269

Cybernet D20 - Cyberpunk Role Playing

Embed Size (px)

Citation preview

Page 1: Cybernet D20 - Cyberpunk Role Playing
Page 2: Cybernet D20 - Cyberpunk Role Playing
Page 3: Cybernet D20 - Cyberpunk Role Playing
Page 4: Cybernet D20 - Cyberpunk Role Playing
Page 5: Cybernet D20 - Cyberpunk Role Playing
Page 6: Cybernet D20 - Cyberpunk Role Playing
Page 7: Cybernet D20 - Cyberpunk Role Playing
Page 8: Cybernet D20 - Cyberpunk Role Playing
Page 9: Cybernet D20 - Cyberpunk Role Playing
Page 10: Cybernet D20 - Cyberpunk Role Playing
Page 11: Cybernet D20 - Cyberpunk Role Playing
Page 12: Cybernet D20 - Cyberpunk Role Playing
Page 13: Cybernet D20 - Cyberpunk Role Playing
Page 14: Cybernet D20 - Cyberpunk Role Playing
Page 15: Cybernet D20 - Cyberpunk Role Playing
Page 16: Cybernet D20 - Cyberpunk Role Playing
Page 17: Cybernet D20 - Cyberpunk Role Playing
Page 18: Cybernet D20 - Cyberpunk Role Playing
Page 19: Cybernet D20 - Cyberpunk Role Playing
Page 20: Cybernet D20 - Cyberpunk Role Playing
Page 21: Cybernet D20 - Cyberpunk Role Playing
Page 22: Cybernet D20 - Cyberpunk Role Playing
Page 23: Cybernet D20 - Cyberpunk Role Playing
Page 24: Cybernet D20 - Cyberpunk Role Playing
Page 25: Cybernet D20 - Cyberpunk Role Playing
Page 26: Cybernet D20 - Cyberpunk Role Playing
Page 27: Cybernet D20 - Cyberpunk Role Playing
Page 28: Cybernet D20 - Cyberpunk Role Playing
Page 29: Cybernet D20 - Cyberpunk Role Playing
Page 30: Cybernet D20 - Cyberpunk Role Playing
Page 31: Cybernet D20 - Cyberpunk Role Playing
Page 32: Cybernet D20 - Cyberpunk Role Playing
Page 33: Cybernet D20 - Cyberpunk Role Playing
Page 34: Cybernet D20 - Cyberpunk Role Playing
Page 35: Cybernet D20 - Cyberpunk Role Playing
Page 36: Cybernet D20 - Cyberpunk Role Playing
Page 37: Cybernet D20 - Cyberpunk Role Playing
Page 38: Cybernet D20 - Cyberpunk Role Playing
Page 39: Cybernet D20 - Cyberpunk Role Playing
Page 40: Cybernet D20 - Cyberpunk Role Playing
Page 41: Cybernet D20 - Cyberpunk Role Playing
Page 42: Cybernet D20 - Cyberpunk Role Playing
Page 43: Cybernet D20 - Cyberpunk Role Playing
Page 44: Cybernet D20 - Cyberpunk Role Playing
Page 45: Cybernet D20 - Cyberpunk Role Playing
Page 46: Cybernet D20 - Cyberpunk Role Playing
Page 47: Cybernet D20 - Cyberpunk Role Playing
Page 48: Cybernet D20 - Cyberpunk Role Playing
Page 49: Cybernet D20 - Cyberpunk Role Playing
Page 50: Cybernet D20 - Cyberpunk Role Playing
Page 51: Cybernet D20 - Cyberpunk Role Playing
Page 52: Cybernet D20 - Cyberpunk Role Playing
Page 53: Cybernet D20 - Cyberpunk Role Playing
Page 54: Cybernet D20 - Cyberpunk Role Playing
Page 55: Cybernet D20 - Cyberpunk Role Playing
Page 56: Cybernet D20 - Cyberpunk Role Playing
Page 57: Cybernet D20 - Cyberpunk Role Playing
Page 58: Cybernet D20 - Cyberpunk Role Playing
Page 59: Cybernet D20 - Cyberpunk Role Playing
Page 60: Cybernet D20 - Cyberpunk Role Playing
Page 61: Cybernet D20 - Cyberpunk Role Playing
Page 62: Cybernet D20 - Cyberpunk Role Playing
Page 63: Cybernet D20 - Cyberpunk Role Playing
Page 64: Cybernet D20 - Cyberpunk Role Playing
