist Shawn Sharp.

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aegis school of abjurationr ockwell: If abjuration is all about defense, there

are few prouder practitioners of this arcane artthan Rockwell Apente, our dean of the Aegis School.Rockwell has been with the school for nearly three hun-dred years, and he has personally trained thousands ofstudents in the proper ways of magical defense.

Abandoned as an infant on the doorstep of theCarchilde Abbey, the young Rockwell was indoctrinat-ed in the ways of the sun god nearly from birth. It’s no

surprise then that he started out his adventuring careeras a paladin in that god’s service.Always eager to use every tool at hand to

further his desires to protect the help-less, Rockwell soon hoped to addarcane powers to his arsenal. For the

most part self-trained, he came byhis knowledge of magic by ways

both long and hard.Wishing to share his knowl-

edge with others, he founded anorganization known as the Circle

of Protection. The Circle’s aimwas to educate protectors every-

where about the best ways tokeep their charges safe. Adher-ents to this multidisciplinaryeffort mark themselves with a

circular tattoo around their righteye, declaring to all those around

that they are prepared to use anymeans necessary to prevail in their

chosen task of protecting their charges.It was so that Rockwell came to the attention of

the Redhurst board of regents. When the position ofassistant dean in the Aegis School opened up, he wasoffered the job, but he turned it down. At the time, hewas too busy with the Circle to turn his attentions else-where. Fifty years later, when the dean of abjuration’sposition opened up, the regents approached Rockwellagain. This time, eager to further his own arcane re-search, he relented.

Rockwell and his wife Shalandra have been a part ofthe Redhurst family for centuries, the only exceptionsbeing the rare sabbaticals they take to test out theirtheories in the eld.

Rockwell is happy to consult with good leaders of allstripes in the proper ways to protect themselves fromwickedness, and his services are sought far and wide.Despite this, he nds time to teach “Arcane Protections101,” and he leads sword- ghting classes which meet atthe Dueling Grounds every other weekday evening.

Rockwell is the current standing dueling championamong those faculty members who care to compete.He attributes this to his ability to make use of many

different techniques against the wide variety of op-ponents he faces. He encourages his students to be aswell-rounded as he.

Rockwell, captured by Master Illusionist Shawn Sharp.

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c hantrelliandra: When it comes to ghting, mostpeople think of wizards as the shy and retiring

type, preferring to hang in the back of an adventuringparty while burly and well-armored people with mas-sive swords launch themselves into the fray. AssistantDean Chantrelliandra du Frost shatters this stereotypein every way.

The lovely half-elf Chantrelliandra was born andraised in the Indigo Wastes, one of the harshest en-vironments in the Known Realms. There she wasschooled in the deadly art of combat. Before she evencame of age, however, she realized that there was morethan one way to protect herself, and she took up the

study of magic to acquire another edge.Chantrelliandra spent 50 years as an itinerant ad-

venturer, working with several different companies ofheroes. After skirting death at the hands of the dreadnecromancer Mallux, she realized that she needed totake her study of the arcane more seriously. She gradu-ated from the Aegis School with top honors and wasimmediately offered a teaching position. That was 13years ago, and she quickly climbed her way up theschool hierarchy to claim the job of assistant dean.

Like Dean Rockwell,Chantrelliandra is aprominent member ofthe Circle of Protection.In fact, she’s in charge ofthe group’s annual meet-ing held on the Redhurstcampus the week afterour spring graduationceremonies. She’s beeninstrumental in the ad-vancement of the Circleinto dozens of cultures

around the globe, and itfalls to her to recommendpromising students andgraduates for member-ship.

Chantrelliandra teach-es many of the rst- andsecond-year classes—in-cluding “Introduction toMagic Circles”—as wellas a few advanced semi-nars—like “Building Arcane Defense Systems.” Shesometimes assists Rockwell with his combat lessons,but she spends the bulk of her free time lending a handwith campus security. She was deeply saddened at theloss of our founders, and she has vowed to bring theculprits to justice. Her testimony led to the expulsion ofBraktûn, our previous head of security, on the groundsof gross incompetence.

Since then, Chantrelliandra has rededicated herselfto educating every student—not just those in the AegisSchool—in means of defense both physical and arcane.Her obvious affection for our students has won herfriends throughout the school—and respect as well.

Chantrelliandra, captured by Master Illusionist Shawn Sharp.

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bisechen school of conjuration

Rumors still circulate among the student body andthe public with regard to last term’s unfortunate deathof longtime Bisechen Dean Ropran Lenonage, so nearto his planned retirement. While both the School ofConjuration and Redhurst would prefer to quietly andrespectfully mourn our fallen friend, we dedicate ashort section of this year’s handbook to setting the truthinto public record.

Master Ropran was giving his potential replace-

ments a tour of the academy menagerie, following theirinterviews with the regents. At that time, a quarantinedwerewolf suffering from Wayfarer’s Madness escapedcon nement. Before the lycanthrope could be recap-tured, he mauled several of the group and killed MasterRopran. The Academy hired an independent agency toconduct a thorough inquiry. The investigators conclud-

ed that under the effects of thedisease the werewolf couldnot control his actions. Uponhis recovery, he was cleared ofany charges.

l upentranne: Though the Bisechen School continuesto be saddened by its loss, we are happy to an-

nounce that the school’s new dean comes from thosehand-picked by Master Ropran. Lupentranne Sylvernhails from the respected Giantgrove tribe of nomads,where she directed a two-decade battle to save the ail-ing Tower Oaks. That they still stand today is a tributeto her leadership and healing powers. Though theTower Oaks campaign brought her to our attention as acandidate for dean of Bisechen, her expertise in creationmagic that lifted her to the head of the list. Specializingin protective magics, Master Lupentranne is the authorof the widely studied spell Sylvern’s shining armor .

To help herself quickly become a part of theRedhurst community, Master Lupentranne has an-nounced that she will be holding informal salons in herchambers on a weekly basis. These will include a cross-section of both faculty and students, and if you receivean invitation it is hoped that you might attend to addyour voice to the conversation.

Lupentranne, captured by Master Illusionist Shawn Sharp.

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k rukht: The daily affairs of the Bisechen School con-tinue to be administrated by Krukht Flashblade,

whose duties also include several classes for rst-year conjurers. A Flashblade orc on his father’s side,Krukht’s mother is a Redhurst graduate (fromNammor). Saddened by Ropran’s loss, Krukht hasasked all Bisechen students to join him in dedicatingthis year’s efforts to the memory of his fallen mentor:

Seven years ago I came to Redhurst. Like manyyoung students, I found the classes dif cult. Myearly attempts at enchantment were failures and

I considered returning home. But one afternoonMaster Ropran sat down across from me at supper.I had spent much of the day defending my parent-age to callous upperclassmen and feared that nowI would be required to defend my crumbling aca-demic record to one of the faculty. I busied myselfwith soup and cheese and tried to say as little aspossible. But the master continued to engage me inconversation until I realized I had told him my lifestory. At the end of the meal he told me that I wasnot an enchanter like my mother. Instead he saidhe would instruct me in the ways of conjuration.

Though Master Ropran was not a seer, he pos-sessed an uncanny ability to plumb the depths ofone’s heart with but a few pointed questions. I wasone of many students he helped over the years. Hisclasses taught us not merely magical conjurations.They taught us how to summon our strengths andto fashion ourselves into honorable wizards.

When I completed my basic studies I was hon-ored to have Master Ropran ask me to act as hisassistant. So it was that I walked beside him on thefateful day that he was killed. I can only beg theforgiveness of both him and the Academy for fail-ing to save him. I can never hope to ll the void hisdeath leaves , but I will continue my studies andmy work with the Bisechen School to the best ofmy abilities until the day I am asked to leave.

Once I thought of leaving here. I thank MasterRopran for showing me that it is my true home.

—Krukht Flashblade

Krukht, captured by Diviner Jeff DeWitt

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jecture school of divinationOn occasion, the answer is not an answer.Simple answers often aren’t. Answers may lie within those asking the question.Where a thing is may not be why it is.

—from The Way Mysterious by Nimblane Jecture

j ecture: Redhurst’s school of the divination arts isproud to celebrate 500 years under the leadership

of school founder

Nimblane Jecture.Master Seer Jec-ture’s storied pastis a thing of songand legend retoldby bards through-out the KnownRealms. The luxuri-ous quarters of the Jecture School are agift from EmperorTharlaxenon, inthanks for counselfrom the MasterSeer that broughtthe Golden Empireback from the edgeof ruin.

So widely soughtare the visionsof Master Seer Jecture that he hasopened of ces inthe major cities ofmany planes. Onlythe most talentedgraduates of the Jecture School areselected to staffthese of ces, an elitegroup known as theBlue Oracles. The

seers of the Blue Oracles can answer most questionsposed to them, but the most dif cult or troubling arepassed along to be perused by the Master Seer himselfin his study at Redhurst. Unfortunately, these days hisailing health and “unwillingness to disrupt the carefulcurrents of destiny” prevent him from investigating allbut the most serious matters.

Though he now only teaches a master-level classin divination once each ve years and suffers fromfaltering eyesight, the Master Seer is a valuable part ofthe Redhurst faculty. His failing vision has not affectedthe clarity of his mind’s eye, and we hope that this willremain so for many years to come.

Jecture, captured by Evoker Randy Redetzke.

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l avoh: For ve centuries, a leading student of the Jecture School has acted as personal assistant and

chronicler to Master Seer Jecture. In recent years thishonor has fallen to Seer Lavoh Alahseyer.

As an orphan growing up on the streets of theKingscity, Lavoh heard stories of Redhurst and becamedetermined to study magic at the academy. Obtaininga job in the school’s scullery, she befriended the chief li-brarian to spend her limited free time studying generaltexts on magic. After Master Seer Jecture provided as-sistance to the Supreme Underdwarf of Ironmount, thethankful monarch established a patronage in his nameto pay the tuition of promising students. Lavoh was se-

lected as the rst recipient of the Ironmount Patronage.Lavoh’s basic studies proved her to be a student

with endless enthusiasm, and she quickly became afavorite among both her instructors and her peers. Inher second year, Lavoh assembled a team of s tudentsfrom several schools that won the academy’s Winter-tide Challenge—the rst multi-school team to do soin nearly a quarter century. In her nal year of basicstudies, Lavoh nearly achieved the top seat of herclass—bested only by her classmate, the now legendaryRedhurst alumni Treyvon Starwright.

After attaining the rank of seer, Lavoh declined anopportunity to enter the Blue Oracles to pursuegraduate studies in divination. In additionto teaching classes and penning the recall forgotten spell, Lavoh also spent the betterpart of three years studying all forty-seven volumes of Master Seer Jecture’songoing biography Views of the Past. Whenthe master seer’s assistant departed theacademy to become advisor to KingVolgov of Callandra, Seer Lavoh wasasked to take his place.

Despite her high post, Seer Lavoh

has never forgotten her days in thescullery and often returns there to as-sist with after-meal dishes, calling thework “as calming as meditation.”

Lavoh, captured by Apprentice Conjurer Jason Hill.

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nammor school of enchantment d elaintrix: Every available seat has been lled in

the Nammor School’s “Basic Enchantments” classfor more than thirty years. Part of this stems from theintroductory nature of the class, but a great deal moreis due to the lecturer: Enchantress Delaintrix, one ofRedhurst’s most popular instructors.

Delaintrix is the daughter of Eloinin Silverbow, therenowned elf archer and adventurer who once rescuedthe demigod of love. In return for his freedom, the

demigod rewardedSilverbow withunearthly beautyand the promise ofperfect love. Eloininfound her love inThomas Delon, ahuman wizard.Soon after their mar-riage, they endedtheir travels whentheir daughter wasborn. She shared hermother’s beautyand was namedDelaintrix—elvishfor “beautiful star.”

At Redhurst,Delaintrix meta young wizardnamed Stroykart,and the two becamefast friends. Upongraduation, they leftthe academy togeth-er to adventure inthe Ghost Countries.Years later, theywere married in theacademy’s chapeland began theiradvanced courses.

After a full decade of graduate studies and teach-ing, Delaintrix once again began to speak of leaving theacademy. In response to an outcry from both studentsand faculty, the board of regents offered her a perma-nent teaching position. As her husband hoped to soonrise to the chair of the Wolkhart School and was reluc-tant to leave, she accepted the regents’ offer.

Enchantress Delaintrix’s contributions to the acad-emy extend far outside the classroom, where she oftenplays the role of peacemaker. When the trade ministerof the Bloodsword Kingdoms threatened to break long-standing supply agreements with Redhurst, Delaintrixvolunteered to assist in the renegotiations. Later, dur-

ing the events of the infamous Summer’s Eve Curse,she was the only one allowed behind the barricades ofthe student quarters—where she quickly and calmlydefused the situation.

In addition to teaching and research, EnchantressDelaintrix keeps in practice with the longbow, andmany sunny afternoons nd her with a target set up inthe gardens. While she is happy to discuss her hobbywith interested students, she asks that she not be dis-turbed during these times.

Delaintrix, captured by Evoker Randy Redetzke.

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h entru: The wise and noble Sahib Hentru is a princeof the Emerald Sultanate, one of the most power-

ful nations regularly visited by Redhurst. The young-est son of that land’s sorcerer king, he originally cameto Redhurst to help maintain and protect the magi-cal means by which the academy directs Redhurst’swanderings. After several unplanned interruptions ofthe Nammor School’s enchantment lectures “to sharethe wisdom of the sultanate with sand-soft minds,” theboard of patrons arranged for Hentru to begin teachinghis own classes to interested students.

Many students enjoy Sahib Hentru’s air for the dra-matic and the orid stories he uses to illustrate points.

He has been known to turn his lecture hall into a desertoasis—complete with silk pavilions and several tonsof sand—to bring his students “in tune with the songof wisdom.” He once tested his students’ mastery ofcharm spells by releasing several ettercaps amongthem.

Sahib Hentru is also well known among the stu-dent body for the eld trips taken by his classes. Heonce led the students of his upper-level seminar on a journey called “Understanding the Effects of the Geas Spell” that took them into the Shadowcaves of Grazokin search of a long-lost artifact. A day trip took second-

year students to the icy oes that are home to the sleepserpents, to study these strange creatures whosenatural abilities mimic enchantments.

Powerful magic allows theprince’s quarters to be muchlarger than the space allottedmost faculty members, and hemaintains a staff of severaldozen servants brought fromthe Emerald Sultanate. Oneof the duties of these servantsis to attend the prince’s privatetable in the academy dining

room. At each meal, the prince in-vites several students and faculty to join him in private conversation andenjoy “the manna of my people.”

However, in respect for academyrules, the prince maintains hiscelestial camel Halamin in a

nely crafted, sandalwoodstall in the academy stables.Hentru has raised the camelsince he was a boy, and hecounts riding Halamin amonghis favorite pastimes.

Some on the facultyworry that Sahib Hentru’sconstant praise of the Emerald Sultan-ate hints that his primary loyalty lies outside the wallsof Redhurst. But the prince assures those concernedthat he has a deep and abiding love for the cosmopoli-tan mix of the academy and seeks only to contribute theknowledge and avor of his homeland.

Hentru, captured by Abjurer Eli Quinn.

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wolkhart school of evocation

s troykart: The Wolkhart School of Evocation isproud to have as its dean Lord Stroykart, human

noble of the House of Elestis. A graduate of Wolkhartin his youth, Stroykart returned to us nearly threedecades ago to become one of the best-loved membersof the faculty. Four times he earned the prestigiousGalabrand Award for Excellence given annually by theStudent Council for understanding of student needs.

Stroykart goes out of his way to make himself avail-

able to his students as a councilor and mentor, eventhose outside his own school. Studentsrecognize that his vast experience

is something they can illafford to ignore. Heteaches all four yearsof “Defenses AgainstUndeath,” instructing

the classes personally.You may have heard of

Stroykart from the epicpoem Dawn Triumphant ,composed by the bard

Stellos to commemoratethe exploits of Stroykartand his companions in

their defense of the cityArhest in its dark-est hour. During the

midterm festivals, studentsoften perform a dramatic reading of the poem.

Stroykart and his half-elf bride Delaintrix—one of ourinstructors in the arts of enchantment—often attendthese performances, to which parents are invited.

Though no longer able to take to the eld himself,Stroykart is an advisor for various athletic and magicalcompetitions organized at Redhurst, assisting studentcoaches and teams on the ner points of competition.An avid supporter of the various school competitions,Stroykart is a xture at these events, sometimes serv-ing as eld judge, especially during championshipmatches. He also established the Stroykart Scholarship,

Stroykart, captured by Master Illusionist Shawn Sharp.

a need-based nancial award given to a student thatshows exceptional athletic or magical aptitude.

Many are no doubt aware of Stroykart’s extensivelist of published works. When not returning to theCourt of Elestis during summer break, he can be foundin his chambers penning another tome on the nerworkings of evocation or the latest volume of his per-sonal memoirs. A copy of each of his works is perma-nently housed in the Redhurst Library.

We at the Redhurst Academy of Magic are trulyhonored and fortunate to have such a learned andaugust wizard of Stroykart’s magnitude as a memberof the faculty. If your child shows promise in the arts

of evocation, you can choose no ner place of learningthan Wolkhart.

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b urko: The hal ing Burko Longtoes joined the staffof Redhurst three short years ago. His exceptional

talents in the arts of magic, combined with his real-world experience, earned him a posting as assistantdean of the Wolkhart School, making him the youngestassistant dean in Redhurst history.

Burko began an adventuring career at an extremelyyoung age, but he did not take up the s tudy of magicuntil several years later. As part of the group that rstexplored the depths of the Caverns of Horist, he uncov-ered a long-lost wand and was intrigued by the powerthat could craft and wield such items. He enrolled ata small magic institution near his native city of Allaris

and quickly specialized in the art of evocation.Burko attracted Redhurst’s attention with his rst

tome, Confessions of a Searcher in the Dark, in whichhe presented his theories on the natural aptitude ofhal ings for channeling magic power. He was formallyinvited to join Redhurst for his role in saving the Kingof Alaman from a Hellish plot.

Burko proved adept beyond his years and quicklywent from junior instructor to full- edged professor,

specializing in dealing withthe handling of the undead.When the previous assis-tant dean of Wolkhart dieddue to a sudden illness,Burko was awarded thepost, having presented hiscase most eloquently to thereview board.

Today Burko teachesWolkhart’s rst-yearclasses “Discovery andDisarming of Traps for

Adventuring Wizards” and“Basic Evocation.” He alsoserves as advisor to theStudent Peer Review Boardand as a career counselorfor Wolkhart’s students.An avid magical dueler,Burko often challenges hisfellow teachers to good-natured contests in thedueling arena. His duelsare popular with students,and word quickly spreadswhen Burko is on the duelroster.

Burko, captured by Master Illusionist Shawn Sharp.

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ignes school of illusion s tentelindabree: As the best illusionists will tell you,

it’s not always about what you show as how wellyou show it. The link between illusionary magic andentertainment has always been strong, and our Dean ofIllusion, Stentelindabree, personi es that.

Beyond her unparalleled prowess as an illusionist,Stentelindabree is a bard ofthe rst order. Every summer,during the school’s break,she tours the Known Realms,giving concerts at just about

every major venue available.She has performed for royaltyand for gods, always to stand-ing ovations.

Despite this, our gnomedean is delightfully free ofego and is always accessibleto students, parents, and thegeneral public. Her weavingsof images and music havegarnered her just about everyavailable award for entertain-ment, from the Emperor’sCross on down, and she con-sistently comes up with newmaterial on an annual basis.

Stentelindabree claims thather work as a teacher keepsher mind fresh. She is alwaysseeing the world through anew set of eyes: those belong-ing to her students.

Stentelindabree workswith Redhurst’s best and brightest to put on two playsevery year. These professional-caliber affairs featurefull-stage illusions accompanied by live music. Themusic and script are always a collaboration betweenStentelindabree and the students involved in the play,and the most successful productions have been takenon the road by the Redhurst Dramatics Club. Nearly allof the school’s plays have been reproduced in the nestcenters of culture in the Known Realms.

Stentelindabree mostly teaches upper-level classes,but she insists on personally handling the rst class thatmost students in the Ignes School take: “An Introduc-tion to the Six Senses.” In this way, she gets to knoweach and every one of her students and put her ownstamp on their education from their very rst semesterat Redhurst. The class is often lled to standing-roomcapacity, but everyone who wants to be a part of it islet in. If the main classroom over ows, Stentelindabreesimply sets up another classroom and arranges for areal-time illusory reproduction of her lessons in thatroom as well.

To keep in practice as a performer, Stentelindabree

entertains regularly in the common room at the Drag-on’s Flagon. On such nights, we often get many morevisitors from the local public than normal, exposingthe students to people from other cultures in a concreteway while also letting those same people see Redhurstat its best.

Stentelindabree, captured by Master Illusionist Shawn Sharp.

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w rent: Unlike much of Redhurst’s famous faculty,little is known about Magister Wrent, lecturer and

lead researcher of the Ignes School. Students shouldbe reassured knowing that he is respected and trustednot only by his fellow instructors but by the academy’sheadmaster and the board of regents.

Still, mysteries gather to the magister like moths tocandlelight. Many have asked whether “Wrent” is hisbirth name or his surname. The answer is unknown,as none of the dozens of spells he has authored bearhis name—nor do any of the hundreds of magic items,rings, rods, and staves he has crafted over two decadeson the faculty. As the Magister tends to cloak himself

in illusion while he lectures, even his appearance is thesubject of much speculation.

Many have walked past Wrent’s laboratory in thehalls of Ignes, but few have been inside. Little informa-tion has escaped about what goes on behind its doors,as the magister selects advanced students to assist himbased strictly on their trustworthiness. They alwaysrefute any of the rumors constantly circulating amongyounger students that Magister Wrent has studentskidnapped from the dormitories in order to test hismore experimental spells.

Magister Wrent unsettles many students with hispractice of wandering the halls of the academy invis-ibly. He addressed this and much of his other unusualbehavior in a letter to the campus journal, which wequote here with his permission.

I see you, little wizards.You think I don’t hear your whispers. “Is Wrenthis real name?” you askone another. “Why does hecloak himself in illusionsand invisibility?” youwonder. “Was he horriblyscarred by acid?”

Daily I resolve myself to overlook your lack of manners. Those you willlearn—whether it occur

in my classes or on thelosing side of an honor duel. I even excuse the peculiar mix of boldnessand impertinence in thosewho question me directly.It is my personal questto correct all those whoshow an excessive lack of understanding regardingthe propriety of mindingone’s own business.

But gather your frustrations close, for they are all youwill ever have.

Far too many walk the path of magic as one of personal glory. They want to pen the next secure shelter or hideouslaughter —a popular spell with their name on it. They forgetthat the study of magic is a matter of personal devotion, of abandoning the things of the mundane realms to perceive andcontrol the hidden energies.

Who I am is not important. It is not for you to know.What I know is vital, and I share it willingly. When you

truly give yourself over to the path of magic, we will walk ittogether.

I’m not in right now—or am I?

Wrent, possibly captured by Master Illusionist Shawn Sharp.

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Karnakia has published numerous works on theundead and defenses against death magic. Her mostfamous is her interview with the great vampire Count-ess Polana—entitled Blood Ties—in which the vampirerelates the internal con icts of those cursed creatures.Amongst the numerous classes taught by Karnakia, sheis the primary professor for rst-year “Anatomy forHumanoid and Monstrous Creatures” and “GraveyardExploration 101 and 201,” all of which routinely ll tocapacity.

As dean of Mordant, Karnakia is a strict disciplinari-an. Her school often rates the highest test scores during

nal exams. The entrance requirements for the school

are strict, with only the most dedicated and accreditedstudents admitted. Despite this, Karnakia encouragesher students to take part in all of Redhurst’s organizedathletic and magical competitions so they might mixwith the other students and gain wide exposure to allof the magical arts.

Karnakia, captured by Master Illusionist Shawn Sharp.

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thaumant school of transmutationd óil: You’ll know that you approach the domain of

Master Dóil by the aromas hanging in the air: rstsulphur and ozone, then hops and yeast. For not onlyis Dóil a brilliant alchemist and a popular instructor atRedhurst, he’s also an expert brewmaster.

Dóil Stonegate comes from the Ironmount Holdfasts,where he spent a decade working as a miner and tun-nel engineer while he pursued brewing as a hobby.Within two years, Dóil matched his brewing mentor in

alchemical skill, and he began to delve into texts on thebasics of magic and transmutation. His skill at magicimproved in pace with the quality of his beers, and

ve years later he felt quali ed to apply to Redhurst.Much to his surprise, he was told he didn’t qualify forthe academy’s basic studies program—and instead wasinvited to pursue advanced studies in the ThaumantSchool.

Dóil was asked to join the faculty at Redhurstfteen years ago. He marked the occasion by creat-

ing Redhurst Ale. A brew whose basic ingredients areimported from the Stonegate Brewery in Ironmount(now run by Dóil’s brother), its secret ingredients aregathered by Dóil himself from the academy gardens.These ingredients uctuate with the seasons as variousplants go in and out of bloom, and the seasonal vari-ants of Redhurst Ale have unique properties that canbe sampled in the academy’s public house.

Still possessed by intellectual wanderlust and a joyfor life itself, Dóil is a favorite teacher and mentor tomany Redhurst students. His lectures often begin in

the art of transmutation and wander cheerily throughseveral foreign subjects before he ties them together tomake an instructive point. Much beloved by studentsfor his constant admission that there is much he has yetto learn and more he may have forgotten, he is oftenseen in the back of basic lectures in many schools ofthe academy enjoying the lectures of other Redhurstfaculty.

Dóil, captured by Enchanter Nichol Norman.

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z áin: If you want to learn the art of transforma-tion, you will be fortunate enough to study under

the tutelage of Záin Silverhole, an advanced studentat the Thaumant School. Záin has specialized intransformative magic since arriving at Redhurst nineyears ago from the Kingscity, where his grandfatherwas the dwarf ambassador to the throne.

Záin shares his knowledge of spells such as bull’sstrength, cat’s grace, and bear’s endurance in his “Buf ngUp” class, but his true expertise lies in reshaping rawmaterials. While some of Thaumant’s labs still showscars from his over-exuberant experiments in his basicstudies, he has since developed a near-masterful touch.

Though he often jokes about charging for the serviceshe provides to the academy, he has volunteered hisskills in a variety of tasks from gilding the ceiling ofthe academy chapel to using fabrication spells to shapedelicate goblets from rare gemstones to decorate thehigh table during the Wintertide feast.

Outside of the classroom and the laboratory, Záinsets aside his spellbooks and takes off h is ne silkenrobes to lead several of Redhurst’s sport-ing teams. The captain of the yingsquad during his basic studies, hetook over as coachwhen he beganhis advancedcourses. Twoyears ago, theteam began totake top-place

nishes in both

speed and endur-ance trials, and Záin’sinstruction has beeninstrumental in itscontinued domi-nance over visitingteams. Ever on thewatch for raw talent,once per month heoffers an instructionalfor students mountingbrooms or carpets for the rsttime.

Záin, captured by Master Illusionist Shawn Sharp.

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chapter four:

the campus welcome to

your new home a s many generations of students have told us, the

most intimidating part of starting your educationat Redhurst—besides your teachers, of course—is thecampus itself. A large percentage of our students hailfrom small, even rural, communities and have neverseen a building with more than one oor, much less awalled fortress like that of the Redhurst campus. Tak-ing in the notion of a complex of buildings that sprawlsover half a mile across at some points is enough tocrack the most con dent souls from such parts of theKnown Realms. Only those students hailing from the

largest metropolises seem to be able to take such aseries of structures in stride.This chapter details the various parts of the Redhurst

campus in great depth. It breaks down the campusbuilding by building and explores each of them for youso that you know what—and often who—to expect ineach area.

For an overview of the campus, see the excellentmap provided on page 6. Mark that page if you like,since you may be returning to it regularly.

Study this section of the book before you arrive atour campus. Many students continue to carry theirguidebook along with them for weeks after they rst join us, just in case they get lost. By reading throughthis thoroughly, you can get a large jump on them.Knowledge, after all, is power.

a fearless landWhen asked to describe the campus he’d helped

build for the students of Redhurst, Master Stonecut-ter Gurnt Chisle called it “a fearless land.” By that, hemeant that while those who lived in it might have fearsof their own and even succumb to them from time totime, the Redhurst campus was as secure a fortress ashe’d ever known, a complex in which a person couldfeel safe.

Since many of our students hail from lands in whichthe study of magic is frowned upon, if not explicitlyoutlawed, simply being able to live and work alongsideothers with a similar interest in the arcane often seemsliberating. Once they realize the kind of security mea-sures we’ve taken to ensure that the campus never fallsinto the wrong hands, these same students feel entirelyrelaxed—possible for the rst time in their relativelyyoung lives.

While it’s a mistake to ever lower your guard en-tirely—no system of protection is ever entirely fool-proof, after all—it’s understandable that our studentsfeel comfortable here. We’re known for treating themfor who they are, not who we hope they might growup to be. And there are few communities in the KnownRealms who can boast that they have had some of themost powerful wizards of all time work in concert andover the years on its security system.

So relax. Take some time to settle in and nd yourplace here. While you’re guring things out, wanderabout and take in some of the campus. What you ndhere in your new home just might surprise you.

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security w hile we like to think of Redhurst as an institute of

learning, it is so much more. Within our walls, wehave a concentration of magical might more powerfulthan most people could possibly conceive. We havetaken great steps to ensure that there are few conceiv-able ways in which this power could fall into the wronghands.

More important that the complex and its materialtrappings, of course, are the people who live in it.Besides the wonderful faculty and staff who are the

metaphorical parents of the Redhurst family, we havethe young people who study here, whose parents haveentrusted us with their safety. We take this responsibil-ity with the utmost gravity. With that foremost in ourminds, we have fashioned Redhurst into an impregna-ble fortress capable of withstanding the most concertedforms of attack.

Our defenses are not based upon a single premisebut several. If one layer of our defenses fail, there areothers that stand just as ready to take up the slack.

mobility The linchpin to our security plans is the mobile

nature of the campus itself. Since Redhurst can teleportaway at a moment’s notice, it’s practically impossiblefor an armed force to lay siege to the campus.

This has been tried before, most recently by theBlood Eye orc tribe during a campus excursion to theTwilight Lands. The War Chieftain Gzurrnak encircledthe campus with a ghting force ve thousand orcsstrong. Before a single orc arrow even embedded itselfinto the mortar of Redhurst’s walls, the entire campusteleported away, leaving Gzurrnak to deal with thesubchiefs to whom he’d promised our blood. We un-derstand they settled for his instead.

Similarly, it’s dif cult for anyone to dig a tunnelbeneath the campus from the outside. First of all, theynever know when the campus will arrive again andpotentially crush anyone that happens to be beneath it.Second, the underside of the campus is sturdier thansuch people might think.

wallsFrom the outside, Redhurst resembles a walled

fortress more than a school. The sprawling complex ofover 50 different buildings is enclosed by a stone wallover 40 feet tall and several feet thick.

The most amazing part about the walls is that youcan’t actually touch them. Between the regular wallsand the outside world stands an invisible barrier im-pervious to all but the most aggressive attacks. Theyalso keep the weather from affecting the walls, so theyalways look as new as the day they were built.

The tops of the outer walls are roofed to keep the

weather off the heads of the guards who patrol themand to offer them some defense against airborne at-tackers. The walks along the inside of the wall featureregular windows—which are wide and arched—topermit the guards to keep watch on the world outsideour walls. These are protected by our invisible barrieras well, ensuring that our guards are safe from bow-men on the ground—or worse.

alarmsEach building and tower within the campus has its

own series of defenses too, depending on the natureof the building and what may be inside it. Studentsare required to carry their school badges with them atall times. Those who fail to do so may inadvertently

trigger off one of our many automatic, magical alarms.Those who do can expect to be punished in accordancewith the inconvenience the others in the building expe-rience.

When an alarm goes off—which is rare but doeshappen—it’s best if you simply stay put. Some of thesimply scream for help, but others are a bit more ag-gressive. Wandering about can cause you to set off evenmore security measures or run afoul of our guards.Those caught running from an area in which an alarmwas set off are automatically considered to be danger-ous intruders, our guards treat them accordingly.

None of the effects caused by the alarms are lethal.They may make you strongly wish to be somewhereelse, but that’s the worst price you’ll pay—if you staystill.

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guardsWhile Redhurst may have some of the most ad-

vanced arcane security systems in the Known Realms,these are all only backups for the real thing: guards.While magic is powerful, it can be manipulated byoutsiders as well. To rely on it too much can lead toserious troubles, as the teachers here often endeavor toremind their students.

Our primary line of defense against those deter-mined enough to brave our automatic, magical systemsis the Redhurst Guard. You may recognize the guardsas they wander the campus by their red and blue uni-

forms. These were recently revamped by our new chiefof security, Lady Christopha, who claims that the newversions are both more comfortable and more practicalwhile echoing modern styles. Since it has been over 400years since these uniforms were redone, it’s easy to seehow the original design of the embroidered black robesmight seem a bit dated.

We have a staff of over 40 guards working in threeshifts around the clock. They patrol just about everyinch of the complex in the course of a single day.

Many of these people are not only experienced ght-ers but also part-time students at Redhurst, using theirmartial prowess to help pay for their arcane education.Every guard can cast at least a few basic spells and car-ries one sort of wand or another to aid in their protec-tion of the campus. They usually keep these tucked intoa special holster strapped across their chest or hips sothey can draw it quickly and use it without a moment’shesitation.

Students are required to obey the orders of ourguards at all times. This is for their own safety, aswell as for those around them. Failing to do so may begrounds for expulsion.

Our guards are instructed to use nonlethal meansof self-defense when possible, but when the life of aRedhurst student or staff member is in danger, thereare no limits. We do have a dungeon in the basement ofthe guards’ barracks, but it is rarely occupied. Insteadof keeping dangerous people on our campus, we’remore likely to either commend them to the custody ofa sympathetic kingdom or pursue a more permanentsolution to the problem.

illusionsTo those inside Redhurst, the campus almost seems

as if it has a pulse. The campus is constantly teemingwith students and staff milling back and forth, movingfrom lecture to lecture, to their dorms, to the din-ing hall, and so on. Wizards soar through the sky onbroomsticks, ying carpets, or entirely under their ownpower. Strange scents often ll the air, and the noises ofmystical chants can be heard just about everywhere.

From the outside, though, Redhurst seems a bit morestaid and reserved. Even in a city like Fenilore, whichshares much of Redhurst’s architectural style, the

campus appears quiet and even dull from the outside.This is due to a series of illusions permanently wovenaround the campus.

The illusions have two effects. The rst is to hide anyunusual sights and muf e any large noises emanat-ing from the campus. Redhurst likes to be good to itsneighbors, and it does that rst and foremost by notbeing a bother to them.

The second effect is that Redhurst seamlessly blendsin with its surroundings, no matter where it might

nd itself. When in the Emerald Sultanate, the campusresembles the palace complex of a powerful sultan,for instance. In other words, the academy matches thearchitectural style of the community in which it ndsitself. In an isolated locale, the campus often looks justlike itself, but just as often it can blend into the back-ground, appearing to be a large hill, a placid lake, orwhatever else may t.

