Creativity (All you'll ever need to know about being creative) (Paperback)

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    About the Author  

    Samuel A Malone is a self-employed training consultant,lecturer, moderator, examiner and author. He is the author of

    20 books published in Ireland, the UK and worldwide onlearning, personal development, study skills and businessmanagement. Many of his books have been translated into

    foreign languages and gone into second editions. His mostrecent book (2014) is titled  Awaken the Genius Within  –   AGuide to Lifelong Learning Skills  (Glasnevin Publishing,

    Dublin). He has a M.Ed with distinction (in training anddevelopment) from the University of Sheffield and is a

    qualified Chartered Management Accountant (ACMA),Chartered Global Management Accountant (CGMA) and aChartered Secretary (ACIS). He is a Fellow of the Irish

    Institute of Training and Development (FIITD). Previous books published by the author include Why Some PeopleSucceed and Others Fail   (Glasnevin Publishing, Dublin),

     Learning about Learning  (CIPD, London), A Practical Guide

    to Learning in the Workplace  (The Liffey Press, Dublin), Better Exam Results  (Elsevier/CIMA, London) and  How To

    Set Up and Manage A Corporate Learning Centre (Gower,Aldershot, UK). All of these books are available online fromAmazon.co.uk. 

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    Dedication 

    To my wife Veronica, my children Caroline, Sandra and Davidand my three grandchildren Shane, Kate and Rachel. 

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    Copyright © Samuel A. Malone (2015)

    The right of Samuel A. Malone to be identified as author of thiswork has been asserted by him in accordance with section 77 and

    78 of the Copyright, Designs and Patents Act 1988.

    All rights reserved. No part of this publication may bereproduced, stored in a retrieval system, or transmitted in any

    form or by any means, electronic, mechanical, photocopying,recording, or otherwise, without the prior permission of the

     publishers.

    Any person who commits any unauthorized act in relation to this publication may be liable to criminal prosecution and civil claims

    for damages.

    A CIP catalogue record for this title is available from the BritishLibrary.

    ISBN 978 1 78455 416 3

    www.austinmacauley.com

    First Published (2015)

    Austin Macauley Publishers Ltd.25 Canada Square

    Canary WharfLondon

    E14 5LB

    Printed and bound in Great Britain

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    Acknowledgements 

    I would like to thank Austin Macauley Publishers for having the

    confidence in me to publish this book. I would also like to thank

    them for the great job done on layout, typesetting and editorialwork. 

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    Contents  

    Preface 13 

    1 What Is Creativity 20 

    Introduction 20 

    Exploring Creativity 20 

    Nature Verses Nurture 23 

    Creativity and Innovation 25 

    IQ and CQ 31 

    Multiple Intelligences 35 

    Barriers to Creativity 42 

    Myths of Creativity 58 

    Summary of Chapter 1 69 

    2 Why Does Creativity Happen? 70 

    Introduction 70 

    Business Needs 71 

    Visualisation 73 

    Design Needs 75 

    Career Opportunities 80 

    Creativity and Travel 81 

    Creativity and Motivation 82 

     Adopting Certain Roles 90 

    Summary of Chapter 2 93 

    3 When Does Creativity Happen? 94 

    Introduction 94 

    Role of the Subconscious 94 

    Inspired By Dreams 96 

    Notes to Inspire 101 

    Serendipity 104 

    Thinking Creatively 118 

    Summary of Chapter 3 124 

    4 How Does Creativity Happen? 126 

    Introduction 126 

    Five Stages of Creativity 127  

    Practical Creativity 133 

    The 4 Ps of Creativity 139 

    How to Kill Creativity 141 

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    Creative Perspectives 147  