Page 65: Cybernet D20 - Cyberpunk Role Playing
Page 66: Cybernet D20 - Cyberpunk Role Playing
Page 67: Cybernet D20 - Cyberpunk Role Playing
Page 68: Cybernet D20 - Cyberpunk Role Playing
Page 69: Cybernet D20 - Cyberpunk Role Playing
Page 70: Cybernet D20 - Cyberpunk Role Playing
Page 71: Cybernet D20 - Cyberpunk Role Playing
Page 72: Cybernet D20 - Cyberpunk Role Playing
Page 73: Cybernet D20 - Cyberpunk Role Playing
Page 74: Cybernet D20 - Cyberpunk Role Playing
Page 75: Cybernet D20 - Cyberpunk Role Playing
Page 76: Cybernet D20 - Cyberpunk Role Playing
Page 77: Cybernet D20 - Cyberpunk Role Playing
Page 78: Cybernet D20 - Cyberpunk Role Playing
Page 79: Cybernet D20 - Cyberpunk Role Playing
Page 80: Cybernet D20 - Cyberpunk Role Playing
Page 81: Cybernet D20 - Cyberpunk Role Playing
Page 82: Cybernet D20 - Cyberpunk Role Playing
Page 83: Cybernet D20 - Cyberpunk Role Playing
Page 84: Cybernet D20 - Cyberpunk Role Playing
Page 85: Cybernet D20 - Cyberpunk Role Playing
Page 86: Cybernet D20 - Cyberpunk Role Playing
Page 87: Cybernet D20 - Cyberpunk Role Playing
Page 88: Cybernet D20 - Cyberpunk Role Playing
Page 89: Cybernet D20 - Cyberpunk Role Playing
Page 90: Cybernet D20 - Cyberpunk Role Playing
Page 91: Cybernet D20 - Cyberpunk Role Playing
Page 92: Cybernet D20 - Cyberpunk Role Playing
Page 93: Cybernet D20 - Cyberpunk Role Playing
Page 94: Cybernet D20 - Cyberpunk Role Playing
Page 95: Cybernet D20 - Cyberpunk Role Playing
Page 96: Cybernet D20 - Cyberpunk Role Playing
Page 97: Cybernet D20 - Cyberpunk Role Playing
Page 98: Cybernet D20 - Cyberpunk Role Playing
Page 99: Cybernet D20 - Cyberpunk Role Playing
Page 100: Cybernet D20 - Cyberpunk Role Playing
Page 101: Cybernet D20 - Cyberpunk Role Playing
Page 102: Cybernet D20 - Cyberpunk Role Playing
Page 103: Cybernet D20 - Cyberpunk Role Playing
Page 104: Cybernet D20 - Cyberpunk Role Playing
Page 105: Cybernet D20 - Cyberpunk Role Playing
Page 106: Cybernet D20 - Cyberpunk Role Playing
Page 107: Cybernet D20 - Cyberpunk Role Playing
Page 108: Cybernet D20 - Cyberpunk Role Playing
Page 109: Cybernet D20 - Cyberpunk Role Playing
Page 110: Cybernet D20 - Cyberpunk Role Playing
Page 111: Cybernet D20 - Cyberpunk Role Playing
Page 112: Cybernet D20 - Cyberpunk Role Playing
Page 113: Cybernet D20 - Cyberpunk Role Playing
Page 114: Cybernet D20 - Cyberpunk Role Playing
Page 115: Cybernet D20 - Cyberpunk Role Playing
Page 116: Cybernet D20 - Cyberpunk Role Playing
Page 117: Cybernet D20 - Cyberpunk Role Playing
Page 118: Cybernet D20 - Cyberpunk Role Playing
Page 119: Cybernet D20 - Cyberpunk Role Playing
Page 120: Cybernet D20 - Cyberpunk Role Playing
Page 121: Cybernet D20 - Cyberpunk Role Playing
Page 122: Cybernet D20 - Cyberpunk Role Playing
Page 123: Cybernet D20 - Cyberpunk Role Playing
Page 124: Cybernet D20 - Cyberpunk Role Playing
Page 125: Cybernet D20 - Cyberpunk Role Playing
Page 126: Cybernet D20 - Cyberpunk Role Playing
Page 127: Cybernet D20 - Cyberpunk Role Playing
Page 128: Cybernet D20 - Cyberpunk Role Playing
Page 129: Cybernet D20 - Cyberpunk Role Playing
Page 130: Cybernet D20 - Cyberpunk Role Playing
Page 131: Cybernet D20 - Cyberpunk Role Playing
Page 132: Cybernet D20 - Cyberpunk Role Playing
Page 133: Cybernet D20 - Cyberpunk Role Playing
Page 134: Cybernet D20 - Cyberpunk Role Playing
Page 135: Cybernet D20 - Cyberpunk Role Playing
Page 136: Cybernet D20 - Cyberpunk Role Playing
Page 137: Cybernet D20 - Cyberpunk Role Playing
Page 138: Cybernet D20 - Cyberpunk Role Playing
Page 139: Cybernet D20 - Cyberpunk Role Playing
Page 140: Cybernet D20 - Cyberpunk Role Playing
Page 141: Cybernet D20 - Cyberpunk Role Playing
Page 142: Cybernet D20 - Cyberpunk Role Playing
Page 143: Cybernet D20 - Cyberpunk Role Playing
Page 144: Cybernet D20 - Cyberpunk Role Playing
Page 145: Cybernet D20 - Cyberpunk Role Playing
Page 146: Cybernet D20 - Cyberpunk Role Playing
Page 147: Cybernet D20 - Cyberpunk Role Playing
Page 148: Cybernet D20 - Cyberpunk Role Playing
Page 149: Cybernet D20 - Cyberpunk Role Playing
Page 150: Cybernet D20 - Cyberpunk Role Playing
Page 151: Cybernet D20 - Cyberpunk Role Playing
Page 152: Cybernet D20 - Cyberpunk Role Playing
Page 153: Cybernet D20 - Cyberpunk Role Playing
Page 154: Cybernet D20 - Cyberpunk Role Playing
Page 155: Cybernet D20 - Cyberpunk Role Playing
Page 156: Cybernet D20 - Cyberpunk Role Playing
Page 157: Cybernet D20 - Cyberpunk Role Playing
Page 158: Cybernet D20 - Cyberpunk Role Playing
Page 159: Cybernet D20 - Cyberpunk Role Playing
Page 160: Cybernet D20 - Cyberpunk Role Playing
Page 161: Cybernet D20 - Cyberpunk Role Playing
Page 162: Cybernet D20 - Cyberpunk Role Playing
Page 163: Cybernet D20 - Cyberpunk Role Playing
Page 164: Cybernet D20 - Cyberpunk Role Playing
Page 165: Cybernet D20 - Cyberpunk Role Playing
Page 166: Cybernet D20 - Cyberpunk Role Playing
Page 167: Cybernet D20 - Cyberpunk Role Playing
Page 168: Cybernet D20 - Cyberpunk Role Playing
Page 169: Cybernet D20 - Cyberpunk Role Playing
Page 170: Cybernet D20 - Cyberpunk Role Playing
Page 171: Cybernet D20 - Cyberpunk Role Playing
Page 172: Cybernet D20 - Cyberpunk Role Playing
Page 173: Cybernet D20 - Cyberpunk Role Playing
Page 174: Cybernet D20 - Cyberpunk Role Playing
Page 175: Cybernet D20 - Cyberpunk Role Playing
Page 176: Cybernet D20 - Cyberpunk Role Playing
Page 177: Cybernet D20 - Cyberpunk Role Playing
Page 178: Cybernet D20 - Cyberpunk Role Playing
Page 179: Cybernet D20 - Cyberpunk Role Playing
Page 180: Cybernet D20 - Cyberpunk Role Playing
Page 181: Cybernet D20 - Cyberpunk Role Playing
Page 182: Cybernet D20 - Cyberpunk Role Playing
Page 183: Cybernet D20 - Cyberpunk Role Playing
Page 184: Cybernet D20 - Cyberpunk Role Playing
Page 185: Cybernet D20 - Cyberpunk Role Playing
Page 186: Cybernet D20 - Cyberpunk Role Playing
Page 187: Cybernet D20 - Cyberpunk Role Playing
Page 188: Cybernet D20 - Cyberpunk Role Playing
Page 189: Cybernet D20 - Cyberpunk Role Playing
Page 190: Cybernet D20 - Cyberpunk Role Playing
Page 191: Cybernet D20 - Cyberpunk Role Playing
Page 192: Cybernet D20 - Cyberpunk Role Playing
Page 193: Cybernet D20 - Cyberpunk Role Playing
Page 194: Cybernet D20 - Cyberpunk Role Playing