In times of trouble, our staff can cast fresh illusionsto respond to the situation. There have been timeswhen Redhurst has become entirely invisible, hiding itfrom those who would attack it. Other times, the cam-pus has appeared to be a horri c tower cast forth fromthe underworld, bristling with demons and blades andwrithing as if it was alive. This proves effective againstmost armies, as there are few soldiers out there willingto take part in an assault on such a structure, no matterhow hard their commanders may drive them.

Of course, within the campus, these illusions aren’teven seen. To those who live and work or study here,the complex always seems as welcoming and serene asit ever did.

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communication t he Redhurst campus is a large complex. During the

middle of an intraclass period, it can easily take15 minutes or more to dash from one side to another,especially if you must dodge all the students makingtheir way to their next lecture or lab.

If our staff had to track someone down on foot, itmight take hours to nd him. When the reasons fordoing so are something less than life threatening, it canseem pointless to spend the time.

Our founders came up with the perfect solution to

this common problem. Each and every major room orhall on campus is tted with a magical, iron ring abouta foot and a half wide. Those who look into this ringsee into the communications center in the staff of ces.From that vantage point, a person in the communica-tions center can speak to someone through any of thedozens of rings.

The rings in the communications center are mountedon a series of movable racks. The communicator canmatch up two sets of rings at will, allowing people innearly any portion of the campus to speak with eachother. Alternatively, the communicator can set all of therings in a matrix against a wall and speak into them allat once, making general announcements to everyone oncampus.

This innovation allows our staff an unprecedentedmeans of keeping in contact with our students andeach other. From a security point of view, it allows ourguards to sound an alarm more quickly as well. A com-municator works the matrix around the clock, normallyswitching out after a four-hour shift, to keep fresh andalert.

Notes and other small items can be passed throughthe rings as well. Teachers can access a student’srecords within minutes instead of days. Staff memberswho require a scroll from our library can have it almostinstantly. Our kitchen can even deliver food and drinkthroughout the campus when necessary.

Rulers of nations have asked Redhurst to replicatethis system for them, but few have been able to absorbthe expense of not only the rings themselves but thetraining of the communicators needed to use them.

We keep our students safe from all threats. Captured by Conjurer Brett Hawkins.

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campus policiesin addition to the standard school rules, there are

some that have to do speci cally with the campusand how our students live on it.

mail Students do not arrive at Redhurst fresh from their

mother’s womb. They had lives before they were ad-mitted to our school, relationships that were and likelystill are important to them. We recognize this and real-

ize that many students wish to invite their friends andfamily to visit them at their new home. We encourageour students to keep in contact with their loved ones.We arrange for mail drop-off and pick-up at each ofour regular stops. In general, this means you can expectto be able to receive or post mail about once a month—perhaps once a fortnight for our most popular stops.

The contents of all letters are kept private. Seals onthem are not broken by our staff without due cause.

However, there are certain things that are notpermitted to be mailed in or out of Redhurst. Theseinclude living plants, living creatures, and anythingmagical. If you are concerned that something you wishto send may fall into one of these categories, please in-quire at the central of ce to be absolutely sure. Exemp-tions to the rules have been known to be granted undera variety of special circumstances, but those who breakthe rules can expect to be punished.

visitorsStudents are permitted to have visitors throughout

their stay with us. However, we discourage any visi-tors during the rst 90 days of a student’s stay withus. Most students who wash out of Redhurst do sowithin this period of time, and we feel it’s best for thesestudents to concentrate on their studies and embrac-ing their new surroundings rather than suffer from thedistractions that visitors can cause.

Once their rst 90 days are over, students are per-mitted up to one visitor per month. These visitors canstay for up to three days, but they are not permitted to

transportationg etting around Redhurst is easy enough once you

know where you’re going. Most second-yearstudents can navigate from any one spot on campusto another on foot in less than 20 minutes. By the timethey’re ready to graduate, many of our students saythey could nd their way from their dorm to the dininghall blindfolded.

Sometimes, though, traveling by foot just isn’t fastenough. For this reason, we have es tablished publicgates available on the ground oor of the towers at

each of the major corners in the campus’s outer wall.These each connect to a corresponding gate just insidethe Dean’s Gate. By deft use of the gates, a guard—forinstance—can get from one end of the campus to an-other in a matter of seconds. No place is further than afew minutes’ dash.

Wizards being who they are, they often prefer alter-native means of travel. Teleporting is permitted withinthe campus grounds, but only to public areas. Thosewho teleport into a private area that is not their ownare punished harshly.

rules of the air The skies over Redhurst are often full of ying wiz-

ards. We encourage our students to train in ying, andwe offer several levels of courses in this active art. Onlythose students who have completed the initial classare permitted to y freely around campus. However,all students must obey certain rules while in the air,simply to prevent accidents.

Those lower than you have the right of way. Simi-larly, if you are approaching someone from behind,you must grant them some space. Flights should be ata reasonable speed. The proper use of hand signals toindicate changes of direction is required as well.

Those who recklessly endanger the safety of otherscan expect to have their ying privileges on campusrevoked. These rights are normally only reinstated afterthe violator completes another ight training course.

Of course, none of these rules apply on the TrainingGrounds, but that is the only exception.

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sleep in the student’s dorm room. Instead, they mustmake arrangements for lodgings at the Ram’s Head Innin the portion of our campus open to the public. Thesame visitor may visit any number of months in a rowhowever.

Visitors must register with the guards at the Dean’sGate upon arrival, where they are granted a visitor’spass for the duration of their stay. Unregistered guestsare considered trespassers and are treated accordingly.

curfew First-year students have a midnight curfew. They are

expected to be in their beds with any lights they mighthave extinguished at that time. Past that, our studentshave no general curfew, although they are encouragedto get to sleep at a reasonable hour. Also, in times ofcrisis, the headmaster may temporarily impose a cur-few. These rarely last for more than a few days beforebeing lifted.

the public square The area between the Main Gate and the Dean’s

Gate is open to the public during daylight hours. Thosestaying at the Ram’s Head Inn or Dragon’s Flagon arepermitted to remain past dusk. All others must exit thepremises at that time.

From time to time, the headmaster may lift this

restriction. Often this is done for various special events:celebrations, holidays, or tournaments and the like.

travel without notice Those who are on the Redhurst campus should real-

ize that they might end up traveling halfway aroundthe Known Realms at a moment’s notice. While westrive to refrain from unscheduled trips, such restraintisn’t always possible. If an of cial visitor or a guest ofthe Ram’s Head Inn happens to be on campus when itunexpectedly moves, we will endeavor to make everyreasonable effort to get that person back home as soonas possible. Until that happens, the person shouldconsider himself an honored guest of the Academy andwill be treated as such.

Students who are off-campus when it disappearswithout notice may nd they are in a rough spot. Ifrelations with the local government are still good, werecommend you seek help from their ruler as soon aspossible. Most such rulers are only too happy to earnsome points with the Redhurst staff and take excellentcare of their new charges.

In situations in which getting help from a ruler eitherisn’t wise or possible, you should nd yourself a safe,quiet space and wait. We will return for you as soonas possible. Often we send out a strike team of guardsto gather any stragglers. Once they track you down,they’ll teleport you safe and sound back to campus.

If you nd that you must depart immediately fromyour location, do what you can to leave word withsomeone you trust. Either way, we’ll track you down assoon as we can.

privacy and respect While Redhurst may seem huge to those of you from

rural areas or smaller towns, our students and staffoften spend long times with each other in close proxim-ity. While this often helps to forge strong friendships,it can also cause some amount of strife. There are a fewrules you can follow to ease this.

First, be polite to those around you. Begging aperson’s pardon after bumping into them can go a longway. Mind your manners in all cases. Losing your tem-

per only re ects badly on you.Second, respect a person’s privacy. There are only afew hundred people on our campus at any given time.Rumors among them spread quickly. Don’t engage inrumor mongering.

It’s possible to be extremely rude to those aroundyou and still stay within the rules of the school. Youwill, however, make a lot of enemies instead of friends,and you can count on your years here being much moremiserable than they otherwise would have been.

Instead of doing whatever you can to twist the rulesin your favor, spend your energies being good to thepeople around you. You’ll earn their respect and pos-sibly even their friendship, and you’ll make Redhurstinto the kind of institution at which anyone would careto study.

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specific locations t o get around the Redhurst campus, you need more

than a simple overview. Students often have to getfrom one end of the campus to another quickly. Tar-diness is not tolerated, so smart students take care toknow the campus layout as well as the hide coveringtheir spell book. Use of the gates scattered about thecampus can help, but if you don’t know how to usethem properly it’s all too easy to get yourself turnedaround.

Each of the locations shown on the main map on

page 6 is described in this section, some in more detailthan others. You may wish to refer back to that over-view map from time to time.

This chapter also has several blow-up maps thatdetail particular sections of the school. Study themall, and know them well. It’s hard enough to be a newstudent without also being lost all the time.

1) mordant school of necromancy

This is where most classes in the necromatic artsare held. This school is the furthest of them all fromthe Public Square, but it still has easy access to theRedhurst graveyard. This is not so that the students canmake use of the corpses there but so the necromancersof Mordant can instead protect the revered remains ofour honored dead.

For more about this school, see page 136.

2) thaumant school of transmutation

Here students are schooled in the arts of transmu-tation. The building overlooks Lake Lethe—the onlybody of water on campus—in which our students oftenget to practice spells involving shaping water or evenbreathing it. Contrary to popular legend, the waters ofthe lake are lled only with live sh, not their animatedcorpses.

For more about this school, see page 142.

3) far dormThere are ve main dormitories on the Redhurst

campus: the Far, Left, Right, and Near Dorms and theWarrens. The Far Dorm is the furthest from the MainGate, and thus the name. On another campus, theFar Dorm might be called the North Dorm, but whenRedhurst travels, its orientation relative to the sun oftenchanges, so ordinal directions are mostly meaningless.

The Far Dorm abuts on the Thaumant School and isclose to the Thaumant and Jecture Schools, making itthe ideal living quarters for students concentrating theirstudies in those schools’ elds. Preference for spots in

the dorm is given to upperclassmen studying in thoseelds. If there are any spaces left at that point, the re-maining spots go to younger students taking classes inMordant or Thaumant. Students concentrating in otherschools of magic are rarely found here.

Dean Dóil and Assistant Dean Záin both live inthe dorm, as it keeps them close to their work at theThaumant School. As you ascend the stairs to thesecond oor, you should nd their suites to either sideof you. Dóil’s apartment faces inward toward the restof the campus, while Záin’s looks out upon the outerwall. Both dwarves are available to their students at alltimes—at least when they’re not burning the mid-night oil in their labs in the Thaumant building. Oncea month, Dóil hosts a dinner for those in the dorm,featuring the delicacies of traditional dwarf cooking, atreat not to be missed.

The only way into the Far Dorm is by walkingthrough Thaumant. This tends to keep away the casualvisitors, as those who do not study the art of transmu-tation seem to believe they may nd themselves turnedinto toads with an unfortunate misstep in the school.

Nothing could be further from the truth, of course.Those students who live in the Far Dorm are privilegedto have comfortable rooms and a good view of the farpart of campus. Many warm nights nd students crawl-ing out their second-story windows to walk across theroof of Thaumant and take in the view over the lakeand the lawns below. During our many celebrationsthroughout the year, Far Dorm students nd this to bean excellent spot from which to watch our traditionalpyrotechnic shows.

far dorm

Top View

Second Floor

Ground Floor

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4) the deadwalk This paved walkway covers the stretch from the

central part of campus all the up to the doors of theThaumant School (see #2). Originally it was called theWalk of Heroes, but over the years the pillars that linethe outside edges of the pavement were each carvedinto larger-than-life statues of legendary wizardswho either worked or studied at Redhurst. The factthat most of these wizards are now deceased and thatthe Mordant School of Necromancy (see #1) lies justbeyond Thaumant caused some students to renamethis area the Deadwalk. The name stuck, and it’s been

of cially called this for over two centuries.

5) jecture’s tower Dean Jecture is the lone surviving member of the

school’s original staff—that we know of. He’s beenwith the school for 500 years, living and workingamong dozens of generations of students. His privatetower stands at one corner of the school that bears hisname, overlooking the gardens below. For more about Jecture’s school and tower, see page 112.

6) hothousesThe traveling nature of Redhurst’s campus may be

wonderful for the people who live here, but it’s mur-

der on some of the more delicate plants with whichwe share our space. To compensate for this, we keepseveral hothouses capable of maintaining a relativelyconstant and healthy temperature for the plants inside.

Goldendilly keeps a close eye on all the plantsherein, and students are not permitted inside without astaff member. This is for the protection of the studentsas well as the plants, some of which are so poisonousthat a single sniff of their perfume may be enough tokill.

Our hothouse plants have many uses. Some ndtheir way into our meals as tasty herbs. Others areemployed in the Hall of Healing as part of a poultice.Still others are used in various spells. In all cases, youcan rest assured that only plants of the nest qualityhail from here.

the deadwalk

staff housing

TopView

Third Floor

Second Floor

Ground Floor

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Most of the rst oor is occupied by an indoortraining ground. This also doubles as the dining hall,with the guards moving in tables and chairs when thefood arrives from the kitchens. The Redhurst Armoryis located here too, with weapons and armor enoughto out t a small army in time of need. This includes acache of wands to be handed out to all handy whencircumstances dictate.

The central hall in the barracks is bare except fordozens of scars and black marks skidding along thewalls. The guards like to use this area for indoor targetpractice with their wands when the weather outside isrotten, and their dedication shows.

The sublevel includes a sizable dungeon, completewith a handful of cells. There is no interrogation cham-ber, as such, since torture is frowned upon at Redhurst.Our wizardly guards have more subtle and effectivemeans of obtaining desired information at hand any-how.

10) rightwatchThis watchtower is most notable for being directly

connected to the barracks. Guards pass through herealmost constantly on their way back and forth to theirposts.

At least one guard is always posted in the observa-tion area on the tower’s third oor. This vantage pointgives the guard a commanding view along the school’stwo longest walls, making this one of the most impor-tant positions for a guard to be assigned.

11) walled gardenThis serene, formal garden is open only to Redhurst

staff and their personal guests. Many of our facultycome here to relax between classes and take a momentapart from the bustle that permeates most of the rest ofthe campus. Its proximity to the barracks means thatthose who rest here are far less likely to be disturbed intheir meditations.

Some of our diviners use the re ecting pool in thecenter of the garden as a means of scrying. In its excep-tionally clear water, everything seems clearer and insharper focus.

9) barracksThe Redhurst Guard is housed in this low and unas-

suming building. Those who are not on duty bed downin their personal cells here. The decor is spare andutilitarian, as be ts a more military mind set. Of course,each of our guards is also a wizard in his own right.

Top View

barracks, rightwatch, and walled garden

Third Floor

Second Floor Ground Floor

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12) the vault The world of magic is a dangerous one, lled with

all manners of trouble. Some of these take the form ofcursed spells and items. Others are simply artifacts toopowerful for mortals to be trusted with their use.

Although the use of such and research into suchmagic is strictly prohibited at Redhurst, items of thisnature fall into our custodianship from time to time.As the preeminent institute of magical knowledge, weare the place to which many people turn when theystumble across these sorts of things.

These forbidden pieces of lore are stored in the

Redhurst Vault. Entrance into the Vault is restricted tosenior staff members and the deans of each school. Il-licit entry is almost impossible, as the structure is ttedtop to bottom with the most effective and deadly seriesof alarms and safeguards ever seen.

Sadly, some thieves seem to see this fact as a chal-lenge to their abilities. In the 500-year history ofRedhurst, no one has ever managed to break into theVault. Still, we nd at least one thief’s corpse coolingoutside the doors every decade.

The only means of access to the Vault is through thelibrary. Each oor is locked separately and must beentered from the library’s corresponding oor. Outsid-ers are never permitted inside.

13) the redhurst library of the arcane

The Redhurst Library of the Arcane is the nest col-lection of arcane spells, scrolls, and research materialsever assembled. Librarian Lexandri does an amazing job keeping everything in order and procuring newspells. His ambition is to have a copy of every spellever created, building on the efforts of the generationsof head librarians before him.

Students and staff are allowed free access to thelibrary. Guests of any other sort must apply withLexandri for permission to even enter the building.Those who attempt to bypass this restriction are ejectedimmediately and may be forbidden from ever enteringthe campus again, much less the library.

Students spend a great deal of time studying in thelibrary. A quiet atmosphere is enforced here, and sit-ting in the presence of so many recorded spells seemsto have an inspirational effect upon many aspiringwizards. It’s also a chance for them to rub shoulderswith some of the most powerful wizards in the KnownRealms, many of whom have established borrowingprivileges with us. Although autograph seeking isdiscouraged, many of our better known patrons don’tseem to mind making their mark for a young fan ortwo.

the vault and library

Top View Third Floor

Second Floor Ground Floor

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14) kitchen/laundry Keeping several hundred people fed and in clean

sheets and clothes is a monumental task, but the mem-bers of our staff attack it with characteristic enthusi-asm. They prepare three meals per day, and they cleanthe laundry for every student and staff member in thecomplex. Visitors can have their laundry cleaned for anominal charge of 1 gold piece per bushel. Meals areavailable for 1 gold piece each as well.

The kitchens are open around the clock, althoughmeals are only served from 6 AM to 10 PM . Those whomust be fed at other times can wake the staff if need be.

See page 66 for the map of this place.

15) cisternThe cistern is a roo ess tower sealed watertight. It

has no means of entrance other than through the top,although water can be tapped from it through a spigotthat empties into the kitchen.

This is the backup water supply for the school. Al-though there are decanters of endless water built into justabout every building on campus, there are times whenyou need more water than they can provide, especially

when you’recooking andcleaning forseveral hun-

dred people.The cisternis usually keptat least halffull with rainwater. Whenwe run low, aquick jaunt to arainy climate isusually enoughto ll it foranother coupleweeks at least.

See page 66for the map ofthis place.

16) fieldsWhile we procure much of our foodstuffs from local

vendors in the course of our travels, we also grow someof our own food here on campus in the elds near theright wall. Besides the traditional kinds of food crops,we also grow many different ingredients for use inspells, alchemical concoctions, potions, and even diningsauces.

Only the hardiest foods are grown in our elds, asour constantly changing itinerary makes for a dif cultgrowing season. More delicate plants nd a home inour hothouses (see #6).

The eld closest to the Walled Garden (see #11) isactually an orchard that features fruit-bearing trees ofall sorts. The nearest eld is a vineyard that producessome of the nest grapes you’ll ever taste. Goldendillyherself uses some of them to produce the extremelylimited Redhurst Red. Bottles of the best years routine-ly go for over 100 gold pieces and may even commandmore.

17) graveyardRedhurst has its own private graveyard near the left

wall. Alumni and staff members are eligible to be bur-ied here if they wish, although not all of them take ad-vantage of this opportunity. The grounds are hallowedregularly, ensuring that the remains of our honored

dead shall not be disturbed, even by the students in thenearby Mordant School.The headstones are meticulously maintained,

recarved as necessary to ensure that those beneaththem are never forgotten. As an extra means of keep-ing these memories alive, each person buried here hasa volume of biographical material kept in the RedhurstLibrary of the Arcane (see #13).

Once every year, near the autumnal equinox, wehold a Celebration of the Dead in the graveyard. Staff,current students, alumni, and relatives of the deceasedare all invited to attend. Those who wish to may makearrangements to attempt to contact chosen membersof the deceased. Resources for such conversations arelimited. We suggest getting your requests in as early aspossible.

graveyard, tomb, and lake lethe

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18) tomb of the foundersThis recently built structure houses the remains

of Aegis and Nammor, the two elves who foundedRedhurst 500 years ago. Headmaster Andarlin orderedthis elaborate monument constructed immediatelyupon their deaths, and it was completed in recordtime. He comes here often to nd peace in his departedparents’ presence.

Attempting to contact the founders by magicalmeans is prohibited. Andarlin has made clear that hewishes his parents’ nal rest to be undisturbed by thepetty concerns of the living, and we endeavor to respect

his intentions in this matter.Those who wish to visit the tomb are more than wel-come to do so. The carvings on the building’s exteriortell the tale of the founding of Redhurst in bas relief.The most prominent likeness of Aegis actually recitesAegis’s founding day speech verbatim upon request,while the nearby carving of Nammor reads a speechshe gave to the school’s 400th graduating class.

19) lake lethe The waters of this pristine

lake are deep yet warm andinviting, constantly refreshedby magical means. New waters

ow in via an underground

stream from nowhere.The far side of the lake isreserved for shing. Onlydecorative sh are kept here,so all that are caught must beimmediately released. Thenear side of the lake is best forswimming, as it has a sandybeach and a bottom that gradu-ally slopes out before droppingoff into the depths. There area pair of boats you can borrowto take out too, but demandfor them is always extremelyhigh, so you should make sureto reserve them early.

20) faculty housingWhile some of our teachers are housed in the dorms

next to their students, many others—along with theremainder of our staff—call this building home instead.The rooms here are large and luxurious, especiallywhen compared with the smallish cells in the nearbyWarrens (see #27). The largest ones go to the staffmembers with the greatest seniority.

The common room on the second oor of the build-ing features several picture windows that permit thoseinside to look out over nearby Lake Lethe (see #19)as the sun dances across it. This is where many of the

informal staff meetings take place, and most of theprivate staff parties and dinners.This building is generally off limits to students

unless accompanied by a member of the staff. This iswhere our teachers and support staff live, where theygo to get away from their jobs for a little while. If youcan wait, you should approach a staff member in his of-

ce instead. If it’s an emergency, alert a guard, and hewill contact the required person for you.

faculty housing (and the warrens)

Top View Second Floor Ground Floor

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22) storesKeeping a complex as large as Redhurst well stocked

is no mean feat, but Head Steward Prendist makes itlook easy. From her of ces directly outside the din-ing room, she arranges for the students and staff ofRedhurst to have all the necessary things in life: food,water, and magic supplies.

Each of the rooms in this two-story building is linedtop to bottom with shelves, hooks, pallets, and the like.These areas are off limits to students at all times—un-less, of course, they are in Prendist’s direct employ.Many students defray part of their tuition this way.

All requisitions for any materials you may need,no matter how amazing or mundane, should be madein Prendist’s of ce. She will get back to you within 24hours with either what you’re looking for or a reasonwhy she can’t get it for you—yet.

23) ignes school of illusion

Classes concerning the arts involved in illusions areapparently held here. Of course, it’s hard to tell for cer-tain with a group of illusionists running the place. Eventhe location of the building seems to shift up and down

the right wallfrom time totime. Isolatedfrom the otherbuildings inthe school as itis, the place islike a magicianon a stage,giving itselfenough dis-tance betweenitself and itsaudience.

For moreabout thisschool, seepage 130.

21) dining hall As Leganté, our head chef, often likes to say, “Wiz-

ards cannot live on magic alone!” While technicallyit’s true that wizards can conjure food from thin air,it’s rarely of the quality and never the quantity thatLeganté and her staff serve up in our dining hall everyday, along with the help of a number of our trademarkseen servants.

While the kitchens are open most of the day, mealsare only served in the Dibbo Fallsworth Dining Hall—named for our now-legendary rst Head Chef—at spe-ci c times. Breakfast is served promptly at 7 AM , lunch

at noon, and dinner at 6 PM . Meals last for approximate-ly one hour, although to be served you must sit downat least fteen minutes before the end of that hour.

Those who miss their meals are welcome to arrangefor food directly with the kitchens. These offerings areusually served cold, with the exception of the soup ofthe day, which Leganté keeps simmering all day.

The dining hall is also the scene of many special ban-quets and feasts held on appropriate holidays or otherspecial occasions. Weather permitting—which we can,of course, arrange—we often have one meal a weekout on the edge of the Training Grounds (see #36).Sometimes this is directly before one sort of match oranother, allowing spectators to make an evening of it.

dining hall and stores

Top View Second Floor Ground Floor

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24) labsThis unassuming building is located on the far left of

the campus, well away from any living quarters. A for-mal garden separates it from the nearby Bisechen andNammor Schools, and a paved walk stretches betweenit and the Wolkhart School. It squats in the shadow ofthe Leftwatch, and the guards therein are almost aslikely to be looking down on the labs as they are to begazing out at the new lands in which the campus ndsitself.

The reputation the Kandallar Laboratories havearound campus is well deserved. First and foremost, it

is where the leading-edge theories in arcane manipula-tions are tested. The facilities here are among the nestin the Known Realms, and there is no better place inwhich to test out potentially hazardous spellcraft.

However, when you are standing on the edge ofwhat’s known, things don’t always go the way youmight expect. The labs have an average of one seriousdisaster per year. These are rarely fatal, and in thosefew cases, normally only to the casters involved.

After the Abyssal Gate Error over fty years ago,strong magics were put into effect to prevent anyfurther problems and to protect the rest of the campus.Each room, for instance, is forti ed with permanentmagic circles against evil and chaos, and we have strictrules about casting other appropriate protective abjura-tions when necessary.

The outer walls of the building are several feet thickand reinforced with both metal and magic. The walls ofeach of the rooms are made of permanent walls of force,as well, preventing any problems in one room fromspreading to the next.

Each student must take at least one class in thelabs every semester. We believe in hands-on work atRedhurst. There’s only so much you can learn fromthe pages of a spell book. In the labs, the students can

nally get their hands dirty.First-year classes are held rst thing in the morning,

and classes for older students are held progressivelylater in the day. Our graduate students and staff haveexclusive use of the laboratories in the evening andnight hours, although underclassmen may act as theirassistants when properly supervised.

The onlyentrance intothe tower of theLeftwatch fromthe ground isdirectly throughthe main oorof the labs.Guards canreach the toweritself throughthe wall walksreaching from

the tower in theMordant Schooland the MoonTower. How-ever the accessthrough the labs is not so the guards can get into thetower. It’s so they can get from the tower into the labs.

We regularly run drills with the guards to ensurefast response times in cases of disaster. Our averageresponse time is under one minute, sometimes far less.

As an added security measure, one member of ourstaff must be on duty in the labs whenever they are be-ing used. Also, the ring to the communications centerin the main of ces (see #33) must be kept uncovered.

When students need a bit more room for theirexperiments, they sometimes adjourn to the roof of thebuilding. The reinforced surfaces of the outer walls herebear the scorch marks of thousands of lightning boltsand the like cast against them. Strict safety protocolsare adhered to here as well, and a high railing aroundthe roof’s outer edge ensures that no one accidentallywanders off.

Visiting wizards are sometimes granted access to thelabs for their own research. The fees vary and are nego-tiated directly with Headmaster Andarlin. However, allspells tested or created in our labs must be shared withthe school. Copies of these are made and kept on handin the Redhurst Library of the Arcane (see #13). Thesame policy applies to any potions, alchemical concoc-tions, or other magical items fashioned here. This is justone more way that Redhurst ensures that it is alwayson the cutting edge of arcane research.

labs

Top View Ground Floor

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25) wolkhart school of evocation

Both wizards and those uninitiated in the arcane artsconsider evocation to be the ashiest and most directlydangerous of the schools of magic. The students whostudy here are instructed in the use of power as raw asmagic can make it. They are also given the wisdom touse it well.

The fact that Wolkhart stands so close to theKandallar Laboratories (see #24) is no coincidence.When there is trouble in the labs, the wizards we want

rst on the scene hail from Wolkhart. They are the bestprepared to deal with the widest variety of potentialproblems in the most devastating and nal fashion.

For more about this school, see page 124.

26) left dormOf the four dorms, the Left Dorm is the home

most coveted by upperclassmen. The rooms arespacious, particularly compared to those in theadjoining Warrens (see #27). Most of the roomshave windows that overlook green lawns orgardens. And two of our most popular recent ad-ditions to the faculty call the building home.

Some might nd it odd for a woman of theobvious power of Dean Lupentranne Sylvernof the Bisechen School of Conjuration to residein a dormitory alongside students, but she feelsthat it helps to keep her in touch with her youngcharges. A warrior born, she has few materialpossessions, and her quarters re ect her under-stated nature.

On the other hand, Burko Longtoes, AssistantDean of the Wolkhart School of Evocation, is as

amboyant a wizard as you could ever meet. Hehas built a wide shelf into his quarters that bisectsthe room vertically, turning it into a two-storyhome. While a human would nd the space horri-bly cramped, Burko nds it extremely cozy, closerto the comforts of his hal ing homeland than anyother room in which he’s lived since leaving thatplace so many years ago.

The open area in the right area of the dorm func-tions as a common room private to those who live here.There is a long tradition of conversations in that areacontinuing long into the early morning hours as ourstudents debate the ner points of their studies.

The pillars in the far side of the dorm that separatethat portion of the hallway are even more private, withsingle desks carved into each of them. Students pre-paring for an exam covet these positions, and during

nals week their time at these desks is limited to fourhours at a time. Only those residing in the Left Dormare eligible to use them, another perk for the studentsliving there.

Most of the students who call the Left Dorm homecomplete the bulk of their course work in the Wolkhartand Nammor Schools. Putting the students of thesedisparate schools in close proximity to each othermay seem like a recipe for trouble, but it seems tohave worked out for the deans of these schools. DeanStroykart Elestis of Wolkhart and Dean Delaintrix ofNammor have been married for over 40 years, and theirlove shows no sing of abating. Their shining exampleof how two wizards from such different specialities canwork closely together and well has inspired many ofthe students living in the Left Dorm.

The students of Left Dorm are expected to be amongthe best behaved in the school. This is more of a practi-cal concern here than in other dormitories, as the nearend of the school abuts upon the academy’s staff of-

ces. While the of ces are mostly empty at night, anytroubles caused during the day are sure to disturb theconcentration of the staff members working in theirof ces. Repeat offenders can expect to nd themselvesrelocated to different quarters, perhaps in the RightDorm, near their new and ongoing duties in the kitch-ens.

The assistant deans who share the dorm with ourstudents are normally perfectly capable of keeping anyrambunctiousness in line though. Incidents that requirethe relocation of one or more students are few and farbetween—even more so since Lupentranne and Burkomoved in. These two have instantly claimed the respectof their dorm-mates, and in cases in which a gentlewords doesn’t go quite far enough, they have othermeans of persuasion at their command.

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27) the warrensBecause of space concerns, most of the students in

Redhurst must share their dorm rooms with one ortwo other students. Not so in the Warrens, where eachstudent gets his own space in which to live. For thisreason, most of the rooms in the Warrens are givenover to graduate students, upperclassmen, and the oc-casional long-term guest.

The Warrens are so named for the mazelike forma-tion of halls and rooms in the building. Those who donot know their way around the complex can easilybecome lost. In fact, a favorite game of the underclass-

men is to navigate the passages from one end of thebuilding to the other without being spotted by any ofthe residents. This requires a great deal of cunning, par-ticularly for rst-year students who have never been inthe place before.

The rooms in the Warrens may not be all that large,but they are private. Students here can shut their doorsand rest assured that their studies will not be disturbedby a roommate or other intruder. Quiet hours areenforced in the dormitory at most times, a fact that ourmost dedicated students certainly appreciate, especiallyif they’ve spent the last few years of their lives in one ofour other dorms.

The only exceptions to the quiet that normally reignsover the building comes during weekend evenings, atwhich times the students often throw an interestingkind of party known as a “progressive.” During theseevents, the students progress from room to room, visit-ing with the people therefor a short while beforemoving on to the next spotin line. Most students onlymake it to a few differentrooms before giving up forthe night, but a hardy fewhave been known to hitevery room in the Warrensin a single night.

The residents of theWarrens nd themselvesunder the protection ofAssistant Dean Krukht of

the Bisechen School of Conjuration. His somber andserious nature ts the Warrens well. His larger room inthe far right part of the Warrens is still centrally locatedenough for him to be able to know much of what hap-pens in the dorm. His door is always open—metaphori-cally, at least—to any student living in the Warrens,although few of these older students nd it necessaryto tap this particular resource.

The second oor of the Warrens actually has someopen space in it. This forms a common area which isrestricted to the residents of the Warrens and theirguests. A long wall runs through the near side of the

oor, providing space for a number of large desks at

which residents can quietly study. The desks on thenear side of the wall are the most coveted, as they arelocated nearest the windows, which allow a great dealof light into the area.

The residents of the second oor tend to be theeldest of our students and long-term guests, includinga visiting professor or three. Many of these rooms shareonly a single wall with another room, making them themost private residences permitted to students. Free andeasy access to the common areas is treasured as well.

In times of need—when the rest of the school is over-crowded, the administration has occasionally set somestudents up in cots in the common areas on the second

oor. These are partitioned off from each other by can-vas sheeting, providing some measure of privacy. Suchaccommodations are always temporary, and it’s rarefor someone to have to stay in one of these makeshiftrooms for longer than a couple months.

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28) the auditoriumMost of our classes are held in small, intimate set-

tings in which our students can receive the kind ofindividualized attention that their devotion to magicdeserves. Sometimes, though, we need to have a spotin which every person on campus can gather all at oncewith a good view of the speakers. At Redhurst, thatplace is the Father Praewell Auditorium.

When the Redhurst campus was rst built, theauditorium served many functions, including that ofcampus chapel. Father Praewell himself held servicesin the auditorium for the school’s rst 56 years before

moving into the current chapel near the Main Gate.After his death over 300 years ago, the auditorium wasdedicated in his name.

Today, the auditorium still serves several purposes.Our full-school meeting rst thing every week is heldhere, along with three or four of the largest introduc-tory classes for rst- and second-year students. The big-gest events that take place in the auditorium, of course,are the two plays held here every year by the RedhurstDramatics Club. These are the social events of the sea-son, with every student seeing each play at least once.We often have several visiting dignitaries in during therun of these plays, which feature not only stellar writ-ing and acting, but also the best special effects our teamof illusionists can provide.

29) right dormIf you’re concerned about getting to your classes on

time, than the Right Dorm is the right dorm for you.The most centrally located of all the dorms, it sits sand-wiched in between the auditorium and the dining hall,and it has direct access to the gymnasium. Studentsliving here have few excuses for being late for classesall around campus.

For this reason, our staff assigns most of the roomshere to rst-year students, as few of them are positiveyet about which school of magic in which they hopeto specialize. Later, when a student gures out whichschool of magic appeals most to him, he can transferout of the Right Dorm into something closer to his cho-sen school’s main building.

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Still, some students stay in the Right Dorm straightthrough until graduation. The dorm is most popularwith students from the Jecture and Ignes Schools. Stu-dents that take courses in both schools could show youyour future in full, breathing color!

Dean Stentelindabree and Assistant Dean Lavohoversee the students in the Right Dorm. As a new hireherself, Lavoh feels right at home with the fresh-facedstudents. Stentelindabree, on the other hand, prefers tobe as close to the Auditorium as possible for her conve-nience when directing rehearsals and performances ofher plays.

There are two large common rooms in the dorm,

both of which are usually packed to capacity with newstudents jabbering away about their studies. From timeto time, Stentelindabree gives an impromptu perfor-mance in one room or the other, yet another of themany perks for those who live here.

