Create Advent

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Date: Tue, 14 Oct 1997 18:34:35 -0600From: "Gustavo \"SKAVEN\" Alcala" Subject: CREATING ADVENTURES, PART I HELLO: I'have been thinking of my adventure, and some other ideasthat have finally arrived to my mind, I hope that you have already hearedthe main plot of the adventure, if not, read your WH DIGEST boys!!!! Thise-mail is splited in two sections: THE CONQUEST OF BRETTONIA and SAURUX,THE GAMEMASTER'S SUPPORT. You can read both. T H E C O N Q U E S T O F B R E T O N N I A ------------------------------------------------- First of all we have to imagine what happened when theskaven enemies arrived to the Bretonnian temple. Lets imagine that thereweresome Errant knights ready to defend it. Logically, the skaven kill al theErrant knights. Well, here starts the magic: It's possible that in cause of the fight, the structure of thetemple may have gone on colapse, (or almost) so that the warriors willhave to challange that. Also, it's possible that giant rats were atractedby the smell of the corpses (mhh, corpses), so, the first enemies will beGIANT RATS. Try to have, in every room of your adventures something todiscover and a monster to kill, a powerfilled magic room and amonsterfilled room, that keeps the warriors on their toes. Also you can have some encounters, as the one you will see.HOW ALL THIS IS JOINED FOR THE FIRST ROOM: In this section you will find the text of the adventure, dividedinto sections that are separed by [].[NAME OF THE ROOM] The northern forest entrance[DESCRIPTION] After walking for about 3 days towards the north, thewarriors have finally arrived to the place that the bretonnian knight toldyou. There is a huge stone door that goes into the darkness. It's easy tosee that lots of footprints go towards the door.[FOR THE GAME MASTER] What happened here is that the rats arrived first,and have a cruel fight against some knights.[THINGS TO DO] Make an initiative test to the warriors, at +1, andwhomever passes it smells a horrible odour to the left, but if someonelook all over the place, he also finds the corpses.[THINGS IN THE ROOM]THE CORPSES----------- The corpes are of 10 Brettonian Errants knights, there were reallymasacrated, the punches are all over their bodies, the warriors wereexamining them when 8 giant rats appeared from who knows where. Lok for the giant rats in the roleplay book, when killed warriorsget gold as usual and a treasure card.THE DOOR-------- The door is almost falling down because of the fight. In the wallsyou can clearly see the marks of warpstone.IF SOMEONE CHECKS THE WHOLE THING--------------------------------- Make a 1D6 roll: 1-2, he finds the corpses, 3-4, he notes theproblem with the door, 5-6, make another iniative test, at -1, and if thewarrior passes it, he hears the sound of horses coming towards thewarriors.[ENDING] If the warriors decide to wait for see what a hell that sound is,roll a 1D3, and the result is the number of turns that the sounds willarrive to that place. If they dont do this, they can pass to the next room.[POSSIBILITIES]IF WARRIORS WAIT---------------- After 1D3 turns, 2 Errant knight arrive to the place, afterexamining it, they discover the bodies and the warp stone. They don't askquestions, they talk one each other, and after a few moments the goagainst you. I havn't designed the profile for the Brettonian knight, because Ikave to prove him against the warriors, see if it's possible to beat him,well, you know. Now, lets analize some of the new things I've included in thisroom:FIRST, THE ROLL FOR DISCOVERING THINGS. B' logical, when you are searchin for something, when you find ityou stop searching, that is why it's imposible for one single warrior tofind all the things in a room, believe me, warriors get mad when anotheris finding everything.THE BRETONNIAN KNIGHTS ENEMIES!!!! I love to include crazy things on my adventures, why, becauseeverything is capable to happen, of course, if warriors fight themsomething is assured to happen, but.....WHAT!!! Well, maybe the warriorsexplain the knights that they didn't killes the other knights (yes, nowtell me a western) or maybe, the warriors beat the knights and they getsome good weapons or armours (good if you want to include a big variety ofmonsters), well, who knows. If there is some comment on how this adventure is going, write tome E-MAIL, and I'll answer you. Also, if you are writting adventures andyou want some advice, 4 years as pure gamemaster are your secure. S A U R U X , T H E G A M E M A S T E R ' S S U P P O R T --------------------------------------------------------------- Finally, a useful hint that I was almost forgeting, Saurux. Saurux is the first character I used for play, and he lived greatadventures, so many that he ended in level 8. When warriors are about to start an adventure I introduce Saurux,and he fights with them, STARTING AT LEVEL 8. What!!! Well, if you were surprised, first read the rules for Saurux:1. Saurux is a Lizzardmen, but he has the abilities of a magician and of a barbarian (this mean, all the characteristics that make a level 8 mage be what he is he has them, and all the characteristict of a level 8 barbarian, HE ALSO HAVE THOSE)2. Saurux is always flying over the warriors, he never takes part in a battle unless the warriors are in great worry, after that, he returns up.3. Saurux never looks, thinks or takes decitions, he just go where the warriors go, and sees what they are doint.4. Saurux is nonafected by phsycology, of any class, until the warriors get to level 8, after that he is just non afected by fear.5. When warriors get to level 8, Saurux goes down and fights the hardest enemy in the room, the gold he wins is always reparted between the warriors in equal parts, if the account of money is in exact, make it exact an the rest is lost, after that he continues using rules 1,2 and 3.6. The above rule also applies before he gets to level 8, with the exception that before the warriors get to level 8 he fight with the warrior that needs more help.7. Before warriors get to level 8, after every fight he is always returned to full wounds, but after the warriors get to level 8, he cant restore woundsno more, but stills goes up, and all that.8. He is alway carrying the best weapons that the gamemaster wants to give him, lots of potions and things like that, or also use his predefined profile, after a fight all his items are refulled. Before warriors get to level 8, it's supposed that he creates new items with his magic, but after the warriors get that level, he can no more remade them.9. He only restore wounds to the warriors when they are at 2,1 or 0 wounds, never his own wounds, but before warriors get to level 8, his wounds are auto-refilled, but after that, he doesn't accept a healing.10. He never does special actions, unless all the warrios approve it, but he'll have to made a roll on his actions table.11. If warriors get twisted, lost or stucked, he can help them under the gamemaster decision and taking them 1D6 gold, that dissapears.12. He never carries gold an can't go up a level, that meand never ever. A you can see, Saurux only use is for help the warriors, and youcan include him in your battles, that's because many times the warriorsget in a hole and you, as game master have to apply an stupid exit, now,Saurux is the mostly used exit.But be carefull in how you use him, because maybe he'll beat all theenemies and the warriors will bore. I have a list of the profile for Saurux, and also his actionstable, but I forgot it, but be sure that you'll get it soon, with a listof his weapons, abilities and other things.MY QUOTE FOR TODAY: Always smile even if you have to go to the dentist.GUSTAVO "SKAVEN" [email protected]