    The Range of Creativity Paradigms 152 

    Brainstorming 157  

    Techniques for Stimulating Creativity 165 

    Suggestion Schemes 180 

    Creative Problem Solving 184 

    TRIZ 191 

    Biomimicry –  Creativity Inspired by Nature 199 

    Summary of Chapter 4 213 

    5 Where Does Creativity Take Place? 215 

    Introduction 215 

    Creativity in the Brain 216 

    Flow and Creativity 220 

    Exercise, Sleep and Mediation 221 

    Creativity in the Home 223 

    Creativity in the Workplace 231 

    Nurturing Creativity at Work 241 

    Nurturing Creativity in Teams 244 

    Universities and R&D 247  

    Western Verses Eastern Cultures 250 

    Cities as Creative Hubs 254 

    Summary of Chapter 5 259 

    6 Who Is Creative? 261 

    Introduction 261 

    Traits of Creative People 262 

    The Dark Side of Creativity 266 

    The DISC Personal Profile System 269 

    Thinking Styles Preferences 271 

    Gender and Creativity 273 

    Famous Creative People 278 

    Creativity over the Lifespan 281 

    Diffusion of Innovation Curve 293 

    Education and Creativity 295 

    Entrepreneurs 296 

    Summary of Chapter 6 299 

    References and Bibliography 301 

    INDEX  314 

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    P r e f a c e  

    This book answers the six vital questions everybody has about

    creativity: What is creativity? Why does creativity happen?When does creativity happen? How does creativity happen?Where does creativity take place? And who is creative? There

    are six chapters in the book devoted to addressing each ofthese issues. Each chapter is illustrated by practical examples

    of creativity and innovation in action. These range from business to science; from continuous improvement to new product development.

    Creativity is creating something that wasn’t there before,seeing novel relationships between things, ideas, artefacts,

     products, places and people. Creativity has been linked to

    genius, in science, business, and art, and many people haveattained world fame through their wonderful discoveries andinventions. Every idea that changed the world began in the

    mind of someone as a thought. Modern living has beenenriched and made possible through creative endeavours.

    Apart from making something new or original, creativity can be also about improving, refining, changing or combiningthings in unusual ways. Creativity is not just for the privileged

    few, because we all have the potential to be creative.

    The debate about the contribution of nature versus nurtureto creativity still goes on and evokes considerable

    controversy. Research shows that certain characteristics,whether from nature or nurture, or a combination of both,account for a person’s creativity. These traits include having a

     broad range of interests, being attracted to complex issues,seeking out novel experiences, aesthetic sensitivity, and

    toleration of ambiguity, non-conformity, risk taking and self-confidence. Historiometry is the study of personal traitsmaking up genius such as creativity. It covers the lifespan of

     people who were exceptionally creative, and the progress oftheir creativity throughout their lives. By studying these role

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    models we should be able to learn about what it takes to becreative, and apply them to our own lives.

    Creativity and innovation are different. Creativity is the

     production of novel and useful ideas in any field, whereasinnovation is the implementation of these ideas. Creative

    companies believe in flexibility, adaptability and involvement,implemented by a policy of employee empowerment anddevelopment. Creative companies such as 3M, Apple and

    Google actively support a culture of creativity.Intelligence and creativity are linked but different.

    Creativity is just one aspect of intelligence. Nevertheless, you

    need a certain amount of IQ to be creative, although peoplewith a high IQ are not necessarily creative. Howard Gardner,

    who has come up with the theory of multiple intelligences, haswidened the definition of intelligence to include eight aspectsthat have a strong creativity bias. These include spatial,

    interpersonal, musical, intrapersonal, linguistic, kinaesthetic,logical and naturalistic. People can develop their creativeskills in any or a combination of these areas.

    The barriers to creativity include conformity, fear andgroup think. The myths of creativity include that the right side

    of the brain controls creativity, and that all the best ways ofdoing things have already been found. Being aware of the

     barriers and myths to creativity will help you develop a more

     positive attitude to creativity and counteract any negativity.Evidence of creativity has spanned the history of human

    kind, from the drawings on cave walls and the invention of thewheel to the modern wonders of telecommunications. Globalcompetition, rapidly changing technology, and the shorteningof the product life cycle, has made creativity more important

    in business than ever before.Creativity is important because it creates business

    opportunities, visualises possibilities, fulfils design needs,meets personal ambitions, provides roles for people to play

    and presents career opportunities for employees. Without being creative we would be unable to solve the everyday problems of life, and the ever changing challenges of business. The people who progress in their careers are the

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    ones who can come up with new and innovative ideas, andnew and improved ways of doing things.

    To survive, a business needs to work smarter and faster,

    continually develop new products and services, and improveexisting ones. We tend to move towards those goals that we

    clearly visualise. If you visualise a difficult task before you doit, you are more likely to successfully complete it.

    Good design is an important ingredient of creativity in

     business and permeates all aspects of our lives. Manysuccessful companies are now driven by design. It is often themain competitive advantage. Good design will increase sales,

    create brand recognition, and should be considered aninvestment rather than a cost.

