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Creating a globally Gamified Knowledge and Work Share marketplace This paper will briefly outline a potential knowledge and work share gamification program that would be globally sustainable. This work share marketplace is designed to help businesses, governments, and community learning networks, to develop innovative solutions that unlock the talent in the many people amongst their collective membership. The collaborative economy within this marketplace works through acknowledging the contributions that everyone can make, in order to make the world a better place. One action at a time is all it takes. Joseph A Santiago www.linkedin.com/in/josephs [email protected] Business Objectives To make it possible to buy or make use of products and services as easily as any other individual purchase. To make it easy to offer shared use of your own products and services at a fair value within the marketplace. To make it easy to identify key people that provide services, products, and have specific skill sets. To make it easy and attractive for customers to buy limited run items from companies and give customers a chance to invest in initiatives, raise concerns, and offer opinions on products and services used. To establish a standard or average rate of goods and service with a rating system that draws current rates from regulated sources. To establish Shares as a game currency, which can be used to purchase access to any asset in the system, and be redeemable for Bitcoin, or US dollars. The application marketplace will generate money by charging a small transaction fee whenever Shares are generated, traded, or spent. Shares gifted to another person will be free of charge. To establish a cost-effective global marketplace that makes it easy to work in partnership together, and offers sustainable, real time, economic data about what is important to customers across geography and culture.

Creating a globally Gamified Knowledge and Work Share marketplace

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Page 1: Creating a globally Gamified Knowledge and Work Share marketplace

Creating a globally Gamified Knowledge and Work Share marketplace

This paper will briefly outline a potential knowledge and work share gamification program that

would be globally sustainable. This work share marketplace is designed to help businesses,

governments, and community learning networks, to develop innovative solutions that unlock the

talent in the many people amongst their collective membership. The collaborative economy

within this marketplace works through acknowledging the contributions that everyone can make,

in order to make the world a better place. One action at a time is all it takes.

Joseph A Santiago

www.linkedin.com/in/josephs

[email protected]

Business Objectives

To make it possible to buy or make use of products and services as easily as any other individual

purchase.

To make it easy to offer shared use of your own products and services at a fair value within the

marketplace.

To make it easy to identify key people that provide services, products, and have specific skill

sets.

To make it easy and attractive for customers to buy limited run items from companies and give

customers a chance to invest in initiatives, raise concerns, and offer opinions on products and

services used.

To establish a standard or average rate of goods and service with a rating system that draws

current rates from regulated sources.

To establish Shares as a game currency, which can be used to purchase access to any asset in the

system, and be redeemable for Bitcoin, or US dollars.

The application marketplace will generate money by charging a small transaction fee whenever

Shares are generated, traded, or spent. Shares gifted to another person will be free of charge.

To establish a cost-effective global marketplace that makes it easy to work in partnership

together, and offers sustainable, real time, economic data about what is important to customers

across geography and culture.

Page 2: Creating a globally Gamified Knowledge and Work Share marketplace

Defining Target Behaviors

The application marketplace will encourage individuals to be social and buy, trade, and sell

services and products.

Transactions will be rated by both parties to create reputations and the star ratings will offer

Shares.

Buying, selling, and sharing will earn the users points and will level up the user as their skills

progress. Badges will be awarded for days active, mastering professions, bartering, and assisting

others.

The highest level is where the user may open up shop and hire other user to work. A user may

pay rent to be a lender, community arbiter, or a publisher.

The metrics used will be transaction activity level, communication frequency, reputation, and

support activity. All of these can serve to progress and engage the user.

Skill assessments can be taken to earn badges for knowledge and will be displayed on the user’s

profile.

Customization of user avatar will be earned as they progress, and avatar enhancements can be

earned and purchased.

Our Players Defined

We will be focusing on the bottom of the pyramid markets (BPM). A member of the BOP is part

of the largest but poorest of the world's population. Estimates of the BOP put its economic

demand as consumers at about $5 trillion in Purchasing Power terms. This makes it a desirable

objective for the application marketplace to begin businesses throughout the world as many of

these consumers use a smartphone for banking and communications.

We want to give these people a chance to become collaborative partners and give them a

platform with which they can grow socially and professionally.

Creating a cooperative environment that makes it easy to trade, share, and provide services and

products that will connect farms to villages, and beyond.

This people are often migratory and work multiple jobs that are far from home. This application

marketplace allows opportunities to earn Shares, and compensation can be where ever the

individual is.

Activity Loops

Digital Geography: Players will be able to earn badges and establish themselves in one or more

particular locations or community. Levels of Mastery will be measured through engagement of

Page 3: Creating a globally Gamified Knowledge and Work Share marketplace

buying, selling, sharing, communication, and supporting others. Players will progress in the

system by earning Shares, and giving Shares through acknowledgement of their peers work.

Activity in the system will gain Mastery awards and points to level up to display Mastery in an

profession and geographic location.

Users may progress in one or multiple geographic areas at once to develop their skills through

apprenticeship, mentoring others, or furthering their own craft.

Mastery in each profession location will allow users to vote on improvements to the craft,

changes in assessments, adding categories to organize information, and general rules within that

location community.

Fun, Art, Creativity, and Silliness

A personal and public sandbox will be created to share with others what we do for fun and

practice. These media items can be shared publically and the user can be awarded Mastery

points, Shares, reputation points, or support points by giving their work away freely to others.

Describe the GUI

The graphic user interface will have a walking avatar that clicks on cities and other cultural, or

community symbols to enter into those geographic locations. Icons with labels will pop up to

provide or share a product or service, Shop, Create, Chat, Browse, Learn, Favorites, and Explore.

This application marketplace would be accessible through desktop and mobile devices. Users

who utilize this system may find it to be an extension of their personal and professional space.

The increased social and professional interaction will create a sustainable business environment

that will serve to encourage people to help each other and earn money that could raise their

standard of living.

This brief outline establishes a potential strategy for a gamified marketplace to be built around. I

invite people to use this concept, but ask that you credit me and provide a reference to this work.

I would welcome contact from people furthering these ideas.