30) gymnasiumWizards around the Known Realms aren’t particu-

larly well known for their stunning physiques. Justbecause the study of magic doesn’t require exerciseand training in the martial arts, however, doesn’t meansuch things won’t come in handy. Many a wizard haswished that—even if he might never have the skill toface down a powerful warrior in combat—he might atleast have the wind in his lungs to outrun the heavily

armored assailant.To that end, Redhurst has always maintained a fullyequipped gymnasium. Chief of Security Christophaoften holds voluntary classes here, training alongsidethe other guards and the students. She is a harsh task-master when it comes to honing our students’ bodies,but those that stick with it always seem to appreciateit. According to Christopha, a healthy body goes rightalong with a healthy mind, something every wizardshould appreciate.

The spell ag team trains in here every late summerand fall as well. Despite this, there is always plenty ofspace for students just starting down the road to physi-cal well-being. If you’re at all curious about what thegymnasium has to offer you, please don’t hesitate tostop by.

31) leftwatchThe Leftwatch tower stands three stories high and

features a commanding view of the walls leading to theMordant School (see #1) and the Moon Tower (see #46).It can be reached via the wall walk from either one ofthe towers, but the only other way into the s tructure—by foot and without magic, that is—is through the backcorner of the labs (see #24).

The primary purpose of the guards in this tower is toprotect the school from outside attacks coming from theleft. However, the guards here also stand at the readyto lend a hand should something untoward happen in

the laboratories. With so much cutting-edge researchgoing on there, it’s not usual for small problems to cropup on a regular basis, but when they do, the guards areright there on top of them.

Staff with ying mounts or ying magic sometimesuse the roof of the labs as a landing pad. From there,it’s a simple climb over the railing into the tower.

32) nammor school of enchantment

It seems appropriate that the Nammor School istucked between the Wolkhart School (see #25) and theschool of ces (see #33). When the administrators in theof ces need help, they often turn to either one schoolor the other. Where diplomacy fails, force may rule theday, and vice versa.

The charms of enchantment are taught to studentshere. For more about this school, see page 118.

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33) officesThe school’s administrative of ce are held in this un-

assuming building that connects the following placestogether: the Nammor School (see #32), the WolkhartSchool (see #25), the Left Dorm (see #26), the Warrens(see #27), the Dean’s Tower (see #34), and the Main-tenance Building (see #38). Geographically and meta-phorically, it is the crossroads of the campus, a p lacewhere students and staff mix regularly and meet todetermine both their own fates and that of the school.

Just about every junior member of the administra-tion has an of ce here, as do a number of the senior

staff, including Dean Khûdzak, Miraleebelle, and

Prendist. Other members of the staff may be scatteredabout the campus, ensconced in of ces closer to theiractual places of work, but they all meet here on a regu-lar basis.

This is where the business of the school gets takencare of. If you can’t nd a staff member somewhereelse, be sure to look here. If you have a problem ofsome sort, the rst person to take it to is Miraleebelle.As secretary, it’s her job to direct students to wherethey can nd the proper resources and—hopefully—so-lutions.

The faculty lounge and meeting room are strictlyoff limits to students. They are located in the tower in

left part of the of ces, and they can only be reached bywalking through apassageway coveredup entirely by apermanent illusion.Many a student hasliterally banged hishead on the of-

ce walls trying tond this passage,

so please try ring-ing the bell on thesecretary’s deskinstead.

The of ces areopen throughout theday, from breakfastthrough dinner. Ifyou have an emer-gency after hours,contact one of theguards for help.

The ring board,which sits in thelong room in the farleft, runs around theclock. The doors tothis room are lockedafter hours, but aguard or other staffmember can rousethe operator for you.

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34) dean’s tower The Dean’s Tower is the oldest structure on the

Redhurst campus, predating Redhurst itself by over 40years. It was originally the home of our founders, Aegisand Nammor, and they built Redhurst around it whenthey decided to start the school. It’s only tting that theelf living here now—Headmaster Andarlin—grew uphere, having moved back in directly after taking overmanagement of the school in the wake of his parents’deaths.

If the school’s of ces (see #33) are the nerve centerof Redhurst, then the Dean’s Tower is the location of its

heart. From here, Andarlin guides the school as it sailsinto the future, his hand rmly on the tiller of its longand storied past.

The ground oor of the tower serves as Andarlin’spublic of ces. His door here is always open, althoughhe is only in the of ce intermittently, as he prefers tobe involved in the daily affairs of the school ratherthan waiting for them to come to him. On most days,though, he holds regular of ce hours here for twohours directly after lunch. A line often starts formingoutside the of ce well before midday, so if you have anissue you must bring up with the headmaster that day,be sure to get there early.

The tower’s second oor holds Andarlin’s privateof ce and library, as well as a sitting room in which helikes to receive guests. Students walking past can oftensee lights burning in here late, as one of our headmas-ter’s favorite pastimes is catching up with old friends ineach of the locales we visit. Since he has been travellingwith the school for nearly three centuries, there aremany such friends to confer with over a bottle or twoof Redhurst Red.

The top oor of the tower is home to Andarlin’sprivate quarters. He is so involved with the workingsof the school that he seems to spend little time here, butwhen he needs to relax, this is the sanctum to which heretires.

Andarlin has made a few changes to the place sincehe moved back in. Although he is proudly his par-ents’ son, he is also his own elf. He invites alumni andformer staff members to please stop by to extend theirregards and tour his renewed home.

35) grand hall In the early days of the school, the Grand Hall was

the place’s only classroom. Teachers met with thestudent body as a whole in the morning, split up intogroups, and then adjourned to different corners ofthe building for their classes. At noon, they met in themiddle again for lunch, then split up into differentgroups and did it all over again.

Today, the Grand Hall’s decor belies its humblebeginnings as a one-room schoolhouse. This largebuilding with its high-vaulted ceiling features glori-ous stained-glass windows that depict the story of the

founding of Redhurst and the various triumphs of itsmost famous graduates. Below, visitors walk across apolished parquet oor fashioned of the rarest woods togaze up at the carved pillars, each of which bears the

gure of one of the greatest of Redhurst’s teachers.Each of the column statues comes to life when an

observer stands in front of it for more than a moment.From there, it launches into a lesson about the schooland what it was like in the time of that teacher’s life.

The Grand Hall is used mostly for holding recep-tions for important guests, as well as our annual gradu-ation party. Additionally, we hold a student dance onthe last weekend of each month, affairs to which manyof the locals are also invited. These engagements areat the top of many social calendars around the KnownRealms, and students are expected to deport them-selves well at them, as representatives of our school.Those that fail to do so can nd themselves bannedfrom such events for up to a year at a time.

The Grand Hall is one of the few parts of our campusavailable for use by outside concerns. Just about everyweekend features one kind of royal party or anotherheld here, from coming-of-age celebrations to weddingreceptions to wakes. Families of students have rstpriority for such things, a fact that helps those familiesfeel even more connected to the students they haveentrusted into our care.

If you or your family wishes to make use of theGrand Hall for any reason, be sure to contact Stente-lindabree as early as possible. Choice dates are spokenfor quickly, but with enough notice we can arrange forwonderful weather as well.

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When students are ready to leave the classroom forsome real hands-on experience, this is often where theirteachers take them. Once every two weeks, each schoolof magic has the grounds for the day, and the teachersand students of that school are free to ex their magicalmuscles. Effects are strictly contained by the magicalnature of the grounds, ensuring that the many specta-tors that show up for such displays are kept safe.

37) bisechen school of conjuration

Located along the left wall, the Bisechen Schoolis tucked between the Kandallar Labs (see #31), theNammor School (see #32), and the Aegis School (see#39). Students here learn the arts of conjuration underthe tutelage of Dean Lupentranne and Assistant DeanKrukht. Classes are often held in the gardens betweenthe Bisechen building and the labs, as many of thecreatures the students conjure up in the course of theirstudies nd this green area to be a more comfortingplace than the inside of any classroom.

For more about this school, see page 106.

38) maintenance This unassuming building serves as home and of ce

for Redhurst’s amazing maintenance staff. While muchof the meaner work of keeping the school clean andrunning smoothly is handled by magical means, thereare some details that cannot be trusted to anyone lessthan a master. That’s where Marsden and his small buttalented staff come in.

The Maintenance building abuts directly onto thenearer end of the Nammor School, making for a strange juxtaposition between charms and handiwork. Thismight seem to be a coincidence, but it is by the found-er’s design.

Enchanters often seem to focus on image oversubstance, while those involved in the school’s mainte-nance were exactly the opposite. With the two in close,physical contact with each other on a regular basis, thetheory goes, they cannot help but in uence each other’sway of thinking.

36) training anddueling grounds

The Training and Dueling Grounds feature the larg-est amount of open space on campus. While most of theother areas of greenery are lled with formal or casualgardens—with the notable exception of the RidingGrounds tucked into the corner near the woods—thegrassy lawns of the grounds are smooth and level.

The grounds are afavorite among studentsbecause this is one of the

few places where theycan truly cut loose withthe full of their abilitieswithout fear of harminganother. The groundshave been enchantedso that no blood can bespilled upon them, nomatter how horrible theattack.

When students havea dispute they cannotsettle with words, theyare often told to “take itto the grounds.” Herethey can duel it out with-out fear of any perma-nent damage.

This is also where wehold our regular spell agmatches. Each school

elds its own teamfor regular intramuralmatches, and we havean all-school team thatcompetes against othersuch teams around theKnown Realms. It’s all ingood fun, of course, andwagering on the game isdiscouraged, especiallyamong students.

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So far, the experiment seems to have proven itself asuccess. The maintenance staff is mindful of not onlykeeping Redhurst rolling like a well-oiled wheel, butalso of doing it with style. Similarly, the enchanters ofNammor appear to be of a more pragmatic mind thanis normally found in practitioners of this specialty.Other arcane institutes from around the Known Realmshave come by to study this amazing effect, and many ofthem have begun to implement it on their own cam-puses.

Marsden and his staff keep not only their of ces inthe Maintenance building, but also their tools. Theyhave magic items to help them with many of the most

mundane tasks, like keeping the grass of the TrainingGrounds cropped and clean for our spell ag contests.Most of these would be of little interest to adventur-ers and the like, but they certainly do make the lives ofMarsden and his crew a great deal easier.

39) aegis school of abjuration

The Aegis School was recently relocated to this newbuilding after spending many centuries in the slightlynearer building, which is now the Oldtower Dorm (see#40). As one of the oldest schools at Redhurst, the AegisSchool was in drastic need of an expanded workspace.The dwarves of Farstone Mountain worked this newstructure deftly between the Oldtower Dorm and theBisechen School. They masterfully matched the originalarchitecture so well that it’s almost impossible for anuneducated eye to know which is the newer building.

The arts of abjuration are studied in this newly reno-vated building.

For more about this school, see page 100.

40) oldtower dormThe Oldtower Dorm is one of the oldest buildings

on campus. It was rst constructed to be the home ofthe Aegis School, a function it performed admirably forover 400 years. Just last year, however, the new build-ing for the Aegis School was nished, and this faithfulold structure was converted into a dorm.

Both the oldest and newest dorm at Redhurst, theOldtower Dorm—so named for the old tower that risesout of the building’s roof—is mostly lled with upper-classmen and graduate students that wouldotherwise have been in the Warrens. Therooms here are certainly more spacious thanthose in the Warrens, but the occupants mustshare them each with one or two roommateschosen by lottery.

This seems a fair deal to most of the dorm’sresidents, as there are only 20 dorm rooms inthe whole of the building, including three onthe second oor, most of which is occupied

by a common area with a good view of theRiding Grounds to the right. This makes fora tight-knit group of students, as their roomsare well separated from the others.

Most of the students in the OldtowerDorm hail from the Aegis School, but thereare a few from Nammor and Bisechen aswell. Assistant Dean Chantrelliandra of theAegis school lives in the large room on thesecond oor, where she is often available forquestions and tutoring.

Amazingly, the tower of the OldtowerDorm isn’t accessible from inside the build-ing. Students used to have to walk outsideto get to the tower’s front door. These days,that door is enclosed by the new AegisSchool, and you have to enter the school rstinstead. The tower traditionally has been theresidence of the Aegis dean, ever since Aegishimself gave up the post to run the school asits rst full-time headmaster. That traditioncontinues to this day, with Dean Rockwelland his wife Shalandra currently living in thetower.

Rockwell and Shalandra often host picnicsin the woods on the nearer side of the dorm,which all students are welcome to join. Whensitting in the clearing in the center of theseancient trees—which blot out all sign of thewalls surrounding the campus—you canalmost imagine yourself in one of the greatforests of the Known Realms.

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41) dean’s gate This gate—which is anked by two watchtowers,

much like the Main Gate at the near end of the PublicSquare—is capable of sealing off the rest of the campusfrom the Public Square in a matter of seconds. Most ofthe day, the gate stands open, allowing the s tudents tomove back and forth freely between campus proper,the Public Square, and the outside world.

At dusk, the gate is shut rmly, then reopened againat dawn. The guards who staff the gate allow studentsto pass through at any time, but those who comethrough after midnight are disciplined for violating the

campus curfew.The entrances into the gate’s two towers are found inthe chapel (on the left s ide) and the Hall of Healing (tothe right). The doors are locked rmly after dark, keep-ing the guards safely within, except at shift change, ofcourse.

As the students le in on the rst day of classeseach year, Headmaster Andarlin and members of theschool’s faculty stand before the Dean’s Gate and greetthem as they come. On the nal day of class each year,the faculty bids the students good-bye in the sameway. This long-standing tradition serves to af rm theRedhurst philosophy of education—that all of our stu-dents are our future colleagues in our lifelong explora-tion of the arcane arts.

The rst trip you make through the Dean’s Gate issure to be one of the most memorable moments of yourlife. Our staff wants to be there with you to share it, the

rst of many excellent memories of life at Redhurst tocome.

the public square

The front section of the campus features a large,open square that is open to the public. It features anumber of buildings that are of more interest to thepeople of the various locales we visit. These places,along with the gates that surround them as an integral

part of our security system, are described on the fol-lowing pages.

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42) chapel The Known Realms are lled with all sorts of gods,

and at Redhurst we try to respect the rights of ourstudents to worship as they wish. We make no judg-ments on the validity or propriety of any religions, aslong as they do no advocate the breaking of our owncommunity’s rules.

Many of our students worship an entire pantheon ofgods. They may favor one more than others, but theystill respect and often pay tribute to them all. Of thesestudents, their favorite is more than likely their particu-lar God of Magic, whatever its name might be.

At Redhurst, we feature an ecumenical chapel atwhich students may all worship their own aspect of theGod of Magic as they understand this deity through thelens of their own pantheon. We are led down this spiri-tual path by Father Crattus, a strong but understandingcleric who sympathizes with all of our students, havinggraduated from Redhurst himself not too long ago.

The Chapel of the God of Magic may seem like a lowand common building from the outside, but inside it’ssomething entirely different. While outside the roof isonly 12 feet off the ground, the ceiling inside magicallyextends up 40 feet, towering over the people below andletting in perpetual light through stained-glass win-dows that feature characters that actually move, actingout scenes from the lives of the people they represent.

The main hall of worship sits to the near side of thebuilding. Every day, Father Crattus holds services here.On most days,these are lightlyattended, but as

nals or otherexam times ap-proach, the pewsare suddenlypacked.

The centralpart of the chapelfeatures a medi-tation hall inwhich individualworshippers cancome and pray

to the God of Magic or any other god that they prefer.There are doors on these s talls, which allow the mem-bers of our community to worship in private.

Father Crattus’s of ces are in a small section in thefar left corner of the structure. He prefers to keep hisfurnishing simple, instead concentrating on the amaz-ing nature of magic in all its different manifestations.

There is another large room at the far end of theChapel. This contains the baptismal font, which isperpetually lled with holy water in which those whowish to dedicate their worship to the God of Magic aredrenched. The door to this room is concealed, but it canbe easily found by casting a detect magic spell, which

causes it to glow with a strong light.The exterior tower that over looks the Chapel cannot

be entered normally from the Chapel. However, FatherCrattus has been known to us a passwall spell to movein and out of it during services. Those not so experi-enced or inclined can simply take the back way aroundand meet Father Crattus that way.

Father Crattus lives on the second oor of the tower,although he spends a great deal of his time on the third

oor, watching over his ock below and practicing hisspellwork in private.

When Mother Chicendra is not needed at the Hall ofHealing, she assists Father Crattus during the most im-portant masses of the year. She has been doing this foreach of the past three priests, and Father Crattus valuesher effort and her input . If you’re so inclined, pleasestop by and share a prayer with them both.

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Redhurst, for instance, has long trained its studentsin the extensions of their magical abilities in manyways, allowing them to learn how to improve the spellsthey already have, in addition to using new ones. Wehave also pioneered advances in the creation of manytypes of magical items. One of the rst stable brooms of ying was created at Redhurst, for example.

The museum has this actual broom on display, aswell as a number of other items of interest. There is,for example, the rst ring of invisibility developed by Jecture, long before the school was even founded. Plus,we have a number of different kinds of magic weapon,ranging from humble keen daggersall the way up to the

legendary Gauntlets of the Damned wielded by the dreadarch end Agmenemzon in the rst of the Wars of theRealms.

Each of the devices herein is held under the tight-est security. The museum is only open from 9 AM to 3PM every day, and at these moments there are no lessthan six guards on duty. At night, the doors are lockedtight, and the entire building is under the protection ofarcane energies more powerful than most students willsee elsewhere in their lifetimes.

There are many nonmagical items on display atthe museum as well. For instance, there is a stunningretrospective on the development of school uniformsopening this year. It takes you from the days of simplearmbands, through the years when students were iden-ti ed by their hats, to the evolution of our modern-dayrobes.

The museum received a large in ux of items intoits inventory upon the demise of Aegis and Nammor.Headmaster Andarlin, our founders’ only heir, donatedmany of their personal notes and effects to the muse-um. As the de facto curator, Prendist is still catalogingmany of the items the museum inherited this way, butshe hopes to have a new display set up as early as nextyear to showcase the effects that Aegis and Nammorhave had on Redhurst over the years.

When the museum is open—normally from afterbreakfast to before dinner, although exceptions aremade for special circumstances—visitors may comeand go freely through its doors. After-hours visits cansometimes be arranged by appointment. Check withthe central of ce if you’re interested.

43) museumAs an institute of higher learning concerning the

arcane arts, the Redhurst Academy of Magic offersstudies about not only the current state of magic butalso its past. It’s a rare wizard that asks where his pow-ers come from—originally—mostly for two reasons.

First, there doesn’t seem to be a rm answer. As withmost details about magic, it’s an art, not a science. Assuch, it’s nearly impossible to pin down with simpleexplanations. You might as well ask where the KnownRealms rst came from and try to reconcile all the dif-ferent answers you’d get. This is a question more suited

for Father Crattus than Headmaster Andarlin.Second, knowledge of the past doesn’t make it mucheasier to affect matters in the present—or so it seems.You don’t need to know about who cast the rst spellto be able to cast that same spell. The evolution of thearcane arts from the equivalent of cave paintings tothe modern masterpieces we enjoy using today can befascinating, but it doesn’t much affect your ability touse those same masterpieces.

Still, there is something to be learned from the past,particularly if you ever envision doing any kind of ba-sic research to create spells of your own. Knowing justhow people have tried such things in the past can saveyou weeks if not months of effort.

To the end of educating our students and visitorsabout the evolution of magic—and where it might begoing—we have dedicated the Founders’ Museum.This building features not only artifacts from the vari-

ous stages of the developmentof magic—gathered by our staffin the course of our campus’swanderings—but also from thehistory of Redhurst itself.

As you might guess, the de-velopment of magic was alreadypretty far along when groundwas broken on Redhurst.However, since that moment,Redhurst has been involved inmore breakthroughs in the con-tinuing work on magic than anyother institute or person.

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44) stablesAlthough Redhurst can travel anywhere at a mo-

ment’s notice, the same can’t be said of our visitors.Many times, these people must travel hundreds ofmiles or more to see us or our people. A good numberof them have horses and need a place to keep themwhen visiting with us. That’s why we built the stables,which sit out back of the menagerie.

There are 12 regular-sized stalls and three extra-large ones in the stables, along with a large commonarea at the right end. Although mounts are forbiddento students, the same is not true of Redhurst’s staff.

Most teachers only leave the campus rarely, but whenthey do they need access to a reliable steed. There area handful of superb horses available for staff use atall times. The rest of the stalls normally stand empty,used only for the mounts of guests staying in the Ram’sHead Inn.

The path into the stables from the Main Gate windsthrough the menagerie, past many sorts of strangecreatures that most horses and the like may neverhave seen. To prevent visiting steeds from panicking,Faragrim—who runs both the stables and the Menager-ie—personally leads all such creatures through the areawhile they wear magic blinders supplied by Redhurst.

45) menagerie The Redhurst Menagerie is one of the rst suchcollections of magical creatures in the Known Realm.

Besides a variety of magical mounts—from pegasi tounicorns to even a small dragon—we have a number ofdifferent creatures who are useful in preparing magicspells or alchemical concoctions. The next time youneed the tail of a re newt for some pyrotechnic spell,you know where to turn.

Such supplies are, of course, supplied to students asa part of their tuition charges. Extremely special, rare,or unusual supplies may require an additional charge,but this is the exception rather than the rule.

Once a student graduates, however, he can still re-turn to Redhurst for his spell components. We sell suchitems to the general public as well, but all Redhurstalumni receive a 50% discount off the list price.

Security around the menagerie is traditionally tight,but the creatures themselves offer enough protection.Woe to any who somehow manage to let loose ourschool basilisk without affording themselves someprotection.

Every student receives a personal tour of the Me-nagerie in the course of his rst year here. If Faragrimhasn’t contacted you by the end of your rst term here,please make sure that you are registered with his of-

ce in the front of the menagerie. This is one Redhurstexperience you don’t want to miss.

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46) moon tower The Moon Tower is the leftmost of the four watch-

towers along the campus’s front wall. From this van-tage point, the guards stationed here have a command-ing view down the front and left walls.

The back of this tower looks out over the woods inthe campus’s front, left corner. If you get a chance totake the wall walk tour, be sure to stop at this positionto gaze out over the trees at the campus beyond. It’s aview you won’t soon forget.

47) bull tower The Bull Tower and the Ox Tower (see #50) ankthe Main Gate (see #48), the only proper entrance intothe Redhurst campus from the outside world. Securityaround this part of campus is tighter than anywhereelse, but it’s also the friendliest area on our campus aswell.

During daylight hours, the gatehouse at the footof the Bull Tower is staffed by professional greeterswhose job it is to meet all visitors and guide them towhere they wish to be on campus. In most cases, simpledirections are all that’s necessary, but when called forthe greeters can personally escort visitors through thecampus.

The Bull Tower gets its name from the massivestatue of a bull that stands on the at roof next to its

side of the Main Gate. Like the similar statue of an oxon the other side of the Main Gate, the bull appearsto be straining with all its might to drag the Redhurstcampus throughout the Known Realms.

48) main gate The ornately carved gate that serves as the front

door to Redhurst is actually a 20-foot-tall, solid portcul-lis that is drawn up into a holding pocket in the wallabove it during the day. At a moment’s notice, thegate can be dropped, falling to the earth and sealingoff entry into or exit from the campus—at least by thatmain route.

The gate itself is gilt, and it sparkles brightly at anytime of day or night. The gate is reinforced with magicto be practically impervious, and in the entire history ofRedhurst it has never fallen.

49) statue The center of the Public Square features a long pool

bisected by a fountain spraying water in both direc-tions. A statue of our founders stands over this foun-tain, their arms outstretched in greeting toward thosecoming in by the Main Gate.

The bottom of the pool is covered with coins fromnearly every realm Redhurst has ever had the pleasureto visit. These are removed once a year and put into ascholarship fund for some lucky student-to-be.

50) ox tower The Ox Tower is the mirror of the Bull Tower on the

opposite side of the Main Gate. While they share analmost identical architecture, simply reversed acrossthe gate, their differences are stark.

First, and most obvious, the statueover the guardhouse of the Ox Toweris a massive ox which is doing its shareof the task of pulling Redhurst forwardinto the Known Realms.

Second, the people who work in theguardhouse here are not guides butactual guards. If there are any prob-lems with anyone in the Public Square,particularly at the Main Gate. Thesewell-armed protectors of Redhurst areauthorized to respond with deadlyforce.

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In many ways, the Main Gate area is Redhurst’sface for the Known Realms. Most people in the townsand cities that Redhurst visits never see more of ourwonderful campus than this facade. It is cultivatedto impress—when not hidden behind illusions forsecurity purposes, of course. Standing before the gateand staring up at the massive statues of the Redhurstox and bull towering nearly 40 feet above is enough

to move most people to awe. I f that’s not enough, theevershining gate is sure to dazzle them so much thatthey might not have the wits to appreciate the full-colorcrests that frame the gateway. Four crests of the schoolsof magic stand to either side of the wide opening, whilethe Redhurst crest itself stands watch from its vantagepoint directly overhead, a welcome sign to friends—and a warning to foes—far and wide.

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The large room on the second oor of the inn isavailable for hire as well, but only by those af liatedwith the academy in some way. Andarlin himself hasthe nal word on who is fortunate enough to have theprivilege to rent the place out. Competition for theroom is erce, especially during sporting events, as theroom has the best view of the Training and DuelingGrounds available for non-students.

The existence of the room is not widely knownamong those who have not attended Redhurst. Eventhe entry to the room is kept a secret from those notpersonally brought there.

The Ram’s Head’s manager is a spry hal ing by

the name of Dobbin Fairtucker. The Fairtucker familyhas run the inn for Redhurst for over 10 generations,and by most accounts Dobbin is the best of the lot,surpassed perhaps only by his great-great-grandfatherTeddib “Old Roundy” Fairtucker.

The Ram’s Head serves all sorts of different cuisinesdrawn from the campus’s various visits around therealms. If you want a dish of curried camel from thelikes of the Emerald Sultanate, for instance, this is the

nest you’ll nd outside of Al Jafara itself, according toeven Prince Hentru.

Similarly, the Ram’s Head’s wine cellar and selec-tion of ales are legendary throughout the realms forboth their breadth and depth. This ranges from earthymushroom wines from the dark elves of Riverdark tothe airy pilsners of the winged gnomes of Treefell. Themost popular ales still come from Redhurst itself, cour-tesy of our own Dóil Stonegate.

The Ram’s Headopens for breakfastat the crack of dawn.It stays open untilmidnight, althoughDobbin has beenknown to extend thehours for special oc-casions—at his owndiscretion—some-times to the pointof staying open forseveral consecutivedays.

51) the ram’s head innThe Ram’s Head Inn may be the best-known inn in

the Known Realms. Because it travels about as muchas it does, it’s not the most popular place in each of therealms, but since it gets to so many different realms,people scattered far and wide have heard about it andeven stayed there.

A night in the Ram’s Head Inn is something of abadge of honor for the wealthy and powerful, and theprices of the rooms re ect this. They are normally setin accordance with the standards in the realm theyhappen to be visiting that night, but they can be ve to

ten times the rates for a standard hotel in the region.Of course, families of students receive a discount thatbrings the price down to the regular rate for a standardinn, and they also get rst crack at the rooms, whichsqueezes out some of the wealthier patrons.

Some families have tried to sell their reservations toothers for large pro ts. This almost never works, as thehotel staff is unusually good at ferreting out the truthin such matters.

Space at the Ram’s Head is limited, and it often llsup quickly, especially during the spell ag season. Theground oor of the inn has sixteen small rooms, threemedium rooms, ve large rooms, and three extra-large deluxe rooms. The front part of the inn has twolarge common rooms and a number of private booths.There’s also a larger private meeting room available forhire. The kitchen serves some of the best food found inany realm and is a real treat for students.

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The Ram’s Head also enjoys the luxury of being theonly place approved for our traveling guests to spendthe night while they accompany us in our travels. Spe-cial friends of the academy may be able to nd a sparebed someplace on campus proper—there are severalsuch rooms in the Warrens for just such purposes. Mostpeople, though, end up staying in the Ram’s Headinstead.

While the Ram’s Head is often packed, it can some-times go for weeks without a single guest from outsidethe campus, mostly when the campus wanders thewilds on the edges of the Known Realms. This is oftenthe case during the summer break. At such times, Dob-

bin traditionally runs all sorts of specials at the inn,designed to bring students and staff.

Members of the academy community who wish tomay have their tabs at the inn added to their tuitionbills or deducted from their pay. This sort of conve-nience has allowed more than one student to spend abit more at the Ram’s Head than might have been wise.Be sure to take care of how you run up your own ex-penses here. The prices the Ram’s Head charges comedue in real pieces of gold.

Occasionally it may seem that we have a rough-and-tumble character staying at the Ram’s Head. Thatperception is probably accurate. While the guards arecareful about who they let on campus, they are not asparticular about the patrons of the Ram’s Head. Ac-cordingly, please deport yourself with the best of deco-rum when mingling at the Ram’s Head, and rememberthat ghting is punishable by a week of cleaning outthe academy stables—no matter who may have startedit.

Also, students should be aware that visiting theRam’s Head is a privilege, not a right. Dobbin is wellwithin his own rights tobar a Redhurst studentfrom his inn, even if thestudent in question is thehead of his class or thecaptain of the spell agteam. Make him yourfriend, though, and youhave a place in the inn forlife.

52) sun tower The Sun Tower is the counterpart to the Moon

Tower on the left side of the campus’s facade. From itsposition, the guards have an excellent view of the sur-rounding area, as well as a clear look all the way alongthe front of the campus and up the right wall.

You may notice that there is no way into the SunTower from the ground oor, which abuts on the Train-ing and Dueling Grounds. This is by design, as fewstudents or guards have good reason to come this wayacross the grounds.

The Sun and Moon Towers get their names from

where they were located when the Redhurst campuswas rst built, before the complex started its wanderingamong the realms. In those days, the Main Gate faceddue south. The Sun Tower, then, was in the east, whichis the direction from which the sun came up everymorning. The Moon Tower, on the other hand, was inthe west, which is where the sun set every day, mark-ing the end of the light and the beginning of night.

These days, the top of the Sun Tower gleams witha bright light at any time of day. Meanwhile the top ofthe Moon Tower glows with a ghostly light that’s onlybrightly visible during the dark hours. The two lightsources frame the Main Gate in the middle and therebypresent the entirety of the facade to the public at large.

The guards fortunate enough to draw Sun Towerduty on days of important events held on the Trainingand Dueling Grounds often brag that they have thebest seats in the house. While they may get an argu-ment from the people in the Dragon’s Flagon (see #53),it’s clear that if they could sell tickets to the event thepeople lucky enough to land them would nd it hardto claim they overpaid, no matter what the price.

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53) the dragon’s flagonIf the Ram’s Head Inn is the best-known inn in the

Known Realms, then the Dragon’s Flagon is the worst-kept secret. Theoretically this tavern is open only tothe staff of Redhurst, but in reality it takes all visitors.In the words of Spike Durgan, the place’s owner andbartender, “I don’t care where they come from, as longas they pay in real coin. Everyone’s money spends thesame to me.”

Durgan, a rotund and surly dark elf from the yingcity of Kargeshenti in the Land of Eternal Darkness,won the lease to the tavern in a poker game over 300

years ago, or so the story goes. He’s milked the custom-ers there for their last coppers ever since.When Redhurst was founded, the Dragon’s Flagon

had no competition. The Ram’s Head Inn didn’t havea common room. If you wanted a drink or a meal andyou weren’t part of the academy, you had to go to theDragon’s Flagon or leave the campus entirely. Onlyafter Durgan took over the tavern did the managementof the Ram’s Head see the need for being able to offeran alternative to the facilities there.

Because of this, students are rarely found in theDragon’s Flagon. It’s a rough-natured dive with sub-standard food and watered-down drinks. Among visi-tors, though, it’s become a nigh-legendary crossroads ofthe Known Realms, a building in which you could verywell nd anyone you’re looking for, no matter from

where they might hail. Adventurers of the sort who arealways looking for trouble need search no further. Evenbeside the shenanigans Durgan manufactures himself,this inn has trouble to spare.

The Dragon’s Flagon is known as the kind of estab-lishment where desperate people can hire other desper-ate people to perform desperate acts for them. It’s also

lled with charlatans and rogues of all stripes. The bestadvice you may get about the inn is that if someonein it offers you a map to a treasure that he’s somehowtoo sick or otherwise incapacitated to nd on his own,don’t pay a copper for it unless you’re looking for aplacemat for your dinner.

Maps like these are churned out a dozen or more at atime and sold to as many different groups of over-eageradventurers at a time. If you purchase one and actuallyfollow its directions, your most likely destination is thenearest graveyard, as you’ll be lucky if you don’t nda host of bandits waiting to rob and kill you at the spotmarked X.

Durgan himself is a known smuggler. Our previouschief of security was never able to pin a thing on thedark elf, but we have high hopes that Christopha willbe able to prove conclusively that Durgan is involveddirectly in something horrible. Proving this would beenough to properly get Redhurst out of Durgan’s leaseon the Dragon’s Flagon, allowing the academy to -nally award the contract for the tavern to someone whodeserves to have it.

By virtueof the acad-emy’s leasewith Durgan,the Dragon’sFlagon istechnicallynot a truepart of thecampus.While thestaff atRedhurst isunable—be-cause ofthis—to

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actually forbid any of its students from entering theDragon’s Flagon, you should consider this a word tothe wise. Those students found patronizing the Drag-on’s Flagon on a regular basis can expect to nd littleforgiveness for any transgressions that may happenelsewhere on campus.

In recent years, we have had a number of studentstaken in by a group of unknown adventurers whoapparently claim to have set up an internship withtheir party for promising Redhurst students. This is a

at-out lie. Unless a season or more of attempting tocheat death in some of the most dangerous parts of theKnown Reams somehow appeals to you, be sure to turn

such “opportunities” down. If possible, report thosewho approached you to the nearest guard.

Admittedly, turning to the guard is of dubious usein the Dragon’s Flagon. Most of the guards have beenbodily thrown out of there often enough to dread everreturning. They only go back into the place in groupsof ve or more, and they prefer to have at least ten onhand. They only do so if they see an urgent and press-ing need.

Durgan has a “hands off the students” policy postedright over the door of the tavern as you enter. Overthe years, many students have hoped to use this totheir advantage but have run afoul of varying inter-pretations of what the rule really means. One viciousattacker claimed that the rule didn’t apply to him whenhe kicked the tar out of a student—but only because hehad used his feet instead of his hands!

If you do dare to enter the tavern, be sure to stick tothe main room up front. There is an even larger com-mon room past the kitchens and Durgan’s of ces andpersonal quarters, but if the front room is dangerous,this rear area is simply suicidal for a novice wizard orthree.

The food in the Dragon’s Flagon is uniformly hor-rible, greasy, and unwholesome. No matter what timeof day or night it might be, you’d be better off disturb-ing the Redhurst kitchen staff (see #14) and havingthem provide you with a cold repast of bread, fruit, andcheese. While the Dragon’s Flagon’s kitchen is open allnight long, you should endeavor to avoid it at all costs,if only to spare you the nausea that inevitably comesafter ingesting one of Durgan’s meals.

Fortunately the tower next to the Dragon’s Flagonis only partially the property of Durgan. Although it ismentioned in his lease, it’s not clearly a part of tavernitself, as the only doorway into it is through the alleythat runs between the tavern and the Redhurst Acad-emy Store. This, along with the animosity Durganalways engenders, combined to make for quite a dis-pute between the tavern owner and the college. Soonafter Durgan took over the Dragon’s Flagon, he triedto claim the tower but was rebuffed by the Redhurstguards. The original stand-off went on for months,with neither side being able to take full advantage ofthe tower’s facilities. In the end, Durgan and the school

came to an arrangement in which the tower was to beavailable to Durgan for a week at a time before goingback over to the school entirely for another week.