    Travelling to foreign parts and particularly living inforeign countries seems to be an aid to creativity. Living andadapting to a new culture forces us to think and to learn novel

    approaches to problem solving, and behave differently to copewith a changed way of life.

    In general, people will be most creative if intrinsically

    rather than extrinsically motivated. If you love what you doyou are intrinsically motivated. The roles people adopt

    facilitate the process of creativity. These roles are: explorer,artist, judge and warrior. A combination of these roles isneeded for creativity.

    The subconscious plays a vital role in our creativity. Yoursubconscious is the storehouse of everything you know, even

    things you can’t readily recall to mind. It makes patterns andconnections without your conscious knowledge. It will

     process, recombine, adapt and consolidate ideas, images andexperiences and suggest solutions. You can tap spontaneous

    insights by accessing the vast resources of your subconscious.Many famous people came up with their most brilliant

    ideas and marvellous inventions after a daydream or a dream.When you sleep your mind doesn’t turn off but instead

     becomes very active. Sometimes dreams are the way yourmind works out solutions to difficult problems, and it taps intothe creativity in your subconscious to do so. Thomas Edisonclaimed that most of his ideas came to him after dozing.

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    Similar claims have been made by other prominent scientistsand authors.

    Creative people are great note takers. Leonardo da Vinci

    kept detailed notes and drawings of his ideas that survive tothis day. Charles Darwin was an avid note taker. Scientists

    could not keep track of their experiments and research withoutkeeping comprehensive notes. Novelists and non-fictionwriters could not produce their books without notes on their

    observations and research.Many famous inventions were inspired by serendipitous

    or accidental events. Serendipity is the source of many ideas

    in consumer goods, pharmaceuticals, science, medicaldevices, industry and discoveries about astronomy. One of the

    most notable accidental discoveries was Alexander Fleming’s penicillin made in 1928.

    Thinking creatively can be encouraged by having the right

    mindset, adopting the right approach and having fun duringthe process. You are more likely to be creative if you areoptimistic, have a strong self-belief and pursue ideas with

    confidence and purpose.The five stages of creativity are preparation, effort,

    incubation, insight and evaluation. New ideas may betriggered off by means of the acronym CAMPERS. Thisstands for combine ideas, adapt, modify, put to other uses,

    eliminate unnecessary parts, rearrange and simplify. Thissimple acronym if used purposefully can be a great inspiration

    for creativity.In many organisations ideas are killed before they ever get

    off the ground. Some of the best ideas were initially rejected but came to fruition through the persistence and determination

    of their owners. The ‘not invented here’ syndrome is a goodexample of a prevalent barrier to creativity.

    Edward De Bono, the inventor of lateral thinking, hassuggested the six thinking hats as a way for people to become

    more creative. Wearing these metaphorical hats gives usdifferent perspective on a problem. The hats represent whitehat thinking (logical), red hat thinking (emotional), yellow hat

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    thinking (optimistic), black hat thinking (pessimistic), greenhat thinking (creative), and blue hat thinking (control).

    Brainstorming is one of the most popular methods used in

    companies to generate ideas. The four stages of brainstormingare: suspend judgement, freewheel, generate many ideas and

    cross fertilise. Other techniques of creativity include fantasy,attribute listing, metaphors, synectics, swot analysis, stretchimaging and suggestion schemes. Companies may set up

    suggestion schemes to encourage employees to make costsavings and improvements related to their work or the

     products or services of the company.

    Creative Problem Solving (CPS) is another majorcreativity technique for generating ideas and solving

     problems. TRIZ is the Theory of Inventive Problem Solvingdeveloped from world-wide patterns of inventions from patentliterature and it has now been adopted by many major

    multinationals. These two techniques have made a majorcontribution to creative problem solving in organisations.

    Biomimicry is creativity inspired by nature. Sources

    include birds, the sea, plants, insects and humans/animals. Nature has evolved over 3.8 billion years to solve problems in

    surprisingly efficient and novel ways. A closely related fieldto biomimicry is bionics, which is used creatively to mend

     broken bodies.

