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D :: EVALUATION 08 Introducing Evaluation

D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

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Page 1: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

D :: EVALUATION

08 Introducing Evaluation

Page 2: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

PART A: CONCEPT OF EVALUATION

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Page 3: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

The aims• Explain the key concepts and terms used in evaluation• Introduce different types of evaluation methods.• Show how different evaluation methods are used for

different purposes at different stages of the design process and in different contexts of use.

• Show how evaluators mix and modify methods to meet the demands of evaluating novel systems.

• Discuss some of the challenges that evaluators have to consider when doing evaluation.

• Illustrate how methods discussed in Topic #05 are used in evaluation and describe some methods that are specific to evaluation.

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Page 4: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Why, what, where and when to evaluate

Iterative design & evaluation is a continuous process that examines:

• Why: to check users’ requirements and that they can use the product and they like it.

• What: a conceptual model, early prototypes of a new system and later, more complete prototypes.

• Where: in natural and laboratory settings.

• When: throughout design; finished products can be evaluated to collect information to inform new products.

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Page 5: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Bruce Tognazzini tells you why you need to evaluate

“Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you don’t have user-testing as an integral part of your design process you are going to throw buckets of money down the drain.”

See AskTog.com for topical discussions about design and evaluation.

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Page 6: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Types of evaluation• Controlled settings involving users, eg

usability testing & experiments in laboratories and living labs.

• Natural settings involving users, eg field studies and in the wild studies to see how the product is used in the real world.

• Settings not involving users, e.g. to predict, analyze & model aspects of the interface analytics.

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Page 7: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Living labs

• People’s use of technology in their everyday lives can be evaluated in living labs.

• Such evaluations are too difficult to do in a usability lab.

• Eg the Aware Home was embedded with a complex network of sensors and audio/video recording devices (Abowd et al., 2000).

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Page 8: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Usability testing & field studies can compliment

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Page 9: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Evaluation case studies

1. Experiment to investigate a computer game

2. In the wild field study of skiers

3. Crowdsourcing

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Page 10: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

1. Challenge & engagement in a collaborative immersive game

• Physiological measures were used.

• Players were more engaged when playing against another person than when playing against a computer.

• What precautionary measures did the evaluators take?

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Page 11: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Challenge & engagement in a collaborative immersive game

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Page 12: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

What does this data tell you?

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Page 13: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

2. Why study skiers in the wild ?

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Page 14: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

e-skiing system components

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Page 15: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

3. Crowdsourcing• the practice of engaging a ‘crowd’ or group for a

common goal — often innovation, problem solving, or efficiency. It is powered by new technologies, social media and web 2.0.

• Mechanical Turk Test - Amazon Mechanical Turk (MTurk) is a crowdsourcing Internet marketplace enabling individuals and business (known as Requesters) to coordinate the use of human intelligence to perform tasks that computers are currently unable to do. It is one of the sites of Amazon Web Services and is owned by Amazon.

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Page 16: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

What did we learn from the three case studies?

• Having to develop different data collection and analysis techniques to evaluate user experience goals such as challenge and engagement.

• How to observe users in natural settings.• Unexpected findings resulting from in the wild

studies.

• The ability to run experiments on the Internet that are quick and inexpensive using crowdsourcing.

• How to recruit a large number of participants using Mechanical Turk Test

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Page 17: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Evaluation methodsMethod Controlled

settingsNatural settings

Without users

Observing x x

Asking users

x x

Asking experts

x x

Testing x

Modeling x

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Page 18: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

The language of evaluationAnalytics Analytical evaluationBiasesControlled experimentCrowdsourcingEcological validityExpert review or critField study Formative evaluationHeuristic evaluation

Informed consent formIn the wild evaluationLiving laboratoryPredictive evaluationReliabilityScopeSummative evaluationUsability laboratory User studies Usability testing Users or participantsValidity

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Page 19: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Participants’ rights and getting their consent

• Participants need to be told why the evaluation is being done, what they will be asked to do and their rights.

• Informed consent forms provide this information.

• The design of the informed consent form, the evaluation process, data analysis and data storage methods are typically approved by a high authority, eg. Institutional Review Board.

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Page 20: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Things to consider when interpreting data

• Reliability: does the method produce the same results on separate occasions?

• Validity: does the method measure what it is intended to measure?

• Ecological validity: does the environment of the evaluation distort the results?

• Biases: Are there biases that distort the results?

• Scope: How generalizable are the results?

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Page 21: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Key points• Evaluation and design are very closely integrated.• Some of the same data gathering methods are used in

evaluation as for establishing requirements and identifying users’ needs, e.g. observation, interviews, and questionnaires.

• Evaluations can be done in controlled settings such as laboratories, less controlled field settings, or where users are not present.

• Usability testing and experiments enable the evaluator to have a high level of control over what gets tested, whereas evaluators typically impose little or no control on participants in field studies.

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Page 22: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

PART B: HOW TOS

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Page 23: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

The aims:

• Explain how to do usability testing

• Outline the basics of experimental design

• Describe how to do field studies

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Page 24: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Usability testing• Involves recording performance of typical users

doing typical tasks.• Controlled settings. • Users are observed and timed.• Data is recorded on video & key presses are

logged. • The data is used to calculate performance times,

and to identify & explain errors. • User satisfaction is evaluated using

questionnaires & interviews. • Field observations may be used to provide

contextual understanding. www.id-book.com 24

Page 25: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Experiments & usability testing

• Experiments test hypotheses to discover new knowledge by investigating the relationship between two or more variables.

