43
Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected] CULTURA VISUAL I / VISUAL CULTURE I ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART Learning outcomes of the curricular unit: − To know the historical framing of visual culture. − To exercise critical thinking in the presence of cultural items. − To articulate critically theoretical formulations through words on contents. − To frame and to debate contemporary issues in the field of visual culture. − To know several types of studies and subjects in the context of the discipline. − To know the main authors, texts and streams of thought. − To master, proved by discourse practices, the basic concepts. − To accomplish adequate and supported comments, surveys, essays. Syllabus: 1. Nature and Culture, concepts and questions 2. Image and representation. Concepts: Sign: signified and signifier, syntagm and paradigm, expression and content, diachronic and synchronic, langue and parole, manifestation, speech, metaphor and metonymy, difference and equivalence. Ideology: alienation and separation, fetishism, reification, utopia, dispositive, hegemony, cultural industry, mass culture, “spectacle.” 3. Main contributions on these concepts. Revision and deepening of the main concepts: - Kant (judgment) - Hegel (geist, dialectic idealism) - Marx (ideology, alienation, fetishism) - Luckács (reification) - Morus, Manheim (utopia) - Saussure (signe) - Peirce (sign) - Morris (syntax, semantics, pragmatics) - Panofsky (iconology) - Lasswell (content) - Hjelmslev (sign levels) - Barthes (rhetoric, myth) - Lotman (semiosphere) - Critical theory (Benjamin, Adorno, Horkheimer, Marcuse: Cultural industry, aura) - Débord (spectacle)

CULTURA VISUAL I / VISUAL CULTURE I - belas-artes ulisboa...the work of art in its historical, aesthetic and artistic context, as well the theoretical body that accompanied the historical

  • Upload
    others

  • View
    2

  • Download
    0

Embed Size (px)

Citation preview

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

CULTURA VISUAL I / VISUAL CULTURE I ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: − To know the historical framing of visual culture. − To exercise critical thinking in the presence of cultural items. − To articulate critically theoretical formulations through words on contents. − To frame and to debate contemporary issues in the field of visual culture. − To know several types of studies and subjects in the context of the discipline. − To know the main authors, texts and streams of thought. − To master, proved by discourse practices, the basic concepts. − To accomplish adequate and supported comments, surveys, essays. Syllabus: 1. Nature and Culture, concepts and questions 2. Image and representation. Concepts: Sign: signified and signifier, syntagm and paradigm, expression and content, diachronic and synchronic, langue and parole, manifestation, speech, metaphor and metonymy, difference and equivalence. Ideology: alienation and separation, fetishism, reification, utopia, dispositive, hegemony, cultural industry, mass culture, “spectacle.” 3. Main contributions on these concepts. Revision and deepening of the main concepts: - Kant (judgment) - Hegel (geist, dialectic idealism) - Marx (ideology, alienation, fetishism) - Luckács (reification) - Morus, Manheim (utopia) - Saussure (signe) - Peirce (sign) - Morris (syntax, semantics, pragmatics) - Panofsky (iconology) - Lasswell (content) - Hjelmslev (sign levels) - Barthes (rhetoric, myth) - Lotman (semiosphere) - Critical theory (Benjamin, Adorno, Horkheimer, Marcuse: Cultural industry, aura) - Débord (spectacle)

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

CULTURA VISUAL II / VISUAL CULTURE II ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: - Verbal and fluent realization of the knowledge on Visual Culture. - Streamlined of the ideological poll before cultural objects. - I use systematized processes of ideological decentralization. - Enlargement of the horizons of critical reference through a glance to the contemporary artistic practices. - Operationalization of readings negotiated and oppositional, supported, of cultural objects. - Adaptation in terms of the requisites of academic validation in the tests editorial staff. Syllabus: 1. Around the paradigms of the glance: a. the episteme, b. the device, c. the technology, d. the orientalism, e. the gauze. 2. Comment on - Walter Lippmann (stereotype) - Stuart Hall (model encoding / decoding, reading oppositional) - Lacan (criticism of the significant one) - Michel Foucault (device, power, rhetoric) - Frantz Fanon (schema racial) - Edward Said (latent and obvious orientalism) - Homi Bhabha (colonial speech) - Laura Mulvey (the gauze) - Judith Butler (crisis of the type)

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

ESTUDOS DE ARTE CONTEMPORÂNEA I / CONTEMPORARY ART I ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The program of Estudos de Arte Contemporânea I have as main goal the study and understanding of the artistic phenomenon and its evolution in the Western historical and cultural context of the first half of the twentieth century. In terms of acquisition of skills and competencies are taught the essential tools to the recognition of the work of art in its historical, aesthetic and artistic context, as well the theoretical body that accompanied the historical period in focus. By rising of awareness of the different approaches of the artistic thought and by stimulating the critical thinking of students, it is intended that they reach the necessary skills to manage the central theoretical tools and to read the works of art. Syllabus: 1 – Main Definitions Photography emergency and photography as art Modernity, Vanguard, Post-modernity 2 – The arise of the vanguards 2.1. – Fauvism 2.2. – Expressionism 2.3. – Cubism 2.4. – Futurism 3 – The genesis of the liric and geometric abstraccion 3.1. – The pioneer role of Kandinsky 3.2. – Malevitch and the Suprematism 3.3. – Mondrian and the Neoplasticism/ De Stijl 4 – Art and social construction 4.1. – Construtivism 4.2. – Bauhaus 4.3. – Socialist Realism and Mexican Muralism 5 – The Context of the Dadaism and Surrealism 5.1.– Marcel Duchamp 5.2. – Dadaísm 5.3. – Surrealism

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

ESTUDOS DE ARTE CONTEMPORÂNEA II / CONTEMPORARY ART II ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The program of Estudos de Arte Contemporânea II have as main goal the study and understanding of the artistic phenomenon and its evolution in the Western historical and cultural context of the second half of the twentieth century. In terms of acquisition of skills and competencies are taught the essential tools to the recognition of the work of art in its historical, aesthetic and artistic context, as well the theoretical body that accompanied the historical period in focus. By rising of awareness of the different approaches of the artistic thought and by stimulating the critical thinking of students, it is intended that they reach the necessary skills to manage the central theoretical tools and to read the works of art. Syllabus: 1 – Artistic landscape from the World War II 1.1. - The preponderancy of the expressive use of the material and gesture Abstract Expressionism Informalism 1.2. - The preponderancy of the context and the use of the everyday object Pop Art Nouveau Réalisme 1.3. - The experience of the form and structure Post Pictorial Abstraction Minimalism 1.4 – The inclusion of the art in the real and desmaterialization of the work of art Reposition of the importance of the author, the work and the spectator Conceptual Art New forms of processual art: Performance, Land Art, Earth Art, Arte Povera 1.5. – Intervention and Activism Situacionism Activist Art