The tower features the best view of the Training andDueling Grounds (see #36) on the entire campus. Onweeks when the tower is under Redhurst control, theheadmaster often invites the top dignitaries of the localrealm to watch competitions with him from the tower’stop oor. The school does its best to avoid schedulingany events during the weeks that Durgan controls thetower, but it’s not always possible. During such weeks,Durgan rents the upper oors out to the highest bidder.Many times, some of our more af uent alumni takeone for the team by shelling out the money to rent thewhole building and ensure that no one improper man-ages to take the place.

Sadly, that’s not always possible. At those times,the guards watch the people who enter the tower likehawks, taking special care to ensure that none of themare of any real danger to the school or its students.In these troubled times, it’s dif cult to be too careful,especially when discussing the care and safety of sucha promising batch of young people as those we havehere today.

If you get a chance to watch a match from the com-fortable vantage of this tower, be sure to take advan-tage of it. There are few better spots from which towatch the games, with the exception of actually beingon the eld yourself. In the meantime, rest assured thatthe Redhurst staff is still working on a means of gettingDurgan to leave. Andarlin has set his mind to it, so itshall be so.

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can try to works something out, but the price goes upas the time allotted goes down. If you need somethingin two weeks, the price doubles. If you need it in one,the price triples. Any sooner than that and the pricequadruples.

Renshaw offers delivery services to customers whoare off-campus. The fees for this vary, depending onthe urgency of the order and the method of deliveryused. For instance, Renshaw may be willing to teleporta purchase to you, but he must charge what such aspell costs him, plus a premium of ten percent.

Renshaw lives in an apartment in the back of thebuilding. He grew up on the Redhurst campus, and he

hopes to someday nd a wife and raise children of theirown in this space as well. Renshaw’s parents retired atthe age of 40 and left the shop in their son’s care. Hestill visits them from time to time in their home on theLonely Island, and they even come back to lend a handwith the shop during the rst and last weeks of schoolwhen demand for Renshaw’s time and products is at apeak.

While Renshaw doesn’t technically have any con-trol over the tower that separates his shop from theDragon’s Flagon next door, he watches just about everyschool competition from it. He is on good terms withboth Andarlin and Durgan, and he enjoys the companyof each.

Amazingly Renshaw is not a wizard himself. He ishappy to be surrounded by such people, but he has nodesire to even dabble in the arcane arts. For him, it’senough to help others in their quest for knowledge.

This gives him a fresh perspective on acquiring rareitems for spell components. To him, these things havelittle inherent value, only that which wizards put uponthem. He claims that this allows him to bargain dispas-sionately for these items, permitting him to bring inspell components at prices that few other s tores in anyof the Known Realms are ever able to beat. He kindlypasses these savings on to the students of Redhurst.

Renshaw makes little or no money off of our stu-dents. Outsiders coming to purchase materials from hisform his pro t center instead. This fact makes him oneof the most treasured and trusted people on campus,despite the fact he works as an independent agent witha perpetual lease on his shop.

54) redhurst academy store

As a novice wizard, there are doubtless all sorts ofdifferent supplies you will need to purchase before youbegin your studies at Redhurst. Before you arrive here,you should receive a list of the necessary supplies forthis upcoming year. This normally includes commonthings like quills, ink, paper, clothing, and the like, butthere are also a number of different sorts of spell com-ponents you may need, depending on your schedule ofcourses.

If you cannot nd many of the more uncommon oreven exotic items on your list, you need look no furtherthan the Redhurst Academy Store, located prominentlyin the Public Square. The storekeeper—Renshaw Fife,the latest in a long line of Fifes to own and operatethis ne establishment—is ready and willing to helpyou with all your school supplies needs. Just showup—preferably before classes start—with your list, andhe will arrange for you to obtain everything you need,including each and every one of your textbooks.

You may pay in cash if you like, but Renshaw alsooffers you the ability to charge your purchases to yourRedhurst account, allowing you to pay for them alongwith your tuition. Redhurst students receive a hefty50% discount on all goods sold through the store, yetanother way that we do our best to serve you.

The store is open to the public as well, and everytime we arrive at a new locale, you can be sure to ndseveral wizards lined up outside the shop before itopens. Renshaw’s customers always go away satis edwith their purchases, and it is his dedication to qualitythat keeps them coming back time after time.

The fact that Renshaw carries a deep stock of justabout any kind of spell component makes him uniquein most cities we visit. Certainly, there are some similarstores around the Known Realms, but Renshaw’s abil-ity to nd suppliers from so many different realmstruly sets him apart.

If Renshaw doesn’t have something you need, youonly have to place an order with him, and he’ll dohis best to ll it as soon as possible, usually within amonth. If you need your purchase faster than that, he

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55) hall of healingMany people are surprised to learn that our Hall

of Healing is located in the Public Square, but theyshouldn’t be. The mission of any such establishment isto heal those who are suffering from harm—no mat-ter who they are or where they’re from. To limit suchresources to the students and staff of Redhurst wouldrun counter to the ethos of the hall’s healers.

The hall would be nothing, of course, without thegentle, healing hands of Mother Chicendra, the kind-hearted elf who has been in charge of the Hall ofHealing for over 300 years. She single-handedly takes

care of every snif e, cough, lightning burn, and brokenbone that comes through the hall.There are several beds in the main areas of the

Hall of Healing, as well as a number of private roomsfor those who require some more recuperation time.Mother Chicendra is not afraid to call on the MotherGoddess to aid her skills in healing, but she similarlydoes not bother her deity for trivial needs. She believesthat time is the best of all healers, and she allows it torun its own course when possible.

Mother Chicendra lives in a few rooms on the farside of the building, near the entrance to the tower onthe right side of the Main Gate. She is normally alonethere, but her husband Father Lenderas visits from timeto time. He comes to be with her over most holidays,but he is also ready to be called upon when his ownskills as a healer are needed.

Mother Chicendra holds services to the Mother God-dess in the large back room of the Hall once per week,normally the eveningafter Father Crattus’sweekly high mass atthe Chapel (see #43)across the way. Beliefin the Mother Goddessisn’t a prerequisite ofreceiving treatment atthe Hall of Healing, butas Mother Chicendraoften says, “It can’thurt to ask anyoneavailable for help.”

The Hall of Healing is open to the public duringall daylight hours. After dusk, however, the doorsare closed except for emergency cases. Security in thebuilding is normally tight, as the guards from the MainGate lter in and out of the place on a regular basis.

There is also a rear entrance into the Hall of Healingfrom the campus proper. This is meant to be used onlyafter hours, once the Main Gate is closed for the night.Those who enter it are not permitted to leave the sameway. They can go out the Hall’s front door and go backinto the campus via the Main Gate whenever it’s open,but they cannot simply slip back into the main campusarea.

At any given time, there may be up to 10 people hereundergoing or awaiting treatment. On the rst day thatthe campus arrives in a locale, there is usually an in uxof patients that lasts for the better part of a day. Afterthat, the number of patients from outside Redhurst usu-ally slows to a trickle. The only real exception is whenthe campus ends up near a war zone, but since we tryto avoid that when possible, this is a rare occurrence.

Mother Chicendra is also available for house calls,but normally only on campus. If she is required to leavethe Redhurst grounds, she normally is accompanied byan escort. Most times, Father Crattus volunteers for thehonor, hoping to have a chance to spread the word ofthe God of Magic at the same time.

If an off-campus guest needs long-term care, MotherChicendra can admit them until the campus comesaround to their home realm once again. More often,though, she tries to heal them quickly rather than havethem wonder when they might nally get home.

the hall of healing

Top View Third Floor Second Floor Ground Floor

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the world is our campusBecause our campus’s foundation is portable, the

Known Realms stand open to our students. Those whostudy with us see more realms in their ve years withus than most accomplished explorers nd in a lifetime.

It’s a bigger and broader world out there than mostpeople realize. This intimidates many of our students,particularly those in their rst year with us. For thisreason, Headmaster Andarlin has recently institutedmandatory eld trips at several of our regular stops.

During these eld trips, a member of our faculty actsas a guide for each group of students, ensuring their

safety no matter where they might nd themselves.Most of the locals give our students a great deal of re-spect and sometimes a wide berth. The study of magicis only barely acceptable in some regions of the KnownRealms, after all, and even our second-year studentshave a stronger command of magic than many villageshamans or wise people.

cultural exchangesOur students must observe strict rules when in-

teracting with the different cultures that our campusvisits. They are to attempt to blend in with the locals atall times. This can be accomplished either by illusionsor more mundane disguises if either is necessary.

Redhurst students are prohibited from casting spells

of any kind outside of the campus—except in cases ofself-defense. Many cultures around the Known Realmsdo not appreciate the nature of magic. They believe thepeople who practice it to be in league with demons and

ends who grant them their amazing powers.For this reason alone, we prefer that our students

keep as low a pro le as the campus. If you see that thecampus is cloaked by an illusion in a certain locale, youshould assume that you need to make a similar effortto blend in. On the other hand, when the campus isopen for view to the public, you may parade around asopenly as you like.

With that in mind, the following pages providedetails on some of the more memorable locations theRedhurst campus has been, as well as places we maylikely return to again.

our ever-changingenvirons

o ne of the most amazing aspects about the Redhurstcampus is not what is contained within its high,

thick walls but what falls outside of them. Unlike withother complexes—which remain rooted to one loca-tion for their entire existence—the campus of Redhurstroams the Known Realms like a nomad by means ofteleporting itself from place to place.

This adds a worldly aspect to the education weoffer our students. So many novice wizards start outby serving an apprenticeship under a more powerfuland learned wizard. The trouble is that many of thesementors live in isolated locales and rarely if ever leavethem. Sadly, this means that their charges share thesame fate.

Not so at Redhurst.

the wandering campusTo the untrained eye, it might appear that Redhurst

randomly wanders about like a lost lamb. In truth, thecampus is more akin to a migratory bird. It moves incertain paths with the cycles of time, and those whostudy it can learn its patterns and hope to anticipatethem.

That’s not because the leader of Redhurst don’tknow where the school is going and when. They do,but they prefer to not share that information with out-siders for security reasons.

Savvy students and their friends and family whoobserve closely should quickly be able to pick out a pat-tern in the school’s travels though. If Redhurst regu-larly shows up in your hometown three to four weeksbefore the winter solstice, you can be reasonably surethat it will do so in the future.

The campus’s traveling schedule is wont to changewithout notice, however, which is another reason wedon’t publish our projected arrivals and departures. Weprefer to maintain the freedom to move about whereverwe need, whenever we need to, and our silence on thismatter permits us to do this.

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arcanisThe lands of Arcanis (as detailed in the weighty yet

delightful tome Codex Arcanis) are wide and varied.On the continent of Onara alone, they range from theCoryani Empire to the Theocracy of Canceri to theserpent-men-infested land known as Ssethregore. TheRedhurst campus has visited many of these regions.However, our most frequent stop is in the Republic ofAltheria, home of the people known as the Wise.

As worshippers of the God of Knowledge, the Wisemake wonderful wizards, and magic is used freelywithin their society. They have managed to harness the

power of electricity and magnetism, and their alche-mists have devised an amazing, explosive substancethey call “blastpowder.”

The Redhurst campus arrives in New Althré—theAltherian capital—approximately once every twomonths. While there, our students are free to roam thestreets of the city as they like, as long as they are backbefore the Dean’s Gate is locked at midnight.

We have a strict policy against the procurement ofintlocks or any other blastpowder weapons. While

blastpowder may be examined in the classroom, stu-dents are not allowed to own any private stock. Thegoverning Altherian Council of Wisdom agrees withthis policy entirely, as it ts in well with the strict con-trols they have over the material and the fervor withwhich they guard the secret of its manufacture.

The Redhurst Library of the Arcane has acrosslending agreement with the Great Library ofAltheres and the legendary Vault of Memory heldthere. Students who wish access to the collected, writ-ten words of the Wise need merely apply with Lexandriat the RLA for permission. We have several other suchagreements in place, all designed to expand the amountof research materials our students and staff can reach.

The Altherians are a friendly and open people. Oneof the tenets of their god Althares is “The whole of thepeople is your family.” In other words, they recognizethat we are all related, no matter how diverse ourbackgrounds nor from where we may hail. The war-rior monks of New Althré take these words to heart,extending the offer of friendship to all they meet intheir land.

Travel beyond New Althré is not prohibited, but it isdif cult. The city is located high atop the Altherian Pla-teau—which itself soars over a lengthy peninsula—andis normally only accessible by means of the Great Staircarved straight into the sides of the mountains. Thecity is a paradise lled with formal gardens, linked tonearby mountaintops by long bridges stretching acrossdizzying chasms and breathtaking vistas. It is worth-while to make the long hike between these peaks, ifonly for the view, but most other travel should be madeby magical means.

Arcanis, captured by Master Necromancer Jim Pavelec. ©2001 Paradigm Concepts.

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While the Redhurst campus has visited each of thesecommunities over the course of the past 500 years, thelocale at the top of the list is, of course, Battle City. Asyou might guess from the name, Battle City is a com-munity with a history of con ict that stretches backcenturies. Our interest in the region, however, has littleto do with its martial past. More importantly, this isthe location of the Arcane College, one of the nest ofRedhurst’s many sister schools.

Tallista, the current dean of the Arcane College, isa graduate of our Thaumant School, and her links toRedhurst are as strong as they were in the days shecalled the Far Dorm home. With her help, we’ve set

up an instructor-exchange program. Once each term,a teacher from the Arcane College joins us as a guestlecturer, and one of the members of our faculty takes apost there.

The Arcane College’s library is extensive, but itis but a subset of what is available in the RedhurstLibrary of the Arcane. In effect, it is a backup set of themost popular and powerful spells on the shelves ofRAL, giving us some peace of mind should somethinguntoward happen to our own copies of accumulatedarcane knowledge.

Our relations with the Council of Heroes—the panelof the powerful advising the current King of Heroes,Fuego Vallante—are not quite as warm. They have thewarrior’s longstanding distrust of matters beyond theirken. Still, the people of the city greet us with open armsupon our arrival.

During one of our regular visits to Battle City,students should take it upon themselves to visit boththe Plaza Island Market and the Church of the God ofMagic. The market is set on an island that is the heart ofthe city in more ways than one. This bustling bastion ofcommerce offers up a wide variety of merchandise, andthose who wish to pick up a souvenir of their trip needlook no further.

Father Endolo Kahera is the kindly pastor of thechurch and friend to many a Redhurst student. Heaccepts all offerings to the God of Magic, especiallyduring exams, and our students are rarely too proud totake advantage of the opportunity. He also has a kindlyear for those nervous about taking advantage of ourown pastor’s time.

battle city The Rock River ows through a fertile valley, con-

necting together a series of settlements that range fromthe tiny thorp of Lorantan all the way up to the proudcity of Solamber (elvish for “City of the Sun”). This is aland with a long and storied past, but the people thereare as friendly and genuine as you will ever meet. Forfurther reading about them, we suggest the popularand authoritative reference book Seven Cities. Its explo-ration of the region cannot be equalled.

The Rock River valley, captured by Evoker Steven Sanders.©2002 Trident, Inc., d/b/a Atlas Games

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dungeon worldMany decades ago, two married students named

Anail and Nelgal were pursuing advanced studies inplanar travel at the Thaumant School of Transmutation.In the course of the most important of their promisingseries of experiments, they were killed, leaving theirwork undone and many questions about their untimelydemise behind. The popular pair—who also taught anumber of courses and supervised students workingin the labs—were buried in the Redhurst graveyard atthe request of their family. Their unexplained passingbecame the stuff of popular lore among the students,

who claimed that Anail and Nelgal had left behindtoo much un nished business—so much so that theirghosts still wandered the grounds.

Three years ago, an academy groundskeeper wasunderstandably shocked when he found Anail andNelgal alive, well, and walking through the gardens.In interviews with Master Seer Jecture, they revealedthat they had spent the intervening years in a farawaypurgatory unknown to us up until now. They havesince returned to the welcoming arms of the descen-dants of their families, but before they went they werekind enough to answer many of the questions theirreturn provoked. In the academy library, the volumetranscribing the interviews with them and recordingeverything they learned there bears the name of thismysterious place: Dungeon World.

Dungeon World is a sprawling and possibly in nitelabyrinth of caves, tunnels, and passages located deepunderground—perhaps within this world, but just aslikely beneath the surface of another. The inhabitantsof that cold and grim land are the living shades ofthose who have died on countless worlds, brought toDungeon World by its masters: the enigmatic Caretak-ers. It was only by ful lling the ckle whims of one ofthese powerful beings that Anail and Nelgal managedtheir escape back home to the grounds of the RedhurstAcademy of Magic. By a majority vote of the facultyand the board of regents, it was decided that Redhurstwould do anything in its power to help the spellnappedinhabitants of Dungeon World return to their place inthe natural order, a task sure to draw upon all of theacademy’s vaunted resources.

For more than a year, a powerful cabal of cross-school faculty labored to discover a means of travelingto Dungeon World. Finally, when the students hadbeen sent home for the summer and all nonessentialstaff had been taken to a safe haven in the EmeraldSultanate, the senior faculty and Lady Christopha’sguards took the academy on the unusually dif cult journey through the planes. Upon arrival, thespellcasters found that casting their magic hadbecome unusually taxing, and the next weekbecame not only an effort to save as many lostsouls as possiblebut also a struggle

to simply escape,as the Caretakersand their min-ions laid siege toRedhurst and thecavern it occupied.In the end, sevenof Redhurst’s nestwizards fell—butnearly four hun-dred of DungeonWorld’s inhabit-ants were rescuedand brought backto the lands of theliving.

With the as-sistance of theacademy, Anailand Nelgal arenow meeting withthe rulers of eachlocale visited byRedhurst in hopesof gathering sup-port for anotherexpedition back toDungeon Worldin the near future.The fate of manysouls rests upontheir success.

Dungeon World, captured by Archmage Larry Elmore.©2002 Fast Forward Entertainment.

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freeport As the best known book on the subject— Freeport: The

City of Adventure—states: “Freeport is a city bursting atthe seams.” Formerly a haven for the most bloodthirstypirates in the Known Realms, Freeport has evolved intoone of the busiest sea ports around. Despite this, thecommunity seems to have had dif culty shedding itsrough-and-tumble image. Perhaps this is because it isstill a city where anything can happen and often does.

Our students are sheltered from the rougher parts ofFreeport by geography if nothing else. The plot of landwe regularly use is located between the edges of the

tony Merchant District and the surrounding jungle,keeping our young charges a healthy distance from thenotorious Scurvytown part of the city’s cove.

Freeport, captured by Master Illusionist Kyle Anderson. ©2002 Green Ronin Publishing.

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geanavue Redhurst has visited many of the locales chronicled

in the multivolume geopolitical study The Kingdomsof Kalamar , but of those the beautiful and placid cityof Geanavue is the most popular stop. Though thecitizens of the “Stones of Peace” are by nature distrust-ful of wizards, Redhurst has won them over with yearsof peaceful visits. Those journeying off the academygrounds into Geanavue are simply warned to avoidopen displays of magical ability.

Artisans of all sorts call Geanavue home, andRedhurst often arranges apprenticeships with the city’s

master craftworkers for students who show talent infashioning magical items. In return, those few Gea-navese who express an interest in learning to enchanttheir handiwork are welcomed to study at the academy.

The academy has a friendly relationship withGeanavue’s current ruler, Lord Haar of the BasaltThrone. It was only thanks to the intervention of LordHaar’s skilled agents known as the Ready Sword thatRedhurst’s vaults were saved from being pilfered bythe infamous Vaolai the Invisible. In return, the acad-emy’s senior faculty instructed Lord Haar’s alreadypowerful daughters in the more esoteric magical arts.

While Geanavue is a welcoming and friendly com-munity, it has areas visitors should avoid. Students areforbidden to visit Geanavue’s undercity. Three studentswho recently disobeyed this policy to tour the sewerson a “deep boat” found themselves robbed and beatenby cellarers. Further, students should avoid doing fa-vors for Geanavue’s wealthy families, who are engagedin a political struggle with the city’s ruling nobility.Those who might ignore such advice should investigatethe meaning of the local word “black ame.”

However, no student should miss visiting the Towerof Time. Many Redhurst students visiting the clocktower are often less interested in its architecture thanthe tower’s lone inhabitant: the wizard Feseera Lorot.Though Lorot has been known to display the coun-tersigns for the recognition hand signals of variousRedhurst schools, there is no record that he is an acad-emy alum. Further, as no one from Redhurst has everbeen allowed inside the tower, we can only assume thatLorot plays this game for his own amusement.

Genavue, captured by Wizard Matt Mitchell. ©2002 Kenzer and Company.

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Boroko heard of the academy’s ability to move thelocation of our campus at will, he immediately invitedRedhurst to make use of an open plain near the largecity of T’ombo and its Great University during ourvisits. Always pleased to be located near institutions ofhigher learning, the academy accepted the invitationwith the intention of making this spot in Nyambe oneof our regular stops.

But the Redhurst community soon discovered thatour students were generally distrusted and disliked inT’ombo. Worse, the board of regents realized that thecaliph’s invitation to use his land hadn’t been entirelyaltruistic. Instead, Ragheb Boroko hoped to use the

presence of our campus to his advantage in the ongoingpolitical power struggle between the local kingdomsof Nyambe and foreign governments across the sea.When Headmaster Aegis learned of this, the Redhurstcampus promptly left Nyambe and didn’t return forseveral months—until the academy was petitioned byseveral of our own advanced students who had begunstudies of the Nyamban mystic art of mask making.After much deliberations and some further research bythe Contact Council, the academy returned to Nyambe,locating itself on the plains to the east of Lake Gomala.This site is purposely set far from any of the continent’spolitical capitals, in an effort to remove Redhurst fromany petty squabbles.

While the school remains unaf liated with anyNyamban nation, it has strong relationships with manycommunities across the tropical kingdoms. A visit toNyambe by the academy often results in one or more ofour advanced students remaining behind for a courseof study with one of Nyambe’s many magical societies.These students can be recognized by the gourds calledmojuba bags that they carry on campus, used to castsome of the spells learned during their stay. In return,each new class at Redhurst features several studentshailing from somewhere in Nyambe.

Students of all ages are given a chance to explorethe land’s wellspring of ora and fauna on expedi-tions led by Faragrim Southgrove and the local demberangers he has befriended. However, as resurrectionmagic works differently—and often fails—in Nyambe,all students are expected to take especial care to avoiddanger of all sorts.

nyambe Though it is now well described in the volume

Nyambe, for many years Redhurst’s visits to the islandland of the same name were done exclusively under acloak of illusion and only to isolated areas. After yearsof investigations and forays carefully orchestrated bythe academy’s Contact Council, Redhurst was revealedto the nations of Nyambe. When Caliph Ragheb on

The King of the Lycanthropes, captured by Transmuter Mike Dutton.©2002 Trident, Inc., d/b/a/ Atlas Games.

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loeremRedhurst has visited the lands of Loerem for several

centuries, throughout the events still being recordedby historians in the Sovereign Stone chronicles. Theacademy’s longtime base of operations in Loeremwas near the city of Old Vinnengael and situated onthe high plains above the Mysterium, the city’s magedistrict. But when the magical portals connecting OldVinnengael to the far reaches of Loerem shattered andled to the cataclysmic destruction of the city, the acad-emy moved west to Dunkar, capital of the Kingdom ofDunkarga.

By arrangement with the Dunkargan Council,Redhurst was for more than fty years a regular xtureon the Godsward near the Library of Imaf and theCollege of Dunkarga. The methods of magic practicedin Redhurst and Loerem are distinctly different, asource of never-ending fascination to mages from both.The academy’s regular arrivals in Dunkar were oftenmarked by large gatherings of local mages to discussnew spells and debate the fundamental nature of magicitself.

Recently, however, the Kingdom of Dunkarga hasfallen in an invasion by the evil and reptilian Taan. Sonow Redhurst once again calls Vinnengael its home onLoerem, but this time in the relocated capital of NewVinnengael.

Where once the exchanges of knowledge betweenthe academy and the mages of Loerem were purelyacademic, they now have a more pragmatic bent, atleast in the view of those from Loerem. Mages fromNew Vinnengael, the elven Tromek, and even theseafaring orks have come to Redhurst—and even sentsome of their most promising young wizards to studyhere—in hopes of gaining an edge against the comingTaan invasion. In return, Redhurst alumni have joinedseveral expeditions out of New Vinnengael in search offragments of the shattered Portals, rogue magical pas-sages across the continent that might allow an army toslip behind the advancing lines of the Taan.

Despite the encroaching chaos, Loerem continuesto be a place of great value and potential interest forRedhurst students. Expeditions escorted by faculty andacademy guards regularly journey to many points of

Old Vinnegael, captured by Archmage Larry Elmoreand Necromancer Stephen Daniele ©2002 Sovereign Press.

interest across the continent, from Samuel—the dwarf“City of the Unhorsed”—to the schools in the DivineLands of the Tromek belonging to the elven wizardsknown as the Wyred. Though all students are encour-aged to study the unique nature of magic in Loerem,they are reminded that study of the dark arcane artknown as Void Magic is strictly forbidden.

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other stopsWhile these are some of the most notable regions

that the Redhurst campus visits in its wanderingsthrough the Known Realms, they are by no means theonly. The Redhurst campus has found itself in literallydozens of different locations over the centuries. Somespots it visits only once and then moves on.

Many times, the local peoples of these areas don’teven know the campus is there, as we often make theentire complex invisible on our early visits. The un-veiling of the campus only happens after we’ve rmlyestablished a solid relationship with the local powers

and assured ourselves that neither the campus or ourpupils would be in any danger if our presence werewidely known.

The following places have had the fortune of makingit on to our list of friendly locales.

Drassilyrg: This amazing region is less of a city andmore of a community of interconnected families ofelves living atop massive trees thousands of years old.It was the original homeland of our founders—Aegisand Nammor—before they made Redhurst a home forus all.

The people of Drassilyrg still have a fond spotin their heart for Redhurst. When in the region, ourcampus sits in the heart of the Mirrorglade, a secludedclearing lled with plants and grasses so silver in colorthat they shimmer in the sunlight.

Redhurst returns to Drassilyrg every year for thesummer solstice. Although there are few studentswith us at that time of year, all who can manage it areinvited to join us for this most amazing and sacred ofthe wood elf festivals.

The Emerald Sultanate: This desert land has beenon Redhurst’s list of regular stops since the days of itsfounding. The sultans who have ruled this arid nationhave always been patrons of Redhurst, sending their

nest and most promising students of the arcane tostudy here, all paid for from the sultan’s own coffers.

Our campus visits the capital—Al Jafara—on at leasta monthly basis. While there, it sits in a spot of honoron the southern shore of the lake that forms the heart ofthe lush oasis in which the city rests. The people of Al Jafara welcome us each time with open arms.

hollowfaust Some families—not to mention a few students —

have expressed concerns about the academy’s visits tothe Scarred Lands. Those who are worried have typical-ly only heard the title of the book describing Redhurst’sport of call: Hollowfaust: City of Necromancers. Rest as-sured that though the title is accurate, Hollowfaust is apeaceful and civilized city, ruled over by a necromanticmageocracy that does much to counter the commonperception that all mages are evil liches.

Redhurst made its rst journey to Hollowfaust atthe urging of Avar Blubridge, then the dean of the

Mordant School. After an ill-conceived arrival in Hol-lowfaust’s Ghosts’ Quarter that was perceived as aninvasion, the school relocated to a nearby plain at themouth of Dunzad’s Corridor, east of the city. Onlylong and patient negotiation by both Blubridge andEnchantress Delaintrix calmed the Sovereign Council.Even then the powerful necromancers decreed thatvisitors from Redhurst are required to be accompaniedby an advanced student or faculty member from theMordant School who has been thoroughly instructed inHollowfaust’s laws and customs.

Those few faculty and Mordant students who earnthe respect of Hollowfaust’s sorcerous Guilds are oc-casionally allowed through the city’s Third Gate intothe Underfaust, the Guilds’ stronghold, school, andlaboratory. But even above ground there is opportunityfor students of all schools to learn by simply observingthe skilled and creative application of death magic thathelp to sustain and protect the inhabitants of a majorcity. Of course, as with all places visited by Redhurst,there is room for education in non-magical disciplinestoo. Master Gardener Goldendilly recently planted asmall rooftop garden atop the academy menagerie, fol-lowing techniques she observed in Hollowfaust.

Provided that they follow the instructions of theirMordant guides and the local authorities, the academyguarantees the safety of all students on organized visitsto Hollowfaust. But all are reminded that they must beback on academy grounds by the time the chapel bellsounds one hour before nightfall. Only citizens of Hol-lowfaust are given the curfew tokens that protect themfrom the armed skeletons that patrol the city after dark.

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Those with an open pocketbook are greeted witheven more fervor. It’s said that the nest merchants inthe region each have a stand in Al Jafara’s NomadicMarket, which wanders about the city, appearing in adifferent area every day. If you can’t nd somethingyou want in the Nomadic Market, you probably didn’treally want it in the rst place.

Our own Prince Hentru hails from the EmeraldSultanate and is currently third in line for the sultan’sthrone. He happily arranges for tours of Al Jafara uponrequest, and he hosts the Fig Festival there each year.

The Lonely Island: The residents of the LonelyIsland (roughly translated from their native tongue)

have little to no contact with the outside world. Liv-ing as they do on a remote island in the middle of theTurbulent Ocean, they know little of the people beyondthe waves. Despite this, they are wonderfully kind tous, and we have made their land a regular stop on ourcampus’s circuit.

Every spring we spend a full fortnight in our spoton the Lonely Island’s southwest beach. Classes aresuspended over this break for the vernal equinox, andour students have a chance to relax, enjoy the sun andwaves, and refresh themselves before returning to theirspellbooks again.

Redtop: When our headmaster decides that weneed some space from the rest of the Known Realms,we head for Redtop, the tallest mountain peak on theplanet. Our campus rests at a plateau underneath themountain’s massive shadow, but still far up enough todeter unwanted visitors. Sheer dropoffs surround theplateau on three sides, and a cliff face forms the fourth.

From time to time, while at Redtop we entertain visi-tors from Stonehold, the great dwarf city carved intothe mountain’s heart. These ne dwarves enter througha secret passage leading from the center of their capital.About once per year, they permit students to visitStonehold as well, as part of a massive feast they holdfor the leaders of Redhurst.

Fenilore: This fabled “city by the sea” is the capitalof the human Kingdom of Anador on the continentof Kalandria, a region famed for the almost perpetualstate of war among its nations. While in Fenilore, theschool does not allow students to leave the groundswithout being escorted by a senior faculty member.

The city is located above the massive c liffs on thesouthern shore of the Sea of Storms, where students canstudy maritime magics in a suitable setting. Though

the region is dangerous, it offers students a rst-handglimpse of the use of magic in warfare—and its conse-quences. While the school is in Fenilore, all precautionsare taken so that students are placed in no danger, andthe school departs immediately if any threats arise.

Anador is a nation sworn to justice and law above allthings, and the Royal Court has allowed special dispen-sation for Redhurst to come and go as it wishes. Overthe years, few Anadorians have attended Redhurst, butthose select students have proven quite adept.

While in Fenilore, the school’s defenses are aidedby the famous Silver Knights of Anador, who swear toprotect the school with their lives. The Knights workdirectly with Christopha to coordinate this, thoughthey are required to remain outside the grounds, whilethe school cares for its own defenses inside.

The Emerald Sultanate, captured by Diviner Greg Marshall.

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chapter five:

the schools of magica magic primer

a s you should probably know by now, magicspells are divided into eight different categories

that are—perhaps not coincidentally—referred to as“schools.” At Redhurst, we have a school devoted toeach of the schools of magic, as shown below.

School of Magic Redhurst SchoolAbjuration AegisConjuration BisechenDivination JectureEnchantment NammorEvocation WolkhartIllusion IgnesNecromancy MordantTransmutation Thaumant

There are exceptions to every rule, of course. Somespells don’t t into any of these categories at all. Theseare known as “universal” spells and can be used byanyone.

It’s our job to teach you all about how to use yourarcane abilities to their fullest. To that end, you shouldtry playing around with all sorts of different kinds ofspells at rst. Before too long, though, you’re may wantto specialize in one school of magic or another. You dothis at the cost of the time and effort it takes to keepup with the other schools of magic, of course, but it’sconsidered to be the only way to truly excel in yourchosen school.

choosing a school At Redhurst, each school has its own building, its

own teachers, and its own quirks. This chapter goesinto some depth describing each of the various schools,including details on all of the above.

This may be your rst chance to examine the dif-ferent schools of magic and consider each of them asseparate entities. You can think of the entries in thischapter as short previews of what life in each of theseschools might be like and whether that particular brandof magic suits your personality and your style.

If you don’t make your mind up on the spot, don’tworry. Most of our students don’t declare a school ofspecialization until the end of their second or thirdyear. Some even make it to the end of their fourth be-fore nally nailing down their specialty. Some neverchoose a specialty at all, preferring instead to pursue allthe schools equally.

When considering a school, think rst about thekinds of spells it involves. If you’re a visual thinker,you might try your hand at illusions. If you like pok-ing around at dead things, necromancy might be yourcalling. If you always want to know what’s going tohappen next, try divination. If you have an af nity foranimals and other, weirder creatures, conjuration maybe for you. If you’re a defensive sort, we recommendabjuration. If you prefer to be on the attack, evocation isprobably the way to go. If you prefer to be more subtle,manipulating emotions instead, then enchantmentmight be a wise choice. And if you like to change thingsaround, transmutation could be the key.

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it’s your life So do what you want. Finding yourself working a

type of magic that doesn’t speak to you can be like apainful trip to the local leech every time you casta spell. Working magicshould be exciting and fun.If it isn’t, then Redhurstprobably isn’t the place foryou.

The best wizards aren’tthose who spend everywaking moment studying

the ways of the arcane artssimply out of the belief thatuninspired, rote researchcan help them improvetheir skills. The wizardsthat do the best, that gothe farthest, that make thebiggest impression bothon other wizards and theKnown Realms, are the oneswhose loveof magicdrivesthem on.

Keepin mindthat youdon’t have tochoose a schoolof magic inwhich to spe-cialize—ever.In fact, you canactively avoid it foryour entire education,picking and choosing yourspells from each and every one of theschools. Then you can truly say that few people have asbroad and wonderful an understanding of the arcaneas you. In that case, you can read every bit of this chap-ter as a preview of the wide world of the arcane thatawaits you at Redhurst.

respect your own power As Lady Weis wrote in her foreword for this book,

“All power comes at a price.” Truer words were neverwritten. Just in terms of the amount of time and

energy you must devote—not to mention theamount of gold you willpay in tuition alone—yourefforts to master the arcanearts will cost you dearly.We at Redhurst hope tomake paying that cost as

painless as possible, but theonly person who can trulyease your troubles is you.

Your ability to manipu-late arcane power and yourdedication to your studiesof it set you apart from mostothers. This is somethingyou should be proud of, butdo not let your pride own

you. Poweris a means,not anend, and ifyou plan

to pursueit, you should

have a goal inmind.

Do you want tohelp other people?Perhaps you wish

to become respectedor rich. Or maybe you

want to protect your-self from the horrors lurk-

ing in the shadows. No matter the cause, thefact that you’ve not only applied to Redhurst but beenadmitted means the chance to obtain the power youdesire is within your grasp.

Congratulations and welcome again! We hope thatwe can help you nd yourself as well.

Redhurst Crest, captured by Ignes Dean Emeritus James Sumwalt.

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aegis school of abjuration

r edhurst’s School of Abjuration was the rst to beseparated out from the original, generalized school

over 450 years ago. At the time, school founder andacademy founder Aegis decided that theacademy not only needed to deepenits offerings but also concentrateon developing the campus’sdefenses. Even in those days,the academy had alreadybecome a high-pro le tar-get for all sorts of trouble,and Aegis realized heneeded to start trainingwizards to help himtake care of the prob-lem.

Originally just called“the School of Abjura-tion,” itsname waslaterchangedto “theAegis

School ofAbjuration”soon after Aegisstepped backfrom his postas the school’sdean to concen-trate on his duties asRedhurst’s headmas-ter once again.

This established the tradition of namingeach of the schools after their rst deans, the foundersof those institutions. This is but a small way to honorthose who gave so much to Redhurst and put so mucheffort into shaping the academy into the wonderfulinstitute of education it has become.

Abjuration Crest, captured by Ignes Dean Emeritus James Sumwalt.

the buildingFor many centuries, the Aegis School was located

in what is now the Oldtower Dorm, tucked up againstthe woods in the near, left corner of the campus. Itstood apart from the other buildings around it, and itfeatured an attached tower that could only be enteredfrom the outside. This was traditionally the home of

the dean of the Aegis School, although Aegishimself never lived here, instead resid-

ing in the headmaster’s residence inthe Dean’s Tower, named in the

early days when Aegis was

dean of the entire academy.Soon after Aegis’s death,Andarlin decided to nal-ly put into action plans

his father had long hadfor the construction of abrand-new building forthe Aegis School.

The new buildingwas completed last year,

and the entireschoolmoved indirectly.The new

facilitiesare far more

spacious thanthe old ones.They provideseveral updated

classrooms, as wellas full access to

a brand-new tow-er—which is known

around campus as theNewtower. Ironically, the Oldtower—

which you used to have to leave the old Aegis Schoolproper to enter—can now only be entered from insidethe new Aegis School. Dean Rockwell and his wifeShalandra nd this far more convenient than the origi-nal con guration.

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in the second oor of the Newtower—or outside. Youcan also reach this area by taking the stairs near theoutside of the Oldtower up to the second oor areaabove the Oldtower Dorm and slipping through thewindow next to the top of the stairs.

Sometimes students sit on the Riding Grounds, butmore often the teacher leads the students to the clear-ing in the woods for a chance to enjoy the delights ofits parklike setting. On occasion, the students have achance there to try out some of their spells on the squir-rels and birds that frequent the area.

Older abjuration students—third-years and later—sometimes take their classes outside even in the dead ofwinter. Even doing so is a test of the students’ abilitiesto cast an endure elements spell so they can ignore theravages of snow and ice. Those that fail often cannothear their teacher’s lecture over the chattering of theirown teeth.

aegis school of abjuration

Top View Third Floor

Second Floor Ground Floor

The Aegis School prefers to concentrate on smallerclasses and more individualized instruction. This isre ected in both the number and the size of the class-rooms in the new building. There are over 20 suchrooms here, appropriate for teaching up to 10 studentsat a time.

There are a few larger rooms in the building too,both for larger classes and for a place in which DeanRockwell can address all of his school’s students atonce. Additionally, there’s a demonstration laboratorythat features two reinforced walls designed to with-stand the kind of abuse that evocation spells can wreakon a room.

The long room attached to the Newtower has asmaller room inside of it. This is a hazard room—some-thing many of the students refer to as “studyinginsurance.” Our teachers can place students in hereand simulate a number of different kinds of threats,all with the aim of developing not only the s tudents’magical abilities but also their skill at choosing theright spell quickly and then making the best use of it.A shield spell, for instance, is absolutely useless againsta pit trap, illuminating exactly why a wizard shouldnot only be choosy about the spells he casts but also beready to cast them at any instant so he may keep hisoptions open until the last possible moment.

The new Aegis building has convenient access to theOldtower Dorm, which is mostly lled with abjura-tion students. What was once the tower’s front doornow empties directly into the new building, permittingstudents to get from their beds in their dorm rooms totheir desks in their classrooms in a matter of minutes.You are encouraged to dress for the day before attend-ing classes in any case, no matter how late you mayhave been up studying the night before.

beyond the classroomOn warm days, many teachers hold their classes in

the Newtower instead. Sometimes there are as many asthree different classes going on here at a time, one oneach oor of the Newtower.

On days that are both warm and sunny, some of theteachers prefer to hold classes either on the roof of thebuilding—which is easily accessible from the windows

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A well-protected student, captured by Abjurer Eli Quinn.

the teachersThe Aegis School is blessed with a number of won-

derful instructors, each of which brings several yearsof eld experience along with him to the c lassroom, aswell as nely honed teaching skills.

The dean of the school is none other than RockwellApente, founder of the now-legendary Circle of Protec-tion, the premier organization of arcane defenderseverywhere. We are truly fortunate to have a wizard ofhis stature on our staff.

Our assistant dean is the lovely Chantrelliandra,another prominent member of the Circle of Protection.

Every summer, she hosts the annual meeting of the Cir-cle right here on our campus, ensuring that Redhurstand all those associated with it are on the cutting edgeof any developments in the school of abjuration.

We have two other teachers currently helping out atthe Aegis School as well. They are:

Wimsun Katen: Wimsun graduated from Redhurstve years ago and went off into the Known Realms

to establish herself as one of the foremost experts onprotective magic in the modern era. Originally hailingfrom Pellecar, deep in the heart of the White Forest, thiswoman is the rst person in her entire nation to haveever attended Redhurst, but she is not the last. Due toher recruiting efforts and the ne name she has madefor Redhurst by attaching it to her own acceleratingreputation in her homeland, we now have no fewerthan ve students from the White Forest in our currentstudent body.

Wimsun is friendly and gregarious, almost to a fault.Her wide and welcoming smile always invites a sharedmoment or—better yet—a meal. She happily whilesaway the evening hours chatting with her studentsabout the ner points of abjurations and anything elsethat may come to mind.

If you press her, you might even nd out the detailsabout the role she played in the rescue of the GlassPrince from the Tower of Brass, thereby freeing theentirety of the prince’s kingdom from the tower’s tyr-anny and restoring him to the throne of his dead father.The Glass King has since become a proud patron ofRedhurst, another testament to Wimsun’s wonderfulway with all those who have the fortune to meet her.

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Katollahuru Fine: Katollahuru—Kato, to his friends,among which you can proudly count yourself as soonas you take one of his classes—comes to us from theLonely Island, one of the regular stops on our wander-ing campus’s itinerary. Kato’s parents ran a coconutdrink stand on the best of the Lonely Island’s beaches,so Kato met and befriended many wizards throughouthis childhood. When the time came for him to decidewhere life might take him, he chose to stroll down theRedhurst path.

The Lonely Islanders have a reputation for takingeverything easy, for believing that there is no job thatcannot be done tomorrow, as every morning for them

heralds another day in paradise. Kato puts the lie tothat directly. Although he has the warm and friendlyways of the Lonely Islanders, there is no more industri-ous teacher in all of Redhurst. He is entirely dedicatedto the education of his students, eschewing research assomething the graduate students and the older profes-sors can handle.

Those who do not know Kato well may mistake hislight-hearted attitude for a lack of seriousness aboutmagic. If so, they must be unaware of the years hespent as the arcane bodyguard of Tippin Polliduk, theEmperor of Thieves, scourge of the repressive FankazzaCommonwealth. The price on Tippin’s head was sohigh that the hal ing rebel often claimed he had to lookstraight up to see it. Still, Kato kept him out of harm’sway for the better part of a decade before deciding toreturn to the halls of Redhurst.

Kato prefers to be outdoors whenever possible, evenin the dead of winter. He rarely wears more than aloose shirt and short pants, leaving his feet bare in thehal ing way, despite the fact he stands nearly six and ahalf feet tall and tips the scales at well over 300 well-tanned pounds.

Kato spends each minute he can back on the LonelyIsland, including every moment of our summer break.If you’re lucky enough to nd him on the beachesthere, be sure to sign up for one of his classes in thegentle art of sur ng—riding the wild waves around theLonely Island on a long, narrow board. Kato claims thatsur ng and magic have a great deal in common, and heencourages you to join him on the waves so you mightexplore that metaphor together.

abjurationclasses

The classes in the Aegis School of Abjuration changefrom year to year or even term to term. If Rockwell

nds that a class is not working, he may cancel it on thespot and start up something new right away. He is lessconcerned with the notion of grades than with makingsure that his students actually learn something worth-while in their time with him.

Still, there are a number of classes that have provento be solid performers over the years. These are listedbelow. However, when you arrive, be sure to ask forthe latest schedule—available in the school of ce—forthe most current version of our planned class names,descriptions, and times.

first-year classesArcane Protections 101: The basis of abjuration is

arcane protection, and this course gives you the basicsthat no abjurer can be without. It covers the proper useof the resistance cantrip, and moves on from there toinstruction about endure elements, shield,and each of thevarious protection from chaos/evil/good/lawspells.

Recommended for all students who are consideringspecializing in abjuration. This is a required course for

concentrating in this school.Teachers: Dean Rockwell, Professor Wimsun, andProfessor Katollahuru.

Doors, Portals, and Other Holes: The basis of anyarcane security system must concentrate on the meansof entry into the area to be protected. The weak spots inmost buildings are not in the walls themselves but theholes we cut in them, mostly in the form of doors andwindows. The hold portal spell can help you seal shutsuch easily compromised points, but only if you knowhow to use it properly. This class also touches upon thearcane lockspell toward the end of the year, althoughstudents may not be ready to actually try it out untilthe following year.

Teachers: Professor Wimsun and ProfessorKatollahuru.

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Introduction to Magic Circles: With the founder ofthe Circle of Protection as our dean, is it any wonderthat we feature a class on protective magics? While theactual casting of magic circlespells is certainly beyondthe ability of most of our underclassmen, this classinstructs you in the basics of what you need to knowin order to be able to make them work for you whenyou can command such powers. During the course, theinstructor summons and converses with a number ofdifferent outsiders—from demons and devils to repre-sentatives of the good planes—and demonstrates howthey all can be constrained within magic circles.

Teachers: Assistant Dean Chantrelliandra, Professor

Wimsun.Introduction to Swordplay: While this is not strictly

speaking a class on the arcane arts, Dean Rockwellstrongly believes that all wizards who hope to somedaybecome adventurers should have a strong groundingin the art of the sword. Beyond s imply giving pointerson how to hold and use a sword, Dean Rockwell offerssolid advice on how a wizard might best make use of asword as part of an adventuring party. He spends extratime explaining how swords and magic sometimes con-

ict and other times work together like a symphony.Teachers: Dean Rockwell, Assistant Dean

Chantrelliandra, and Chief Christopha.

advanced classesThe following courses aren’t available to enteringstudents, but they should give you an idea of the kinds

of classes you might be taking if you decide to special-ize in this particular school of magic.

Making Magic Arms and Armor: Although mostwizards have little use for a blade larger than a daggeror armor of any kind, such devices play a large part inlegends throughout the Known Realms. No matter ifthe item is a longsword or a breastplate, if it’s magicalthen chances are that a wizard had something to dowith it.

This class teaches you how to take premade weap-ons and suits of armor and turn them into somethingtruly special. The rudiments of weaponsmithing andarmorsmithing are covered as well.

Teacher: Professor Katollahuru.

Intermediate Swordplay: Once you know howto hold a sword well enough to parry a decent blow,you’re ready to move up to Intermediate Swordplay.This is a further exploration of the use of long bladesas a companion to the arcane arts. Some wizards say itcan’t be done effectively, but our instructors are onlytoo happy to show you how wrong they are.

Teachers: Dean Rockwell, Assistant DeanChantrelliandra, and Chief Christopha.

Advanced Swordplay: After completing Intermedi-ate Swordplay, it’s time to move up to the real thing.This is less of a class and more of a series of no-holdsbarred sparring matches in which participants hone

their skills against each other. Our instructors partici-pate as well, allowing you to pit your skills against thevery best.

Note: All classes of Advanced Swordplay are held onthe Training Grounds so that combatants need not holdback for fear of harming each other.

Teachers: Dean Rockwell, Assistant DeanChantrelliandra, and Chief Christopha.

Building Arcane Defense Systems: As any compe-tent abjurer will tell you, defending a building involvesmore than simply casting a guards and wards spell onthe area. Excellent and effective protection requiresplanning, and a good plan demands that you rst knoweverything you can about the area to be protectedand the kinds of attackers you’re likely to encounter.This course shows you how to design a proper arcanedefense system along with the one thing that mostabjurers tend to forget: a proper escape route.

Teachers: Assistant Dean Chantrelliandra and Profes-sor Katollahuru.

Breaking Curses: When it seems like every oldwoman in every little town up and down the river cancast a curse, it becomes vital to know how to breakhexes of all sorts. Sometimes it’s not enough to simplycast remove curseon a subject. Curses are often complexbeasts that can return time and time again. To defeatthem, you must take the time to research each one,learning all you can about how the curse was wovenand what it might take to undo it properly. This is theonly way to make sure such af ictions do not recur.

Teachers: Assistant Dean Chantrelliandra and Profes-sor Wimsun.

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A magic shield, captured by Master Illusionist Shawn Sharp.

signature spellsEach of the various schools of magic at Redhurst

have developed a number of spells particular to theacademy. These are taught only to our students, andtheir use marks you as someone who has attended our

ne institution. Here are the spells associated with thisschool of magic.

Protect Object: This is a spell that any novitiate canlearn. It works similarly to the common resistance spell,except that grants a small bit of protection not to a liv-ing being but to an inanimate object. Casters regularlyplace this on fragile items they worry about getting

damaged, especially if they are going to be passedabout a lot from person to person.This spell can be made permanent and sometimes

is cast on especially important items to maintain somesmall protection from harm for them, particularlymagic items.

Alarm Clock: This is a slightly altered form of thealarm spell. It wards an area just like normal, but it hasthe additional effect of waking you up at a predeter-mined time. If you don’t know what time it is for somereason, you can instead set the alarm to go off a certainamount of time after you cast the spell.

Some wizards work the spell so that it wakes themright before it expires. This allows them to recast thespell and go back to sleep if they like, or get up and getmoving.

Alarm Clock, Mass: This spell works like the alarmclockspell, but it affects everyone within its area ofeffect. This is used every day around the Redhurstcampus to ensure that the students awaken in plenty oftime to make it to their classes. More powerful wizardscould certainly gure out a way to protect themselvesfrom this effect, but the underclassmen have no suchluck.

At Redhurst, we have taken great pains to usenumerous copies of permanent versions of the spell tochime every hour from 7 AM —time to wake up—to 11PM —lights out. This helps keep everyone in the schoolon the same schedule and do so quietly, without a hugebell tower to bother people outside the campus. It alsolets those students and staff within a mile of the schoolknow when it’s time to get back to campus.

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bisechen school of conjuration

Magic always ran strongly in the Bisechen family. Infact, it was Dean Bisechen’s great-grandfather—BelaskoGarwulf—who designed the Redhurst campus’s amaz-ing ability to teleport anywhere, long beforethe founding of the School of Conjura-tion. There are few achievements inthe realm of magic-item creationto rival this incredible feat,and every Garwulf since hasstudied conjuration too.

The School of Con- juration was a relativelatecomer to Redhurst.Before it could be setup, we needed to have afunctioning menagerieand a stablemaster torun it. That didn’t hap-pen untilalmost100 yearsafterRedhurst

rst

opened itsdoors. Directlyafterward, workbegan upon theSchool of Conju-ration, which wascompleted within

ve years.The Bisechen School

was immediately namedafter its rst dean, Bisechen Garwulf, Belasko’sgreat-grandson. Dean Bisechen was already a legend-ary conjurer when Aegis managed to persuade him togive up the adventuring life and settle down to teachaspiring conjurers what he knew. He remained an inte-gral part of the academy until his nal days.

Conjuration Crest, captured by Ignes Dean Emeritus James Sumwalt.

To add to his great-grandfather’s efforts in applyingtransportation magic to Redhurst, Dean Bisechen set upthe various gates around campus in an effort to makegetting around the complex a bit easier. This also meantthat students no longer had a good reason to be late tohis classes, much to his delight.

Although Dean Bisechen is long gone, those whoknew him well report that he was a bear of a man with

a better af nity for creatures than people, butthat he managed to be a ne teacher

despite that. This explains his long-standing efforts to constantly

improve the menagerie. He

also fought to keep the Rid-ing Grounds off limits toconstruction, pointing outthat the creatures he andhis students conjuredrequired open space.

The Bisechen Schoolcarries on its namesake’stradition of workingclosely with the me-

nagerie hetreasuredso much.Studentswho

decide toconcentrate

in conjurationat Redhurst musteach dedicate atleast four hours

per week to thecare of the beasts in

either the menagerieor the stables.The school also fea-

tures many courses about the anatomyand ecology of creatures of all sorts, from the lowliestmice all the way up to the mightiest dragons. In DeanBisechen’s view, it wasn’t enough to be able to sum-mon such creatures into your life. You needed to knowexactly how to handle them once they were there.

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The Bisechen building also has its own laboratories,so for most experiments the students here do not haveto resort to using the laboratory building just to the farside of here. Still, sometimes the students work theirspells in the gardens between the Bisechen buildingand the labs, if only to get out into the open air, whereit always seems like an obscuring mist spell dissipates abit more quickly. It’s also a wonderful area for conjuredcreatures to wander, with enough high hedges and low,stone walls to keep them apart from each other for themost part, assuming the students aren’t yet able to.

bisechen school of conjuration

Top View Third Floor

Second Floor Ground Floor

the buildingThe Bisechen School building is one of the

nicer ones on campus. It was constructed dur-ing a time when the school had plenty of richesdonated by sponsors and much open land onwhich to build.

The building has a tower spiking out of itsfar side, but the most prominent feature is thetwo-story, column-lined atrium which youenter as you walk in through the front door.This features a high-arched roof with manywindows along the top edges, letting in an

amazing amount of light. This is where thestudents practice their summoning spells whenpossible. The room has plenty of space for lotsof creatures to roam within, even if they’reexceptionally tall or have wings they’d like tostretch out.

The tower itself is accessible from theground and second oors. Classes are some-times held in the third oor when studentsare going to be conjuring up some huge yingcreatures, ones that can’t be contained by theatrium, no matter how big it might seem to me.

There is an annex that was built on to the farside of the school over 200 years ago. This partof the building is only a single story tall, but itfeatures several rooms suitable for holding andexamining creatures of all types. Many of thebeasts here are either on their way to or fromthe menagerie, and they are fortunate to havethis private home, out of the public eye.

There are a couple large lecture rooms on therst oor, but the vast majority of the classrooms are

on the second oor. Most of the classes are small, withonly ve to ten students in each. The actual instructiontends to be shorter, with plenty of time set aside for theaspiring conjurers to practice their skills privately.

In good weather, classes are sometimes held in theRiding Grounds. During such times, conjurations arelimited to traditional, nonaggressive animals. Pastexperience has shown that allowing more interestingcreatures onto a crowded Riding Grounds can lead tosheer bedlam.

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108 A mage armor spell in action, captured by Master Illusionist Shawn Sharp.

the teachersThe faculty of the Bisechen School is still adjusting to

the recent loss of our longtime Dean Ropran Lenonage,who was killed in a werewolf attack toward the end oflast year. While he is desperately missed, his in uenceon the daily workings of the school remains as strongas ever, and his memory lives on in us all.

The new dean of the Bisechen School is the near-legendary Lupentranne Sylvern, most recently of theGiantgrove tribe. She was a respected friend of DeanLenonage for many years, and he had picked her toreplace him after his retirement, which he missed bya matter of mere months. Although distraught bythe horrible turn of events, she decided to honor herfriend’s wishes and accept the job as the Bisechen Dean.She has pledged to do her best to live up to the incred-ible legacy that Lenonage leaves behind, and we have agreat deal of faith that she shall.

Bisechen’s assistant dean continues to be KrukhtFlashblade. As one of our youngest assistant deans

ever, Krukht’s rise through the ranks to his currentposition has marked him as a conjurer of great meritand an even more wonderful teacher. He is sure to bean invaluable help to Dean Lupentranne in the courseof her rst year with us.

We have three other teachers currently helping usout at the Bisechen School. They are:

Chessen Garwulf: Chessen is the direct descendantof Bisechen Garwulf, and from all reports he has manyof his beloved ancestor’s best qualities. His grandfatherBisechen was the dean of the Bisechen school beforeDean Lenonage, and Chessen is proud to continue thefamily tradition of studying and working in the school.

While Chessen is a Garwulf, he is still his own man.He strives hard to make his own contributions to ourcommunity, and he has authored several popular spellsto show his intent.

Chessen lives in the Garwulf suite on the rst oorof the Bisechen School. This small area was set asidefor the Garwulf family when the structure was built,and every Garwulf who has studied or worked hereat Redhurst has proudly called the place home. Thosestudents who wish to may see a portion of his livingquarters during his weekly of ce hours. These areposted outside the doors to the suite.

Chessen is in his rst year as a teacher at Bisechen,although he graduated ve years ago. He spentthe intervening time visiting with his family in theBlackwood Province and leading an adventuringparty that cleared the monsters from the heart of theGreenlife Forest. He is happy to be back at Redhurstand looks forward to seeing many old friends again.

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Falandratta Quink: This hardy hal ing learned theart of conjuration at the white-furred feet of PebbyCandleson, the great wizard from his homeland ofHigh Hills in the heart of County Warmton. A bright-eyed, blonde, red-hot brand of a hal ing, Falandrattatook to her studies under Pebby like a duck to water.

When Falandratta got to the point at which Pebbycould teach her no more himself, she applied toRedhurst. To her own surprise, she tested straight outof the undergraduate courses and was admitted di-rectly into our graduate program. Soon after, she tooka teaching position with Bisechen to help defray hereducational expenses.

Falandratta specializes in summoning creatures thatcan also be used as mounts. Despite her size—or per-haps because of it—she’s an excellent rider, even if themount in question has wings instead of—or in additionto—hooves. She is planning to give riding lessons nearthe Riding Grounds. Those who are interested shouldregister soon, as we expect this class to ll quickly.

Merdii Bonecrusher: This hardy dwarf come fromthe Hollow Mountains of the Twisted Lands where hemade his reputation not so much as a great conjurer butfor the innovative uses of his spells. He discovered, forinstance, that applying a simple grease spell to a defen-sive bridge set up over a bottomless chasm was enoughto defeat even the worst foes. Eventually, of course,the enemies of his people caught on to this trick, butMerdii had a dozen more for them up the sleeves of hiswizard’s robes.

Merdii is short, even for a dwarf, standing nearlyshoulder to shoulder with Falandratta, although heweighs at least twice as much. He keeps is long beardforked, braided, and tucked into his wide belt to ensureit stays out of his way as he casts his complex butelegant spells. He also claims this leaves a clear run-way up to his lips for the massive amounts of food anddrink he likes to consume.

Unlike many conjurers, Merdii doesn’t particularlycare for creatures or monsters. In his homeland, suchbeings were meant only for slaying, so you’re notlikely to nd him wandering around the stables or themenagerie. However, if you need someone to teach youhow to manipulate the veils that separate the planes ofexistence, Merdii is your wizard.

conjurationclasses

The classes in the Bisechen School of Conjurationchange from year to year and even term to term. Still,there are a number of classes that have stood the test oftime and are almost always offered. These are listedbelow.

Be sure to ask for the latest schedule when you ar-rive for matriculation though. This should give youthe most current version of the list of our planned classnames, descriptions, and times.

first-year classesBasic Air Movements 101: Many conjuration spells

involve the creation of clouds of one kind of substanceor another. When you cast these spells, you’re actu-ally opening a tiny gate to our own plane of existencefrom a plane lled with the material in question. Onceit’s here, though, you have little direct control over it.Unless you wish to suffer from the effects of your ownspells, you must learn some basics about prevailingwinds, dissipation speeds, and how such gases ll anindoors area. Otherwise, the rst cloudkillyou cast maybe your last.

Teachers: Assistant Dean Krukht and Professor

Chessen.Introduction to the Planes: When most novitiatesenter Redhurst, they don’t know a plane of existencefrom a dinner plate. There are few things more impor-tant for a wizard to comprehend, especially a conjurer.In the course of this c lass, you’ll study the most impor-tant of the various planes of existence, how they relateto each other, and how to use your arcane abilities tomanipulate both them and the veils that keep themapart.

Note: This course is required for all who wish tospecialize in this eld. It is strongly recommended forany wizards who wish to have a better understandingof the nature of existence, and it can help wizards ofany specialization.

Teachers: Dean Lupentranne and Professor Merdii.

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Introductory Summoning: Conjurers specialize insummoning creatures of all sorts from various planesof existence and using them to help them accomplish avariety of things. The traditional image of such thingsis a wizard summoning a dragon to lead a vast army,but most times the reality is far different, especiallyfor novitiates. This course explores art of summoningmonsters and other creatures to you, how to handlethem once they’re there, and what to do if you start tolose control.

Teachers: Professor Falandratta and Assistant DeanKrukht.

Monstrous Anatomy: Just because you’re able to

summon creatures to your side from other planes ofexistences doesn’t mean you know anything aboutthem in particular. It’s one thing to bring a hippogriffto you and another thing entirely to know what thathippogriff can do. This course examines in depth thevarious kinds of monsters that summoning spells cancall to you. This includes details on temperament, diet,attack forms, special powers, and any special needs.(Hint: Don’t try to summon a porpoise into a desert.)

Note: This class is also strongly recommended forany wizards who hope to someday take up a career asan adventurer. It’s always best to know what you’re upagainst, and with this sort of knowledge under yourhat, you have a much better chance of surviving theadventuring experience:

Teachers: Dean Lupentranne, Professor Chessen, andProfessor Merdii.

Something for Nothing: Conjuration is the art ofseemingly bringing something into existence from thinair. As the saying goes, though, “You don’t get some-thing for nothing.” While magic allows you to break allsorts of rules, this one generally holds true, even for themost powerful wizards. This class seeks to break downthe art of conjuration into its component parts. By theend, you should be able to see that conjuration isn’tabout creating something so much as moving thingsaround from one place to another. Once you knowwhat it is you’re really doing with a conjuration, yourmind should open up to all sorts of other possibilitiesas well.

Teachers: Assistant Dean Krukht and ProfessorFalandratta.

advanced classesPiercing the Veil: The art of conjuration is based

upon the ability to see or feel the very fabric of the uni-verse and then play with it. Conjurers are able to piercethe veils that separate the various planes of existencefrom each other and rearrange things more to their ownliking. This advanced-level course explores the meta-physical rami cations of such acts and considers whatour responsibilities as conjurers might be. That celestialcreature you summoned came from somewhere. Whereexactly? What was it doing at the time? Does anyonemiss it? What happens to it when it returns home?

These questions and others will be grappled and—per-haps—answered.Teachers: Dean Lupentranne, Assistant Dean Krukht,

and Professor Chessen.Ropran’s Teachings: Dean Ropran Lenonage guided

the Bisechen School of Conjuration at the RedhurstAcademy of Magic for decades, and his in uence hereis sure to be felt for centuries to come. This specialseminar delves into Ropran’s teachings in great depth,hoping to get to the core of this great teacher, gentle-man, and friend—and hopefully give us something wecan all take with us, wherever the paths we’ve chosenmay go.

Note: Assistant Dean Krukht will personally inter-view all who are interested in this class and will posta list of those admitted one week before the start ofclasses. Admission to this class may be extended tonovitiates, although they will have to eld impressiveanswers in the interview.

Teachers: Dean Lupentranne and Assistant DeanKrukht.

The Wild World of Wondrous Items: The construc-tion of magic items is not limited to standard formslike potions, wands, rings, and so on. Magic items canand do come in all sorts of different forms, varyingfor reasons of need, culture, materials available, andmore. This class examines many of the classics—froman amulet of health to wings of ying—and explores evenmore creative ideas for the creation of magic items ofyour own design.

Teachers: Professor Falandratta and ProfessorChessen.

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111 A student summons a wolf, captured by Conjurer Rebecca Rettenmund.

signature spells

Each of the various schools ofmagic at Redhurst have developeda number of spells particular to theacademy. These are taught only toour students, and their use marksyou as someone who has attendedour ne institution. Here are thespells associated with this schoolof magic.

Drench: This useful spell wasoriginally developed for use inRedhurst’s labs. Our students oftenmake use of re in their research,and accidents are bound to hap-pen. With this spell, a supervisor orteacher can douse out most res astudent might set, including thoseon other students or himself. Thisspell can also help with studentsexposed to acid or other substancesthat should be washed off rightaway.

The use of this spell to drenchstudents not in need of water isfrowned upon—unless the tar-get requests it. This can be quiterefreshing on a hot summer day.

Stick: Besides the obvious uses of this spell incombat, it’s wonderful for holding something in placefor just a little bit. If you ever feel like you need a thirdhand for something, a stick spell might be just the thing.Some of our researchers have crafted magic items witha stick power, just so they can call upon it at will.

The stickiness of the spell isn’t strong enough tohold a person in one spot. For something like that,you should turn to a webspell instead. Still, it can beas useful in the eld as it is in the lab. We have severalaccounts of adventurers using it to help them climbsheer walls, cross icy bridges, and give themselves abit of extra traction wherever they might need it. It alsomakes it harder for slippery villains to slip away.

Sylvern’s Shining Armor: Our own DeanLupentranne developed this spell long before she cameto work at Redhurst. However, she shared it with ourformer dean—and her good friend—Ropran manyyears ago, and it has become a staple in our instructionof advanced conjurations.

While Sylvern’s shining armor has clear use in thecourse of a battle, we nd that some of our studentsappreciate its use in the laboratory as well. Just beforesetting off a potentially explosive experiment, someprofessors like to use this spell to give their youngercharges a bit of an edge in case of disaster. Also, ourdramatics club has had some success using this spellin certain productions, as the glow that surrounds theaffected subjects can be quite dramatic in a darkenedtheater.

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jecture school of divination

While divination magic may not be as ashy asa lightning bolt or a reball, it can be even morepowerful in the right hands. It’ssaid that knowledge is power. Ifthat’s so, then the wizards whocan learn about nearly anythingand everything are potentiallythe most powerful of all.

More importantly, people inpower are willing to pay hand-somely to retain it. Just aboutevery ruler worth his salt has adiviner of one sort or anotheron his retainer. Such people areable to grant the ruler the kindof knowledge he needs to retainpower and to fend off those whowould attack him.

The JectureSchool ofDivina-tion isone of

the oldestat Redhurst. Jecture himselfwas once an ad-venturing friendof both Aegisand Nammor, andwhen they decidedto found the RedhurstAcademy of Magic, he wasthe rst teacher they hired on.

Soon after the general academy started breakingup into smaller schools designed for more specializedstudy, Jecture was named to head up the new Schoolof Divination. Work began on the building directlythereafter. At rst, it was s imply called Diviners’ Hall,

Divination Crest, captured by Ignes Dean Emeritus James Sumwalt.

but 100 years later, Jecture nally gave in to the insis-tence of his old friends and allowed them to name thebuilding after him.

The reputation of the Jecture School of Divinationhas grown dramatically over the years, paralleling thatof Jecture himself. The teacher who always sees him-

self as a student now nds that kings and emperorscall on him to help them solve their

most terrible problems. It takesa great deal these days to pry Jecture from the comfort of hisprivate quarters, but like thehero he has always been he con-

sistently arises to the challengesput before him.

Jecture routinely refusespayment for such services. If hebelieves in the cause he is aiding,

money means nothing, and thereis not enough gold to persuadehim to help those of whom he

thinks ill. However, the academyhas bene tted greatly over the years

from thelargesseof thoserulers whohave truly

appreciatedour great

seer’s aid.The teachers of

the Jecture Schoolhave a proud

tradition of follow-ing in their great

leader’s footsteps inthis regard. There are

many matters which maynot be weighty enough to bother disturb-

ing such an ancient elf with, but the younger genera-tions stand ready to lend a hand where Jecture cannot.This is little surprise, as Jecture has always taught allhis students that knowledge not only brings power butthe responsibility to use it wisely as well.

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jecture school of divination

Top View Third Floor

Second Floor Ground Floor

the buildingThe Jecture School of Divination

has one of the nest locations oncampus. It was built soon after theRedhurst Library of the Arcane,and the two buildings are inter-connected because of this. It’s nocoincidence that those of the schoolmost concerned with knowledgeare attached to our huge repositoryof written records. In Jecture’s ownwords, which are carved over the

entrance to his school, “To knowthe future, you must rst know thepast.”

As you walk in under thosewise words, on the far side of thebuilding, you enter a large, airyfoyer. From there, you can walkstraight forward into an beautifulatrium with high, vaulted ceilings.Windows lining the atrium’s upperparts allow light to ow in at alltimes of day, no matter the direc-tion the school is facing.

There are ten large classroomsin the building. These line theoutside of the atrium’s walls andare used for smaller, more per-sonal lessons. Many of the classesare taught in the atrium itself. Thelecturer stands on the raised daisat the room’s near end, instructingthe students in the diviner’s sec-ondary craft—showmanship—ashe conducts the class.

Jecture’s own of ces are in theleft tower. He holds regular of ce hours here, mak-ing himself available to students at all levels and fromevery school. His private of ces are on the second oor,and his personal quarters are on the third. From thesehigh windows, he can see across the entire campus,and even out into the lands beyond the academy’s tall,stone walls.

The right tower houses of ces for many of the otherteachers, although the third story is reserved for classes.Some of the teachers use the rooms running along theinside of the far wall instead. The teachers sometimeschange the locations of their classes without notice. Thisis an abject lesson to the students that it’s impossible torely on anything and that you must always keep up todate on changing information.

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114 A student chats with Old Hickory, captured by Abjurer Eli Quinn.

the teachersThe Jecture School has a long tradition of choos-

ing teachers based more on their ability to teach thananything else. Jecture himself has always valued this,and since he hand-picks each of his teachers, he gets hisway. The students in the Jecture School appreciate this,as they know that they’re far better off for it.

Dean Nimblane Jecture (he has always gone byhis surname, as this is the tradition among his peoplewhen no longer in their homeland) has been withthe academy for longer than there has been a JectureSchool. With the deaths of Aegis and Nammor a few

years back, Jecture is now the sole founding member ofthe faculty to remain with the school. The years havetaken their toll on him, but he is arguably still the n-est diviner who ever lived. His work extends beyondthe classroom too, to the Blue Oracles now scatteredthroughout the Known Realms.

