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Copyright 2003 Scott/Jones Publishing
Brief Version of
Starting Out with C++, 4th Edition
Chapter 1
Introduction to Computers and Programming
Chapter 1 slide 2 4th Ed. Home Page Appendices
Contents
1.3 Programs and Programming Languages
1.4 What Is a Program Made of?
1.5 Input, Processing, and Output
1.6 The Programming Process
1.7 Procedural and Object-Oriented Programming
Chapter 1 slide 3 4th Ed. Home Page Appendices
Software – Programs That Run on a Computer
• Categories of software:
– Operating system:
• programs that manage the computer hardware and the programs that run on them. Ex: Windows, UNIX, Linux
– Application software:
• programs that provide services to the user. Ex: word processing, games, programs to solve specific problems
Chapter 1 slide 4 4th Ed. Home Page Appendices
1.3 Programs and Programming Languages
• Program: a set of instructions to a computer to perform a task
• Programming Language: a language used to write programs
Chapter 1 slide 5 4th Ed. Home Page Appendices
Programs and Programming Languages
• Types of languages:
– Low-level: used for communication with computer hardware directly. Often written in binary machine code (0’s/1’s) directly.
– High-level: closer to human language
Chapter 1 slide 6 4th Ed. Home Page Appendices
Table 1-1Language Description
C A structured, general purpose language developed at Bell Labs. C offers
both high-level and low-level features.
C++ Based on the C language, C++ offers object-oriented features not found in C. Also invented at Bell Laboratories.
Java An object-oriented language invented at Sun Microsystems. Java may be used to develop programs that run over the Internet, in a web browser.
BASIC Beginners All-purpose Symbolic Instruction Code. A general programming language originally designed to be simple enough for beginners to learn.
COBOL Common Business-Oriented Language. A language designed for business applications.
RPG A programming language for business applications used primarily on IBM midrange and mainframe computers.
FORTRAN Formula Translator. A language designed for programming complex mathematical algorithms.
Pascal A structured, general purpose language designed primarily for teaching programming.
Chapter 1 slide 7 4th Ed. Home Page Appendices
From a High-level Program to an Executable File
a) Code the program with a text editor or using an IDE.
b) Run preprocessor to convert source file directives to source code program statements.
c) Run compiler to convert source program statements into machine language instructions.
d) Run linker to connect hardware-specific code to machine instructions, producing an executable file.
- Steps b–d are often performed by a single command or button click.
- Errors detected at any step will prevent execution of following steps.
Chapter 1 slide 8 4th Ed. Home Page Appendices
From a High-level Program to an Executable File
Source Code
Preprocessor
ModifiedSource Code
Compiler
Object Code
Linker
Executable Code
Chapter 1 slide 9 4th Ed. Home Page Appendices
C and C++
• Both languages were developed at Bell Labs
• C was written by Dennis Ritchie in 1972
• C++ was written by Bjarne Stroustrup in the early 1980’s
• C++ extends the C language to permit object-oriented programming
Chapter 1 slide 10 4th Ed. Home Page Appendices
1.4 What Is a Program Made Of?
• Common elements in programming languages:
– Keywords– Programmer-Defined Symbols– Operators– Punctuation– Syntax
Chapter 1 slide 11 4th Ed. Home Page Appendices
Language Elements, Table 1-2Language Element
Description
Keywords Words that have a special meaning. Keywords may only be used for their intended purpose. AKA reserved words.
Programmer-Defined Symbols
Words or names defined by the programmer. They are symbolic names (identifiers) that refer to variables or programming routines.
Operators Operators perform operations on one or more operands. An operand is a piece of data, like a number.
Punctuation Punctuation characters that mark the beginning or ending of a statement, or separate items in a list.
Syntax
Rules that must be followed when construction a program. Syntax dictates how key words and operators may be used, and where punctuation symbols must appear.
Chapter 1 slide 12 4th Ed. Home Page Appendices
Example Program#include <iostream>#include <string>using namespace std;
int main() {
string name;
cout << "What is your name? "; cin >> name;
cout << "Hello there, " << name;
return 0;}
Chapter 1 slide 13 4th Ed. Home Page Appendices
Program 1-1// This program calculates gross pay.
