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Cultural Institutions in Health Promotion. Boston Children’s Museum’s GoKids! in Boston Neighborhoods Program. Emily Kuross Former BCM Health and Fitness Program Educator, FAO Schwarz Family Foundation Children’s Fellow. The Boston Children’s Museum (BCM). - PowerPoint PPT Presentation
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Cultural Institutions in Health Promotion
Emily Kuross
Former BCM Health and Fitness Program Educator,
FAO Schwarz Family Foundation Children’s Fellow
Boston Children’s Museum’s GoKids! in Boston
Neighborhoods Program
The Boston Children’s Museum (BCM)
• Mission: “The Boston Children’s Museum exists to help children understand and enjoy the world in which they live”
• Founded in 1913• Pioneered the idea of hands on learning
in 1960’s• Developed urban mission in late 1990’s
“Engaging families and building communities.”
For 5 desired outcomes, aka “the pinwheel”:
Families
Communities
Green Kids
Global Kids
Creative Kids
Curious Kids
Healthy Kids
Healthy Kids
• 2006 expansion included Kid Power exhibit
• GoKids! programming• Festivals• Weekly programs• Kindergarten
program• Head Start programs
GoKids! in Boston Neighborhoods
• Grant from Institute of Museum and Library Services
• 4 BHA housing developments: Washington Beech in Roslindale, Old Colony in South Boston, Gallivan in Mattapan, Charlestown*
• Unique project: • Population generally underserved by museums• Still fairly new for children’s museums to take
interest in health• Not aware of any other programs that combine these
two
* Not a BHA housing development, organizing occurring with the neighborhood instead
Project Goals
• Engage community residents to come as families (children and their caretakers) for free museum programs
• Engage participants in healthy activities, designed with attention to participant feedback about their interests and concerns
• Bring families to the museum - 1st visit for many• Create welcoming environment• Demystify museum experience• Present BCM as a family/community resource for
continued learning ($1 Fridays, for example)
Who
BCM Staff:• Manager of Community
Programs and Partnerships
• Community Programs Educator
• Teen Ambassadors• Health and Fitness
Educator
Community contacts (varied by location):
• Tenant task forces• Tenant health advocate• BCYFF staff• After school leaders• Resident families
Partner-ships
Cultural
liaisons
Content
Program timelines
Weeks 1-3 Weeks 4-9 Week 10
Kick-off!
Planning Activity Days (about 6) Museum visit
A Sampling of the Activities
• Balancing Act the Musical• Snack Iron Chef• Super Hero Breakfast• The Power Balance Challenge (shake off a shake, eg.)
• Dip-ology• Build A Gym• Human Dominoes• Music and Movement• Water bottle weight lifting• Family Dinners
Evaluation
Study Questions:
• Did participants have fun?
• Do participants think the activities or information would be useful to them at home?
• Which activities do they find most memorable?
Methods
• Questionnaires: both adult and child• Recruitment: anyone who would agree to take
a minute to answer a questionnaire• Done at at least one activity day and at the
free museum visit finale• Observations of randomly selected families
• Enjoyment• Adult-child interaction• Understanding
Results
Results from adult survey administered at the kick-off event for WB # respondents 5 Response rate 71% # of visits to BCM 0: 3
1: 1 2-3: 0 >3: 1
Level of fun AVG (StDev)*
7.2 (3.9)
Learned something new from activity 100% Learned something useful from activity
75%
Believe health can be fun 100% * Measured on a scale of 1-10 with 1 indicating no fun and 10 indicating the most fun
Results
Results from child survey administered at the kick-off event for WB # of respondents 10 Response rate 39% Age 7-12 years old
Level of fun Fun: 100%
Neutral or no fun: 0%
ResultsResults from adult survey administered at the final event for WB # of respondents 16 Response rate 88% # of previous BCM visits 0: 19%
1: 37% 2-3: 25% >3: 19%
Would return 100% yes Level of fun* AVG (StDev)
8.4 (2)
# Activity Days AVG (StDev)
2.6 (1.4)
Remembered activities from activity days
87% yes 13% no
Learned something new from activity days
63% yes 6% no 31% not sure
Learned something useful from activity days
75% yes 19% no 6% not sure
Believe health can be fun 100% yes
Results
. Results from child survey administered at the final event for WB # of respondents 23 Response rate 88% Mean Age (SD) 7.3 (2.5)
Level of fun Fun: 87%
Neutral: 13% Not fun: 0%
Remembered 1 or more activities from activity days, children
76%
ResultsMost memorable: • The interactive musical, active games
(kickball, jump rope), dancing, snacks with bananas
Most effectively engaged adults and children together:
• The interactive musical, food preparation (active games were least effective)
Best Practices:• Family dinners, semi-rigid structure,
connecting neighbors, more staff
Limitations
• Very small sample sizes - some skepticism from participants about ‘los papeles’
• Not completely same groups for activity survey and final survey
• Very simple, unvalidated, survey
• Response bias, desire to please
Other Challenges
• Trying to collect data while running programs
• Only partial buy-in from museum colleagues
• Limited funding and staffing• Limited draw - trade off between depth
vs. breadth• Different facility quality at different
developments
Conclusions• Museum style health and fitness
programming was well received by this population, which is not generally familiar with this type of programming
• Museum outreach programs were able to engage families together and connect families to one another
• Children’s museums represent a potential partner for working with communities and providing nutrition and physical activity information or programs