Assistant Dean Lavoh Alahseyer is an inspiration topoorer students throughout the academy and beyond.Her scullery-to-scholarship story of her rise to thepenultimate position in the Jecture School gives hope toevery copperless kid out there who aspires to one day join the ranks of the wise and powerful. If you happento be one such person, be sure to stop Lavoh and thankher in person. Her modesty will require her to blush,but you may ignore that, as she certainly deserves theattention.

We have three other teachers currently helping usout at the Bisechen School. They are:

Ballaz Abre: Ballaz began his association with Jecture before even his birth. While Ballaz’s mother wasattending Redhurst, Jecture leaned over and rubbed thegood lady’s belly. With a nod and wink in the elf’s di-rection, he said, “I predict that I shall be seeing a greatdeal more of this youngster—in time.”

As usual, Jecture’s words proved true, although atrst it seemed that he could have been terribly wrong.

Soon after Ballaz’s birth, his human father kidnapedhim and brought him back to his own homeland in theHinterwoods to raise him in his own traditions. Therefather and son apparently disappeared for severalyears. It wasn’t until Ballaz grew up that he encoun-tered someone from Redhurst once again.

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His father now dead, young Ballaz was living on thestreets of the great city of Cedelphia when he tried torob an elderly elf—who turned out to be Jecture. Thegreat seer immediately knew Ballaz for who he was andconvinced the young half-elf to accompany him back toRedhurst where he was reunited with his mother, stillstudying there, still hoping to be able to track down herhusband by magical means.

Stunned by these circumstances, Ballaz decided todedicate his life to the study of divination, to the de-light of both his mother and Jecture. He has become afavorite among our students and is now one of Jecture’smost prized con dants.

Oart Fenn: This elderly man is sometimes mistakenfor Jecture himself, although the ages of the two arenearly 400 years apart. Oart was a seeker of wisdom inthe Grenshaw Empire. As a young man, he was alreadyan advisor to the emperor’s son.

One day, the emperor asked a question that noneof his wise viziers could answer. Oart struggled withit himself, but when he nally gave up he contacted Jecture and pleaded for his help on the emperor’s be-half. Touched by the young man’s lack of ego exhibitedby his willingness to reach out for help in such matters, Jecture agreed to answer the emperor’s question, butonly on one condition: Oart must come to Redhurst tostudy under him. The emperor agreed, and Oart hasbeen with us ever since.

Oart is as amboyant a diviner as ever practiced theart. When he speaks of things unknown, he always actsas if what he is about to say is the most amazing thinganyone has ever heard—and so it seems.

Oart has also mastered the enigmatic response, askill he does his best to impart to all of our students.“There are some things that an emperor simply doesnot want to hear, but demands to be told,” he says.“There are ways to tell him such truths so that he iseager to have you learn more for him if you can. Theother ways to tell him, they may cost you that whichyou cannot afford to lose—besides your head—yourcredibility.”

As a proponent of free will, Oart always maintains apositive attitude. “The signs may not be right,” he says,“but the signs, they can change.” Although his view onthis matter is not shared by all of his fellow teachers,

much less his students, he refuses to allow any argu-ments to dissuade him from his optimism. In his view,it is better to be happy and wrong than sad and right—and he’s betting on happy and right anyhow.

Yarminda: In the ongoing debate about free willthat regularly tears through the School of Divination,Yarminda falls squarely on the side of fate. This is nosurprise considering she comes from the Fatelands,a mysterious land to the west of the Emerald Sultan-ate lled with fey creatures and worse. Although shehas left behind her childhood home long ago, its ideasabout the inescapablity of one’s fate run through herlike her own blood.

Yarminda often cites Oart Fenn’s tale as evidencethat she is right, but he ignores her, pointing to her owntale as proof for his arguments.

As a young woman, the beautiful Yarminda hadmany suitors, none of whom seemed to t her well.Her parents nally arranged for her to marry a youngprince with excellent prospects, but before the ceremo-ny, she asked a wise woman to tell her fortune. “Yourhusband,” the old crone said, “will make you mad!”

Rather than face insanity under her new husband,Yarminda ed. She made her way to the EmeraldSultanate, where she heard of the fantastic, travelingfortress of Redhurst. When it next came by, she enteredthe Public Square and hid in the Redhurst stablesovernight. She lived as a stowaway on campus for twomonths before the guards nally rooted her out. Beforethey could dispose of her, though, Jecture stoppedthem, saying that he saw great things for her here.

The old elf’s prediction has proved true. In the nineyears she’s been a part of Redhurst, Yarminda has com-pleted her undergraduate and graduate programs andtaken a job as one of Redhurst’s most popular teachers.To prevent the old woman’s words from coming true,Yarminda has sworn to never go back to the Fatelandsagain, and thus far she has been true to her word, de-spite the efforts of Prince Hentru to intervene there onher behalf.

Yarminda has become an amazing diviner in herown right. She specializes in scrying magics, and sheis often seen looking back at her homeland through asilvery mirror, which is as close as she says she wantsto get.

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divination classesThe classes in the Jecture School of Divination

change from year to year or even term to term. Still,there are a number of classes that have stood the test oftime and are almost always offered. These are listedbelow. Be sure to ask for the latest schedule when youarrive for matriculation though. This should give youthe most current version of the list of our planned classnames, descriptions, and times.

first-year classesThe Arcane Detective: The basic job of a diviner is

not only to learn things but to apply that knowledge ina meaningful way. It’s not enough to learn that thereare a small army of zombies waiting for you on theother side of a door. How did they get there? Who putthem there? How can that information help you eitherdefeat them or circumvent them? This class teaches youthe kind of critical thinking that helps you determinewhat the information you gather really means.

Note: This is a popular course for students in everyschool of magic. Although it is recommended for allstudents, at least half the spots in each class are setaside for those with a declared interest in divinationmagic.

Teachers: Assistant Dean Lavoh and Professor Ballaz.A First Look at Second Sight: Some refer to the

arcane ability of the diviner to see things that otherscannot as “second sight.” To develop your own “innereye,” you need to understand this metaphor and whatit means.

Note: This is a required class for all who plan to spe-cialize in divination magic. You will not be permittedto take advanced classes without rst completing thisprerequisite course.

Teachers: Professor Ballaz and Professor Yarminda.I Know What You’re Thinking: Some divina-

tion spells allow us to pry into the thoughts of thoseamong us. There are few things that are more perilousin civilized cultures—or more potentially damagingto your own ego. Many people have strange thoughtsthat it through their minds all the time, and picking

out the right ones can be an art. Even openly readingsomeone’s thoughts can be awkward. Doing so surrep-titiously can be disastrous if you are not careful withyour interpretations. This course teaches how to handlethis kind of information in a discreet and thoughtfulway.

Teachers: Professor Oart and Professor Yarminda.Introduction to Language Theory: Just because you

can understand a language—or even speak it—doesn’tmean you know how it works. There’s more to a lan-guage than a jumble of words, and not taking culturaldifferences or dense references into account can leaveyou more confused than ever. This course explores how

to sort such things out and provides you with strategiesfor setting it all straight. Don’t let your rst experiencewith a strange language spoken by a hostile people endup being your last.

Teachers: Professor Lavoh and Professor Ballaz.Privacy and You: Diviners have access to all sorts

of information that some people would prefer betterleft alone. Just because you want to know somethingdoesn’t mean you have the right to violate someoneelse’s privacy to get it. This class examines the ethicaland moral issues involved in poking around in some-one’s thoughts or future and what your responsibilitiesare once you have certain kinds of knowledge. If youknow someone is going to die, do you have the right tointerfere? Are you required to? What if the alternativesare far worse? These and other questions are exploredin depth.

Note: This class is required for all who wish to gradu-ate as diviners. We suggest you take it as early as youcan work it into your schedule.

Teachers: Professor Oart and Professor Ballaz.

advanced classesLooking Over Shoulders: Scrying can be a tricky art.

Sometimes it’s not what you see but what you don’tthat can tell you what’s really going on. In this class,we discuss various means of picking out visual detailsvia scrying that can help you accurately interpret whatit is you see.

Teachers: Assistant Dean Lavoh and ProfessorYarminda.

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Scribing Scrolls: The most basic of all magic items isthe scroll. Every wizard must master the constructionof these temporary receptacles of arcane power fash-ioned with only ink and a handy writing surface.

This class explore the proper preparation of the inkand the paper or vellum to be used, as well as the bestmeans of storing and caring for your personal collec-tion of scrolls. How to read a scroll without activatingit is covered, as are the proper means of triggering anyspells you may nd.

Note: This class meets in the Redhurst Library of theArcane and features the assistance of Head LibrarianLexandri. All students must take this class to qualify

for graduation.Teachers: Assistant Dean Lavoh and Professor Ballaz.The Way of the Blue Oracle: The seers of the Blue

Oracles are among the most respected in all the KnownRealms. Many of you aspire to someday enter the ranksof this august organization yourself. If you have anysuch intention, we recommend strongly that you availyourself of this seminar.

Note: This seminar is only held once every two orthree years. If you miss it now, you may not be able toregister for it again before you graduate. As a specialtreat, this year Dean Jecture himself is leading thelectures. This is the only course that Dean Jecture haspersonally taught in the past ve years. Do not missthis chance to see him in action before a packed class-room once again.

This class is held in the atrium of the Jecture Build-ing. Despite this, space is still sure to be limited, espe-cially if you would like a chair. Preference is given todeclared divination students and to graduate studentsfrom any school after that.

Teachers: Dean Jecture, Assistant Dean Lavoh, andProfessor Oart.

signature spellsEach of the various schools of magic at Redhurst

have developed a number of spells particular to theacademy. These are taught only to our students, andtheir use marks you as someone who has attended our

ne institution. Here are the spells associated with thisschool of magic.

Locate Water: This is a rediscovered classic. Manyrustic societies—particularly those in desert or drought-af icted areas—use this one to nd that most preciousof commodities: clean drinking water. While this spellis entirely useless in combat, even adventurers getthirsty eventually. When you’re trapped deep in thebowels of some dungeon and you’ve just drained thelast dregs from your water skin, this is the spell youwant.

Clever spellcasters have also been known to use thisspell to help nd their way when lost. If you know thelargest body of clean water around is to the north, thenyou can use this spell to determine which way you’re

facing.Predict Weather: No matter where you go in the

Known Realms, people always seem to think theweather where they’re living is special in some sortof way: usually that it’s unpredictable. As the sayinggoes all over the Known Realms, “If you don’t like theweather, just wait.”

Knowing what kind of weather is on the way canhelp in innumerable ways. A sudden cloudburst inthe wrong place and the wrong time can ruin even thebest-laid plans, and a full moon on a cloudless nightcan expose sneaks who might otherwise be invisible.The predict weather spell nally puts all those doubts toan end. You may not like the answers you get, but itat least allows you to make plans that should work foryou.

Recall Forgotten: Have you ever had a bit of infor-mation right there on the tip of your tongue but beenunable to spit it out? Then this spell is for you. Jecturehimself created this spell to help him remember thenames of all the students in his school. It was such a hitthat it instantly ended up in the spellbook of just aboutevery wizard on campus.

Note that students are not permitted to use thisspell during exams, whether by casting or embeddedinto some magic item. While some have argued that awizard should be able to use all means at his disposalto meet any challenge thrown before him, we prefer toassume that the wizard has nothing to rely upon buthis own wits. Even magical abilities run out eventu-ally, and we’d like our students to be prepared for thatlikely possibility.

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nammor school of enchantment

The Nammor School of Enchantment re-sides in the oldest building on campus.This was originally the only placeon campus in which classeswere held. As each of thenewer school buildings wereconstructed, those schoolsmoved out of what was thenknown as the Main Hall ofKnowledge and into areas oftheir own. It wasn’t until thelast of the other schools movedout that Nammor nally hadthe place to itself and the nameof the building was changed toits current title.

As one of the school’s found-ers, Nammor herself oversawthe con-structionof thebuild-ing thatwould

somedaybear her name.She wanted anopen and airyroom in whichwizards couldbreathe freely asthey exchanged ideasabout the workings ofthe arcane arts. In that, shesucceeded admirably. The Main Hall—as thecentral portion of the school is still known—is one ofthe most popular places on campus. Several studentsclaim to have taken enchantment classes here simply sothey could enjoy the architecture, including the sooth-ing sounds of the central fountain.

Enchantment Crest, captured by Ignes Dean Emeritus James Sumwalt.

As an elf and a founder of the school, Nammorcould take the long view. By setting up the entireacademy at rst in what was acknowledged to be herown space, she gained some measure of control overthe happenings in the rest of the academy, a fact that

continued until the day of her death. Nammornever served as headmaster, preferring to

leave the daily duties of that postto her husband Aegis. How-ever, her interest in each school

continued on long after theyleft her building, and many

members of both the staff and

the student body came to seeher as the mother they alwayswanted. In this, we all becamesiblings of her true children,including especially her eldest:Headmaster Andarlin.

It was unheard of forNammor to exploit her positionunfairly. Instead, she always hadthe best interests of each one of

us at heart.It is ttingthat asthe long-standing

dean ofthe School of

Enchantment,she won thestudent body’sGalabrand Award

for Excellencemore than half the

time. She was simplyas charming a teacher

as you could ever want.Today, Dean Delaintrix labors on

capably in Nammor’s former position. The younger elfcould never truly replace the school’s beloved founder.Instead, she has followed her own heart and in so do-ing won the hearts of Redhurst’s students and staff allover again.

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the buildingDespite being one of the oldest build-

ings on campus—only the Dean’s Toweris older—the Nammor School is refresh-ing in its architectural approach to innerspace and its central concept of what aclassroom should be. Nammor neverbelieved in forcing students to huddlein a room while the teacher stood at thehead and doled out bits of knowledgelike drops of candy to starving children.Instead, she saw education as an ongo-

ing dialog between the students and the“teachers,” whose main job it was tosimply guide the conversation.

To that end most of Nammor is asingle, high-ceilinged room suffusedwith light from all available directions.In the center of the Main Hall, a marble-lined pit has been carved out, with awide pool in the middle. The pool ismagical, letting forth beautiful displaysof shooting sprays of water to markthe passing of each hour. In the past, itwould also erupt into a dazzling showerof liquid and light upon Nammor’s com-mand—usually at the end of each dayof classes—but it has remained silent inthis way since her passing.

Classes are held in the Main Hall,with the students sitting on the ascend-ing rings of marble step as they interactwith the teacher standing in the pit,between the students and the pool. Sev-eral classes are often held here at once,although the teachers take care to not letthe conversation from one class disruptthat of another.

A bank of smaller rooms sits off on the nearer edge.These include the of ces of the teachers, as well asrooms more appropriate for private, more sensitiveconversations. There is also access here to the Mainte-nance Building, which once served as the school’s rstdormitory.

nammor school of enchantment

Top View Third Floor

Second

Floor

Ground

Floor

A wide balcony runs around the three sides of theupper oor, looking down on the pit and pool below.You can get here by ascending the Nammor Tower (tothe left) or by coming in through the Of ce Tower (tothe right). Few classes are held up here, but it offersadditional room for observers when a particularlyimportant lecturer is working.

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the teachersWhile the leaders of the Nammor School would

never say that style is all that matters, it’s clear that itgures largely in their way of teaching as well as their

private lives. You would never mistake any of thefaculty in this school for the sort of wizards who spendtheir entire careers locked in secret laboratories beneathdank keeps far out on the borderlands of some backwa-ter land. These wizards are the star of any social scenethey care to enter. The very way they enter a roomcommands the attention of everyone in it.

Students in Nammor are told that it’s often not so

much what it is that you’re doing as how it is that you’redoing it. The teachers here re ect that philosophy andpass it on to the students as best they can. No studentwas ever kicked out of Nammor for not being attractiveenough—beauty can be faked, after all—but some maycertainly have been intimidated by the caliber of peoplestudying here.

The graceful and beautiful Dean Delaintrix graduat-ed from the School of Enchantment over fty years ago,where she was the prize pupil of then-Dean Nammor.She returned to the school thirty years ago to continueher studies and work as a professor here as well. Shequickly rose through the ranks to become the assis-tant dean under Nammor. After Nammor’s demise,Delaintrix graciously accepted her mentor’s position,making her only the school’s second dean in nearly 500years.

As the youngest son of the ruler of the EmeraldSultanate, Prince (or Sahib) Hentru had few trueresponsibilities. It was not until he came to Redhurstto help shore up the magics that allow our campus totravel so freely among the Known Realms that he real-ized that there could be more to life than endless yearsof idleness. It quickly became clear that he belongedhere, bequeathing his expertise to a new generation ofenchanters. Although he was shocked when Andarlinoffered him a position at the school, he quickly accept-ed it and then amboyantly skyrocketed up the ranksto the position of assistant dean.

We have three other teachers currently helping usout at the Nammor School. They are, in no particularorder:

Grent: There are many out there who believe thatthose with orc blood in their veins can never be morethan ruthless brutes, but these people have never metGrent. Hailing from the Knife’s Edge frontier, Grentwas born the bastard son of a mighty warchief and theorc woman who won his heart. (How she managed todo this is a tale worthy of a book itself.)

When his father refused to recognize Grent’s birth,his mother spirited him away beyond the Knife’s Edgeto the Bloodmoors where she returned with him to herfamily’s tribe. The orcs there weren’t happy to see ahalf-human child in their midst, but even at that tenderage he was so charming that they decided he could live

with them—at least for a while.When Grent achieved adulthood, it was clear that

he would soon be popular enough to challenge hisgrandfather, the chief of the united Bloodmoors orcs,for rulership over the tribes. The chief sent assassins toremove Grent, and the young half-orc decided to eerather than be forced to kill the chief. Knowing thatthe chief would track him down anywhere in the landsaround, Grent sought out Redhurst and registered forclasses here, leaving the Bloodmoors far behind.

Grent is the rst to admit that his face is ugly enoughto stop a galloping centaur. Despite that, he is so charis-matic that almost no one here ever notices his looksmuch, and rumor has it that no unmarried female oncampus has ever turned down a request for a date.

Grent is currently working as a teacher while he n-ishes his graduate studies. He has no desire to return tothe Bloodlands, so it seems he’ll be a part of our familyfor a good, long while.

Adona Bellucente: A breathtaking beauty, Adona isthe only daughter of Queen Erastia of Bellucente, thebeleaguered sorcerer who has managed to maintain aviselike grip on her rule despite numerous assassina-tion attempts by neighboring nations over the years.Fearing for her daughter’s life and wishing to giveher the means of defending herself if need be, QueenErastia sent Adona—her eldest daughter and thereforeheir to her throne—here to study with us.

Adona dabbled in several different elds of studybefore nally settling upon enchantment, althoughfrom the way she handles enchantment spells, it’s al-most as if she was born to them. Some wizards believe

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To Sleep Perchance to Dream: Enchantments makeit possible to cause someone to fall asleep at once, nomatter if they’re standing before a king or riding on agalloping horse. In this class, we examine how thesespells work and attempt to answer the question: “Dopeople under the effects of a sleepspell dream of magi-cal sheep?”

Note: This class is often held at night. During suchtimes, students are expected to wear sleepwear appro-priate for class.

Teachers: Professor Grent, Professor Adona, andProfessor N’dege.

advanced classesEmotional Magic: Many enchantments directly

manipulate the subject’s emotions. This class examinesthe nature of emotions, how quickly they can change—even naturally—and what shown emotions say aboutthose who have them. We nd that those who are intouch with their own emotions have an easier time ma-nipulating those of others. This class requires a certainamount of self-examination, which is the reason it isonly open to emotionally mature students, fth-year orhigher.

Note: The instructors of this class will interview allthose who apply to the class to determine their readi-ness for taking the class. Those not accepted this yearwill be encouraged to examine and address the reasons

for this and apply the following year.Teachers:Assistant Dean Hentru and Professor Grent.Hold It Right There: Did you know that the sub-

ject of a hold spell or any of its variants is not actuallyfrozen or incapable of movement? He just thinks he is.How are we able to persuade someone that he has lostall volition, even when his life may depend directlyon his ability to move. It’s one thing to put a subjectto sleep, but those who are held by a spell are awake,aware, and often very afraid. The class also discussesthe various used of the spell and the reasons why acaster might choose it over other alternatives.

Note: Students are expected to be targets as well ascasters in this class.

Teachers: Professor Grent, Professor Adona, andProfessor N’dege.

A Mission for You: Several powerful enchantmentshave the ability to compel their subjects to alter theirbehavior to instructions for a period of days, week,months, or even longer. This is a powerful and amazingability to have over other people, and it must be usedresponsibly and ethically. A large portion of the classconcentrates on the proper use of the spell, speci callyon how to word your instructions to the subject to getthe behavior you desire. Unwilling subjects are often alltoo willing to twist around your words, so it’s incum-bent upon you to make those words as airtight as youcan.

Note: Students may be required to submit to a geas

or other compelling spell for a period of hours or days.The requirements of these will not endanger or embar-rass the student in any way, but the experience shouldserve to illuminate exactly how being under such aspell feels and how subjects may try to work againstyour will, no matter how speci c you may be about it.

Teachers: Dean Delaintrix and Assistant DeanHentru.

The Power of Words: Sometimes it is what you say,especially if it’s one of the power wordclass of enchant-ments. With but a word from the caster, these spellscan stun, blind, or even kill a subject. Is this the natureof these words themselves, or are they charged withmeaning through the use of the associated spell? Canunderstanding the word better help protect you againstits effects?

Teachers: Dean Delaintrix, Professor Adona, andProfessor Grent.

Wands of All Kinds: The classic weapon of any wiz-ard is not the dagger but the wand. Wands give wiz-ards access to multiple castings of a stored spell withfew, if any, drawbacks. This class covers the variouskinds of wands, including how to fashion them as wellas the best means of imbuing them with magic power.Deciphering how to trigger the spells stored in s trangewands you may nd is also explored in detail.

By the time you complete this course, you shall haveconstructed at least three wands of your own. How-ever, you will likely expend all their charges whilepracticing their use.

Teachers: Assistant Dean Hentru and ProfessorN’dege.

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123 A charm fashioned by one of our students,

captured by Master Illusionist Shawn Sharp.

signature spellsEach of the various schools of magic at Redhurst

have developed a number of spells particular to theacademy. These are taught only to our students, andtheir use marks you as someone who has attended our

ne institution. Here are the spells associated with thisschool of magic.

Fascinate: With this spell, you enchant a glowingpiece of fungus so that it becomes the most utterlyamazing thing to the person you cast the spell upon.This is a great way to get someone’s attention, althoughtheir attention is then focused on the fungus instead of

you.Unlike with the hypnotize spell, the fascinate spelldoesn’t make the subject any more suggestible or allowyou to give him any orders. It just makes him sit stilland keep his eye on the fungus for as long as he can, oruntil the spell expires.

The safest thing to do is take the fungus and put itright in front of the subject, where he can’t possiblymiss it. Novitiates sometimes decide to hurl the fungusaway or toss it behind the subject. Either way can causethe subject to lose sight of the fungus, which ends thespell there and then.

Touch of Inspiration: Sometimes you just need alittle extra boost to get your mind working in the bestway it possibly can. This spell can help out, althoughonly for a limited amount of time. As such, it’s notmuch good for use during research or other extendedsituations. However, a touch of inspiration can allow awizard to cast a spell that might normally not be avail-able to him, although he must act quickly before thetouch of inspiration spell expires.

For what should be obvious reasons, the use of thisspell is not permitted during exams at Redhurst. Theexams are meant to test a student’s ability to respondunder all sorts of circumstances, but these circumstanc-es are usually assumed to be adverse. Use of any sortsof spells that enhance your mental abilities is strictlyprohibited.

Wake: It’s a classic scene in many adventure tales.The wizard is awake on watch while his friends allsnooze peacefully away. He spots some sort of threatcoming toward the party, but he doesn’t want to raise

a general alarm for fear of alerting the threat that it hasbeen spotted. What’s a wizard to do other than crawl

around and his belly and prod each of his friends inturn?

Cast the wake spell, of course. This handy cantripwakes up everyone in the area at once, effectively butquietly.

Some of our teachers have been known to use thisspell to awaken students in the dorms—or during aparticularly lengthy and challenging lecture by a visit-ing dignitary. Very tired students have been known tocast this spell on themselves, hoping it will give themenough of a rush of wakefulness to keep them going just a little bit longer. Sadly, the spell’s effects don’tlast very long—no more than a splash of cold water onthe face—so the hopes of such students are sure to bedashed.

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wolkhart school of evocation

The Wolkhart School of Evocation is a relative new-comer to the Redhurst Academyof Magic, being only 475 years oldor so. With so many other wizardsinstructing their students in therather ashy arts of evocation, theredidn’t seem to be much of a voidthere for Redhurst to ll. Eventu-ally, though, Aegis decided thatRedhurst needed to be a full-serviceacademy, offering a full range ofcourses in each of the eight schoolsof magic, without exception. Con-struction on what would be knownas the Wolkhart buildings begansoon after.

Space on the Redhurst campuswas already running short at thatpoint, soWolkhartwas sand-wiched inbetweenNammor

and theschool’s mainlabs. Giventhe propensityfor evokers toalways be tryingout new spells,it seemed appro-priate to put thembetween the labs (wherethe students would be spending much of theirtime) and the school lled with enchanters, many ofwhom would at least be polite about the inevitabledisturbances the evokers’ experiments would produce.The only hurdle from there was nding someone of theappropriate stature to run the school.

Evocation Crest, captured by Ignes Dean Emeritus James Sumwalt.

At the time, Rheingott Wolkhart was clearly thepreeminent evoker in the Known Realms, but sincehe was a recluse who rarely took on apprentices, itseemed unlikely that he would be willing to take on thedean’s position at the new school. Still, Aegis decidedto try, and he wasn’t disappointed. As an incentive to

the evoker—who apparently feltthat he’d been mostly ignoredin the past, despite his achieve-ments—Aegis offered to name the

brand-new building after him. Ahandshake was offered, and a dealwas struck.

Dean Rheingott was a harshtaskmaster, driving his studentshard from the outset. He demand-ed nothing less than the best hisstudents had, and he usually got it.Those who failed to keep up wereoften told to not bother reportingback the following year—unlessthey were willing to repeat all of theprevious year’s coursework again.

Rheingott’sdedica-tion andleadershipquickly

paid off.Despite

initial grum-bling, his studentsquickly got upto speed and

became some ofthe most promising

evokers ever seen inthe Known Realms.

Since those days, thereputation of the Wolkhart

School continues to grow by leaps and bounds. Al-though Dean Rheingott is long gone, his legacy liveson. The teachers of the Wolkhart School may be themost pragmatic and unforgiving in the academy, butthey certainly get results.

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wolkhart school of evocation

Top View

Ground Floor

the buildingGround was broken on the Wolkhart building long

before Dean Rheingott agreed to run the school, but hestill had a chance to make a few of his own alterationsto the building before the rst classes there began. Themost apparent of these is the massive brick wall thatstands at one end of one of the larger rooms. Rheingottliked to use this room to demonstrate powerful evoca-tions without fear of breaking down the wall behindhim. The wall bears the scorches from thousands oflightning bolts cast against it over the years.

You can get into the building in one of four ways.

Most people enter through the school’s of ces, cuttingthrough from other areas on campus. Those evocationstudents who live in the Left Dorm have easy and di-rect access to the Wolkhart School. There’s also a doorthat meets up with a path from the graveyard and LakeLethe, and an exit that lets out on the short paved, walkbetween Wolkhart and the labs.

Most classes are held in one of the seven classroomsin the center of the school. More popular classes takeplace in one of the two large rooms, with those involv-ing more dangerous spells taking place in the centralroom with Dean Rheingott’s original, lightning-scarredwall.

There are a series of smaller rooms tucked into theschool’s right wing. These are mostly used for smallerclasses or private instruction. Dean Rheingott was a bigbeliever in giving his students individual instruction inaddition to what they got in the classroom, and theserooms re ect that.

The school’s current leader—Dean Stroykart—andhis wife—Dean Delaintrix—live in the school proper.They have the four rooms tucked right up against theschool of ces and the Nammor School. This makes iteasy for both deans to get to work, as they literally liveonly steps away from their classrooms.

The medium-sized rooms lining the near wall serveas private of ces for Dean Stroykart and the otherteachers in the school. Each of the teachers holdsregular hours in their of ces, making themselves avail-able for individual questions and requests for furtherinstruction regarding any matters of scholastic impor-tance.

the teachersAs mentioned, the teachers of

Wolkhart are hard-nosed and practicalabout their jobs. They’re here to teach,and they expect their students to dotheir level best to learn. Those thatdon’t meet the rapidly acceleratingexpectations should nd themselves amore forgiving school in which to spe-cialize. Dean Stroykart has a s tandingoffer to help place such people in theNammor School at the very least.

Dean Stroykart has been with usfor several decades. Despite the factthat the years are starting to catch upwith him, he remains hale and hearty,more than ready to take on a newgeneration of hopeful novitiates andshow them why they either were bornto be evokers or have made a horriblemistake in signing up for his classes.Despite his gruff exterior, Stroykartdoes have a heart of gold. Just don’tdepend on it coming out for you, andyou should work out just ne.

Assistant Dean Burko is far friend-lier than his supervisor, but he is noless demanding. His many years as anadventurer taught him that each mis-take you make in the eld might beyour last. Thus he drills his studentsmercilessly. There are complaints dur-ing the school year, of course, but onceit’s all been said and done, there arefew who come back to complain.

Most of our Wolkhart alumni write our of ces tothank both Stroykart and Burko for expecting so muchfrom them, as it has served them well once out in the“real world.” We have been getting this sort of re-sponse since Dean Rheingott rst taught here, and wesee no reason to mess with this success.

We have three other teachers currently helping usout at the Nammor School. They are, in no particularorder:

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126 Vendela creates light, captured by Master Illusionist Shawn Sharp.

Bitre Luspac: The arboreal gnomes of the ShadowWood have a reputation for being mischievous littlesouls. As a society, they believe strongly in their dutyto keep all who pass beneath the boles of their homessafe and sound, but as individuals they are happy totease and harass any such outsiders as mercilessly aspossible. They just can’t seem to help themselves.

As a patriarchal society, the Shadow Wood gnomesdon’t tend to give much power to their females. That’swhy Bitre Luspac decided to take it for herself. Work-ing as a scullery maid for the region’s most powerfulwizard, she studied every move he made and secretlytaught herself a few simple cantrips.

While surreptitiously reading her master’s corre-spondence, Bitre learned of Redhurst and immediatelydecided that she would study at the academy. As soonas she was able to make arrangements, she packed upwhat little she owned and immediately made off for thespot at which her master’s letter told her the Redhurstcampus would next appear. She spent a long week inthe wilds of the Shadow Wood, waiting for the campusto arrive, and the moment it did she sprinted insideand banged on the Dean’s Gate, insisting she be consid-ered as a student.

Bitre completed her rst degree in record time, at-tacking her classes and devouring them like a starvingdragon. Upon her graduation, she was granted a teach-ing position at the Wolkhart School. She is a demand-ing teacher, but fair, and those who study under herfeel lucky to have had the chance.

Murin Rockblaster: Murin is a real dwarf’s dwarf.While most dwarves are content to swing a pick tomine the wealth out of their mountain homes, he pre-fers to blast great strips of ore out of a cliffside at once.His proudest moment was when he—as the clan wiz-ard of the Granite Eaters of Mount Gnarlsbad—man-aged to bring down the side of a mountain on an armyof invading orcs. He not only killed them all but alsoexposed a vein of precious mithral with the same spell.

Unlike many dwarves, Murin was always eager tolearn more about the outside world, particularly whenit came to the arcane arts. While his duties at MountGnarlsbad prevented him from ever studying full-timeat Redhurst in his younger years, he managed to takemany seminars at the academy in an effort to increase

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his understanding of the underlying powers beneaththe arts of evocation. He was at one such seminar whenthe mighty white dragon Arctanzz’kebrant struck,killing everyone in Mount Gnarlsbad and taking thewealth of the Granite Eaters for his own.

As the last survivor of his people, Murin swore ven-geance upon the dragon for her horrible crime. Sym-pathetic to the mourning dwarf, Aegis offered Murin anew home at Redhurst, along with a position with ourfaculty.

Nearly forty years after the dragon struck, Murin isstill with us. With each passing month, he gets closer tomounting a nal offensive against the great beast that

tortures his dreams, but in the meantime he is satis-ed to continue teaching at Redhurst, training the next

generations of evokers to be able to take on their ownpersonal dragons, in whatever form they might happento take.

Vendela Arborata: The eternally warm stretches ofthe Greenswathe are home to many different civiliza-tions, but none so advanced as that of the local woodelves. Vendela hails from that proud and privatepeople, who taught her the ways of wizardry while shewas still in diapers. Although she comes from a land

lled with practitioners of the arcane arts, she stoodout from a very young age. When her e lders decidedto send a promising student to Redhurst to learn moreabout the outside world, they never looked furtherthan Vendela.

The rst year Vendela was with us, she barely spoketo anyone outside of class. Today, she is far more out-going, speaking proudly and eloquently of the lushlywooded land in which she was born. She also helpsGoldendilly tend to the plants in the hothouses, thehumid atmosphere of which reminds her of the hometo which she shall someday return.

If Vendela seems serious, it’s because the need of herpeople to broaden their understanding of magic weighsheavily upon her. She has been with us for eight yearsnow—three as a teacher—and she plans to leave us inanother two to return to the Greenswathe to report allthat she has learned while with us. Despite the attach-ments she has formed here, this thought fails to saddenher, as she is dedicated to her mission and determinedto carry it out.

evocation classesThe classes in the Wolkhart School of Evocation

change from year to year or even term to term. Still,there are a number of classes that have stood the test oftime and are almost always offered. These are listedbelow. Be sure to ask for the latest schedule when youarrive for matriculation though. This should give youthe most current version of the list of our planned classnames, descriptions, and times.

first-year classesBasic Evocations: What is it that separates evo-

cations from the other schools of magic? This classintroduces you to the basic evocation cantrips and usesthese minor spells to help explain the core conceptsunderlying all evocations.

Note: This class is open to students of all levels ofexperience. It is required for all students that wish toprogress in the Wolkhart School.

Teachers: Assistant Dean Burko and Professor Bitre.Defenses Against Undeath: Many laypeople believe

that to be able to mount an effective defense against theundead you must have a cleric of some sort on yourside. Nothing could be further from the truth. A greatnumber of the creatures of eternal unlife shy awayfrom magical lights and the like, preferring the safetyof the darkness from whence they come. Wizards havethe power to stop such creatures by many means botharcane and mundane. Intrigued? Be sure to register forthis class, or the next undeath you have to deal withmay be your own.

Teachers: Dean Stroykart and Professor VendelaDiscovery and Disarming of Traps for Adventur-

ing Wizards: Just because you’re a wizard doesn’tmean you have to run straight on into every trapplaced in your path. There’s a lot you can do to protectyourself—and even to disarm the traps you’re boundto encounter as an adventurer—if you only know whatto look for. This course discusses such details in depthand even presents practice traps for students to testtheir skills upon throughout the year.

Teachers: Assistant Dean Burko and Professor Murin.

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Fire and Light: The evoker can directly tap thepower inherent in re, including both heat and light,either together or separately, in ways both large andsmall. This course examines the various methods ofcontacting the source of that power and the proper wayto control the resultant ow of energy in as many dif-ferent ways as is possible.

Note: Students who take this course are not permit-ted to practice in the Wolkhart School as the roo ngis made of wood. It is permissible to cast such spellstherein under the guidance of a teacher, but we ask youto show restraint when on your own.

Teachers: Professor Bitre and Professor Murin.

Introduction to the Magic Missile: The magic missile is the quintessential evoker’s spell. You can almost pickout young evokers by how often they use it and evencome to rely on it. This course explores the proper timeand place for the use of this spell, as well as how tomake sure you get the best crunch for your coppers outof it.

Teachers: Assistant Dean Burko and Professor Murin.Running Hot and Cold: Even the novitiate evoker

realizes that cold is merely the absence of heat. Oris heat the distinct absence of cold? When you cast aspell that uses cold, are you releasing some sort of coldenergy or instead absorbing heat? This fundamentalquestion is addressed, along with practical applicationsof the answer.

Note: Students are advised to dress in several layerswhen taking this course.

Teachers: Professor Vendela and Professor Murin.

advanced classesGive Me a Hand: There is an entire series of spells

that mimic the use of a giant hand, with effects rang-ing all the way from interposing to crushing. In fact,this is not a true hand but a direct manipulation ofan invisible force. In this course, we explore the vari-ous means of employing this force and the details thatmust be dealt with for each permutation of the spell.We also examine whether the use of the spell is limitedto the metaphor of a giant hand—could a foot be usedinstead, we wonder—and if so, why?

Teachers: Dean Stroykart and Professor Bitre.

Now Hear This: Sound is yet another kind of energythat evokers can tap directly into, often with smashingresults. Did you realize that both the shout and send-ing spells share this same root? Each requires a certainamount of control but in an entirely different way, al-though their basic source is the same. We come to gripswith the various means of manipulating sound—andall without instruments!

Teachers: Assistant Dean Burko and ProfessorVendela.

Power in Tight Spaces: One of the biggest mistakesmany young evokers make is letting loose their mostpowerful spells in an enclosed space. A reballcan liter-

ally bring the roof down—and it might land on you ifyou forgot that you’re too close. Similarly, a lightningbolt can bounce right back at you if you’re not care-ful. This class trains you to be able to estimate roughdistances on the y and gauge the how likely any spellyou cast is to endanger you or those you hold dear.

Note: By the end of the year, we hope to also intro-duce the idea of using these limitations to your advan-tage. There are times when bringing down a roof is theright thing to do, and there are even evokers who canbounce a lightning bolt off four different walls on itsway to a fatal encounter with a target.

Teachers: Dean Stroykart, Assistant Dean Burko, andProfessor Murin.

Timing Is Everything: The most important thing anevoker can learn is control. The best evokers manageto get their magic to help them manage that control inspells like contingency and delayed blast reball, each ofwhich manipulates exactly when a particular spell goesoff. Such versatile spells have all sorts of applications,and this course examines many of them in depth. Wealso instruct you on the skill of properly counting offseconds to help you gauge exactly when a spell mighttake effect.

Teachers: Professor Bitre and Professor Murin. Working with Staves: The most powerful and ex-

ible sort of magic item is a wizard’s staff. It is the badgeof the archmage, as well as a symbol of the power ofmagic throughout the Known Realms. This course ex-amines the proper means of fashioning a staff for yourown use, as well as the best ways to use it.

Teachers: Professor Murin and Professor Vendela.

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129 An instructor demonstrates a spell on a dummy,

captured by Conjurer Rebecca Rettenmund.

signature spellsEach of the various schools of magic at Redhurst

have developed a number of spells particular to theacademy. These are taught only to our students, andtheir use marks you as someone who has attended our

ne institution. Here are some of the spells for novi-tiates associated with this school of magic.

Ball of Light: This spell allows you to create a glow-ing ball of light that you can then move about mentallyas you wish, within the range of the spell. The ball oflight—as shown on the cover of this year’s handbook—gives off about as much light as a torch or as the classic

light spell, but the fact that you can move it about asyou like makes it much more useful. Also, the lightfrom the spell lasts quite a bit longer.

At some of our student dances, the students light tocast the ball of light spell and then turn the regular lightsin the Grand Hall down. The sight of dozens of balls oflight zipping about the area, around and about the pil-lars and even between dancing couples, is an amazingsight, the like of which you probably won’t be able to

nd anywhere else.Adventurers love ball of light as well because they

can send it ahead like some kind of magical scout topoke into the darker nooks and crannies around them.Also, a properly positioned ball of light can illuminatethe position of a foe trying to hide in the darkness,eliminating the normal bene ts for doing so. It’s asimple spell but extremely useful in the hands of animaginative spellcaster.

Sunshade: This spell was rst used on the Lonely Is-land to help some of our pastier-skinned students playaround on the beach without risking a horrible sunburnin the process. Over the years, other creatures havefound uses for it, although most of these are monstersto whom darkness is a soothing balm.

To those who don’t know to look for it, the sun-shade itself is nearly invisible. The only sign of it is theshadow that covers the people underneath it, a large,regularly shaped shadow where there shouldn’t be any

The sunshade spell can also be used to dispel the lightspell, making it useful for those who don’t care to dealwith being subject to magical light but also don’t wishto waste a more powerful spell on ending it.

Snowball: Most of the time, the Redhurst campusonly visits realms experiencing weather that rangesfrom spring to fall, with a lot of summer days mixedin. Upon occasion, we’ll nd ourselves in the middle ofa snowstorm, but we usually travel someplace warm

the next day, the accumulating snow melting away likesome wintry dream. In the meantime, though, the stu-dents make the best of the white, wet stuff by playingin it for as long as they can.

This spell was originally conceived by a student whoran out of ammunition during one of our legendarysnow ghts. It allowed him to come up with a snowballwhen he most needed it. Of course, when the snowwas over and melted, he was able to really get in thelast word—at least until someone else learned the spell.These days, we often have snowball ghts into the hot-test days of summer. On such warm days, most peopledon’t mind too much being hit by a snowball, as it canbe both refreshing and exhilarating. Those that do mindhad better have a snowball spell of their own.

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130

ignes school of illusion

When you mention the name “Ignes,”it conjures up all sorts of images. Tomost of the Known Realms, Igneswas the greatest performerof her time, the creator ofmore than a dozen epicpoems, a handful of heart-wrenching dramas, andmore popular music thanyou could sing in an wholeevening—the gods know shetried to do so more than onceherself. The Great Beauty,the Amazing Talent, theBorn Performer, she pio-neered the use of illusions inher work, granting her audi-ences not only her sounds,but hersights andscents aswell.

Sadly,Ignes was,

in the end,only humanand eventuallythe years tookher from us. Butshe left us withsome wonder-ful memories and astaggering collectionof truly amazing art. AsNammor said to Ignes upon her deathbed: “No amethat so bright burnt so long could last.” The KnownRealms were lucky to have her as long as they did. Butif they were fortunate, then Redhurst was truly blessed.She gave us not only her mundane arts but her arcaneworks of genius as well.

Illusion Crest, captured by Ignes Dean Emeritus James Sumwalt.

Aegis and Nammor had been searching for someoneto head their School of Illusion for years without anyluck. Despite their struggles with this effort, they werebeing as picky as possible. After all, the people who

teach at Redhurst share not only a common job butalso a home.

The two founders hosted a cross-realms bene t to raise money

for the school, and Ignes hadgraciously agreed to play

for it. Upon seeing thewoman’s deft weaving of

music and magic on the

stage, the founders knewthey had nally discovered

the person to lead the Schoolof Illusion. They offered her

the job on the spot, and sheimmediately accepted.

Ignes was already agedwhen she became theschool’s rst dean, but thechallenge seemed to uplift

her, and shehandledit like awomanhalf her

years.Although she

was gone withinthirty years, theschool still bearsher strong and

distinctive in u-ences to this day.

There are fewschools of illusion with

teachers and coursesso daring and amboyant as those of Ignes.

This is a source of great pride for both students, staff,and even—perhaps especially—alumni. More than400 years after Ignes’s death, her school is still widelyregarded as one that offers lessons of not only illusion,not only performance, but of life.

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131

the teachers

The teachers of theIgnes School have alwayshad a hard act to follow,as there are few in the his-tory of the Known Realmswho could ever hope torival fair Ignes herselfas both a teacher and aperformer. Still, those who

teach in the Ignes Schooldo their best to follow inthe legend’s illustriousfootsteps, and more oftenthan not they succeed.

Case in point is thelovely Stentelindabree,a gnome of uncommonbeauty, character, intel-ligence, and talent. LikeIgnes, she is a performeras well as a teacher,and she has taken to directing a series of plays inthe Redhurst Auditorium each semester, giving ourstudents a chance to be in a top-level production whilestill working on their studies. Stentelindabree also livesin and oversees the students of the Right Dorm, whichis conveniently close to the Redhurst Auditorium

Only one person lives in the Ignes School full-time—or at least as often as we can tell. It’s the mysteriousWrent, the professor who spends so much of his timeinvisible that sometimes his students have to checkif he’s wandered off in the middle of an exam. Wrentlikes his privacy, and not much is publicly knownabout his past, however sordid it may be. However,you should rest assured that Headmaster Andarlinhas known Wrent for many years and vouches for theman’s character personally.

Strange habits aside, Wrent is an excellent teacher.A wonderful illusionist, he prefers to lead by example,showing the students exactly how to weave the mostamazing illusions ever.

ignes school of illusion

Top View Third Floor

Second Floor Ground Floor

the buildingThe Ignes School stands off to the far right of the

campus, alone and apart along the right wall, separatedfrom the other buildings on campus by the TrainingGrounds. It is the smallest of the school buildings,especially now that the Aegis School has moved into itsnew home on the other side of the campus.

The building is the tallest of those housing theschools, with the exception of Mordant, which is in atower. In fact, some call it the Square Tower, althoughnot while any illusionists are within earshot. It hasthree oors and, unlike any of the proper towers, a at

roof. The second and third oors have windows allaround, while the rst oor only bears windows on thewalls facing in toward the middle of the campus.

The rst oor features mostly of ces and a coupleof large, open sitting areas. A quick walk up the spiralstaircase takes you to the second oor, which featuresseven different classrooms. This is where most of theteaching in the school takes place. The third oor isone, large open area. Classes are held regularly in thisspace, although they tend to be of the sort that requireeither some space or a proper audience.

The illusions that sometimes conceal the school fromthe prying else of the surrounding community come di-rectly from the School of Illusion. They are operated bythe use of the built-in Opal of Ignes, a powerful artifactthe great Ignes herself once used to project her illusionsacross a stage.

The most amazing thing about the building is thefact that its location along the far wall seems to changefrom time to time. Sometimes it seems to be right ontop of the elds to its north. Other times it appears tobe encroaching upon the Sun Tower to the south. Nomatter where it goes on campus, though, the pavedpath leading up to its door still conveys you to andfrom the school without a hitch.

The appearance of the building changes regularlytoo. Sometimes it appears round rather than square, orit has an onion dome atop it instead of a at roof. Othertimes it might look like a steam-snorting dragon, or agigantic anthropomorphic ram in wizard’s robes cov-ered with windows through which the students insidelook out at the world.

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132 Karlenbraggat examines a number of magical spectacles, captured by Abjurer Eli Quinn.

We have three other teachers currently helping usout at the Ignes School. They are, in no particular order:

Karlenbraggat: The gnomes of the Shamrock Isle area wise and yet curious lot. Unlike the gnomes of otherlands, they are always interested in the world aroundthem, and upon their coming of age, many younggnomes from this magic-saturated land leave for otherrealms to see what they can learn about those placesand the people who call them home.

Karlenbraggat was one of the more responsiblegnomes on the Shamrock Isle. At the tender age of 45,he became mayor of the capital city of Tarry, hav-ing spent his younger years working hard at home

rather than wandering the Outside Lands. Still, asKarlenbraggat completed his fourth term as mayor,he realized that something was missing in his life:magic.

Karlenbraggat decided to secretly apply toRedhurst, in the hopes that he couldboth study magic and seemore of the KnownRealms. When hewas accepted,he immediatelyresigned hisof ce and leftfor school. Weunderstand hissend-off party wasthe talk of the islandfor months andthe basisof no lessthan threedoggerelsand an epicpoem.

Unlike many of our teachers, Karlenbraggat hassome experience at being in charge of large groups ofpeople. This has served him well in his new role as ateacher. He has already proved to be popular with thestudents, though few of them can keep up with his con-stantly high level of energy. Many students leave hisclasses worn out from simply watching him zip aboutthe room like a hastened hawk.

Misuki Narataki: Fair Misuki stands out in a crowd,even among the diverse population we have here atour “most cosmopolitan of colleges.” Not only doesshe bear the distinctive features of the natives of theDragon Empire, but she teaches her classes in the for-mal dress of her people, which includes the traditionalsilk kimono and white facepaint. Outside of class, shenormally dresses far more casually, wearing simple,black clothes and letting her long hair out of the formalbun.

Misuki came to us tenyears ago as an exchangestudent from the Imperial

College of the Dragon atTyoko. As much as shemay have learned from

us, we’ve certainly dis-covered a great deal more

about her homeland fromher. At the end of her

undergraduate educa-tion, Misuki inquiredabout advanced stud-ies and a teaching po-sition. Although therewere none open at thetime, Dean Andarlin,freshly in his newpost as headmaster,

carved out aposition for her,and she has beenwith us ever

since.Misuki is especially

talented with visualillusions, whichmany observers claim

are as realistic as life. Few details escape her keen eye,allowing her to make her own creations as thoroughlyconvincing as possible. She often spends her eveningspolishing her work near the Training Grounds, andshe never minds having an audience. As in her class-room teachings, she is always poised and ready for anyrequests that may come her way.

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Pentura Tagg: Pentura came to us late in life, afterraising a total of eleven children—including three setsof twins—in fair Fenilore, one of our regular stops. Allthroughout her childhood and beyond, Pentura alwayscame to visit in the Public Square every chance she got,nurturing her dream of someday attending Redhurstby chatting with the students, staff, and fellow visitorsshe met there. Once all her children had left the house,Pentura—who’d been bereaved of her husband onlytwo years earlier—applied for entrance to Redhurstand was accepted without hesitation.

Despite the fact that Pentura was twice the age ofmany of her classmates when she began her studies—

or perhaps because of it—she quickly worked her wayto the head of her class. Her study habits were secondto none, and her pragmatic attitude, unencumberedby the traditional stirrings of youth, drove her to everhigher levels of achievement.

Upon graduation, Pentura applied for a teaching jobat the academy so she could continue her studies. Atthat time, the only open space was in the Ignes School,and since she had failed to declare a specialty earlier—wisely it now seems—she leapt at it. In the ve yearsshe’s been on our faculty, many of the same, effective,no-nonsense qualities that served her so well in herinitial studies have molded her into a well-respectedinstructor.

As a teacher, Pentura brings the wisdom earnedthrough many years of motherhood to bear upon thechallenges of each class. Since all of her children areolder than her students, she knows how to handle thestudents properly, both inside the classroom and out.They often come to her for advice not only about thearcane arts, but also about the intricacies of coming ofage, which can be especially complex in such a strangeand wonderful setting as Redhurst. When necessary,she often breaks into a fable to illuminate the situation,using her illusions to illustrate the story for its stron-gest effect.

Knowing well that she really does care about them,Pentura’s students dote on her almost as much asshe does on them. She has been nominated for theGalabrand Award every year she’s been on our staff,and it seems clear that this time around she is the heavyfavorite.

illusion classesThe classes in the Ignes School of Illusion change

from year to year or even term to term. Still, there are anumber of classes that have stood the test of time andare almost always offered. These are listed below. Besure to ask for the latest schedule when you arrive formatriculation though. This should give you the mostcurrent version of the list of our planned class names,descriptions, and times.

first-year classesThe Art of Illusions: Though comfortable with

working the magics behind an illusion, many youngwizards are intimidated by the creativity required tohone the concepts behind their spells. Unlike many oth-er arcane disciplines, illusions require some amount ofcreative thought when invoked. If the illusion doesn’tmatch well with a viewer’s expectations, the entireillusion can be ruined, no matter how masterful thewizard might be at casting the spell. In this class, weexplore such techniques as image matching (makingsure your illusion matches up with the reality aroundit), synchronizing sound (to make sure that your birdsactually chirp when they open their mouths), andconsideration of lighting (to ensure the lighting in yourillusion matches that around it). Mastery of these skillscan require a lifetime of study, so variants of this course

are offered for students at several levels of ability.Note: This class is required for all illusionists.Teachers: Dean Stentelindabree and Professor

Pentura.Being Someone Else: While it’s easy enough to

change your appearance so you look to be someoneother than yourself, it is far more challenging to actu-ally impersonate another person. This course exploresand teaches the additional skills you need to be able topull off such deceptions. It even gives you the top vebest things to say or do when you’re caught! If you’reserious about your impersonations—whether of theEmerald Sultan or even Headmaster Andarlin—youowe it to yourself to take this class.

Teachers: Professor Karlenbraggat and ProfessorMisuki.

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134

Image Is Everything: When creating the best illu-sions, it’s not just what you make but how well youmake it. Illusions crafted with con dence and style arealmost always more convincing than even the most re-alistic simulations of reality. People want to believe thatthe world around them is more amazing and vibrantthan it really is, and it’s up to you to give it to them—inrainbow-colored spades! This class concentrates notonly on the actual creation of an illusion but the meansby which you present it. An illusion that a subject seesafter turning a corner is far more persuasive than onethat appears out of nowhere—for instance—unlesswhatever appears should appear out of nowhere. Keep

in mind the illusion’s context, and everything elseshould fall into place.

Teachers: Assistant Dean Wrent and ProfessorMisuki.

An Introduction to the Six Senses: To fashion thenest illusions, you must rst understand what you

are doing with them: fooling the senses of those whoobserve. Breaking that down even further you mustunderstand how each of the senses work individuallybefore you can hope to fool them. We recognize vebasic senses—sight, hearing, touch, smell, and taste—aswell as a catch-all sixth sense that covers any kind ofsuperior senses or instincts. This class examines eachsense in turn and explores how to deceive it—includingthe notoriously hard-to-fool sixth sense.

Note: This class is required for all students who hopeto take any advanced classes in the Ignes School of Il-lusion.

Teachers: Dean Stentelindabree and ProfessorKarlenbraggat.

Miss Me: A number of different types of illusionsdepend on using deception to protect yourself incombat. These can be collectively described as attemptsto force an attacker to attack somewhere else besideswhere you happen to be. You can manage this sortof trick in many ways, and this class explores mostof your options, from hiding behind a silent image todistracting a charging guard with ventriloquism. It alsogives suggestions for nonmagical ways you can try toachieve the same effect.

Teachers: Assistant Dean Wrent and ProfessorKarlenbraggat.

advanced classesForging Rings: Other than a wizard’s staff, the most

powerful of the basic types of magic items is the ring.Such devices often allow you to cast a spell as manytimes as you like without fear of any sort of penalty.

This course teaches every aspect of ring construc-tion, from the choosing of the metals, to the forging ofthe ring, to imbuing the nished object with magicalpowers. Many of the classic rings are covered, but thereare extensive discussions planned for exploring newideas presented by the students. Practice sessions foruse of rings created in class will be held on the Training

Grounds.Teachers:Dean Stentelindabree, Professor Misuki and

Professor Pentura.Phantasms: Once you reach a certain level of skill

with your illusions, they do more than just seem to bereal. On a certain level, they are real. Any illusion thatcan perfectly simulate reality ceases to have any mean-ingful difference from reality, becoming a force thatuses an accumulated set of masterful lies to becomethe truth. Throughout this course, we investigate themeans of mastering illusions so well that we becomemaster of reality instead.

Note: This class is not for novitiates. You must havecompleted three years of courses and declared yourselfan illusionist before you can register for this class.

Teachers: Dean Stentelindabree and Assistant DeanWrent.

Seeing Through—Invisibility and You: One of themost amazing items in any illusionist’s bag of tricks isto make something look like it isn’t there. Is this donethrough a misdirection of light? Or do you reach intothe mind and not permit the viewer to see what shouldbe plainly before him? How does the world look tosomeone who’s invisible? We answer these questionsand wrestle with others until the class’s conclusionis clear. As a nal exam, each student is required tomake it invisibly from one end of the Warrens to theother during the morning rush—without being seen orbumped!

Teacher: Assistant Dean Wrent (the foremost masterof invisibility in the Known Realms) and ProfessorKarlenbraggat.

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135 An illusory landscape, captured by Diviner Greg Marshall.

signature spellsEach of the various schools of magic at Redhurst

have developed a number of spells particular to theacademy. These are taught only to our students, andtheir use marks you as someone who has attended our

ne institution. Here are the spells associated with thisschool of magic.

Capture Image: The capture image cantrip is possiblythe most popular of all those developed at Redhurst. Itessentially allows the caster to create an image of some-thing that he is looking at and put it down on paper orsome other relatively clean and smooth surface. Many

students who learn this spell use it to send pictures ofthemselves (by looking into a mirror) and their sur-roundings back to their friends and families in lettershome.

If you’ve beenpaying attention,you might havealready noticedthat the captureimage spell hasbeen used exten-sively throughoutthis book to createmost if not all ofthe images seenherein. Withoutthe spell, thiswould be a muchduller-looking book.

There are actually three different versions of the cap-ture image spell, with the others being available to morepowerful wizards. (Each can be found in the RedhurstLibrary of the Arcane, here on campus.) The captureimproved imagespell allows you to capture the image infull and glorious color instead of just black and white.The capture perfect imagespell creates the image in eithercolor or black and white—your choice—but the imageis so sharp and clear as to be a perfect likeness—exceptfor being at, of course. The nal images in each caseare produced in the style the caster prefers—possiblyin which he sees the world—within the limits of theparticular spell used.

Capture Sound: The capture sound spell workssimilarly to the capture image spell, except that it grabsa sound instead of an image. It then transfers the soundinto a crystal that can later be tapped by anyone whocares to hear the sound again.

The recording clarity of the sound is true to life.The more powerful the wizard using it, the longer therecorded sound can be. The size of the crystal has nobearing upon the amount of sound it can hold. Onlythe power of the wizard affects that.

This spell can be used to pass along messages thatare dif cult to forge, at least if the listener can recognizethe speaker’s voice. It can also be used to pass someone

a quick note to be listened to later. Some are sold withprecaptured sounds on them, usually songs. The crys-tals cannot be set off accidentally. Only a deliberate tapon a crystal’s surface can play the captured sound.

Ghost Scent: This spell allows you to generate what-ever smell you like—as long as you’ve smelled it be-fore. This can be anything from the scent of fresh rosesto the stench of swamp gas. The scent itself cannot bemade strong enough to be physically nauseating—atleast not with this spell—but it can range from a faintwhiff to a full-blown blast. The distance from which theaffected target can be smelled varies with the power ofthe wizard.

Some wizards have been known to have a perfumedversion of this spell cast upon them permanently sothat they will forever after smell sweet. Conversely, abad smell could be attached to a foe to make it easier to

nd him. You could then smell when he was coming,even if he was invisible.

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mordant school of necromancy

The Mordant School of Necromancy was obviouslyon the minds of the founderswhen they drew up the plansfor the Redhurst campus. Theyknew they would somedayneed a separate building for theschool of death magic, but sucha place needed to stand a bitapart from the rest of the school.They also wanted it as far fromthe Main Gate as possible. Whileall wizards understand the needfor necromancy in the schools ofmagic, many laypeople equatedeath and the afterlife squarelywith evil and even endishforces.

Deciding to recognize thisproblemand dealwith itratherthan

ght it,

the found-ers placedtheir School ofNecromancy ina separate towerthat was as farfrom the front ofthe school as it couldbe. This delighted theschool’s rst dean, the now-legendary Mordant, whom Aegis and Nammorcourted for many months to lead the new school.The dwarf death-wizard liked the feel of the tower’sstrong walls. The idea of his undead servants runningthroughout the structure without disturbing the rest ofthe campus sold him on the idea.

Necromancy Crest, captured by Ignes Dean Emeritus James Sumwalt.

Today, the only undead on campus are kept lockedin cells on the third oor of the Mordant Tower. Stu-dents are instructed in the creation of such creatures,but only for educational purposes. As the words ofMordant carved over the second- oor windows look-ing out over the campus state: “You must know death

to defeat it.”We have strict controls in

place over the creatures, how-ever, both magical and mun-dane. Additionally, the Hallsof Healing have a good stockof scrolls for resurrection spells

should they ever be needed.Students at Mordant are

required to take a minimumof one ethics course each year.Those who meddle with deathhave a tendency to become

jaded to it, to consider it simplyanother state of being. We pre-fer to ensure that our studentsconsider and understand how

valuable lifeis to theliving.

Mor-dant

moved onto that next

state of beinglong ago, but hispresence is stillfelt throughout

the school in manyways, from the

spells he created tohis choices in decora-

tion. His fascination withdeath and its manipulation transformed

him into a philosopher, and the words that in our eth-ics textbooks were penned by his hand. Many Mordantstudents look forward to someday s tudying with thegreat master in the afterlife, but we work to help themensure that day is a long while off.

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mordant school of necromancy

Top View Third Floor

Second Floor Ground Floor

the buildingThe Mordant School of Necromancy is an unusual

building in that it is the only school on the Redhurstcampus that cannot be reached directly from thegrounds. There are only three ways into the tower—ontangible foot, that is.

The rst means of entry, and the one most com-monly used, is to walk into the ground oor throughthe Thaumant School of Transmutation. When Mordantwas rst built, the area where the Thaumant Schoolnow stands was a grassy eld. Later, when plans forthe Thaumant School were drawn up, the board of

regents decided to block off the ground- oor door-way of Mordant with the new building. This allowedstudents living in the Far Dorm to get to class in Mor-dant without going outside. The long, winding hallsof Thaumant also made it likely that any undead thatescaped would have a harder time getting out into therest of the campus.

The two other ways to enter the Mordant Towerare via the wall walks that lead into it from either side.These empty into the two study rooms on the school’ssecond oor. The guards have the full run of the Mor-dant School at all times because of this, yet anotherlayer of security put in place to protect our studentsand staff.

Many visitors to Mordant never go further thanthe front foyer. The bones that decorate the area makemany people uncomfortable enough to turn aroundrather than venture forward. If you’re considering acareer in necromancy, you should try this test out onyourself. If you can’t bring yourself to walk through thefoyer, you’re probably not Mordant material.

The rooms on the rst oor are all classrooms linkedtogether by a circular hallway. The inside wall of thehall separates the classes from a common area in thecenter, which also features a spiral staircase that as-cends into the upper oors.

The second oor has the aforementioned two studyrooms, which exit onto the wall walk. There is anothercommon area here which is often used for gatheringsinvolving the entire school. Introductory classes in nec-romancy are sometimes held here as well, to provideeasier access to the third oor.

The other rooms on the second oor are of ces forthe teachers of the Mordant School. The teachers holdregular of ce hours and any student in the academycan nd them here then.

The third oor features eight different cells in whichare held various types of undead for use in necromanticlessons and experiments. A permanent magic circleagainst evil is etched into the oor here, centered on thespiral staircase. This offers another measure of protec-tion against the undead trapped on this oor, ensuringthat they cannot leave the tower by the s taircase. Thedoors to each room can be opened remotely by meansof a long rod stored next to the staircase. In this way, ateacher can open a door with no threat to himself or hisstudents.

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Cheating is not tolerated at Redhurst, captured by Abjurer Eli Quinn.

the teachersThose who teach in the Mordant School must deal

not only with squeamish students but the distrust thatmany laypeople have of anything that smacks of death.The instructors’ fascination with death magic has ledthem to overcome any reservations of their own, andthis strength helps them tolerate the prejudices of oth-ers, most of which arise from simple ignorance.

Dean Karnakia has been helping people achieve abetter understanding of both death and magic for de-cades. Her measured responses and irrefutable reasonserve both her and Redhurst well when she must deal

with those whose preconceived notions about necro-mancy run deep. More than one fearful person whohas come to her to voice concerns, however, has leftthe campus feeling much better about necromancy inparticular and even magic in general. She is a wonder-ful ambassador to the public for both Redhurst andwizards everywhere.

Karnakia is personally in charge of maintainingthe strict security in area around the Mordant School,ensuring that any of our undead guests do not get out,even temporarily. Under her, we have not experienceda single escape from the third oor of the MordantSchool.

Assistant Dean Frekka may not have as wonderfula way with people as Dean Karnakia—there are fewwho do—but she is as talented a magician as any of ourassistant deans. Her gentle demeanor has a way of put-ting even the most skittish student at ease in the mostuncomfortable of settings, a description that applieswell to any of Mordant’s nal exams.

Frekka is entirely dedicated to her students, spend-ing long hours regaling them with tales of adventures

lled with necromancy and other kinds of magic. Be-sides drawing on her own storied past, Frekka—who issomething of a historian in her own right—knows moreabout wizards throughout the centuries than nearlyanyone else on campus. To nd such knowledge in oneso comparatively young is rare to be sure, but to thosewho know Frekka it’s no surprise.

We have three other teachers currently helping usout at the Mordant School. They are, in no particularorder:

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Hartlan Smallfoot: “Even hal ings die” is the an-swer Hartlan Smallfoot usually gives when someoneasks him why a person from a people so generally fullof life would spend so much time studying death. It’s just one of the many ways in which Hartlan de es thestereotypes many people seem to have about hal ings.

For instance, unlike most of the Smallfoot hal ings—or “Smallfeet,” as Hartlan’s father calls them—Hartlanactually wears shoes. This has nothing to do with hissurname, but Hartlan’s choice to become a necroman-cer played a part. “Have you ever walked through anecromancer’s laboratory?” he asks. “There are thingson the oors there in which you never want to step,

furry, padded feet or no. Before I went to wearingshoes, I was forever slipping in blood, bile, and othernastier uids. They’re a matter of practicality, really.”

Hartlan started out in his homeland of the RollingHills as the assistant to the local undertaker. Digginggraves for a few years piqued the hal ing’s interestin death. When one of the corpses sat up and tried toattack him, he realized he had to learn as much as hepossibly could about undeath as well.

Hartlan graduated from Redhurst a decade ago andhas worked in the Mordant School ever since . He is afavorite of the students and teaches many courses tonovitiates while he conducts his own private researchon the side. If you can’t nd him in his of ce, chancesare good he’s on the third oor studying one of themany creatures there instead—or in the campus labs,trying out a new technique.

Tendiff McBaird: Hailing from the highlands of theCloudy Isle, Tendiff McBaird is a dour and quiet man,given to frantic outbursts of brilliance when he nally

gures out the matter that he’s been silently consider-ing all along. Those who do not know Tendiff maythink of him as a hermit who avoids all contact withthe living. The truth is that he’s simply too busy withhis studies of the dead to bother much with traditionalmanners.

Still, Tendiff is a wonderful teacher, specializing ininstructing advanced students in the more esoteric andpowerful aspects of necromancy. He is an expert in allmatters concerning the soul, and other necromancers—and even clerics of all stripes—regularly stop by hisof ces for his opinion on one matter or another.

Tendiff is a self-taught genius who has never for-mally studied magic. His air for necromancy comesfrom the proximity of his ancestral home Cestryn to thelegendary Island of the Undead, only a short boat ridefrom Cestryn’s harbor. The lure of the home of so manyundead was too much for him, and he often visited theland as a child and young man, although almost alwaysduring the day.

As a teacher, Tendiff is a harsh taskmaster, whichis one reason why he only takes on advanced courses.If you don’t know your material solidly by the timeyou’re ready to take one of Tendiff’s classes, you’reclearly not the caliber of student he’s looking for, and

he will waste no time in telling you so before he expelsyou from the room.

Well-prepared students fare much better underTendiff’s care. Those who soldier on through his cours-es claim that he teaches them more about necromancythan anyone else by far. This is why we continue tovalue his presence here on our staff.

Naelort the Bleacher: The people of the Dank Wasteare intimately familiar with death. As the water table isso high in this marshy land, there are no places to burybodies. The above-ground mausoleums quickly ll up,so it’s up to a special sort of undertaker known as a“bleacher” to make room for them.

The bleachers are trained in various means of clean-ing the bones of the dead once the esh has rottedaway. Once they nish with preparing a skeleton, it isso white and clean that it nearly glows. The bones arethen either stacked away in storage or employed asdecorative or building materials in the grand necropolisin the center of the Dank Waste, a cold and lonely areaknown as the Ossuary.

Naelort took several advanced courses at Redhurstover the years, spending a semester with us here andthere, as well as taking the occasional seminar. He soimpressed the faculty that they immediately looked fora way to add him to our roster of teaching talents.

Thin and sallow, Naelort still looks like he justwalked in from the Dank Waste, despite having beenwith us for three years. He is an excellent instructor,patient and respectful at all times, even with those crea-tures that have shuf ed off this mortal coil, althoughthe living students get most of his attention.

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necromancy classes

The classes in the Mordant School of Necromancychange from year to year or even term to term. Still,there are a number of classes that have stood the test oftime and are almost always offered. These are listedbelow. Be sure to ask for the latest schedule when youarrive for matriculation though. This should give youthe most current version of the list of our planned classnames, descriptions, and times.

first-year classesAnatomy for Humanoid and Monstrous Creatures:

Death is a simple enough concept, but when faced withthe myriad of creatures extant in the Known Realms,it’s not always easy to determine whether or not acreature is dead. To know this, you need to know moreabout that particular creature and what makes it tick.

Note: This class is open to all novitiates. It is requiredfor those specializing in necromancy:

Teachers: Dean Karnakia and Professor Naelort.Fear and Loathing: The actuality of death often isn’t

nearly as troublesome as the emotions that surroundit. These are natural feeling arising from a strong self-preservation instinct, but they can be overcome. This

course examines the source of these emotions, howwe can alter that in ourselves, and what we can do tochange the feelings of others.

Teachers: Professor Hartlan and Professor Tendiff.Graveyard Exploration 101: The best place to learn

about death is where the dead are, and there are grave-yards near just about every community of any size.This class teaches you the basics of navigating yourway around a graveyard, nding the freshest materialswith which to work, and how to best go about disin-terring your selections.

Note: Students are prohibited from practicing thesetechniques in the Redhurst Graveyard. We haveopened a eld near the barracks where our studentsmay practice such work.

Teachers: Dean Karnakia and Professor Tendiff.

Magic Powders 101: There are many sorts of pow-ders one can make from the body parts of deceasedcreatures. These can be used in the fashioning of po-tions and alchemical concoctions and even in the cast-ing of spells. The procurement and preparation of thesepowders is explored in depth here.

Teachers: Assistant Dean Frekka and ProfessorNaelort.

Monster Identi cation 101: The work of a necro-mancer is often that of a detective. You have found abody or some bones, but can you tell where they camefrom? Were they humanoid or not? From a dwarf or anelf? This course starts out with an introduction to the

major kind of monsters found in the Known Realms. Inthe following year, we teach you proven techniques foridentifying these creatures’ remains.

Teachers: Assistant Dean Frekka and ProfessorHartlan.

Morals and Ethics 101: When working with magicof any type—much less death magic—you’re boundto stumble upon dif cult situations in which the rightthing to do isn’t always clear. This series of classesexamines a number of different moral and ethical codesand the reasonings behind each, as well as how theyapply to the practicing wizard.

Note: This class is open to all students. Every studentin the academy must take this class to graduate.

