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AMEP Conference — Perth October © 2006 John G Hedberg 1 John G Hedberg Using technologies to disrupt traditional pedagogies John G Hedberg Macquarie University Sydney Australia John G Hedberg No 2 Concepts of learning that no longer work! John G Hedberg No 3 A premise… • Effective technology-based learning requires: Rethinking learning activities Exploring how interactions are facilitated and managed Choosing the right technological tool for the pedagogical task • and for widespread implementation Disruptive innovations and pedagogies! John G Hedberg No 4 On academic shovelware… The extent to which a student gains the same pedagogical benefit from a printout of your Web resources as from the resources themselves is the extent to which you have done nothing of pedagogical value by using thus… The extent to which you have taken advantage of the expanded horizons for communicating ideas with a new medium is the extent to which the material cannot then be reproduced in the older medium. John G Hedberg No 5 But what is happening now? ATN Universities survey of 20,000 students and 800 staff – provide a description of the use of e-learning; – determine the impact of the use of e-learning; – provide information to assist in the further development of programs to support the use of e-learning. Alexander, et al (2004-5) John G Hedberg No 6 Units N=1094 Teaching with e-learning Employing groups and interactions Information presentation

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Page 1: Concepts of learning that no - Macquarie University...John G Hedberg No 2 Concepts of learning that no longer work! John G Hedberg No 3 A premise… • Effective technology-based

AMEP Conference — Perth October

© 2006 John G Hedberg 1

John G Hedberg

Using technologies to disrupttraditional pedagogies

John G HedbergMacquarie University

Sydney Australia

John G Hedberg No 2

Concepts of learning that nolonger work!

John G Hedberg No 3

A premise…

• Effective technology-based learning requires:– Rethinking learning activities– Exploring how interactions are facilitated and managed

– Choosing the right technological tool for thepedagogical task

• and for widespread implementation– Disruptive innovations and pedagogies!

John G Hedberg No 4

On academic shovelware…

• The extent to which a student gains thesame pedagogical benefit from a printout ofyour Web resources as from the resourcesthemselves is the extent to which you havedone nothing of pedagogical value by usingthe Web.

(Fraser, 1999)

thus…

The extent to which you havetaken advantage of the expandedhorizons for communicating ideaswith a new medium is the extent towhich the material cannot then bereproduced in the older medium.

John G Hedberg No 5

But what is happening now?

• ATN Universities survey of 20,000students and 800 staff– provide a description of the use of e-learning;– determine the impact of the use of e-learning;– provide information to assist in the further

development of programs to support the useof e-learning.

Alexander, et al (2004-5)

John G Hedberg No 6

Units

N=1094

Teaching with e-learning

Employing

groups and

interactions

Information

presentation

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What is the studentexperience?� Access

– Access content– Easy to access material

� Personal benefits– Saves students money– Complete tasks at

convenient times– Enables juggling

work/studies

• Disadvantages– Time commitment– Inadequate computer skills

� Learning connections– Discuss ideas– Stay connected to other

students– Gauge progress on

discussion board– See other students’

questions– Benchmarking against

others– Ask an uncomfortable

question– Connected to instructors

John G Hedberg No 8

Disruptive innovations

• A new technological innovation that displaces an existingdominant technology (Clayton Christensen, 2003)

Time

Perf

orm

ance

Low quality use

High quality use

Disruptiv

e

tech

nology

John G Hedberg No 9

Disruptive innovations• The decline of

Aristotelian dialoguewith the rise oftextbooks.

• Ramus and his “method”in the 1500s

» Walter J. Ong (2005).Ramus, Method, and theDecay of Dialogue : From theArt of Discourse to the Art ofReason. University ofChicago Press.

John G Hedberg No 10

Textbooks and representationof ideas

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Dialogic literacy

• In every kind of knowledge-based, progressiveorganization, new knowledge and new directionsare forged through dialogue.…The dialogue inKnowledge Age organizations is not principallyconcerned with narrative, exposition, argument,and persuasion (the stand-bys of traditionalrhetoric) but with solving problems anddeveloping new ideas. (Bereiter & Scardamalia,2005)

John G Hedberg No 12

Sustaining innovations

• The obverse of disruptive innovations

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Sustaining innovations

John G Hedberg No 14

Teachers choose…

• Sustainingtechnologies —such as theinteractivewhiteboard

• Technologiesthat supportcontrol andfamiliarpedagogies

John G Hedberg No 15

but even then students rule!

• Students caninteract andexplore underteacher facilitation

John G Hedberg No 16

Students choose…

• Disruptive technologies– SMS– Instant messaging– Blogs– Sound, text and video

communications– Virtual communities

• and strategies which areexpedient andcollaborative as needed

John G Hedberg No 17

Roles for technology inlearning• Supporting students’ information age skills

– Establishing reliability and authority of resources– Working in multiple modalities– Competence in working with multiple tools and

contexts — multiliteracies– Focus not just on selecting, cutting and pasting but

creativity and construction– Working collaboratively across virtual contexts

John G Hedberg No 18

ICT in the next 5 years• Teachers see ICT as tools for

understanding the world• Students in an IT literate

society communicate inmultiple modes ofrepresentation

• Low student-to-computer ratio• High bandwidth access in the

classroom and from home• Specialized tools and projects

for all subjects• New learner mobile tools —

Origami project

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Contexts for effectivetechnology use• Classrooms are about groups

led by teachers• In the classroom, the

technologies that are used aremore likely to be those thatsupport existing teacherpractices

• At home or out-of-schoolstudents can meet in groupsand link by other virtual means

• At home alternativetechnologies and tools arepossible and are indeedenthusiastically chosen bystudents.

�ThusWe need to modify the learning tasks to fit the matchesWe can be more efficient if we recognise better matchesbetween technology, learning task and context

John G Hedberg

Searching for disruptive pedagogicalinnovations…

John G Hedberg No 21

Example practices & tools

• Games as a learning strategy• Learning objects• Digital Repositories• Creative uses of the technologies (building on

multiple modalities and multi-literacies!)• Social networks and the internet• Communities of learners and communities of

practice• Open source software and the "open commons"

John G Hedberg No 22

Quest Atlantis —3D MUVE

John G Hedberg No 23

Games for learning

1. Empathy for a complex system2. Simulation of experience and

preparation for action3. Distributed intelligence via the

creation of smart tools4. Focus on performance before

competence5. “Cross-functional teams” with

goals6. Situated meaning compared with

abstract understanding7. Open-endedness of problem or

challenge8. Include assessment of performance

John G Hedberg No 25

Learning Objects?

• “Any digital resource that can be reused tosupport learning.” (Wiley, 2002)

• But essentially digital resources (assets) andlearning activities

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Oral BiologyLearning outcome:Analyze genetic codingActivity: ExperimentAssessment: Hypothesis

Oral PhysiologyLearning outcome: Memorizenames of teethActivity: IdentificationAssessment: Label imageOral Anatomy

Learning outcome: Identifynames of teethActivity: IdentificationAssessment: Labeled diagram

Digital asset reusability

Forensic ScienceLearning outcome: Applyremains identification skillsActivity: GameAssessment: Score on thegame

AnatomyLearning outcome: Identifydifferent teeth shapeActivity: Classification

Assessment: Naming

RestorativeDentistryLearning outcome:Describe methods torestore teethActivity: Case StudyAssessment: Diagram

AnthropologyLearning outcome: Evaluate theage of teethActivity: Case studyAssessment: Prognosis John G Hedberg No 28

Exploring ideas on smallscreens

(Churchill, 2006)

John G Hedberg

Focus on learning activity designusing low cost, fast tools …

John G Hedberg No 30

LAMS — reusable pedagogicalobjects

http://www.lamsfoundation.org/

John G Hedberg

Turning learning managementsystems on their head …

John G Hedberg No 32

LMSs vs Digital repositoriesDigital Repositories

• allow users to take control of

their choice of resources,

choosing ways of representing

and using the resources,

creating new resources and

even developing their own

learning strategies.

VS

G-portal

Learning Management

Systems (LMS)

• allow the instructor to

organize resources in a

predetermined structure

which prescribes a fixed

learning strategy.

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G-portal project• digital repository that affords multimodal

representations• hosting digital assets, that students can use it to solve

an authentic problem based on real world resources.• allows students to explore the information, process

the information, solve the problem posed andperhaps even form new attitudes and reflections oftheir role in the natural environment

John G Hedberg No 34

The G-portal• G-portal provides more than just a spatial context

for accessing Geographic information

Resource

Schema

Built-in

tools

John G Hedberg No 35

The G-portal• G-portal provides for conversion of information

between representational formsProfile 6(v)

Resource

Schema

Built-in

tools

John G Hedberg No 36

PBL with Digital Libraries

http://www.dlese.org/dds/index.jsp

John G Hedberg No 37

Community plumbing —a disruptive pedagogy?• Extant data sources with

new adding meanings– Mashup technologies —

creating new data linkages– Weatherbonk (Google

earth, live cams, local data)– Amaztype — Alternative

data retrieval andrepresentation

– citeUlike– youTube

• And non-meanings– Uncyclopedia

John G Hedberg

Exploring other tools forcollaborative learning

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Establishing social networks

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Creating shared resources

WIKIs• Free!• Accessible• Small group

oriented• Extensible

John G Hedberg No 41

Early collaborative problemsolving

• LEGO robotsKindergartenstudents solvingproblems andconstructingnarratives

John G Hedberg

Exploring other tools for groupconstruction

John G Hedberg No 43

Virtual field trips as disruptivepedagogy

Focus on science processes not facts• Collaboration between NASA, ACA

and ICT Innovations Centre• Overview of the site and resources• Focus on data for scientific

exploration and inquiry processes

John G Hedberg No 44

Virtual field trip — WIKI

• extend resources andenable collaboration

• ensure everyone can be ascientist

• create a resource thatexhibits currency andrelevance

• students can contribute tothe shared resources andtheir contributionsacknowledged http://pilbara.mq.edu.au/wiki/Main_Page

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Exploring tools for personalreflection and critique

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Blogs in learning

• Promotes equity– allows the emergence of a community of learners not based on

who can talk loudest.

• Expands ways of teaching content– provides rapid way of presenting new internet links in a personal

diarised form… allows construction of personal post-lectureessays and feedback on an instant website.

• Informal and outside the institutional framework:– they can become the focus of negative criticisms of teaching and

institutions.

• But can a free-flowing, non-institutional media, beinstitutionalised?– are enforced blogs actually blogs?

John G Hedberg No 47

Blogging as a disruptivepedagogy

• Teaching first year literature —writing poetry

• Requirement to present workfor an audience

• Rest of class gets to critiqueideas

• Author gets to choose what topresent in the blog

• Somewhere between aconversation and an essay

Griffiths (2005)

John G Hedberg No 48

Blogging as a disruptivepedagogy — 2

• Later year students can undertakepoetry and literature writing notconfined to a class group

• Learning Communities– Poetry Community; Debating; Review

Community (Books, Films, Plays);Short Story Community

• Audience may be more than the oneclass– Earlier years may have later years

commenting on their work– General public may also show and

interest and also contribute makinglearning public!

John G Hedberg No 49

Student response

• Blogging has created a great launching padfor my creative writing. Because of its easeand accessibility my writing does not endup in some forgotten scrapbook, itsamazing to think that peers, tutors andeven the world have access to my work!

— Shaun

John G Hedberg No 50

Activity types

Rule focus

Incident

focus

Strategy

focus

Role focus

Logical Problems

Algorithmic problems

Story Problems

Rule-using problems

Scenarios

Decision making

Case study tasks

Troubleshooting

Diagnosis solution problems

Strategic performance tasks

Design tasks

Dilemmas

Social dilemmas

Practice

strategies

Linking ideas

Generating

new strategies

Multiple

perspectives

Pedagogical Activity/problem Learning outcomefocus typology (Jonassen) intended

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Engagement Continuum

• To be engaged is to be enticed intointeracting

• The more attentive the learner is to thetask, the more complete the engagement

• Our goal is to “crank up” the engagementcontinuum

John G Hedberg No 52

Engaged LearningContinuum

�Transfer

�Translate

�Transcend

The EngagementContinuum

� Passive Interest

� Dynamic Interaction

� Flow

Comparing continuums

John G Hedberg No 54

Searching for the disruptive!

Building a game usingweb pages

Using an outlinerto generate a textstructure

Generative

Write a script thenuse iMovie to createa narrativedocumentary

Using Excel toconvert numbers& to showrelationships

Representational(transduction)

Using PowerPoint toreport back

Using PowerPointin a lecture

Presentational

Student UseTeacher use

John G Hedberg No 56

e-learning possibilities

• Problem-solving• Reflection• Contextual learning• Community

building• Social networks

• Visual literacy• Customized learning• Critical thinking• Alternative learning

strategies• Information analysis• Teamwork

• Computer literacy• Comprehension• Convenience and

accessibility• Time management• Convenient access

to information

Learningoutcomes

• Dynamicknowledgecollection

• Problem-basedgaming

• Interactivepresentations

• WIKIs

• Web resources• Learning objects• Media databases• Multimedia

presentations• Interactive e-texts• Weblogs

• Online lecturenotes

• PPT presentations• e-Reserves

Applications

TranscendTranslateTransfere-Learning

Flow stateDynamic InteractionPassive InterestEngagement

John G Hedberg No 58

Matching technology andpedagogy• Thinking cannot be separated from doing• Thinking and solving problems are uniquely

affected by context• Cognitive and physical activity use artefacts that

are to hand as tools• Contexts usually contain other people

• Social nature of learning

• “The map is not the territory”• Understanding is interpretation

John G Hedberg No 59

“… our assumption that students are brain-dead leads topedagogies that deaden their brains. When we teach bydripping information into their passive forms, studentswho arrive in the classroom alive and well become passiveconsumers of knowledge and are dead on departure whenthey graduate….we rarely consider that students may die in the classroombecause we use methods that assume they are dead.”

Parker Palmer, The Courage to Teach

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Contact

John G HedbergProfessor ICT and EducationAustralian Centre for Educational StudiesMacquarie University NSW 2109Australia

e: [email protected]