13
http://dept.econ.yorku.ca/~jbsmith/ec2500_1998/lecture14/ lecture15.html Random Variables The sample spaces of random phenomena need not consist solely of numbers. For example, they could be H, T. Often, it is convenient to associate a number with the outcomes in a sample space. e.g. flipping a coin H = 1, T = 0 e.g. flipping a coin 4 times: For each outcome, count the number of H (=0, 1, 2, 3, 4) Random Variable: Def#1: A random variable is a variable whose value is the numerical outcome of a random phenomenon Def#2: A random variable is a numerical function defined on the outcome of a random phenomenon: that is, for each outcome there is assigned a unique numerical value. e.g. # of heads in 4 coin tosses. Discrete Random Variables A discrete random variable X takes a finite number of values, call them x 1 , x 2 , …, x k . The probability model for X is given by assigning probabilities P i to these outcomes: P(X = x i ) = P i The probabilities must satisfy:

D072259487(2)

Embed Size (px)

DESCRIPTION

Variasi

Citation preview

http://dept

http://dept.econ.yorku.ca/~jbsmith/ec2500_1998/lecture14/lecture15.htmlRandom Variables

The sample spaces of random phenomena need not consist solely of numbers. For example, they could be H, T. Often, it is convenient to associate a number with the outcomes in a sample space.

e.g. flipping a coin H = 1, T = 0

e.g. flipping a coin 4 times: For each outcome, count the number of H (=0, 1, 2, 3, 4)

Random Variable:

Def#1: A random variable is a variable whose value is the numerical outcome of a random phenomenon

Def#2: A random variable is a numerical function defined on the outcome of a random phenomenon: that is, for each outcome there is assigned a unique numerical value.

e.g. # of heads in 4 coin tosses.Discrete Random Variables

A discrete random variable X takes a finite number of values, call them x1, x2, , xk. The probability model for X is given by assigning probabilities Pi to these outcomes:

P(X = xi) = Pi

The probabilities must satisfy:

1. 0 Pi 1 for each i

2. P1 + P2 + + Pk = 1

The probability P(A) = P (X takes values in A) is found by summing the Pi for the outcomes xi making up A.

Note 1: random variables are denoted by capital letters such as X, Y, Z; outcomes by 'small' letters x, y, z.

Note 2: The assignment of probabilities to the value of a random variable X is called the probability distribution of XThis can sometimes be expressed as a table

Outcomex1x2x3

ProbabilityP1P2P3

Graphical Display of Probability Distribution

Deriving the probability distribution of some r.v.'sX rv#1 # of heads in 1 toss of a coin

Y rv#2 # of heads in 2 tosses of a coin

Z rv#3 # of heads in 3 tosses of a coin

X: outcome 0 1 Event A = > 1 head in 4 tosses

Probability .5 .5 P(A) = P(2) + P(3) + P(4)

= .6875

Y: outcome 0 1 2

Probability .25 .5 .25

Z: outcome 0 1 2 3

Probability .125 .375 .375 .125

XX: outcome 0 1 2 3 4

Probability .0625 .25 .375 .25 .0625

Continuous Random Variables

Think of the problem of choosing any real numbers at random in the interval [0, 1] .

What does this mean?

Think if it as a string and make it into a circle:

Now, put his on a piece of cardboard and make a "spinner" like a compass.

Spin the spinner & where it ends up is your "draw" from [0,1].

What does it mean to draw 'at random' from 0,1? Presumably, each interval of equal length in [0,1] has the same probability of having the spinner stop in it.

Associating Area with Probability

Area = .25 each

This is a special case where every equal-length interval has the same probability. The area of the entire interval = 1

Tough Question: What is the probability of a point? -even though we observe points, it has to be 0Continuous Random Variables

A continuous random variable X takes all values in an interval of real numbers. A probability model for X is given by assigning to a set of outcomes, A, the probability P(A) equal to the area above A and under a curve. The curve is the graph of a function p(x) that satisfies:

1. p(x) 0 for all outcomes x

2. the total area under the graph of p(x) =1.

Note: Calculating area is often hard (requires integration) we will often make use of tables that give us areas under curves.A link with the past.

