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Contextual User Research
Part 2
Mumin Yu
Founder & Principle Consultant, UserxingUXLab Director, iNSIGHT Center
1
Wall WalkingGenerating ideas
2
Assembly the team
• 6 - 8 people
• Product manages, designers, engineers, marketing researchers, sales...
• Could include top managers now
3
Explain the process
4
Read diagram
• Do it alone and silently
• Read from top down
• Ask yourself “if this is what’s going on with the users, how can I improve it?”
• Come up design ideas on higher level
• Do 2 - 3 rounds
5
Read others’ design ideas
• Ask yourself “What would make that design idea even better?”
6
Write down design ideas
• Write on a new orange sticky note
• Stick it next to the note inspiring you
• Avoid thinking feasibility
7
Frequently Made Mistakes
• NOT generate ideas
• NOT extend ideas
• NOT think out of the box
8
Hot IdeasPrioritizing ideas
9
Assembly the team
• 6 - 8 people
• Product manages, designers, engineers, marketing researchers, sales...
• Better include top managers now
10
Explain the process
11
Discuss key issues
• Think of key issues based on your impression
• Support the key issues using the data
• Write down the key issues on the poster
12
Combine ideas
• Scan diagram quickly looking for ideas
• Write down ideas that support key issues
• Discuss together to combine ideas together
13
Write Down Hot Ideas
• An idea that capture the imagination of the team
• A slogan the team wants to commit to
• A metaphor for what the work could be like
14
The virtual classroom
connecting children from different parts
of the world
15
Frequently Made Mistakes
• NOT think big
• NOT sloganize ideas
• NOT combine ideas
16
Exercise30 minutes
17
VisioningEnvisioning ideas
18
Assembly the team
• 6 - 8 people
• Product manages, designers, engineers, marketing researchers, sales...
• Better exclude top managers
19
Explain the process
20
Assign roles
Storytellers Sketcher Moderator
21
Start with one hot idea
22
Tell chain story
• Define character & scene
• Tell story about single interaction
• Continue the story for 3 rounds
• Clarify detail
23
Sketch it down
• Do it quickly
• Don’t worry about detail
• Use text to help if necessary
24
25
Frequently Made Mistakes
• NOT tell story about design
• NOT tell story based on user data
• NOT sketch quickly
• NOT takes turns
26
Do Plus & Minus
• Do it when you have created 2 - 4 visions
• Write down the vision’s positive attributes
• Write down the vision’s negative attributes
• Think of solutions for each negative attributes
27
Consolidate visions
• Break down visions
• Add other ideas
• Rewrite the story
• Storyboard the story
28
29