#include <iostream>using namespace std;
int main(){
double hours, rate, pay;
cout << “How many hours did you work? ”;cin >> hours;
cout << “How much do you get paid per hour? ”;cin >> rate;
pay = hours * rate;cout << “You have earned $” << pay << endl;
return 0;}
Chapter 1 slide 14 4th Ed. Home Page Appendices
Program Output
How many hours did you work? 10How much do you get paid per hour? 15
You have earned $150
Chapter 1 slide 15 4th Ed. Home Page Appendices
Key Words
• Also known as reserved words
• Have a special meaning in C++
• Can not be used for another purpose
• Examples in program: – using, namespace, int
Chapter 1 slide 16 4th Ed. Home Page Appendices
Programmer-Defined Symbols( Identifiers )
• Names made up by the programmer
• Not part of the C++ language
• Used to represent various things: – variables (memory locations), functions, etc.
• Example in program: – name, hours, rate, calcPay()
Chapter 1 slide 17 4th Ed. Home Page Appendices
Operators
• Used to perform operations on data
• Many types of operators:Arithmetic: +, -, *, /, %
Assignment: =
• Examples in program: << stream insertion operator
>> stream extraction operator
Chapter 1 slide 18 4th Ed. Home Page Appendices
Punctuation
• Characters that mark the end of a statement, or that separate items in a list
• Examples in program:– ; , ~ () []
Chapter 1 slide 19 4th Ed. Home Page Appendices
Syntax
• The rules of grammar that must be followed when writing a program
• Controls the use of:
– key words
– operators
– programmer-defined symbols
– punctuation
Chapter 1 slide 20 4th Ed. Home Page Appendices
Lines and Statements
cout << "How many hours did you work? ";
cout << "How many hours " << "did you work? ";
There are 2 statements above.• The first statement uses one line• the second statements spans two lines• the semicolon ( ; ) is the statement terminator
Chapter 1 slide 21 4th Ed. Home Page Appendices
Variable Definitions
• Two types of information: – numbers and characters
• Numbers may be integers or floating-point•
• The statement below creates three variables in memory named hours, rate, and pay that each can store a floating-point number
• double hours, rate, pay;
Chapter 1 slide 22 4th Ed. Home Page Appendices
1.5 Input, Processing, and Output
Three steps many programs perform:1) Gather input data:
- from keyboard- from files on disk drives
2) Process the input data
3) Generate output:- send it to the screen- write it to a file
Chapter 1 slide 23 4th Ed. Home Page Appendices
1.5 Input, Processing, and Output
• Outputcout << "Enter your hours and rate " << "separated by a space: ";
• Input:cin >> hours; cin >> rate;
• Processing:pay = hours * rate;
• Outputcout << “You have earned $” << pay;
Chapter 1 slide 24 4th Ed. Home Page Appendices
1.6 The Programming Process
• The programming process consists of several steps, which include:– Design– Code– Test– Debug– Document
Chapter 1 slide 25 4th Ed. Home Page Appendices
1.6 The Programming Process
1. Clearly define what the program is to do.Inputs / Processing / Outputs
2. Develop logic using a flowchart or pseudocode.
3. Desk check for logical errors.4. Enter/Edit the code and compile it.5. Correct any errors found during compilation.
Repeat steps 4 and 5 as many times as necessary.
Chapter 1 slide 26 4th Ed. Home Page Appendices
The Programming Process
6. Run the program with test data for input.
7. Correct any errors found while running the program. Repeat steps 4 through 7 as many times as necessary.
8. Validate the results of the program.
Chapter 1 slide 27 4th Ed. Home Page Appendices
1.7 Procedural and Object-Oriented
Programming• Procedural programming: focus is on the
process. Procedures/functions are written to process data.
• Object-Oriented programming: focus is on objects, which contain data and the means to manipulate the data. Messages are sent to objects to perform operations.