Teachers: Assistant Dean Frekka, Professor Hartlan,and Professor Tendiff.

advanced classesBringing Undeath: Bringing a semblance of

life—often referred to as “undeath”—to a dead thingis an amazing and useful power, but one that must betreated with reverence and care. This course showsyou how to use such power and examines when it’s theright thing to do.

Teachers: Professor Tendiff and Professor Hartlan.Never Spare the Rod: The rod is one of the more

powerful kinds of magic items, primarily because—un-like a wand or staff—it does not consume charges. Thiscourse covers the construction of such devices, andtheir proper use.

Teachers: Dean Karnakia and Assistant Dean Frekka.

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141Our students study every sort of creature of the night, captured by Transmuter Ted Halsted.

signature spellsEach of the various schools of magic at

Redhurst have developed a number of spells par-ticular to the academy. These are taught only to ourstudents, and their use marks you as someone whohas attended our ne institution. Here are thespells associated with this school of magic.

Exterminate: This cantrip allows you to in-stantly kill all pests within a certain distance.This is a wonderful spell to have when wan-dering through a swamp on a hot, summerday, as it takes care of all mundane varieties

of biting insects. Of course, once the spell iscomplete, other pests can move in to takethe place of the dead creatures, but at leastyou can earn yourself a moment’s respite.

This spell works best when you haveseveral wizards casting it one right after an-other. On some nights in particularly buggylocales, students picnicking by Lake Lethemake frequent use of this spell, and togethertheir efforts really do seem to make a collectivedifference.

Fake Death: This spell allows you to see whatdeath is like from the other side, if only for a mo-ment. Fortunately, it keeps your soul nearby so youdon’t have to deal with going to the afterlife andback, normally the stuff of epic legends.

Some adventuring wizards have used this spell tofake their death when all else seemed lost, and it canbe effective in convincing others that you will neverbe a threat to them again. However, it also leaves youdefenseless and open to further attack from those whoreally want to make sure you’re dead, so using it is acalculated risk. While the name is “fake” death, the deathis convincingly real. The only difference is you get toreturn right away.

Kill Blooms: This is a spell that doesn’t have manypractical uses except as an exercise in manipulatingthe negative energies of death. It’s a wonderful spell touse for simply its visual effects. When you step into agarden and all the blooms about you wither away, turnblack, and fall off, you’re bound to get some kind ofattention.

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thaumant school of transmutationThe Thaumant School is unusual in that it is the

only of the schools that predatesthe founding of Redhurstitself. Thaumant Durg was alegendary transmuter over ahundred years before Aegisand Nammor broke ground onthe Redhurst campus, and he’dbeen running his own school—specializing in transmutation,of course—nearly as long.

When Aegis and Nammorwent looking for someone torun Redhurst’s School of Trans-mutation, they hunted downThaumant and asked him fora recommendation, guringhe’d put them on to one of hisformer stu-dents. In-stead, herevealedthat hewas tired of

running hisown school andwanted to getback to teachingfull-time instead.In short, he tookthe job himself.

Dean Thaumantran his school withinRedhurst for over 200 yearsbefore nally retiring. Although he is now longgone, the school that bears his name is still run accord-ing to his own wishes, in many respects. He might besurprised to see a dwarf like our current Dean Dóil incharge of the school now, but we like to think he’d beas proud of us as he could ever be.

Thaumant Crest, captured by Ignes Dean Emeritus James Sumwalt.

In the years since Dean Thaumant left, the schoolthat bears his name has had several other deans, noneof whom has ever lasted longer than twenty- ve years.Some of the more imaginative students like to call this“the Thaumant Curse,” but it’s more due to the fact

that running such a large and popular school canquickly take a toll on even the

most dedicated dean. In anycase, Dóil has been dean foronly fteen years, so we shouldhave him around for a littlewhile yet.

Dean Thaumant was an al-

chemist of great renown as well,and the school re ects that tothis day. Many alchemical class-es are held in the ThaumantSchool, and most of Redhurst’salchemical classes are held heretoo. Dóil continues on in thistradition with his experimentsdesigned to concoct the per-fectly brewed beer. He may not

have gottenthere quiteyet, buthe and thepatrons at

the Drag-on’s Flagon

have had a lot offun polishing offhis best attempts.

Many wizardswho aren’t quite

sure what schoolthey should pick for

their specialty oftenend up graduating from

Thaumant. Transmutation has a widevariety of spells, virtually something to please justabout every taste. That keeps Thaumant’s classroomspacked solid, year after year. The fact that many of theschool’s top duelers hail from Thaumant does nothingbut help the school’s image as well.

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thaumant school of transmutation

Top View

Ground Floor

the buildingThe Thaumant Building wasn’t built until 100 years

or so after work on the school’s campus was completed.In the meantime, Thaumant taught his classes eitherin the Grand Hall or the Auditorium. He preferredlarger classes rather than the intimate affairs that aremore popular today. Some say this is because he likedto have the attention of dozens of people at once, buthe always claimed that it was simply the most ef cientway for the students to learn as much as possible at onetime from the school’s best teacher: him!

When the Thaumant School nally went up,

Thaumant insisted on having a few larger rooms, aswell as a room in which he and his faculty—and evenhis students—could test out potentially explosive newspells, potions, and concoctions. He also demanded anattached dorm, as there was a housing shortage at theschool, and he wanted to ensure that his students couldconcentrate on their studies rather than where theywere going to live.

At Thaumant, the classes are normally held in oneof the six larger rooms in the area, and occasionallyeven in the foyer through which many students enterthe school by means of the Deadwalk. The room onthe near left features a reinforced test closet, just asThaumant wanted. Two of the other rooms featurewalls that have long, reinforced wall, perfect for liningup targets against for practice.

The medium-sized rooms that run throughout themiddle of the building and up the left edge are usually

lled with teachers’ of ces, but sometimes strangerthings have been known to be housed here—at leasttemporarily. The room in the corner of this run ofrooms is out tted to be used as a prison as well. Nor-mally it only gets use when some sort of polymorphspellgoes awry and the subject is put in here until the spell’seffects wear off.

When Dóil wishes to have a particularly large audi-ence for a lesson, speech, or whatever, he convenesthe event on the school’s at roof. There is enoughroom here to squeeze in everyone taking classes inthis building at once. To make himself more visible, heoften stands atop the Far Dorm or even speaks to thosebelow from the top of the Mordant Tower.

In the grand tradition ofThaumant himself, Dóil treatsthe entire campus as if it’s onebig classroom. He can foreverbe seen traipsing around theplace, his students scram-bling to keep up with him yethanging on his every word.He often takes advantage ofthe proximity of the MordantSchool tower to take the stu-dents up to the wall walk, fromwhich they can often get amaz-

ing views of the surroundingterritory.

No place on campus is safefrom his meanderings. He’sbeen known to hold underwa-ter breathing lessons in LakeLethe. He’s turned volun-teers into brand-new statuesalong the Deadwalk and thenrestored them again in time forlunch. He’s reduced an entireclass to show them the worldfrom a child’s perspective, andhe’s enlarged them all as wellso they can understand whatit might feel like to be a giant.He’s shown them all how toleap from the top of the Dean’sGate and oat to the ground.

In Dóil’s eyes, transmutationis the purposeful alteration ofthe way things are supposed to be—as decreed by thegods themselves—into something it’s not. There’s noth-ing inherently wrong with doing this, but if you goingto mess with the natural order of things, you’d betterhave an excellent reason for doing so. To that end, heoften leads eld trips from the campus, trying to showthe students the most beautiful and amazing parts ofthe Known Realms to which Redhurst sometimes gets.Only by appreciating what’s already there can thetransmuter truly understand what it is he’s messingwith.

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A student scales a tower masked by an illusion, captured by Abjurer Eli Quinn.

the teachersIt sometimes seems that wizards are the dreamers of

the Known Realms, always walking around with theirhead in the clouds—sometimes literally—as they tryworking out new mastery of forces that can be calledarcane in every sense of the word. Not so with thetransmuters. These wizards must be among the mostobservant and pragmatic of all. As Thaumant himselfwas wont to say, “You must rst know something forwhat it is before you can hope to change it into whatyou want it to be.”

Our Dean Dóil Stonegate exempli es this senti-

ment. While he has already contributed greatly to theaccumulated knowledge of magical lore found in theRedhurst Library of the Arcane, he doesn’t only spendhis time pondering the nature of the universe. Some-times he interacts with it on a basic level, as when hebrews his beer and shares it with his friends.

Dóil is as hands-on a teacher as you will nd atRedhurst. He is fascinated by the world around him,and he’s eager to share that passion with every studenthe meets. It is contagious, and it causes those wholisten to him to hang on his words.

As a dean, Dóil is happy to let his teachers exploreavenues not written on any syllabus. He has a greatdeal of trust in the curiosity of the students to leadthem into new and exciting places. Often, it’s just theteacher’s job to keep up as best he can.

Assistant Dean Záin Silverhole shares the style of hismentor, although he still takes care to ensure he doesn’tlet his students carry him too far off the original track.At times, he’s been known to help reel in some of hisdean’s wilder notions, but always with the respectand good reason we expect from all of our teachers,whether they happen to be dealing with a novitiate orour headmaster.

Záin is, if anything, even more worldly than hissupervisor. His most common point to bring beforeDóil concerning any of his plans is the potential costinvolved. As Záin rightfully points out, Redhurst isnot only an academy but also a business. He’s there tomake sure the students get their money’s worth.

We have three other teachers currently helping usout at the Thaumant School. They are:

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Ashton Levart: Not all wizards come from wealthyhomes in the best parts of the biggest cities. AshtonLevart, for instance, was raised by orcs on the BlisteringPlains, and it was only after he was captured in a darkelf raid on the nomadic orcs’ camp that he realizedhe had any talent for magic at all. He learned his rstcantrips in the slave pits of the subterranean king-dom know as the Ebon Artery, and he picked up a bitmore serving as the janitor for the dark-elf archmageBurk’anzon.

It was through Burk’anzon that Ashton rst learnedof Redhurst, although not under the happiest of cir-cumstances. He discovered that the dark elf was part of

a conspiracy of mages gathering to attack the campusand take it for their own. Realizing he had to act, heremoved his master and used the wizard’s magic itemsto nd a means of getting to where Redhurst would benext. When the campus arrived, he dashed forward andalerted the guards to the imminent attack. The campusquickly teleported off again before the conspirators’forces could do any real damage.

To show his gratitude, Headmaster Aegis grantedAshton asylum on our campus and offered him thechance to study with us free of charge. Ashton gradu-ated at the top of his class and became one of our bestteachers soon after. He brings with him a hunger forlearning that many of our students can identify withbut few can hope to match. No jaded expert, he chargesheadlong into the unknown, his students racing upclose behind.

Nippika Hollyhaus: When many students rst enterone of Nippika’s classes they often mistake her for abeautiful human child. While she is certainly attered,she is usually far older than most of those making theerror.

With her long, black, curly hair, and her wide,round, blue eyes, it’s easy to see how a novitiate couldbe so wrong about Nippika. She often turns this intoher rst lesson for her new students: things are oftennot what they seem. It’s best to try to see through whatyour experiences may have told you to what actuallyis. This is a hard lesson for many students who, likemost people in the Known Realms, are accustomed torelying on such experiences to help them size up thosethey run across.

Hailing from the Cluster Atolls in the Tranquil Sea,Nippika was born aboard a catamaran, and she oftenregales her students with stories about her life on thewaves, sailing from beach to rocky beach in her tribe’snomadic search for fresh water and food. As an adult,her boat was blown off course during a monsoon, andshe ended up washing ashore on the Lonely Island.It was there that she rst learned about Redhurst anddecided that the wizard’s life was for her.

As a teacher, Nippika prefers to hold her classesoutdoors whenever possible. Her well-tanned skinholds up well under the sun, and she hopes to get someof her pasty-skinned students their rst real exposure

to weather in their lives. Although a few inevitably endup with a burn for the rst week or two, by the end ofthe term they all have a healthy glow and are ready foreven the sun and surf of the Lonely Island.

Mranda Chipper: Like Dean Dóil, Mranda Chipperhails from the Ironmount Holdfasts, one of the great-est dwarf strongholds in all the Known Realms. She is,in fact, his third cousin on his mother’s father’s side,a close enough tie in Ironmount that they were play-mates from an early age. Although the two are related,there have been no charges of nepotism leveled againstthem. Those who know Mranda instantly recognize thelevel of raw talent she has that she is even still moldinginto the power of one of the nest transmuters ever. Al-though she is a bit younger than Dóil, many who knowthem both—including Dóil himself—see a time in thefuture at which Mranda may eclipse the dean.

Where Dóil lives largely and extravagantly, Mrandais far more restrained and conservative. She puts agreat value upon thinking a matter through beforeacting, believing that no one ever gets more than onechance to get it right the rst time. If she’s hard on her-self, you can imagine what the novitiates think of her.

More than one student has failed out of Mranda’sclasses and never come back. While we hardly sup-port such a decision—we believe that talent will out inthe end, despite any temperamental differences—weappreciate the fact that the students that are left inMranda’s classes are quickly recognized as among thebest of their kind. As Mranda often likes to say, “Youcan’t forge yourself a decent blade without using a lotof heat.”

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transmutationclasses

The classes in the Thaumant School of Transmuta-tion change from year to year or even term to term.Still, there are a number of classes that have stood thetest of time and are almost always offered. These arelisted below. Be sure to ask for the latest schedule whenyou arrive for matriculation though. This should giveyou the most current version of the list of our plannedclass names, descriptions, and times.

first-year classesArcane Alterations: Transmutation is about tak-

ing a property of a subject and changing it. Novicetransmuters may only be able to alter a single aspect ofthe subject at a time, while masters of the art can makewholesale changes. This class outlines how we canrecognize and de ne these changeable elements, whichwe must accomplish before we can hope to begin cast-ing spells.

Note: This class is required for all students specializ-ing in transmutation. It is recommended for any otherswho wish to take courses in Thaumant as well.

Teachers: Dean Dóil and Professor Ashton.Buf ng Up: There is an entire series of “animal qual-

ity” transmutation spells that are available to those whocan understand how they work. This course examinesrst the basic abilities that can be affected in this way

and then explores the best ways to effect those sorts ofchanges.

Teachers: Assistant Dean Záin, Professor Ashton, andProfessor Mranda.

Change Starts at Home: While many transmutationspells allow you to change all sorts of different sub- jects, some of the rst ones you learn concentrate onchanging yourself around instead. Presumably, this isbecause it’s easier to know yourself. But is it really pos-sible to know yourself in a holistic and unbiased way?Or are such foolhardy attempts doomed to fail?

Teachers: Dean Dóil, Assistant Dean Záin, and Pro-fessor Ashton.

Dealing with Heights: One of the biggest hazardsfor an adventuring wizard is falling from a large height.It’s possible for a wizard to survive such a fall—to walkaway from it, in fact—but to do so requires lightningre exes and a solid plan. This course examines the vari-ous kinds of height hazards one may encounter, andwhat you as a wizard can do about them.

Note: This class is recommended to all student inter-ested in an adventuring career.

Teachers: Professor Nippika and Professor Ashton.The Need for Speed: Often it’s not what you can

get done so much as how quickly you can accomplishit. Transmutation offers many answers for you here,

including the ever-popular haste spell. This courseinvestigates this spell in depth and discusses the recentchanges that have been made to “improve” it.

Teachers: Dean Dóil and Professor Mranda.

advanced classesBreaking the Rules: In a real sense, transmutation

is about breaking the rules of the physical world instrange and amazing ways. In “Arcane Alterations,”you discovered the nature of these rules and exploredsome basic notions about how to alter them. Now getready to turn everything on its ear once again and withfeeling.

Teachers: Dean Dóil and Professor Nippika.Brewing Potions: A potion is more than the sum

of its parts. If an alchemist mixed together the samesolution as a wizard, it would not have the same sortof power—once you take the time to imbue the liquidwith arcane energies. This class explores the creation ofsuch potions—as well as how to make them taste best.

Teachers: Dean Dóil and Professor Mranda.Polymorphing: One of the most powerful and con-

troversial spell series around is that which permits youto polymorph as subject. As the word “polymorph”suggests (poly = “many”; morph = “change”), the spellpermits you to make many different changes at once.Even this sort of spell has its own set of internallyconsistent rules you must work within however. Thiscourse pokes around in that matrix of rules and asks ifit’s possible to break these as well.

Teachers: Assistant Dean Záin and Professor Mranda.

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148

Coming to the Redhurst campus for the rst timecan be intimidating. For many of you, it may be the rsttime you’ve lived in a walled community, or so close toother people. For others, the way we move about fromrealm to realm, constantly nding ourselves understrange skies lled with unknown constellations, maycause you pause. No matter who you are or where youmay be from, though, you should know this:

You’re one of us now.You’re a wizard.And you’re a Ram.That’s never going to change. No matter where your

life may take you after this, no matter how many yearsyour life may span, those facts will remain the same.

And that means that as long as there is a RedhurstAcademy of Magic, you’ll have a home.

Welcome home.

in closing your education is

just beginningi f you’ve made it all the way through the book to this

point, you’ve just taken the rst step on the road ofyour education at the Redhurst Academy of Magic.Where it takes you from here is largely up to you.

In a way, I’m envious of you. Redhurst is one ofthe most amazing and incredible places in the KnownRealms, and you’ll soon be stepping into it for the rsttime, seeing it through fresh eyes. Since I was raisedhere, I never had that kind of experience. When I wentout into the Known Realms on my own, after I complet-ed my degree, I half expected everywhere else I went to

be as stunning as Redhurst.I wasn’t entirely disappointed, of course. As won-derful as it is, Redhurst has no monopoly on beingwondrous. The Mile High Falls in Farkhûm; the FlyingIslands of Westeria; fair Aquatis, far below the pro-tective waters the Boiling Sea churned forever by theBurning Sky; I’ve seen all these and more. They aresights to stir the heart with their beauty, to stun themind with awe.

But they’re not Redhurst.They’re not home.For you, now, Redhurst is your new home too, a safe

haven for you from the outside world, a place wherepeople about whom you will soon care a great deallive. And—I have no doubt—we’ll come to care aboutyou too.

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149 It’s a dangerous world out there, captured by Transmuter Ted Halsted.

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indexaAdona Bellucente 120, 121, 122Advanced Training 22Adventuring 21Aegis 5, 26, 27, 65, 78, 94, 100,

106, 112, 114, 118, 124, 130, 136, 142, 145

Aegis School 6, 38, 39, 74, 75,98, 100–105

Alarms 55Althares 89Altheria 89Al Jafara 18, 38, 96Andarlin 2, 3, 4, 5, 8, 9, 10, 11,

13, 14, 17, 21, 22, 25, 26, 27, 28, 29, 30, 39, 54, 55, 64, 65, 67, 73, 76, 77, 78, 81, 82, 84, 85, 86, 88, 90, 91, 97, 100, 112, 118, 120, 121, 124, 126, 131, 132, 133, 138, 142, 145, 148, 151, 152, 153, 156

Applying for Entrance 7Apprenticeships 15, 20Arcane College 90Arcane Maintenance,

SeeMarsdenArcanis 89Archmage War 9Ashton Levart 145, 146Auditorium 6, 19, 58, 70, 71,

131, 143Aviators’ Rally 17Awards 11

bBallaz Abre 114, 115, 116, 117Ball of Light 129Barracks 6, 62Bashir 45Battle City 90Battle of Bones 50, 51Belasko Garwulf 106Big Oak 28Bisechen Garwulf 106, 108Bisechen School of Conjura-

tion 6, 36, 40, 41, 67, 68, 69,74, 75, 98, 106–111, 110

Bitre Luspac 126, 127, 128Black ame 93Blastpowder 89Blue Oracles 42, 43, 114, 117,

153, 154Board of Regents 38, 54Bull Tower 6, 10, 80, 81Burko Longtoes 46, 47, 68, 125,

127, 128

cCaliph Ragheb 94Callandra 37, 43Celebration of the Dead 64Chantrelliandra du Frost 39,

75, 102, 104Chapel 6, 76, 77, 87Chessen Garwulf 108, 109, 110

Chief of Security, SeeChristopha

Christopha 9, 23, 29, 30, 32,38, 104

Circle of Protection 38, 39, 102Cistern 6, 64Class Schedules 14College of Dunkarga 95Communication 57Community Outreach 11Consulting Services 9Contact Council 94Continuing Education 8Coryani Empire 89Council of Heroes 90Counselors 14Curfew 59

dDarknight Wars 35Deadwalk 6, 61, 143Dean’s Gate 6, 58, 59, 76, 89,

126, 143Dean’s Tower 6, 72, 73, 119Dean of Students

See KhûdzakDelaintrix 44, 46, 68, 96, 118,

120, 121, 122, 125, 135Delphus 42Dibbo Fallsworth Dining Hall

6, 58, 66, 70Diplomacy 11, 21Distant Desert 27Diviners’ Hall 112Dobbin Fairtucker 82, 83Dóil Stonegate 52, 60, 69, 82,

142, 143, 144, 145, 146,147, 151

Dragon’s Flagon 6, 11, 23, 48,59, 83, 84, 85, 86, 142, 151

Drama 19Dueling 16Dueling Grounds 6, 16, 74,

83, 85Dungeon 62Dungeon World 91Durgan 85

e Elestis 46Eloinin Silverbow 44Emerald Palace 18Emerald Sultanate 3, 18, 23,

45, 96, 97, 115, 120Excursions 18Exterminate 141

f F’dakt 41Faculty Housing 6, 65Fake Death 141Falandratta Quink 109, 110Fankazza Commonwealth 103Faragrim 37, 75, 79, 94Faragrim Southgrove 37Farkhûm 148Farletta 51Far Dorm 6, 14, 60, 137Father Crattus 35, 77, 78, 87Father Lenderas 33, 87Father Praewell 70

Father Praewell Auditorium,SeeAuditorium

Fenilore 38, 56, 58, 97, 133Feseera Lorot 93Fields 64Founders 5, 10, 23, 26, 27, 31,

38, 39, 55, 57, 65, 73, 78, 80,91, 96, 100, 118, 130, 136,138, 142, 149, 153

Fountain of Fortune 92Freeport 2, 7, 92Frekka 51, 138, 140Frenzied Seas 18Fuego Vallante 90

gGalabrand Award for Excel-

lence 46, 118, 133Games 18Gauntlets of the Damned 78Geanavue 93Getting around 14God of Magic 35, 77, 87Goldendilly 36, 61, 64, 96, 127Graduation Requirements 15Grand Adventurers’ Club 18Grand Adventure Game 18Grand Hall 6, 23, 73, 143Granite Eaters 126Graveyard 6, 23, 60, 64, 125Great Library of Altheres 89Great University 94Great War of the Archmages

50Greeting ritual 25Grent 120, 121, 122Grimby 37Grover 36Guards 56Gymnasium 6, 70, 71

hHall of Healing 6, 9, 61, 76,

87, 136Hartlan Smallfoot 139, 140Headmaster, SeeAndarlinHead Chef, SeeLegantéHead Steward, See Prendist

CashwrightHealer, SeeMother ChicendraHentru 18, 37, 45Hollowfaust 96Honori cs 12Hothouses 6, 61Hurstwhile 28

iIgnes 130Ignes School 6, 48, 66, 98,

130–135Imperial College of the

Dragon 132International Guild of Wiz-

ards 11Internships 20Introductions 25Ironmount 43, 52, 53, 145Island of the Undead 139

j Jecture, Nimblane 42, 61, 91,

112, 114, 117 Jecture’s Tower 6, 61 Jecture School 6, 42, 43, 60, 61,

98, 112–117 Joining the Faculty 9

k Kalamar 93Kalandria 97Kandallar Laboratories, See

LabsKarlenbraggat 132, 133, 134Karnakia 50, 51, 137, 138, 140Katollahuru Fine 103, 104Khûdzak 13, 26, 27Kingscity 43, 53King Elrial 29

Kitchen 6, 36, 64, 68Knife’s Edge 120Krukht Flashblade 41, 69, 74,

108, 109, 110

l Labs 6, 67, 68, 71, 74, 107Lake Lethe 6, 60, 64, 65, 125,

141, 143Land of Eternal Darkness 84Lapis Jungle 121Laundry 6, 64Lavoh Alahseyer 43, 71, 114,

115, 116, 117Leemalabelle, SeeMiraleebelleLeftwatch 6, 67, 71Left Dorm 6, 14, 68, 72, 125Leganté Deepkettle 32Lexandri 63, 89, 117, 152Librarian, SeeLexandriLibrary of Imaf 95Library of the Folk 34Liddet Hortonnen 31Living Arrangements 14Loerem 95Lonely Island 18, 97, 145Lupentranne Sylvern 40, 68,

74, 108, 109, 110, 111

mMail 58Maintenance 6, 72, 74Main Gate 6, 14, 59, 70, 76, 79,

80, 81, 83, 87Main Hall 118, 119Marsden Nightfeathers 31, 32Mascot 13, 149Master Gardener, See

GoldendillyMenagerie 6, 13, 79Merdii Bonecrusher 109, 110Mile High Falls 148Miraleebelle 20, 28Misuki Narataki 132, 133, 134Mobility 55Monstrous Forest 15Moon Tower 6, 67, 71, 80, 83Mordant 136Mordant School 6, 50, 51, 60,

61, 64, 67, 71, 96, 98, 131,136–141, 143

Mother Chicendra 12, 33, 35,77, 86

Mother Goddess 33, 87Mranda Chipper 145Murin Rockblaster 126, 127,

128Museum 6, 78

nN’dege 121, 122Naelort the Bleacher 139, 140Nammor 5, 23, 26, 27, 41, 65,

78, 112, 114, 118, 120, 130, 136, 142

Nammor School 6, 41, 44, 45,67, 68, 71, 72, 74, 75, 98, 118, 118–123

Near Dorm 6, 14Newtower 100, 101New Althré 89New Vinnengael 95Nippika Hollyhaus 145, 146Novitiate 15Nyambe 94

oOart Fenn 115, 116, 117Of ces 6, 71, 72, 73Oldtower Dorm 6, 75, 100, 101Old City 92Old Vinnengael 95Opal of Ignes 131Order of Volgov 37Outside Lands 132Ox Tower 6, 80, 81

pPastor, SeeFather CrattusPebby Candleson 109Pellecar 102Pentura Tagg 132, 133, 134Prendist 30, 66Privacy 59Public Square 23, 59, 60, 76,

80, 86, 133

q Quarvel’s Rangers 37

r Races 17Ractir 26Ram’s Head Inn 6, 59, 79,

82, 83Redhurst Academy Store 6,

85, 86Redhurst Ale 52Redhurst Dramatics Club 11,

48, 70, 111Redhurst Guard 56Redhurst Library of the

Arcane 6, 34, 63, 64, 67, 89,90, 113, 117

Redhurst Red 64Redtop 18, 97Registration 8Renshaw Fife 86Research 21Research Facilities 9

Rheingott Wolkhart 124, 125Riding Grounds 74, 75, 101,

106, 107Rightwatch 6, 62Right Dorm 6, 14, 68, 70

71, 131Ring board 72Rlehyy 39Rockwell Apente 38, 39, 75,

100, 101, 102, 103, 104,153, 154

Ropran Lenonage 40, 41, 108, 109, 110, 111

Rules of the Air 58

sScarred Lands 96Schedule 23School Rules 12Secretary, SeeMiraleebelleSecurity 55Seven Cities 90Shalandra 38, 75, 100Shrink Person 147Spell ag 17, 71Spell of the Year 11Spike Durgan 84Sports 16Spotter 47Stablemaster, SeeFaragrimStables 6, 79Staff Housing 6, 61Statue 6, 80Stentelindabree 19, 48, 60Stonegate Brewery 52Stonehold 18Stores 6, 66Stroykart 44, 46, 47, 68, 124,

125, 127, 128, 135Stubby 30Student Body 7Student Council 46Student Peer Review Board 47Summer’s Eve Curse 44Sun Tower 6, 23, 83, 131

t Teddib “Old Roundy”

Fairtucker 82Tendiff McBaird 139, 140Thaumant Durg 142Thaumant School 6, 37, 52, 53,

60, 61, 90, 91, 98, 137Theocracy of Canceri 89Thomas Delon 44Thomas Quarvel 37Time of Troubles 5Tippin Polliduk 103Tomb of the Founders 6, 65Touch of Inspiration 123Tourism 10Tower Oaks 40Tower of Brass 102Tower of Time 93Traditions 23Training Grounds 6, 19, 23, 58,

74, 83, 85, 104, 131, 132Tranquil Sea 145Transportation 58Travel 10Traveling Campus 7Travel Without Notice 59

Tuition 16Tyoko 132

uUni ed Theory of the Arcane

34

v Vault 6, 63, 89Vendela Arborata 126, 127, 128Visitors 58Void Magic 95

w Wakazi 61Wake 123Walk of Heroes 61Walled Garden 6, 62, 64

Walls 55Wall walk 23Wall Walk Race 17Warrens 6, 14, 18, 60, 65, 68,

69, 72, 75, 83, 134Wars of the Realms 78Weis, Margaret 3, 99White Forest 102Wimsun Katen 102, 103, 104Wintertide Challenge 43Wise 89Wizard’s Guild 92Wolkhart 5, 125Wolkhart School 6, 44, 46, 47,

68, 71, 72, 98, 124–129, 125Wrent 14, 49, 130, 131, 134, 135

y Yarminda 115, 116Yhaki 46

zZáin Silverhole 53, 60, 69,

144, 146

classesAdvanced Swordplay........104Anatomy for Humanoid

and MonstrousCreatures.......................140

The Art of Illusions............133Arcane Alterations.............146The Arcane Detective ........116Arcane Protections 101......103Basic Air Movements.........109Basic Enchantments...........121Basic Evocations.................127Being Someone Else...........133Buf ng Up...........................146Building Arcane

Defense Systems...........104Breaking Curses.................104Breaking the Rules.............146Brewing Potions.................146Bringing Undeath...............140Change Starts at Home......140Dazed and Confused.........121Dealing with Heights.........146

Defenses againstUndeath.........................127

Discovery and Disarmingof Traps forAdventuring Wizards..127

Doors, Portals, and OtherHole................................103

Emotional Magic................122Fear and Loathing..............140Fire and Light .....................128A First Look at

Second Sight ..................116Forging Rings .....................134Give Me a Hand.................128Graveyard

Exploration 101.............140Hold It Right There............122I Know What

You’re Thinking...........116Image Is Everything...........134Intermediate Swordplay... 104Introduction to Charms.....121

Introduction toLanguage Theory.........116

Introduction toMagic Circles................104

Introduction toSwordplay.....................104

Introduction to theMagic Missile................128

Introduction tothe Planes ......................109

An Introduction tothe Six Senses ................134

IntroductorySummoning...................110

Looking OverShoulders.......................116

Magic Powders 101............140Making Magic Arms

and Armor.....................104Miss Me ...............................134A Mission for You..............122Monster

Identi cation 101..........140Monstrous Anatomy..........110Morals and Ethics 101........140The Need for Speed...........146Never Spare the Rod..........140

Now Hear This ...................128Phantasms...........................134Polymorphing.....................146Power in Tight Spaces.......128The Power of Words..........122Privacy and You.................116Ropran’s Teachings............110Running Hot and Cold......128Scribing Scrolls ...................117Seeing Through—

Invisibility and You .....134Something for Nothing .....110Timing Is Everything.........128To Sleep Perchance

to Dream........................122The Way of

the Blue Oracle.............117Wands of All Kinds............122The Wild World of

Wondrous Items...........110Working with Staves.........128

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y ou are one of the lucky few to beadmitted to the nest college of arcane

knowledge in the world: the RedhurstAcademy of Magic. Tell your friends andfamily! The Redhurst campus—the onlyschool that travels by teleportation—willpick you up soon.

Many hopefuls apply every year.Few are chosen. Those that make thecut have the talent to rise to the topof the ladder of arcane power.The deans of the eight schools

of magic stand ready to imparttheir hard-won knowledgeof magical manipula-tions to a whole newgeneration of up-and-comers. This year’sclass of super-students nowincludes you!

Be sure to pick up your very owncopy of our exclusive student orientationguide. This weighty tome delves into thedetails you need to know and prepares youfor your rst steps down the path towardultimate power.

e very wizard gets his start somewhere.Redhurst features:

► Up-to-date rules consistent with thelatest revision of the d20 System™.

► New spells, feats, prestige classes,monsters, and magic items.

► Of cial guidelines for using Redhurstwith Atlas Games’ Nyambe™ andSeven Cities™, Fast Forward’sDungeon World™ , Green Ronin’sFreeport™, Paradigm Concept’sCodex Arcanis™, Sword & SorceryStudios’ Scarred Lands™, SovereignPress’s Sovereign Stone™, and yourown campaign too.

► Nearly 30 different fully detailedschool staff members.

► 160-page hardcover packed with full-color illustrations and maps.

I t se em s th ey hav ed i scov er ed m e! N omatt er .T h eyar etoolat e!

f or more information, be sure to visitour site on the world wizards’ web at

www.humanheadgames.com

The Redhurst Academy of Magicand the Human Head Stu-dios logo are trademarks of Human Head Studios, Inc. Rune isa registered trademark of Human Head Studios, Inc. ©2003 Hu-man Head Studios, All Rights Reserved. Nyambe and Seven Citiesare trademarks of Atlas Games, used with permission. DungeonWorld is a trademark of Fast Forward Entertainment, used withpermission. Freeport is a trademark of Green Ronin Publishing,used with permission. Codex Arcanis is a trademark of ParadigmConcepts, used with permission. Sword & Sorcery Studios andScarred Lands are trademarks of White Wolf Publishing, usedwith permission. Sovereign Press is a trademark of SovereignPress, used with permission.

‘d20 System’ and the d20 System logo are trademarks ofWizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and areused with permission. The product requires the use of the Dun- geons & Dragons® Player’s Handbook, Third Edition, published byWizards of the Coast, Inc. Dungeons & Dragons® and Wizards ofthe Coast® are registered trademarks of Wizards of the Coast,Inc., a subsidiary of Hasbro, Inc., and are used with permission.

T h e se“HumanH ead ” p eopleintrigu e m e.

T h ey bear f ur th er w atch ing.

T h e s e“W izard s”s eemto b eev er yw h ere!

congratulations! you’ve been accepted to the

A syour eq u e st ed ,Ma st er , I shall b e send ing youmyf ull re porton R A M soon. F or th emo-m ent, th i snot ic ew ill hav etosu f f ic e.

t he Redhurst Academy of Magicis therst adventure game offering from

the minds inside Human Head Studios, de-velopers of the hit 3D action game Rune® (available for Windows, Macintosh, Linux,and Playstation 2), the basis for the Rune®Roleplaying Gamefrom Atlas Games.

Redhurst Academy of Magicwas devel-oped by industry veteran Matt Forbeckand is packed with critically acclaimeddesign, writing, and illustration from thecreative talents at Human Head Studios.

Presented in a widescreen format,Redhurst Academy of Magic is a guidebookto the legendary school, but it’s more. Aspy within the school’s ranks has scribblednotes about the school’s darkest secrets inthe margins. These provide nearly end-less opportunities for adventure, makingRedhurst the kind of place around whichyou can center your entire campaign.

in stores now!

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