    Creativity starts in the brain. Both sides of the brain areneeded for creativity. The entire creative process engages

    different regions of the brain. The neocortex is the part of the brain that distinguishes us from the other mammals. Thanks tothe neocortex, humans can perform extraordinary creative andcomplex tasks. These include writing a book, composing a

    symphony, painting a landscape or building a computer.Creative people tend to lose themselves in the creative

     process. This is known as a state of flow.Exercise, sleep and meditation are good for your

    creativity. Creativity can happen at home or at work.Creativity is needed in our personal lives to solve everyday

     problems. These could include household budgeting, interiordesign and carrying out do-it-yourself projects.

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    In the workplace there are numerous opportunities toexercise creativity from continuous improvements to new

     product developments. Simple everyday changes and

    improvements may reap major benefits in productivity.Responding in a creative way to a customer’s request, or

    solving a crisis requiring a quick response, are everydayoccurrences in most businesses. At a more sophisticated levelnew goods and services are coming on the market all the time.

    Universities are designed to encourage the flow of ideas between disciplines within and outside the university. Pureresearch is conducted in universities rather than development.

    The fruits of this research benefits industry. The internetenables universities to keep up to date on the research

    activities of other universities at home and abroad.Western and eastern countries differ to the extent that they

    are creative. Originality, initiative, fluidity and flexibility are

    highly regarded and respected in the west. On the other hand,eastern cultures emphasise the importance of the group overthe individual, and the need for conformity, respect for

    tradition and social harmony. Japan has built its reputation onincremental improvements rather than invention. China is

     becoming a major economic force in the world.Major cities are creative hubs. The average inhabitant of a

    city is three times more creative than someone living in a

    small town. Innovation is a prime driver of economic growthin cities and regions. Globalised cities such as New York and

    London now trade in creativity, ideas, knowledge andinnovation.

    The traits of creative people include playfulness,resilience, imagination, novelty, curiosity and energy. These

    traits are well worth developing. The average personunderestimates how creative they are. Creativity can be

    expressed in our lifestyle, in the way we solve problems, inthe way we dress, in the way we speak, in how we interact

    with others and in the way we cook.There is a dark side to creativity. Many famous creative

     people show symptoms of extreme personality disorders suchas schizoid, histrionic, narcissistic and manic depressive. The

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    DISC Personal Profile System attempts to develop a creativityquotient (CQ) similar to the intelligence quotient (IQ), but hasnot achieved the same level of acceptance. There are thinking

    style preferences in creativity such as the inventive style, theimplementing style and the evaluating style. Men and women

    are equally creative.Creativity lasts a lifetime despite the fact that some people

    consider themselves too old to be creative. Creativity is a

    highly desirable skill at any age even though it may vary overthe lifespan of a person. Scientists, artists, politicians,entertainers and writers can remain creative throughout their

    lives and into old age.Education plays a critical role in creativity. Deep

    knowledge of a particular domain and a fund of generalknowledge is an important resource for creativity. Creative

     people need a store of knowledge to fall back on. An

    individual must have knowledge of a specific field of study toengage in problem solving related to that field, and make acreative contribution to that domain. Entrepreneurs need to

    know their businesses and be knowledgeable and creative iftheir enterprise is to survive and thrive. 

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    1

    W h a t I s C r e a t i v i t y  

     Introduction  

    The word creative means to create, to make or to produce.Creativity is creating something that wasn’t there before,

    seeing novel relationships between things, ideas, artefacts, products, places and people.The debate about the contribution of nature versus nurture

    to creativity still goes on and evokes considerablecontroversy. Historiometry is the study of personal traits

    making up genius such as creativity. It covers the lifespan of people who were exceptionally creative and the progress oftheir creativity throughout their lives.

    Creativity and innovation are different. Creativity is the production of novel and useful ideas in any field, whereasinnovation is the implementation of these ideas into useful

     products. Creative companies actively support a culture ofcreativity.

    Creativity is an aspect of intelligence, although peoplewith a high IQ are not necessarily creative. Howard Gardnerhas widened the definition of intelligence to include eight

    aspects having a strong creativity bias.The barriers to creativity can be social, corporate and

     psychological. The myths of creativity relate to people, ideas,

     business and the brain. 

     Exploring Creativity  

    The word “creative” or “creativity” comes from the Latinword “creare” which means “to create, to make” or “to

     produce.” Beginning in the Renaissance (14th  –  17th century),

    into the Age of Enlightenment (18th century), and continuing