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

TEORIA DOS MEDIA I / MEDIA TEORY I ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: - To know the historical and theoretical framings in media studies. - To enable the research and the criticism in media theory. - To frame and to identify the different layers of discussion implicit in the mass media. Syllabus: 1.1 General discussion subjects: a. The Mass Media and Ideology, time perspective. b. The Mass Media and Ideology, synchronous perspective. 2. Subsubjects: a. From code to ideology: first media, ideographic alphabet, syllabic alphabet, printing, daguerreotype, cinema: political determination for the media. b. Media and paradigms: steps in the cartography, in the engineering, in the systematization. c. The Media and the metaphor of the "State" like an “Organism.” d. Media and the Utopia of the polytechnicians: Saint-Simon, Fourier, Comte, Enfantin. e. Thought Utopia / fulfilled Utopia: Utopia, Rights of Man, Constitutional Letters, Familisteres. Thomas Moore, Rousseau, Cabet, Fourier, Marx, Proudhon. f. Future: Verne, Butler, Wells, Zamiatine, Huxley, Orwell g. The internets: the Media and geopolitics. From physical nets (channels, railroad) to telecommunication webs h. The persuasion: hypnosis, suggestion, hysteria, psychology of the crowds.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

TEORIA DOS MEDIA II / MEDIA TEORY II ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: - To increase verbal skills on the proposed subjects. - To increase argumentation ability and the discussion on the proposed contents. - To deepen the theoretical framing of the study of Mass Media. - To debate Mass media through criticism and learned support. - To know specific aspects and to question impacts of new media. - To break down mass media, through media analysis. - To establish connections between art issues and media issues. - To establish relations between the problems of the art and them of. - To write essays effectively, with pertinence, support and internal validation. Syllabus: 1.1 New Media and post modernity: -Mass media and consumption. -High culture and pop culture, from the message to the contents. -Mass media and the body. The communication and the outbreak of human condition: post humanity. 1.2 Media and ideology. -Contents without message. -Media and society: behaviours and life styles. 1.3 Media subversion - Art and expressive media 1.4 Discussion subjects: -web -viral content -massive on line playing -panopticon -Lacan on the gaze -Massage -file sharing -low-cost content -plastic surgery -facebook children -Terrorism -screen -appliance -apps -online shopping -media interbreeding -black box -Avatar hot media / cool media -Code -digital -post human

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

-Reification -Utopia -Gender -Post colonialism -Cultural Industry -Boredom

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

FOTOGRAFIA / PHOTOGRAPHY ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: Photography’s course aims to give the students a way to initiate an autonomous artistic practice in photography, supported by technical and practical principles, follow by tutorial classes and darkroom classes. This program is structured in three main groups: pinhole, photogram and 35mm. The classes have two teaching methods: group classes and individual classes (tutorial). This course also hopes to give the students a way to reflect and discuss their own artistic work and therefore develop their own proposals, suitable with their own way of life, and their way to look and to feel photography. We are looking for original people that like experimentation, breaking the rules or clichés. Because this is a starting course, this is the first step to everyone that would like to further his or her knowledge in photography. Syllabus: 1 – Light 2 - Photography cameras: 35mm, medium format and large format 3 - Focal length | lenses: wide-angle, normal, telephoto 4 - Depth of field: within and beyond focus 5 – Triad of: aperture – shutter – ISO 6 - Pinhole: different types of pinhole boxes; focal length; mathematical formulas for aperture calculation and its implications in image formation 7 – Monochromatic scale 8 - Photogram: between shadow opacity and material translucency 9 – Black and white film: different formats, sensitivity and develops 10 - Enlarger | Black and white darkroom 11 - Print: different kinds of paper and developers 12 – Photographic project 13 – Studio: continuous and instant lighting 14 – Introduction to digital photography

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

MEIOS DIGITAIS / DIGITAL MEDIA ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: Students will explore and learn methods and practices related to the use of digital media to develop multimedia projects with a global perspective and critical attitude. It is intended that students achieve the skills to meet the proposed conceptual frameworks and to select the technologies to consider when implementing multimedia projects in diverse contexts. More specifically, students will: » Create concepts; » Represent those concepts using digital media for project implementation with image manipulation, text, and behaviors; » Present and disseminate the results online. Syllabus: References and practices are provided for students to use digital media to make use of images, text and code in multimedia projects. The achievement of objectives is operationalized through concepts such as metaphor and paradox, structure, expression, hierarchy, behaviors and prototyping. Contents include: database notions for individual or for team work and for archive; interface usability; characteristics of digital bitmap/raster and vector images; composition and structural lines; the expressiveness of the combination of typography and text with image - hierarchies and categories; print and screen file optimization; programming exploration for prototyping ideas and behaviors in artistic contexts. To apply this knowledge, students perform exercises using digital creative software, present ongoing work in class and publish the results online.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

METODOLOGIA PROJECTUAL MULTIMÉDIA / MULTIMEDIA LAYOUT PROCEEDINGS ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: GLOBAL OBJECTIVES Students should explore and learn methods and practices on the use of digital technologies for multimedia projects with a global perspective and critical attitude. It is intended that the students obtain skills to meet the proposed conceptual frameworks and to select the technologies involved on implementing the various contexts of multimedia project. SPECIFIC OBJECTIVES » To acknowledge and apply methodologies for creating multimedia projects » To generate concepts exploring creativity » Representing projects through the use of digital media for static and moving image manipulation, and in conjunction with text in nonlinear structures. » To present the results publicly in class and disseminate them through online publishing of multimedia content in a collective work platform. Syllabus: Practices and references are provided so that students will learn and implement the various stages of multimedia projects, individually or in teams. The contents include: methodologies, iterative processes, nonlinear structures, terminology, creators, interactivity, task analysis, usability, and prototyping. A project is proposed, including the creation of non-linear structures with nodes and links, conceptual framework and development through: » research for artistic framework, bibliography, and technologies for streamlining methods; » concept operationalization through prototypes; » presentation of multimedia content - in person and online. The project is implemented in several phases: » concept - initial research, brainstorming, selection and specifications; » representation - structure, script, recording, editing, interface design and integration; » presentation - publication and dissemination, exhibition and documentation.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PROJECTO EM FOTOGRAFIA / PHOTOGRAPHY PROJECT ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: Curricular unit oriented to the photographic production as a medium of artistic expression, in this sense, its syllabus aim to adequate to the execution of authorial projects, considering its conceptual, aesthetic and technical aspects. Therefore, besides the knowledge of photography technical procedures, this unit intends to motivate the student to the following learning outcomes: 1 To know different modes and trends of image practices in artistic context 2 To construct a critical perception of the most significant practices within the contemporary images sphere 3 To know how to choose, apply and experiment the different working methodologies and the technical procedures of the photography domain 4 To know how to control and potentiate the technical, formal and creative possibilities of photography 5 To recognize the photography specificities and connexions within the context of contemporary image practices 6 To know how to conceive, execute and interpret the project in photography. Syllabus: The Project in photography 1.1 The notion and the sense of the project in photography 1.2 From the theme to the concept 1.3 The approach possibilities and the conceptual and formal directions 1.4 The technical conditions and options 1.5 The definition of stages and the scheduling

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

ANIMAÇÃO DIGITAL / DIGITAL ANIMATION ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: GLOBAL OBJECTIVES > Learn animation resources and possibilities through computing means and processes. > Plan and create digital animation projects throughout its various execution stages. > Develop analytical and critical thinking based on the study and discussion of digital animation works. SPECIFIC OBJECTIVES > Practice digital animation using different processes and techniques. > Explore the combination and hybridization of animated segments from different sources (traditional and digital). > Envisage and plan digital animation works, using transposition and operationalization between distinct supports and software systems, taking full advantage of each system used. > Produce animated works, combining different genres, types of graphics, motion, and procedures, in a context of digital image-by-image creation. Syllabus: Semi-annual course that aims at introducing digital animation as an essential resource for the creation and production of moving images. Given that previous courses have addressed animation processes using several techniques, and have further developed the structuring of animation projects, this course complements this knowledge and practices through the digital component, and the acquaintance with new work tools, in exclusively computerized supports. Throughout a single module, animated segments of a hybrid nature are created and handled on digital support: drawings, vectorial, 3D, and real image animation. A final project will be proposed, which according to its nature, can be done individually our in group. To attend this course, candidates must have taken the courses Motion and Animation, and Animation and Narrative, or demonstrate that they fully understand the subjects taught through previous projects.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

MÉTODOS E TÉCNICAS DE INVESTIGAÇÃO / RESEARCH METHODS AND SKILLS ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: At the end of this unit the students should: 1. Know the main lexicon, the rules, methodologies and the different routes of research in an academic context, and in multimedia art in particular; 2. Understand the processes of making meaning, conceiving, communicating and circulating artworks in institutional and public spaces; 3. Know the diversity of aspects to be contemplated in any rigorous study on artistic production; 4. Be able to set apart the different nature of artworks and texts; 5. Know and understand the basis of academic referencing and the rigor of its writing; 6. Be able to analyze with competence visual works and texts on art criticism and theory; 7. Be able to demonstrate competencies in the sense of a critical autonomy in the study of the arts, even if adequate to their initial level; 8. be able to understand the necessarily interdependent nature of the art system and of knowledge in general. Syllabus: What is research? The art system and its subsystems. The art institutions and their agents. The role of philosophy and history in the construction of the filed of cultural production and their methods. The role of art schools and of art criticism in the construction of the fields of cultural production and their approaches. Methodologies and research methods and their application. Concrete resources of the study and research in the arts; the Internet as archive. Analysis of visual artworks (with sound, spatial and other components) – description, communication and meaning making; knowing how to see. The analysis and deconstruction of texts on art and their distinct nature and function; knowing how to read. Research practices in the service of artists and other art producers.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

DESENHO I / DRAWING I ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: • Correctly apply the various materials and actuating means of the drawing. • Explore the media: formats, scales, types, framing and composition. • Mastering the constructive aspects: proportionality, structuring, directions and alignments. • Mastering the linear medias: informativeness, intensity, nature, modeling and structuring. • Mastering the surface: tonal variety, graphic and textural quality. • Acquire analysis and graphical representation skills. • Mastering the structural concepts of graphic language. • Recognizing the potential of each media, material, tool and drawing process. Syllabus: • Drawing: - Materials and techniques · Supports (nature, scale and format) · Instruments (different kinds of marking instruments) . Techniques (dry, wet and mixed) - Methods(conceptual, perceptive, and constructive processes). • Structural elements of the graphic language: - Line and area; linear values/tonal/textural/chromatic. • Elements of graphical representation: - Placement/structure/proportion/conformity. • Modes of visual discourse: - Framing/composition/space/perspective. • Constructive and functional aspects of the graphic discourse: - Structuring/modeling/simplification/contrasts/expressive variants.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

CÓDIGOS E LINGUAGENS / CODES AND LANGUAGES ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: _Define the concept of Visual Communication and its preponderance for Multimedia Art; _Develop the domain over the structural elements of the syntax of visual language; _Master the basic principles of semiotics; _Apply the above-mentioned knowledge in the analysis of visual messages. Syllabus: 1. VISUAL COMMUNICATION 1.1. The role of communication in Multimedia Art 1.2. Communication, visual communication; visual codes 1.3. Anatomy and decomposition of the visual messages. 2. SYNTAX OF THE VISUAL LANGUAGE 2.1. Basic elements of the visual language 2.1.1. Dot, line, plan; 2.1.2. Optical and tangible texture; 2.1.3. Contrast and interaction of color; 2.1.4. Dimension/scale, visual hierarchy. 2.2. Manipulation of the compositional elements 2.2.1. Space, composition, grid and layout; 2.2.2. Static and dynamic equilibrium; 2.2.3. Similarity and contrast; visual weight; 2.2.4. Rhythm and dynamism; 2.2.5. Deconstruction. 2.3. Movement, time 2.4. Gestalt Theory and Perception. 3. SIGNIFICATION 3.1. Semiology/Semiotics 3.2. Signs and codes 3.2. Signs and signification 3.2.1 Categories of the signs; 3.2.2. Syntagma and paradigm; 3.2.3. Metaphor and metonymy; 3.3. Denotation and connotation 3.4. Text and image, anchorage and relay 3.5. Language and speech 3.6. Applied semiotics.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

TEORIA DA IMAGEM I / IMAGE THEORY I ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: With the overall objective to acquire basic competences in the field of Image Theory, Visual Theory or Visual Studies, understood as a transdisciplinary field of theoretical research in multimedia arts, Image Theory I has the following learning specific objectives: 1. Study of the image as a visual artefact, in its multiple physical and conceptual variations, which, resulting from creative processes, stands as a communication object. 2. Understand the conceptual aspects defining the image, its operative visual language resources and its main meanings. 3. Research, identify and clarify the relations between images and other objects with which they become close or distant, regardless of context, category or traditionally defined boundaries. 4. Write and present research (papers) relating, in a sustainable way, different images in different formats and created in different time periods. Syllabus: PART I: THE OBSERVER 1.1. Introduction: Theory of Image as a research domain 1.2. The images and the observer: emotion and rapto (rapture and abduction) 1.3. The images of the observer: figuration and disfigurement 1.4. The gaze of the observer: construction and transformation PART II: THE IMAGE 2.1. Visually: the visible and the invisible 2.2. Signification: the visual and the textual 2.3. Representation: the substitution and the simulation 2.4. Illusion: the fiction and the collusion 2.5. Depth: the window and the screen PART III: THE VISUAL CULTURE 3.1. The images and the world: the natural and the artificial 3.2. The images of the world: the true and the false 3.3. A world of images: idolatry and iconoclasm 3.4. From image culture to visual culture: dissemination, contamination and excess

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PROJECTO I (AMBIENTE INTERACTIVOS; ANIMAÇÃO; AUDIOVISUAIS; FOTOGRAFIA; PERFORMANCE/INSTALAÇÃO) / PROJECT I (INTERACTIVE ENVIRONMENTS; ANIMATION; AUDIOVISUALS; PHOTOGRAPHY; PERFORMANCE/INSTALLATION) ECTS: 9 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: With the overall objective to acquire competences in the field of multimedia arts, Project I has the following learning specific objectives: Understand the concept of multimedia arts in the general context of modern and contemporary art (LO1); Identify different typologies in the field of multimedia arts (LO2); Practice a correct conceptual, theoretical, operative and technological articulation with the specific CU from one of the five strands of the course (LO3); Conceive, develop and realize an artistic multimedia project in the same strand (LO4); Develop project methodology (LO5); Select, organize and manage the essential contents to the presentation of a multimedia project (LO6); Experiment devices and methodologies of visual, audiovisual, oral and written presentation and disclosure of a multimedia project (LO7); Exercise critically the self-evaluation, through the reflection of the implied processes in the conception, development and concretization of the project (LO8). Syllabus: Agglutinating the acquired competences at each strand’s specific CU of the course, in Project I the conceptual, theoretical, operative and technological contexts of multimedia arts (C1) are discussed, with special incidence in the domain of Interactive Environments, Animation, Audiovisuals, Photography and Performance/Installation (C2). Project methodologies applied to multimedia artistic projects are tested and developed, particularly as regards the implementation of its processes: definition of a theme, research and consolidation of a reference framework, stabilization of terminology, circumscription of hypotheses, test, analysis of results, structure and construct of the object (C3). Presentation and disclosure devices (analogical and digital: online and offline, linear and nonlinear) of a multimedia artistic project are referenced (C4).

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

MOVIMENTO E ANIMAÇÃO / MOTION AND ANIMATION ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: GLOBAL OBJECTIVES > Learn about pre-cinema and the fundamental works of the history of animation cinema. > Learn about the visual phenomena and the practices underlying the perception and the creation of image-by-image motion. > Learn what the main contributions of the language of animation cinema were, in the wider context of cinematographic production. > Develop critical analysis of animation works, based on the nature, vocabulary, and universes specific of each author. SPECIFIC OBJECTIVES > Learn about the phenomenon of persistence of vision, and the basic rules of the representation of motion in animation. > Develop basic concepts of creation and planning of animated movements. > Develop the animation representation processes through drawing. > Understand the differences between the animation processes of industrial and authorial animation. Syllabus: Introductory semi-annual course to the Major in Multimedia Art (Animation Branch), that sets the foundations to the understanding of animation cinema’s history, artistic practices, and specific tools and techniques. It is this course’s goal to offer the basic knowledge necessary to the understanding of cinematographic language in the specific context of animation, as well as to the understanding of the historical context in which authorial animation cinema and the animation industry have arisen, examining its evolution in terms of contiguity and influence of the chronophotographic image. By analyzing the works, processes, and resources that have resulted from this influence, the distinction should be clear between the processes used in studio production (which promote the construction of motion through the continuity between images) and the processes used in certain authorial animation film works (which explore the discontinuity in terms of the representation of motion).

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PRÁTICAS DA IMAGEM / IMAGE PRACTICES ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: According to Ezra Pound an image is a vortex, an energy field where ideas are attracted. An image is constituted as a magnetized core upon which ideas gravitate and are articulated. The more familiar the known or denser images is the semantic layer that involves. With time, the core may lose their effectiveness and strength. However there are images, including artistic or poetic, are not exhausted with the sedimentation of ideas, and that in a strange way are renewed in their ability to magnetize and attract concepts. The objectives of this course: • address the image as a separate form, revealing the steps required to create images that can escape the mapping of language; • present, from practical examples, images and constellations of ideas that surround them; • to enable students to recognize the energy fields present in nuclei / artistic images; • to enable students to create unique images that function as a vortex in attracting new ideas. Syllabus: In an attempt to find new raw images, rooted on strangeness and uniqueness, examples of images (still or moving) will be analyzed with a group of guests, mainly artists and image experts. The classes focus on performance analysis and discussion of works and the association of ideas through images. Depending on the guest the presentations may take several formats, which can go from conference to more participatory models, such as screenings performances and installation of pieces. With this lesson is intended to approach the image while autonomously revealing the necessary operations to create a vortex that escapes the language mapping.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

TÉCNICAS E GÉNEROS FOTOGRÁFICOS / PHOTOGRAPHIC THEMES AND TECHNIQUES ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The main aim of this curricular unit is to provide students with an open understanding of photography through the presentation and development of the main photographic genres, from the past until the present day, based on the study of the reciprocal relationship between the pictorial form and the evolution of scientific and technological knowledge. The course is structured in such a way that students can design and realize their own projects within the context of the art system, based on a concept, strategies for capturing images and the final presentation of their works. The aim is to enhance the mimetic register with the use of an analogue/digital camera, as well as to create images based on visual stimuli and the possibilities of photography that are intrinsic to the medium itself. Syllabus: 1. Concrete | Abstract|I Generative Photography. 2. Portrait, self-portrait and self-representation. 3. Landscape. 4. Photographing everyday life. 5. Photographing a particular object. 6. Photographing architecture. 7. Photography in Art. 8. Taking photographic images without a camera (chemigrams). 9. Natural | artificial light (continuous and flash). 10. Analogue and digital cameras. 11. Small, medium and large photographic formats. 12. Visual characteristics of the photographic image. 13. The potentialities of definition, blurring and camera movement in authorial photography. 14. Professional analogue and digital laboratory.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

DESENHO III / DRAWING III ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: To develop of the analytic capabilities and graphic representation of the human body. To understand the structure of the human body, human head and it’s physiognomy. To develop of the capability of graphic representation of facial expression. To develop a custom graphic expression. The student must be capable of analyzing through direct observation of the human body to detect the main constructive axis. Consequentially it will also be ready to apply methods or processes of representation to the figure that must respect it’s proportion and shape, both as a whole and as individual parts. The student will then be able to recognize the structure of the head, it’s physiognomic traits and it’s expressive movements. Like the body, the student must be able to represent it following specific processes that assure the correct identification of the physiognomy of the portrait. The student will be able to use the media that fits simultaneously to the representation of the human figure and space. Syllabus: Processes of observation and representation. Structural elements of graphic language. Perspective and structures. Scale, fitting and proportion. Anatomical structures of the human body. Physiognomic structure of the head and expression of emotions. Time and movement both in the drawing of the human figure and in the portrait.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PROJECTO II (AMBIENTE INTERACTIVOS; ANIMAÇÃO; AUDIOVISUAIS; FOTOGRAFIA; PERFORMANCE/INSTALAÇÃO) / PROJECT II (INTERACTIVE ENVIRONMENTS; ANIMATION; AUDIOVISUALS; PHOTOGRAPHY; PERFORMANCE/INSTALLATION) ECTS: 9 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: With the overall objective to develop basic competences in the field of multimedia arts, Project II has the following learning specific objectives: Explore the concept of multimedia arts in the general context of modern and contemporary art (LO1); Identify different typologies in the fields of multimedia arts (LO2); Practice a correct conceptual, theoretical, operative and technological articulation with the specific CUs from one of the five strands of the course (LO3); Create, conceive, develop and realize an artistic multimedia project in the same strand (LO4); Develop project methodology (LO5); Select, organize and manage the essential contents to the presentation of a multimedia project (LO6); Experiment devices and methodologies of visual, audiovisual, oral and written presentation and disclosure of a multimedia project (LO7); Exercise critically the self-evaluation, through reflection of the implied processes in the conception, development and concretization of the project (LO8). Syllabus: Agglutinating the acquired competences at each strand’s specific CUs of the course, in Project II are discussed the conceptual, theoretical, operative and technological contexts of multimedia arts (C1), with special incidence in the domain of Interactive Environments, Animation, Audiovisuals, Photography and Performance/Installation (C2). Project methodologies applied to multimedia artistic projects are tested and developed, particularly as regards the implementation of its processes: definition of a theme, research and consolidation of a reference framework, stabilization of terminology, circumscription of hypotheses, test, analysis of results, structure and construct of the object (C3). Presentation and disclosure devices (analogical and digital: online and offline, linear and nonlinear) of a multimedia artistic project are referenced (C4).

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PROJECTO III (AMBIENTE INTERACTIVOS; ANIMAÇÃO; AUDIOVISUAIS; FOTOGRAFIA; PERFORMANCE/INSTALAÇÃO) / PROJECT III (INTERACTIVE ENVIRONMENTS; ANIMATION; AUDIOVISUALS; PHOTOGRAPHY; PERFORMANCE/INSTALLATION) ECTS: 9 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: With the overall objective to consolidate competences in the field of multimedia arts, Project III has the following learning specific objectives: Explore the concept of multimedia arts in the general context of modern and contemporary art (LO1); Identify different typologies in the fields of multimedia arts (LO2); Consolidate a correct conceptual, theoretical, operative and technological articulation with the specific CUs from one of the five strands of the course (LO3); Conceive, develop and realize an artistic multimedia project in the same strand (LO4); Develop autonomously project methodology (LO5); Select, organize and manage the essential contents to the presentation of a multimedia project (LO6); Experiment devices and methodologies of visual, audiovisual, oral and written presentation of a multimedia project (LO7); Exercise critically the self-evaluation, through the reflection of the implied processes in the conception, development and concretization of the project (LO8). Syllabus: Agglutinating the acquired competences at each strand’s specific CUs of the course, in Project III are discussed the conceptual, theoretical, operative and technological contexts of multimedia arts (C1), with special incidence in the domain of Interactive Environments, Animation, Audiovisuals, Photography and Performance/Installation (C2). Project methodologies applied to multimedia artistic projects are tested and developed, particularly as regards the implementation of its processes: definition of a theme, research and consolidation of a reference framework, stabilization of terminology, circumscription of hypotheses, test, analysis of results, structure and construct of the object (C3). Presentation and disclosure devices (analogical and digital: online and offline, linear and nonlinear) of a multimedia artistic project are referenced (C4).

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

ANIMAÇÃO E NARRATIVA / ANIMATION AND NARRATIVE ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: GLOBAL OBJECTIVES > Learn about the evolution and transformation of animation techniques, from the first proto-animated films until today. > Conceive an animated film in a given technique. > Develop critical and analytical thinking by studying and recognizing the characteristics of the motion each technique allows. SPECIFIC OBJECTIVES > Address the animation techniques by means of both traditional and digital processes, understanding their specificities and resources, in the context of plastic and cinematographic creation. > Practice the different animation techniques (both direct and indirect). > Plan and complete the different stages of an animation work, according to the specific resources of each technique. Syllabus: Animation and Narrative is a semi-annual course aimed at introducing students to the directing of animation cinema, as a process of narrative, plastic, and dramaturgic creation and construction. Throughout two modules, a methodology for the creation of animation projects will be used, offering students the instruments and knowledge necessary to the completion of an authorial project. Students will have to plan the project’s different stages: creation of a concept, transposition of the screenplay into a cinematographic script; adaptation or creation of characters and environments; creation of the storyboard, and animatic, and planning of animated actions followed by post-production video. To attend this course, candidates must have taken the courses Motion and Animation, or demonstrate that they fully understand the subjects taught through previous projects.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PROJECTO IV (AMBIENTE INTERACTIVOS; ANIMAÇÃO; AUDIOVISUAIS; FOTOGRAFIA; PERFORMANCE/INSTALAÇÃO) / PROJECT IV (INTERACTIVE ENVIRONMENTS; ANIMATION; AUDIOVISUALS; PHOTOGRAPHY; PERFORMANCE/INSTALLATION) ECTS: 9 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: With the overall objective to consolidate competences in the field of multimedia arts, Project IV has the following learning specific objectives: Explore the concept of multimedia arts in the general context of modern and contemporary art (LO1); Identify different typologies in the fields of multimedia arts (LO2); Consolidate a correct conceptual, theoretical, operative and technological articulation with the specific CUs from one of the five strands of the course (LO3); Conceive, develop and realize an artistic multimedia project in the same strand (LO4); Develop autonomously project methodology (LO5); Select, organize and manage the essential contents to the presentation of a multimedia project (LO6); Experiment devices and methodologies of visual, audiovisual, oral and written presentation, exhibition of a multimedia project (LO7); Exercise self-evaluation critically, through reflection of implied processes in the conception, development and concretization of the project (LO8). Syllabus: Agglutinating the acquired competences at each strand’s specific CUs of the course, in Project IV are discussed the conceptual, theoretical, operative and technological contexts of multimedia arts (C1), with special incidence in the domain of Interactive Environments, Animation, Audiovisuals, Photography and Performance/Installation (C2). Project methodologies applied to multimedia artistic projects are tested and developed, particularly as regards the implementation of its processes: definition of a theme, research and consolidation of a reference framework, stabilization of terminology, circumscription of hypotheses, test, analysis of results, structure and construct of the object (C3). Presentation, exhibition and disclosure devices (analogical and digital: online and offline, linear and nonlinear) of a multimedia artistic project are referenced (C4).

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

HISTÓRIA E TEORIA DA FOTOGRAFIA / HISTORY AND THEORY OF PHOTOGRAPHY ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: 1) Acknowledging the main core marks of the History of Photography from its origins to contemporary; 2) Acknowledging different photography’s programmes not only in an evolutionary perspective, but also transversely, and the different strategies they imply; 3) Identifying theoretical problems at work in Photography’s ontology, namely its place among other artistic techniques as well as other media, through a panoply of authors and critical texts; 4) Writing a paper on a chosen photographer from the History of Photography, in a historical and critical perspective; 5) Being able to present orally the paper in class. Syllabus: 1. Photography and its genres from the beginnings. The pioneers: Daguerre, Talbor, Morse. 2. Photography and Painting in the second half of 19th century; 3. Portrait and landscape, the two main programes of photography; 4. The evolution of technical features: Kodak and the raise of the snapshot; 5. Pictorialism and the discussion of Photography as Art; 6. The straight Photography turn: Alfred Stieglitz and Paul Strand; 7. Fotojournalism and the boom of the illustrated Press in the twenties; 8. Humanist Photography: Brassai, Henri Cartier-Bresson, Robert Capa, Robert Doisneau; 9. Contemporary Photography and Contemporary Criticism. 10. Study of a set of critical texts on Photography’s History and Ontology.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

TÉCNICAS NARRATIVAS / NARRATIVE TECHNIQUES ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The program is built around the idea of the universality of narrative and of its presence in all the arts. The literary narrative offers us an amount of fundamental analytic categories. Not less important are the concepts such as “mimesis” and verisimilitude that come from Aristotle. Considering that it is about a program prepared for students in multimedia art, the biggest aim is to analyze filmic narratives or, in a certain way, produced with images, in order to make them be aware of and identify the narrative conventions and its instruments. Consequently, different techniques of diverse cinematographic genres, from documentary to fiction, will be exposed and analyzed. Nevertheless, painting will also be largely contemplated in this program. The purpose is to make students understand the old relationship between painting and poetry (i.e., between painting and words), consecrated by the principle of the ut pictura poesis doctrine. Syllabus: I – Universality, diversity and trans-historicity of narratives Narrative genres. Form and substance of narratives (oral and written language, painting, drawing, the fixed image and the image in movement). The anthropological value of narrative art. Storytelling and the hegemony of the narrative art. II – The categories of narrative Characters, action, time. Sequentiality and cohesion. Continuous and discontinuous (from traditional narrative to modern fragment). III – Mimesis and verisimilitude Narrative fiction. The modern crisis of representation. The fictional devices of some narrative genres, such as the literary narrative, the play, the visual arts and the cinema. IV – The relation between text and image The tradition of the ekphrasis. Illustration. The doctrine of the ut picutra poesis and its history. The frontiers and the correspondences between artistic genres.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PRÁTICAS DO SOM / SOUND PRACTICES ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: It is known that perceptual stimuli via sound triggers the greatest emotions. Looking for an artistic impact, various artists have drawn on the sound as conceptual and poetic vehicle. Schools of Fine Arts have always been a "think tank" for the development and research of music whether it be pop, experimental or vanguard. Several were students of Fine Arts that became musicians or used sound as a their own medium, during and after completing studies. The aim of this course is to: • address the sound as autonomous, while providing operations as a separate form of art making; • enable students to validate their sound experiences, starting from examples of artists who, uncompromised and self-taught way, favor the hearing as the dominant perceptual sense; • ensure that students acquire the ability to experience, read (a kinaesthetic sense), understand and appreciate sound pieces; • ensure that students qualifiedly integrate the sound in their work of an autonomous or complementary way. Syllabus: In an attempt to show sound as an autonomous art form, examples will be analyzed along with invited artists, scientists and experts with deep experience in designing, shaping and sculpting sound. The course focuses on the study of sound and silence. Depending on the guests, presentations may take several formats, which can go from conference to more participatory models, such as concerts and installations.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

HISTÓRIA DA ARTE / PROGRAMAS ICONOGRÁFICOS II / HISTORY OF ART / ICONOGRAPHIC PROGRAMS II ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: Developing image readability in time and space, as well of the object and of the constructed element. Understanding the long-term (four centuries) of an artistic paradigm based on the Plastic Space defined in the Renaissance. Relate the architectural transformations and art in City with the modifications made in the temple and in the palace, as well in urbanism and collective amenities. Understanding the origins and transformations of the great artistic genres, as well as major changes in the figurative space-time and visual narrative. Understanding the stages of formation of the critical and historiographical discourse on art. Understand the changes in the social status of the artist. Syllabus: I Introduction to Theory and History of Western Art in Modern Times: 1.1. Four centuries of an artistic paradigm. 1.2. Architecture and urbanism. 1.3. History painting and portrait. The great Iconographic programs. Landscape and genre painting, still life. II The Origins of Renaissance Plastic Space: 2.1. Medieval References of the Renaissance. Giotto and the Pisanos. 2.2. The perspective, the classical orders and the treatises. III Renaissance and Mannerism: 3.1. Italian Renaissance and Flemish Ars Nova. 3.2. The European irradiation of the Renaissance experience. The 'High Renaissance': Leonardo, Raphael and Michelangelo. Mannerism. 3.5. Giorgio Vasari and Memorialism. IV Baroque and Classicism: 4.1. The new naturalism in painting and sculpture. The architecture and urban space as celebration places. 4.3. The Enlightenment and the art: from the rocaille euphoria to neoclassical rehabilitation. 4.4. Diderot and the origins of art criticism. Winckelmann and the birth of Art History.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

HISTÓRIA DA ARTE / PROGRAMAS ICONOGRÁFICOS I / HISTORY OF ART / ICONOGRAPHIC PROGRAMS I ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: History of The chair Iconographic Arts Program has the following objectives: 1. Contribute to the enrichment and enhancement of visual memory of future professionals of image and "artistic work"; 2. To develop the image of reading ability in time / space; 3. Frame the images in the context of the societies that produced them. The time scale of the program is extensive, the first artifacts to the late fourteenth century. In this broad chronological arc we focus on a historical-artistic periodization of the Mediterranean basin and Western Europe, since the "Creative Explosion" Upper Paleolithic to the late Middle Ages, trying to give artistic references on other contemporaneous civilizations, so that students stay with an overview of the artistic phenomenon. In this analysis we will also discuss the materials, techniques and the social status of the artist in different civilizations. Syllabus: 1. Introduction to Art History of the theory. 2. The emergence of Man and the art in the communities of hunter-gatherers. 3. artistic innovation in early societies of farmers, shepherds, ceramics, metals, funeral rites and the megaliths. 4. artistic complexes in the first agrarian civilizations of Sumeria to Egypt. 5. Art in the Old City: the Cyclades Greece Classical and Rome. 6. Art in the City of God: the fifth century to the fifteenth century.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

DESENHO II / DRAWING II ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: 1. Mastering the structural concepts of graphic language. 2. Mastering lineal features in terms of: nature; gestures; fluency; expressiveness. 3. Mastering shading features in terms of: light and dark values; tonal hierarchy; graphic quality; textural and materic variety. 4. Acquiring selection and synthesis skills for representation. 5. Addressing distinct registration methods and different expressive processes on drawing. 6. Trying out different modes of graphic displays, exploring contrasts and tensions between opposing categories. 7. Acquire creativity in the graphic expression's field, developing personal ways of seeing through drawing. Syllabus: 1. Drawing's operative resources: 1.1. Drawing’s materials, techniques and processes (experimentation, development and seriality) 2. Fundamental concepts of graphic language: 2.1. Line and shade; 2.2. Lineal / tonal / textural / chromatic values 3. Elements of graphic expression: 3.1. Formal characterization (contour, surface, volume, space) 3.2. Tension between opposing graphic categories (dense/empty; soft/strong; light/heavy; vague/precise; figure/ground; gestural/geometric; light/dark; complete/unfinished; etc.) 3.3. Relationship between line/shade and techniques/materials 4. Modes of visual content: 4.1. Framing; visual field; space 4.2. Composition 4.3. Rhythm; dynamism 4.4. Ways of seeing (selection and visual communication) 5. Constructive and functional features of graphic form: 5.1. Organization 5.2. Modelling 5.3. Simplification (emphasizing; omitting) 5.4. Contrasts 5.5. Expressive variants

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

INSTALAÇÃO E A EXPOSIÇÃO COMO DISPOSITIVO / EXHIBITION AND INSTALLATION AS APPARATUS ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The course aims to be an introduction to artistic practice of Installation, its predecessors, its interdisciplinary characteristics and the transformations Installation suffered until the present. The program of this course combines studio work with readings and screenings. The permeability of this course incorporates various disciplines of visual arts, and can eventually integrate practices outside the context of a fine arts course. Students should be able to extend and expand their understanding and experience of Installation, through two practical (material) projects produced in the semester. Syllabus: 1. Introduction a. The issue of installation in the exhibition context. b. History of modern art as the history of exhibition(s). c. Theatricality, immersiveness and the Gesamtkunstwerk. d. From the painted panoramas of the XIX century to the artist’s studio. The failure of the Beaux Arts system. 2. Installation and exhibition: a modern parcours. a. Futurism, Constructivism and Dadaism. Lissitzky, Alexander Doerner, F. Kiesler e H. Bayer. b. Duchamp and the noon of installation. c. Between the minimal and the museum critique 3. Installation: a. Essential Notions and concepts to the understanding and production of the first material and theoretical experiments in what we define for Installation: location, site, site- specificity, gallery, spectator, environment, space, time, and duration. b. The political and the everyday. c. Institutional critique and the affiliation of Installation in Conceptual Art: the different matrixes of the installation space.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

DESENHO DIGITAL / DITIGAL DRAWING ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: Develop the capacity of creating computer graphics. Mastering the basics of three-dimensional modeling. Autonomously explore programs. Develop aesthetic sensitivity from digital media. Syllabus: Development of two-dimensional vectorial drawing. Development of two-dimensional drawing on the map. Introduction to three-dimensional modeling.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

TEORIA DA IMAGEM II / IMAGE THEORY II ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: With the overall objective to acquire basic competences in the broad field of Image Theory, transdisciplinary field of theoretical research in multimedia art, Theory of Image II has the following learning specific objectives: 1. Deepen the capacity for reflection, analysis and independent and interdisciplinary understanding in the field of what is today generally called theory of image, visual theory or visual studies; 2. Ensuring a general scientific training in Theory of Image, seen as a complementary domain, common to all specializations in Multimedia Art, supported by different approaches to the problematic of the image in contemporary visual culture; 3. Provide research methods and techniques that help the student to follow a personalised path; 4. Write and orally present research work (individual and team) relating, in a sustainable way, different images in different formats and created in different time periods. Syllabus: INTRODUCTION. From image culture to visual culture: dissemination, contamination and excess PART I: THE MYTH OF NARCISSUS: THE VISIBLE AND THE VISUAL 1.1. The myth of Narcissus and the power of the observer 1.2. Visions and projections: the eye and Brunelleschi’s machine 1.3. Projections and reflections: the observer inside the image PART II: THE MYTH OF MEDUSA: THE VISION AND THE BLINDNESS 2.1. The myth of Medusa and the power of vision 2.2. The story of Mr. V. 2.3. The story of Mr. I. 2.4. The story of Mr. P. PART III: THE MYTH OF PYGMALION: THE REAL AND THE VIRTUAL 3.1. The myth of Pygmalion and the power of the image 3.2. Reproduction and utopia: photography, movement and time 3.3. Illusion and immersion: from panorama to virtual reality 3.4. Duplication and dystopia: Frankenstein, Dr. Jekyll and Mr. Hyde, Metropolis and Blade Runner

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

ESTUDOS DE ARTE MODERNA I / MODERN ART STUDIES I ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The main purpose of the syllabus has to do with a diachronic dimension of historical context, from the XVIIIth century to the end of the XIXth century, and the relations between the arts, diverse in expression, but similar in outcome. Syllabus: 1 The XVIIIth century between Rocaille and neoclassicism: L’Ancien régime et le joli temps: France as the capital of the arts: the artist as libertine. Feast of the senses, the senses of a feast. The Enlightment, the return of the classic and the appropriation of the classical models. David as an epitome of the times. English art, Italian art, Spanish art and Goya. 2 Romanticism and the birth of the modern world: Definition of the movement. The triumph of imagination: the romantic hero and the cult of subjectivity. Romanticism in Germany, England and France. 3 Realism, Impressionism Background, definition and broad characterization of the movement: realism and naturalism. New themes, new values; positivism, women artists, and the painter of modern life. The Impressionist revolution. 4 Fin de siécle Post impressionism: Van Gogh, Cézanne and Gauguin. Decadence and simbolism; the return of the individual: the Gesamtkunstwerk.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

ESTUDOS DE ARTE MODERNA II / MODERN ART STUDIES II ECTS: 3 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The main purpose of the syllabus has to do with transdisciplinary thinking, and the relations between the arts, aesthetics, literature and cinema, diverse in expression, but similar in outcome. Syllabus: I Introduction: The connection between the arts: notes on the concept of Ekphrasis. Between text and image: Babette’s feast, a novel by Karen Blixen, and a film by Gabriel Axel. Feast of the senses, the senses of a feast. II The artist as a man of genius Around the novel by Honoré de balzac “Le chef d’oeuvre inconnu”: The search for the absolute: the creature and the creator. III The artist as a man of tragedy The correspondence of Van Gogh and the artistic thought in first hand: writing with blood and other metaphors. IV The artist as a dandy The picture of Dorian Gray: the narcissistic creation and expression at the end of the XIXth century. V The artist as a resistant Expressionist Art and literature; Expressionist cinema. VI The artist as a dreamer Surrealism or romanticism revisited with the contribution of freudism VII The artist as an iconoclastic rebel The French New wave and the works of Jean Luc Godard and François Truffaut.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

COMPUTAÇÃO MULTIMÉDIA / MULTIMEDIA COMPUTATION ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: This course unit enables the students to understand and use various multimedia tools with the backdrop of the concepts that are in the origin and development of this medium. The CU focuses mainly on the hability of “computational thinking”: To know the main characteristics of different types of information. To know the main software for creating multimedia applications (on and offline) To know the main contributors to the development of computing centered on the creative possibilities. To know and exercise of: 1. Binary and hexadecimal systems 2. Minimum image structure - Pixel (Picture Element) 3. Algorithm and conditional structures 4. Multimedia and Hypermedia 5. Multimedia tools - Flash, Photoshop, Processing, Premiere 6. Practical applications of computer "thinking". 7. Control and suitability of the multimedia content creation. Syllabus: This course develops the theory and practice of multimedia computing. Showing and discussion of different types of multimedia information in computer representation . The aim is to articulate the practice of multimedia computing with concepts that led to the theory of computation and its evolution to multimedia computing. The theoretical framework is carried from authors such as Gottfried Leibniz , not only as one of the inventors of the binary system , but also as creator of some important philosophical concepts applicable to computing; or George Boole , creator of Boolean algebra that is the basis of computational mathematics ( AND, OR , NOT ) . The practice of multimedia computing will be consolidated from the knowledge of various software that enable authoring in this medium. To achieve practical results the students will produce several exercises that will explore the various concepts and apply the various systems discussed in class.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PRÁTICAS EM TEMPO REAL / REAL.TIME PRACTICES ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: It is intended to give students an introduction to artistic practices that reveal an awareness of the creative action of time and / or creative processes as an integral part of the artwork. The program of this course combines studio work with readings and screenings, with emphasis on investigating performative action. Students should be able to develop performative projects, to be implemented in two exercises performed during the semester. Syllabus: 1. Introduction a. Identification of the subject performative b. interdisciplinarity c. The object and performative technologies. d. The performative act. Performance and Feminism 2. History of performance Futurism, Constructivism and Dadaism and Surrealism through the Bauhaus. The Gutai Group in Japan. Circa 1968 to the present. 3. Photography, film and video documentary records as performative. 4. Performance a. How time-based art, ie art which has the foundation time and process. b. Introduction to Performance intrinsic relationship with the Conceptual Art. (dematerialisation and institutional critique).

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

CONCEPÇÃO DE AMBIENTES INTERACTIVOS / INTERACTIVE ENVIRONMENTS CONCEPTION ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: This curricular unit enables the student to learn in a comprehensive and practical manner the interactive media as a way to communicate content creatively through: Acknowledging the main contributions to the study of the phenomenology of artistic creation in new media. Acknowledging the main contributions to the study of the creation of interactive environments, focused on developing new forms and narratives from databases. To know database software. To know of Korsakow software. Mastery and adaptation of content to the non-linear narrative: creative access to the database. Mastery and adaptation of content to the interaction: changing the relation space / time; changing of meaning. Syllabus: This course develops the theory and practice of designing interactive environments focusing on a specific branch of this area designated Future Cinema. The aim is to articulate the concepts of non-linear narrative, multi-linear and creative access to a database through interaction. The theoretical framework will be established by studies of phenomenology of creation and the concepts of Deleuze and Guattari: Rhizome; Multiplicities; Territorialization and Deterritorialization. It is intended to provide a comprehensive theoretical framework that is in close relation to artistic creation focused on new media. To achieve the discipline goals students conceive a project on Korsakow software (open source - created by Florian Thalhofer) which allows students to explore the various concepts.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

MONTAGEM / EDITING ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: Know the basic notions of montage. Know the main schools of montage and their framework in the field of ideas. Know different forms of montage within the fields of experimental cinema and visual arts. To familiarize students with the concepts and tools required for the integration of montage as a structural component of their projects. Make the students aware of the relationship between montage and thought. Develop critical skills concerning audiovisual language. Syllabus: This course articulates theory and practice in an integrated manner and is organized around six topics: 1. Basic notions of montage. 2. Forms of Montage: history and theory. 3. Classical montage rules and its deconstruction. 4. Montage in contemporary art. 5. Sequential and spatial montage. 6. Montage as thought.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

PERFORMANCE COMO PRÁTICA MULTIMÉDIA / PERFORMANCE AS A MULTIMEDIA PRACTICE ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: The programme of this course combines studio work with readings and screenings, aiming at the exploration of the performative action developed in multimedia. The permeability of this discipline incorporates several, if not all, fine art disciplines, in this sense the study will be guided by incorporating the performance practice in more complex performative objects, that could be interdisciplinary. Students are expected to broaden and expand their understanding and experience of the performative object, by making to practical projects in the semester. The projects should make clear/show the comprehension of the performative action, and can be executed several media as: photography, film, video, audio, objects, interdisciplinary installations or inclusively in conceptual/performative actions. The projects need to address the performative action, calling into question the complex process in which meaning is constructed. Syllabus: Performance: a. Performance as a time based-art - its foundations in time and process. b. Intrinsic relation of performance with conceptual art (dematerialization and institutional critique). c. Analysis and discussion of performance as action versus representation, i.e. acting (cinema and theatre). Video in the Visual Arts – an expanded documentary format: a. The history of this medium in relation to the visual arts. b. The particular strict relation of video and performance. Analysis of the impact of digitalization in the production of images and its consequences in human experience (the separation of time space coordinates) c. Analysis and discussion of fundamental operative concepts in the Artist’s practice such as: repetition, duration, edition, and post-production.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

AUDIOVISUAIS / AUDIOVISUALS ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: 1. To have basic notions of what is a video in an artistic context. 2. To learn how to handle a video camera. 3. To understand the logic of video editing programs. 4. To edit a project focused on the sound-image articulation. Syllabus: 1. Video camera anatomy. 2. The camera as a mechanical and digital extension of the gaze. 3. Introduction to Final Cut Pro. 4. Editing sound and image. 5. Articulation between sound and image. 6. The use of video as part of the contemporary art practice.

Faculdade de Belas-Artes da Universidade de Lisboa, Largo da Academia Nacional de Belas-Artes, 1249-058 Lisboa, Portugal [+351] 213 252 100 | www.fba.ul.pt | [email protected]

CRIAÇÃO DE PERSONAGENS E AMBIENTES / CHARACTER LAYOUT AND PRODUCTION DESIGN ECTS: 6 LICENCIATURA EM ARTE MULTIMÉDIA / BA IN MULTIMEDIA ART

Learning outcomes of the curricular unit: GLOBAL OBJECTIVES > Learn several processes and techniques aimed at the creation of characters and environments for both traditional and digital animation. > Know how to compare and transpose resources from the universe of static images (illustration, comic books, or graphic design) by analyzing and extrapolating their practices and languages to the context of motion graphics. > Develop critical thinking through the analysis of cinematographic works and portfolios by professionals, within the framework of the creation of characters environments for animation. SPECIFIC OBJECTIVES > Understand the influence of the cartoon and of comic books in the first proto-animation films. > Use plastic, narrative, and dramaturgic resources from animation cinema to support motion created image-by- image, as opposed to static images. > Conceive geographies, environments, character models and animations following principles of space-time continuity and discontinuity. Syllabus: Creation of Characters and Environments is a semi-annual course, aimed at consolidating the knowledge acquired in the Motion and Animation course, by proposing methodologies and practices used in the creation of characters and environments for animation. Since this is an optional course of the Major in Art and Multimedia (Animation branch), it can only be attended by major students who have concluded Motion and Animation. Throughout the course, comprised of two modules, the contact with both industrial and authorial animation works is promoted, as well as the analysis and creation of characters and environments, and specific graphic concepts and processes of illustration and graphic design, by comparison with the animated expression. In addition, experiences and segments of animation are developed, using infographic platforms.