• Usability testing is applied experimentation.

• Developers check that the system is usable by the intended user population for their tasks.

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Page 26: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Usability testing & researchUsability testing

• Improve products• Few participants• Results inform design• Usually not completely

replicable• Conditions controlled as

much as possible• Procedure planned• Results reported to

developers

Experiments for research

• Discover knowledge• Many participants• Results validated

statistically • Must be replicable• Strongly controlled

conditions• Experimental design• Scientific report to

scientific community

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Page 27: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Usability testing• Goals & questions focus on how well users

perform tasks with the product.

• Comparison of products or prototypes is common.

• Focus is on time to complete task & number & type of errors.

• Data collected by video & interaction logging.• Testing is central.

• User satisfaction questionnaires & interviews provide data about users’ opinions.

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Page 28: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Testing conditions• Usability lab or other controlled space.• Emphasis on:

– selecting representative users;– developing representative tasks.

• 5-10 users typically selected.

• Tasks usually around 30 minutes

• Test conditions are the same for every participant.

• Informed consent form explains procedures and deals with ethical issues.

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Page 29: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Types of data• Time to complete a task.

• Time to complete a task after a specified time away from the product.

• Number and type of errors per task.

• Number of errors per unit of time.

• Number of times online help and manuals accessed.

• Number of users making an error.

• Number of users successfully completing a task.

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Page 30: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

How many participants is enough for user testing?

• The number is a practical issue.• Depends on:

– schedule for testing;– availability of participants;– cost of running tests.

• Typically 5-10 participants.

• Some experts argue that testing should continue until no new insights are gained.

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Page 31: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Usability lab with observers watching a user & assistant

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Page 32: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Portable equipment for use in the field

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Page 33: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Portable equipment for use in the field

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Page 34: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Mobile head-mounted eye tracker

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Page 35: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Usability testing the iPad• 7 participants with 3+ months experience with iPhones

• Signed an informed consent form explaining:– what the participant would be asked to do;– the length of time needed for the study;– the compensation that would be offered for participating;– participants’ right to withdraw from the study at any time;– a promise that the person’s identity would not be disclosed; and– an agreement that the data collected would be confidential and

would be available to only the evaluators

• Then they were asked to explore the iPad• Next they were asked to perform randomly assigned specified

tasks

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Page 36: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Examples of the tasks

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Page 37: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Example of the equipment

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Page 38: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Problems and actions• Problems detected:

– Accessing the Web was difficult– Lack of affordance and feedback– Getting lost– Knowing where to tap

• Actions by evaluators:

– Reported to developers– Made available to public on nngroup.com

• Accessibility for all users important

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Page 39: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Experiments• Test hypothesis• Predict the relationship between two or

more variables.• Independent variable is manipulated by the

researcher.• Dependent variable influenced by the

independent variable.• Typical experimental designs have one or

two independent variables.• Validated statistically & replicable.

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Page 40: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Experimental designs

• Different participants - single group of participants is allocated randomly to the experimental conditions.

• Same participants - all participants appear in both conditions.

• Matched participants - participants are matched in pairs, e.g., based on expertise, gender, etc.

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Page 41: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Different, same, matched participant design

Design Advantages Disadvantages

Different No order effects Many subjects & individual differences a problem

Same Few individuals, no individual differences

Counter-balancing needed because of ordering effects

Matched Same as different participants but individual differences reduced

Cannot be sure of perfect matching on all differences

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Page 42: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Field studies• Field studies are done in natural settings.

• “In the wild” is a term for prototypes being used freely in natural settings.

• Aim to understand what users do naturally and how technology impacts them.

• Field studies are used in product design to:– identify opportunities for new technology;– determine design requirements; – decide how best to introduce new technology;– evaluate technology in use.

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Page 43: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Technology for context-aware field data collection

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Page 44: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

An in the wild study:UbiFit Garden

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Page 45: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Data collection & analysis

• Observation & interviews– Notes, pictures, recordings– Video– Logging

• Analyzes– Categorized– Categories can be provided by theory

• Grounded theory• Activity theory

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Page 46: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Data presentation

• The aim is to show how the products are being appropriated and integrated into their surroundings.

• Typical presentation forms include: – Vignettes, – Excerpts, – Critical incidents, – Patterns, and narratives.

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Page 47: D :: EVALUATION 08 Introducing Evaluation · usability testing & experiments in laboratories and living labs. • Natural settings involving users, eg field studies and in the wild

Key points• Usability testing takes place in controlled usability labs or temporary labs.

• Usability testing focuses on performance measures, eg. how long and how many errors are made when completing a set of predefined tasks. Indirect observation (video and keystroke logging), user satisfaction questionnaires and interviews are also collected.

• Affordable, remote testing systems are more portable than usability labs. Many also contain mobile eye-tracking and other devices.

• Experiments test a hypothesis by manipulating certain variables while keeping others constant.

• The experimenter controls independent variable(s) in order to measure dependent variable(s).

• Field studies are evaluation studies that are carried out in natural settings to discover how people interact with technology in the real world.

• Field studies that involve the deployment of prototypes or technologies in natural settings may also be referred to as ‘in the wild’.

• Sometimes the findings of a field study are unexpected, especially for in the wild studies in which explore how novel technologies are used by participants in their own homes, places of work, or outside.

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