Page 195: Cybernet D20 - Cyberpunk Role Playing
Page 196: Cybernet D20 - Cyberpunk Role Playing
Page 197: Cybernet D20 - Cyberpunk Role Playing
Page 198: Cybernet D20 - Cyberpunk Role Playing
Page 199: Cybernet D20 - Cyberpunk Role Playing
Page 200: Cybernet D20 - Cyberpunk Role Playing
Page 201: Cybernet D20 - Cyberpunk Role Playing
Page 202: Cybernet D20 - Cyberpunk Role Playing
Page 203: Cybernet D20 - Cyberpunk Role Playing
Page 204: Cybernet D20 - Cyberpunk Role Playing
Page 205: Cybernet D20 - Cyberpunk Role Playing
Page 206: Cybernet D20 - Cyberpunk Role Playing
Page 207: Cybernet D20 - Cyberpunk Role Playing
Page 208: Cybernet D20 - Cyberpunk Role Playing
Page 209: Cybernet D20 - Cyberpunk Role Playing
Page 210: Cybernet D20 - Cyberpunk Role Playing
Page 211: Cybernet D20 - Cyberpunk Role Playing
Page 212: Cybernet D20 - Cyberpunk Role Playing
Page 213: Cybernet D20 - Cyberpunk Role Playing
Page 214: Cybernet D20 - Cyberpunk Role Playing
Page 215: Cybernet D20 - Cyberpunk Role Playing
Page 216: Cybernet D20 - Cyberpunk Role Playing
Page 217: Cybernet D20 - Cyberpunk Role Playing
Page 218: Cybernet D20 - Cyberpunk Role Playing
Page 219: Cybernet D20 - Cyberpunk Role Playing
Page 220: Cybernet D20 - Cyberpunk Role Playing
Page 221: Cybernet D20 - Cyberpunk Role Playing
Page 222: Cybernet D20 - Cyberpunk Role Playing
Page 223: Cybernet D20 - Cyberpunk Role Playing
Page 224: Cybernet D20 - Cyberpunk Role Playing
Page 225: Cybernet D20 - Cyberpunk Role Playing
Page 226: Cybernet D20 - Cyberpunk Role Playing
Page 227: Cybernet D20 - Cyberpunk Role Playing
Page 228: Cybernet D20 - Cyberpunk Role Playing
Page 229: Cybernet D20 - Cyberpunk Role Playing
Page 230: Cybernet D20 - Cyberpunk Role Playing
Page 231: Cybernet D20 - Cyberpunk Role Playing
Page 232: Cybernet D20 - Cyberpunk Role Playing
Page 233: Cybernet D20 - Cyberpunk Role Playing
Page 234: Cybernet D20 - Cyberpunk Role Playing
Page 235: Cybernet D20 - Cyberpunk Role Playing
Page 236: Cybernet D20 - Cyberpunk Role Playing
Page 237: Cybernet D20 - Cyberpunk Role Playing
Page 238: Cybernet D20 - Cyberpunk Role Playing
Page 239: Cybernet D20 - Cyberpunk Role Playing
Page 240: Cybernet D20 - Cyberpunk Role Playing
Page 241: Cybernet D20 - Cyberpunk Role Playing
Page 242: Cybernet D20 - Cyberpunk Role Playing
Page 243: Cybernet D20 - Cyberpunk Role Playing
Page 244: Cybernet D20 - Cyberpunk Role Playing
Page 245: Cybernet D20 - Cyberpunk Role Playing
Page 246: Cybernet D20 - Cyberpunk Role Playing
Page 247: Cybernet D20 - Cyberpunk Role Playing
Page 248: Cybernet D20 - Cyberpunk Role Playing
Page 249: Cybernet D20 - Cyberpunk Role Playing
Page 250: Cybernet D20 - Cyberpunk Role Playing
Page 251: Cybernet D20 - Cyberpunk Role Playing
Page 252: Cybernet D20 - Cyberpunk Role Playing
Page 253: Cybernet D20 - Cyberpunk Role Playing
Page 254: Cybernet D20 - Cyberpunk Role Playing
Page 255: Cybernet D20 - Cyberpunk Role Playing
Page 256: Cybernet D20 - Cyberpunk Role Playing
Page 257: Cybernet D20 - Cyberpunk Role Playing
Page 258: Cybernet D20 - Cyberpunk Role Playing

11

EdgeDice

Edge Dice

Edge DiceEdge Dice (Or, ‘Okay, I get three d8 of these things. What the hell do they do?’)

‘I’m a great believer in luck, and I fi nd the harder I work, the more I have of it.’

- Thomas Jefferson (1743-1826)

Player Characters in Cybernet have skills, combat prowess, and talent trees that provide them all the abilities they need to survive in the hostile world of tomorrow. But when the chips are down and mercenary goons are giving you a wake up call with machine guns, it might take a little bit more to survive. With the whole world against you, you need to reach for more than a handgun and the nearest door handle. You need an edge.

That’s what Edge Dice are for, and only members of the Player Character classes have them. These represent the fact that while everyone in the world of the Cybernet is (probably) human, they are not all created equal. Some people rise above the norm, taking the curves that life throws them and batting them more often than they miss. For people like the Player Characters, chance is kinder than it is cruel, but even those with luck on their side can quickly learn that fortune is fi ckle. The moment you rely on it and have nothing else to back your play is the moment you go down for the count.

Characters with Edge Dice have the ability to make their actions count when they need it most. Edge Dice are that extra effort, that measure of faith, or that desperate gamble that pays off just when you absolutely, positively need to succeed. The long range rifl e shot in high wind that needs to hit or the man with the bomb blows up New Vegas, the Web hack that must crack the virus code or half the sector gets reformatted, and the incoming monosword that you either dodge or try to live without a head are all situations where Edge Dice can be the only thing between success and, as Rip put it earlier, ‘closed caskets all around’.

Gam e M echanicsGam e M echanicsPlayer Characters accrue a certain number of Edge Dice that they can use during game play. This amount is based on their level and can be affected by feats or other Games Master determined events. The number of Edge Dice a player has is a fi nite amount and once used, they do not come back until they are refreshed by an in-game event such as true rest, advancing a character level, or some other instance. The ways that a character can refresh their Edge Dice are listed below.

Edge Dice can be spent at any time, even when it is not the turn of the character spending them. Only one die can be spent in any given round, but certain talent tree abilities or class features may modify or relax this rule. Such exceptions are stated in the feature or ability in question. Player Characters and certain Games Master controlled Non-Player Characters may accrue and spend Edge Dice; other characters and constructs (most robots, computer entities, and the Unclassed) may not.

Using Edge DiceUsing Edge DiceUsing an Edge Die is not an action; it is a reaction or a non-action that can take place at any point in a combat round or during non-combat play. Once an Edge Die is spent, it is immediately gone even if circumstances negate its effectiveness. Edge Dice that get spent are kept track of, because once the situation that caused the expenditure (the current combat, the skill task, or whatever made the character need to use an Edge Die in the fi rst place) is resolved, that amount has to be rolled to see how much non-lethal damage the Player Character suffers for the effort.

Edge Dice are rolled like any other die, with the number being applied in whatever way the given situation demands. The following chart lists the ways in which Edge Dice can be used. Other situation might come up, but the Games Master has fi nal authority on how Edge Dice apply if at all.

> Edge Dice as a Bonus: By spending an Edge Die at the start of a character’s turn, its rolled value is applied as an edge bonus to all rolls made until the beginning of that characters next turn. If a circumstance comes up where a lower result on a check would be in the character’s favour, the bonus can become a penalty at that character’s option.

> Edge Dice as an Offensive Action: A character can spend an Edge Die to turn any attack roll into a successful hit, any successful hit into a critical, and any successful critical hit into a maximum damage strike. This costs one die for each option and a character can choose one option for every four full class levels they possess. This means a 12th level character of any class could choose to spend three Edge Dice on an attack and score an automatic critical hit for the maximum amount of damage the attack is capable of infl icting. Doing this is a full attack action and only allows the character to make one attack regardless of cyberware or other abilities.

Page 259: Cybernet D20 - Cyberpunk Role Playing

They had not known him long, but Jeht was rapidly becoming one of Rip and Hellcat’s favourite people. They likedhim because he did not talk much. They liked him because he did not take up much space. They liked him because he was light on their food budget. They really liked him because he made his own ammunition and never leeched off the weaponslocker. But what they loved him for was the way he never fl inched at putting himself between them and pain.

Today was a good example of that last one, and a reminder to Rip why the man in black was defi nitely on his Christmascard list. They were out on assignment, doing work for the Mahyer’s Foundation that Hellcat hated but paid the bills. There was no nice way to put it; they were here to kill someone. At least Rip could say the target was no saint. He was what his deep south great grandmother would call, ‘someone who needed a good killin’.’

Scon Whitmere was a viral pathologist who worked for Greenstar. His latest ‘present’ from that ecoterrorism syndicatewas the Arbour Strain, a lovely disease that only harmed human beings. Its fi rst test was the logging city of Anchorholmein Sweden, a ghost town now. Scon was trying to bring his deadly creation stateside now, and if it got out, the East Coast would be one big graveyard. So no, this job did not prick Rip’s conscience much. He hated wetwork on generalprinciples, but this slime’s demise would not make him lose any sleep.

Of course, getting to Whitmere had been quite the challenge. For an outfi t ostensibly out to save the planet, Greenstar had some very heavy hitters in their bodyguard core. Rip liked to rate his work in terms of ammunition and this day was rapidly turning into a two arsenal job. He was already down so many rockets and grenades that the money they weregetting paid for taking out Whitmere was getting thinner by the salvo. He normally preferred drive-bys and high calibrecocktails for this kind of thing, but the virologist had more ice around him than a bloodball player’s knee after threequarters.

With Hellcat four blocks away on sniper detail and him here playing ordinance monkey, the home team was makingprogress. The bodyguards were all down for the count now except for one- a tin-plated terror named Cortez. Scon was in a full-shielded limo behind the cybered monster, but Rip was out of salvo rounds. He intended to get over there andslap a mud-pack to the car’s fuel cell, but Cortez would tear him apart with his bare hands. That was where Jeht came inhandy.

In a whirl of trenchcoat leather and shimmering steel, the combat savant was on the massive brawler. Rip watched fromcover while the battle played out. He knew Cat was up on her rooftop doing the same through a night scope, but he alsoknew things were moving too fast for her to get a good shot. Besides, the dents in Cortez’ skull dome were a testamentto just how effective her rifl e was not. It was always a pleasure to watch Jeht work and as metal limbs fl ew off the Cubanbruiser surrounded by washes of blood and hydraulic fl uid, Rip almost felt like he needed a smoke.

Unfortunately, there was no time. While they had all been caught up by the sword fi ght, Whitmere was making a breakfor it. He was almost to the doors of a passing shieldwagon. If he made it to that second car, the bastard was as good asgone. The doctor was wearing a aegis coat, more than thick enough to shrug off what he was carrying and Hellcat was obviously still watching Jeht take Cortez apart. The son of a cyberbitch was going to get away!

With a sudden pivot, Jeht kicked what was left of Cortez to the street and hefted one of his blades into a throwing stance. ‘No fraggin’ way…,’ Rip muttered in stunned disbelief. The distance from Jeht to the retreating Whitmere had to be200 feet or so. ‘No fraggin’ way.’ The black-clad badass did not pause more than a heartbeat before letting fly with thevibrating sword. It sang through the air, shattered one of the limo’s windows, came out the other side in a shower ofballistic glass, and slammed into Whitmere with the force of a howitzer round. Only its tsuba kept it from tearing straightthrough the instacorpse.

Two sniper shells from high overhead took out the people who darted out of the shieldwagon to try and snatch up thedoctor’s fallen briefcase. The car spun out, leaving the virus, two bleeding goons, and an exceedingly dead Whitmere inthe dirt. Rip had never seen anything like that in his life. He did not know whether to go hug the big man or run away infear. He settled for sitting on his ass and lighting up a cig. What a night…

22

EdgeDice

Edge Dice

Page 260: Cybernet D20 - Cyberpunk Role Playing

o There is one catch to the above; an attack roll still has to be made and if the result is a natural one, it misses as normal. A character of any level can choose to spend an additional Edge Die to cancel the need to make this attack roll, but that decision must be made before the roll. (This means the 12th level character could spend four Edge Dice and not have to make the attack roll instead of saving the extra die and gambling on not rolling a natural one if he prefers.)

> Any Edge Dice spent for an edge bonus that are still in effect when this is done continue to apply, so the character in the above example would get to factor in the edge bonus (if any) for that round into his automatic critical attack.

> Edge Dice cannot be spent after the fact to make a failed attack roll hit. If the character needs to hit with an attack and risks making the attack roll normally, offensive Edge Dice can only make it critical and or infl ict maximum damage after it successfully hits on its own merit.

> Edge Dice as a Defensive Reaction: A Cybernet character is acutely aware that not getting hit the best defence of all, so Edge Dice can be a target’s best friend when bullets are fl ying. A character can spend an Edge Die to raise his Defence Value by the rolled amount for the duration of the current combat, one full minute, or until he uses edge for any other purpose- whichever comes fi rst. In addition, edge can be spent to negate edge used as an offensive action. One Edge Die spent in this form of defence can negate an offensive Edge Die if its roll is higher than the latter. This is the only time when offensive or defensive Edge Dice are rolled. Any number of defensive Edge Dice can be spent and rolled, but the total amount must exceed the value of the offensive die (or dice) spent on the attack.

o Edge Dice cannot be spent to negate a natural 20, but they can be spent to prevent critical hits. One Edge Die spent in this way keeps the opponent from

rolling to see if his attack would confi rm as a critical hit. This can only be done with normal attack rolls; if the opponent used offensive edge to make an attack roll hit, only defensive expenditure of edge can block the attack.

> Only one Edge Die can be rolled as a bonus to the character’s Defence Value, but additional defensive uses of edge do not negate this bonus the way spending edge for other purposes does as listed above. An Edge Die can be spent immediately after the fi rst one ‘wears off’ if desired; this leaves no gap in the edge protection, though the second value might be lower.

> Edge Dice for Success: Edge Dice can be used to ensure that a skill check, ability check, or saving throw succeeds. This expenditure must be made at the time of the check and supersede the need for a d20 roll. The Edge Die is immediately rolled and the result subtracted from 6. The number of the Edge Die result is subtracted from is 12 if the check could not normally succeed. That value (or 1, whichever is higher) is subtracted from the statistic related to the check as temporary damage, but the check succeeds automatically. Ability points lost to this damage return at a rate of one per hour. Edge Dice spent in this way do not cause non-lethal damage as listed below.

o For example, Hellcat has to run a programming patch between her system and the main vault door of the Takahima Corporation’s downtown branch. This is a monster of a skill check because of various protection routines and she does not have time to slice them out of the way. She could make a DC 35 Computer Use skill check on a good day, but she cannot trust to luck right now. She spends an Edge Die and rolls it, getting a 3 on the d8. She makes the check, but loses 3 points of Intelligence (the statistic Computer Use is based on) because of the strain.

The Cost of Using EdgeThe Cost of Using EdgeOnce a character gets out of the situation that necessitated the use of their Edge Dice, they have to pay the cost in exhaustion. Edge Dice spent during a combat or extended scene such as several skill checks made to accomplish a

33

EdgeDice

Edge Dice

Page 261: Cybernet D20 - Cyberpunk Role Playing

single task (such as a one full run in the Web against a corporate mainframe or putting together a new style of armour plated van) have to be rolled again after that task is completed to determine how many points of non-lethal damage the character suffers.

Unlike normal non-lethal damage, this is mental and physical strain and will not heal until all of a character’s Edge Dice have been restored. If only some of the lost Edge Dice are regained at a time, they are rolled (but not spent) to determine how much non-lethal damage is healed. Once all of the character’s Edge Dice are refreshed, any remaining subdual damage caused by their expenditure is healed and no longer affects the character in any way. While a character has non-lethal damage from spending edge, any further non-lethal damage they suffer from other sources should be tracked separately. In all other ways, non-damage from spent edge (also called edge damage) is treated like non-lethal damage for all purposes.

Just what constitutes a ‘situation’ for determining when edge damage occurs is a matter for the Games Master, but the following guidelines are suggested:

> Edge damage is sustained immediately after a combat ends, as defi ned when the last opponent has been put down and no hostilities have occurred for six full seconds. This leaves a small margin of time for medical and cybergear use before exhaustion and possible unconsciousness sets in.

> If a combat lasts more than ten rounds, edge damage occurs ten full rounds after its last use. This allows a character with multiple dice to ‘chain’ them over time to keep staving off the occurrence of edge damage over the duration of a long battle, but eventually it will catch up to him. Edge damage that happens during combat occurs at the beginning of the appropriate round before the character suffering it can take any action (except spending more edge, which resets the ten round counter).