In Chapter 1 we considered summarizing (approximately) relative frequency histograms with density curves. We talked about the area under density curves as corresponding to the relative frequency of an event. This is now reappearing except we refer to relative frequency as probability and the density curve becomes the probability density curve. (for continuous random variables)

We can think of a normal random variable as one with mean , variance 2 and probability density given by the N( , ) curve.

Before we go on, though, we have to clarify the concept of means and variance for random variables.

Something to keep in mind

Remember that we started in Chapter 1 with the notion of a list of numbers. We then wanted to summarize/describe the list of numbers so we introduced notions of distributions, centre (mean, median) and spread (variance, standard deviation, IQR).

Essentially, random variables and lists are linked in the following way: suppose that some lists of numbers represent the numerical outcomes of random phenomena/experiments. Thus, the distriubtion of lists should correspond to the distribution of possible outcomes of the random variable.

Of course, not all lists of numbers correspond to outcomes of a random variable but, in this course, we are interested in the ones that do.

Mean of a Discrete Random Variable

Definition:

If X is a discrete random variable taking on a finite number of possible outcomes or values x1, x2, , xk with probabilities p1, p2, pk, then the mean (sometimes called the expected value) of X is found by multiplying each outcome by its probability and adding over all of the possible outcomes:

Mean of x = = x1p1 + x2p2 + + xkpk= xipi

Note: x refers to the mean of the random variable X. is the Greek letter 'mu'

Note: for random variable we use instead of ( which was the average of a list).

BUT: where does this fancy formula come from and what does it mean?

Actually, we can make sense of the notion x by just building on something we already know how to do that is, computing averages.

Recall, if we have a list of numbers {x1, x2, , xn} we calculate the average number by the formula:

Now, suppose our list comes from recording the results of an experiment. Suppose, to choose a special case, that the list comes from repeatedly calculating the number of heads in 2 tosses of a fair coin. Thus, our list might look something like:

{0 , 0 , 2 , 1 , 1 , 1 , 0 , 2 , 2 , 1 , 2 , 1 , 1 ,.}

In a sense, our list is just a record of the outcome of a discrete random variable that can take on one of 3 possible values 0, 1, 2.

Let's get the average for the first 6 elements of the list:

Note - I put a subscript on to remind us we had used 6 outcomes

Lets organize this calculation in just a little bit different way, but one which will help us a lot.

But this will be true if we take 10 terms from the list or k terms

This was kind of sneaky, but true.

Now, let k get really big and remember our frequency theory of probability where we agreed that we would define probability of an event as the relative frequency when there are an infinite numbers of repetitions. So as k gets larger we write:

For large k

This is just the formula we started from. 'Mean' is much like 'limiting case of averages.'

The story I have told you is an application of what is called the 'Law of Large Numbers' in combination with our frequency theory of probability.

To Recap:

If a discrete random variable X has possible outcomes x1, x2, xk (here we had k = 3, x1 = 0, x2 = 1 and x3 = 2) with associated probabilities P1, Pk, then the mean of the random variable is:

x = Pixi

The mean is the average calculated with probabilities, which we take to be "long run" relative frequencies.

Example: Vermont Lottery

Choose a 3 digit number (there are 1000 possible values, WHY?). IF your number matches the one drawn at random, you get $500. Otherwise, you get 0. You pay $1 to play the game.

What are expected winnings? x1 = 0, x2 = 500

P1 = .999, P2 = .001

Expected winnings = .999(0) + (.001)(500) = 0.50

In average you win 50 but you pay $1 to play, so your net winnings, on average, = -50. The state takes home 50, on average, for every ticket purchased.

Example 2: x = # of heads in 4 tosses of a fair coin

xOutcomes01234

Probs..0625.25.375.25.0625

x = 0 (.0625) + 1(.25) +2(.375) +3(.25) +4(.0625)

=2

How the law of large numbers applies. Think of a list of 1000 outcomes of tossing a coin 4 times and counting the number of heads. Calculate the sample average for k = 1, 2, 3, , 1000. Now, graph the results and you will get something like: