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June 23, 2022 1 College of Computer and Information Science, Northeastern University CS U540 Computer Graphics Prof. Harriet Fell Spring 2007 Lectures 23,24,25 – March 12,14,15, 2007

CS U540 Computer Graphics

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CS U540 Computer Graphics. Prof. Harriet Fell Spring 2007 Lectures 23,24,25 – March 12,14,15, 2007. Today’s Topics. Curves Fitting Curves to Data Points Splines Hermite Cubics Bezier Cubics. x 2 + y 2 – R 2 = 0. B. P (t) = t A + (1-t) B. A. Curves. - PowerPoint PPT Presentation

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Page 1: CS U540 Computer Graphics

April 20, 2023 1College of Computer and Information Science, Northeastern University

CS U540Computer Graphics

Prof. Harriet FellSpring 2007

Lectures 23,24,25 – March 12,14,15, 2007

Page 2: CS U540 Computer Graphics

April 20, 2023 2College of Computer and Information Science, Northeastern University

Today’s Topics

• Curves

• Fitting Curves to Data Points

• Splines

• Hermite Cubics

• Bezier Cubics

Page 3: CS U540 Computer Graphics

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Curves

A curve is the continuous image of an interval in n-space.

Implicit f(x, y) = 0 x2 + y2 – R2 = 0

Parametric (x(t), y(t)) = P(t) P(t) = tA + (1-t)B

A

B

Generative proc (x, y)

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Curve Fitting

We want a curve that passes through control points.

interpolating curve

How do we create a good curve?

What makes a good curve?

Or a curve that passes near control points.

approximating curve

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Axis Independence

If we rotate the set of control points, we should get the rotated curve.

Page 6: CS U540 Computer Graphics

Local Control

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Variation Diminishing

Never crosses a straight line more than the polygon crosses it.

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Continuity

C0 continuity C1 continuity C2 continuity

G2 continuity Not C2 continuity

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How do we Fit Curves?

Lagrange Interpolating Polynomial from mathworld

The Lagrange interpolating polynomial is the polynomial of degree n-1 that passes through the n points,

(x1, y1), (x2, y2), …, (xn, yn), and is given by

( ) ( ) ( )( ) ( )

( )( ) ( )( )( ) ( )

( ) ( )( ) ( )( )( )

2 1 31 2

1 2 1 2 1 2 3 2

1

1 1

1

P x

n n

n n

nn

n n

nj

ii j i i j

x x x x x x x x x xy y

x x x x x x x x x x

x x x xy

x x x x

x xy

x x= ≠

− − − − −= + +

− − − − −

− −+

− −

−=

−∑ ∏

L LL

L L

L

L

Page 10: CS U540 Computer Graphics

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Example 1

Page 11: CS U540 Computer Graphics

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Polynomial Fit

P(x) = -.5x(x-2)(x-3)(x-4)

Page 12: CS U540 Computer Graphics

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Piecewise Fit

Pa(x) = 4.1249 x (x - 1.7273)

0 x 1.5

Pb(x) = 5.4 x (x - 1.7273)

1.5 x 2

Pc(x) = 0

2 x 4

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Spline Curves

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Splines and Spline Ducks

Marine Drafting Weights http://www.frets.com/FRETSPages/Luthier/TipsTricks/DraftingWeights/draftweights.html

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Drawing Spline Today (esc)

1. Draw some curves in PowerPoint.

2. Look at Perlin’s B-Spline Applet.

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Hermite Cubics

p

qDp

DqP(t) = at3 + bt2 +ct +d

P(0) = p

P(1) = q

P'(0) = Dp

P'(1) = Dq

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Hermite Coefficients

( ) 3 2 1

a

bt t t t

c

d

⎡ ⎤⎢ ⎥⎢ ⎥⎡ ⎤= ⎣ ⎦⎢ ⎥⎢ ⎥⎣ ⎦

P

P(t) = at3 + bt2 +ct +d

P(0) = p

P(1) = q

P'(0) = Dp

P'(1) = Dq( ) 23 2 1 0

a

bt t t

c

d

⎡ ⎤⎢ ⎥⎢ ⎥⎡ ⎤= ⎣ ⎦⎢ ⎥⎢ ⎥⎣ ⎦

P'

For each coordinate, we have 4 linear equations in 4 unknowns

Page 18: CS U540 Computer Graphics

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Boundary Constraint Matrix

0 0 0 1

1 1 1 1

0 0 1 0

3 2 1 0

a

b

c

d

⎡ ⎤ ⎡ ⎤⎡ ⎤⎢ ⎥ ⎢ ⎥⎢ ⎥⎢ ⎥ ⎢ ⎥⎢ ⎥=⎢ ⎥ ⎢ ⎥⎢ ⎥⎢ ⎥ ⎢ ⎥⎢ ⎥⎣ ⎦ ⎣ ⎦⎣ ⎦

pqDpDq

( ) 3 2 1

a

bt t t t

c

d

⎡ ⎤⎢ ⎥⎢ ⎥⎡ ⎤= ⎣ ⎦⎢ ⎥⎢ ⎥⎣ ⎦

P

( ) 23 2 1 0

a

bt t t

c

d

⎡ ⎤⎢ ⎥⎢ ⎥⎡ ⎤= ⎣ ⎦⎢ ⎥⎢ ⎥⎣ ⎦

P'

Page 19: CS U540 Computer Graphics

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Hermite Matrix

2 2 1 1

3 3 2 1

0 0 1 0

1 0 0 0

a

b

c

d

−⎡ ⎤ ⎡ ⎤⎡ ⎤⎢ ⎥ ⎢ ⎥⎢ ⎥− − −⎢ ⎥ ⎢ ⎥⎢ ⎥=⎢ ⎥ ⎢ ⎥⎢ ⎥⎢ ⎥ ⎢ ⎥⎢ ⎥⎣ ⎦ ⎣ ⎦⎣ ⎦

pqDpDq

MH GH

Page 20: CS U540 Computer Graphics

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Hermite Blending Functions

( ) 3 2 3 2

2 2 1 1

3 3 2 11 1

0 0 1 0

1 0 0 0

t t t t t t t

−⎡ ⎤ ⎡ ⎤⎡ ⎤⎢ ⎥ ⎢ ⎥⎢ ⎥− − −⎢ ⎥ ⎢ ⎥⎢ ⎥⎡ ⎤ ⎡ ⎤= =⎣ ⎦ ⎣ ⎦⎢ ⎥ ⎢ ⎥⎢ ⎥⎢ ⎥ ⎢ ⎥⎢ ⎥⎣ ⎦ ⎣ ⎦⎣ ⎦

H

p p

q qP M

Dp Dp

Dq Dq

( ) ( ) ( ) ( ) ( )3 2 3 2 3 2 3 22 3 1 2 3 2t t t t t t t t t t= − + + − + + − + + −P p q Dp Dq

( ) ( ) ( ) ( ) ( )0 1 2 3t H t H t H t H t= + + +P p q Dp Dq

Page 21: CS U540 Computer Graphics

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Splines of Hermite Cubics

a C1 spline of Hermite curves

a G1 but not C1 spline of Hermite curves

The vectors shown are 1/3 the length of the tangent vectors.

Page 22: CS U540 Computer Graphics

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Computing the Tangent VectorsCatmull-Rom Spline

p1

p2

p3

p4

p5

P(0) = p3

P(1) = p4

P'(0) = ½(p4 - p2 )

P'(1) = ½(p5 - p3 )

Page 23: CS U540 Computer Graphics

April 20, 2023 23College of Computer and Information Science, Northeastern University

Cardinal Spline

The Catmull-Rom spline

P(0) = p3

P(1) = p4

P'(0) = ½(p4 - p2 )

P'(1) = ½(p5 - p3 )

is a special case of the Cardinal spline

P(0) = p3

P(1) = p4

P'(0) = (1 - t)(p4 - p2 )

P'(1) = (1 - t)(p5 - p3 )

0 ≤ t ≤ 1 is the tension.

Page 24: CS U540 Computer Graphics

April 20, 2023 24College of Computer and Information Science, Northeastern University

Drawing Hermite Cubics

• How many points should we draw?• Will the points be evenly distributed if we use a

constant increment on t ?

• We actually draw Bezier cubics.

( ) ( ) ( ) ( ) ( )3 2 3 2 3 2 3 22 3 1 2 3 2t t t t t t t t t t= − + + − + + − + + −P p q Dp Dq

Page 25: CS U540 Computer Graphics

April 20, 2023 25College of Computer and Information Science, Northeastern University

General Bezier Curves

( ) ( )

( ) ( )

( ) ( ) ( ) ( )

0

,

, , 1 1, 1

Given 1 control points

1 0 1

where

1 0,

1 0

We will only use cubic Bezier curves, 3.

i

nn k k

k

n kkk n

k n k n k n

n

nt t t t

k

nb t t t k n

k

b t t b t tb t k n

n

=

− − −

+

⎛ ⎞= − ≤ ≤⎜ ⎟

⎝ ⎠

⎛ ⎞= − =⎜ ⎟⎝ ⎠

= − + ≤ <

=

L

k

p

B p

Page 26: CS U540 Computer Graphics

April 20, 2023 26College of Computer and Information Science, Northeastern University

Low Order Bezier Curves

p0

n = 0 b0,0 (t) = 1

B(t) = p0 b0,0 (t) = p0 0 ≤ t ≤ 1

p0 n = 1 b0,1 (t) = 1 - t b1,1 (t) = t

B(t) = (1 - t) p0 + t p1 0 ≤ t ≤ 1p1

p0n = 2 b0,2 (t) = (1 - t)2 b1,2 (t) = 2t (1 - t) b2,2 (t) = t2

B(t) = (1 - t) 2 p0 + 2t (1 - t)p1 + t2 p2 0 ≤ t ≤ 1

p1

p2

Page 27: CS U540 Computer Graphics

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Bezier Curves

Bezier Arch

p

q

r

s

n = 3 b0,3 (t) = (1 - t)3 b1,3 (t) = 3t (1 - t)2

b2,3 (t) = 3t2(1 - t) b2,3 (t) = t3

B(t) = (1 - t) 3 p + 3t (1 - t)2q + 3t2(1 - t)r + t3s 0 ≤ t ≤ 1

Page 28: CS U540 Computer Graphics

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Bezier Matrix

1 3 3 1

3 6 3 0

3 3 0 0

1 0 0 0

a

b

c

d

− −⎡ ⎤ ⎡ ⎤⎡ ⎤⎢ ⎥ ⎢ ⎥⎢ ⎥−⎢ ⎥ ⎢ ⎥⎢ ⎥=

−⎢ ⎥ ⎢ ⎥⎢ ⎥⎢ ⎥ ⎢ ⎥⎢ ⎥⎣ ⎦ ⎣ ⎦⎣ ⎦

pqrs

MB

B(t) = (1 - t) 3 p + 3t (1 - t)2q + 3t2(1 - t)r + t3s 0 ≤ t ≤ 1

B(t) = a t 3 + bt2 + ct + d 0 ≤ t ≤ 1

GB

Page 29: CS U540 Computer Graphics

April 20, 2023 29College of Computer and Information Science, Northeastern University

Geometry Vector

( )

( )

3 2

The Hermite Geometry Vector

The Bezier Geometry Vector

1

H H H

B B B

G H t TM G

G B t TM G

T t t t

⎡ ⎤⎢ ⎥⎢ ⎥= =⎢ ⎥⎢ ⎥⎣ ⎦

⎡ ⎤⎢ ⎥⎢ ⎥= =⎢ ⎥⎢ ⎥⎣ ⎦

⎡ ⎤= ⎣ ⎦

p

q

Dp

Dq

p

q

r

s

Page 30: CS U540 Computer Graphics

April 20, 2023 30College of Computer and Information Science, Northeastern University

Properties of Bezier Curves

( ) ( )( ) ( ) ( ) ( )

( ) ( ) ( )( )3 3

33,3

1 1

0 1

0 3 1 3

The curve is tangent to the segments and .

The curve lies in the convex hull of the control points since

31 1 1

k kk

k k

b t t t t tk

= =

= =

= − = −

⎛ ⎞= − = − + =⎜ ⎟

⎝ ⎠∑ ∑

P p P s

P' q p P' s r

pq rs

Page 31: CS U540 Computer Graphics

April 20, 2023 31College of Computer and Information Science, Northeastern University

Geometry of Bezier Arches

p

q

r

s

Pick a t between 0 and 1 and go t of the way along each edge.

B(t)

Join the endpoints and do it again.

Page 32: CS U540 Computer Graphics

April 20, 2023 32College of Computer and Information Science, Northeastern University

Geometry of Bezier Arches

p

q

r

s

We only use t = 1/2.

pqrs = B(1/2)pq

qr

rspqr

qrs

Page 33: CS U540 Computer Graphics

drawArch(P, Q, R, S){if (ArchSize(P, Q, R, S) <= .5 ) Dot(P);else{PQ = (P + Q)/2;QR = (Q + R)/2;RS = (R + S)/2;

PQR = (PQ + QR)/2;QRS = (QR + RS)/2;

PQRS = (PQR + QRS)/2

drawArch(P, PQ, PQR, PQRS);drawArch(PQRS, QRS, RS, S);

}}

Page 34: CS U540 Computer Graphics

April 20, 2023 34College of Computer and Information Science, Northeastern University

Putting it All Together

• Bezier Archer and Catmull-Rom Splines