> When edge damage is used for an edge bonus when out of combat, the edge damage should occur either immediately there after or at the end of the current task if the skill check is one of several needed to succeed at what the character is making any of the skill checks for (such as multiple Escape checks to get out of different kinds of binding). This has an upper limit of one hour; all edge damage accrued this way should occur no later than one full hour after the fi rst die is spent.

Regaining Edge DiceRegaining Edge DiceEdge is regained automatically if the following things occur in game. These are effectively psychological or physical events that leave the character feeling rested, refreshed, or ready to give his best again after being drained from the exertion of using Edge Dice.

> The character has had one uninterrupted day in which he has not had any lack of food, water, or relatively clean shelter. This time only counts if the character spends the entire time in one or more locations of his choice, is not incarcerated, does not suffer any damage, is not diseased or poisoned (this includes suffering the effects of withdrawal), or has to make any skill checks with a DC of 20+. This refreshes edge at the rate of one die per day.

> The character achieves his next experience level. This refreshes all of the character’s Edge Dice immediately and can occur (if the Games Master permits) even during an adventure or in the middle of combat if experience accrued in that way. If the character is currently benefi ting from any edge bonuses, they remain for the as long as they would normally and do not increase even if the character’s new Edge Dice are of a larger size.

> The character participates actively in a combat or skill based contest against a major Games Master controlled adversary and comes out victoriously. The allows the Games Master to refresh the Player Character’s Edge Dice after the climatic scene of the current adventure, even if the next part of the plot line would not normally allow enough time for them to do so otherwise. This can restore a variable amount based on the scale of the victory; one Edge Die for a main, levelled henchman all the way up to full restoration for an adventure-spanning lead villain or an action that saves millions of people.

All current edge damage and ability score damage related to edge expenditure is removed when edge is restored. If a character gets back less than all of their edge at one time, the die returned is rolled (but not spent) and that value is applied against the damage the character has sustained. In the above example with Hellcat, if she had to spend a second die of edge to make an identical skill check a few minutes later and was suffering 7 points of Intelligence loss, she would get back one Edge Die (which for her are d8s) after a day of safe rest. That die is rolled and comes up a 7. She gets back 7 Intelligence points and is no longer suffering any penalties, even though she is technically still down one Edge Die.

44

EdgeDice

Edge Dice

Page 262: Cybernet D20 - Cyberpunk Role Playing

1

FAQ

CHARACTER CLASSESOccupations Em ergency

Services,page 18

Occupations Religious, page 19

Classes The Connection, page 25

Classes The Connection, page 25

Classes The Coporate, page 28

Classes The Corporate, page 31

Classes The Jacker, page 31

Page 263: Cybernet D20 - Cyberpunk Role Playing

2

FAQ

Classes The Soldier, page 35

Classes The W ebcraw ler, page 37

Classes The Professional, page 41

SKILLS FEATS

Skills Not Included Renam ed

Skill Tum ble, page 80

Feat Not Included Renam ed

Feat Im proved Bullrush,

Feat Exotic Firearm s Proficiency,page 86

Page 264: Cybernet D20 - Cyberpunk Role Playing

3

FAQ

Feat Personal Firearm s Proficiency,page 89

Q A

Equipm entNew Equipm ent Item s

Errata Ranged W eapons Table, page 121

Errata Heavy W eapons Details. Page 127

Q A

Page 265: Cybernet D20 - Cyberpunk Role Playing

4

FAQ

COM BATErrata Dam age Threshold

Errata Dead, Dying and Disabled rules

Stable Characters and Recovery

Recovering w ithout Help

Page 266: Cybernet D20 - Cyberpunk Role Playing

5

FAQ

Recovering w ith Help

Healing

Natural Healing

Healing Ability Dam age

Q A

Fam e and Fortune

Q A

Page 267: Cybernet D20 - Cyberpunk Role Playing

6

FAQ

CYBERGEARErrata Basic Cyber Arm ,

page 195

Errata Basic Cyber Leg, page 197

Errata Cyber arm our on the Body M odifications

External table, page 200

Q A

THE W EBQ A

ADVANCED CHARACTER CLASSES

Q A

Page 268: Cybernet D20 - Cyberpunk Role Playing

7

FAQ

CHARACTER SHEET

Errata Career spelt incorrectly, page 253

Errata Skills List, page 253

GENERAL

EDGE DICE

Q A

OPPOSED CHECKS

Page 269: Cybernet D20 - Cyberpunk Role Playing